2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
54 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
55 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
56 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
58 /* Texture format fixups */
60 enum fixup_channel_source
62 CHANNEL_SOURCE_ZERO
= 0,
63 CHANNEL_SOURCE_ONE
= 1,
68 CHANNEL_SOURCE_COMPLEX0
= 6,
69 CHANNEL_SOURCE_COMPLEX1
= 7,
74 COMPLEX_FIXUP_NONE
= 0,
75 COMPLEX_FIXUP_YUY2
= 1,
76 COMPLEX_FIXUP_UYVY
= 2,
77 COMPLEX_FIXUP_YV12
= 3,
82 struct color_fixup_desc
84 unsigned x_sign_fixup
: 1;
85 unsigned x_source
: 3;
86 unsigned y_sign_fixup
: 1;
87 unsigned y_source
: 3;
88 unsigned z_sign_fixup
: 1;
89 unsigned z_source
: 3;
90 unsigned w_sign_fixup
: 1;
91 unsigned w_source
: 3;
95 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
96 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
98 static inline struct color_fixup_desc
create_color_fixup_desc(
99 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
100 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
102 struct color_fixup_desc fixup
=
112 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
114 struct color_fixup_desc fixup
=
116 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
117 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
118 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
119 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
124 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
126 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
129 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
131 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
134 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
136 enum complex_fixup complex_fixup
= 0;
137 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
138 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
139 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
140 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
141 return complex_fixup
;
144 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
145 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
146 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
149 #define MAX_PALETTES 65536
150 #define MAX_STREAMS 16
151 #define MAX_TEXTURES 8
152 #define MAX_FRAGMENT_SAMPLERS 16
153 #define MAX_VERTEX_SAMPLERS 4
154 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
155 #define MAX_ACTIVE_LIGHTS 8
156 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
160 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
163 extern const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
164 extern const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
165 extern const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
166 extern const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
167 extern const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
169 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
171 return mag_lookup
[mag_filter
];
174 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
175 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
177 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
180 /* float_16_to_32() and float_32_to_16() (see implementation in
181 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
182 * to standard C floats and vice versa. They do not depend on the encoding
183 * of the C float, so they are platform independent, but slow. On x86 and
184 * other IEEE 754 compliant platforms the conversion can be accelerated by
185 * bit shifting the exponent and mantissa. There are also some SSE-based
186 * assembly routines out there.
188 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
190 static inline float float_16_to_32(const unsigned short *in
) {
191 const unsigned short s
= ((*in
) & 0x8000);
192 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
193 const unsigned short m
= (*in
) & 0x3FF;
194 const float sgn
= (s
? -1.0f
: 1.0f
);
197 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
198 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
200 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
202 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
203 else return 0.0f
/ 0.0f
; /* NAN */
207 static inline float float_24_to_32(DWORD in
)
209 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
210 const unsigned short e
= (in
& 0x780000) >> 19;
211 const unsigned int m
= in
& 0x7ffff;
215 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
216 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
220 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
224 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
225 else return 0.0f
/ 0.0f
; /* NAN */
241 #define ORM_BACKBUFFER 0
245 #define SHADER_GLSL 2
247 #define SHADER_NONE 4
249 #define RTL_READDRAW 1
250 #define RTL_READTEX 2
252 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
253 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
255 /* NOTE: When adding fields to this structure, make sure to update the default
256 * values in wined3d_main.c as well. */
257 struct wined3d_settings
259 /* vertex and pixel shader modes */
262 /* Ideally, we don't want the user to have to request GLSL. If the
263 * hardware supports GLSL, we should use it. However, until it's fully
264 * implemented, we'll leave it as a registry setting for developers. */
266 int offscreen_rendering_mode
;
267 int rendertargetlock_mode
;
268 unsigned short pci_vendor_id
;
269 unsigned short pci_device_id
;
270 /* Memory tracking and object counting. */
271 unsigned int emulated_textureram
;
273 int allow_multisampling
;
274 BOOL strict_draw_ordering
;
275 BOOL always_offscreen
;
278 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
280 enum wined3d_sampler_texture_type
282 WINED3DSTT_UNKNOWN
= 0,
286 WINED3DSTT_VOLUME
= 4,
289 enum wined3d_shader_register_type
292 WINED3DSPR_INPUT
= 1,
293 WINED3DSPR_CONST
= 2,
295 WINED3DSPR_TEXTURE
= 3,
296 WINED3DSPR_RASTOUT
= 4,
297 WINED3DSPR_ATTROUT
= 5,
298 WINED3DSPR_TEXCRDOUT
= 6,
299 WINED3DSPR_OUTPUT
= 6,
300 WINED3DSPR_CONSTINT
= 7,
301 WINED3DSPR_COLOROUT
= 8,
302 WINED3DSPR_DEPTHOUT
= 9,
303 WINED3DSPR_SAMPLER
= 10,
304 WINED3DSPR_CONST2
= 11,
305 WINED3DSPR_CONST3
= 12,
306 WINED3DSPR_CONST4
= 13,
307 WINED3DSPR_CONSTBOOL
= 14,
308 WINED3DSPR_LOOP
= 15,
309 WINED3DSPR_TEMPFLOAT16
= 16,
310 WINED3DSPR_MISCTYPE
= 17,
311 WINED3DSPR_LABEL
= 18,
312 WINED3DSPR_PREDICATE
= 19,
314 WINED3DSPR_CONSTBUFFER
,
319 enum wined3d_immconst_type
321 WINED3D_IMMCONST_SCALAR
,
322 WINED3D_IMMCONST_VEC4
,
325 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
327 enum wined3d_shader_src_modifier
329 WINED3DSPSM_NONE
= 0,
331 WINED3DSPSM_BIAS
= 2,
332 WINED3DSPSM_BIASNEG
= 3,
333 WINED3DSPSM_SIGN
= 4,
334 WINED3DSPSM_SIGNNEG
= 5,
335 WINED3DSPSM_COMP
= 6,
337 WINED3DSPSM_X2NEG
= 8,
340 WINED3DSPSM_ABS
= 11,
341 WINED3DSPSM_ABSNEG
= 12,
342 WINED3DSPSM_NOT
= 13,
345 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
346 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
347 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
348 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
349 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
351 enum wined3d_shader_dst_modifier
353 WINED3DSPDM_NONE
= 0,
354 WINED3DSPDM_SATURATE
= 1,
355 WINED3DSPDM_PARTIALPRECISION
= 2,
356 WINED3DSPDM_MSAMPCENTROID
= 4,
359 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
360 #define WINED3DSI_TEXLD_PROJECT 1
361 #define WINED3DSI_TEXLD_BIAS 2
363 enum wined3d_shader_rel_op
365 WINED3D_SHADER_REL_OP_GT
= 1,
366 WINED3D_SHADER_REL_OP_EQ
= 2,
367 WINED3D_SHADER_REL_OP_GE
= 3,
368 WINED3D_SHADER_REL_OP_LT
= 4,
369 WINED3D_SHADER_REL_OP_NE
= 5,
370 WINED3D_SHADER_REL_OP_LE
= 6,
373 #define WINED3D_SM1_VS 0xfffe
374 #define WINED3D_SM1_PS 0xffff
375 #define WINED3D_SM4_PS 0x0000
376 #define WINED3D_SM4_VS 0x0001
377 #define WINED3D_SM4_GS 0x0002
379 /* Shader version tokens, and shader end tokens */
380 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
381 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
383 /* Shader backends */
385 /* TODO: Make this dynamic, based on shader limits ? */
386 #define MAX_ATTRIBS 16
387 #define MAX_REG_ADDR 1
388 #define MAX_REG_TEMP 32
389 #define MAX_REG_TEXCRD 8
390 #define MAX_REG_INPUT 12
391 #define MAX_REG_OUTPUT 12
392 #define MAX_CONST_I 16
393 #define MAX_CONST_B 16
395 /* FIXME: This needs to go up to 2048 for
396 * Shader model 3 according to msdn (and for software shaders) */
397 #define MAX_LABELS 16
399 #define SHADER_PGMSIZE 65535
401 struct wined3d_shader_buffer
409 enum WINED3D_SHADER_INSTRUCTION_HANDLER
483 WINED3DSIH_SAMPLE_GRAD
,
484 WINED3DSIH_SAMPLE_LOD
,
498 WINED3DSIH_TEXDP3TEX
,
502 WINED3DSIH_TEXM3x2DEPTH
,
503 WINED3DSIH_TEXM3x2PAD
,
504 WINED3DSIH_TEXM3x2TEX
,
506 WINED3DSIH_TEXM3x3DIFF
,
507 WINED3DSIH_TEXM3x3PAD
,
508 WINED3DSIH_TEXM3x3SPEC
,
509 WINED3DSIH_TEXM3x3TEX
,
510 WINED3DSIH_TEXM3x3VSPEC
,
511 WINED3DSIH_TEXREG2AR
,
512 WINED3DSIH_TEXREG2GB
,
513 WINED3DSIH_TEXREG2RGB
,
518 WINED3DSIH_TABLE_SIZE
521 enum wined3d_shader_type
523 WINED3D_SHADER_TYPE_PIXEL
,
524 WINED3D_SHADER_TYPE_VERTEX
,
525 WINED3D_SHADER_TYPE_GEOMETRY
,
528 struct wined3d_shader_version
530 enum wined3d_shader_type type
;
535 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
537 struct wined3d_shader_reg_maps
539 struct wined3d_shader_version shader_version
;
540 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
541 BYTE address
; /* MAX_REG_ADDR, 1 */
542 WORD labels
; /* MAX_LABELS, 16 */
543 DWORD temporary
; /* MAX_REG_TEMP, 32 */
544 DWORD
*constf
; /* pixel, vertex */
545 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
546 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
547 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
548 WORD integer_constants
; /* MAX_CONST_I, 16 */
549 WORD boolean_constants
; /* MAX_CONST_B, 16 */
550 WORD local_int_consts
; /* MAX_CONST_I, 16 */
551 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
553 enum wined3d_sampler_texture_type sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
554 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
555 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
564 WORD usesrelconstF
: 1;
572 DWORD rt_mask
; /* Used render targets, 32 max. */
574 /* Whether or not loops are used in this shader, and nesting depth */
576 UINT min_rel_offset
, max_rel_offset
;
579 /* Keeps track of details for TEX_M#x# instructions which need to maintain
580 * state information between multiple instructions. */
581 struct wined3d_shader_tex_mx
583 unsigned int current_row
;
587 struct wined3d_shader_loop_state
593 struct wined3d_shader_context
595 const struct wined3d_shader
*shader
;
596 const struct wined3d_gl_info
*gl_info
;
597 const struct wined3d_shader_reg_maps
*reg_maps
;
598 struct wined3d_shader_buffer
*buffer
;
599 struct wined3d_shader_tex_mx
*tex_mx
;
600 struct wined3d_shader_loop_state
*loop_state
;
604 struct wined3d_shader_register
606 enum wined3d_shader_register_type type
;
609 const struct wined3d_shader_src_param
*rel_addr
;
610 enum wined3d_immconst_type immconst_type
;
611 DWORD immconst_data
[4];
614 struct wined3d_shader_dst_param
616 struct wined3d_shader_register reg
;
622 struct wined3d_shader_src_param
624 struct wined3d_shader_register reg
;
626 enum wined3d_shader_src_modifier modifiers
;
629 struct wined3d_shader_instruction
631 const struct wined3d_shader_context
*ctx
;
632 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
637 const struct wined3d_shader_dst_param
*dst
;
639 const struct wined3d_shader_src_param
*src
;
642 struct wined3d_shader_semantic
644 WINED3DDECLUSAGE usage
;
646 enum wined3d_sampler_texture_type sampler_type
;
647 struct wined3d_shader_dst_param reg
;
650 struct wined3d_shader_attribute
652 WINED3DDECLUSAGE usage
;
656 struct wined3d_shader_loop_control
663 struct wined3d_shader_frontend
665 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
666 void (*shader_free
)(void *data
);
667 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
668 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
669 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
670 struct wined3d_shader_src_param
*src_rel_addr
);
671 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
672 struct wined3d_shader_src_param
*dst_rel_addr
);
673 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
674 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
, UINT
*comment_size
);
675 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
678 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
679 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
681 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
684 DWORD VertexShaderVersion
;
685 DWORD MaxVertexShaderConst
;
687 DWORD PixelShaderVersion
;
688 float PixelShader1xMaxValue
;
689 DWORD MaxPixelShaderConst
;
704 enum vertexprocessing_mode
{
710 #define WINED3D_CONST_NUM_UNUSED ~0U
719 /* Stateblock dependent parameters which have to be hardcoded
720 * into the shader code
723 #define WINED3D_PSARGS_PROJECTED (1 << 3)
724 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
725 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
727 struct ps_compile_args
{
728 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
729 enum vertexprocessing_mode vp_mode
;
731 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
732 /* Texture types(2D, Cube, 3D) in ps 1.x */
733 WORD srgb_correction
;
735 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
736 D3D9 has a limit of 16 samplers and the fixup is superfluous
737 in D3D10 (unconditional NP2 support mandatory). */
738 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
746 struct vs_compile_args
{
749 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
752 struct wined3d_context
;
753 struct wined3d_state
;
755 struct wined3d_shader_backend_ops
757 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
758 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
759 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
760 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
761 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
762 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
763 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
764 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
765 void (*shader_load_np2fixup_constants
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
766 const struct wined3d_state
*state
);
767 void (*shader_destroy
)(struct wined3d_shader
*shader
);
768 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
);
769 void (*shader_free_private
)(struct wined3d_device
*device
);
770 void (*shader_context_destroyed
)(void *shader_priv
, const struct wined3d_context
*context
);
771 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
772 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
775 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
776 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
777 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
781 extern void (CDECL
*wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
782 extern void (CDECL
*wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
784 /* As GLX relies on X, this is needed */
785 extern int num_lock DECLSPEC_HIDDEN
;
788 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
789 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
791 #define ENTER_GL() wine_tsx11_lock_ptr()
792 #define LEAVE_GL() wine_tsx11_unlock_ptr()
795 /*****************************************************************************
799 /* GL related defines */
800 /* ------------------ */
801 #define GL_EXTCALL(f) (gl_info->f)
803 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
804 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
805 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
806 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
808 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
809 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
810 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
811 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
813 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
814 (vec)[0] = D3DCOLOR_R(dw); \
815 (vec)[1] = D3DCOLOR_G(dw); \
816 (vec)[2] = D3DCOLOR_B(dw); \
817 (vec)[3] = D3DCOLOR_A(dw); \
820 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
822 /* Checking of API calls */
823 /* --------------------- */
824 #ifndef WINE_NO_DEBUG_MSGS
825 #define checkGLcall(A) \
828 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
829 err = glGetError(); \
830 if (err == GL_NO_ERROR) { \
831 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
834 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
835 debug_glerror(err), err, A, __FILE__, __LINE__); \
836 err = glGetError(); \
837 } while (err != GL_NO_ERROR); \
840 #define checkGLcall(A) do {} while(0)
843 /* Trace routines / diagnostics */
844 /* ---------------------------- */
846 /* Dump out a matrix and copy it */
847 #define conv_mat(mat,gl_mat) \
849 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
850 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
851 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
852 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
853 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
856 /* Trace vector and strided data information */
857 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
858 TRACE( #name " = (data {%#x:%p}, stride %d, format %s, stream %u)\n", \
859 si->elements[name].data.buffer_object, si->elements[name].data.addr, si->elements[name].stride, \
860 debug_d3dformat(si->elements[name].format->id), si->elements[name].stream_idx); } while(0)
862 /* Global variables */
863 extern const float identity
[16] DECLSPEC_HIDDEN
;
867 WINED3D_FFP_POSITION
= 0,
868 WINED3D_FFP_BLENDWEIGHT
= 1,
869 WINED3D_FFP_BLENDINDICES
= 2,
870 WINED3D_FFP_NORMAL
= 3,
871 WINED3D_FFP_PSIZE
= 4,
872 WINED3D_FFP_DIFFUSE
= 5,
873 WINED3D_FFP_SPECULAR
= 6,
874 WINED3D_FFP_TEXCOORD0
= 7,
875 WINED3D_FFP_TEXCOORD1
= 8,
876 WINED3D_FFP_TEXCOORD2
= 9,
877 WINED3D_FFP_TEXCOORD3
= 10,
878 WINED3D_FFP_TEXCOORD4
= 11,
879 WINED3D_FFP_TEXCOORD5
= 12,
880 WINED3D_FFP_TEXCOORD6
= 13,
881 WINED3D_FFP_TEXCOORD7
= 14,
884 enum wined3d_ffp_emit_idx
886 WINED3D_FFP_EMIT_FLOAT1
= 0,
887 WINED3D_FFP_EMIT_FLOAT2
= 1,
888 WINED3D_FFP_EMIT_FLOAT3
= 2,
889 WINED3D_FFP_EMIT_FLOAT4
= 3,
890 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
891 WINED3D_FFP_EMIT_UBYTE4
= 5,
892 WINED3D_FFP_EMIT_SHORT2
= 6,
893 WINED3D_FFP_EMIT_SHORT4
= 7,
894 WINED3D_FFP_EMIT_UBYTE4N
= 8,
895 WINED3D_FFP_EMIT_SHORT2N
= 9,
896 WINED3D_FFP_EMIT_SHORT4N
= 10,
897 WINED3D_FFP_EMIT_USHORT2N
= 11,
898 WINED3D_FFP_EMIT_USHORT4N
= 12,
899 WINED3D_FFP_EMIT_UDEC3
= 13,
900 WINED3D_FFP_EMIT_DEC3N
= 14,
901 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
902 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
903 WINED3D_FFP_EMIT_COUNT
= 17
906 struct wined3d_bo_address
908 GLuint buffer_object
;
912 struct wined3d_stream_info_element
914 const struct wined3d_format
*format
;
915 struct wined3d_bo_address data
;
920 struct wined3d_stream_info
922 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
923 BOOL position_transformed
;
924 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
925 WORD use_map
; /* MAX_ATTRIBS, 16 */
928 /*****************************************************************************
932 /* Routine common to the draw primitive and draw indexed primitive routines */
933 void drawPrimitive(struct wined3d_device
*device
, UINT index_count
,
934 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
935 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
937 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
938 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
939 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
940 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
941 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
942 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
943 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
944 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
948 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
949 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
951 /* Routines and structures related to state management */
953 #define STATE_RENDER(a) (a)
954 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
956 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
957 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
959 /* + 1 because samplers start with 0 */
960 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
961 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
963 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
964 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
966 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
967 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
969 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
970 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
971 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
972 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
974 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
975 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
977 #define STATE_VSHADER (STATE_VDECL + 1)
978 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
980 #define STATE_VIEWPORT (STATE_VSHADER + 1)
981 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
983 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
984 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
985 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
986 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
988 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
989 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
991 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
992 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
994 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
995 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
997 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
998 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1000 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1001 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1003 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1004 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1006 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1007 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1009 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1010 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1012 #define STATE_HIGHEST (STATE_FRAMEBUFFER)
1020 #define WINED3D_MAX_FBO_ENTRIES 64
1022 struct wined3d_occlusion_query
1026 struct wined3d_context
*context
;
1029 union wined3d_gl_query_object
1035 struct wined3d_event_query
1038 union wined3d_gl_query_object object
;
1039 struct wined3d_context
*context
;
1042 enum wined3d_event_query_result
1044 WINED3D_EVENT_QUERY_OK
,
1045 WINED3D_EVENT_QUERY_WAITING
,
1046 WINED3D_EVENT_QUERY_NOT_STARTED
,
1047 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1048 WINED3D_EVENT_QUERY_ERROR
1051 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1052 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1053 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1054 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1055 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1057 struct wined3d_context
1059 const struct wined3d_gl_info
*gl_info
;
1060 const struct StateEntry
*state_table
;
1061 /* State dirtification
1062 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1063 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1064 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1065 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1067 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1068 DWORD numDirtyEntries
;
1069 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1071 struct wined3d_swapchain
*swapchain
;
1072 struct wined3d_surface
*current_rt
;
1073 DWORD tid
; /* Thread ID which owns this context at the moment */
1075 /* Stores some information about the context state for optimization */
1076 WORD render_offscreen
: 1;
1077 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1078 WORD last_was_pshader
: 1;
1079 WORD last_was_vshader
: 1;
1080 WORD namedArraysLoaded
: 1;
1081 WORD numberedArraysLoaded
: 1;
1082 WORD last_was_blit
: 1;
1083 WORD last_was_ckey
: 1;
1085 WORD fog_enabled
: 1;
1086 WORD num_untracked_materials
: 2; /* Max value 2 */
1091 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1092 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1093 DWORD numbered_array_mask
;
1094 GLenum tracking_parm
; /* Which source is tracking current colour */
1095 GLenum untracked_materials
[2];
1096 UINT blit_w
, blit_h
;
1097 enum fogsource fog_source
;
1098 DWORD active_texture
;
1099 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1101 /* The actual opengl context */
1113 UINT fbo_entry_count
;
1114 struct list fbo_list
;
1115 struct list fbo_destroy_list
;
1116 struct fbo_entry
*current_fbo
;
1117 GLuint fbo_read_binding
;
1118 GLuint fbo_draw_binding
;
1120 struct wined3d_surface
**blit_targets
;
1121 GLenum
*draw_buffers
;
1122 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1125 GLuint
*free_occlusion_queries
;
1126 UINT free_occlusion_query_size
;
1127 UINT free_occlusion_query_count
;
1128 struct list occlusion_queries
;
1130 union wined3d_gl_query_object
*free_event_queries
;
1131 UINT free_event_query_size
;
1132 UINT free_event_query_count
;
1133 struct list event_queries
;
1135 /* Extension emulation */
1136 GLint gl_fog_source
;
1137 GLfloat fog_coord_value
;
1138 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1139 GLuint dummy_arbfp_prog
;
1142 struct wined3d_fb_state
1144 struct wined3d_surface
**render_targets
;
1145 struct wined3d_surface
*depth_stencil
;
1148 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1152 DWORD representative
;
1153 APPLYSTATEFUNC apply
;
1156 struct StateEntryTemplate
1159 struct StateEntry content
;
1160 enum wined3d_gl_extension extension
;
1163 struct fragment_caps
1165 DWORD PrimitiveMiscCaps
;
1166 DWORD TextureOpCaps
;
1167 DWORD MaxTextureBlendStages
;
1168 DWORD MaxSimultaneousTextures
;
1171 struct fragment_pipeline
1173 void (*enable_extension
)(BOOL enable
);
1174 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1175 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1176 void (*free_private
)(struct wined3d_device
*device
);
1177 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1178 const struct StateEntryTemplate
*states
;
1179 BOOL ffp_proj_control
;
1182 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1183 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1184 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1185 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1186 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1187 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1188 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1190 /* "Base" state table */
1191 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1192 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1193 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1195 enum wined3d_blit_op
1197 WINED3D_BLIT_OP_COLOR_BLIT
,
1198 WINED3D_BLIT_OP_COLOR_FILL
,
1199 WINED3D_BLIT_OP_DEPTH_FILL
,
1200 WINED3D_BLIT_OP_DEPTH_BLIT
,
1203 /* Shaders for color conversions in blits. Do not do blit operations while
1204 * already under the GL lock. */
1207 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1208 void (*free_private
)(struct wined3d_device
*device
);
1209 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
);
1210 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1211 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1212 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format
*src_format
,
1213 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format
*dst_format
);
1214 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1215 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1216 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1217 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1220 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1221 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1222 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1224 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1225 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format
*src_format
,
1226 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format
*dst_format
)
1229 /* Temporary blit_shader helper functions */
1230 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1231 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1232 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1234 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1235 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1236 void context_alloc_event_query(struct wined3d_context
*context
,
1237 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1238 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1239 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1240 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1241 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1242 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1243 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1244 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1245 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1246 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1247 unsigned int unit
) DECLSPEC_HIDDEN
;
1248 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1249 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1250 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1251 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1252 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1253 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1254 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1255 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1256 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1257 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1258 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1259 void context_resource_released(const struct wined3d_device
*device
,
1260 struct wined3d_resource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1261 void context_resource_unloaded(const struct wined3d_device
*device
,
1262 struct wined3d_resource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1263 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1264 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1265 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1266 void context_state_drawbuf(struct wined3d_context
*context
,
1267 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1268 void context_state_fb(struct wined3d_context
*context
,
1269 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1270 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1272 /*****************************************************************************
1273 * Internal representation of a light
1275 struct wined3d_light_info
1277 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1278 DWORD OriginalIndex
;
1282 /* Converted parms to speed up swapping lights */
1291 /* The default light parameters */
1292 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1294 struct wined3d_pixel_format
1296 int iPixelFormat
; /* WGL pixel format */
1297 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1298 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1299 int depthSize
, stencilSize
;
1300 BOOL windowDrawable
;
1306 enum wined3d_pci_vendor
1308 HW_VENDOR_SOFTWARE
= 0x0000,
1309 HW_VENDOR_AMD
= 0x1002,
1310 HW_VENDOR_NVIDIA
= 0x10de,
1311 HW_VENDOR_INTEL
= 0x8086,
1314 enum wined3d_pci_device
1318 CARD_AMD_RAGE_128PRO
= 0x5246,
1319 CARD_AMD_RADEON_7200
= 0x5144,
1320 CARD_AMD_RADEON_8500
= 0x514c,
1321 CARD_AMD_RADEON_9500
= 0x4144,
1322 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1323 CARD_AMD_RADEON_X700
= 0x5e4c,
1324 CARD_AMD_RADEON_X1600
= 0x71c2,
1325 CARD_AMD_RADEON_HD2350
= 0x94c7,
1326 CARD_AMD_RADEON_HD2600
= 0x9581,
1327 CARD_AMD_RADEON_HD2900
= 0x9400,
1328 CARD_AMD_RADEON_HD3200
= 0x9620,
1329 CARD_AMD_RADEON_HD4350
= 0x954f,
1330 CARD_AMD_RADEON_HD4550
= 0x9540,
1331 CARD_AMD_RADEON_HD4600
= 0x9495,
1332 CARD_AMD_RADEON_HD4650
= 0x9498,
1333 CARD_AMD_RADEON_HD4670
= 0x9490,
1334 CARD_AMD_RADEON_HD4700
= 0x944e,
1335 CARD_AMD_RADEON_HD4770
= 0x94b3,
1336 CARD_AMD_RADEON_HD4800
= 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1337 CARD_AMD_RADEON_HD4830
= 0x944c,
1338 CARD_AMD_RADEON_HD4850
= 0x9442,
1339 CARD_AMD_RADEON_HD4870
= 0x9440,
1340 CARD_AMD_RADEON_HD4890
= 0x9460,
1341 CARD_AMD_RADEON_HD5400
= 0x68f9,
1342 CARD_AMD_RADEON_HD5600
= 0x68d8,
1343 CARD_AMD_RADEON_HD5700
= 0x68BE, /* Picked HD5750 */
1344 CARD_AMD_RADEON_HD5750
= 0x68BE,
1345 CARD_AMD_RADEON_HD5770
= 0x68B8,
1346 CARD_AMD_RADEON_HD5800
= 0x6898, /* Picked HD5850 */
1347 CARD_AMD_RADEON_HD5850
= 0x6898,
1348 CARD_AMD_RADEON_HD5870
= 0x6899,
1349 CARD_AMD_RADEON_HD5900
= 0x689c,
1350 CARD_AMD_RADEON_HD6300
= 0x9803,
1351 CARD_AMD_RADEON_HD6400
= 0x6770,
1352 CARD_AMD_RADEON_HD6410D
= 0x9644,
1353 CARD_AMD_RADEON_HD6550D
= 0x9640,
1354 CARD_AMD_RADEON_HD6600
= 0x6758,
1355 CARD_AMD_RADEON_HD6600M
= 0x6741,
1356 CARD_AMD_RADEON_HD6800
= 0x6739,
1357 CARD_AMD_RADEON_HD6900
= 0x6719,
1359 CARD_NVIDIA_RIVA_128
= 0x0018,
1360 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1361 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1362 CARD_NVIDIA_GEFORCE
= 0x0100,
1363 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1364 CARD_NVIDIA_GEFORCE2
= 0x0150,
1365 CARD_NVIDIA_GEFORCE3
= 0x0200,
1366 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1367 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1368 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1369 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1370 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1371 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1372 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1373 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1374 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1375 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1376 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1377 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1378 CARD_NVIDIA_GEFORCE_8100
= 0x084F,
1379 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084B */
1380 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1381 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1382 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1383 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1384 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1385 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1386 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1387 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1388 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1389 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1390 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1391 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1392 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1393 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1394 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1395 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1396 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1397 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1398 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1399 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1400 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1401 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1402 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1403 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1404 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1405 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1406 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1407 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1408 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1409 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1410 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1411 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1412 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1413 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1414 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1415 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1416 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1418 CARD_INTEL_845G
= 0x2562,
1419 CARD_INTEL_I830G
= 0x3577,
1420 CARD_INTEL_I855G
= 0x3582,
1421 CARD_INTEL_I865G
= 0x2572,
1422 CARD_INTEL_I915G
= 0x2582,
1423 CARD_INTEL_I915GM
= 0x2592,
1424 CARD_INTEL_I945GM
= 0x27a2, /* Same as GMA 950? */
1425 CARD_INTEL_X3100
= 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1426 CARD_INTEL_GM45
= 0x2a42,
1429 struct wined3d_fbo_ops
1431 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer
;
1432 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer
;
1433 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers
;
1434 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers
;
1435 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage
;
1436 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample
;
1437 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv
;
1438 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer
;
1439 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer
;
1440 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers
;
1441 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers
;
1442 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus
;
1443 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D
;
1444 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D
;
1445 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D
;
1446 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer
;
1447 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv
;
1448 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer
;
1449 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap
;
1452 struct wined3d_gl_limits
1457 UINT texture_stages
;
1458 UINT texture_coords
;
1459 UINT fragment_samplers
;
1460 UINT vertex_samplers
;
1461 UINT combined_samplers
;
1462 UINT general_combiners
;
1463 UINT sampler_stages
;
1466 UINT texture3d_size
;
1467 float pointsize_max
;
1468 float pointsize_min
;
1473 UINT vertex_attribs
;
1476 UINT glsl_vs_float_constants
;
1477 UINT glsl_ps_float_constants
;
1479 UINT arb_vs_float_constants
;
1480 UINT arb_vs_native_constants
;
1481 UINT arb_vs_instructions
;
1483 UINT arb_ps_float_constants
;
1484 UINT arb_ps_local_constants
;
1485 UINT arb_ps_native_constants
;
1486 UINT arb_ps_instructions
;
1490 struct wined3d_gl_info
1493 struct wined3d_gl_limits limits
;
1494 DWORD reserved_glsl_constants
;
1496 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1497 GLint wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
+ 1];
1499 struct wined3d_fbo_ops fbo_ops
;
1500 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1501 /* GL function pointers */
1503 /* WGL function pointers */
1507 struct wined3d_format
*formats
;
1510 struct wined3d_driver_info
1512 enum wined3d_pci_vendor vendor
;
1513 enum wined3d_pci_device device
;
1515 const char *description
;
1516 unsigned int vidmem
;
1521 /* The adapter structure */
1522 struct wined3d_adapter
1529 enum wined3d_format_id screen_format
;
1531 struct wined3d_gl_info gl_info
;
1532 struct wined3d_driver_info driver_info
;
1533 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1534 unsigned int cfg_count
;
1535 struct wined3d_pixel_format
*cfgs
;
1536 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1537 unsigned int UsedTextureRam
;
1540 const struct fragment_pipeline
*fragment_pipe
;
1541 const struct wined3d_shader_backend_ops
*shader_backend
;
1542 const struct blit_shader
*blitter
;
1545 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
) DECLSPEC_HIDDEN
;
1547 BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
) DECLSPEC_HIDDEN
;
1548 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1549 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1551 /*****************************************************************************
1552 * High order patch management
1554 struct WineD3DRectPatch
1558 struct wined3d_strided_data strided
;
1559 struct wined3d_rect_patch_info rect_patch_info
;
1561 char has_normals
, has_texcoords
;
1565 HRESULT
tesselate_rectpatch(struct wined3d_device
*device
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1567 enum projection_types
1580 /*****************************************************************************
1581 * Fixed function pipeline replacements
1583 #define ARG_UNUSED 0xff
1584 struct texture_stage_op
1596 struct color_fixup_desc color_fixup
;
1597 unsigned tex_type
: 3;
1599 unsigned projected
: 2;
1600 unsigned padding
: 10;
1603 struct ffp_frag_settings
{
1604 struct texture_stage_op op
[MAX_TEXTURES
];
1606 /* Use shorts instead of chars to get dword alignment */
1607 unsigned short sRGB_write
;
1608 unsigned short emul_clipplanes
;
1611 struct ffp_frag_desc
1613 struct wine_rb_entry entry
;
1614 struct ffp_frag_settings settings
;
1617 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1618 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1620 void gen_ffp_frag_op(const struct wined3d_device
*device
, const struct wined3d_state
*state
,
1621 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1622 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1623 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1624 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1625 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1634 struct wined3d_adapter adapters
[1];
1637 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
, void *parent
) DECLSPEC_HIDDEN
;
1638 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1639 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1641 /*****************************************************************************
1642 * IWineD3DDevice implementation structure
1644 #define WINED3D_UNMAPPED_STAGE ~0U
1646 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1647 #define WINED3DCREATE_MULTITHREADED 0x00000004
1649 struct wined3d_device
1653 /* WineD3D Information */
1654 struct wined3d_device_parent
*device_parent
;
1655 struct wined3d
*wined3d
;
1656 struct wined3d_adapter
*adapter
;
1658 /* Window styles to restore when switching fullscreen mode */
1662 /* X and GL Information */
1663 GLenum offscreenBuffer
;
1665 /* Selected capabilities */
1666 int vs_selected_mode
;
1667 int ps_selected_mode
;
1668 const struct wined3d_shader_backend_ops
*shader_backend
;
1670 void *fragment_priv
;
1672 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1673 /* Array of functions for states which are handled by more than one pipeline part */
1674 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1675 const struct fragment_pipeline
*frag_pipe
;
1676 const struct blit_shader
*blitter
;
1678 unsigned int max_ffp_textures
;
1679 DWORD vshader_version
, pshader_version
;
1680 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1683 WORD view_ident
: 1; /* true iff view matrix is identity */
1684 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1685 WORD isRecordingState
: 1;
1687 WORD bCursorVisible
: 1;
1688 WORD d3d_initialized
: 1;
1689 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1690 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1691 WORD useDrawStridedSlow
: 1;
1692 WORD instancedDraw
: 1;
1693 WORD filter_messages
: 1;
1696 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1698 #define DDRAW_PITCH_ALIGNMENT 8
1699 #define D3D8_PITCH_ALIGNMENT 4
1700 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1702 /* State block related */
1703 struct wined3d_stateblock
*stateBlock
;
1704 struct wined3d_stateblock
*updateStateBlock
;
1706 /* Internal use fields */
1707 struct wined3d_device_creation_parameters create_parms
;
1710 struct wined3d_swapchain
**swapchains
;
1711 UINT swapchain_count
;
1713 struct list resources
; /* a linked list to track resources created by the device */
1714 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1716 /* Render Target Support */
1717 DWORD valid_rt_mask
;
1718 struct wined3d_fb_state fb
;
1719 struct wined3d_surface
*onscreen_depth_stencil
;
1720 struct wined3d_surface
*auto_depth_stencil
;
1722 /* For rendering to a texture using glCopyTexImage */
1723 GLuint depth_blt_texture
;
1725 /* Cursor management */
1730 UINT cursorWidth
, cursorHeight
;
1731 GLuint cursorTexture
;
1732 HCURSOR hardwareCursor
;
1734 /* The Wine logo surface */
1735 struct wined3d_surface
*logo_surface
;
1737 /* Textures for when no other textures are mapped */
1738 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
1739 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
1740 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
1741 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
1743 /* With register combiners we can skip junk texture stages */
1744 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1745 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1747 /* Stream source management */
1748 struct wined3d_stream_info strided_streams
;
1749 const struct wined3d_strided_data
*up_strided
;
1750 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1751 unsigned int num_buffer_queries
;
1753 /* Context management */
1754 struct wined3d_context
**contexts
;
1757 /* High level patch management */
1758 #define PATCHMAP_SIZE 43
1759 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1760 struct list patches
[PATCHMAP_SIZE
];
1763 HRESULT
device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
1764 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1765 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1766 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1767 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1768 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
1769 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
1770 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
1771 void device_preload_textures(const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1772 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
1773 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1774 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1775 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1776 void device_stream_info_from_declaration(struct wined3d_device
*device
,
1777 struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1778 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
1779 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
1780 void device_update_stream_info(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1781 void device_update_tex_unit_map(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1782 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
1784 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
1786 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1787 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1788 return context
->isStateDirty
[idx
] & (1 << shift
);
1791 static inline void invalidate_active_texture(const struct wined3d_device
*device
, struct wined3d_context
*context
)
1793 DWORD sampler
= device
->rev_tex_unit_map
[context
->active_texture
];
1794 if (sampler
!= WINED3D_UNMAPPED_STAGE
)
1795 context_invalidate_state(context
, STATE_SAMPLER(sampler
));
1798 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
1799 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
1800 /* SCRATCH is mostly the same as CPU, but can't be used by the GPU at all,
1801 * not even for resource uploads. */
1802 #define WINED3D_RESOURCE_ACCESS_SCRATCH 0x4
1804 struct wined3d_resource_ops
1806 void (*resource_unload
)(struct wined3d_resource
*resource
);
1809 struct wined3d_resource
1812 struct wined3d_device
*device
;
1813 WINED3DRESOURCETYPE resourceType
;
1814 const struct wined3d_format
*format
;
1815 WINED3DMULTISAMPLE_TYPE multisample_type
;
1816 UINT multisample_quality
;
1825 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1826 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1827 struct list privateData
;
1828 struct list resource_list_entry
;
1831 const struct wined3d_parent_ops
*parent_ops
;
1832 const struct wined3d_resource_ops
*resource_ops
;
1835 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1836 DWORD
resource_get_priority(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1837 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
1838 WINED3DRESOURCETYPE resource_type
, const struct wined3d_format
*format
,
1839 WINED3DMULTISAMPLE_TYPE multisample_type
, UINT multisample_quality
,
1840 DWORD usage
, WINED3DPOOL pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
1841 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1842 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
1843 DWORD
resource_set_priority(struct wined3d_resource
*resource
, DWORD priority
) DECLSPEC_HIDDEN
;
1844 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1846 /* Tests show that the start address of resources is 32 byte aligned */
1847 #define RESOURCE_ALIGNMENT 16
1849 enum wined3d_texture_state
1851 WINED3DTEXSTA_ADDRESSU
= 0,
1852 WINED3DTEXSTA_ADDRESSV
= 1,
1853 WINED3DTEXSTA_ADDRESSW
= 2,
1854 WINED3DTEXSTA_BORDERCOLOR
= 3,
1855 WINED3DTEXSTA_MAGFILTER
= 4,
1856 WINED3DTEXSTA_MINFILTER
= 5,
1857 WINED3DTEXSTA_MIPFILTER
= 6,
1858 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1859 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1860 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1861 WINED3DTEXSTA_SHADOW
= 10,
1862 MAX_WINETEXTURESTATES
= 11,
1867 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1868 SRGB_RGB
= 1, /* Loads the rgb texture */
1869 SRGB_SRGB
= 2, /* Loads the srgb texture */
1874 DWORD states
[MAX_WINETEXTURESTATES
];
1879 struct wined3d_texture_ops
1881 HRESULT (*texture_bind
)(struct wined3d_texture
*texture
,
1882 struct wined3d_context
*context
, BOOL srgb
);
1883 void (*texture_preload
)(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
);
1884 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
1885 const struct wined3d_box
*dirty_region
);
1886 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
1889 #define WINED3D_TEXTURE_COND_NP2 0x1
1890 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1891 #define WINED3D_TEXTURE_IS_SRGB 0x4
1893 struct wined3d_texture
1895 struct wined3d_resource resource
;
1896 const struct wined3d_texture_ops
*texture_ops
;
1897 struct gl_texture texture_rgb
, texture_srgb
;
1898 struct wined3d_resource
**sub_resources
;
1901 float pow2_matrix
[16];
1903 WINED3DTEXTUREFILTERTYPE filter_type
;
1907 const struct min_lookup
*min_mip_lookup
;
1908 const GLenum
*mag_lookup
;
1912 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
1914 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
1917 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
1918 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
1920 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
1921 ? &texture
->texture_srgb
: &texture
->texture_rgb
;
1924 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
1925 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
1926 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1927 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
, BOOL dirty
) DECLSPEC_HIDDEN
;
1929 struct wined3d_volume
1931 struct wined3d_resource resource
;
1932 struct wined3d_texture
*container
;
1935 struct wined3d_box lockedBox
;
1936 struct wined3d_box dirtyBox
;
1940 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
1942 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
1945 void volume_add_dirty_box(struct wined3d_volume
*volume
, const struct wined3d_box
*dirty_box
) DECLSPEC_HIDDEN
;
1946 void volume_load(const struct wined3d_volume
*volume
, struct wined3d_context
*context
, UINT level
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
1947 void volume_set_container(struct wined3d_volume
*volume
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
1949 struct wined3d_surface_dib
1956 struct wined3d_renderbuffer_entry
1967 struct wined3d_surface
**render_targets
;
1968 struct wined3d_surface
*depth_stencil
;
1975 enum wined3d_container_type
1977 WINED3D_CONTAINER_NONE
= 0,
1978 WINED3D_CONTAINER_SWAPCHAIN
,
1979 WINED3D_CONTAINER_TEXTURE
,
1982 struct wined3d_subresource_container
1984 enum wined3d_container_type type
;
1987 struct wined3d_swapchain
*swapchain
;
1988 struct wined3d_texture
*texture
;
1993 struct wined3d_surface_ops
1995 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
1996 void (*surface_realize_palette
)(struct wined3d_surface
*surface
);
1997 void (*surface_map
)(struct wined3d_surface
*surface
, const RECT
*rect
, DWORD flags
);
1998 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2001 struct wined3d_surface
2003 struct wined3d_resource resource
;
2004 const struct wined3d_surface_ops
*surface_ops
;
2005 struct wined3d_subresource_container container
;
2006 struct wined3d_palette
*palette
; /* D3D7 style palette handling */
2011 WINED3DSURFTYPE surface_type
;
2015 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2016 void (*get_drawable_size
)(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2020 GLuint rb_multisample
;
2022 GLuint texture_name
;
2023 GLuint texture_name_srgb
;
2024 GLint texture_level
;
2025 GLenum texture_target
;
2030 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2033 struct wined3d_surface_dib dib
;
2036 /* Color keys for DDraw */
2037 struct wined3d_color_key dst_blt_color_key
;
2038 struct wined3d_color_key src_blt_color_key
;
2039 struct wined3d_color_key dst_overlay_color_key
;
2040 struct wined3d_color_key src_overlay_color_key
;
2043 struct wined3d_color_key gl_color_key
;
2045 struct list renderbuffers
;
2046 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2047 SIZE ds_current_size
;
2049 /* DirectDraw Overlay handling */
2050 RECT overlay_srcrect
;
2051 RECT overlay_destrect
;
2052 struct wined3d_surface
*overlay_dest
;
2053 struct list overlays
;
2054 struct list overlay_entry
;
2057 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2059 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2062 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2063 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2065 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2066 ? surface
->texture_name_srgb
: surface
->texture_name
;
2069 void surface_add_dirty_rect(struct wined3d_surface
*surface
, const struct wined3d_box
*dirty_rect
) DECLSPEC_HIDDEN
;
2070 void surface_bind(struct wined3d_surface
*surface
, struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2071 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2072 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2073 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2074 BOOL
surface_init_sysmem(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2075 void surface_internal_preload(struct wined3d_surface
*surface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
2076 BOOL
surface_is_offscreen(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2077 HRESULT
surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2078 void surface_load_ds_location(struct wined3d_surface
*surface
,
2079 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2080 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2081 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2082 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2083 void surface_modify_location(struct wined3d_surface
*surface
, DWORD location
, BOOL persistent
) DECLSPEC_HIDDEN
;
2084 void surface_prepare_rb(struct wined3d_surface
*surface
,
2085 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2086 void surface_prepare_texture(struct wined3d_surface
*surface
,
2087 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2088 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2089 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2090 void surface_set_container(struct wined3d_surface
*surface
,
2091 enum wined3d_container_type type
, void *container
) DECLSPEC_HIDDEN
;
2092 void surface_set_texture_name(struct wined3d_surface
*surface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2093 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
) DECLSPEC_HIDDEN
;
2094 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2095 void surface_update_draw_binding(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2096 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2097 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2099 void get_drawable_size_swapchain(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2100 void get_drawable_size_backbuffer(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2101 void get_drawable_size_fbo(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2103 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2104 const RECT
*src_rect
, const RECT
*dst_rect
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2105 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2107 /* Surface flags: */
2108 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2109 #define SFLAG_DISCARD 0x00000002 /* ??? */
2110 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2111 #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
2112 #define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked. */
2113 #define SFLAG_DYNLOCK 0x00000020 /* Surface is often locked by the application. */
2114 #define SFLAG_LOCKED 0x00000040 /* Surface is currently locked. */
2115 #define SFLAG_DCINUSE 0x00000080 /* Set between GetDC and ReleaseDC calls. */
2116 #define SFLAG_LOST 0x00000100 /* Surface lost flag for ddraw. */
2117 #define SFLAG_GLCKEY 0x00000200 /* The GL texture was created with a color key. */
2118 #define SFLAG_CLIENT 0x00000400 /* GL_APPLE_client_storage is used with this surface. */
2119 #define SFLAG_INOVERLAYDRAW 0x00000800 /* Overlay drawing is in progress. Recursion prevention. */
2120 #define SFLAG_DIBSECTION 0x00001000 /* Has a DIB section attached for GetDC. */
2121 #define SFLAG_USERPTR 0x00002000 /* The application allocated the memory for this surface. */
2122 #define SFLAG_ALLOCATED 0x00004000 /* A GL texture is allocated for this surface. */
2123 #define SFLAG_SRGBALLOCATED 0x00008000 /* A sRGB GL texture is allocated for this surface. */
2124 #define SFLAG_PBO 0x00010000 /* The surface has a PBO. */
2125 #define SFLAG_INSYSMEM 0x00020000 /* The system memory copy is current. */
2126 #define SFLAG_INTEXTURE 0x00040000 /* The GL texture is current. */
2127 #define SFLAG_INSRGBTEX 0x00080000 /* The GL sRGB texture is current. */
2128 #define SFLAG_INDRAWABLE 0x00100000 /* The GL drawable is current. */
2129 #define SFLAG_INRB_MULTISAMPLE 0x00200000 /* The multisample renderbuffer is current. */
2130 #define SFLAG_INRB_RESOLVED 0x00400000 /* The resolved renderbuffer is current. */
2131 #define SFLAG_DS_ONSCREEN 0x00800000 /* This is a depth / stencil surface, last modified onscreen. */
2132 #define SFLAG_DS_OFFSCREEN 0x01000000 /* This is a depth / stencil surface, last modified offscreen. */
2133 #define SFLAG_PIN_SYSMEM 0x02000000 /* Keep the surface in sysmem, at the same address. */
2135 /* In some conditions the surface memory must not be freed:
2136 * SFLAG_CONVERTED: Converting the data back would take too long
2137 * SFLAG_DIBSECTION: The dib code manages the memory
2138 * SFLAG_LOCKED: The app requires access to the surface data
2139 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2140 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2141 * SFLAG_CLIENT: OpenGL uses our memory as backup
2143 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2147 SFLAG_DIBSECTION | \
2152 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2155 SFLAG_INDRAWABLE | \
2156 SFLAG_INRB_MULTISAMPLE | \
2157 SFLAG_INRB_RESOLVED)
2159 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2161 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2166 CONVERT_PALETTED_CK
,
2173 HRESULT
d3dfmt_get_conv(const struct wined3d_surface
*surface
, BOOL need_alpha_ck
, BOOL use_texturing
,
2174 struct wined3d_format
*format
, CONVERT_TYPES
*convert
) DECLSPEC_HIDDEN
;
2175 void d3dfmt_p8_init_palette(const struct wined3d_surface
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2177 struct wined3d_vertex_declaration_element
2179 const struct wined3d_format
*format
;
2189 struct wined3d_vertex_declaration
2193 const struct wined3d_parent_ops
*parent_ops
;
2194 struct wined3d_device
*device
;
2196 struct wined3d_vertex_declaration_element
*elements
;
2199 DWORD streams
[MAX_STREAMS
];
2201 BOOL position_transformed
;
2202 BOOL half_float_conv_needed
;
2205 struct wined3d_saved_states
2207 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2208 WORD streamSource
; /* MAX_STREAMS, 16 */
2209 WORD streamFreq
; /* MAX_STREAMS, 16 */
2210 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2211 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2212 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2213 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2214 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2215 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2216 BOOL
*pixelShaderConstantsF
;
2217 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2218 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2219 BOOL
*vertexShaderConstantsF
;
2220 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2221 DWORD primitive_type
: 1;
2225 DWORD vertexDecl
: 1;
2226 DWORD pixelShader
: 1;
2227 DWORD vertexShader
: 1;
2228 DWORD scissorRect
: 1;
2237 struct wined3d_stream_state
2239 struct wined3d_buffer
*buffer
;
2246 struct wined3d_state
2248 const struct wined3d_fb_state
*fb
;
2250 struct wined3d_vertex_declaration
*vertex_declaration
;
2251 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2253 struct wined3d_buffer
*index_buffer
;
2254 enum wined3d_format_id index_format
;
2255 INT base_vertex_index
;
2256 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2257 GLenum gl_primitive_type
;
2259 struct wined3d_shader
*vertex_shader
;
2260 BOOL vs_consts_b
[MAX_CONST_B
];
2261 INT vs_consts_i
[MAX_CONST_I
* 4];
2264 struct wined3d_shader
*pixel_shader
;
2265 BOOL ps_consts_b
[MAX_CONST_B
];
2266 INT ps_consts_i
[MAX_CONST_I
* 4];
2269 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2270 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2271 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2272 DWORD lowest_disabled_stage
;
2274 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2275 double clip_planes
[MAX_CLIPPLANES
][4];
2276 struct wined3d_material material
;
2277 struct wined3d_viewport viewport
;
2280 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2281 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2282 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2283 struct list light_map
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2284 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2286 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2289 struct wined3d_stateblock
2291 LONG ref
; /* Note: Ref counting not required */
2292 struct wined3d_device
*device
;
2293 WINED3DSTATEBLOCKTYPE blockType
;
2295 /* Array indicating whether things have been set or changed */
2296 struct wined3d_saved_states changed
;
2297 struct wined3d_state state
;
2299 /* Contained state management */
2300 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2301 unsigned int num_contained_render_states
;
2302 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2303 unsigned int num_contained_transform_states
;
2304 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2305 unsigned int num_contained_vs_consts_i
;
2306 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2307 unsigned int num_contained_vs_consts_b
;
2308 DWORD
*contained_vs_consts_f
;
2309 unsigned int num_contained_vs_consts_f
;
2310 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2311 unsigned int num_contained_ps_consts_i
;
2312 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2313 unsigned int num_contained_ps_consts_b
;
2314 DWORD
*contained_ps_consts_f
;
2315 unsigned int num_contained_ps_consts_f
;
2316 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2317 unsigned int num_contained_tss_states
;
2318 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2319 unsigned int num_contained_sampler_states
;
2322 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2323 void stateblock_init_default_state(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2324 void stateblock_unbind_resources(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2326 /* Direct3D terminology with little modifications. We do not have an issued state
2327 * because only the driver knows about it, but we have a created state because d3d
2328 * allows GetData on a created issue, but opengl doesn't
2336 struct wined3d_query_ops
2338 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2339 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2342 struct wined3d_query
2345 const struct wined3d_query_ops
*query_ops
;
2346 struct wined3d_device
*device
;
2347 enum query_state state
;
2348 WINED3DQUERYTYPE type
;
2353 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2354 * fixed function semantics as D3DCOLOR or FLOAT16 */
2355 enum wined3d_buffer_conversion_type
2362 struct wined3d_map_range
2368 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2369 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2370 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2371 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2372 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2373 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2374 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2375 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2377 struct wined3d_buffer
2379 struct wined3d_resource resource
;
2381 struct wined3d_buffer_desc desc
;
2383 GLuint buffer_object
;
2384 GLenum buffer_object_usage
;
2385 GLenum buffer_type_hint
;
2386 UINT buffer_object_size
;
2391 struct wined3d_map_range
*maps
;
2392 ULONG maps_size
, modified_areas
;
2393 struct wined3d_event_query
*query
;
2395 /* conversion stuff */
2396 UINT decl_change_count
, full_conversion_count
;
2398 UINT stride
; /* 0 if no conversion */
2399 UINT conversion_stride
; /* 0 if no shifted conversion */
2400 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2403 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2405 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2408 void buffer_get_memory(struct wined3d_buffer
*buffer
, const struct wined3d_gl_info
*gl_info
,
2409 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2410 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2412 struct wined3d_rendertarget_view
2416 struct wined3d_resource
*resource
;
2420 struct wined3d_swapchain_ops
2422 HRESULT (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2423 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2426 struct wined3d_swapchain
2430 const struct wined3d_parent_ops
*parent_ops
;
2431 const struct wined3d_swapchain_ops
*swapchain_ops
;
2432 struct wined3d_device
*device
;
2434 struct wined3d_surface
**back_buffers
;
2435 struct wined3d_surface
*front_buffer
;
2436 struct wined3d_swapchain_desc desc
;
2437 DWORD orig_width
, orig_height
;
2438 enum wined3d_format_id orig_fmt
;
2439 struct wined3d_gamma_ramp orig_gamma
;
2441 const struct wined3d_format
*ds_format
;
2443 LONG prev_time
, frames
; /* Performance tracking */
2445 struct wined3d_context
**context
;
2446 unsigned int num_contexts
;
2455 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2457 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2458 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2459 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2460 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2461 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2463 #define DEFAULT_REFRESH_RATE 0
2465 /*****************************************************************************
2466 * Utility function prototypes
2469 /* Trace routines */
2470 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2471 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2472 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2473 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2474 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2475 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2476 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2477 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2478 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2479 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2480 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2481 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2482 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2483 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2484 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2485 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2486 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2487 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2488 const char *debug_d3ddegree(enum wined3d_degree_type order
) DECLSPEC_HIDDEN
;
2489 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2490 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2491 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2493 /* Routines for GL <-> D3D values */
2494 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2495 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2496 WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2497 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2498 BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2499 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2500 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2501 BOOL transformed
, enum wined3d_format_id coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2502 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2503 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2504 void sampler_texdim(struct wined3d_context
*context
,
2505 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2506 void tex_alphaop(struct wined3d_context
*context
,
2507 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2508 void apply_pixelshader(struct wined3d_context
*context
,
2509 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2510 void state_fogcolor(struct wined3d_context
*context
,
2511 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2512 void state_fogdensity(struct wined3d_context
*context
,
2513 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2514 void state_fogstartend(struct wined3d_context
*context
,
2515 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2516 void state_fog_fragpart(struct wined3d_context
*context
,
2517 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2519 BOOL
getColorBits(const struct wined3d_format
*format
,
2520 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2521 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2522 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2525 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2526 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2527 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2528 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2530 void select_shader_mode(const struct wined3d_gl_info
*gl_info
, int *ps_selected
, int *vs_selected
) DECLSPEC_HIDDEN
;
2532 struct wined3d_shader_lconst
2539 struct wined3d_shader_limits
2541 unsigned int temporary
;
2542 unsigned int texcoord
;
2543 unsigned int sampler
;
2544 unsigned int constant_int
;
2545 unsigned int constant_float
;
2546 unsigned int constant_bool
;
2547 unsigned int address
;
2548 unsigned int packed_output
;
2549 unsigned int packed_input
;
2550 unsigned int attributes
;
2555 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2557 #define PRINTF_ATTR(fmt,args)
2560 /* Base Shader utility functions. */
2561 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2562 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2564 /* Vertex shader utility functions */
2565 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2566 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2568 struct wined3d_vertex_shader
2570 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2573 struct wined3d_pixel_shader
2575 /* Pixel shader input semantics */
2576 DWORD input_reg_map
[MAX_REG_INPUT
];
2577 BOOL input_reg_used
[MAX_REG_INPUT
];
2578 unsigned int declared_in_count
;
2580 /* Some information about the shader behavior */
2585 struct wined3d_shader
2588 struct wined3d_shader_limits limits
;
2590 UINT functionLength
;
2591 BOOL load_local_constsF
;
2592 const struct wined3d_shader_frontend
*frontend
;
2593 void *frontend_data
;
2597 const struct wined3d_parent_ops
*parent_ops
;
2599 /* Programs this shader is linked with */
2600 struct list linked_programs
;
2602 /* Immediate constants (override global ones) */
2603 struct list constantsB
;
2604 struct list constantsF
;
2605 struct list constantsI
;
2606 struct wined3d_shader_reg_maps reg_maps
;
2608 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2609 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2611 /* Pointer to the parent device */
2612 struct wined3d_device
*device
;
2613 struct list shader_list_entry
;
2617 struct wined3d_vertex_shader vs
;
2618 struct wined3d_pixel_shader ps
;
2622 void pixelshader_update_samplers(struct wined3d_shader_reg_maps
*reg_maps
,
2623 struct wined3d_texture
* const *textures
) DECLSPEC_HIDDEN
;
2624 void find_ps_compile_args(const struct wined3d_state
*state
,
2625 const struct wined3d_shader
*shader
, struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2627 void find_vs_compile_args(const struct wined3d_state
*state
,
2628 const struct wined3d_shader
*shader
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2630 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2631 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2632 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2633 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2634 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2635 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2636 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2637 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2638 unsigned int max
) DECLSPEC_HIDDEN
;
2639 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2640 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2641 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2643 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2645 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2648 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2650 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2653 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2657 case WINED3DSPR_RASTOUT
:
2659 if (reg
->idx
) return TRUE
;
2663 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2664 case WINED3DSPR_CONSTBOOL
: /* b# */
2665 case WINED3DSPR_LOOP
: /* aL */
2666 case WINED3DSPR_PREDICATE
: /* p0 */
2669 case WINED3DSPR_MISCTYPE
:
2680 case WINED3DSPR_IMMCONST
:
2681 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2688 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2689 const struct wined3d_state
*state
, float *position_fixup
)
2691 position_fixup
[0] = 1.0f
;
2692 position_fixup
[1] = 1.0f
;
2693 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.width
;
2694 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.height
;
2696 if (context
->render_offscreen
)
2698 position_fixup
[1] *= -1.0f
;
2699 position_fixup
[3] *= -1.0f
;
2703 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
2705 struct wined3d_shader_lconst
*lconst
;
2707 if (shader
->load_local_constsF
)
2710 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
2712 if (lconst
->idx
== reg
)
2719 /* Using additional shader constants (uniforms in GLSL / program environment
2720 * or local parameters in ARB) is costly:
2721 * ARB only knows float4 parameters and GLSL compiler are not really smart
2722 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2723 * (in fact most compilers map a float2 to a full float4 uniform).
2725 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2726 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2727 * into a single shader constant (uniform / program parameter).
2729 * This structure is shared between the GLSL and the ARB backend.*/
2730 struct ps_np2fixup_info
{
2731 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2732 WORD active
; /* bitfield indicating if we can apply the fixup */
2736 /* sRGB correction constants */
2737 static const float srgb_cmp
= 0.0031308f
;
2738 static const float srgb_mul_low
= 12.92f
;
2739 static const float srgb_pow
= 0.41666f
;
2740 static const float srgb_mul_high
= 1.055f
;
2741 static const float srgb_sub_high
= 0.055f
;
2743 struct wined3d_palette
2747 struct wined3d_device
*device
;
2750 WORD palVersion
; /*| */
2751 WORD palNumEntries
; /*| LOGPALETTE */
2752 PALETTEENTRY palents
[256]; /*| */
2753 /* This is to store the palette in 'screen format' */
2754 int screen_palents
[256];
2758 /* DirectDraw utility functions */
2759 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2761 /*****************************************************************************
2762 * Pixel format management
2765 /* WineD3D pixel format flags */
2766 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2767 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2768 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2769 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2770 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2771 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2772 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2773 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2774 #define WINED3DFMT_FLAG_GETDC 0x00000100
2775 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2776 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2777 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2778 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2779 #define WINED3DFMT_FLAG_VTF 0x00002000
2780 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2781 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2782 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2783 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
2785 struct wined3d_format
2787 enum wined3d_format_id id
;
2799 UINT block_byte_count
;
2801 enum wined3d_ffp_emit_idx emit_idx
;
2802 GLint component_count
;
2804 GLint gl_vtx_format
;
2805 GLboolean gl_normalized
;
2806 unsigned int component_size
;
2809 GLint glGammaInternal
;
2813 UINT conv_byte_count
;
2816 struct color_fixup_desc color_fixup
;
2817 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT pitch
, UINT width
, UINT height
);
2820 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
2821 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2822 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
2823 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
2824 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
2825 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2827 static inline BOOL
use_vs(const struct wined3d_state
*state
)
2829 /* Check stateblock->vertexDecl to allow this to be used from
2830 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2831 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2832 * style strided data. */
2833 return state
->vertex_shader
&& !state
->vertex_declaration
->position_transformed
;
2836 static inline BOOL
use_ps(const struct wined3d_state
*state
)
2838 return !!state
->pixel_shader
;
2841 static inline void context_apply_state(struct wined3d_context
*context
,
2842 const struct wined3d_state
*state
, DWORD state_id
)
2844 const struct StateEntry
*state_table
= context
->state_table
;
2845 DWORD rep
= state_table
[state_id
].representative
;
2846 state_table
[rep
].apply(context
, state
, rep
);
2849 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2850 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2852 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))