Use Interlocked* functions in AddRef and Release.
[wine/multimedia.git] / dlls / wined3d / vertexbuffer.c
blob28f319788a003574af1340c2f6c98e2ea2c28fd3
1 /*
2 * IWineD3DVertexBuffer Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "config.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DVertexBuffer IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
35 WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
36 return E_NOINTERFACE;
39 ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface) {
40 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
41 TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
42 IUnknown_AddRef(This->resource.parent);
43 return InterlockedIncrement(&This->resource.ref);
46 ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) {
47 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
48 ULONG ref;
49 TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
50 ref = InterlockedDecrement(&This->resource.ref);
51 if (ref == 0) {
52 HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
53 IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
54 HeapFree(GetProcessHeap(), 0, This);
55 } else {
56 IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
58 return ref;
61 /* ****************************************************
62 IWineD3DVertexBuffer IWineD3DResource parts follow
63 **************************************************** */
64 HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) {
65 return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
68 HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
69 return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
72 HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
73 return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
76 HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) {
77 return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
80 DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) {
81 return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
84 DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) {
85 return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
88 void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) {
89 return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
92 D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) {
93 return IWineD3DResource_GetType((IWineD3DResource *)iface);
96 HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent) {
97 return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
100 /* ******************************************************
101 IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow
102 ****************************************************** */
103 HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
104 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
105 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock);
106 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
107 *ppbData = This->allocatedMemory + OffsetToLock;
108 return D3D_OK;
110 HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) {
111 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
112 TRACE("(%p) : stub\n", This);
113 return D3D_OK;
115 HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, D3DVERTEXBUFFER_DESC *pDesc) {
116 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
118 TRACE("(%p)\n", This);
119 pDesc->Format = This->currentDesc.Format;
120 pDesc->Type = This->resource.resourceType;
121 pDesc->Usage = This->currentDesc.Usage;
122 pDesc->Pool = This->currentDesc.Pool;
123 pDesc->Size = This->currentDesc.Size;
124 pDesc->FVF = This->currentDesc.FVF;
125 return D3D_OK;
128 IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl =
130 IWineD3DVertexBufferImpl_QueryInterface,
131 IWineD3DVertexBufferImpl_AddRef,
132 IWineD3DVertexBufferImpl_Release,
133 IWineD3DVertexBufferImpl_GetParent,
134 IWineD3DVertexBufferImpl_GetDevice,
135 IWineD3DVertexBufferImpl_SetPrivateData,
136 IWineD3DVertexBufferImpl_GetPrivateData,
137 IWineD3DVertexBufferImpl_FreePrivateData,
138 IWineD3DVertexBufferImpl_SetPriority,
139 IWineD3DVertexBufferImpl_GetPriority,
140 IWineD3DVertexBufferImpl_PreLoad,
141 IWineD3DVertexBufferImpl_GetType,
142 IWineD3DVertexBufferImpl_Lock,
143 IWineD3DVertexBufferImpl_Unlock,
144 IWineD3DVertexBufferImpl_GetDesc