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HEAD
Use Interlocked* functions in AddRef and Release.
[wine/multimedia.git]
/
dlls
/
wined3d
/
Makefile.in
blob
56b6562eda935c904fcb25cbfc99feb5f3b1ee3a
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
wined3d.dll
6
IMPORTS
=
user32 gdi32 advapi32 kernel32
7
EXTRAINCL
=
@X_CFLAGS@
8
EXTRALIBS
= -
ldxguid
-
luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
9
10
C_SRCS
=
\
11
basetexture.c \
12
device.c \
13
directx.c \
14
drawprim.c \
15
indexbuffer.c \
16
resource.c \
17
stateblock.c \
18
surface.c \
19
utils.c \
20
vertexbuffer.c \
21
vertexshader.c \
22
wined3d_main.c
23
24
@MAKE_DLL_RULES@
25
26
### Dependencies: