wined3d: Recognize the SM4 lt opcode.
[wine/multimedia.git] / dlls / wined3d / wined3d_private.h
blobcba17b035a29417464dcffdc9ef8b573d80a7524
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
54 /* Texture format fixups */
56 enum fixup_channel_source
58 CHANNEL_SOURCE_ZERO = 0,
59 CHANNEL_SOURCE_ONE = 1,
60 CHANNEL_SOURCE_X = 2,
61 CHANNEL_SOURCE_Y = 3,
62 CHANNEL_SOURCE_Z = 4,
63 CHANNEL_SOURCE_W = 5,
64 CHANNEL_SOURCE_YUV0 = 6,
65 CHANNEL_SOURCE_YUV1 = 7,
68 enum yuv_fixup
70 YUV_FIXUP_YUY2 = 0,
71 YUV_FIXUP_UYVY = 1,
72 YUV_FIXUP_YV12 = 2,
75 #include <pshpack2.h>
76 struct color_fixup_desc
78 unsigned x_sign_fixup : 1;
79 unsigned x_source : 3;
80 unsigned y_sign_fixup : 1;
81 unsigned y_source : 3;
82 unsigned z_sign_fixup : 1;
83 unsigned z_source : 3;
84 unsigned w_sign_fixup : 1;
85 unsigned w_source : 3;
87 #include <poppack.h>
89 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
90 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
92 static inline struct color_fixup_desc create_color_fixup_desc(
93 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
94 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
96 struct color_fixup_desc fixup =
98 sign0, src0,
99 sign1, src1,
100 sign2, src2,
101 sign3, src3,
103 return fixup;
106 static inline struct color_fixup_desc create_yuv_fixup_desc(enum yuv_fixup yuv_fixup)
108 struct color_fixup_desc fixup =
110 0, yuv_fixup & (1 << 0) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
111 0, yuv_fixup & (1 << 1) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
112 0, yuv_fixup & (1 << 2) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
113 0, yuv_fixup & (1 << 3) ? CHANNEL_SOURCE_YUV1 : CHANNEL_SOURCE_YUV0,
115 return fixup;
118 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
120 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
123 static inline BOOL is_yuv_fixup(struct color_fixup_desc fixup)
125 return fixup.x_source == CHANNEL_SOURCE_YUV0 || fixup.x_source == CHANNEL_SOURCE_YUV1;
128 static inline enum yuv_fixup get_yuv_fixup(struct color_fixup_desc fixup)
130 enum yuv_fixup yuv_fixup = 0;
131 if (fixup.x_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 0);
132 if (fixup.y_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 1);
133 if (fixup.z_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 2);
134 if (fixup.w_source == CHANNEL_SOURCE_YUV1) yuv_fixup |= (1 << 3);
135 return yuv_fixup;
138 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
139 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
140 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
142 /* Device caps */
143 #define MAX_PALETTES 65536
144 #define MAX_STREAMS 16
145 #define MAX_TEXTURES 8
146 #define MAX_FRAGMENT_SAMPLERS 16
147 #define MAX_VERTEX_SAMPLERS 4
148 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
149 #define MAX_ACTIVE_LIGHTS 8
150 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
152 struct min_lookup
154 GLenum mip[WINED3DTEXF_LINEAR + 1];
157 const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
158 const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
159 const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
160 const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
161 const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
163 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
165 return mag_lookup[mag_filter];
168 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
169 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
171 return min_mip_lookup[min_filter].mip[mip_filter];
174 /* float_16_to_32() and float_32_to_16() (see implementation in
175 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
176 * to standard C floats and vice versa. They do not depend on the encoding
177 * of the C float, so they are platform independent, but slow. On x86 and
178 * other IEEE 754 compliant platforms the conversion can be accelerated by
179 * bit shifting the exponent and mantissa. There are also some SSE-based
180 * assembly routines out there.
182 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
184 static inline float float_16_to_32(const unsigned short *in) {
185 const unsigned short s = ((*in) & 0x8000);
186 const unsigned short e = ((*in) & 0x7C00) >> 10;
187 const unsigned short m = (*in) & 0x3FF;
188 const float sgn = (s ? -1.0f : 1.0f);
190 if(e == 0) {
191 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
192 else return sgn * pow(2, -14.0f) * ((float)m / 1024.0f);
193 } else if(e < 31) {
194 return sgn * pow(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
195 } else {
196 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
197 else return 0.0f / 0.0f; /* NAN */
201 static inline float float_24_to_32(DWORD in)
203 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
204 const unsigned short e = (in & 0x780000) >> 19;
205 const unsigned short m = in & 0x7ffff;
207 if (e == 0)
209 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
210 else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f);
212 else if (e < 15)
214 return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
216 else
218 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
219 else return 0.0f / 0.0f; /* NAN */
224 * Settings
226 #define VS_NONE 0
227 #define VS_HW 1
229 #define PS_NONE 0
230 #define PS_HW 1
232 #define VBO_NONE 0
233 #define VBO_HW 1
235 #define ORM_BACKBUFFER 0
236 #define ORM_PBUFFER 1
237 #define ORM_FBO 2
239 #define SHADER_ARB 1
240 #define SHADER_GLSL 2
241 #define SHADER_ATI 3
242 #define SHADER_NONE 4
244 #define RTL_DISABLE -1
245 #define RTL_READDRAW 1
246 #define RTL_READTEX 2
248 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
249 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
251 /* NOTE: When adding fields to this structure, make sure to update the default
252 * values in wined3d_main.c as well. */
253 typedef struct wined3d_settings_s {
254 /* vertex and pixel shader modes */
255 int vs_mode;
256 int ps_mode;
257 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
258 we should use it. However, until it's fully implemented, we'll leave it as a registry
259 setting for developers. */
260 BOOL glslRequested;
261 int offscreen_rendering_mode;
262 int rendertargetlock_mode;
263 unsigned short pci_vendor_id;
264 unsigned short pci_device_id;
265 /* Memory tracking and object counting */
266 unsigned int emulated_textureram;
267 char *logo;
268 int allow_multisampling;
269 } wined3d_settings_t;
271 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
273 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
275 WINED3DSTT_UNKNOWN = 0,
276 WINED3DSTT_1D = 1,
277 WINED3DSTT_2D = 2,
278 WINED3DSTT_CUBE = 3,
279 WINED3DSTT_VOLUME = 4,
280 } WINED3DSAMPLER_TEXTURE_TYPE;
282 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
284 WINED3DSPR_TEMP = 0,
285 WINED3DSPR_INPUT = 1,
286 WINED3DSPR_CONST = 2,
287 WINED3DSPR_ADDR = 3,
288 WINED3DSPR_TEXTURE = 3,
289 WINED3DSPR_RASTOUT = 4,
290 WINED3DSPR_ATTROUT = 5,
291 WINED3DSPR_TEXCRDOUT = 6,
292 WINED3DSPR_OUTPUT = 6,
293 WINED3DSPR_CONSTINT = 7,
294 WINED3DSPR_COLOROUT = 8,
295 WINED3DSPR_DEPTHOUT = 9,
296 WINED3DSPR_SAMPLER = 10,
297 WINED3DSPR_CONST2 = 11,
298 WINED3DSPR_CONST3 = 12,
299 WINED3DSPR_CONST4 = 13,
300 WINED3DSPR_CONSTBOOL = 14,
301 WINED3DSPR_LOOP = 15,
302 WINED3DSPR_TEMPFLOAT16 = 16,
303 WINED3DSPR_MISCTYPE = 17,
304 WINED3DSPR_LABEL = 18,
305 WINED3DSPR_PREDICATE = 19,
306 WINED3DSPR_IMMCONST,
307 WINED3DSPR_CONSTBUFFER,
308 } WINED3DSHADER_PARAM_REGISTER_TYPE;
310 enum wined3d_immconst_type
312 WINED3D_IMMCONST_FLOAT,
313 WINED3D_IMMCONST_FLOAT4,
316 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
318 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
320 WINED3DSPSM_NONE = 0,
321 WINED3DSPSM_NEG = 1,
322 WINED3DSPSM_BIAS = 2,
323 WINED3DSPSM_BIASNEG = 3,
324 WINED3DSPSM_SIGN = 4,
325 WINED3DSPSM_SIGNNEG = 5,
326 WINED3DSPSM_COMP = 6,
327 WINED3DSPSM_X2 = 7,
328 WINED3DSPSM_X2NEG = 8,
329 WINED3DSPSM_DZ = 9,
330 WINED3DSPSM_DW = 10,
331 WINED3DSPSM_ABS = 11,
332 WINED3DSPSM_ABSNEG = 12,
333 WINED3DSPSM_NOT = 13,
334 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
336 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
337 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
338 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
339 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
340 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
342 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
344 WINED3DSPDM_NONE = 0,
345 WINED3DSPDM_SATURATE = 1,
346 WINED3DSPDM_PARTIALPRECISION = 2,
347 WINED3DSPDM_MSAMPCENTROID = 4,
348 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
350 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
351 #define WINED3DSI_TEXLD_PROJECT 1
352 #define WINED3DSI_TEXLD_BIAS 2
354 typedef enum COMPARISON_TYPE
356 COMPARISON_GT = 1,
357 COMPARISON_EQ = 2,
358 COMPARISON_GE = 3,
359 COMPARISON_LT = 4,
360 COMPARISON_NE = 5,
361 COMPARISON_LE = 6,
362 } COMPARISON_TYPE;
364 #define WINED3D_SM1_VS 0xfffe
365 #define WINED3D_SM1_PS 0xffff
366 #define WINED3D_SM4_PS 0x0000
367 #define WINED3D_SM4_VS 0x0001
368 #define WINED3D_SM4_GS 0x0002
370 /* Shader version tokens, and shader end tokens */
371 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
372 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
374 /* Shader backends */
376 /* TODO: Make this dynamic, based on shader limits ? */
377 #define MAX_ATTRIBS 16
378 #define MAX_REG_ADDR 1
379 #define MAX_REG_TEMP 32
380 #define MAX_REG_TEXCRD 8
381 #define MAX_REG_INPUT 12
382 #define MAX_REG_OUTPUT 12
383 #define MAX_CONST_I 16
384 #define MAX_CONST_B 16
386 /* FIXME: This needs to go up to 2048 for
387 * Shader model 3 according to msdn (and for software shaders) */
388 #define MAX_LABELS 16
390 #define SHADER_PGMSIZE 65535
392 struct wined3d_shader_buffer
394 char *buffer;
395 unsigned int bsize;
396 unsigned int lineNo;
397 BOOL newline;
400 enum WINED3D_SHADER_INSTRUCTION_HANDLER
402 WINED3DSIH_ABS,
403 WINED3DSIH_ADD,
404 WINED3DSIH_BEM,
405 WINED3DSIH_BREAK,
406 WINED3DSIH_BREAKC,
407 WINED3DSIH_BREAKP,
408 WINED3DSIH_CALL,
409 WINED3DSIH_CALLNZ,
410 WINED3DSIH_CMP,
411 WINED3DSIH_CND,
412 WINED3DSIH_CRS,
413 WINED3DSIH_DCL,
414 WINED3DSIH_DEF,
415 WINED3DSIH_DEFB,
416 WINED3DSIH_DEFI,
417 WINED3DSIH_DP2ADD,
418 WINED3DSIH_DP3,
419 WINED3DSIH_DP4,
420 WINED3DSIH_DST,
421 WINED3DSIH_DSX,
422 WINED3DSIH_DSY,
423 WINED3DSIH_ELSE,
424 WINED3DSIH_EMIT,
425 WINED3DSIH_ENDIF,
426 WINED3DSIH_ENDLOOP,
427 WINED3DSIH_ENDREP,
428 WINED3DSIH_EXP,
429 WINED3DSIH_EXPP,
430 WINED3DSIH_FRC,
431 WINED3DSIH_IADD,
432 WINED3DSIH_IF,
433 WINED3DSIH_IFC,
434 WINED3DSIH_IGE,
435 WINED3DSIH_LABEL,
436 WINED3DSIH_LIT,
437 WINED3DSIH_LOG,
438 WINED3DSIH_LOGP,
439 WINED3DSIH_LOOP,
440 WINED3DSIH_LRP,
441 WINED3DSIH_LT,
442 WINED3DSIH_M3x2,
443 WINED3DSIH_M3x3,
444 WINED3DSIH_M3x4,
445 WINED3DSIH_M4x3,
446 WINED3DSIH_M4x4,
447 WINED3DSIH_MAD,
448 WINED3DSIH_MAX,
449 WINED3DSIH_MIN,
450 WINED3DSIH_MOV,
451 WINED3DSIH_MOVA,
452 WINED3DSIH_MUL,
453 WINED3DSIH_NOP,
454 WINED3DSIH_NRM,
455 WINED3DSIH_PHASE,
456 WINED3DSIH_POW,
457 WINED3DSIH_RCP,
458 WINED3DSIH_REP,
459 WINED3DSIH_RET,
460 WINED3DSIH_RSQ,
461 WINED3DSIH_SETP,
462 WINED3DSIH_SGE,
463 WINED3DSIH_SGN,
464 WINED3DSIH_SINCOS,
465 WINED3DSIH_SLT,
466 WINED3DSIH_SUB,
467 WINED3DSIH_TEX,
468 WINED3DSIH_TEXBEM,
469 WINED3DSIH_TEXBEML,
470 WINED3DSIH_TEXCOORD,
471 WINED3DSIH_TEXDEPTH,
472 WINED3DSIH_TEXDP3,
473 WINED3DSIH_TEXDP3TEX,
474 WINED3DSIH_TEXKILL,
475 WINED3DSIH_TEXLDD,
476 WINED3DSIH_TEXLDL,
477 WINED3DSIH_TEXM3x2DEPTH,
478 WINED3DSIH_TEXM3x2PAD,
479 WINED3DSIH_TEXM3x2TEX,
480 WINED3DSIH_TEXM3x3,
481 WINED3DSIH_TEXM3x3DIFF,
482 WINED3DSIH_TEXM3x3PAD,
483 WINED3DSIH_TEXM3x3SPEC,
484 WINED3DSIH_TEXM3x3TEX,
485 WINED3DSIH_TEXM3x3VSPEC,
486 WINED3DSIH_TEXREG2AR,
487 WINED3DSIH_TEXREG2GB,
488 WINED3DSIH_TEXREG2RGB,
489 WINED3DSIH_TABLE_SIZE
492 enum wined3d_shader_type
494 WINED3D_SHADER_TYPE_PIXEL,
495 WINED3D_SHADER_TYPE_VERTEX,
496 WINED3D_SHADER_TYPE_GEOMETRY,
499 struct wined3d_shader_version
501 enum wined3d_shader_type type;
502 BYTE major;
503 BYTE minor;
506 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
508 typedef struct shader_reg_maps
510 struct wined3d_shader_version shader_version;
511 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
512 BYTE address; /* MAX_REG_ADDR, 1 */
513 WORD labels; /* MAX_LABELS, 16 */
514 DWORD temporary; /* MAX_REG_TEMP, 32 */
515 DWORD *constf; /* pixel, vertex */
516 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
517 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
518 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
519 WORD integer_constants; /* MAX_CONST_I, 16 */
520 WORD boolean_constants; /* MAX_CONST_B, 16 */
521 WORD local_int_consts; /* MAX_CONST_I, 16 */
522 WORD local_bool_consts; /* MAX_CONST_B, 16 */
524 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
525 BYTE bumpmat; /* MAX_TEXTURES, 8 */
526 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
528 WORD usesnrm : 1;
529 WORD vpos : 1;
530 WORD usesdsx : 1;
531 WORD usesdsy : 1;
532 WORD usestexldd : 1;
533 WORD usesmova : 1;
534 WORD usesfacing : 1;
535 WORD usesrelconstF : 1;
536 WORD fog : 1;
537 WORD usestexldl : 1;
538 WORD usesifc : 1;
539 WORD usescall : 1;
540 WORD padding : 4;
542 /* Whether or not loops are used in this shader, and nesting depth */
543 unsigned loop_depth;
544 unsigned highest_render_target;
546 } shader_reg_maps;
548 struct wined3d_shader_context
550 IWineD3DBaseShader *shader;
551 const struct shader_reg_maps *reg_maps;
552 struct wined3d_shader_buffer *buffer;
553 void *backend_data;
556 struct wined3d_shader_register
558 WINED3DSHADER_PARAM_REGISTER_TYPE type;
559 UINT idx;
560 UINT array_idx;
561 const struct wined3d_shader_src_param *rel_addr;
562 enum wined3d_immconst_type immconst_type;
563 DWORD immconst_data[4];
566 struct wined3d_shader_dst_param
568 struct wined3d_shader_register reg;
569 DWORD write_mask;
570 DWORD modifiers;
571 DWORD shift;
574 struct wined3d_shader_src_param
576 struct wined3d_shader_register reg;
577 DWORD swizzle;
578 DWORD modifiers;
581 struct wined3d_shader_instruction
583 const struct wined3d_shader_context *ctx;
584 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
585 DWORD flags;
586 BOOL coissue;
587 DWORD predicate;
588 UINT dst_count;
589 const struct wined3d_shader_dst_param *dst;
590 UINT src_count;
591 const struct wined3d_shader_src_param *src;
594 struct wined3d_shader_semantic
596 WINED3DDECLUSAGE usage;
597 UINT usage_idx;
598 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
599 struct wined3d_shader_dst_param reg;
602 struct wined3d_shader_attribute
604 WINED3DDECLUSAGE usage;
605 UINT usage_idx;
608 struct wined3d_shader_loop_control
610 unsigned int count;
611 unsigned int start;
612 int step;
615 struct wined3d_shader_frontend
617 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
618 void (*shader_free)(void *data);
619 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
620 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
621 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
622 struct wined3d_shader_src_param *src_rel_addr);
623 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
624 struct wined3d_shader_src_param *dst_rel_addr);
625 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
626 void (*shader_read_comment)(const DWORD **ptr, const char **comment);
627 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
630 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
631 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
633 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
635 struct shader_caps {
636 DWORD VertexShaderVersion;
637 DWORD MaxVertexShaderConst;
639 DWORD PixelShaderVersion;
640 float PixelShader1xMaxValue;
641 DWORD MaxPixelShaderConst;
643 WINED3DVSHADERCAPS2_0 VS20Caps;
644 WINED3DPSHADERCAPS2_0 PS20Caps;
646 DWORD MaxVShaderInstructionsExecuted;
647 DWORD MaxPShaderInstructionsExecuted;
648 DWORD MaxVertexShader30InstructionSlots;
649 DWORD MaxPixelShader30InstructionSlots;
651 BOOL VSClipping;
654 enum tex_types
656 tex_1d = 0,
657 tex_2d = 1,
658 tex_3d = 2,
659 tex_cube = 3,
660 tex_rect = 4,
661 tex_type_count = 5,
664 enum vertexprocessing_mode {
665 fixedfunction,
666 vertexshader,
667 pretransformed
670 #define WINED3D_CONST_NUM_UNUSED ~0U
672 enum fogmode {
673 FOG_OFF,
674 FOG_LINEAR,
675 FOG_EXP,
676 FOG_EXP2
679 /* Stateblock dependent parameters which have to be hardcoded
680 * into the shader code
682 struct ps_compile_args {
683 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
684 enum vertexprocessing_mode vp_mode;
685 enum fogmode fog;
686 /* Projected textures(ps 1.0-1.3) */
687 /* Texture types(2D, Cube, 3D) in ps 1.x */
688 BOOL srgb_correction;
689 WORD np2_fixup;
690 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
691 D3D9 has a limit of 16 samplers and the fixup is superfluous
692 in D3D10 (unconditional NP2 support mandatory). */
695 enum fog_src_type {
696 VS_FOG_Z = 0,
697 VS_FOG_COORD = 1
700 struct vs_compile_args {
701 BYTE fog_src;
702 BYTE clip_enabled;
703 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
706 struct wined3d_context;
708 typedef struct {
709 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
710 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
711 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
712 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
713 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
714 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
715 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
716 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
717 void (*shader_destroy)(IWineD3DBaseShader *iface);
718 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
719 void (*shader_free_private)(IWineD3DDevice *iface);
720 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
721 void (*shader_get_caps)(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
722 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
723 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
724 } shader_backend_t;
726 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
727 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
728 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
730 /* X11 locking */
732 extern void (* CDECL wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
733 extern void (* CDECL wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
735 /* As GLX relies on X, this is needed */
736 extern int num_lock DECLSPEC_HIDDEN;
738 #if 0
739 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
740 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
741 #else
742 #define ENTER_GL() wine_tsx11_lock_ptr()
743 #define LEAVE_GL() wine_tsx11_unlock_ptr()
744 #endif
746 /*****************************************************************************
747 * Defines
750 /* GL related defines */
751 /* ------------------ */
752 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
754 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
755 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
756 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
757 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
759 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
760 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
761 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
762 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
764 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
765 (vec)[0] = D3DCOLOR_R(dw); \
766 (vec)[1] = D3DCOLOR_G(dw); \
767 (vec)[2] = D3DCOLOR_B(dw); \
768 (vec)[3] = D3DCOLOR_A(dw); \
769 } while(0)
771 /* DirectX Device Limits */
772 /* --------------------- */
773 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
774 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
776 /* Checking of API calls */
777 /* --------------------- */
778 #ifndef WINE_NO_DEBUG_MSGS
779 #define checkGLcall(A) \
780 do { \
781 GLint err; \
782 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
783 err = glGetError(); \
784 if (err == GL_NO_ERROR) { \
785 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
787 } else do { \
788 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
789 debug_glerror(err), err, A, __FILE__, __LINE__); \
790 err = glGetError(); \
791 } while (err != GL_NO_ERROR); \
792 } while(0)
793 #else
794 #define checkGLcall(A) do {} while(0)
795 #endif
797 /* Trace routines / diagnostics */
798 /* ---------------------------- */
800 /* Dump out a matrix and copy it */
801 #define conv_mat(mat,gl_mat) \
802 do { \
803 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
804 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
805 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
806 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
807 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
808 } while (0)
810 /* Trace vector and strided data information */
811 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
812 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
813 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
814 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
816 /* Advance declaration of structures to satisfy compiler */
817 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
818 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
819 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
820 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
821 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
823 /* Global variables */
824 extern const float identity[16] DECLSPEC_HIDDEN;
826 /*****************************************************************************
827 * Compilable extra diagnostics
830 /* Trace information per-vertex: (extremely high amount of trace) */
831 #if 0 /* NOTE: Must be 0 in cvs */
832 # define VTRACE(A) TRACE A
833 #else
834 # define VTRACE(A)
835 #endif
837 /* TODO: Confirm each of these works when wined3d move completed */
838 #if 0 /* NOTE: Must be 0 in cvs */
839 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
840 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
841 is enabled, and if it doesn't exist it is disabled. */
842 # define FRAME_DEBUGGING
843 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
844 the file is deleted */
845 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
846 # define SINGLE_FRAME_DEBUGGING
847 # endif
848 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
849 It can only be enabled when FRAME_DEBUGGING is also enabled
850 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
851 array is drawn. */
852 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
853 # define SHOW_FRAME_MAKEUP 1
854 # endif
855 /* The following, when enabled, lets you see the makeup of the all the textures used during each
856 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
857 The contents of the textures assigned to each stage are written into
858 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
859 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
860 # define SHOW_TEXTURE_MAKEUP 0
861 # endif
862 extern BOOL isOn;
863 extern BOOL isDumpingFrames;
864 extern LONG primCounter;
865 #endif
867 enum wined3d_ffp_idx
869 WINED3D_FFP_POSITION = 0,
870 WINED3D_FFP_BLENDWEIGHT = 1,
871 WINED3D_FFP_BLENDINDICES = 2,
872 WINED3D_FFP_NORMAL = 3,
873 WINED3D_FFP_PSIZE = 4,
874 WINED3D_FFP_DIFFUSE = 5,
875 WINED3D_FFP_SPECULAR = 6,
876 WINED3D_FFP_TEXCOORD0 = 7,
877 WINED3D_FFP_TEXCOORD1 = 8,
878 WINED3D_FFP_TEXCOORD2 = 9,
879 WINED3D_FFP_TEXCOORD3 = 10,
880 WINED3D_FFP_TEXCOORD4 = 11,
881 WINED3D_FFP_TEXCOORD5 = 12,
882 WINED3D_FFP_TEXCOORD6 = 13,
883 WINED3D_FFP_TEXCOORD7 = 14,
886 enum wined3d_ffp_emit_idx
888 WINED3D_FFP_EMIT_FLOAT1 = 0,
889 WINED3D_FFP_EMIT_FLOAT2 = 1,
890 WINED3D_FFP_EMIT_FLOAT3 = 2,
891 WINED3D_FFP_EMIT_FLOAT4 = 3,
892 WINED3D_FFP_EMIT_D3DCOLOR = 4,
893 WINED3D_FFP_EMIT_UBYTE4 = 5,
894 WINED3D_FFP_EMIT_SHORT2 = 6,
895 WINED3D_FFP_EMIT_SHORT4 = 7,
896 WINED3D_FFP_EMIT_UBYTE4N = 8,
897 WINED3D_FFP_EMIT_SHORT2N = 9,
898 WINED3D_FFP_EMIT_SHORT4N = 10,
899 WINED3D_FFP_EMIT_USHORT2N = 11,
900 WINED3D_FFP_EMIT_USHORT4N = 12,
901 WINED3D_FFP_EMIT_UDEC3 = 13,
902 WINED3D_FFP_EMIT_DEC3N = 14,
903 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
904 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
905 WINED3D_FFP_EMIT_COUNT = 17
908 struct wined3d_stream_info_element
910 const struct GlPixelFormatDesc *format_desc;
911 GLsizei stride;
912 const BYTE *data;
913 UINT stream_idx;
914 GLuint buffer_object;
917 struct wined3d_stream_info
919 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
920 BOOL position_transformed;
921 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
922 WORD use_map; /* MAX_ATTRIBS, 16 */
925 /*****************************************************************************
926 * Prototypes
929 /* Routine common to the draw primitive and draw indexed primitive routines */
930 void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
931 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
932 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
934 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
935 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
936 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
937 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
938 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
939 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
940 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
941 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
943 #define eps 1e-8
945 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
946 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
948 /* Routines and structures related to state management */
950 #define STATE_RENDER(a) (a)
951 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
953 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
954 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
956 /* + 1 because samplers start with 0 */
957 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
958 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
960 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
961 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
963 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
964 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
966 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
967 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
968 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
969 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
971 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
972 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
974 #define STATE_VSHADER (STATE_VDECL + 1)
975 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
977 #define STATE_VIEWPORT (STATE_VSHADER + 1)
978 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
980 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
981 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
982 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
983 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
985 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
986 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
988 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
989 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
991 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
992 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
994 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
996 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
998 #define STATE_HIGHEST (STATE_FRONTFACE)
1000 enum fogsource {
1001 FOGSOURCE_FFP,
1002 FOGSOURCE_VS,
1003 FOGSOURCE_COORD,
1006 #define WINED3D_MAX_FBO_ENTRIES 64
1008 struct wined3d_occlusion_query
1010 struct list entry;
1011 GLuint id;
1012 struct wined3d_context *context;
1015 struct wined3d_event_query
1017 struct list entry;
1018 GLuint id;
1019 struct wined3d_context *context;
1022 struct wined3d_context
1024 const struct wined3d_gl_info *gl_info;
1025 /* State dirtification
1026 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1027 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1028 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1029 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1031 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1032 DWORD numDirtyEntries;
1033 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1035 IWineD3DSurface *surface;
1036 IWineD3DSurface *current_rt;
1037 DWORD tid; /* Thread ID which owns this context at the moment */
1039 /* Stores some information about the context state for optimization */
1040 WORD render_offscreen : 1;
1041 WORD draw_buffer_dirty : 1;
1042 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1043 WORD last_was_pshader : 1;
1044 WORD last_was_vshader : 1;
1045 WORD namedArraysLoaded : 1;
1046 WORD numberedArraysLoaded : 1;
1047 WORD last_was_blit : 1;
1048 WORD last_was_ckey : 1;
1049 WORD fog_coord : 1;
1050 WORD fog_enabled : 1;
1051 WORD num_untracked_materials : 2; /* Max value 2 */
1052 WORD current : 1;
1053 WORD destroyed : 1;
1054 WORD valid : 1;
1055 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1056 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1057 DWORD numbered_array_mask;
1058 GLenum tracking_parm; /* Which source is tracking current colour */
1059 GLenum untracked_materials[2];
1060 UINT blit_w, blit_h;
1061 enum fogsource fog_source;
1063 char *vshader_const_dirty, *pshader_const_dirty;
1065 /* The actual opengl context */
1066 UINT level;
1067 HGLRC restore_ctx;
1068 HDC restore_dc;
1069 HGLRC glCtx;
1070 HWND win_handle;
1071 HDC hdc;
1072 HPBUFFERARB pbuffer;
1073 GLint aux_buffers;
1075 /* FBOs */
1076 UINT fbo_entry_count;
1077 struct list fbo_list;
1078 struct list fbo_destroy_list;
1079 struct fbo_entry *current_fbo;
1080 GLuint src_fbo;
1081 GLuint dst_fbo;
1082 GLuint fbo_read_binding;
1083 GLuint fbo_draw_binding;
1085 /* Queries */
1086 GLuint *free_occlusion_queries;
1087 UINT free_occlusion_query_size;
1088 UINT free_occlusion_query_count;
1089 struct list occlusion_queries;
1091 GLuint *free_event_queries;
1092 UINT free_event_query_size;
1093 UINT free_event_query_count;
1094 struct list event_queries;
1096 /* Extension emulation */
1097 GLint gl_fog_source;
1098 GLfloat fog_coord_value;
1099 GLfloat color[4], fogstart, fogend, fogcolor[4];
1100 GLuint dummy_arbfp_prog;
1103 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1105 struct StateEntry
1107 DWORD representative;
1108 APPLYSTATEFUNC apply;
1111 struct StateEntryTemplate
1113 DWORD state;
1114 struct StateEntry content;
1115 GL_SupportedExt extension;
1118 struct fragment_caps
1120 DWORD PrimitiveMiscCaps;
1121 DWORD TextureOpCaps;
1122 DWORD MaxTextureBlendStages;
1123 DWORD MaxSimultaneousTextures;
1126 struct fragment_pipeline
1128 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1129 void (*get_caps)(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1130 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1131 void (*free_private)(IWineD3DDevice *iface);
1132 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1133 const struct StateEntryTemplate *states;
1134 BOOL ffp_proj_control;
1137 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1138 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1139 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1140 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1141 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1142 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1143 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1145 /* "Base" state table */
1146 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1147 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1148 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1150 /* Shaders for color conversions in blits */
1151 struct blit_shader
1153 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1154 void (*free_private)(IWineD3DDevice *iface);
1155 HRESULT (*set_shader)(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc,
1156 GLenum textype, UINT width, UINT height);
1157 void (*unset_shader)(IWineD3DDevice *iface);
1158 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1161 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1162 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1164 typedef enum ContextUsage {
1165 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1166 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1167 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
1168 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
1169 } ContextUsage;
1171 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
1172 IWineD3DSurface *target, enum ContextUsage usage) DECLSPEC_HIDDEN;
1173 void context_alloc_event_query(struct wined3d_context *context,
1174 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1175 void context_alloc_occlusion_query(struct wined3d_context *context,
1176 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1177 void context_resource_released(IWineD3DDevice *iface,
1178 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1179 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1180 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1181 GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1182 void context_attach_surface_fbo(const struct wined3d_context *context,
1183 GLenum fbo_target, DWORD idx, IWineD3DSurface *surface) DECLSPEC_HIDDEN;
1184 struct wined3d_context *context_create(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, HWND win,
1185 BOOL create_pbuffer, const WINED3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
1186 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1187 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1188 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1189 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1190 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1191 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1192 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1193 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1194 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1196 void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN;
1197 HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN;
1199 /* Macros for doing basic GPU detection based on opengl capabilities */
1200 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1201 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1202 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1203 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1205 /*****************************************************************************
1206 * Internal representation of a light
1208 struct wined3d_light_info
1210 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1211 DWORD OriginalIndex;
1212 LONG glIndex;
1213 BOOL enabled;
1215 /* Converted parms to speed up swapping lights */
1216 float lightPosn[4];
1217 float lightDirn[4];
1218 float exponent;
1219 float cutoff;
1221 struct list entry;
1224 /* The default light parameters */
1225 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1227 typedef struct WineD3D_PixelFormat
1229 int iPixelFormat; /* WGL pixel format */
1230 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1231 int redSize, greenSize, blueSize, alphaSize;
1232 int depthSize, stencilSize;
1233 BOOL windowDrawable;
1234 BOOL pbufferDrawable;
1235 BOOL doubleBuffer;
1236 int auxBuffers;
1237 int numSamples;
1238 } WineD3D_PixelFormat;
1240 enum wined3d_pci_vendor
1242 VENDOR_WINE = 0x0000,
1243 VENDOR_MESA = 0x0001,
1244 VENDOR_ATI = 0x1002,
1245 VENDOR_NVIDIA = 0x10de,
1246 VENDOR_INTEL = 0x8086,
1249 enum wined3d_pci_device
1251 CARD_WINE = 0x0000,
1253 CARD_ATI_RAGE_128PRO = 0x5246,
1254 CARD_ATI_RADEON_7200 = 0x5144,
1255 CARD_ATI_RADEON_8500 = 0x514c,
1256 CARD_ATI_RADEON_9500 = 0x4144,
1257 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1258 CARD_ATI_RADEON_X700 = 0x5e4c,
1259 CARD_ATI_RADEON_X1600 = 0x71c2,
1260 CARD_ATI_RADEON_HD2300 = 0x7210,
1261 CARD_ATI_RADEON_HD2600 = 0x9581,
1262 CARD_ATI_RADEON_HD2900 = 0x9400,
1263 CARD_ATI_RADEON_HD3200 = 0x9620,
1264 CARD_ATI_RADEON_HD4350 = 0x954f,
1265 CARD_ATI_RADEON_HD4550 = 0x9540,
1266 CARD_ATI_RADEON_HD4600 = 0x9495,
1267 CARD_ATI_RADEON_HD4650 = 0x9498,
1268 CARD_ATI_RADEON_HD4670 = 0x9490,
1269 CARD_ATI_RADEON_HD4700 = 0x944e,
1270 CARD_ATI_RADEON_HD4770 = 0x94b3,
1271 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1272 CARD_ATI_RADEON_HD4830 = 0x944c,
1273 CARD_ATI_RADEON_HD4850 = 0x9442,
1274 CARD_ATI_RADEON_HD4870 = 0x9440,
1275 CARD_ATI_RADEON_HD4890 = 0x9460,
1276 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1277 CARD_ATI_RADEON_HD5750 = 0x68BE,
1278 CARD_ATI_RADEON_HD5770 = 0x68B8,
1279 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1280 CARD_ATI_RADEON_HD5850 = 0x6898,
1281 CARD_ATI_RADEON_HD5870 = 0x6899,
1283 CARD_NVIDIA_RIVA_128 = 0x0018,
1284 CARD_NVIDIA_RIVA_TNT = 0x0020,
1285 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1286 CARD_NVIDIA_GEFORCE = 0x0100,
1287 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1288 CARD_NVIDIA_GEFORCE2 = 0x0150,
1289 CARD_NVIDIA_GEFORCE3 = 0x0200,
1290 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1291 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1292 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1293 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1294 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1295 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1296 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1297 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1298 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1299 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1300 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1301 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1302 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1303 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1304 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1305 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1306 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1307 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1308 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1309 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1310 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1311 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1312 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1313 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1314 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1315 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1316 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1317 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1318 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1320 CARD_INTEL_845G = 0x2562,
1321 CARD_INTEL_I830G = 0x3577,
1322 CARD_INTEL_I855G = 0x3582,
1323 CARD_INTEL_I865G = 0x2572,
1324 CARD_INTEL_I915G = 0x2582,
1325 CARD_INTEL_I915GM = 0x2592,
1326 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1327 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GMA 965? */
1330 struct wined3d_driver_info
1332 enum wined3d_pci_vendor vendor;
1333 enum wined3d_pci_device device;
1334 const char *name;
1335 const char *description;
1336 DWORD version_high;
1337 DWORD version_low;
1340 /* The adapter structure */
1341 struct wined3d_adapter
1343 UINT ordinal;
1344 BOOL opengl;
1345 POINT monitorPoint;
1346 struct wined3d_gl_info gl_info;
1347 struct wined3d_driver_info driver_info;
1348 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1349 int nCfgs;
1350 WineD3D_PixelFormat *cfgs;
1351 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1352 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1353 unsigned int UsedTextureRam;
1354 LUID luid;
1357 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1358 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1359 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram) DECLSPEC_HIDDEN;
1360 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1362 /*****************************************************************************
1363 * High order patch management
1365 struct WineD3DRectPatch
1367 UINT Handle;
1368 float *mem;
1369 WineDirect3DVertexStridedData strided;
1370 WINED3DRECTPATCH_INFO RectPatchInfo;
1371 float numSegs[4];
1372 char has_normals, has_texcoords;
1373 struct list entry;
1376 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1378 enum projection_types
1380 proj_none = 0,
1381 proj_count3 = 1,
1382 proj_count4 = 2
1385 enum dst_arg
1387 resultreg = 0,
1388 tempreg = 1
1391 /*****************************************************************************
1392 * Fixed function pipeline replacements
1394 #define ARG_UNUSED 0xff
1395 struct texture_stage_op
1397 unsigned cop : 8;
1398 unsigned carg1 : 8;
1399 unsigned carg2 : 8;
1400 unsigned carg0 : 8;
1402 unsigned aop : 8;
1403 unsigned aarg1 : 8;
1404 unsigned aarg2 : 8;
1405 unsigned aarg0 : 8;
1407 struct color_fixup_desc color_fixup;
1408 unsigned tex_type : 3;
1409 unsigned dst : 1;
1410 unsigned projected : 2;
1411 unsigned padding : 10;
1414 struct ffp_frag_settings {
1415 struct texture_stage_op op[MAX_TEXTURES];
1416 enum fogmode fog;
1417 /* Use shorts instead of chars to get dword alignment */
1418 unsigned short sRGB_write;
1419 unsigned short emul_clipplanes;
1422 struct ffp_frag_desc
1424 struct wine_rb_entry entry;
1425 struct ffp_frag_settings settings;
1428 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1429 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1431 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1432 BOOL ignore_textype) DECLSPEC_HIDDEN;
1433 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1434 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1435 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1437 /*****************************************************************************
1438 * IWineD3D implementation structure
1440 typedef struct IWineD3DImpl
1442 /* IUnknown fields */
1443 const IWineD3DVtbl *lpVtbl;
1444 LONG ref; /* Note: Ref counting not required */
1446 /* WineD3D Information */
1447 IUnknown *parent;
1448 UINT dxVersion;
1450 UINT adapter_count;
1451 struct wined3d_adapter adapters[1];
1452 } IWineD3DImpl;
1454 extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN;
1456 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1457 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1458 BOOL InitAdapters(IWineD3DImpl *This) DECLSPEC_HIDDEN;
1460 /* A helper function that dumps a resource list */
1461 void dumpResources(struct list *list) DECLSPEC_HIDDEN;
1463 /*****************************************************************************
1464 * IWineD3DDevice implementation structure
1466 #define WINED3D_UNMAPPED_STAGE ~0U
1468 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1469 #define WINED3DCREATE_MULTITHREADED 0x00000004
1471 struct IWineD3DDeviceImpl
1473 /* IUnknown fields */
1474 const IWineD3DDeviceVtbl *lpVtbl;
1475 LONG ref; /* Note: Ref counting not required */
1477 /* WineD3D Information */
1478 IUnknown *parent;
1479 IWineD3DDeviceParent *device_parent;
1480 IWineD3D *wined3d;
1481 struct wined3d_adapter *adapter;
1483 /* Window styles to restore when switching fullscreen mode */
1484 LONG style;
1485 LONG exStyle;
1487 /* X and GL Information */
1488 GLint maxConcurrentLights;
1489 GLenum offscreenBuffer;
1491 /* Selected capabilities */
1492 int vs_selected_mode;
1493 int ps_selected_mode;
1494 const shader_backend_t *shader_backend;
1495 void *shader_priv;
1496 void *fragment_priv;
1497 void *blit_priv;
1498 struct StateEntry StateTable[STATE_HIGHEST + 1];
1499 /* Array of functions for states which are handled by more than one pipeline part */
1500 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1501 const struct fragment_pipeline *frag_pipe;
1502 const struct blit_shader *blitter;
1504 unsigned int max_ffp_textures, max_ffp_texture_stages;
1505 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1506 DWORD vs_clipping;
1508 WORD view_ident : 1; /* true iff view matrix is identity */
1509 WORD untransformed : 1;
1510 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1511 WORD isRecordingState : 1;
1512 WORD isInDraw : 1;
1513 WORD bCursorVisible : 1;
1514 WORD haveHardwareCursor : 1;
1515 WORD d3d_initialized : 1;
1516 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1517 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1518 WORD useDrawStridedSlow : 1;
1519 WORD instancedDraw : 1;
1520 WORD filter_messages : 1;
1521 WORD padding : 3;
1523 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1525 #define DDRAW_PITCH_ALIGNMENT 8
1526 #define D3D8_PITCH_ALIGNMENT 4
1527 unsigned char surface_alignment; /* Line Alignment of surfaces */
1529 /* State block related */
1530 IWineD3DStateBlockImpl *stateBlock;
1531 IWineD3DStateBlockImpl *updateStateBlock;
1533 /* Internal use fields */
1534 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1535 WINED3DDEVTYPE devType;
1536 HWND focus_window;
1538 IWineD3DSwapChain **swapchains;
1539 UINT NumberOfSwapChains;
1541 struct list resources; /* a linked list to track resources created by the device */
1542 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1543 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1545 /* Render Target Support */
1546 IWineD3DSurface **render_targets;
1547 IWineD3DSurface *auto_depth_stencil_buffer;
1548 IWineD3DSurface *stencilBufferTarget;
1550 /* palettes texture management */
1551 UINT NumberOfPalettes;
1552 PALETTEENTRY **palettes;
1553 UINT currentPalette;
1554 UINT paletteConversionShader;
1556 /* For rendering to a texture using glCopyTexImage */
1557 GLenum *draw_buffers;
1558 GLuint depth_blt_texture;
1559 GLuint depth_blt_rb;
1560 UINT depth_blt_rb_w;
1561 UINT depth_blt_rb_h;
1563 /* Cursor management */
1564 UINT xHotSpot;
1565 UINT yHotSpot;
1566 UINT xScreenSpace;
1567 UINT yScreenSpace;
1568 UINT cursorWidth, cursorHeight;
1569 GLuint cursorTexture;
1570 HCURSOR hardwareCursor;
1572 /* The Wine logo surface */
1573 IWineD3DSurface *logo_surface;
1575 /* Textures for when no other textures are mapped */
1576 UINT dummyTextureName[MAX_TEXTURES];
1578 /* DirectDraw stuff */
1579 DWORD ddraw_width, ddraw_height;
1580 WINED3DFORMAT ddraw_format;
1582 /* Final position fixup constant */
1583 float posFixup[4];
1585 /* With register combiners we can skip junk texture stages */
1586 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1587 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1589 /* Stream source management */
1590 struct wined3d_stream_info strided_streams;
1591 const WineDirect3DVertexStridedData *up_strided;
1593 /* Context management */
1594 struct wined3d_context **contexts;
1595 UINT numContexts;
1596 struct wined3d_context *pbufferContext; /* The context that has a pbuffer as drawable */
1597 DWORD pbufferWidth, pbufferHeight; /* Size of the buffer drawable */
1599 /* High level patch management */
1600 #define PATCHMAP_SIZE 43
1601 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1602 struct list patches[PATCHMAP_SIZE];
1603 struct WineD3DRectPatch *currentPatch;
1606 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
1607 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1608 IUnknown *parent, IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1609 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
1610 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1611 void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1612 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1613 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1614 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1615 void device_stream_info_from_strided(const struct wined3d_gl_info *gl_info,
1616 const struct WineDirect3DVertexStridedData *strided, struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
1617 HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
1618 const WINED3DRECT *pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) DECLSPEC_HIDDEN;
1619 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1620 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1622 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1624 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1625 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1626 return context->isStateDirty[idx] & (1 << shift);
1629 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1630 typedef struct PrivateData
1632 struct list entry;
1634 GUID tag;
1635 DWORD flags; /* DDSPD_* */
1637 union
1639 LPVOID data;
1640 LPUNKNOWN object;
1641 } ptr;
1643 DWORD size;
1644 } PrivateData;
1646 /*****************************************************************************
1647 * IWineD3DResource implementation structure
1649 typedef struct IWineD3DResourceClass
1651 /* IUnknown fields */
1652 LONG ref; /* Note: Ref counting not required */
1654 /* WineD3DResource Information */
1655 IUnknown *parent;
1656 WINED3DRESOURCETYPE resourceType;
1657 IWineD3DDeviceImpl *device;
1658 WINED3DPOOL pool;
1659 UINT size;
1660 DWORD usage;
1661 const struct GlPixelFormatDesc *format_desc;
1662 DWORD priority;
1663 BYTE *allocatedMemory; /* Pointer to the real data location */
1664 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1665 struct list privateData;
1666 struct list resource_list_entry;
1667 const struct wined3d_parent_ops *parent_ops;
1668 } IWineD3DResourceClass;
1670 typedef struct IWineD3DResourceImpl
1672 /* IUnknown & WineD3DResource Information */
1673 const IWineD3DResourceVtbl *lpVtbl;
1674 IWineD3DResourceClass resource;
1675 } IWineD3DResourceImpl;
1677 void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1678 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
1679 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent) DECLSPEC_HIDDEN;
1680 DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1681 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1682 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1683 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
1684 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
1685 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1686 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1687 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
1688 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1689 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1691 /* Tests show that the start address of resources is 32 byte aligned */
1692 #define RESOURCE_ALIGNMENT 32
1694 /*****************************************************************************
1695 * IWineD3DBaseTexture D3D- > openGL state map lookups
1698 typedef enum winetexturestates {
1699 WINED3DTEXSTA_ADDRESSU = 0,
1700 WINED3DTEXSTA_ADDRESSV = 1,
1701 WINED3DTEXSTA_ADDRESSW = 2,
1702 WINED3DTEXSTA_BORDERCOLOR = 3,
1703 WINED3DTEXSTA_MAGFILTER = 4,
1704 WINED3DTEXSTA_MINFILTER = 5,
1705 WINED3DTEXSTA_MIPFILTER = 6,
1706 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1707 WINED3DTEXSTA_MAXANISOTROPY = 8,
1708 WINED3DTEXSTA_SRGBTEXTURE = 9,
1709 WINED3DTEXSTA_ELEMENTINDEX = 10,
1710 WINED3DTEXSTA_DMAPOFFSET = 11,
1711 WINED3DTEXSTA_TSSADDRESSW = 12,
1712 MAX_WINETEXTURESTATES = 13,
1713 } winetexturestates;
1715 enum WINED3DSRGB
1717 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1718 SRGB_RGB = 1, /* Loads the rgb texture */
1719 SRGB_SRGB = 2, /* Loads the srgb texture */
1720 SRGB_BOTH = 3, /* Loads both textures */
1723 struct gl_texture
1725 DWORD states[MAX_WINETEXTURESTATES];
1726 BOOL dirty;
1727 GLuint name;
1730 /*****************************************************************************
1731 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1733 typedef struct IWineD3DBaseTextureClass
1735 struct gl_texture texture_rgb, texture_srgb;
1736 UINT levels;
1737 float pow2Matrix[16];
1738 UINT LOD;
1739 WINED3DTEXTUREFILTERTYPE filterType;
1740 LONG bindCount;
1741 DWORD sampler;
1742 BOOL is_srgb;
1743 BOOL pow2Matrix_identity;
1744 const struct min_lookup *minMipLookup;
1745 const GLenum *magLookup;
1746 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1747 } IWineD3DBaseTextureClass;
1749 void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
1750 BOOL surface_init_sysmem(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
1751 BOOL surface_is_offscreen(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
1753 typedef struct IWineD3DBaseTextureImpl
1755 /* IUnknown & WineD3DResource Information */
1756 const IWineD3DBaseTextureVtbl *lpVtbl;
1757 IWineD3DResourceClass resource;
1758 IWineD3DBaseTextureClass baseTexture;
1760 } IWineD3DBaseTextureImpl;
1762 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1763 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1764 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1765 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1766 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
1767 void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1768 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1769 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1770 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1771 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1772 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1773 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
1774 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
1775 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1776 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
1777 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
1778 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
1779 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
1780 void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1782 /*****************************************************************************
1783 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1785 typedef struct IWineD3DTextureImpl
1787 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1788 const IWineD3DTextureVtbl *lpVtbl;
1789 IWineD3DResourceClass resource;
1790 IWineD3DBaseTextureClass baseTexture;
1792 /* IWineD3DTexture */
1793 IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
1794 UINT target;
1795 BOOL cond_np2;
1797 } IWineD3DTextureImpl;
1799 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1800 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
1801 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1803 /*****************************************************************************
1804 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1806 typedef struct IWineD3DCubeTextureImpl
1808 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1809 const IWineD3DCubeTextureVtbl *lpVtbl;
1810 IWineD3DResourceClass resource;
1811 IWineD3DBaseTextureClass baseTexture;
1813 /* IWineD3DCubeTexture */
1814 IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
1815 } IWineD3DCubeTextureImpl;
1817 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1818 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
1819 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1821 typedef struct _WINED3DVOLUMET_DESC
1823 UINT Width;
1824 UINT Height;
1825 UINT Depth;
1826 } WINED3DVOLUMET_DESC;
1828 /*****************************************************************************
1829 * IWineD3DVolume implementation structure (extends IUnknown)
1831 typedef struct IWineD3DVolumeImpl
1833 /* IUnknown & WineD3DResource fields */
1834 const IWineD3DVolumeVtbl *lpVtbl;
1835 IWineD3DResourceClass resource;
1837 /* WineD3DVolume Information */
1838 WINED3DVOLUMET_DESC currentDesc;
1839 IWineD3DBase *container;
1840 BOOL lockable;
1841 BOOL locked;
1842 WINED3DBOX lockedBox;
1843 WINED3DBOX dirtyBox;
1844 BOOL dirty;
1845 } IWineD3DVolumeImpl;
1847 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1848 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
1849 UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
1850 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1852 /*****************************************************************************
1853 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1855 typedef struct IWineD3DVolumeTextureImpl
1857 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1858 const IWineD3DVolumeTextureVtbl *lpVtbl;
1859 IWineD3DResourceClass resource;
1860 IWineD3DBaseTextureClass baseTexture;
1862 /* IWineD3DVolumeTexture */
1863 IWineD3DVolume *volumes[MAX_MIP_LEVELS];
1864 } IWineD3DVolumeTextureImpl;
1866 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
1867 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
1868 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1870 typedef struct _WINED3DSURFACET_DESC
1872 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1873 DWORD MultiSampleQuality;
1874 UINT Width;
1875 UINT Height;
1876 } WINED3DSURFACET_DESC;
1878 /*****************************************************************************
1879 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1881 typedef struct wineD3DSurface_DIB {
1882 HBITMAP DIBsection;
1883 void* bitmap_data;
1884 UINT bitmap_size;
1885 HGDIOBJ holdbitmap;
1886 BOOL client_memory;
1887 } wineD3DSurface_DIB;
1889 typedef struct {
1890 struct list entry;
1891 GLuint id;
1892 UINT width;
1893 UINT height;
1894 } renderbuffer_entry_t;
1896 struct fbo_entry
1898 struct list entry;
1899 IWineD3DSurface **render_targets;
1900 IWineD3DSurface *depth_stencil;
1901 BOOL attached;
1902 GLuint id;
1905 /*****************************************************************************
1906 * IWineD3DClipp implementation structure
1908 typedef struct IWineD3DClipperImpl
1910 const IWineD3DClipperVtbl *lpVtbl;
1911 LONG ref;
1913 IUnknown *Parent;
1914 HWND hWnd;
1915 } IWineD3DClipperImpl;
1918 /*****************************************************************************
1919 * IWineD3DSurface implementation structure
1921 struct IWineD3DSurfaceImpl
1923 /* IUnknown & IWineD3DResource Information */
1924 const IWineD3DSurfaceVtbl *lpVtbl;
1925 IWineD3DResourceClass resource;
1927 /* IWineD3DSurface fields */
1928 IWineD3DBase *container;
1929 WINED3DSURFACET_DESC currentDesc;
1930 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
1931 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
1933 /* TODO: move this off into a management class(maybe!) */
1934 DWORD Flags;
1936 UINT pow2Width;
1937 UINT pow2Height;
1939 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1940 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
1942 /* Oversized texture */
1943 RECT glRect;
1945 /* PBO */
1946 GLuint pbo;
1947 GLuint texture_name;
1948 GLuint texture_name_srgb;
1949 GLint texture_level;
1950 GLenum texture_target;
1952 RECT lockedRect;
1953 RECT dirtyRect;
1954 int lockCount;
1955 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1957 /* For GetDC */
1958 wineD3DSurface_DIB dib;
1959 HDC hDC;
1961 /* Color keys for DDraw */
1962 WINEDDCOLORKEY DestBltCKey;
1963 WINEDDCOLORKEY DestOverlayCKey;
1964 WINEDDCOLORKEY SrcOverlayCKey;
1965 WINEDDCOLORKEY SrcBltCKey;
1966 DWORD CKeyFlags;
1968 WINEDDCOLORKEY glCKey;
1970 struct list renderbuffers;
1971 renderbuffer_entry_t *current_renderbuffer;
1973 /* DirectDraw clippers */
1974 IWineD3DClipper *clipper;
1976 /* DirectDraw Overlay handling */
1977 RECT overlay_srcrect;
1978 RECT overlay_destrect;
1979 IWineD3DSurfaceImpl *overlay_dest;
1980 struct list overlays;
1981 struct list overlay_entry;
1984 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
1985 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
1987 UINT surface_calculate_size(const struct GlPixelFormatDesc *format_desc,
1988 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
1989 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
1990 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
1991 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
1992 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
1993 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1995 /* Predeclare the shared Surface functions */
1996 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
1997 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
1998 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
1999 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) DECLSPEC_HIDDEN;
2000 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2001 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
2002 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2003 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2004 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2005 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2006 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2007 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2008 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface,
2009 REFIID riid, void **ppContainer) DECLSPEC_HIDDEN;
2010 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) DECLSPEC_HIDDEN;
2011 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2012 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2013 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2014 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2015 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2016 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2017 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2018 DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2019 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) DECLSPEC_HIDDEN;
2020 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2021 HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2022 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2023 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2024 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2025 DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2026 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2027 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2028 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2029 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2030 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) DECLSPEC_HIDDEN;
2031 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2032 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
2033 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2034 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2035 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2036 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2037 const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
2038 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) DECLSPEC_HIDDEN;
2039 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2041 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2042 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2043 void get_drawable_size_pbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2044 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2046 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2048 /* Surface flags: */
2049 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
2050 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2051 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2052 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2053 #define SFLAG_DISCARD 0x00000010 /* ??? */
2054 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2055 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2056 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2057 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2058 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2059 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2060 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2061 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2062 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2063 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2064 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2065 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2066 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2067 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2068 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2069 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2070 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2071 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2072 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2073 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2075 /* In some conditions the surface memory must not be freed:
2076 * SFLAG_OVERSIZE: Not all data can be kept in GL
2077 * SFLAG_CONVERTED: Converting the data back would take too long
2078 * SFLAG_DIBSECTION: The dib code manages the memory
2079 * SFLAG_LOCKED: The app requires access to the surface data
2080 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2081 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2082 * SFLAG_CLIENT: OpenGL uses our memory as backup
2084 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
2085 SFLAG_CONVERTED | \
2086 SFLAG_DIBSECTION | \
2087 SFLAG_LOCKED | \
2088 SFLAG_DYNLOCK | \
2089 SFLAG_USERPTR | \
2090 SFLAG_PBO | \
2091 SFLAG_CLIENT)
2093 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2094 SFLAG_INTEXTURE | \
2095 SFLAG_INDRAWABLE | \
2096 SFLAG_INSRGBTEX)
2098 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2099 SFLAG_DS_OFFSCREEN)
2100 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2102 BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]) DECLSPEC_HIDDEN;
2104 typedef enum {
2105 NO_CONVERSION,
2106 CONVERT_PALETTED,
2107 CONVERT_PALETTED_CK,
2108 CONVERT_CK_565,
2109 CONVERT_CK_5551,
2110 CONVERT_CK_4444,
2111 CONVERT_CK_4444_ARGB,
2112 CONVERT_CK_1555,
2113 CONVERT_555,
2114 CONVERT_CK_RGB24,
2115 CONVERT_CK_8888,
2116 CONVERT_CK_8888_ARGB,
2117 CONVERT_RGB32_888,
2118 CONVERT_V8U8,
2119 CONVERT_L6V5U5,
2120 CONVERT_X8L8V8U8,
2121 CONVERT_Q8W8V8U8,
2122 CONVERT_V16U16,
2123 CONVERT_A4L4,
2124 CONVERT_G16R16,
2125 CONVERT_R16G16F,
2126 CONVERT_R32G32F,
2127 CONVERT_D15S1,
2128 CONVERT_D24X4S4,
2129 CONVERT_D24FS8,
2130 } CONVERT_TYPES;
2132 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format,
2133 GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode) DECLSPEC_HIDDEN;
2135 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2137 /*****************************************************************************
2138 * IWineD3DVertexDeclaration implementation structure
2141 struct wined3d_vertex_declaration_element
2143 const struct GlPixelFormatDesc *format_desc;
2144 BOOL ffp_valid;
2145 WORD input_slot;
2146 WORD offset;
2147 UINT output_slot;
2148 BYTE method;
2149 BYTE usage;
2150 BYTE usage_idx;
2153 typedef struct IWineD3DVertexDeclarationImpl {
2154 /* IUnknown Information */
2155 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2156 LONG ref;
2158 IUnknown *parent;
2159 const struct wined3d_parent_ops *parent_ops;
2160 IWineD3DDeviceImpl *device;
2162 struct wined3d_vertex_declaration_element *elements;
2163 UINT element_count;
2165 DWORD streams[MAX_STREAMS];
2166 UINT num_streams;
2167 BOOL position_transformed;
2168 BOOL half_float_conv_needed;
2169 } IWineD3DVertexDeclarationImpl;
2171 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2172 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2173 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2175 /*****************************************************************************
2176 * IWineD3DStateBlock implementation structure
2179 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2180 /* Note: Very long winded but gl Lists are not flexible enough */
2181 /* to resolve everything we need, so doing it manually for now */
2182 typedef struct SAVEDSTATES {
2183 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2184 WORD streamSource; /* MAX_STREAMS, 16 */
2185 WORD streamFreq; /* MAX_STREAMS, 16 */
2186 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2187 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2188 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2189 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2190 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2191 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2192 BOOL *pixelShaderConstantsF;
2193 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2194 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2195 BOOL *vertexShaderConstantsF;
2196 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2197 DWORD primitive_type : 1;
2198 DWORD indices : 1;
2199 DWORD material : 1;
2200 DWORD viewport : 1;
2201 DWORD vertexDecl : 1;
2202 DWORD pixelShader : 1;
2203 DWORD vertexShader : 1;
2204 DWORD scissorRect : 1;
2205 DWORD padding : 4;
2206 } SAVEDSTATES;
2208 struct StageState {
2209 DWORD stage;
2210 DWORD state;
2213 struct IWineD3DStateBlockImpl
2215 /* IUnknown fields */
2216 const IWineD3DStateBlockVtbl *lpVtbl;
2217 LONG ref; /* Note: Ref counting not required */
2219 /* IWineD3DStateBlock information */
2220 IWineD3DDeviceImpl *device;
2221 WINED3DSTATEBLOCKTYPE blockType;
2223 /* Array indicating whether things have been set or changed */
2224 SAVEDSTATES changed;
2226 /* Vertex Shader Declaration */
2227 IWineD3DVertexDeclaration *vertexDecl;
2229 IWineD3DVertexShader *vertexShader;
2231 /* Vertex Shader Constants */
2232 BOOL vertexShaderConstantB[MAX_CONST_B];
2233 INT vertexShaderConstantI[MAX_CONST_I * 4];
2234 float *vertexShaderConstantF;
2236 /* primitive type */
2237 GLenum gl_primitive_type;
2239 /* Stream Source */
2240 BOOL streamIsUP;
2241 UINT streamStride[MAX_STREAMS];
2242 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
2243 IWineD3DBuffer *streamSource[MAX_STREAMS];
2244 UINT streamFreq[MAX_STREAMS + 1];
2245 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2247 /* Indices */
2248 IWineD3DBuffer* pIndexData;
2249 WINED3DFORMAT IndexFmt;
2250 INT baseVertexIndex;
2251 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2253 /* Transform */
2254 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2256 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2257 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2258 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2259 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2260 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2262 /* Clipping */
2263 double clipplane[MAX_CLIPPLANES][4];
2264 WINED3DCLIPSTATUS clip_status;
2266 /* ViewPort */
2267 WINED3DVIEWPORT viewport;
2269 /* Material */
2270 WINED3DMATERIAL material;
2272 /* Pixel Shader */
2273 IWineD3DPixelShader *pixelShader;
2275 /* Pixel Shader Constants */
2276 BOOL pixelShaderConstantB[MAX_CONST_B];
2277 INT pixelShaderConstantI[MAX_CONST_I * 4];
2278 float *pixelShaderConstantF;
2280 /* RenderState */
2281 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
2283 /* Texture */
2284 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
2286 /* Texture State Stage */
2287 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2288 DWORD lowest_disabled_stage;
2289 /* Sampler States */
2290 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2292 /* Scissor test rectangle */
2293 RECT scissorRect;
2295 /* Contained state management */
2296 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2297 unsigned int num_contained_render_states;
2298 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2299 unsigned int num_contained_transform_states;
2300 DWORD contained_vs_consts_i[MAX_CONST_I];
2301 unsigned int num_contained_vs_consts_i;
2302 DWORD contained_vs_consts_b[MAX_CONST_B];
2303 unsigned int num_contained_vs_consts_b;
2304 DWORD *contained_vs_consts_f;
2305 unsigned int num_contained_vs_consts_f;
2306 DWORD contained_ps_consts_i[MAX_CONST_I];
2307 unsigned int num_contained_ps_consts_i;
2308 DWORD contained_ps_consts_b[MAX_CONST_B];
2309 unsigned int num_contained_ps_consts_b;
2310 DWORD *contained_ps_consts_f;
2311 unsigned int num_contained_ps_consts_f;
2312 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2313 unsigned int num_contained_tss_states;
2314 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2315 unsigned int num_contained_sampler_states;
2318 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2319 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2320 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2322 /* Direct3D terminology with little modifications. We do not have an issued state
2323 * because only the driver knows about it, but we have a created state because d3d
2324 * allows GetData on a created issue, but opengl doesn't
2326 enum query_state {
2327 QUERY_CREATED,
2328 QUERY_SIGNALLED,
2329 QUERY_BUILDING
2331 /*****************************************************************************
2332 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2334 typedef struct IWineD3DQueryImpl
2336 const IWineD3DQueryVtbl *lpVtbl;
2337 LONG ref; /* Note: Ref counting not required */
2339 IUnknown *parent;
2340 IWineD3DDeviceImpl *device;
2342 /* IWineD3DQuery fields */
2343 enum query_state state;
2344 WINED3DQUERYTYPE type;
2345 /* TODO: Think about using a IUnknown instead of a void* */
2346 void *extendedData;
2347 } IWineD3DQueryImpl;
2349 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl DECLSPEC_HIDDEN;
2350 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl DECLSPEC_HIDDEN;
2351 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl DECLSPEC_HIDDEN;
2353 /* IWineD3DBuffer */
2355 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2356 * fixed function semantics as D3DCOLOR or FLOAT16 */
2357 enum wined3d_buffer_conversion_type
2359 CONV_NONE,
2360 CONV_D3DCOLOR,
2361 CONV_POSITIONT,
2362 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2365 struct wined3d_map_range
2367 UINT offset;
2368 UINT size;
2371 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2372 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2373 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2374 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2375 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2377 struct wined3d_buffer
2379 const struct IWineD3DBufferVtbl *vtbl;
2380 IWineD3DResourceClass resource;
2382 struct wined3d_buffer_desc desc;
2384 GLuint buffer_object;
2385 GLenum buffer_object_usage;
2386 GLenum buffer_type_hint;
2387 UINT buffer_object_size;
2388 LONG bind_count;
2389 DWORD flags;
2391 LONG lock_count;
2392 struct wined3d_map_range *maps;
2393 ULONG maps_size, modified_areas;
2395 /* conversion stuff */
2396 UINT decl_change_count, full_conversion_count;
2397 UINT draw_count;
2398 UINT stride; /* 0 if no conversion */
2399 UINT conversion_stride; /* 0 if no shifted conversion */
2400 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2401 /* Extra load offsets, for FLOAT16 conversion */
2402 UINT *conversion_shift; /* NULL if no shifted conversion */
2405 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, UINT offset, GLuint *buffer_object) DECLSPEC_HIDDEN;
2406 BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN;
2407 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2408 UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint,
2409 const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2411 /* IWineD3DRendertargetView */
2412 struct wined3d_rendertarget_view
2414 const struct IWineD3DRendertargetViewVtbl *vtbl;
2415 LONG refcount;
2417 IWineD3DResource *resource;
2418 IUnknown *parent;
2421 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl DECLSPEC_HIDDEN;
2423 /*****************************************************************************
2424 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2427 struct IWineD3DSwapChainImpl
2429 /*IUnknown part*/
2430 const IWineD3DSwapChainVtbl *lpVtbl;
2431 LONG ref; /* Note: Ref counting not required */
2433 IUnknown *parent;
2434 IWineD3DDeviceImpl *device;
2436 /* IWineD3DSwapChain fields */
2437 IWineD3DSurface **backBuffer;
2438 IWineD3DSurface *frontBuffer;
2439 WINED3DPRESENT_PARAMETERS presentParms;
2440 DWORD orig_width, orig_height;
2441 WINED3DFORMAT orig_fmt;
2442 WINED3DGAMMARAMP orig_gamma;
2443 BOOL render_to_fbo;
2445 long prev_time, frames; /* Performance tracking */
2446 unsigned int vSyncCounter;
2448 struct wined3d_context **context;
2449 unsigned int num_contexts;
2451 HWND win_handle;
2454 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2455 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2457 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2458 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2459 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2460 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2461 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown **ppParent) DECLSPEC_HIDDEN;
2462 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2463 IWineD3DSurface *pDestSurface) DECLSPEC_HIDDEN;
2464 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2465 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2466 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2467 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2468 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2469 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2470 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2471 IWineD3DDevice **ppDevice) DECLSPEC_HIDDEN;
2472 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2473 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2474 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2475 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2476 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2477 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2479 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2480 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2481 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent) DECLSPEC_HIDDEN;
2482 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2483 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
2485 #define DEFAULT_REFRESH_RATE 0
2487 /*****************************************************************************
2488 * Utility function prototypes
2491 /* Trace routines */
2492 const char *debug_d3dformat(WINED3DFORMAT fmt) DECLSPEC_HIDDEN;
2493 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2494 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2495 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2496 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2497 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2498 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2499 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2500 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2501 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2502 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2503 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2504 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2505 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2506 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2507 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2508 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2509 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2510 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2511 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2512 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2514 /* Routines for GL <-> D3D values */
2515 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2516 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2517 BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op,
2518 DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2519 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op,
2520 DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2521 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2522 BOOL transformed, WINED3DFORMAT coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2523 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
2524 struct wined3d_context *context) DECLSPEC_HIDDEN;
2525 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
2526 struct wined3d_context *context) DECLSPEC_HIDDEN;
2527 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
2528 struct wined3d_context *context) DECLSPEC_HIDDEN;
2529 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
2530 struct wined3d_context *context) DECLSPEC_HIDDEN;
2531 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
2532 struct wined3d_context *context) DECLSPEC_HIDDEN;
2533 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
2534 struct wined3d_context *context) DECLSPEC_HIDDEN;
2535 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
2536 struct wined3d_context *context) DECLSPEC_HIDDEN;
2537 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
2538 struct wined3d_context *context) DECLSPEC_HIDDEN;
2540 void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
2541 GLenum surface_get_gl_buffer(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2542 void surface_load_ds_location(IWineD3DSurface *iface, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2543 void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location) DECLSPEC_HIDDEN;
2544 void surface_set_compatible_renderbuffer(IWineD3DSurface *iface,
2545 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2546 void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2547 void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) DECLSPEC_HIDDEN;
2549 BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
2550 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2551 BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc,
2552 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2554 /* Math utils */
2555 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2556 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2557 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2559 const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter,
2560 WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
2561 const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter,
2562 WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
2563 const shader_backend_t *select_shader_backend(struct wined3d_adapter *adapter,
2564 WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
2565 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2567 typedef struct local_constant {
2568 struct list entry;
2569 unsigned int idx;
2570 DWORD value[4];
2571 } local_constant;
2573 typedef struct SHADER_LIMITS {
2574 unsigned int temporary;
2575 unsigned int texcoord;
2576 unsigned int sampler;
2577 unsigned int constant_int;
2578 unsigned int constant_float;
2579 unsigned int constant_bool;
2580 unsigned int address;
2581 unsigned int packed_output;
2582 unsigned int packed_input;
2583 unsigned int attributes;
2584 unsigned int label;
2585 } SHADER_LIMITS;
2587 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2588 * maintain state information between multiple codes */
2589 typedef struct SHADER_PARSE_STATE {
2590 unsigned int current_row;
2591 DWORD texcoord_w[2];
2592 } SHADER_PARSE_STATE;
2594 #ifdef __GNUC__
2595 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2596 #else
2597 #define PRINTF_ATTR(fmt,args)
2598 #endif
2600 /* Base Shader utility functions. */
2601 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2602 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2604 /* Vertex shader utility functions */
2605 extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
2606 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2608 extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object) DECLSPEC_HIDDEN;
2610 /*****************************************************************************
2611 * IDirect3DBaseShader implementation structure
2613 typedef struct IWineD3DBaseShaderClass
2615 LONG ref;
2616 SHADER_LIMITS limits;
2617 SHADER_PARSE_STATE parse_state;
2618 DWORD *function;
2619 UINT functionLength;
2620 UINT cur_loop_depth, cur_loop_regno;
2621 BOOL load_local_constsF;
2622 const struct wined3d_shader_frontend *frontend;
2623 void *frontend_data;
2624 void *backend_data;
2626 IUnknown *parent;
2627 const struct wined3d_parent_ops *parent_ops;
2629 /* Programs this shader is linked with */
2630 struct list linked_programs;
2632 /* Immediate constants (override global ones) */
2633 struct list constantsB;
2634 struct list constantsF;
2635 struct list constantsI;
2636 shader_reg_maps reg_maps;
2638 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2639 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2641 /* Pointer to the parent device */
2642 IWineD3DDevice *device;
2643 struct list shader_list_entry;
2645 } IWineD3DBaseShaderClass;
2647 typedef struct IWineD3DBaseShaderImpl {
2648 /* IUnknown */
2649 const IWineD3DBaseShaderVtbl *lpVtbl;
2651 /* IWineD3DBaseShader */
2652 IWineD3DBaseShaderClass baseShader;
2653 } IWineD3DBaseShaderImpl;
2655 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2656 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2657 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2658 void shader_cleanup(IWineD3DBaseShader *iface) DECLSPEC_HIDDEN;
2659 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2660 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2661 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2662 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2663 unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
2664 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
2665 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2666 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
2667 struct shader_reg_maps *reg_maps, struct wined3d_shader_signature_element *input_signature,
2668 struct wined3d_shader_signature_element *output_signature,
2669 const DWORD *byte_code, DWORD constf_size) DECLSPEC_HIDDEN;
2670 void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
2671 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2672 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2673 const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token) DECLSPEC_HIDDEN;
2674 void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction) DECLSPEC_HIDDEN;
2675 WINED3DDECLUSAGE shader_usage_from_semantic_name(const char *semantic_name) DECLSPEC_HIDDEN;
2677 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2679 return type == WINED3D_SHADER_TYPE_PIXEL;
2682 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2684 return type == WINED3D_SHADER_TYPE_VERTEX;
2687 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2689 switch (reg->type)
2691 case WINED3DSPR_RASTOUT:
2692 /* oFog & oPts */
2693 if (reg->idx != 0) return TRUE;
2694 /* oPos */
2695 return FALSE;
2697 case WINED3DSPR_DEPTHOUT: /* oDepth */
2698 case WINED3DSPR_CONSTBOOL: /* b# */
2699 case WINED3DSPR_LOOP: /* aL */
2700 case WINED3DSPR_PREDICATE: /* p0 */
2701 return TRUE;
2703 case WINED3DSPR_MISCTYPE:
2704 switch(reg->idx)
2706 case 0: /* vPos */
2707 return FALSE;
2708 case 1: /* vFace */
2709 return TRUE;
2710 default:
2711 return FALSE;
2714 case WINED3DSPR_IMMCONST:
2715 switch(reg->immconst_type)
2717 case WINED3D_IMMCONST_FLOAT:
2718 return TRUE;
2719 default:
2720 return FALSE;
2723 default:
2724 return FALSE;
2728 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2729 local_constant* lconst;
2731 if(This->baseShader.load_local_constsF) return FALSE;
2732 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2733 if(lconst->idx == reg) return TRUE;
2735 return FALSE;
2739 /*****************************************************************************
2740 * IDirect3DVertexShader implementation structures
2742 typedef struct IWineD3DVertexShaderImpl {
2743 /* IUnknown parts */
2744 const IWineD3DVertexShaderVtbl *lpVtbl;
2746 /* IWineD3DBaseShader */
2747 IWineD3DBaseShaderClass baseShader;
2749 /* Vertex shader attributes. */
2750 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2752 UINT min_rel_offset, max_rel_offset;
2753 UINT rel_offset;
2754 } IWineD3DVertexShaderImpl;
2756 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
2757 struct vs_compile_args *args) DECLSPEC_HIDDEN;
2758 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2759 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2760 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2762 struct wined3d_geometryshader
2764 const struct IWineD3DGeometryShaderVtbl *vtbl;
2765 IWineD3DBaseShaderClass base_shader;
2768 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2769 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2770 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2772 /*****************************************************************************
2773 * IDirect3DPixelShader implementation structure
2776 /* Using additional shader constants (uniforms in GLSL / program environment
2777 * or local parameters in ARB) is costly:
2778 * ARB only knows float4 parameters and GLSL compiler are not really smart
2779 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2780 * (in fact most compilers map a float2 to a full float4 uniform).
2782 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2783 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2784 * into a single shader constant (uniform / program parameter).
2786 * This structure is shared between the GLSL and the ARB backend.*/
2787 struct ps_np2fixup_info {
2788 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2789 WORD active; /* bitfield indicating if we can apply the fixup */
2790 WORD num_consts;
2793 typedef struct IWineD3DPixelShaderImpl {
2794 /* IUnknown parts */
2795 const IWineD3DPixelShaderVtbl *lpVtbl;
2797 /* IWineD3DBaseShader */
2798 IWineD3DBaseShaderClass baseShader;
2800 /* Pixel shader input semantics */
2801 DWORD input_reg_map[MAX_REG_INPUT];
2802 BOOL input_reg_used[MAX_REG_INPUT];
2803 unsigned int declared_in_count;
2805 /* Some information about the shader behavior */
2806 char vpos_uniform;
2808 BOOL color0_mov;
2809 DWORD color0_reg;
2811 } IWineD3DPixelShaderImpl;
2813 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2814 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2815 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2816 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
2817 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
2818 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
2819 struct ps_compile_args *args) DECLSPEC_HIDDEN;
2821 /* sRGB correction constants */
2822 static const float srgb_cmp = 0.0031308f;
2823 static const float srgb_mul_low = 12.92f;
2824 static const float srgb_pow = 0.41666f;
2825 static const float srgb_mul_high = 1.055f;
2826 static const float srgb_sub_high = 0.055f;
2828 /*****************************************************************************
2829 * IWineD3DPalette implementation structure
2831 struct IWineD3DPaletteImpl {
2832 /* IUnknown parts */
2833 const IWineD3DPaletteVtbl *lpVtbl;
2834 LONG ref;
2836 IUnknown *parent;
2837 IWineD3DDeviceImpl *device;
2839 /* IWineD3DPalette */
2840 HPALETTE hpal;
2841 WORD palVersion; /*| */
2842 WORD palNumEntries; /*| LOGPALETTE */
2843 PALETTEENTRY palents[256]; /*| */
2844 /* This is to store the palette in 'screen format' */
2845 int screen_palents[256];
2846 DWORD Flags;
2849 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl DECLSPEC_HIDDEN;
2850 DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags) DECLSPEC_HIDDEN;
2852 /* DirectDraw utility functions */
2853 extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2855 /*****************************************************************************
2856 * Pixel format management
2859 /* WineD3D pixel format flags */
2860 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2861 #define WINED3DFMT_FLAG_FILTERING 0x2
2862 #define WINED3DFMT_FLAG_DEPTH 0x4
2863 #define WINED3DFMT_FLAG_STENCIL 0x8
2864 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2865 #define WINED3DFMT_FLAG_FOURCC 0x20
2866 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
2867 #define WINED3DFMT_FLAG_COMPRESSED 0x80
2868 #define WINED3DFMT_FLAG_GETDC 0x100
2870 struct GlPixelFormatDesc
2872 WINED3DFORMAT format;
2873 DWORD red_mask;
2874 DWORD green_mask;
2875 DWORD blue_mask;
2876 DWORD alpha_mask;
2877 UINT byte_count;
2878 WORD depth_size;
2879 WORD stencil_size;
2881 UINT block_width;
2882 UINT block_height;
2883 UINT block_byte_count;
2885 enum wined3d_ffp_emit_idx emit_idx;
2886 GLint component_count;
2887 GLenum gl_vtx_type;
2888 GLint gl_vtx_format;
2889 GLboolean gl_normalized;
2890 unsigned int component_size;
2892 GLint glInternal;
2893 GLint glGammaInternal;
2894 GLint rtInternal;
2895 GLint glFormat;
2896 GLint glType;
2897 unsigned int Flags;
2898 float heightscale;
2899 struct color_fixup_desc color_fixup;
2902 const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
2903 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2905 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
2907 /* Check stateblock->vertexDecl to allow this to be used from
2908 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2909 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2910 * style strided data. */
2911 return (stateblock->vertexShader
2912 && !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed
2913 && stateblock->device->vs_selected_mode != SHADER_NONE);
2916 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
2918 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
2921 void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface,
2922 WINED3DRECT *src_rect, IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect,
2923 const WINED3DTEXTUREFILTERTYPE filter, BOOL flip) DECLSPEC_HIDDEN;
2925 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2926 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2928 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
2929 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
2930 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
2932 #endif