wined3d: Start moving paletted texture support to the blit_shader.
[wine/multimedia.git] / dlls / wined3d / wined3d_private.h
blobcc0aca0f3b9a1fd51dd03fa3aae8f2a8d520a62a
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 /* Texture format fixups */
57 enum fixup_channel_source
59 CHANNEL_SOURCE_ZERO = 0,
60 CHANNEL_SOURCE_ONE = 1,
61 CHANNEL_SOURCE_X = 2,
62 CHANNEL_SOURCE_Y = 3,
63 CHANNEL_SOURCE_Z = 4,
64 CHANNEL_SOURCE_W = 5,
65 CHANNEL_SOURCE_COMPLEX0 = 6,
66 CHANNEL_SOURCE_COMPLEX1 = 7,
69 enum complex_fixup
71 COMPLEX_FIXUP_YUY2 = 0,
72 COMPLEX_FIXUP_UYVY = 1,
73 COMPLEX_FIXUP_YV12 = 2,
74 COMPLEX_FIXUP_P8 = 3,
77 #include <pshpack2.h>
78 struct color_fixup_desc
80 unsigned x_sign_fixup : 1;
81 unsigned x_source : 3;
82 unsigned y_sign_fixup : 1;
83 unsigned y_source : 3;
84 unsigned z_sign_fixup : 1;
85 unsigned z_source : 3;
86 unsigned w_sign_fixup : 1;
87 unsigned w_source : 3;
89 #include <poppack.h>
91 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
92 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
94 static inline struct color_fixup_desc create_color_fixup_desc(
95 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
96 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
98 struct color_fixup_desc fixup =
100 sign0, src0,
101 sign1, src1,
102 sign2, src2,
103 sign3, src3,
105 return fixup;
108 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
110 struct color_fixup_desc fixup =
112 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
113 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
114 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
115 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
117 return fixup;
120 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
122 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
125 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
127 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
130 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
132 enum complex_fixup complex_fixup = 0;
133 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
134 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
135 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
136 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
137 return complex_fixup;
140 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
141 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
142 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
144 /* Device caps */
145 #define MAX_PALETTES 65536
146 #define MAX_STREAMS 16
147 #define MAX_TEXTURES 8
148 #define MAX_FRAGMENT_SAMPLERS 16
149 #define MAX_VERTEX_SAMPLERS 4
150 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
151 #define MAX_ACTIVE_LIGHTS 8
152 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
154 struct min_lookup
156 GLenum mip[WINED3DTEXF_LINEAR + 1];
159 const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
160 const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
161 const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
162 const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
163 const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
165 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
167 return mag_lookup[mag_filter];
170 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
171 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
173 return min_mip_lookup[min_filter].mip[mip_filter];
176 /* float_16_to_32() and float_32_to_16() (see implementation in
177 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
178 * to standard C floats and vice versa. They do not depend on the encoding
179 * of the C float, so they are platform independent, but slow. On x86 and
180 * other IEEE 754 compliant platforms the conversion can be accelerated by
181 * bit shifting the exponent and mantissa. There are also some SSE-based
182 * assembly routines out there.
184 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
186 static inline float float_16_to_32(const unsigned short *in) {
187 const unsigned short s = ((*in) & 0x8000);
188 const unsigned short e = ((*in) & 0x7C00) >> 10;
189 const unsigned short m = (*in) & 0x3FF;
190 const float sgn = (s ? -1.0f : 1.0f);
192 if(e == 0) {
193 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
194 else return sgn * pow(2, -14.0f) * ((float)m / 1024.0f);
195 } else if(e < 31) {
196 return sgn * pow(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
197 } else {
198 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
199 else return 0.0f / 0.0f; /* NAN */
203 static inline float float_24_to_32(DWORD in)
205 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
206 const unsigned short e = (in & 0x780000) >> 19;
207 const unsigned short m = in & 0x7ffff;
209 if (e == 0)
211 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
212 else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f);
214 else if (e < 15)
216 return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
218 else
220 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
221 else return 0.0f / 0.0f; /* NAN */
226 * Settings
228 #define VS_NONE 0
229 #define VS_HW 1
231 #define PS_NONE 0
232 #define PS_HW 1
234 #define VBO_NONE 0
235 #define VBO_HW 1
237 #define ORM_BACKBUFFER 0
238 #define ORM_FBO 1
240 #define SHADER_ARB 1
241 #define SHADER_GLSL 2
242 #define SHADER_ATI 3
243 #define SHADER_NONE 4
245 #define RTL_DISABLE -1
246 #define RTL_READDRAW 1
247 #define RTL_READTEX 2
249 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
250 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
252 /* NOTE: When adding fields to this structure, make sure to update the default
253 * values in wined3d_main.c as well. */
254 typedef struct wined3d_settings_s {
255 /* vertex and pixel shader modes */
256 int vs_mode;
257 int ps_mode;
258 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
259 we should use it. However, until it's fully implemented, we'll leave it as a registry
260 setting for developers. */
261 BOOL glslRequested;
262 int offscreen_rendering_mode;
263 int rendertargetlock_mode;
264 unsigned short pci_vendor_id;
265 unsigned short pci_device_id;
266 /* Memory tracking and object counting */
267 unsigned int emulated_textureram;
268 char *logo;
269 int allow_multisampling;
270 } wined3d_settings_t;
272 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
274 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
276 WINED3DSTT_UNKNOWN = 0,
277 WINED3DSTT_1D = 1,
278 WINED3DSTT_2D = 2,
279 WINED3DSTT_CUBE = 3,
280 WINED3DSTT_VOLUME = 4,
281 } WINED3DSAMPLER_TEXTURE_TYPE;
283 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
285 WINED3DSPR_TEMP = 0,
286 WINED3DSPR_INPUT = 1,
287 WINED3DSPR_CONST = 2,
288 WINED3DSPR_ADDR = 3,
289 WINED3DSPR_TEXTURE = 3,
290 WINED3DSPR_RASTOUT = 4,
291 WINED3DSPR_ATTROUT = 5,
292 WINED3DSPR_TEXCRDOUT = 6,
293 WINED3DSPR_OUTPUT = 6,
294 WINED3DSPR_CONSTINT = 7,
295 WINED3DSPR_COLOROUT = 8,
296 WINED3DSPR_DEPTHOUT = 9,
297 WINED3DSPR_SAMPLER = 10,
298 WINED3DSPR_CONST2 = 11,
299 WINED3DSPR_CONST3 = 12,
300 WINED3DSPR_CONST4 = 13,
301 WINED3DSPR_CONSTBOOL = 14,
302 WINED3DSPR_LOOP = 15,
303 WINED3DSPR_TEMPFLOAT16 = 16,
304 WINED3DSPR_MISCTYPE = 17,
305 WINED3DSPR_LABEL = 18,
306 WINED3DSPR_PREDICATE = 19,
307 WINED3DSPR_IMMCONST,
308 WINED3DSPR_CONSTBUFFER,
309 } WINED3DSHADER_PARAM_REGISTER_TYPE;
311 enum wined3d_immconst_type
313 WINED3D_IMMCONST_FLOAT,
314 WINED3D_IMMCONST_FLOAT4,
317 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
319 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
321 WINED3DSPSM_NONE = 0,
322 WINED3DSPSM_NEG = 1,
323 WINED3DSPSM_BIAS = 2,
324 WINED3DSPSM_BIASNEG = 3,
325 WINED3DSPSM_SIGN = 4,
326 WINED3DSPSM_SIGNNEG = 5,
327 WINED3DSPSM_COMP = 6,
328 WINED3DSPSM_X2 = 7,
329 WINED3DSPSM_X2NEG = 8,
330 WINED3DSPSM_DZ = 9,
331 WINED3DSPSM_DW = 10,
332 WINED3DSPSM_ABS = 11,
333 WINED3DSPSM_ABSNEG = 12,
334 WINED3DSPSM_NOT = 13,
335 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
337 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
338 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
339 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
340 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
341 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
343 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
345 WINED3DSPDM_NONE = 0,
346 WINED3DSPDM_SATURATE = 1,
347 WINED3DSPDM_PARTIALPRECISION = 2,
348 WINED3DSPDM_MSAMPCENTROID = 4,
349 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
351 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
352 #define WINED3DSI_TEXLD_PROJECT 1
353 #define WINED3DSI_TEXLD_BIAS 2
355 typedef enum COMPARISON_TYPE
357 COMPARISON_GT = 1,
358 COMPARISON_EQ = 2,
359 COMPARISON_GE = 3,
360 COMPARISON_LT = 4,
361 COMPARISON_NE = 5,
362 COMPARISON_LE = 6,
363 } COMPARISON_TYPE;
365 #define WINED3D_SM1_VS 0xfffe
366 #define WINED3D_SM1_PS 0xffff
367 #define WINED3D_SM4_PS 0x0000
368 #define WINED3D_SM4_VS 0x0001
369 #define WINED3D_SM4_GS 0x0002
371 /* Shader version tokens, and shader end tokens */
372 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
373 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
375 /* Shader backends */
377 /* TODO: Make this dynamic, based on shader limits ? */
378 #define MAX_ATTRIBS 16
379 #define MAX_REG_ADDR 1
380 #define MAX_REG_TEMP 32
381 #define MAX_REG_TEXCRD 8
382 #define MAX_REG_INPUT 12
383 #define MAX_REG_OUTPUT 12
384 #define MAX_CONST_I 16
385 #define MAX_CONST_B 16
387 /* FIXME: This needs to go up to 2048 for
388 * Shader model 3 according to msdn (and for software shaders) */
389 #define MAX_LABELS 16
391 #define SHADER_PGMSIZE 65535
393 struct wined3d_shader_buffer
395 char *buffer;
396 unsigned int bsize;
397 unsigned int lineNo;
398 BOOL newline;
401 enum WINED3D_SHADER_INSTRUCTION_HANDLER
403 WINED3DSIH_ABS,
404 WINED3DSIH_ADD,
405 WINED3DSIH_BEM,
406 WINED3DSIH_BREAK,
407 WINED3DSIH_BREAKC,
408 WINED3DSIH_BREAKP,
409 WINED3DSIH_CALL,
410 WINED3DSIH_CALLNZ,
411 WINED3DSIH_CMP,
412 WINED3DSIH_CND,
413 WINED3DSIH_CRS,
414 WINED3DSIH_CUT,
415 WINED3DSIH_DCL,
416 WINED3DSIH_DEF,
417 WINED3DSIH_DEFB,
418 WINED3DSIH_DEFI,
419 WINED3DSIH_DP2ADD,
420 WINED3DSIH_DP3,
421 WINED3DSIH_DP4,
422 WINED3DSIH_DST,
423 WINED3DSIH_DSX,
424 WINED3DSIH_DSY,
425 WINED3DSIH_ELSE,
426 WINED3DSIH_EMIT,
427 WINED3DSIH_ENDIF,
428 WINED3DSIH_ENDLOOP,
429 WINED3DSIH_ENDREP,
430 WINED3DSIH_EXP,
431 WINED3DSIH_EXPP,
432 WINED3DSIH_FRC,
433 WINED3DSIH_IADD,
434 WINED3DSIH_IF,
435 WINED3DSIH_IFC,
436 WINED3DSIH_IGE,
437 WINED3DSIH_LABEL,
438 WINED3DSIH_LIT,
439 WINED3DSIH_LOG,
440 WINED3DSIH_LOGP,
441 WINED3DSIH_LOOP,
442 WINED3DSIH_LRP,
443 WINED3DSIH_LT,
444 WINED3DSIH_M3x2,
445 WINED3DSIH_M3x3,
446 WINED3DSIH_M3x4,
447 WINED3DSIH_M4x3,
448 WINED3DSIH_M4x4,
449 WINED3DSIH_MAD,
450 WINED3DSIH_MAX,
451 WINED3DSIH_MIN,
452 WINED3DSIH_MOV,
453 WINED3DSIH_MOVA,
454 WINED3DSIH_MUL,
455 WINED3DSIH_NOP,
456 WINED3DSIH_NRM,
457 WINED3DSIH_PHASE,
458 WINED3DSIH_POW,
459 WINED3DSIH_RCP,
460 WINED3DSIH_REP,
461 WINED3DSIH_RET,
462 WINED3DSIH_RSQ,
463 WINED3DSIH_SETP,
464 WINED3DSIH_SGE,
465 WINED3DSIH_SGN,
466 WINED3DSIH_SINCOS,
467 WINED3DSIH_SLT,
468 WINED3DSIH_SUB,
469 WINED3DSIH_TEX,
470 WINED3DSIH_TEXBEM,
471 WINED3DSIH_TEXBEML,
472 WINED3DSIH_TEXCOORD,
473 WINED3DSIH_TEXDEPTH,
474 WINED3DSIH_TEXDP3,
475 WINED3DSIH_TEXDP3TEX,
476 WINED3DSIH_TEXKILL,
477 WINED3DSIH_TEXLDD,
478 WINED3DSIH_TEXLDL,
479 WINED3DSIH_TEXM3x2DEPTH,
480 WINED3DSIH_TEXM3x2PAD,
481 WINED3DSIH_TEXM3x2TEX,
482 WINED3DSIH_TEXM3x3,
483 WINED3DSIH_TEXM3x3DIFF,
484 WINED3DSIH_TEXM3x3PAD,
485 WINED3DSIH_TEXM3x3SPEC,
486 WINED3DSIH_TEXM3x3TEX,
487 WINED3DSIH_TEXM3x3VSPEC,
488 WINED3DSIH_TEXREG2AR,
489 WINED3DSIH_TEXREG2GB,
490 WINED3DSIH_TEXREG2RGB,
491 WINED3DSIH_TABLE_SIZE
494 enum wined3d_shader_type
496 WINED3D_SHADER_TYPE_PIXEL,
497 WINED3D_SHADER_TYPE_VERTEX,
498 WINED3D_SHADER_TYPE_GEOMETRY,
501 struct wined3d_shader_version
503 enum wined3d_shader_type type;
504 BYTE major;
505 BYTE minor;
508 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
510 typedef struct shader_reg_maps
512 struct wined3d_shader_version shader_version;
513 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
514 BYTE address; /* MAX_REG_ADDR, 1 */
515 WORD labels; /* MAX_LABELS, 16 */
516 DWORD temporary; /* MAX_REG_TEMP, 32 */
517 DWORD *constf; /* pixel, vertex */
518 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
519 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
520 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
521 WORD integer_constants; /* MAX_CONST_I, 16 */
522 WORD boolean_constants; /* MAX_CONST_B, 16 */
523 WORD local_int_consts; /* MAX_CONST_I, 16 */
524 WORD local_bool_consts; /* MAX_CONST_B, 16 */
526 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
527 BYTE bumpmat; /* MAX_TEXTURES, 8 */
528 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
530 WORD usesnrm : 1;
531 WORD vpos : 1;
532 WORD usesdsx : 1;
533 WORD usesdsy : 1;
534 WORD usestexldd : 1;
535 WORD usesmova : 1;
536 WORD usesfacing : 1;
537 WORD usesrelconstF : 1;
538 WORD fog : 1;
539 WORD usestexldl : 1;
540 WORD usesifc : 1;
541 WORD usescall : 1;
542 WORD padding : 4;
544 /* Whether or not loops are used in this shader, and nesting depth */
545 unsigned loop_depth;
546 unsigned highest_render_target;
548 } shader_reg_maps;
550 struct wined3d_shader_context
552 IWineD3DBaseShader *shader;
553 const struct wined3d_gl_info *gl_info;
554 const struct shader_reg_maps *reg_maps;
555 struct wined3d_shader_buffer *buffer;
556 void *backend_data;
559 struct wined3d_shader_register
561 WINED3DSHADER_PARAM_REGISTER_TYPE type;
562 UINT idx;
563 UINT array_idx;
564 const struct wined3d_shader_src_param *rel_addr;
565 enum wined3d_immconst_type immconst_type;
566 DWORD immconst_data[4];
569 struct wined3d_shader_dst_param
571 struct wined3d_shader_register reg;
572 DWORD write_mask;
573 DWORD modifiers;
574 DWORD shift;
577 struct wined3d_shader_src_param
579 struct wined3d_shader_register reg;
580 DWORD swizzle;
581 DWORD modifiers;
584 struct wined3d_shader_instruction
586 const struct wined3d_shader_context *ctx;
587 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
588 DWORD flags;
589 BOOL coissue;
590 DWORD predicate;
591 UINT dst_count;
592 const struct wined3d_shader_dst_param *dst;
593 UINT src_count;
594 const struct wined3d_shader_src_param *src;
597 struct wined3d_shader_semantic
599 WINED3DDECLUSAGE usage;
600 UINT usage_idx;
601 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
602 struct wined3d_shader_dst_param reg;
605 struct wined3d_shader_attribute
607 WINED3DDECLUSAGE usage;
608 UINT usage_idx;
611 struct wined3d_shader_loop_control
613 unsigned int count;
614 unsigned int start;
615 int step;
618 struct wined3d_shader_frontend
620 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
621 void (*shader_free)(void *data);
622 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
623 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
624 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
625 struct wined3d_shader_src_param *src_rel_addr);
626 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
627 struct wined3d_shader_src_param *dst_rel_addr);
628 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
629 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
630 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
633 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
634 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
636 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
638 struct shader_caps {
639 DWORD VertexShaderVersion;
640 DWORD MaxVertexShaderConst;
642 DWORD PixelShaderVersion;
643 float PixelShader1xMaxValue;
644 DWORD MaxPixelShaderConst;
646 WINED3DVSHADERCAPS2_0 VS20Caps;
647 WINED3DPSHADERCAPS2_0 PS20Caps;
649 DWORD MaxVShaderInstructionsExecuted;
650 DWORD MaxPShaderInstructionsExecuted;
651 DWORD MaxVertexShader30InstructionSlots;
652 DWORD MaxPixelShader30InstructionSlots;
654 BOOL VSClipping;
657 enum tex_types
659 tex_1d = 0,
660 tex_2d = 1,
661 tex_3d = 2,
662 tex_cube = 3,
663 tex_rect = 4,
664 tex_type_count = 5,
667 enum vertexprocessing_mode {
668 fixedfunction,
669 vertexshader,
670 pretransformed
673 #define WINED3D_CONST_NUM_UNUSED ~0U
675 enum fogmode {
676 FOG_OFF,
677 FOG_LINEAR,
678 FOG_EXP,
679 FOG_EXP2
682 /* Stateblock dependent parameters which have to be hardcoded
683 * into the shader code
685 struct ps_compile_args {
686 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
687 enum vertexprocessing_mode vp_mode;
688 enum fogmode fog;
689 /* Projected textures(ps 1.0-1.3) */
690 /* Texture types(2D, Cube, 3D) in ps 1.x */
691 BOOL srgb_correction;
692 WORD np2_fixup;
693 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
694 D3D9 has a limit of 16 samplers and the fixup is superfluous
695 in D3D10 (unconditional NP2 support mandatory). */
698 enum fog_src_type {
699 VS_FOG_Z = 0,
700 VS_FOG_COORD = 1
703 struct vs_compile_args {
704 BYTE fog_src;
705 BYTE clip_enabled;
706 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
709 struct wined3d_context;
711 typedef struct {
712 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
713 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
714 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
715 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
716 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
717 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
718 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
719 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
720 void (*shader_destroy)(IWineD3DBaseShader *iface);
721 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
722 void (*shader_free_private)(IWineD3DDevice *iface);
723 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
724 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
725 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
726 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
727 } shader_backend_t;
729 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
730 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
731 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
733 /* X11 locking */
735 extern void (* CDECL wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
736 extern void (* CDECL wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
738 /* As GLX relies on X, this is needed */
739 extern int num_lock DECLSPEC_HIDDEN;
741 #if 0
742 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
743 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
744 #else
745 #define ENTER_GL() wine_tsx11_lock_ptr()
746 #define LEAVE_GL() wine_tsx11_unlock_ptr()
747 #endif
749 /*****************************************************************************
750 * Defines
753 /* GL related defines */
754 /* ------------------ */
755 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
757 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
758 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
759 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
760 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
762 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
763 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
764 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
765 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
767 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
768 (vec)[0] = D3DCOLOR_R(dw); \
769 (vec)[1] = D3DCOLOR_G(dw); \
770 (vec)[2] = D3DCOLOR_B(dw); \
771 (vec)[3] = D3DCOLOR_A(dw); \
772 } while(0)
774 /* DirectX Device Limits */
775 /* --------------------- */
776 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
777 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
779 /* Checking of API calls */
780 /* --------------------- */
781 #ifndef WINE_NO_DEBUG_MSGS
782 #define checkGLcall(A) \
783 do { \
784 GLint err; \
785 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
786 err = glGetError(); \
787 if (err == GL_NO_ERROR) { \
788 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
790 } else do { \
791 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
792 debug_glerror(err), err, A, __FILE__, __LINE__); \
793 err = glGetError(); \
794 } while (err != GL_NO_ERROR); \
795 } while(0)
796 #else
797 #define checkGLcall(A) do {} while(0)
798 #endif
800 /* Trace routines / diagnostics */
801 /* ---------------------------- */
803 /* Dump out a matrix and copy it */
804 #define conv_mat(mat,gl_mat) \
805 do { \
806 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
807 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
808 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
809 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
810 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
811 } while (0)
813 /* Trace vector and strided data information */
814 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
815 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
816 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
817 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
819 /* Advance declaration of structures to satisfy compiler */
820 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
821 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
822 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
823 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
824 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
826 /* Global variables */
827 extern const float identity[16] DECLSPEC_HIDDEN;
829 /*****************************************************************************
830 * Compilable extra diagnostics
833 /* TODO: Confirm each of these works when wined3d move completed */
834 #if 0 /* NOTE: Must be 0 in cvs */
835 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
836 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
837 is enabled, and if it doesn't exist it is disabled. */
838 # define FRAME_DEBUGGING
839 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
840 the file is deleted */
841 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
842 # define SINGLE_FRAME_DEBUGGING
843 # endif
844 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
845 It can only be enabled when FRAME_DEBUGGING is also enabled
846 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
847 array is drawn. */
848 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
849 # define SHOW_FRAME_MAKEUP 1
850 # endif
851 /* The following, when enabled, lets you see the makeup of the all the textures used during each
852 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
853 The contents of the textures assigned to each stage are written into
854 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
855 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
856 # define SHOW_TEXTURE_MAKEUP 0
857 # endif
858 extern BOOL isOn;
859 extern BOOL isDumpingFrames;
860 extern LONG primCounter;
861 #endif
863 enum wined3d_ffp_idx
865 WINED3D_FFP_POSITION = 0,
866 WINED3D_FFP_BLENDWEIGHT = 1,
867 WINED3D_FFP_BLENDINDICES = 2,
868 WINED3D_FFP_NORMAL = 3,
869 WINED3D_FFP_PSIZE = 4,
870 WINED3D_FFP_DIFFUSE = 5,
871 WINED3D_FFP_SPECULAR = 6,
872 WINED3D_FFP_TEXCOORD0 = 7,
873 WINED3D_FFP_TEXCOORD1 = 8,
874 WINED3D_FFP_TEXCOORD2 = 9,
875 WINED3D_FFP_TEXCOORD3 = 10,
876 WINED3D_FFP_TEXCOORD4 = 11,
877 WINED3D_FFP_TEXCOORD5 = 12,
878 WINED3D_FFP_TEXCOORD6 = 13,
879 WINED3D_FFP_TEXCOORD7 = 14,
882 enum wined3d_ffp_emit_idx
884 WINED3D_FFP_EMIT_FLOAT1 = 0,
885 WINED3D_FFP_EMIT_FLOAT2 = 1,
886 WINED3D_FFP_EMIT_FLOAT3 = 2,
887 WINED3D_FFP_EMIT_FLOAT4 = 3,
888 WINED3D_FFP_EMIT_D3DCOLOR = 4,
889 WINED3D_FFP_EMIT_UBYTE4 = 5,
890 WINED3D_FFP_EMIT_SHORT2 = 6,
891 WINED3D_FFP_EMIT_SHORT4 = 7,
892 WINED3D_FFP_EMIT_UBYTE4N = 8,
893 WINED3D_FFP_EMIT_SHORT2N = 9,
894 WINED3D_FFP_EMIT_SHORT4N = 10,
895 WINED3D_FFP_EMIT_USHORT2N = 11,
896 WINED3D_FFP_EMIT_USHORT4N = 12,
897 WINED3D_FFP_EMIT_UDEC3 = 13,
898 WINED3D_FFP_EMIT_DEC3N = 14,
899 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
900 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
901 WINED3D_FFP_EMIT_COUNT = 17
904 struct wined3d_stream_info_element
906 const struct GlPixelFormatDesc *format_desc;
907 GLsizei stride;
908 const BYTE *data;
909 UINT stream_idx;
910 GLuint buffer_object;
913 struct wined3d_stream_info
915 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
916 BOOL position_transformed;
917 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
918 WORD use_map; /* MAX_ATTRIBS, 16 */
921 /*****************************************************************************
922 * Prototypes
925 /* Routine common to the draw primitive and draw indexed primitive routines */
926 void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
927 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
928 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
930 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
931 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
932 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
933 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
934 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
935 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
936 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
937 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
939 #define eps 1e-8
941 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
942 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
944 /* Routines and structures related to state management */
946 #define STATE_RENDER(a) (a)
947 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
949 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
950 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
952 /* + 1 because samplers start with 0 */
953 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
954 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
956 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
957 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
959 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
960 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
962 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
963 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
964 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
965 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
967 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
968 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
970 #define STATE_VSHADER (STATE_VDECL + 1)
971 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
973 #define STATE_VIEWPORT (STATE_VSHADER + 1)
974 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
976 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
977 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
978 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
979 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
981 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
982 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
984 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
985 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
987 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
988 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
990 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
991 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
993 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
994 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
996 #define STATE_HIGHEST (STATE_FRONTFACE)
998 enum fogsource {
999 FOGSOURCE_FFP,
1000 FOGSOURCE_VS,
1001 FOGSOURCE_COORD,
1004 #define WINED3D_MAX_FBO_ENTRIES 64
1006 struct wined3d_occlusion_query
1008 struct list entry;
1009 GLuint id;
1010 struct wined3d_context *context;
1013 union wined3d_gl_query_object
1015 GLuint id;
1016 GLsync sync;
1019 struct wined3d_event_query
1021 struct list entry;
1022 union wined3d_gl_query_object object;
1023 struct wined3d_context *context;
1026 enum wined3d_event_query_result
1028 WINED3D_EVENT_QUERY_OK,
1029 WINED3D_EVENT_QUERY_WAITING,
1030 WINED3D_EVENT_QUERY_NOT_STARTED,
1031 WINED3D_EVENT_QUERY_WRONG_THREAD,
1032 WINED3D_EVENT_QUERY_ERROR
1035 struct wined3d_context
1037 const struct wined3d_gl_info *gl_info;
1038 /* State dirtification
1039 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1040 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1041 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1042 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1044 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1045 DWORD numDirtyEntries;
1046 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1048 IWineD3DSwapChainImpl *swapchain;
1049 IWineD3DSurface *current_rt;
1050 DWORD tid; /* Thread ID which owns this context at the moment */
1052 /* Stores some information about the context state for optimization */
1053 WORD render_offscreen : 1;
1054 WORD draw_buffer_dirty : 1;
1055 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1056 WORD last_was_pshader : 1;
1057 WORD last_was_vshader : 1;
1058 WORD namedArraysLoaded : 1;
1059 WORD numberedArraysLoaded : 1;
1060 WORD last_was_blit : 1;
1061 WORD last_was_ckey : 1;
1062 WORD fog_coord : 1;
1063 WORD fog_enabled : 1;
1064 WORD num_untracked_materials : 2; /* Max value 2 */
1065 WORD current : 1;
1066 WORD destroyed : 1;
1067 WORD valid : 1;
1068 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1069 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1070 DWORD numbered_array_mask;
1071 GLenum tracking_parm; /* Which source is tracking current colour */
1072 GLenum untracked_materials[2];
1073 UINT blit_w, blit_h;
1074 enum fogsource fog_source;
1076 char *vshader_const_dirty, *pshader_const_dirty;
1078 /* The actual opengl context */
1079 UINT level;
1080 HGLRC restore_ctx;
1081 HDC restore_dc;
1082 HGLRC glCtx;
1083 HWND win_handle;
1084 HDC hdc;
1085 int pixel_format;
1086 GLint aux_buffers;
1088 /* FBOs */
1089 UINT fbo_entry_count;
1090 struct list fbo_list;
1091 struct list fbo_destroy_list;
1092 struct fbo_entry *current_fbo;
1093 GLuint src_fbo;
1094 GLuint dst_fbo;
1095 GLuint fbo_read_binding;
1096 GLuint fbo_draw_binding;
1097 BOOL rebind_fbo;
1099 /* Queries */
1100 GLuint *free_occlusion_queries;
1101 UINT free_occlusion_query_size;
1102 UINT free_occlusion_query_count;
1103 struct list occlusion_queries;
1105 union wined3d_gl_query_object *free_event_queries;
1106 UINT free_event_query_size;
1107 UINT free_event_query_count;
1108 struct list event_queries;
1110 /* Extension emulation */
1111 GLint gl_fog_source;
1112 GLfloat fog_coord_value;
1113 GLfloat color[4], fogstart, fogend, fogcolor[4];
1114 GLuint dummy_arbfp_prog;
1117 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1119 struct StateEntry
1121 DWORD representative;
1122 APPLYSTATEFUNC apply;
1125 struct StateEntryTemplate
1127 DWORD state;
1128 struct StateEntry content;
1129 GL_SupportedExt extension;
1132 struct fragment_caps
1134 DWORD PrimitiveMiscCaps;
1135 DWORD TextureOpCaps;
1136 DWORD MaxTextureBlendStages;
1137 DWORD MaxSimultaneousTextures;
1140 struct fragment_pipeline
1142 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1143 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1144 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1145 void (*free_private)(IWineD3DDevice *iface);
1146 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1147 const struct StateEntryTemplate *states;
1148 BOOL ffp_proj_control;
1151 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1152 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1153 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1154 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1155 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1156 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1157 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1159 /* "Base" state table */
1160 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1161 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1162 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1164 /* Shaders for color conversions in blits */
1165 struct blit_shader
1167 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1168 void (*free_private)(IWineD3DDevice *iface);
1169 HRESULT (*set_shader)(IWineD3DDevice *iface, const struct GlPixelFormatDesc *format_desc,
1170 GLenum textype, UINT width, UINT height);
1171 void (*unset_shader)(IWineD3DDevice *iface);
1172 BOOL (*color_fixup_supported)(const struct wined3d_gl_info *gl_info, struct color_fixup_desc fixup);
1175 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1176 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1178 typedef enum ContextUsage {
1179 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1180 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1181 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
1182 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
1183 } ContextUsage;
1185 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
1186 IWineD3DSurface *target, enum ContextUsage usage) DECLSPEC_HIDDEN;
1187 void context_alloc_event_query(struct wined3d_context *context,
1188 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1189 void context_alloc_occlusion_query(struct wined3d_context *context,
1190 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1191 void context_resource_released(IWineD3DDevice *iface,
1192 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1193 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1194 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1195 GLenum fbo_target, IWineD3DSurface *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1196 void context_attach_surface_fbo(const struct wined3d_context *context,
1197 GLenum fbo_target, DWORD idx, IWineD3DSurface *surface) DECLSPEC_HIDDEN;
1198 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1199 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1200 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1201 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1202 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1203 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1204 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1205 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1206 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1207 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1208 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1210 void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN;
1211 HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN;
1213 /* Macros for doing basic GPU detection based on opengl capabilities */
1214 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1215 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1216 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1217 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1219 /*****************************************************************************
1220 * Internal representation of a light
1222 struct wined3d_light_info
1224 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1225 DWORD OriginalIndex;
1226 LONG glIndex;
1227 BOOL enabled;
1229 /* Converted parms to speed up swapping lights */
1230 float lightPosn[4];
1231 float lightDirn[4];
1232 float exponent;
1233 float cutoff;
1235 struct list entry;
1238 /* The default light parameters */
1239 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1241 typedef struct WineD3D_PixelFormat
1243 int iPixelFormat; /* WGL pixel format */
1244 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1245 int redSize, greenSize, blueSize, alphaSize, colorSize;
1246 int depthSize, stencilSize;
1247 BOOL windowDrawable;
1248 BOOL doubleBuffer;
1249 int auxBuffers;
1250 int numSamples;
1251 } WineD3D_PixelFormat;
1253 enum wined3d_gl_vendor
1255 GL_VENDOR_WINE,
1256 GL_VENDOR_APPLE,
1257 GL_VENDOR_ATI,
1258 GL_VENDOR_INTEL,
1259 GL_VENDOR_MESA,
1260 GL_VENDOR_NVIDIA,
1264 enum wined3d_pci_vendor
1266 HW_VENDOR_WINE = 0x0000,
1267 HW_VENDOR_ATI = 0x1002,
1268 HW_VENDOR_NVIDIA = 0x10de,
1269 HW_VENDOR_INTEL = 0x8086,
1272 enum wined3d_pci_device
1274 CARD_WINE = 0x0000,
1276 CARD_ATI_RAGE_128PRO = 0x5246,
1277 CARD_ATI_RADEON_7200 = 0x5144,
1278 CARD_ATI_RADEON_8500 = 0x514c,
1279 CARD_ATI_RADEON_9500 = 0x4144,
1280 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1281 CARD_ATI_RADEON_X700 = 0x5e4c,
1282 CARD_ATI_RADEON_X1600 = 0x71c2,
1283 CARD_ATI_RADEON_HD2300 = 0x7210,
1284 CARD_ATI_RADEON_HD2600 = 0x9581,
1285 CARD_ATI_RADEON_HD2900 = 0x9400,
1286 CARD_ATI_RADEON_HD3200 = 0x9620,
1287 CARD_ATI_RADEON_HD4350 = 0x954f,
1288 CARD_ATI_RADEON_HD4550 = 0x9540,
1289 CARD_ATI_RADEON_HD4600 = 0x9495,
1290 CARD_ATI_RADEON_HD4650 = 0x9498,
1291 CARD_ATI_RADEON_HD4670 = 0x9490,
1292 CARD_ATI_RADEON_HD4700 = 0x944e,
1293 CARD_ATI_RADEON_HD4770 = 0x94b3,
1294 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1295 CARD_ATI_RADEON_HD4830 = 0x944c,
1296 CARD_ATI_RADEON_HD4850 = 0x9442,
1297 CARD_ATI_RADEON_HD4870 = 0x9440,
1298 CARD_ATI_RADEON_HD4890 = 0x9460,
1299 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1300 CARD_ATI_RADEON_HD5750 = 0x68BE,
1301 CARD_ATI_RADEON_HD5770 = 0x68B8,
1302 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1303 CARD_ATI_RADEON_HD5850 = 0x6898,
1304 CARD_ATI_RADEON_HD5870 = 0x6899,
1306 CARD_NVIDIA_RIVA_128 = 0x0018,
1307 CARD_NVIDIA_RIVA_TNT = 0x0020,
1308 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1309 CARD_NVIDIA_GEFORCE = 0x0100,
1310 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1311 CARD_NVIDIA_GEFORCE2 = 0x0150,
1312 CARD_NVIDIA_GEFORCE3 = 0x0200,
1313 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1314 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1315 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1316 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1317 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1318 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1319 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1320 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1321 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1322 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1323 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1324 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1325 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1326 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1327 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1328 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1329 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1330 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1331 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1332 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1333 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1334 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1335 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1336 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1337 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1338 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1339 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1340 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1341 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1343 CARD_INTEL_845G = 0x2562,
1344 CARD_INTEL_I830G = 0x3577,
1345 CARD_INTEL_I855G = 0x3582,
1346 CARD_INTEL_I865G = 0x2572,
1347 CARD_INTEL_I915G = 0x2582,
1348 CARD_INTEL_I915GM = 0x2592,
1349 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1350 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GMA 965? */
1353 struct wined3d_fbo_ops
1355 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1356 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1357 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1358 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1359 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1360 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1361 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1362 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1363 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1364 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1365 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1366 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1367 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1368 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1369 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1370 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1371 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1372 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1373 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1376 struct wined3d_gl_limits
1378 UINT buffers;
1379 UINT lights;
1380 UINT textures;
1381 UINT texture_stages;
1382 UINT fragment_samplers;
1383 UINT vertex_samplers;
1384 UINT combined_samplers;
1385 UINT general_combiners;
1386 UINT sampler_stages;
1387 UINT clipplanes;
1388 UINT texture_size;
1389 UINT texture3d_size;
1390 float pointsize_max;
1391 float pointsize_min;
1392 UINT point_sprite_units;
1393 UINT blends;
1394 UINT anisotropy;
1395 float shininess;
1397 UINT glsl_varyings;
1398 UINT glsl_vs_float_constants;
1399 UINT glsl_ps_float_constants;
1401 UINT arb_vs_float_constants;
1402 UINT arb_vs_native_constants;
1403 UINT arb_vs_instructions;
1404 UINT arb_vs_temps;
1405 UINT arb_ps_float_constants;
1406 UINT arb_ps_local_constants;
1407 UINT arb_ps_native_constants;
1408 UINT arb_ps_instructions;
1409 UINT arb_ps_temps;
1412 struct wined3d_gl_info
1414 UINT vidmem;
1415 struct wined3d_gl_limits limits;
1416 DWORD reserved_glsl_constants;
1417 DWORD quirks;
1418 BOOL supported[WINED3D_GL_EXT_COUNT];
1419 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1421 struct wined3d_fbo_ops fbo_ops;
1422 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1423 /* GL function pointers */
1424 GL_EXT_FUNCS_GEN
1425 /* WGL function pointers */
1426 WGL_EXT_FUNCS_GEN
1427 #undef USE_GL_FUNC
1429 struct GlPixelFormatDesc *gl_formats;
1432 struct wined3d_driver_info
1434 enum wined3d_pci_vendor vendor;
1435 enum wined3d_pci_device device;
1436 const char *name;
1437 const char *description;
1438 DWORD version_high;
1439 DWORD version_low;
1442 /* The adapter structure */
1443 struct wined3d_adapter
1445 UINT ordinal;
1446 BOOL opengl;
1447 POINT monitorPoint;
1448 struct wined3d_gl_info gl_info;
1449 struct wined3d_driver_info driver_info;
1450 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1451 int nCfgs;
1452 WineD3D_PixelFormat *cfgs;
1453 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1454 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1455 unsigned int UsedTextureRam;
1456 LUID luid;
1458 const struct fragment_pipeline *fragment_pipe;
1459 const shader_backend_t *shader_backend;
1460 const struct blit_shader *blitter;
1463 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1464 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1465 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram) DECLSPEC_HIDDEN;
1466 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1468 /*****************************************************************************
1469 * High order patch management
1471 struct WineD3DRectPatch
1473 UINT Handle;
1474 float *mem;
1475 WineDirect3DVertexStridedData strided;
1476 WINED3DRECTPATCH_INFO RectPatchInfo;
1477 float numSegs[4];
1478 char has_normals, has_texcoords;
1479 struct list entry;
1482 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1484 enum projection_types
1486 proj_none = 0,
1487 proj_count3 = 1,
1488 proj_count4 = 2
1491 enum dst_arg
1493 resultreg = 0,
1494 tempreg = 1
1497 /*****************************************************************************
1498 * Fixed function pipeline replacements
1500 #define ARG_UNUSED 0xff
1501 struct texture_stage_op
1503 unsigned cop : 8;
1504 unsigned carg1 : 8;
1505 unsigned carg2 : 8;
1506 unsigned carg0 : 8;
1508 unsigned aop : 8;
1509 unsigned aarg1 : 8;
1510 unsigned aarg2 : 8;
1511 unsigned aarg0 : 8;
1513 struct color_fixup_desc color_fixup;
1514 unsigned tex_type : 3;
1515 unsigned dst : 1;
1516 unsigned projected : 2;
1517 unsigned padding : 10;
1520 struct ffp_frag_settings {
1521 struct texture_stage_op op[MAX_TEXTURES];
1522 enum fogmode fog;
1523 /* Use shorts instead of chars to get dword alignment */
1524 unsigned short sRGB_write;
1525 unsigned short emul_clipplanes;
1528 struct ffp_frag_desc
1530 struct wine_rb_entry entry;
1531 struct ffp_frag_settings settings;
1534 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1535 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1537 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1538 BOOL ignore_textype) DECLSPEC_HIDDEN;
1539 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1540 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1541 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1543 /*****************************************************************************
1544 * IWineD3D implementation structure
1546 typedef struct IWineD3DImpl
1548 /* IUnknown fields */
1549 const IWineD3DVtbl *lpVtbl;
1550 LONG ref; /* Note: Ref counting not required */
1552 /* WineD3D Information */
1553 IUnknown *parent;
1554 UINT dxVersion;
1556 UINT adapter_count;
1557 struct wined3d_adapter adapters[1];
1558 } IWineD3DImpl;
1560 extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN;
1562 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1563 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1564 BOOL InitAdapters(IWineD3DImpl *This) DECLSPEC_HIDDEN;
1566 /* A helper function that dumps a resource list */
1567 void dumpResources(struct list *list) DECLSPEC_HIDDEN;
1569 /*****************************************************************************
1570 * IWineD3DDevice implementation structure
1572 #define WINED3D_UNMAPPED_STAGE ~0U
1574 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1575 #define WINED3DCREATE_MULTITHREADED 0x00000004
1577 struct IWineD3DDeviceImpl
1579 /* IUnknown fields */
1580 const IWineD3DDeviceVtbl *lpVtbl;
1581 LONG ref; /* Note: Ref counting not required */
1583 /* WineD3D Information */
1584 IUnknown *parent;
1585 IWineD3DDeviceParent *device_parent;
1586 IWineD3D *wined3d;
1587 struct wined3d_adapter *adapter;
1589 /* Window styles to restore when switching fullscreen mode */
1590 LONG style;
1591 LONG exStyle;
1593 /* X and GL Information */
1594 GLint maxConcurrentLights;
1595 GLenum offscreenBuffer;
1597 /* Selected capabilities */
1598 int vs_selected_mode;
1599 int ps_selected_mode;
1600 const shader_backend_t *shader_backend;
1601 void *shader_priv;
1602 void *fragment_priv;
1603 void *blit_priv;
1604 struct StateEntry StateTable[STATE_HIGHEST + 1];
1605 /* Array of functions for states which are handled by more than one pipeline part */
1606 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1607 const struct fragment_pipeline *frag_pipe;
1608 const struct blit_shader *blitter;
1610 unsigned int max_ffp_textures;
1611 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1612 DWORD vs_clipping;
1614 WORD view_ident : 1; /* true iff view matrix is identity */
1615 WORD untransformed : 1;
1616 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1617 WORD isRecordingState : 1;
1618 WORD isInDraw : 1;
1619 WORD bCursorVisible : 1;
1620 WORD haveHardwareCursor : 1;
1621 WORD d3d_initialized : 1;
1622 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1623 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1624 WORD useDrawStridedSlow : 1;
1625 WORD instancedDraw : 1;
1626 WORD filter_messages : 1;
1627 WORD padding : 3;
1629 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1631 #define DDRAW_PITCH_ALIGNMENT 8
1632 #define D3D8_PITCH_ALIGNMENT 4
1633 unsigned char surface_alignment; /* Line Alignment of surfaces */
1635 /* State block related */
1636 IWineD3DStateBlockImpl *stateBlock;
1637 IWineD3DStateBlockImpl *updateStateBlock;
1639 /* Internal use fields */
1640 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1641 WINED3DDEVTYPE devType;
1642 HWND focus_window;
1644 IWineD3DSwapChain **swapchains;
1645 UINT NumberOfSwapChains;
1647 struct list resources; /* a linked list to track resources created by the device */
1648 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1649 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1651 /* Render Target Support */
1652 IWineD3DSurface **render_targets;
1653 IWineD3DSurface *auto_depth_stencil_buffer;
1654 IWineD3DSurface *stencilBufferTarget;
1656 /* palettes texture management */
1657 UINT NumberOfPalettes;
1658 PALETTEENTRY **palettes;
1659 UINT currentPalette;
1661 /* For rendering to a texture using glCopyTexImage */
1662 GLenum *draw_buffers;
1663 GLuint depth_blt_texture;
1664 GLuint depth_blt_rb;
1665 UINT depth_blt_rb_w;
1666 UINT depth_blt_rb_h;
1668 /* Cursor management */
1669 UINT xHotSpot;
1670 UINT yHotSpot;
1671 UINT xScreenSpace;
1672 UINT yScreenSpace;
1673 UINT cursorWidth, cursorHeight;
1674 GLuint cursorTexture;
1675 HCURSOR hardwareCursor;
1677 /* The Wine logo surface */
1678 IWineD3DSurface *logo_surface;
1680 /* Textures for when no other textures are mapped */
1681 UINT dummyTextureName[MAX_TEXTURES];
1683 /* DirectDraw stuff */
1684 DWORD ddraw_width, ddraw_height;
1685 WINED3DFORMAT ddraw_format;
1687 /* Final position fixup constant */
1688 float posFixup[4];
1690 /* With register combiners we can skip junk texture stages */
1691 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1692 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1694 /* Stream source management */
1695 struct wined3d_stream_info strided_streams;
1696 const WineDirect3DVertexStridedData *up_strided;
1698 /* Context management */
1699 struct wined3d_context **contexts;
1700 UINT numContexts;
1702 /* High level patch management */
1703 #define PATCHMAP_SIZE 43
1704 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1705 struct list patches[PATCHMAP_SIZE];
1706 struct WineD3DRectPatch *currentPatch;
1709 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1710 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1711 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
1712 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1713 IUnknown *parent, IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1714 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1715 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
1716 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1717 void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1718 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1719 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1720 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1721 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1722 HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
1723 const WINED3DRECT *pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) DECLSPEC_HIDDEN;
1724 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1725 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1727 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1729 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1730 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1731 return context->isStateDirty[idx] & (1 << shift);
1734 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1735 typedef struct PrivateData
1737 struct list entry;
1739 GUID tag;
1740 DWORD flags; /* DDSPD_* */
1742 union
1744 LPVOID data;
1745 LPUNKNOWN object;
1746 } ptr;
1748 DWORD size;
1749 } PrivateData;
1751 /*****************************************************************************
1752 * IWineD3DResource implementation structure
1754 typedef struct IWineD3DResourceClass
1756 /* IUnknown fields */
1757 LONG ref; /* Note: Ref counting not required */
1759 /* WineD3DResource Information */
1760 IUnknown *parent;
1761 WINED3DRESOURCETYPE resourceType;
1762 IWineD3DDeviceImpl *device;
1763 WINED3DPOOL pool;
1764 UINT size;
1765 DWORD usage;
1766 const struct GlPixelFormatDesc *format_desc;
1767 DWORD priority;
1768 BYTE *allocatedMemory; /* Pointer to the real data location */
1769 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1770 struct list privateData;
1771 struct list resource_list_entry;
1772 const struct wined3d_parent_ops *parent_ops;
1773 } IWineD3DResourceClass;
1775 typedef struct IWineD3DResourceImpl
1777 /* IUnknown & WineD3DResource Information */
1778 const IWineD3DResourceVtbl *lpVtbl;
1779 IWineD3DResourceClass resource;
1780 } IWineD3DResourceImpl;
1782 void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1783 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
1784 HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent) DECLSPEC_HIDDEN;
1785 DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1786 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1787 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1788 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
1789 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
1790 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1791 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1792 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
1793 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1794 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1796 /* Tests show that the start address of resources is 32 byte aligned */
1797 #define RESOURCE_ALIGNMENT 16
1799 /*****************************************************************************
1800 * IWineD3DBaseTexture D3D- > openGL state map lookups
1803 typedef enum winetexturestates {
1804 WINED3DTEXSTA_ADDRESSU = 0,
1805 WINED3DTEXSTA_ADDRESSV = 1,
1806 WINED3DTEXSTA_ADDRESSW = 2,
1807 WINED3DTEXSTA_BORDERCOLOR = 3,
1808 WINED3DTEXSTA_MAGFILTER = 4,
1809 WINED3DTEXSTA_MINFILTER = 5,
1810 WINED3DTEXSTA_MIPFILTER = 6,
1811 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1812 WINED3DTEXSTA_MAXANISOTROPY = 8,
1813 WINED3DTEXSTA_SRGBTEXTURE = 9,
1814 WINED3DTEXSTA_ELEMENTINDEX = 10,
1815 WINED3DTEXSTA_DMAPOFFSET = 11,
1816 WINED3DTEXSTA_TSSADDRESSW = 12,
1817 MAX_WINETEXTURESTATES = 13,
1818 } winetexturestates;
1820 enum WINED3DSRGB
1822 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1823 SRGB_RGB = 1, /* Loads the rgb texture */
1824 SRGB_SRGB = 2, /* Loads the srgb texture */
1825 SRGB_BOTH = 3, /* Loads both textures */
1828 struct gl_texture
1830 DWORD states[MAX_WINETEXTURESTATES];
1831 BOOL dirty;
1832 GLuint name;
1835 /*****************************************************************************
1836 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1838 typedef struct IWineD3DBaseTextureClass
1840 struct gl_texture texture_rgb, texture_srgb;
1841 UINT levels;
1842 float pow2Matrix[16];
1843 UINT LOD;
1844 WINED3DTEXTUREFILTERTYPE filterType;
1845 LONG bindCount;
1846 DWORD sampler;
1847 BOOL is_srgb;
1848 BOOL pow2Matrix_identity;
1849 const struct min_lookup *minMipLookup;
1850 const GLenum *magLookup;
1851 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1852 } IWineD3DBaseTextureClass;
1854 void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
1855 BOOL surface_init_sysmem(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
1856 BOOL surface_is_offscreen(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
1857 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
1858 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
1860 typedef struct IWineD3DBaseTextureImpl
1862 /* IUnknown & WineD3DResource Information */
1863 const IWineD3DBaseTextureVtbl *lpVtbl;
1864 IWineD3DResourceClass resource;
1865 IWineD3DBaseTextureClass baseTexture;
1867 } IWineD3DBaseTextureImpl;
1869 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1870 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1871 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1872 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1873 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
1874 void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1875 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1876 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1877 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1878 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1879 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1880 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
1881 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
1882 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1883 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
1884 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
1885 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
1886 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
1887 void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1889 /*****************************************************************************
1890 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1892 typedef struct IWineD3DTextureImpl
1894 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1895 const IWineD3DTextureVtbl *lpVtbl;
1896 IWineD3DResourceClass resource;
1897 IWineD3DBaseTextureClass baseTexture;
1899 /* IWineD3DTexture */
1900 IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
1901 UINT target;
1902 BOOL cond_np2;
1904 } IWineD3DTextureImpl;
1906 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1907 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
1908 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1910 /*****************************************************************************
1911 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1913 typedef struct IWineD3DCubeTextureImpl
1915 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1916 const IWineD3DCubeTextureVtbl *lpVtbl;
1917 IWineD3DResourceClass resource;
1918 IWineD3DBaseTextureClass baseTexture;
1920 /* IWineD3DCubeTexture */
1921 IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
1922 } IWineD3DCubeTextureImpl;
1924 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1925 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
1926 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1928 typedef struct _WINED3DVOLUMET_DESC
1930 UINT Width;
1931 UINT Height;
1932 UINT Depth;
1933 } WINED3DVOLUMET_DESC;
1935 /*****************************************************************************
1936 * IWineD3DVolume implementation structure (extends IUnknown)
1938 typedef struct IWineD3DVolumeImpl
1940 /* IUnknown & WineD3DResource fields */
1941 const IWineD3DVolumeVtbl *lpVtbl;
1942 IWineD3DResourceClass resource;
1944 /* WineD3DVolume Information */
1945 WINED3DVOLUMET_DESC currentDesc;
1946 IWineD3DBase *container;
1947 BOOL lockable;
1948 BOOL locked;
1949 WINED3DBOX lockedBox;
1950 WINED3DBOX dirtyBox;
1951 BOOL dirty;
1952 } IWineD3DVolumeImpl;
1954 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1955 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
1956 UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
1957 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1959 /*****************************************************************************
1960 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1962 typedef struct IWineD3DVolumeTextureImpl
1964 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1965 const IWineD3DVolumeTextureVtbl *lpVtbl;
1966 IWineD3DResourceClass resource;
1967 IWineD3DBaseTextureClass baseTexture;
1969 /* IWineD3DVolumeTexture */
1970 IWineD3DVolume *volumes[MAX_MIP_LEVELS];
1971 } IWineD3DVolumeTextureImpl;
1973 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
1974 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
1975 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1977 typedef struct _WINED3DSURFACET_DESC
1979 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1980 DWORD MultiSampleQuality;
1981 UINT Width;
1982 UINT Height;
1983 } WINED3DSURFACET_DESC;
1985 /*****************************************************************************
1986 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1988 typedef struct wineD3DSurface_DIB {
1989 HBITMAP DIBsection;
1990 void* bitmap_data;
1991 UINT bitmap_size;
1992 HGDIOBJ holdbitmap;
1993 BOOL client_memory;
1994 } wineD3DSurface_DIB;
1996 typedef struct {
1997 struct list entry;
1998 GLuint id;
1999 UINT width;
2000 UINT height;
2001 } renderbuffer_entry_t;
2003 struct fbo_entry
2005 struct list entry;
2006 IWineD3DSurface **render_targets;
2007 IWineD3DSurface *depth_stencil;
2008 BOOL attached;
2009 GLuint id;
2012 /*****************************************************************************
2013 * IWineD3DClipp implementation structure
2015 typedef struct IWineD3DClipperImpl
2017 const IWineD3DClipperVtbl *lpVtbl;
2018 LONG ref;
2020 IUnknown *Parent;
2021 HWND hWnd;
2022 } IWineD3DClipperImpl;
2025 /*****************************************************************************
2026 * IWineD3DSurface implementation structure
2028 struct IWineD3DSurfaceImpl
2030 /* IUnknown & IWineD3DResource Information */
2031 const IWineD3DSurfaceVtbl *lpVtbl;
2032 IWineD3DResourceClass resource;
2034 /* IWineD3DSurface fields */
2035 IWineD3DBase *container;
2036 WINED3DSURFACET_DESC currentDesc;
2037 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
2038 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2040 /* TODO: move this off into a management class(maybe!) */
2041 DWORD Flags;
2043 UINT pow2Width;
2044 UINT pow2Height;
2046 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2047 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2049 /* Oversized texture */
2050 RECT glRect;
2052 /* PBO */
2053 GLuint pbo;
2054 GLuint texture_name;
2055 GLuint texture_name_srgb;
2056 GLint texture_level;
2057 GLenum texture_target;
2059 RECT lockedRect;
2060 RECT dirtyRect;
2061 int lockCount;
2062 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2064 /* For GetDC */
2065 wineD3DSurface_DIB dib;
2066 HDC hDC;
2068 /* Color keys for DDraw */
2069 WINEDDCOLORKEY DestBltCKey;
2070 WINEDDCOLORKEY DestOverlayCKey;
2071 WINEDDCOLORKEY SrcOverlayCKey;
2072 WINEDDCOLORKEY SrcBltCKey;
2073 DWORD CKeyFlags;
2075 WINEDDCOLORKEY glCKey;
2077 struct list renderbuffers;
2078 renderbuffer_entry_t *current_renderbuffer;
2080 /* DirectDraw clippers */
2081 IWineD3DClipper *clipper;
2083 /* DirectDraw Overlay handling */
2084 RECT overlay_srcrect;
2085 RECT overlay_destrect;
2086 IWineD3DSurfaceImpl *overlay_dest;
2087 struct list overlays;
2088 struct list overlay_entry;
2091 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2092 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2094 UINT surface_calculate_size(const struct GlPixelFormatDesc *format_desc,
2095 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
2096 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2097 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2098 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2099 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
2100 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2102 /* Predeclare the shared Surface functions */
2103 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2104 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2105 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2106 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) DECLSPEC_HIDDEN;
2107 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2108 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
2109 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2110 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2111 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2112 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2113 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2114 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2115 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface,
2116 REFIID riid, void **ppContainer) DECLSPEC_HIDDEN;
2117 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) DECLSPEC_HIDDEN;
2118 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2119 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2120 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2121 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2122 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2123 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2124 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2125 DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2126 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) DECLSPEC_HIDDEN;
2127 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2128 HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2129 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2130 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2131 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2132 DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2133 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2134 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2135 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2136 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2137 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) DECLSPEC_HIDDEN;
2138 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2139 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
2140 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2141 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2142 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2143 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2144 const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
2145 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) DECLSPEC_HIDDEN;
2146 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2148 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2149 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2150 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2152 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2154 /* Surface flags: */
2155 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2156 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2157 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2158 #define SFLAG_DISCARD 0x00000010 /* ??? */
2159 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2160 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2161 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2162 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2163 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2164 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2165 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2166 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2167 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2168 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2169 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2170 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2171 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2172 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2173 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2174 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2175 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2176 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2177 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2178 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2180 /* In some conditions the surface memory must not be freed:
2181 * SFLAG_CONVERTED: Converting the data back would take too long
2182 * SFLAG_DIBSECTION: The dib code manages the memory
2183 * SFLAG_LOCKED: The app requires access to the surface data
2184 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2185 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2186 * SFLAG_CLIENT: OpenGL uses our memory as backup
2188 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2189 SFLAG_DIBSECTION | \
2190 SFLAG_LOCKED | \
2191 SFLAG_DYNLOCK | \
2192 SFLAG_USERPTR | \
2193 SFLAG_PBO | \
2194 SFLAG_CLIENT)
2196 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2197 SFLAG_INTEXTURE | \
2198 SFLAG_INDRAWABLE | \
2199 SFLAG_INSRGBTEX)
2201 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2202 SFLAG_DS_OFFSCREEN)
2203 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2205 typedef enum {
2206 NO_CONVERSION,
2207 CONVERT_PALETTED,
2208 CONVERT_PALETTED_CK,
2209 CONVERT_CK_565,
2210 CONVERT_CK_5551,
2211 CONVERT_CK_4444,
2212 CONVERT_CK_4444_ARGB,
2213 CONVERT_CK_1555,
2214 CONVERT_555,
2215 CONVERT_CK_RGB24,
2216 CONVERT_CK_8888,
2217 CONVERT_CK_8888_ARGB,
2218 CONVERT_RGB32_888,
2219 CONVERT_V8U8,
2220 CONVERT_L6V5U5,
2221 CONVERT_X8L8V8U8,
2222 CONVERT_Q8W8V8U8,
2223 CONVERT_V16U16,
2224 CONVERT_A4L4,
2225 CONVERT_G16R16,
2226 CONVERT_R16G16F,
2227 CONVERT_R32G32F,
2228 CONVERT_D15S1,
2229 CONVERT_D24X4S4,
2230 CONVERT_D24FS8,
2231 } CONVERT_TYPES;
2233 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, GLenum *format,
2234 GLenum *internal, GLenum *type, CONVERT_TYPES *convert, int *target_bpp, BOOL srgb_mode) DECLSPEC_HIDDEN;
2236 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2238 /*****************************************************************************
2239 * IWineD3DVertexDeclaration implementation structure
2242 struct wined3d_vertex_declaration_element
2244 const struct GlPixelFormatDesc *format_desc;
2245 BOOL ffp_valid;
2246 WORD input_slot;
2247 WORD offset;
2248 UINT output_slot;
2249 BYTE method;
2250 BYTE usage;
2251 BYTE usage_idx;
2254 typedef struct IWineD3DVertexDeclarationImpl {
2255 /* IUnknown Information */
2256 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2257 LONG ref;
2259 IUnknown *parent;
2260 const struct wined3d_parent_ops *parent_ops;
2261 IWineD3DDeviceImpl *device;
2263 struct wined3d_vertex_declaration_element *elements;
2264 UINT element_count;
2266 DWORD streams[MAX_STREAMS];
2267 UINT num_streams;
2268 BOOL position_transformed;
2269 BOOL half_float_conv_needed;
2270 } IWineD3DVertexDeclarationImpl;
2272 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2273 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2274 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2276 /*****************************************************************************
2277 * IWineD3DStateBlock implementation structure
2280 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2281 /* Note: Very long winded but gl Lists are not flexible enough */
2282 /* to resolve everything we need, so doing it manually for now */
2283 typedef struct SAVEDSTATES {
2284 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2285 WORD streamSource; /* MAX_STREAMS, 16 */
2286 WORD streamFreq; /* MAX_STREAMS, 16 */
2287 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2288 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2289 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2290 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2291 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2292 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2293 BOOL *pixelShaderConstantsF;
2294 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2295 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2296 BOOL *vertexShaderConstantsF;
2297 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2298 DWORD primitive_type : 1;
2299 DWORD indices : 1;
2300 DWORD material : 1;
2301 DWORD viewport : 1;
2302 DWORD vertexDecl : 1;
2303 DWORD pixelShader : 1;
2304 DWORD vertexShader : 1;
2305 DWORD scissorRect : 1;
2306 DWORD padding : 4;
2307 } SAVEDSTATES;
2309 struct StageState {
2310 DWORD stage;
2311 DWORD state;
2314 struct IWineD3DStateBlockImpl
2316 /* IUnknown fields */
2317 const IWineD3DStateBlockVtbl *lpVtbl;
2318 LONG ref; /* Note: Ref counting not required */
2320 /* IWineD3DStateBlock information */
2321 IWineD3DDeviceImpl *device;
2322 WINED3DSTATEBLOCKTYPE blockType;
2324 /* Array indicating whether things have been set or changed */
2325 SAVEDSTATES changed;
2327 /* Vertex Shader Declaration */
2328 IWineD3DVertexDeclaration *vertexDecl;
2330 IWineD3DVertexShader *vertexShader;
2332 /* Vertex Shader Constants */
2333 BOOL vertexShaderConstantB[MAX_CONST_B];
2334 INT vertexShaderConstantI[MAX_CONST_I * 4];
2335 float *vertexShaderConstantF;
2337 /* primitive type */
2338 GLenum gl_primitive_type;
2340 /* Stream Source */
2341 BOOL streamIsUP;
2342 UINT streamStride[MAX_STREAMS];
2343 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
2344 IWineD3DBuffer *streamSource[MAX_STREAMS];
2345 UINT streamFreq[MAX_STREAMS + 1];
2346 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2348 /* Indices */
2349 IWineD3DBuffer* pIndexData;
2350 WINED3DFORMAT IndexFmt;
2351 INT baseVertexIndex;
2352 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2354 /* Transform */
2355 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2357 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2358 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2359 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2360 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2361 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2363 /* Clipping */
2364 double clipplane[MAX_CLIPPLANES][4];
2365 WINED3DCLIPSTATUS clip_status;
2367 /* ViewPort */
2368 WINED3DVIEWPORT viewport;
2370 /* Material */
2371 WINED3DMATERIAL material;
2373 /* Pixel Shader */
2374 IWineD3DPixelShader *pixelShader;
2376 /* Pixel Shader Constants */
2377 BOOL pixelShaderConstantB[MAX_CONST_B];
2378 INT pixelShaderConstantI[MAX_CONST_I * 4];
2379 float *pixelShaderConstantF;
2381 /* RenderState */
2382 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
2384 /* Texture */
2385 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
2387 /* Texture State Stage */
2388 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2389 DWORD lowest_disabled_stage;
2390 /* Sampler States */
2391 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2393 /* Scissor test rectangle */
2394 RECT scissorRect;
2396 /* Contained state management */
2397 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2398 unsigned int num_contained_render_states;
2399 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2400 unsigned int num_contained_transform_states;
2401 DWORD contained_vs_consts_i[MAX_CONST_I];
2402 unsigned int num_contained_vs_consts_i;
2403 DWORD contained_vs_consts_b[MAX_CONST_B];
2404 unsigned int num_contained_vs_consts_b;
2405 DWORD *contained_vs_consts_f;
2406 unsigned int num_contained_vs_consts_f;
2407 DWORD contained_ps_consts_i[MAX_CONST_I];
2408 unsigned int num_contained_ps_consts_i;
2409 DWORD contained_ps_consts_b[MAX_CONST_B];
2410 unsigned int num_contained_ps_consts_b;
2411 DWORD *contained_ps_consts_f;
2412 unsigned int num_contained_ps_consts_f;
2413 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2414 unsigned int num_contained_tss_states;
2415 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2416 unsigned int num_contained_sampler_states;
2419 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2420 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2421 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2423 /* Direct3D terminology with little modifications. We do not have an issued state
2424 * because only the driver knows about it, but we have a created state because d3d
2425 * allows GetData on a created issue, but opengl doesn't
2427 enum query_state {
2428 QUERY_CREATED,
2429 QUERY_SIGNALLED,
2430 QUERY_BUILDING
2432 /*****************************************************************************
2433 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2435 typedef struct IWineD3DQueryImpl
2437 const IWineD3DQueryVtbl *lpVtbl;
2438 LONG ref; /* Note: Ref counting not required */
2440 IUnknown *parent;
2441 IWineD3DDeviceImpl *device;
2443 /* IWineD3DQuery fields */
2444 enum query_state state;
2445 WINED3DQUERYTYPE type;
2446 /* TODO: Think about using a IUnknown instead of a void* */
2447 void *extendedData;
2448 } IWineD3DQueryImpl;
2450 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
2451 WINED3DQUERYTYPE type, IUnknown *parent) DECLSPEC_HIDDEN;
2453 /* IWineD3DBuffer */
2455 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2456 * fixed function semantics as D3DCOLOR or FLOAT16 */
2457 enum wined3d_buffer_conversion_type
2459 CONV_NONE,
2460 CONV_D3DCOLOR,
2461 CONV_POSITIONT,
2462 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2465 struct wined3d_map_range
2467 UINT offset;
2468 UINT size;
2471 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2472 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2473 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2474 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2475 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2476 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occured since the last PreLoad */
2477 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2479 struct wined3d_buffer
2481 const struct IWineD3DBufferVtbl *vtbl;
2482 IWineD3DResourceClass resource;
2484 struct wined3d_buffer_desc desc;
2486 GLuint buffer_object;
2487 GLenum buffer_object_usage;
2488 GLenum buffer_type_hint;
2489 UINT buffer_object_size;
2490 LONG bind_count;
2491 DWORD flags;
2493 LONG lock_count;
2494 struct wined3d_map_range *maps;
2495 ULONG maps_size, modified_areas;
2497 /* conversion stuff */
2498 UINT decl_change_count, full_conversion_count;
2499 UINT draw_count;
2500 UINT stride; /* 0 if no conversion */
2501 UINT conversion_stride; /* 0 if no shifted conversion */
2502 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2503 /* Extra load offsets, for FLOAT16 conversion */
2504 UINT *conversion_shift; /* NULL if no shifted conversion */
2507 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, UINT offset, GLuint *buffer_object) DECLSPEC_HIDDEN;
2508 BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN;
2509 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2510 UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint,
2511 const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2513 /* IWineD3DRendertargetView */
2514 struct wined3d_rendertarget_view
2516 const struct IWineD3DRendertargetViewVtbl *vtbl;
2517 LONG refcount;
2519 IWineD3DResource *resource;
2520 IUnknown *parent;
2523 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl DECLSPEC_HIDDEN;
2525 /*****************************************************************************
2526 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2529 struct IWineD3DSwapChainImpl
2531 /*IUnknown part*/
2532 const IWineD3DSwapChainVtbl *lpVtbl;
2533 LONG ref; /* Note: Ref counting not required */
2535 IUnknown *parent;
2536 IWineD3DDeviceImpl *device;
2538 /* IWineD3DSwapChain fields */
2539 IWineD3DSurface **backBuffer;
2540 IWineD3DSurface *frontBuffer;
2541 WINED3DPRESENT_PARAMETERS presentParms;
2542 DWORD orig_width, orig_height;
2543 WINED3DFORMAT orig_fmt;
2544 WINED3DGAMMARAMP orig_gamma;
2545 BOOL render_to_fbo;
2547 long prev_time, frames; /* Performance tracking */
2548 unsigned int vSyncCounter;
2550 struct wined3d_context **context;
2551 unsigned int num_contexts;
2553 HWND win_handle;
2554 HWND device_window;
2557 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2558 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2560 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2561 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2562 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2563 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2564 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown **ppParent) DECLSPEC_HIDDEN;
2565 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2566 IWineD3DSurface *pDestSurface) DECLSPEC_HIDDEN;
2567 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2568 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2569 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2570 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2571 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2572 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2573 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2574 IWineD3DDevice **ppDevice) DECLSPEC_HIDDEN;
2575 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2576 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2577 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2578 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2579 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2580 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2582 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2583 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2584 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent) DECLSPEC_HIDDEN;
2585 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2586 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
2588 #define DEFAULT_REFRESH_RATE 0
2590 /*****************************************************************************
2591 * Utility function prototypes
2594 /* Trace routines */
2595 const char *debug_d3dformat(WINED3DFORMAT fmt) DECLSPEC_HIDDEN;
2596 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2597 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2598 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2599 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2600 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2601 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2602 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2603 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2604 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2605 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2606 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2607 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2608 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2609 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2610 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2611 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2612 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2613 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2614 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2615 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2616 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2618 /* Routines for GL <-> D3D values */
2619 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2620 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2621 BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op,
2622 DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2623 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op,
2624 DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2625 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2626 BOOL transformed, WINED3DFORMAT coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2627 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
2628 struct wined3d_context *context) DECLSPEC_HIDDEN;
2629 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
2630 struct wined3d_context *context) DECLSPEC_HIDDEN;
2631 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
2632 struct wined3d_context *context) DECLSPEC_HIDDEN;
2633 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
2634 struct wined3d_context *context) DECLSPEC_HIDDEN;
2635 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
2636 struct wined3d_context *context) DECLSPEC_HIDDEN;
2637 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
2638 struct wined3d_context *context) DECLSPEC_HIDDEN;
2639 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
2640 struct wined3d_context *context) DECLSPEC_HIDDEN;
2641 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
2642 struct wined3d_context *context) DECLSPEC_HIDDEN;
2644 void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
2645 GLenum surface_get_gl_buffer(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2646 void surface_load_ds_location(IWineD3DSurface *iface, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2647 void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location) DECLSPEC_HIDDEN;
2648 void surface_set_compatible_renderbuffer(IWineD3DSurface *iface,
2649 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2650 void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2651 void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) DECLSPEC_HIDDEN;
2653 BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
2654 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2655 BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc,
2656 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2658 /* Math utils */
2659 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2660 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2661 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2663 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2665 typedef struct local_constant {
2666 struct list entry;
2667 unsigned int idx;
2668 DWORD value[4];
2669 } local_constant;
2671 typedef struct SHADER_LIMITS {
2672 unsigned int temporary;
2673 unsigned int texcoord;
2674 unsigned int sampler;
2675 unsigned int constant_int;
2676 unsigned int constant_float;
2677 unsigned int constant_bool;
2678 unsigned int address;
2679 unsigned int packed_output;
2680 unsigned int packed_input;
2681 unsigned int attributes;
2682 unsigned int label;
2683 } SHADER_LIMITS;
2685 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2686 * maintain state information between multiple codes */
2687 typedef struct SHADER_PARSE_STATE {
2688 unsigned int current_row;
2689 DWORD texcoord_w[2];
2690 } SHADER_PARSE_STATE;
2692 #ifdef __GNUC__
2693 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2694 #else
2695 #define PRINTF_ATTR(fmt,args)
2696 #endif
2698 /* Base Shader utility functions. */
2699 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2700 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2702 /* Vertex shader utility functions */
2703 extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
2704 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2706 /*****************************************************************************
2707 * IDirect3DBaseShader implementation structure
2709 typedef struct IWineD3DBaseShaderClass
2711 LONG ref;
2712 SHADER_LIMITS limits;
2713 SHADER_PARSE_STATE parse_state;
2714 DWORD *function;
2715 UINT functionLength;
2716 UINT cur_loop_depth, cur_loop_regno;
2717 BOOL load_local_constsF;
2718 const struct wined3d_shader_frontend *frontend;
2719 void *frontend_data;
2720 void *backend_data;
2722 IUnknown *parent;
2723 const struct wined3d_parent_ops *parent_ops;
2725 /* Programs this shader is linked with */
2726 struct list linked_programs;
2728 /* Immediate constants (override global ones) */
2729 struct list constantsB;
2730 struct list constantsF;
2731 struct list constantsI;
2732 shader_reg_maps reg_maps;
2734 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2735 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2737 /* Pointer to the parent device */
2738 IWineD3DDevice *device;
2739 struct list shader_list_entry;
2741 } IWineD3DBaseShaderClass;
2743 typedef struct IWineD3DBaseShaderImpl {
2744 /* IUnknown */
2745 const IWineD3DBaseShaderVtbl *lpVtbl;
2747 /* IWineD3DBaseShader */
2748 IWineD3DBaseShaderClass baseShader;
2749 } IWineD3DBaseShaderImpl;
2751 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2752 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2753 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2754 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2755 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2756 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2757 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2758 unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
2759 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
2760 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2761 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2763 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2765 return type == WINED3D_SHADER_TYPE_PIXEL;
2768 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2770 return type == WINED3D_SHADER_TYPE_VERTEX;
2773 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2775 switch (reg->type)
2777 case WINED3DSPR_RASTOUT:
2778 /* oFog & oPts */
2779 if (reg->idx != 0) return TRUE;
2780 /* oPos */
2781 return FALSE;
2783 case WINED3DSPR_DEPTHOUT: /* oDepth */
2784 case WINED3DSPR_CONSTBOOL: /* b# */
2785 case WINED3DSPR_LOOP: /* aL */
2786 case WINED3DSPR_PREDICATE: /* p0 */
2787 return TRUE;
2789 case WINED3DSPR_MISCTYPE:
2790 switch(reg->idx)
2792 case 0: /* vPos */
2793 return FALSE;
2794 case 1: /* vFace */
2795 return TRUE;
2796 default:
2797 return FALSE;
2800 case WINED3DSPR_IMMCONST:
2801 switch(reg->immconst_type)
2803 case WINED3D_IMMCONST_FLOAT:
2804 return TRUE;
2805 default:
2806 return FALSE;
2809 default:
2810 return FALSE;
2814 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2815 local_constant* lconst;
2817 if(This->baseShader.load_local_constsF) return FALSE;
2818 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2819 if(lconst->idx == reg) return TRUE;
2821 return FALSE;
2825 /*****************************************************************************
2826 * IDirect3DVertexShader implementation structures
2828 typedef struct IWineD3DVertexShaderImpl {
2829 /* IUnknown parts */
2830 const IWineD3DVertexShaderVtbl *lpVtbl;
2832 /* IWineD3DBaseShader */
2833 IWineD3DBaseShaderClass baseShader;
2835 /* Vertex shader attributes. */
2836 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2838 UINT min_rel_offset, max_rel_offset;
2839 UINT rel_offset;
2840 } IWineD3DVertexShaderImpl;
2842 void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
2843 struct vs_compile_args *args) DECLSPEC_HIDDEN;
2844 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2845 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2846 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2848 struct wined3d_geometryshader
2850 const struct IWineD3DGeometryShaderVtbl *vtbl;
2851 IWineD3DBaseShaderClass base_shader;
2854 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2855 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2856 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2858 /*****************************************************************************
2859 * IDirect3DPixelShader implementation structure
2862 /* Using additional shader constants (uniforms in GLSL / program environment
2863 * or local parameters in ARB) is costly:
2864 * ARB only knows float4 parameters and GLSL compiler are not really smart
2865 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2866 * (in fact most compilers map a float2 to a full float4 uniform).
2868 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2869 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2870 * into a single shader constant (uniform / program parameter).
2872 * This structure is shared between the GLSL and the ARB backend.*/
2873 struct ps_np2fixup_info {
2874 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2875 WORD active; /* bitfield indicating if we can apply the fixup */
2876 WORD num_consts;
2879 typedef struct IWineD3DPixelShaderImpl {
2880 /* IUnknown parts */
2881 const IWineD3DPixelShaderVtbl *lpVtbl;
2883 /* IWineD3DBaseShader */
2884 IWineD3DBaseShaderClass baseShader;
2886 /* Pixel shader input semantics */
2887 DWORD input_reg_map[MAX_REG_INPUT];
2888 BOOL input_reg_used[MAX_REG_INPUT];
2889 unsigned int declared_in_count;
2891 /* Some information about the shader behavior */
2892 char vpos_uniform;
2894 BOOL color0_mov;
2895 DWORD color0_reg;
2897 } IWineD3DPixelShaderImpl;
2899 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2900 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2901 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2902 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
2903 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
2904 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
2905 struct ps_compile_args *args) DECLSPEC_HIDDEN;
2907 /* sRGB correction constants */
2908 static const float srgb_cmp = 0.0031308f;
2909 static const float srgb_mul_low = 12.92f;
2910 static const float srgb_pow = 0.41666f;
2911 static const float srgb_mul_high = 1.055f;
2912 static const float srgb_sub_high = 0.055f;
2914 /*****************************************************************************
2915 * IWineD3DPalette implementation structure
2917 struct IWineD3DPaletteImpl {
2918 /* IUnknown parts */
2919 const IWineD3DPaletteVtbl *lpVtbl;
2920 LONG ref;
2922 IUnknown *parent;
2923 IWineD3DDeviceImpl *device;
2925 /* IWineD3DPalette */
2926 HPALETTE hpal;
2927 WORD palVersion; /*| */
2928 WORD palNumEntries; /*| LOGPALETTE */
2929 PALETTEENTRY palents[256]; /*| */
2930 /* This is to store the palette in 'screen format' */
2931 int screen_palents[256];
2932 DWORD Flags;
2935 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl DECLSPEC_HIDDEN;
2936 DWORD IWineD3DPaletteImpl_Size(DWORD dwFlags) DECLSPEC_HIDDEN;
2938 /* DirectDraw utility functions */
2939 extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2941 /*****************************************************************************
2942 * Pixel format management
2945 /* WineD3D pixel format flags */
2946 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2947 #define WINED3DFMT_FLAG_FILTERING 0x2
2948 #define WINED3DFMT_FLAG_DEPTH 0x4
2949 #define WINED3DFMT_FLAG_STENCIL 0x8
2950 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2951 #define WINED3DFMT_FLAG_FOURCC 0x20
2952 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
2953 #define WINED3DFMT_FLAG_COMPRESSED 0x80
2954 #define WINED3DFMT_FLAG_GETDC 0x100
2956 struct GlPixelFormatDesc
2958 WINED3DFORMAT format;
2959 DWORD red_mask;
2960 DWORD green_mask;
2961 DWORD blue_mask;
2962 DWORD alpha_mask;
2963 UINT byte_count;
2964 WORD depth_size;
2965 WORD stencil_size;
2967 UINT block_width;
2968 UINT block_height;
2969 UINT block_byte_count;
2971 enum wined3d_ffp_emit_idx emit_idx;
2972 GLint component_count;
2973 GLenum gl_vtx_type;
2974 GLint gl_vtx_format;
2975 GLboolean gl_normalized;
2976 unsigned int component_size;
2978 GLint glInternal;
2979 GLint glGammaInternal;
2980 GLint rtInternal;
2981 GLint glFormat;
2982 GLint glType;
2983 unsigned int Flags;
2984 float heightscale;
2985 struct color_fixup_desc color_fixup;
2988 const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt,
2989 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2991 static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
2993 /* Check stateblock->vertexDecl to allow this to be used from
2994 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2995 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2996 * style strided data. */
2997 return (stateblock->vertexShader
2998 && !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed
2999 && stateblock->device->vs_selected_mode != SHADER_NONE);
3002 static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
3004 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
3007 void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface,
3008 WINED3DRECT *src_rect, IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect,
3009 const WINED3DTEXTUREFILTERTYPE filter, BOOL flip) DECLSPEC_HIDDEN;
3011 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3012 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3014 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3015 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3016 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3018 #endif