2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 /* Texture format fixups */
57 enum fixup_channel_source
59 CHANNEL_SOURCE_ZERO
= 0,
60 CHANNEL_SOURCE_ONE
= 1,
65 CHANNEL_SOURCE_COMPLEX0
= 6,
66 CHANNEL_SOURCE_COMPLEX1
= 7,
71 COMPLEX_FIXUP_NONE
= 0,
72 COMPLEX_FIXUP_YUY2
= 1,
73 COMPLEX_FIXUP_UYVY
= 2,
74 COMPLEX_FIXUP_YV12
= 3,
79 struct color_fixup_desc
81 unsigned x_sign_fixup
: 1;
82 unsigned x_source
: 3;
83 unsigned y_sign_fixup
: 1;
84 unsigned y_source
: 3;
85 unsigned z_sign_fixup
: 1;
86 unsigned z_source
: 3;
87 unsigned w_sign_fixup
: 1;
88 unsigned w_source
: 3;
92 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
93 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
95 static inline struct color_fixup_desc
create_color_fixup_desc(
96 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
97 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
99 struct color_fixup_desc fixup
=
109 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
111 struct color_fixup_desc fixup
=
113 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
114 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
115 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
116 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
121 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
123 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
126 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
128 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
131 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
133 enum complex_fixup complex_fixup
= 0;
134 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
135 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
136 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
137 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
138 return complex_fixup
;
141 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
142 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
143 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
146 #define MAX_PALETTES 65536
147 #define MAX_STREAMS 16
148 #define MAX_TEXTURES 8
149 #define MAX_FRAGMENT_SAMPLERS 16
150 #define MAX_VERTEX_SAMPLERS 4
151 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
152 #define MAX_ACTIVE_LIGHTS 8
153 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
157 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
160 const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
161 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
162 const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
163 const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
164 const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
166 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
168 return mag_lookup
[mag_filter
];
171 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
172 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
174 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
177 /* float_16_to_32() and float_32_to_16() (see implementation in
178 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
179 * to standard C floats and vice versa. They do not depend on the encoding
180 * of the C float, so they are platform independent, but slow. On x86 and
181 * other IEEE 754 compliant platforms the conversion can be accelerated by
182 * bit shifting the exponent and mantissa. There are also some SSE-based
183 * assembly routines out there.
185 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
187 static inline float float_16_to_32(const unsigned short *in
) {
188 const unsigned short s
= ((*in
) & 0x8000);
189 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
190 const unsigned short m
= (*in
) & 0x3FF;
191 const float sgn
= (s
? -1.0f
: 1.0f
);
194 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
195 else return sgn
* pow(2, -14.0f
) * ((float)m
/ 1024.0f
);
197 return sgn
* pow(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
199 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
200 else return 0.0f
/ 0.0f
; /* NAN */
204 static inline float float_24_to_32(DWORD in
)
206 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
207 const unsigned short e
= (in
& 0x780000) >> 19;
208 const unsigned short m
= in
& 0x7ffff;
212 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
213 else return sgn
* pow(2, -6.0f
) * ((float)m
/ 524288.0f
);
217 return sgn
* pow(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
221 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
222 else return 0.0f
/ 0.0f
; /* NAN */
238 #define ORM_BACKBUFFER 0
242 #define SHADER_GLSL 2
244 #define SHADER_NONE 4
246 #define RTL_DISABLE -1
247 #define RTL_READDRAW 1
248 #define RTL_READTEX 2
250 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
251 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
253 /* NOTE: When adding fields to this structure, make sure to update the default
254 * values in wined3d_main.c as well. */
255 typedef struct wined3d_settings_s
{
256 /* vertex and pixel shader modes */
259 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
260 we should use it. However, until it's fully implemented, we'll leave it as a registry
261 setting for developers. */
263 int offscreen_rendering_mode
;
264 int rendertargetlock_mode
;
265 unsigned short pci_vendor_id
;
266 unsigned short pci_device_id
;
267 /* Memory tracking and object counting */
268 unsigned int emulated_textureram
;
270 int allow_multisampling
;
271 } wined3d_settings_t
;
273 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN
;
275 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
277 WINED3DSTT_UNKNOWN
= 0,
281 WINED3DSTT_VOLUME
= 4,
282 } WINED3DSAMPLER_TEXTURE_TYPE
;
284 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
287 WINED3DSPR_INPUT
= 1,
288 WINED3DSPR_CONST
= 2,
290 WINED3DSPR_TEXTURE
= 3,
291 WINED3DSPR_RASTOUT
= 4,
292 WINED3DSPR_ATTROUT
= 5,
293 WINED3DSPR_TEXCRDOUT
= 6,
294 WINED3DSPR_OUTPUT
= 6,
295 WINED3DSPR_CONSTINT
= 7,
296 WINED3DSPR_COLOROUT
= 8,
297 WINED3DSPR_DEPTHOUT
= 9,
298 WINED3DSPR_SAMPLER
= 10,
299 WINED3DSPR_CONST2
= 11,
300 WINED3DSPR_CONST3
= 12,
301 WINED3DSPR_CONST4
= 13,
302 WINED3DSPR_CONSTBOOL
= 14,
303 WINED3DSPR_LOOP
= 15,
304 WINED3DSPR_TEMPFLOAT16
= 16,
305 WINED3DSPR_MISCTYPE
= 17,
306 WINED3DSPR_LABEL
= 18,
307 WINED3DSPR_PREDICATE
= 19,
309 WINED3DSPR_CONSTBUFFER
,
310 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
312 enum wined3d_immconst_type
314 WINED3D_IMMCONST_FLOAT
,
315 WINED3D_IMMCONST_FLOAT4
,
318 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
320 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
322 WINED3DSPSM_NONE
= 0,
324 WINED3DSPSM_BIAS
= 2,
325 WINED3DSPSM_BIASNEG
= 3,
326 WINED3DSPSM_SIGN
= 4,
327 WINED3DSPSM_SIGNNEG
= 5,
328 WINED3DSPSM_COMP
= 6,
330 WINED3DSPSM_X2NEG
= 8,
333 WINED3DSPSM_ABS
= 11,
334 WINED3DSPSM_ABSNEG
= 12,
335 WINED3DSPSM_NOT
= 13,
336 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
338 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
339 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
340 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
341 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
342 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
344 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
346 WINED3DSPDM_NONE
= 0,
347 WINED3DSPDM_SATURATE
= 1,
348 WINED3DSPDM_PARTIALPRECISION
= 2,
349 WINED3DSPDM_MSAMPCENTROID
= 4,
350 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
352 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
353 #define WINED3DSI_TEXLD_PROJECT 1
354 #define WINED3DSI_TEXLD_BIAS 2
356 typedef enum COMPARISON_TYPE
366 #define WINED3D_SM1_VS 0xfffe
367 #define WINED3D_SM1_PS 0xffff
368 #define WINED3D_SM4_PS 0x0000
369 #define WINED3D_SM4_VS 0x0001
370 #define WINED3D_SM4_GS 0x0002
372 /* Shader version tokens, and shader end tokens */
373 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
374 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
376 /* Shader backends */
378 /* TODO: Make this dynamic, based on shader limits ? */
379 #define MAX_ATTRIBS 16
380 #define MAX_REG_ADDR 1
381 #define MAX_REG_TEMP 32
382 #define MAX_REG_TEXCRD 8
383 #define MAX_REG_INPUT 12
384 #define MAX_REG_OUTPUT 12
385 #define MAX_CONST_I 16
386 #define MAX_CONST_B 16
388 /* FIXME: This needs to go up to 2048 for
389 * Shader model 3 according to msdn (and for software shaders) */
390 #define MAX_LABELS 16
392 #define SHADER_PGMSIZE 65535
394 struct wined3d_shader_buffer
402 enum WINED3D_SHADER_INSTRUCTION_HANDLER
476 WINED3DSIH_TEXDP3TEX
,
480 WINED3DSIH_TEXM3x2DEPTH
,
481 WINED3DSIH_TEXM3x2PAD
,
482 WINED3DSIH_TEXM3x2TEX
,
484 WINED3DSIH_TEXM3x3DIFF
,
485 WINED3DSIH_TEXM3x3PAD
,
486 WINED3DSIH_TEXM3x3SPEC
,
487 WINED3DSIH_TEXM3x3TEX
,
488 WINED3DSIH_TEXM3x3VSPEC
,
489 WINED3DSIH_TEXREG2AR
,
490 WINED3DSIH_TEXREG2GB
,
491 WINED3DSIH_TEXREG2RGB
,
492 WINED3DSIH_TABLE_SIZE
495 enum wined3d_shader_type
497 WINED3D_SHADER_TYPE_PIXEL
,
498 WINED3D_SHADER_TYPE_VERTEX
,
499 WINED3D_SHADER_TYPE_GEOMETRY
,
502 struct wined3d_shader_version
504 enum wined3d_shader_type type
;
509 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
511 typedef struct shader_reg_maps
513 struct wined3d_shader_version shader_version
;
514 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
515 BYTE address
; /* MAX_REG_ADDR, 1 */
516 WORD labels
; /* MAX_LABELS, 16 */
517 DWORD temporary
; /* MAX_REG_TEMP, 32 */
518 DWORD
*constf
; /* pixel, vertex */
519 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
520 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
521 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
522 WORD integer_constants
; /* MAX_CONST_I, 16 */
523 WORD boolean_constants
; /* MAX_CONST_B, 16 */
524 WORD local_int_consts
; /* MAX_CONST_I, 16 */
525 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
527 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
528 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
529 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
538 WORD usesrelconstF
: 1;
545 /* Whether or not loops are used in this shader, and nesting depth */
547 unsigned highest_render_target
;
551 struct wined3d_shader_context
553 IWineD3DBaseShader
*shader
;
554 const struct wined3d_gl_info
*gl_info
;
555 const struct shader_reg_maps
*reg_maps
;
556 struct wined3d_shader_buffer
*buffer
;
560 struct wined3d_shader_register
562 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
565 const struct wined3d_shader_src_param
*rel_addr
;
566 enum wined3d_immconst_type immconst_type
;
567 DWORD immconst_data
[4];
570 struct wined3d_shader_dst_param
572 struct wined3d_shader_register reg
;
578 struct wined3d_shader_src_param
580 struct wined3d_shader_register reg
;
585 struct wined3d_shader_instruction
587 const struct wined3d_shader_context
*ctx
;
588 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
593 const struct wined3d_shader_dst_param
*dst
;
595 const struct wined3d_shader_src_param
*src
;
598 struct wined3d_shader_semantic
600 WINED3DDECLUSAGE usage
;
602 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
603 struct wined3d_shader_dst_param reg
;
606 struct wined3d_shader_attribute
608 WINED3DDECLUSAGE usage
;
612 struct wined3d_shader_loop_control
619 struct wined3d_shader_frontend
621 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
622 void (*shader_free
)(void *data
);
623 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
624 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
625 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
626 struct wined3d_shader_src_param
*src_rel_addr
);
627 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
628 struct wined3d_shader_src_param
*dst_rel_addr
);
629 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
630 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
, UINT
*comment_size
);
631 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
634 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
635 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
637 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
640 DWORD VertexShaderVersion
;
641 DWORD MaxVertexShaderConst
;
643 DWORD PixelShaderVersion
;
644 float PixelShader1xMaxValue
;
645 DWORD MaxPixelShaderConst
;
647 WINED3DVSHADERCAPS2_0 VS20Caps
;
648 WINED3DPSHADERCAPS2_0 PS20Caps
;
650 DWORD MaxVShaderInstructionsExecuted
;
651 DWORD MaxPShaderInstructionsExecuted
;
652 DWORD MaxVertexShader30InstructionSlots
;
653 DWORD MaxPixelShader30InstructionSlots
;
668 enum vertexprocessing_mode
{
674 #define WINED3D_CONST_NUM_UNUSED ~0U
683 /* Stateblock dependent parameters which have to be hardcoded
684 * into the shader code
686 struct ps_compile_args
{
687 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
688 enum vertexprocessing_mode vp_mode
;
690 /* Projected textures(ps 1.0-1.3) */
691 /* Texture types(2D, Cube, 3D) in ps 1.x */
692 BOOL srgb_correction
;
694 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
695 D3D9 has a limit of 16 samplers and the fixup is superfluous
696 in D3D10 (unconditional NP2 support mandatory). */
704 struct vs_compile_args
{
707 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
710 struct wined3d_context
;
713 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
714 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
715 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
716 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
717 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
718 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
719 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
720 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
721 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
722 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
723 void (*shader_free_private
)(IWineD3DDevice
*iface
);
724 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
725 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
726 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
727 void (*shader_add_instruction_modifiers
)(const struct wined3d_shader_instruction
*ins
);
730 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN
;
731 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN
;
732 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN
;
736 extern void (* CDECL wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
737 extern void (* CDECL wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
739 /* As GLX relies on X, this is needed */
740 extern int num_lock DECLSPEC_HIDDEN
;
743 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
744 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
746 #define ENTER_GL() wine_tsx11_lock_ptr()
747 #define LEAVE_GL() wine_tsx11_unlock_ptr()
750 /*****************************************************************************
754 /* GL related defines */
755 /* ------------------ */
756 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
758 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
759 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
760 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
761 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
763 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
764 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
765 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
766 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
768 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
769 (vec)[0] = D3DCOLOR_R(dw); \
770 (vec)[1] = D3DCOLOR_G(dw); \
771 (vec)[2] = D3DCOLOR_B(dw); \
772 (vec)[3] = D3DCOLOR_A(dw); \
775 /* DirectX Device Limits */
776 /* --------------------- */
777 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
778 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
780 /* Checking of API calls */
781 /* --------------------- */
782 #ifndef WINE_NO_DEBUG_MSGS
783 #define checkGLcall(A) \
786 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
787 err = glGetError(); \
788 if (err == GL_NO_ERROR) { \
789 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
792 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
793 debug_glerror(err), err, A, __FILE__, __LINE__); \
794 err = glGetError(); \
795 } while (err != GL_NO_ERROR); \
798 #define checkGLcall(A) do {} while(0)
801 /* Trace routines / diagnostics */
802 /* ---------------------------- */
804 /* Dump out a matrix and copy it */
805 #define conv_mat(mat,gl_mat) \
807 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
808 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
809 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
810 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
811 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
814 /* Trace vector and strided data information */
815 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
816 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
817 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
818 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
820 /* Advance declaration of structures to satisfy compiler */
821 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
822 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
823 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
824 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
825 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl
;
827 /* Global variables */
828 extern const float identity
[16] DECLSPEC_HIDDEN
;
830 /*****************************************************************************
831 * Compilable extra diagnostics
834 /* TODO: Confirm each of these works when wined3d move completed */
835 #if 0 /* NOTE: Must be 0 in cvs */
836 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
837 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
838 is enabled, and if it doesn't exist it is disabled. */
839 # define FRAME_DEBUGGING
840 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
841 the file is deleted */
842 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
843 # define SINGLE_FRAME_DEBUGGING
845 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
846 It can only be enabled when FRAME_DEBUGGING is also enabled
847 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
849 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
850 # define SHOW_FRAME_MAKEUP 1
852 /* The following, when enabled, lets you see the makeup of the all the textures used during each
853 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
854 The contents of the textures assigned to each stage are written into
855 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
856 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
857 # define SHOW_TEXTURE_MAKEUP 0
860 extern BOOL isDumpingFrames
;
861 extern LONG primCounter
;
866 WINED3D_FFP_POSITION
= 0,
867 WINED3D_FFP_BLENDWEIGHT
= 1,
868 WINED3D_FFP_BLENDINDICES
= 2,
869 WINED3D_FFP_NORMAL
= 3,
870 WINED3D_FFP_PSIZE
= 4,
871 WINED3D_FFP_DIFFUSE
= 5,
872 WINED3D_FFP_SPECULAR
= 6,
873 WINED3D_FFP_TEXCOORD0
= 7,
874 WINED3D_FFP_TEXCOORD1
= 8,
875 WINED3D_FFP_TEXCOORD2
= 9,
876 WINED3D_FFP_TEXCOORD3
= 10,
877 WINED3D_FFP_TEXCOORD4
= 11,
878 WINED3D_FFP_TEXCOORD5
= 12,
879 WINED3D_FFP_TEXCOORD6
= 13,
880 WINED3D_FFP_TEXCOORD7
= 14,
883 enum wined3d_ffp_emit_idx
885 WINED3D_FFP_EMIT_FLOAT1
= 0,
886 WINED3D_FFP_EMIT_FLOAT2
= 1,
887 WINED3D_FFP_EMIT_FLOAT3
= 2,
888 WINED3D_FFP_EMIT_FLOAT4
= 3,
889 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
890 WINED3D_FFP_EMIT_UBYTE4
= 5,
891 WINED3D_FFP_EMIT_SHORT2
= 6,
892 WINED3D_FFP_EMIT_SHORT4
= 7,
893 WINED3D_FFP_EMIT_UBYTE4N
= 8,
894 WINED3D_FFP_EMIT_SHORT2N
= 9,
895 WINED3D_FFP_EMIT_SHORT4N
= 10,
896 WINED3D_FFP_EMIT_USHORT2N
= 11,
897 WINED3D_FFP_EMIT_USHORT4N
= 12,
898 WINED3D_FFP_EMIT_UDEC3
= 13,
899 WINED3D_FFP_EMIT_DEC3N
= 14,
900 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
901 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
902 WINED3D_FFP_EMIT_COUNT
= 17
905 struct wined3d_stream_info_element
907 const struct wined3d_format_desc
*format_desc
;
911 GLuint buffer_object
;
914 struct wined3d_stream_info
916 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
917 BOOL position_transformed
;
918 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
919 WORD use_map
; /* MAX_ATTRIBS, 16 */
922 /*****************************************************************************
926 /* Routine common to the draw primitive and draw indexed primitive routines */
927 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
,
928 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
929 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
931 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
932 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
933 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
934 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
935 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
936 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
937 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
938 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
942 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
943 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
945 /* Routines and structures related to state management */
947 #define STATE_RENDER(a) (a)
948 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
950 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
951 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
953 /* + 1 because samplers start with 0 */
954 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
955 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
957 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
958 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
960 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
961 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
963 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
964 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
965 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
966 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
968 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
969 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
971 #define STATE_VSHADER (STATE_VDECL + 1)
972 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
974 #define STATE_VIEWPORT (STATE_VSHADER + 1)
975 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
977 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
978 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
979 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
980 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
982 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
983 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
985 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
986 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
988 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
989 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
991 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
992 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
994 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
995 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
997 #define STATE_HIGHEST (STATE_FRONTFACE)
1005 #define WINED3D_MAX_FBO_ENTRIES 64
1007 struct wined3d_occlusion_query
1011 struct wined3d_context
*context
;
1014 union wined3d_gl_query_object
1020 struct wined3d_event_query
1023 union wined3d_gl_query_object object
;
1024 struct wined3d_context
*context
;
1027 enum wined3d_event_query_result
1029 WINED3D_EVENT_QUERY_OK
,
1030 WINED3D_EVENT_QUERY_WAITING
,
1031 WINED3D_EVENT_QUERY_NOT_STARTED
,
1032 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1033 WINED3D_EVENT_QUERY_ERROR
1036 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1037 enum wined3d_event_query_result
wined3d_event_query_test(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1038 enum wined3d_event_query_result
wined3d_event_query_finish(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1039 void wined3d_event_query_issue(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1040 HRESULT
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1042 struct wined3d_context
1044 const struct wined3d_gl_info
*gl_info
;
1045 /* State dirtification
1046 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1047 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1048 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1049 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1051 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1052 DWORD numDirtyEntries
;
1053 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1055 IWineD3DSwapChainImpl
*swapchain
;
1056 IWineD3DSurface
*current_rt
;
1057 DWORD tid
; /* Thread ID which owns this context at the moment */
1059 /* Stores some information about the context state for optimization */
1060 WORD render_offscreen
: 1;
1061 WORD draw_buffer_dirty
: 1;
1062 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1063 WORD last_was_pshader
: 1;
1064 WORD last_was_vshader
: 1;
1065 WORD namedArraysLoaded
: 1;
1066 WORD numberedArraysLoaded
: 1;
1067 WORD last_was_blit
: 1;
1068 WORD last_was_ckey
: 1;
1070 WORD fog_enabled
: 1;
1071 WORD num_untracked_materials
: 2; /* Max value 2 */
1075 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1076 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1077 DWORD numbered_array_mask
;
1078 GLenum tracking_parm
; /* Which source is tracking current colour */
1079 GLenum untracked_materials
[2];
1080 UINT blit_w
, blit_h
;
1081 enum fogsource fog_source
;
1083 char *vshader_const_dirty
, *pshader_const_dirty
;
1085 /* The actual opengl context */
1096 UINT fbo_entry_count
;
1097 struct list fbo_list
;
1098 struct list fbo_destroy_list
;
1099 struct fbo_entry
*current_fbo
;
1102 GLuint fbo_read_binding
;
1103 GLuint fbo_draw_binding
;
1107 GLuint
*free_occlusion_queries
;
1108 UINT free_occlusion_query_size
;
1109 UINT free_occlusion_query_count
;
1110 struct list occlusion_queries
;
1112 union wined3d_gl_query_object
*free_event_queries
;
1113 UINT free_event_query_size
;
1114 UINT free_event_query_count
;
1115 struct list event_queries
;
1117 /* Extension emulation */
1118 GLint gl_fog_source
;
1119 GLfloat fog_coord_value
;
1120 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1121 GLuint dummy_arbfp_prog
;
1124 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, struct wined3d_context
*ctx
);
1128 DWORD representative
;
1129 APPLYSTATEFUNC apply
;
1132 struct StateEntryTemplate
1135 struct StateEntry content
;
1136 GL_SupportedExt extension
;
1139 struct fragment_caps
1141 DWORD PrimitiveMiscCaps
;
1142 DWORD TextureOpCaps
;
1143 DWORD MaxTextureBlendStages
;
1144 DWORD MaxSimultaneousTextures
;
1147 struct fragment_pipeline
1149 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1150 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1151 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1152 void (*free_private
)(IWineD3DDevice
*iface
);
1153 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1154 const struct StateEntryTemplate
*states
;
1155 BOOL ffp_proj_control
;
1158 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1159 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1160 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1161 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1162 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1163 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1164 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1166 /* "Base" state table */
1167 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1168 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1169 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1171 /* Shaders for color conversions in blits */
1174 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1175 void (*free_private
)(IWineD3DDevice
*iface
);
1176 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct wined3d_format_desc
*format_desc
,
1177 GLenum textype
, UINT width
, UINT height
);
1178 void (*unset_shader
)(IWineD3DDevice
*iface
);
1179 BOOL (*color_fixup_supported
)(const struct wined3d_gl_info
*gl_info
, struct color_fixup_desc fixup
);
1180 HRESULT (*color_fill
)(IWineD3DDeviceImpl
*device
, IWineD3DSurfaceImpl
*dst_surface
, const RECT
*dst_rect
, DWORD fill_color
);
1183 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1184 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1185 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1187 typedef enum ContextUsage
{
1188 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
1189 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1190 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
1191 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
1194 struct wined3d_context
*context_acquire(IWineD3DDeviceImpl
*This
,
1195 IWineD3DSurface
*target
, enum ContextUsage usage
) DECLSPEC_HIDDEN
;
1196 void context_alloc_event_query(struct wined3d_context
*context
,
1197 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1198 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1199 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1200 void context_resource_released(IWineD3DDevice
*iface
,
1201 IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1202 void context_bind_fbo(struct wined3d_context
*context
, GLenum target
, GLuint
*fbo
) DECLSPEC_HIDDEN
;
1203 void context_attach_depth_stencil_fbo(struct wined3d_context
*context
,
1204 GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
) DECLSPEC_HIDDEN
;
1205 void context_attach_surface_fbo(const struct wined3d_context
*context
,
1206 GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
) DECLSPEC_HIDDEN
;
1207 struct wined3d_context
*context_create(IWineD3DSwapChainImpl
*swapchain
, IWineD3DSurfaceImpl
*target
,
1208 const struct wined3d_format_desc
*ds_format_desc
) DECLSPEC_HIDDEN
;
1209 void context_destroy(IWineD3DDeviceImpl
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1210 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1211 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1212 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1213 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1214 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1215 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1216 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1217 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1218 void context_surface_update(struct wined3d_context
*context
, IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
1220 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
1221 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
1223 /* Macros for doing basic GPU detection based on opengl capabilities */
1224 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1225 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1226 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1227 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1229 /*****************************************************************************
1230 * Internal representation of a light
1232 struct wined3d_light_info
1234 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1235 DWORD OriginalIndex
;
1239 /* Converted parms to speed up swapping lights */
1248 /* The default light parameters */
1249 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN
;
1251 typedef struct WineD3D_PixelFormat
1253 int iPixelFormat
; /* WGL pixel format */
1254 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1255 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1256 int depthSize
, stencilSize
;
1257 BOOL windowDrawable
;
1261 } WineD3D_PixelFormat
;
1263 enum wined3d_gl_vendor
1274 enum wined3d_pci_vendor
1276 HW_VENDOR_WINE
= 0x0000,
1277 HW_VENDOR_ATI
= 0x1002,
1278 HW_VENDOR_NVIDIA
= 0x10de,
1279 HW_VENDOR_INTEL
= 0x8086,
1282 enum wined3d_pci_device
1286 CARD_ATI_RAGE_128PRO
= 0x5246,
1287 CARD_ATI_RADEON_7200
= 0x5144,
1288 CARD_ATI_RADEON_8500
= 0x514c,
1289 CARD_ATI_RADEON_9500
= 0x4144,
1290 CARD_ATI_RADEON_XPRESS_200M
= 0x5955,
1291 CARD_ATI_RADEON_X700
= 0x5e4c,
1292 CARD_ATI_RADEON_X1600
= 0x71c2,
1293 CARD_ATI_RADEON_HD2300
= 0x7210,
1294 CARD_ATI_RADEON_HD2600
= 0x9581,
1295 CARD_ATI_RADEON_HD2900
= 0x9400,
1296 CARD_ATI_RADEON_HD3200
= 0x9620,
1297 CARD_ATI_RADEON_HD4350
= 0x954f,
1298 CARD_ATI_RADEON_HD4550
= 0x9540,
1299 CARD_ATI_RADEON_HD4600
= 0x9495,
1300 CARD_ATI_RADEON_HD4650
= 0x9498,
1301 CARD_ATI_RADEON_HD4670
= 0x9490,
1302 CARD_ATI_RADEON_HD4700
= 0x944e,
1303 CARD_ATI_RADEON_HD4770
= 0x94b3,
1304 CARD_ATI_RADEON_HD4800
= 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1305 CARD_ATI_RADEON_HD4830
= 0x944c,
1306 CARD_ATI_RADEON_HD4850
= 0x9442,
1307 CARD_ATI_RADEON_HD4870
= 0x9440,
1308 CARD_ATI_RADEON_HD4890
= 0x9460,
1309 CARD_ATI_RADEON_HD5700
= 0x68BE, /* Picked HD5750 */
1310 CARD_ATI_RADEON_HD5750
= 0x68BE,
1311 CARD_ATI_RADEON_HD5770
= 0x68B8,
1312 CARD_ATI_RADEON_HD5800
= 0x6898, /* Picked HD5850 */
1313 CARD_ATI_RADEON_HD5850
= 0x6898,
1314 CARD_ATI_RADEON_HD5870
= 0x6899,
1316 CARD_NVIDIA_RIVA_128
= 0x0018,
1317 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1318 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1319 CARD_NVIDIA_GEFORCE
= 0x0100,
1320 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1321 CARD_NVIDIA_GEFORCE2
= 0x0150,
1322 CARD_NVIDIA_GEFORCE3
= 0x0200,
1323 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1324 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1325 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1326 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1327 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1328 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1329 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1330 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1331 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1332 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1333 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1334 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1335 CARD_NVIDIA_GEFORCE_8100
= 0x084F,
1336 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084B */
1337 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1338 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1339 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1340 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1341 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1342 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1343 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1344 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1345 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1346 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1347 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1348 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1349 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1350 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1351 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1353 CARD_INTEL_845G
= 0x2562,
1354 CARD_INTEL_I830G
= 0x3577,
1355 CARD_INTEL_I855G
= 0x3582,
1356 CARD_INTEL_I865G
= 0x2572,
1357 CARD_INTEL_I915G
= 0x2582,
1358 CARD_INTEL_I915GM
= 0x2592,
1359 CARD_INTEL_I945GM
= 0x27a2, /* Same as GMA 950? */
1360 CARD_INTEL_X3100
= 0x2a02, /* Found in Macs. Same as GMA 965? */
1363 struct wined3d_fbo_ops
1365 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer
;
1366 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer
;
1367 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers
;
1368 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers
;
1369 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage
;
1370 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample
;
1371 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv
;
1372 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer
;
1373 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer
;
1374 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers
;
1375 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers
;
1376 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus
;
1377 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D
;
1378 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D
;
1379 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D
;
1380 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer
;
1381 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv
;
1382 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer
;
1383 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap
;
1386 struct wined3d_gl_limits
1391 UINT texture_stages
;
1392 UINT fragment_samplers
;
1393 UINT vertex_samplers
;
1394 UINT combined_samplers
;
1395 UINT general_combiners
;
1396 UINT sampler_stages
;
1399 UINT texture3d_size
;
1400 float pointsize_max
;
1401 float pointsize_min
;
1402 UINT point_sprite_units
;
1408 UINT glsl_vs_float_constants
;
1409 UINT glsl_ps_float_constants
;
1411 UINT arb_vs_float_constants
;
1412 UINT arb_vs_native_constants
;
1413 UINT arb_vs_instructions
;
1415 UINT arb_ps_float_constants
;
1416 UINT arb_ps_local_constants
;
1417 UINT arb_ps_native_constants
;
1418 UINT arb_ps_instructions
;
1422 struct wined3d_gl_info
1425 struct wined3d_gl_limits limits
;
1426 DWORD reserved_glsl_constants
;
1428 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1429 GLint wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
+ 1];
1431 struct wined3d_fbo_ops fbo_ops
;
1432 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1433 /* GL function pointers */
1435 /* WGL function pointers */
1439 struct wined3d_format_desc
*gl_formats
;
1442 struct wined3d_driver_info
1444 enum wined3d_pci_vendor vendor
;
1445 enum wined3d_pci_device device
;
1447 const char *description
;
1452 /* The adapter structure */
1453 struct wined3d_adapter
1458 struct wined3d_gl_info gl_info
;
1459 struct wined3d_driver_info driver_info
;
1460 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1462 WineD3D_PixelFormat
*cfgs
;
1463 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1464 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1465 unsigned int UsedTextureRam
;
1468 const struct fragment_pipeline
*fragment_pipe
;
1469 const shader_backend_t
*shader_backend
;
1470 const struct blit_shader
*blitter
;
1473 BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
) DECLSPEC_HIDDEN
;
1474 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1475 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
) DECLSPEC_HIDDEN
;
1476 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1478 /*****************************************************************************
1479 * High order patch management
1481 struct WineD3DRectPatch
1485 WineDirect3DVertexStridedData strided
;
1486 WINED3DRECTPATCH_INFO RectPatchInfo
;
1488 char has_normals
, has_texcoords
;
1492 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1494 enum projection_types
1507 /*****************************************************************************
1508 * Fixed function pipeline replacements
1510 #define ARG_UNUSED 0xff
1511 struct texture_stage_op
1523 struct color_fixup_desc color_fixup
;
1524 unsigned tex_type
: 3;
1526 unsigned projected
: 2;
1527 unsigned padding
: 10;
1530 struct ffp_frag_settings
{
1531 struct texture_stage_op op
[MAX_TEXTURES
];
1533 /* Use shorts instead of chars to get dword alignment */
1534 unsigned short sRGB_write
;
1535 unsigned short emul_clipplanes
;
1538 struct ffp_frag_desc
1540 struct wine_rb_entry entry
;
1541 struct ffp_frag_settings settings
;
1544 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1545 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1547 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
,
1548 BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1549 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1550 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1551 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1553 /*****************************************************************************
1554 * IWineD3D implementation structure
1556 typedef struct IWineD3DImpl
1558 /* IUnknown fields */
1559 const IWineD3DVtbl
*lpVtbl
;
1560 LONG ref
; /* Note: Ref counting not required */
1562 /* WineD3D Information */
1567 struct wined3d_adapter adapters
[1];
1570 extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN
;
1572 BOOL
wined3d_register_window(HWND window
, struct IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1573 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1574 BOOL
InitAdapters(IWineD3DImpl
*This
) DECLSPEC_HIDDEN
;
1576 /* A helper function that dumps a resource list */
1577 void dumpResources(struct list
*list
) DECLSPEC_HIDDEN
;
1579 /*****************************************************************************
1580 * IWineD3DDevice implementation structure
1582 #define WINED3D_UNMAPPED_STAGE ~0U
1584 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1585 #define WINED3DCREATE_MULTITHREADED 0x00000004
1587 struct IWineD3DDeviceImpl
1589 /* IUnknown fields */
1590 const IWineD3DDeviceVtbl
*lpVtbl
;
1591 LONG ref
; /* Note: Ref counting not required */
1593 /* WineD3D Information */
1595 IWineD3DDeviceParent
*device_parent
;
1597 struct wined3d_adapter
*adapter
;
1599 /* Window styles to restore when switching fullscreen mode */
1603 /* X and GL Information */
1604 GLint maxConcurrentLights
;
1605 GLenum offscreenBuffer
;
1607 /* Selected capabilities */
1608 int vs_selected_mode
;
1609 int ps_selected_mode
;
1610 const shader_backend_t
*shader_backend
;
1612 void *fragment_priv
;
1614 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1615 /* Array of functions for states which are handled by more than one pipeline part */
1616 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1617 const struct fragment_pipeline
*frag_pipe
;
1618 const struct blit_shader
*blitter
;
1620 unsigned int max_ffp_textures
;
1621 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1624 WORD view_ident
: 1; /* true iff view matrix is identity */
1625 WORD untransformed
: 1;
1626 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1627 WORD isRecordingState
: 1;
1629 WORD bCursorVisible
: 1;
1630 WORD haveHardwareCursor
: 1;
1631 WORD d3d_initialized
: 1;
1632 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1633 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1634 WORD useDrawStridedSlow
: 1;
1635 WORD instancedDraw
: 1;
1636 WORD filter_messages
: 1;
1639 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1641 #define DDRAW_PITCH_ALIGNMENT 8
1642 #define D3D8_PITCH_ALIGNMENT 4
1643 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1645 /* State block related */
1646 IWineD3DStateBlockImpl
*stateBlock
;
1647 IWineD3DStateBlockImpl
*updateStateBlock
;
1649 /* Internal use fields */
1650 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1651 WINED3DDEVTYPE devType
;
1654 IWineD3DSwapChain
**swapchains
;
1655 UINT NumberOfSwapChains
;
1657 struct list resources
; /* a linked list to track resources created by the device */
1658 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1659 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1661 /* Render Target Support */
1662 IWineD3DSurface
**render_targets
;
1663 IWineD3DSurface
*auto_depth_stencil_buffer
;
1664 IWineD3DSurface
*stencilBufferTarget
;
1666 /* palettes texture management */
1667 UINT NumberOfPalettes
;
1668 PALETTEENTRY
**palettes
;
1669 UINT currentPalette
;
1671 /* For rendering to a texture using glCopyTexImage */
1672 GLenum
*draw_buffers
;
1673 GLuint depth_blt_texture
;
1674 GLuint depth_blt_rb
;
1675 UINT depth_blt_rb_w
;
1676 UINT depth_blt_rb_h
;
1678 /* Cursor management */
1683 UINT cursorWidth
, cursorHeight
;
1684 GLuint cursorTexture
;
1685 HCURSOR hardwareCursor
;
1687 /* The Wine logo surface */
1688 IWineD3DSurface
*logo_surface
;
1690 /* Textures for when no other textures are mapped */
1691 UINT dummyTextureName
[MAX_TEXTURES
];
1693 /* DirectDraw stuff */
1694 DWORD ddraw_width
, ddraw_height
;
1695 WINED3DFORMAT ddraw_format
;
1697 /* Final position fixup constant */
1700 /* With register combiners we can skip junk texture stages */
1701 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1702 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1704 /* Stream source management */
1705 struct wined3d_stream_info strided_streams
;
1706 const WineDirect3DVertexStridedData
*up_strided
;
1707 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1708 unsigned int num_buffer_queries
;
1710 /* Context management */
1711 struct wined3d_context
**contexts
;
1714 /* High level patch management */
1715 #define PATCHMAP_SIZE 43
1716 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1717 struct list patches
[PATCHMAP_SIZE
];
1718 struct WineD3DRectPatch
*currentPatch
;
1721 BOOL
device_context_add(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1722 void device_context_remove(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1723 HRESULT
device_init(IWineD3DDeviceImpl
*device
, IWineD3DImpl
*wined3d
,
1724 UINT adapter_idx
, WINED3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
1725 IUnknown
*parent
, IWineD3DDeviceParent
*device_parent
) DECLSPEC_HIDDEN
;
1726 void device_preload_textures(IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1727 LRESULT
device_process_message(IWineD3DDeviceImpl
*device
, HWND window
,
1728 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1729 void device_resource_add(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1730 void device_resource_released(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1731 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1732 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1733 void device_update_stream_info(IWineD3DDeviceImpl
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1734 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1735 const WINED3DRECT
*pRects
, DWORD Flags
, WINED3DCOLOR Color
, float Z
, DWORD Stencil
) DECLSPEC_HIDDEN
;
1736 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
) DECLSPEC_HIDDEN
;
1737 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
) DECLSPEC_HIDDEN
;
1739 static inline BOOL
isStateDirty(struct wined3d_context
*context
, DWORD state
)
1741 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1742 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1743 return context
->isStateDirty
[idx
] & (1 << shift
);
1746 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1747 typedef struct PrivateData
1752 DWORD flags
; /* DDSPD_* */
1763 /*****************************************************************************
1764 * IWineD3DResource implementation structure
1766 typedef struct IWineD3DResourceClass
1768 /* IUnknown fields */
1769 LONG ref
; /* Note: Ref counting not required */
1771 /* WineD3DResource Information */
1773 WINED3DRESOURCETYPE resourceType
;
1774 IWineD3DDeviceImpl
*device
;
1778 const struct wined3d_format_desc
*format_desc
;
1780 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1781 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1782 struct list privateData
;
1783 struct list resource_list_entry
;
1784 const struct wined3d_parent_ops
*parent_ops
;
1785 } IWineD3DResourceClass
;
1787 typedef struct IWineD3DResourceImpl
1789 /* IUnknown & WineD3DResource Information */
1790 const IWineD3DResourceVtbl
*lpVtbl
;
1791 IWineD3DResourceClass resource
;
1792 } IWineD3DResourceImpl
;
1794 void resource_cleanup(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1795 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
) DECLSPEC_HIDDEN
;
1796 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
) DECLSPEC_HIDDEN
;
1797 DWORD
resource_get_priority(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1798 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1799 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
1800 HRESULT
resource_init(IWineD3DResource
*iface
, WINED3DRESOURCETYPE resource_type
,
1801 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct wined3d_format_desc
*format_desc
,
1802 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1803 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1804 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
) DECLSPEC_HIDDEN
;
1805 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1806 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
1808 /* Tests show that the start address of resources is 32 byte aligned */
1809 #define RESOURCE_ALIGNMENT 16
1811 /*****************************************************************************
1812 * IWineD3DBaseTexture D3D- > openGL state map lookups
1815 typedef enum winetexturestates
{
1816 WINED3DTEXSTA_ADDRESSU
= 0,
1817 WINED3DTEXSTA_ADDRESSV
= 1,
1818 WINED3DTEXSTA_ADDRESSW
= 2,
1819 WINED3DTEXSTA_BORDERCOLOR
= 3,
1820 WINED3DTEXSTA_MAGFILTER
= 4,
1821 WINED3DTEXSTA_MINFILTER
= 5,
1822 WINED3DTEXSTA_MIPFILTER
= 6,
1823 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1824 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1825 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1826 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1827 WINED3DTEXSTA_DMAPOFFSET
= 11,
1828 WINED3DTEXSTA_TSSADDRESSW
= 12,
1829 MAX_WINETEXTURESTATES
= 13,
1830 } winetexturestates
;
1834 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1835 SRGB_RGB
= 1, /* Loads the rgb texture */
1836 SRGB_SRGB
= 2, /* Loads the srgb texture */
1837 SRGB_BOTH
= 3, /* Loads both textures */
1842 DWORD states
[MAX_WINETEXTURESTATES
];
1847 /*****************************************************************************
1848 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1850 typedef struct IWineD3DBaseTextureClass
1852 struct gl_texture texture_rgb
, texture_srgb
;
1854 float pow2Matrix
[16];
1856 WINED3DTEXTUREFILTERTYPE filterType
;
1860 BOOL pow2Matrix_identity
;
1861 const struct min_lookup
*minMipLookup
;
1862 const GLenum
*magLookup
;
1863 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1864 } IWineD3DBaseTextureClass
;
1866 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
1867 BOOL
surface_init_sysmem(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1868 BOOL
surface_is_offscreen(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1869 void surface_prepare_texture(IWineD3DSurfaceImpl
*surface
,
1870 const struct wined3d_gl_info
*gl_info
, BOOL srgb
) DECLSPEC_HIDDEN
;
1872 typedef struct IWineD3DBaseTextureImpl
1874 /* IUnknown & WineD3DResource Information */
1875 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1876 IWineD3DResourceClass resource
;
1877 IWineD3DBaseTextureClass baseTexture
;
1879 } IWineD3DBaseTextureImpl
;
1881 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1882 const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1883 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
1884 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1885 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
) DECLSPEC_HIDDEN
;
1886 void basetexture_cleanup(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1887 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1888 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1889 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1890 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1891 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1892 HRESULT
basetexture_init(IWineD3DBaseTextureImpl
*texture
, UINT levels
, WINED3DRESOURCETYPE resource_type
,
1893 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct wined3d_format_desc
*format_desc
,
1894 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1895 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
,
1896 WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
1897 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
) DECLSPEC_HIDDEN
;
1898 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
) DECLSPEC_HIDDEN
;
1899 void basetexture_unload(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1901 /*****************************************************************************
1902 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1904 typedef struct IWineD3DTextureImpl
1906 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1907 const IWineD3DTextureVtbl
*lpVtbl
;
1908 IWineD3DResourceClass resource
;
1909 IWineD3DBaseTextureClass baseTexture
;
1911 /* IWineD3DTexture */
1912 IWineD3DSurface
*surfaces
[MAX_MIP_LEVELS
];
1916 } IWineD3DTextureImpl
;
1918 HRESULT
texture_init(IWineD3DTextureImpl
*texture
, UINT width
, UINT height
, UINT levels
,
1919 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1920 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1922 /*****************************************************************************
1923 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1925 typedef struct IWineD3DCubeTextureImpl
1927 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1928 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1929 IWineD3DResourceClass resource
;
1930 IWineD3DBaseTextureClass baseTexture
;
1932 /* IWineD3DCubeTexture */
1933 IWineD3DSurface
*surfaces
[6][MAX_MIP_LEVELS
];
1934 } IWineD3DCubeTextureImpl
;
1936 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
1937 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1938 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1940 typedef struct _WINED3DVOLUMET_DESC
1945 } WINED3DVOLUMET_DESC
;
1947 /*****************************************************************************
1948 * IWineD3DVolume implementation structure (extends IUnknown)
1950 typedef struct IWineD3DVolumeImpl
1952 /* IUnknown & WineD3DResource fields */
1953 const IWineD3DVolumeVtbl
*lpVtbl
;
1954 IWineD3DResourceClass resource
;
1956 /* WineD3DVolume Information */
1957 WINED3DVOLUMET_DESC currentDesc
;
1958 IWineD3DBase
*container
;
1961 WINED3DBOX lockedBox
;
1962 WINED3DBOX dirtyBox
;
1964 } IWineD3DVolumeImpl
;
1966 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
) DECLSPEC_HIDDEN
;
1967 HRESULT
volume_init(IWineD3DVolumeImpl
*volume
, IWineD3DDeviceImpl
*device
, UINT width
,
1968 UINT height
, UINT depth
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1969 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1971 /*****************************************************************************
1972 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1974 typedef struct IWineD3DVolumeTextureImpl
1976 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1977 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1978 IWineD3DResourceClass resource
;
1979 IWineD3DBaseTextureClass baseTexture
;
1981 /* IWineD3DVolumeTexture */
1982 IWineD3DVolume
*volumes
[MAX_MIP_LEVELS
];
1983 } IWineD3DVolumeTextureImpl
;
1985 HRESULT
volumetexture_init(IWineD3DVolumeTextureImpl
*texture
, UINT width
, UINT height
,
1986 UINT depth
, UINT levels
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
1987 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1989 typedef struct _WINED3DSURFACET_DESC
1991 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1992 DWORD MultiSampleQuality
;
1995 } WINED3DSURFACET_DESC
;
1997 /*****************************************************************************
1998 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2000 typedef struct wineD3DSurface_DIB
{
2006 } wineD3DSurface_DIB
;
2013 } renderbuffer_entry_t
;
2018 IWineD3DSurface
**render_targets
;
2019 IWineD3DSurface
*depth_stencil
;
2024 /*****************************************************************************
2025 * IWineD3DClipp implementation structure
2027 typedef struct IWineD3DClipperImpl
2029 const IWineD3DClipperVtbl
*lpVtbl
;
2034 } IWineD3DClipperImpl
;
2037 /*****************************************************************************
2038 * IWineD3DSurface implementation structure
2040 struct IWineD3DSurfaceImpl
2042 /* IUnknown & IWineD3DResource Information */
2043 const IWineD3DSurfaceVtbl
*lpVtbl
;
2044 IWineD3DResourceClass resource
;
2046 /* IWineD3DSurface fields */
2047 IWineD3DBase
*container
;
2048 WINED3DSURFACET_DESC currentDesc
;
2049 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
2050 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
2052 /* TODO: move this off into a management class(maybe!) */
2058 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2059 void (*get_drawable_size
)(struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2061 /* Oversized texture */
2066 GLuint texture_name
;
2067 GLuint texture_name_srgb
;
2068 GLint texture_level
;
2069 GLenum texture_target
;
2074 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2077 wineD3DSurface_DIB dib
;
2080 /* Color keys for DDraw */
2081 WINEDDCOLORKEY DestBltCKey
;
2082 WINEDDCOLORKEY DestOverlayCKey
;
2083 WINEDDCOLORKEY SrcOverlayCKey
;
2084 WINEDDCOLORKEY SrcBltCKey
;
2087 WINEDDCOLORKEY glCKey
;
2089 struct list renderbuffers
;
2090 renderbuffer_entry_t
*current_renderbuffer
;
2092 /* DirectDraw clippers */
2093 IWineD3DClipper
*clipper
;
2095 /* DirectDraw Overlay handling */
2096 RECT overlay_srcrect
;
2097 RECT overlay_destrect
;
2098 IWineD3DSurfaceImpl
*overlay_dest
;
2099 struct list overlays
;
2100 struct list overlay_entry
;
2103 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN
;
2104 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN
;
2106 UINT
surface_calculate_size(const struct wined3d_format_desc
*format_desc
,
2107 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
2108 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2109 HRESULT
surface_init(IWineD3DSurfaceImpl
*surface
, WINED3DSURFTYPE surface_type
, UINT alignment
,
2110 UINT width
, UINT height
, UINT level
, BOOL lockable
, BOOL discard
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2111 UINT multisample_quality
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
2112 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2114 /* Predeclare the shared Surface functions */
2115 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
,
2116 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2117 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2118 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
) DECLSPEC_HIDDEN
;
2119 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
,
2120 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
) DECLSPEC_HIDDEN
;
2121 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
,
2122 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) DECLSPEC_HIDDEN
;
2123 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
) DECLSPEC_HIDDEN
;
2124 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
) DECLSPEC_HIDDEN
;
2125 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2126 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2127 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
,
2128 REFIID riid
, void **ppContainer
) DECLSPEC_HIDDEN
;
2129 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
) DECLSPEC_HIDDEN
;
2130 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2131 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2132 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2133 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2134 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
) DECLSPEC_HIDDEN
;
2135 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
) DECLSPEC_HIDDEN
;
2136 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
,
2137 DWORD Flags
, const WINEDDCOLORKEY
*CKey
) DECLSPEC_HIDDEN
;
2138 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
) DECLSPEC_HIDDEN
;
2139 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2140 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2141 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
) DECLSPEC_HIDDEN
;
2142 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
) DECLSPEC_HIDDEN
;
2143 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
,
2144 DWORD Flags
, IWineD3DSurface
*Ref
) DECLSPEC_HIDDEN
;
2145 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
2146 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
) DECLSPEC_HIDDEN
;
2147 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
) DECLSPEC_HIDDEN
;
2148 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
) DECLSPEC_HIDDEN
;
2149 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
) DECLSPEC_HIDDEN
;
2150 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2151 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
2152 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2153 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
2154 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
) DECLSPEC_HIDDEN
;
2155 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
*pLockedRect
,
2156 const RECT
*pRect
, DWORD Flags
) DECLSPEC_HIDDEN
;
2157 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2158 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2160 void get_drawable_size_swapchain(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2161 void get_drawable_size_backbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2162 void get_drawable_size_fbo(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2164 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
) DECLSPEC_HIDDEN
;
2166 /* Surface flags: */
2167 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2168 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2169 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2170 #define SFLAG_DISCARD 0x00000010 /* ??? */
2171 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2172 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2173 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2174 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2175 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2176 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2177 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2178 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2179 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2180 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2181 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2182 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2183 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2184 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2185 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2186 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2187 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2188 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2189 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2190 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2192 /* In some conditions the surface memory must not be freed:
2193 * SFLAG_CONVERTED: Converting the data back would take too long
2194 * SFLAG_DIBSECTION: The dib code manages the memory
2195 * SFLAG_LOCKED: The app requires access to the surface data
2196 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2197 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2198 * SFLAG_CLIENT: OpenGL uses our memory as backup
2200 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2201 SFLAG_DIBSECTION | \
2208 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2210 SFLAG_INDRAWABLE | \
2213 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2215 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2220 CONVERT_PALETTED_CK
,
2224 CONVERT_CK_4444_ARGB
,
2229 CONVERT_CK_8888_ARGB
,
2245 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
,
2246 GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2248 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2250 /*****************************************************************************
2251 * IWineD3DVertexDeclaration implementation structure
2254 struct wined3d_vertex_declaration_element
2256 const struct wined3d_format_desc
*format_desc
;
2266 typedef struct IWineD3DVertexDeclarationImpl
{
2267 /* IUnknown Information */
2268 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2272 const struct wined3d_parent_ops
*parent_ops
;
2273 IWineD3DDeviceImpl
*device
;
2275 struct wined3d_vertex_declaration_element
*elements
;
2278 DWORD streams
[MAX_STREAMS
];
2280 BOOL position_transformed
;
2281 BOOL half_float_conv_needed
;
2282 } IWineD3DVertexDeclarationImpl
;
2284 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*declaration
, IWineD3DDeviceImpl
*device
,
2285 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
2286 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2288 /*****************************************************************************
2289 * IWineD3DStateBlock implementation structure
2292 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2293 /* Note: Very long winded but gl Lists are not flexible enough */
2294 /* to resolve everything we need, so doing it manually for now */
2295 typedef struct SAVEDSTATES
{
2296 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2297 WORD streamSource
; /* MAX_STREAMS, 16 */
2298 WORD streamFreq
; /* MAX_STREAMS, 16 */
2299 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2300 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2301 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2302 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2303 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2304 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2305 BOOL
*pixelShaderConstantsF
;
2306 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2307 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2308 BOOL
*vertexShaderConstantsF
;
2309 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2310 DWORD primitive_type
: 1;
2314 DWORD vertexDecl
: 1;
2315 DWORD pixelShader
: 1;
2316 DWORD vertexShader
: 1;
2317 DWORD scissorRect
: 1;
2326 struct IWineD3DStateBlockImpl
2328 /* IUnknown fields */
2329 const IWineD3DStateBlockVtbl
*lpVtbl
;
2330 LONG ref
; /* Note: Ref counting not required */
2332 /* IWineD3DStateBlock information */
2333 IWineD3DDeviceImpl
*device
;
2334 WINED3DSTATEBLOCKTYPE blockType
;
2336 /* Array indicating whether things have been set or changed */
2337 SAVEDSTATES changed
;
2339 /* Vertex Shader Declaration */
2340 IWineD3DVertexDeclaration
*vertexDecl
;
2342 IWineD3DVertexShader
*vertexShader
;
2344 /* Vertex Shader Constants */
2345 BOOL vertexShaderConstantB
[MAX_CONST_B
];
2346 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
2347 float *vertexShaderConstantF
;
2349 /* primitive type */
2350 GLenum gl_primitive_type
;
2354 UINT streamStride
[MAX_STREAMS
];
2355 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
2356 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
2357 UINT streamFreq
[MAX_STREAMS
+ 1];
2358 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2361 IWineD3DBuffer
* pIndexData
;
2362 WINED3DFORMAT IndexFmt
;
2363 INT baseVertexIndex
;
2364 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2367 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2369 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2370 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2371 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2372 struct list lightMap
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2373 const struct wined3d_light_info
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2376 double clipplane
[MAX_CLIPPLANES
][4];
2377 WINED3DCLIPSTATUS clip_status
;
2380 WINED3DVIEWPORT viewport
;
2383 WINED3DMATERIAL material
;
2386 IWineD3DPixelShader
*pixelShader
;
2388 /* Pixel Shader Constants */
2389 BOOL pixelShaderConstantB
[MAX_CONST_B
];
2390 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
2391 float *pixelShaderConstantF
;
2394 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
2397 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
2399 /* Texture State Stage */
2400 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2401 DWORD lowest_disabled_stage
;
2402 /* Sampler States */
2403 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2405 /* Scissor test rectangle */
2408 /* Contained state management */
2409 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2410 unsigned int num_contained_render_states
;
2411 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2412 unsigned int num_contained_transform_states
;
2413 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2414 unsigned int num_contained_vs_consts_i
;
2415 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2416 unsigned int num_contained_vs_consts_b
;
2417 DWORD
*contained_vs_consts_f
;
2418 unsigned int num_contained_vs_consts_f
;
2419 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2420 unsigned int num_contained_ps_consts_i
;
2421 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2422 unsigned int num_contained_ps_consts_b
;
2423 DWORD
*contained_ps_consts_f
;
2424 unsigned int num_contained_ps_consts_f
;
2425 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2426 unsigned int num_contained_tss_states
;
2427 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2428 unsigned int num_contained_sampler_states
;
2431 HRESULT
stateblock_init(IWineD3DStateBlockImpl
*stateblock
,
2432 IWineD3DDeviceImpl
*device
, WINED3DSTATEBLOCKTYPE type
) DECLSPEC_HIDDEN
;
2433 void stateblock_init_contained_states(IWineD3DStateBlockImpl
*object
) DECLSPEC_HIDDEN
;
2435 /* Direct3D terminology with little modifications. We do not have an issued state
2436 * because only the driver knows about it, but we have a created state because d3d
2437 * allows GetData on a created issue, but opengl doesn't
2444 /*****************************************************************************
2445 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2447 typedef struct IWineD3DQueryImpl
2449 const IWineD3DQueryVtbl
*lpVtbl
;
2450 LONG ref
; /* Note: Ref counting not required */
2453 IWineD3DDeviceImpl
*device
;
2455 /* IWineD3DQuery fields */
2456 enum query_state state
;
2457 WINED3DQUERYTYPE type
;
2458 /* TODO: Think about using a IUnknown instead of a void* */
2460 } IWineD3DQueryImpl
;
2462 HRESULT
query_init(IWineD3DQueryImpl
*query
, IWineD3DDeviceImpl
*device
,
2463 WINED3DQUERYTYPE type
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
2465 /* IWineD3DBuffer */
2467 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2468 * fixed function semantics as D3DCOLOR or FLOAT16 */
2469 enum wined3d_buffer_conversion_type
2474 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2477 struct wined3d_map_range
2483 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2484 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2485 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2486 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2487 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2488 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2489 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2490 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2492 struct wined3d_buffer
2494 const struct IWineD3DBufferVtbl
*vtbl
;
2495 IWineD3DResourceClass resource
;
2497 struct wined3d_buffer_desc desc
;
2499 GLuint buffer_object
;
2500 GLenum buffer_object_usage
;
2501 GLenum buffer_type_hint
;
2502 UINT buffer_object_size
;
2507 struct wined3d_map_range
*maps
;
2508 ULONG maps_size
, modified_areas
;
2509 struct wined3d_event_query
*query
;
2511 /* conversion stuff */
2512 UINT decl_change_count
, full_conversion_count
;
2514 UINT stride
; /* 0 if no conversion */
2515 UINT conversion_stride
; /* 0 if no shifted conversion */
2516 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2517 /* Extra load offsets, for FLOAT16 conversion */
2518 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2521 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
) DECLSPEC_HIDDEN
;
2522 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
) DECLSPEC_HIDDEN
;
2523 HRESULT
buffer_init(struct wined3d_buffer
*buffer
, IWineD3DDeviceImpl
*device
,
2524 UINT size
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, GLenum bind_hint
,
2525 const char *data
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2527 /* IWineD3DRendertargetView */
2528 struct wined3d_rendertarget_view
2530 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2533 IWineD3DResource
*resource
;
2537 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl DECLSPEC_HIDDEN
;
2539 /*****************************************************************************
2540 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2543 struct IWineD3DSwapChainImpl
2546 const IWineD3DSwapChainVtbl
*lpVtbl
;
2547 LONG ref
; /* Note: Ref counting not required */
2550 IWineD3DDeviceImpl
*device
;
2552 /* IWineD3DSwapChain fields */
2553 IWineD3DSurface
**backBuffer
;
2554 IWineD3DSurface
*frontBuffer
;
2555 WINED3DPRESENT_PARAMETERS presentParms
;
2556 DWORD orig_width
, orig_height
;
2557 WINED3DFORMAT orig_fmt
;
2558 WINED3DGAMMARAMP orig_gamma
;
2560 const struct wined3d_format_desc
*ds_format
;
2562 long prev_time
, frames
; /* Performance tracking */
2563 unsigned int vSyncCounter
;
2565 struct wined3d_context
**context
;
2566 unsigned int num_contexts
;
2572 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN
;
2573 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
) DECLSPEC_HIDDEN
;
2575 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
,
2576 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2577 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2578 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2579 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
**ppParent
) DECLSPEC_HIDDEN
;
2580 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
,
2581 IWineD3DSurface
*pDestSurface
) DECLSPEC_HIDDEN
;
2582 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
,
2583 WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) DECLSPEC_HIDDEN
;
2584 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
,
2585 WINED3DRASTER_STATUS
*pRasterStatus
) DECLSPEC_HIDDEN
;
2586 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
,
2587 WINED3DDISPLAYMODE
*pMode
) DECLSPEC_HIDDEN
;
2588 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
,
2589 IWineD3DDevice
**ppDevice
) DECLSPEC_HIDDEN
;
2590 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
,
2591 WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) DECLSPEC_HIDDEN
;
2592 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
,
2593 DWORD Flags
, const WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2594 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
,
2595 WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2597 struct wined3d_context
*swapchain_create_context_for_thread(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2598 HRESULT
swapchain_init(IWineD3DSwapChainImpl
*swapchain
, WINED3DSURFTYPE surface_type
,
2599 IWineD3DDeviceImpl
*device
, WINED3DPRESENT_PARAMETERS
*present_parameters
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
2600 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl
*swapchain
) DECLSPEC_HIDDEN
;
2601 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl
*swapchain
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2603 #define DEFAULT_REFRESH_RATE 0
2605 /*****************************************************************************
2606 * Utility function prototypes
2609 /* Trace routines */
2610 const char *debug_d3dformat(WINED3DFORMAT fmt
) DECLSPEC_HIDDEN
;
2611 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype
) DECLSPEC_HIDDEN
;
2612 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2613 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2614 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2615 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2616 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2617 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
) DECLSPEC_HIDDEN
;
2618 const char *debug_d3drenderstate(DWORD state
) DECLSPEC_HIDDEN
;
2619 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2620 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2621 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2622 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2623 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2624 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2625 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2626 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2627 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2628 const char *debug_d3ddegree(WINED3DDEGREETYPE order
) DECLSPEC_HIDDEN
;
2629 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2630 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2631 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2633 /* Color conversion routines */
2634 DWORD
color_convert_argb_to_fmt(DWORD color
, WINED3DFORMAT destfmt
) DECLSPEC_HIDDEN
;
2636 /* Routines for GL <-> D3D values */
2637 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2638 GLenum
CompareFunc(DWORD func
) DECLSPEC_HIDDEN
;
2639 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
,
2640 DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2641 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
,
2642 DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2643 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2644 BOOL transformed
, WINED3DFORMAT coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2645 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
,
2646 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2647 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2648 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2649 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2650 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2651 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2652 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2653 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2654 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2655 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2656 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2657 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2658 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2659 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2660 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2662 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
) DECLSPEC_HIDDEN
;
2663 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2664 void surface_load_ds_location(IWineD3DSurface
*iface
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2665 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
) DECLSPEC_HIDDEN
;
2666 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
,
2667 unsigned int width
, unsigned int height
) DECLSPEC_HIDDEN
;
2668 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2669 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
) DECLSPEC_HIDDEN
;
2671 BOOL
getColorBits(const struct wined3d_format_desc
*format_desc
,
2672 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
) DECLSPEC_HIDDEN
;
2673 BOOL
getDepthStencilBits(const struct wined3d_format_desc
*format_desc
,
2674 short *depthSize
, short *stencilSize
) DECLSPEC_HIDDEN
;
2677 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
2678 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2679 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2681 void select_shader_mode(const struct wined3d_gl_info
*gl_info
, int *ps_selected
, int *vs_selected
) DECLSPEC_HIDDEN
;
2683 typedef struct local_constant
{
2689 typedef struct SHADER_LIMITS
{
2690 unsigned int temporary
;
2691 unsigned int texcoord
;
2692 unsigned int sampler
;
2693 unsigned int constant_int
;
2694 unsigned int constant_float
;
2695 unsigned int constant_bool
;
2696 unsigned int address
;
2697 unsigned int packed_output
;
2698 unsigned int packed_input
;
2699 unsigned int attributes
;
2703 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2704 * maintain state information between multiple codes */
2705 typedef struct SHADER_PARSE_STATE
{
2706 unsigned int current_row
;
2707 DWORD texcoord_w
[2];
2708 } SHADER_PARSE_STATE
;
2711 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2713 #define PRINTF_ATTR(fmt,args)
2716 /* Base Shader utility functions. */
2717 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2718 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2720 /* Vertex shader utility functions */
2721 extern BOOL
vshader_get_input(IWineD3DVertexShader
*iface
,
2722 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2724 /*****************************************************************************
2725 * IDirect3DBaseShader implementation structure
2727 typedef struct IWineD3DBaseShaderClass
2730 SHADER_LIMITS limits
;
2731 SHADER_PARSE_STATE parse_state
;
2733 UINT functionLength
;
2734 UINT cur_loop_depth
, cur_loop_regno
;
2735 BOOL load_local_constsF
;
2736 const struct wined3d_shader_frontend
*frontend
;
2737 void *frontend_data
;
2741 const struct wined3d_parent_ops
*parent_ops
;
2743 /* Programs this shader is linked with */
2744 struct list linked_programs
;
2746 /* Immediate constants (override global ones) */
2747 struct list constantsB
;
2748 struct list constantsF
;
2749 struct list constantsI
;
2750 shader_reg_maps reg_maps
;
2752 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2753 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2755 /* Pointer to the parent device */
2756 IWineD3DDevice
*device
;
2757 struct list shader_list_entry
;
2759 } IWineD3DBaseShaderClass
;
2761 typedef struct IWineD3DBaseShaderImpl
{
2763 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2765 /* IWineD3DBaseShader */
2766 IWineD3DBaseShaderClass baseShader
;
2767 } IWineD3DBaseShaderImpl
;
2769 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2770 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2771 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2772 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2773 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2774 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2775 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2776 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
) DECLSPEC_HIDDEN
;
2777 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
2778 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2779 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2781 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2783 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2786 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2788 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2791 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2795 case WINED3DSPR_RASTOUT
:
2797 if (reg
->idx
!= 0) return TRUE
;
2801 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2802 case WINED3DSPR_CONSTBOOL
: /* b# */
2803 case WINED3DSPR_LOOP
: /* aL */
2804 case WINED3DSPR_PREDICATE
: /* p0 */
2807 case WINED3DSPR_MISCTYPE
:
2818 case WINED3DSPR_IMMCONST
:
2819 switch(reg
->immconst_type
)
2821 case WINED3D_IMMCONST_FLOAT
:
2832 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2833 local_constant
* lconst
;
2835 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2836 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2837 if(lconst
->idx
== reg
) return TRUE
;
2843 /*****************************************************************************
2844 * IDirect3DVertexShader implementation structures
2846 typedef struct IWineD3DVertexShaderImpl
{
2847 /* IUnknown parts */
2848 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2850 /* IWineD3DBaseShader */
2851 IWineD3DBaseShaderClass baseShader
;
2853 /* Vertex shader attributes. */
2854 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2856 UINT min_rel_offset
, max_rel_offset
;
2858 } IWineD3DVertexShaderImpl
;
2860 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2861 struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2862 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2863 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2864 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2866 struct wined3d_geometryshader
2868 const struct IWineD3DGeometryShaderVtbl
*vtbl
;
2869 IWineD3DBaseShaderClass base_shader
;
2872 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
2873 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2874 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2876 /*****************************************************************************
2877 * IDirect3DPixelShader implementation structure
2880 /* Using additional shader constants (uniforms in GLSL / program environment
2881 * or local parameters in ARB) is costly:
2882 * ARB only knows float4 parameters and GLSL compiler are not really smart
2883 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2884 * (in fact most compilers map a float2 to a full float4 uniform).
2886 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2887 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2888 * into a single shader constant (uniform / program parameter).
2890 * This structure is shared between the GLSL and the ARB backend.*/
2891 struct ps_np2fixup_info
{
2892 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2893 WORD active
; /* bitfield indicating if we can apply the fixup */
2897 typedef struct IWineD3DPixelShaderImpl
{
2898 /* IUnknown parts */
2899 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2901 /* IWineD3DBaseShader */
2902 IWineD3DBaseShaderClass baseShader
;
2904 /* Pixel shader input semantics */
2905 DWORD input_reg_map
[MAX_REG_INPUT
];
2906 BOOL input_reg_used
[MAX_REG_INPUT
];
2907 unsigned int declared_in_count
;
2909 /* Some information about the shader behavior */
2915 } IWineD3DPixelShaderImpl
;
2917 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2918 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2919 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2920 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
,
2921 IWineD3DBaseTexture
* const *textures
) DECLSPEC_HIDDEN
;
2922 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2923 struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2925 /* sRGB correction constants */
2926 static const float srgb_cmp
= 0.0031308f
;
2927 static const float srgb_mul_low
= 12.92f
;
2928 static const float srgb_pow
= 0.41666f
;
2929 static const float srgb_mul_high
= 1.055f
;
2930 static const float srgb_sub_high
= 0.055f
;
2932 /*****************************************************************************
2933 * IWineD3DPalette implementation structure
2935 struct IWineD3DPaletteImpl
{
2936 /* IUnknown parts */
2937 const IWineD3DPaletteVtbl
*lpVtbl
;
2941 IWineD3DDeviceImpl
*device
;
2943 /* IWineD3DPalette */
2945 WORD palVersion
; /*| */
2946 WORD palNumEntries
; /*| LOGPALETTE */
2947 PALETTEENTRY palents
[256]; /*| */
2948 /* This is to store the palette in 'screen format' */
2949 int screen_palents
[256];
2953 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl DECLSPEC_HIDDEN
;
2954 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
) DECLSPEC_HIDDEN
;
2956 /* DirectDraw utility functions */
2957 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2959 /*****************************************************************************
2960 * Pixel format management
2963 /* WineD3D pixel format flags */
2964 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2965 #define WINED3DFMT_FLAG_FILTERING 0x2
2966 #define WINED3DFMT_FLAG_DEPTH 0x4
2967 #define WINED3DFMT_FLAG_STENCIL 0x8
2968 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2969 #define WINED3DFMT_FLAG_FOURCC 0x20
2970 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
2971 #define WINED3DFMT_FLAG_COMPRESSED 0x80
2972 #define WINED3DFMT_FLAG_GETDC 0x100
2973 #define WINED3DFMT_FLAG_FLOAT 0x200
2975 struct wined3d_format_desc
2977 WINED3DFORMAT format
;
2988 UINT block_byte_count
;
2990 enum wined3d_ffp_emit_idx emit_idx
;
2991 GLint component_count
;
2993 GLint gl_vtx_format
;
2994 GLboolean gl_normalized
;
2995 unsigned int component_size
;
2998 GLint glGammaInternal
;
3004 struct color_fixup_desc color_fixup
;
3007 const struct wined3d_format_desc
*getFormatDescEntry(WINED3DFORMAT fmt
,
3008 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3010 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
3012 /* Check stateblock->vertexDecl to allow this to be used from
3013 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3014 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3015 * style strided data. */
3016 return (stateblock
->vertexShader
3017 && !((IWineD3DVertexDeclarationImpl
*)stateblock
->vertexDecl
)->position_transformed
3018 && stateblock
->device
->vs_selected_mode
!= SHADER_NONE
);
3021 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
3023 return (stateblock
->pixelShader
&& stateblock
->device
->ps_selected_mode
!= SHADER_NONE
);
3026 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
,
3027 const RECT
*src_rect
, IWineD3DSurface
*dst_surface
, const RECT
*dst_rect
,
3028 const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
) DECLSPEC_HIDDEN
;
3030 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3031 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3033 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3034 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3035 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))