wined3d: Merge the IWineD3DSurface::Flip() implementations.
[wine/multimedia.git] / dlls / wined3d / wined3d_private.h
blob5fb2a67cd306325f0c640a4990bb96a17c27b596
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
56 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
58 /* Texture format fixups */
60 enum fixup_channel_source
62 CHANNEL_SOURCE_ZERO = 0,
63 CHANNEL_SOURCE_ONE = 1,
64 CHANNEL_SOURCE_X = 2,
65 CHANNEL_SOURCE_Y = 3,
66 CHANNEL_SOURCE_Z = 4,
67 CHANNEL_SOURCE_W = 5,
68 CHANNEL_SOURCE_COMPLEX0 = 6,
69 CHANNEL_SOURCE_COMPLEX1 = 7,
72 enum complex_fixup
74 COMPLEX_FIXUP_NONE = 0,
75 COMPLEX_FIXUP_YUY2 = 1,
76 COMPLEX_FIXUP_UYVY = 2,
77 COMPLEX_FIXUP_YV12 = 3,
78 COMPLEX_FIXUP_P8 = 4,
81 #include <pshpack2.h>
82 struct color_fixup_desc
84 unsigned x_sign_fixup : 1;
85 unsigned x_source : 3;
86 unsigned y_sign_fixup : 1;
87 unsigned y_source : 3;
88 unsigned z_sign_fixup : 1;
89 unsigned z_source : 3;
90 unsigned w_sign_fixup : 1;
91 unsigned w_source : 3;
93 #include <poppack.h>
95 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
96 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
98 static inline struct color_fixup_desc create_color_fixup_desc(
99 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
100 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
102 struct color_fixup_desc fixup =
104 sign0, src0,
105 sign1, src1,
106 sign2, src2,
107 sign3, src3,
109 return fixup;
112 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
114 struct color_fixup_desc fixup =
116 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
117 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
118 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
119 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
121 return fixup;
124 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
126 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
129 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
131 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
134 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
136 enum complex_fixup complex_fixup = 0;
137 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
138 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
139 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
140 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
141 return complex_fixup;
144 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
145 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
146 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
148 /* Device caps */
149 #define MAX_PALETTES 65536
150 #define MAX_STREAMS 16
151 #define MAX_TEXTURES 8
152 #define MAX_FRAGMENT_SAMPLERS 16
153 #define MAX_VERTEX_SAMPLERS 4
154 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
155 #define MAX_ACTIVE_LIGHTS 8
156 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
158 struct min_lookup
160 GLenum mip[WINED3DTEXF_LINEAR + 1];
163 extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
164 extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
165 extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
166 extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
167 extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
169 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
171 return mag_lookup[mag_filter];
174 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
175 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
177 return min_mip_lookup[min_filter].mip[mip_filter];
180 /* float_16_to_32() and float_32_to_16() (see implementation in
181 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
182 * to standard C floats and vice versa. They do not depend on the encoding
183 * of the C float, so they are platform independent, but slow. On x86 and
184 * other IEEE 754 compliant platforms the conversion can be accelerated by
185 * bit shifting the exponent and mantissa. There are also some SSE-based
186 * assembly routines out there.
188 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
190 static inline float float_16_to_32(const unsigned short *in) {
191 const unsigned short s = ((*in) & 0x8000);
192 const unsigned short e = ((*in) & 0x7C00) >> 10;
193 const unsigned short m = (*in) & 0x3FF;
194 const float sgn = (s ? -1.0f : 1.0f);
196 if(e == 0) {
197 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
198 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
199 } else if(e < 31) {
200 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
201 } else {
202 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
203 else return 0.0f / 0.0f; /* NAN */
207 static inline float float_24_to_32(DWORD in)
209 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
210 const unsigned short e = (in & 0x780000) >> 19;
211 const unsigned int m = in & 0x7ffff;
213 if (e == 0)
215 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
216 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
218 else if (e < 15)
220 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
222 else
224 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
225 else return 0.0f / 0.0f; /* NAN */
230 * Settings
232 #define VS_NONE 0
233 #define VS_HW 1
235 #define PS_NONE 0
236 #define PS_HW 1
238 #define VBO_NONE 0
239 #define VBO_HW 1
241 #define ORM_BACKBUFFER 0
242 #define ORM_FBO 1
244 #define SHADER_ARB 1
245 #define SHADER_GLSL 2
246 #define SHADER_ATI 3
247 #define SHADER_NONE 4
249 #define RTL_DISABLE -1
250 #define RTL_READDRAW 1
251 #define RTL_READTEX 2
253 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
254 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
256 /* NOTE: When adding fields to this structure, make sure to update the default
257 * values in wined3d_main.c as well. */
258 typedef struct wined3d_settings_s {
259 /* vertex and pixel shader modes */
260 int vs_mode;
261 int ps_mode;
262 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
263 we should use it. However, until it's fully implemented, we'll leave it as a registry
264 setting for developers. */
265 BOOL glslRequested;
266 int offscreen_rendering_mode;
267 int rendertargetlock_mode;
268 unsigned short pci_vendor_id;
269 unsigned short pci_device_id;
270 /* Memory tracking and object counting */
271 unsigned int emulated_textureram;
272 char *logo;
273 int allow_multisampling;
274 BOOL strict_draw_ordering;
275 } wined3d_settings_t;
277 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
279 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
281 WINED3DSTT_UNKNOWN = 0,
282 WINED3DSTT_1D = 1,
283 WINED3DSTT_2D = 2,
284 WINED3DSTT_CUBE = 3,
285 WINED3DSTT_VOLUME = 4,
286 } WINED3DSAMPLER_TEXTURE_TYPE;
288 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
290 WINED3DSPR_TEMP = 0,
291 WINED3DSPR_INPUT = 1,
292 WINED3DSPR_CONST = 2,
293 WINED3DSPR_ADDR = 3,
294 WINED3DSPR_TEXTURE = 3,
295 WINED3DSPR_RASTOUT = 4,
296 WINED3DSPR_ATTROUT = 5,
297 WINED3DSPR_TEXCRDOUT = 6,
298 WINED3DSPR_OUTPUT = 6,
299 WINED3DSPR_CONSTINT = 7,
300 WINED3DSPR_COLOROUT = 8,
301 WINED3DSPR_DEPTHOUT = 9,
302 WINED3DSPR_SAMPLER = 10,
303 WINED3DSPR_CONST2 = 11,
304 WINED3DSPR_CONST3 = 12,
305 WINED3DSPR_CONST4 = 13,
306 WINED3DSPR_CONSTBOOL = 14,
307 WINED3DSPR_LOOP = 15,
308 WINED3DSPR_TEMPFLOAT16 = 16,
309 WINED3DSPR_MISCTYPE = 17,
310 WINED3DSPR_LABEL = 18,
311 WINED3DSPR_PREDICATE = 19,
312 WINED3DSPR_IMMCONST,
313 WINED3DSPR_CONSTBUFFER,
314 WINED3DSPR_NULL,
315 WINED3DSPR_RESOURCE,
316 } WINED3DSHADER_PARAM_REGISTER_TYPE;
318 enum wined3d_immconst_type
320 WINED3D_IMMCONST_SCALAR,
321 WINED3D_IMMCONST_VEC4,
324 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
326 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
328 WINED3DSPSM_NONE = 0,
329 WINED3DSPSM_NEG = 1,
330 WINED3DSPSM_BIAS = 2,
331 WINED3DSPSM_BIASNEG = 3,
332 WINED3DSPSM_SIGN = 4,
333 WINED3DSPSM_SIGNNEG = 5,
334 WINED3DSPSM_COMP = 6,
335 WINED3DSPSM_X2 = 7,
336 WINED3DSPSM_X2NEG = 8,
337 WINED3DSPSM_DZ = 9,
338 WINED3DSPSM_DW = 10,
339 WINED3DSPSM_ABS = 11,
340 WINED3DSPSM_ABSNEG = 12,
341 WINED3DSPSM_NOT = 13,
342 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
344 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
345 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
346 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
347 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
348 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
350 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
352 WINED3DSPDM_NONE = 0,
353 WINED3DSPDM_SATURATE = 1,
354 WINED3DSPDM_PARTIALPRECISION = 2,
355 WINED3DSPDM_MSAMPCENTROID = 4,
356 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
358 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
359 #define WINED3DSI_TEXLD_PROJECT 1
360 #define WINED3DSI_TEXLD_BIAS 2
362 typedef enum COMPARISON_TYPE
364 COMPARISON_GT = 1,
365 COMPARISON_EQ = 2,
366 COMPARISON_GE = 3,
367 COMPARISON_LT = 4,
368 COMPARISON_NE = 5,
369 COMPARISON_LE = 6,
370 } COMPARISON_TYPE;
372 #define WINED3D_SM1_VS 0xfffe
373 #define WINED3D_SM1_PS 0xffff
374 #define WINED3D_SM4_PS 0x0000
375 #define WINED3D_SM4_VS 0x0001
376 #define WINED3D_SM4_GS 0x0002
378 /* Shader version tokens, and shader end tokens */
379 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
380 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
382 /* Shader backends */
384 /* TODO: Make this dynamic, based on shader limits ? */
385 #define MAX_ATTRIBS 16
386 #define MAX_REG_ADDR 1
387 #define MAX_REG_TEMP 32
388 #define MAX_REG_TEXCRD 8
389 #define MAX_REG_INPUT 12
390 #define MAX_REG_OUTPUT 12
391 #define MAX_CONST_I 16
392 #define MAX_CONST_B 16
394 /* FIXME: This needs to go up to 2048 for
395 * Shader model 3 according to msdn (and for software shaders) */
396 #define MAX_LABELS 16
398 #define SHADER_PGMSIZE 65535
400 struct wined3d_shader_buffer
402 char *buffer;
403 unsigned int bsize;
404 unsigned int lineNo;
405 BOOL newline;
408 enum WINED3D_SHADER_INSTRUCTION_HANDLER
410 WINED3DSIH_ABS,
411 WINED3DSIH_ADD,
412 WINED3DSIH_AND,
413 WINED3DSIH_BEM,
414 WINED3DSIH_BREAK,
415 WINED3DSIH_BREAKC,
416 WINED3DSIH_BREAKP,
417 WINED3DSIH_CALL,
418 WINED3DSIH_CALLNZ,
419 WINED3DSIH_CMP,
420 WINED3DSIH_CND,
421 WINED3DSIH_CRS,
422 WINED3DSIH_CUT,
423 WINED3DSIH_DCL,
424 WINED3DSIH_DEF,
425 WINED3DSIH_DEFB,
426 WINED3DSIH_DEFI,
427 WINED3DSIH_DIV,
428 WINED3DSIH_DP2ADD,
429 WINED3DSIH_DP3,
430 WINED3DSIH_DP4,
431 WINED3DSIH_DST,
432 WINED3DSIH_DSX,
433 WINED3DSIH_DSY,
434 WINED3DSIH_ELSE,
435 WINED3DSIH_EMIT,
436 WINED3DSIH_ENDIF,
437 WINED3DSIH_ENDLOOP,
438 WINED3DSIH_ENDREP,
439 WINED3DSIH_EXP,
440 WINED3DSIH_EXPP,
441 WINED3DSIH_FRC,
442 WINED3DSIH_FTOI,
443 WINED3DSIH_IADD,
444 WINED3DSIH_IEQ,
445 WINED3DSIH_IF,
446 WINED3DSIH_IFC,
447 WINED3DSIH_IGE,
448 WINED3DSIH_IMUL,
449 WINED3DSIH_ITOF,
450 WINED3DSIH_LABEL,
451 WINED3DSIH_LD,
452 WINED3DSIH_LIT,
453 WINED3DSIH_LOG,
454 WINED3DSIH_LOGP,
455 WINED3DSIH_LOOP,
456 WINED3DSIH_LRP,
457 WINED3DSIH_LT,
458 WINED3DSIH_M3x2,
459 WINED3DSIH_M3x3,
460 WINED3DSIH_M3x4,
461 WINED3DSIH_M4x3,
462 WINED3DSIH_M4x4,
463 WINED3DSIH_MAD,
464 WINED3DSIH_MAX,
465 WINED3DSIH_MIN,
466 WINED3DSIH_MOV,
467 WINED3DSIH_MOVA,
468 WINED3DSIH_MOVC,
469 WINED3DSIH_MUL,
470 WINED3DSIH_NOP,
471 WINED3DSIH_NRM,
472 WINED3DSIH_PHASE,
473 WINED3DSIH_POW,
474 WINED3DSIH_RCP,
475 WINED3DSIH_REP,
476 WINED3DSIH_RET,
477 WINED3DSIH_RSQ,
478 WINED3DSIH_SAMPLE,
479 WINED3DSIH_SAMPLE_GRAD,
480 WINED3DSIH_SAMPLE_LOD,
481 WINED3DSIH_SETP,
482 WINED3DSIH_SGE,
483 WINED3DSIH_SGN,
484 WINED3DSIH_SINCOS,
485 WINED3DSIH_SLT,
486 WINED3DSIH_SQRT,
487 WINED3DSIH_SUB,
488 WINED3DSIH_TEX,
489 WINED3DSIH_TEXBEM,
490 WINED3DSIH_TEXBEML,
491 WINED3DSIH_TEXCOORD,
492 WINED3DSIH_TEXDEPTH,
493 WINED3DSIH_TEXDP3,
494 WINED3DSIH_TEXDP3TEX,
495 WINED3DSIH_TEXKILL,
496 WINED3DSIH_TEXLDD,
497 WINED3DSIH_TEXLDL,
498 WINED3DSIH_TEXM3x2DEPTH,
499 WINED3DSIH_TEXM3x2PAD,
500 WINED3DSIH_TEXM3x2TEX,
501 WINED3DSIH_TEXM3x3,
502 WINED3DSIH_TEXM3x3DIFF,
503 WINED3DSIH_TEXM3x3PAD,
504 WINED3DSIH_TEXM3x3SPEC,
505 WINED3DSIH_TEXM3x3TEX,
506 WINED3DSIH_TEXM3x3VSPEC,
507 WINED3DSIH_TEXREG2AR,
508 WINED3DSIH_TEXREG2GB,
509 WINED3DSIH_TEXREG2RGB,
510 WINED3DSIH_UTOF,
511 WINED3DSIH_TABLE_SIZE
514 enum wined3d_shader_type
516 WINED3D_SHADER_TYPE_PIXEL,
517 WINED3D_SHADER_TYPE_VERTEX,
518 WINED3D_SHADER_TYPE_GEOMETRY,
521 struct wined3d_shader_version
523 enum wined3d_shader_type type;
524 BYTE major;
525 BYTE minor;
528 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
530 struct wined3d_shader_reg_maps
532 struct wined3d_shader_version shader_version;
533 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
534 BYTE address; /* MAX_REG_ADDR, 1 */
535 WORD labels; /* MAX_LABELS, 16 */
536 DWORD temporary; /* MAX_REG_TEMP, 32 */
537 DWORD *constf; /* pixel, vertex */
538 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
539 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
540 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
541 WORD integer_constants; /* MAX_CONST_I, 16 */
542 WORD boolean_constants; /* MAX_CONST_B, 16 */
543 WORD local_int_consts; /* MAX_CONST_I, 16 */
544 WORD local_bool_consts; /* MAX_CONST_B, 16 */
546 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
547 BYTE bumpmat; /* MAX_TEXTURES, 8 */
548 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
550 WORD usesnrm : 1;
551 WORD vpos : 1;
552 WORD usesdsx : 1;
553 WORD usesdsy : 1;
554 WORD usestexldd : 1;
555 WORD usesmova : 1;
556 WORD usesfacing : 1;
557 WORD usesrelconstF : 1;
558 WORD fog : 1;
559 WORD usestexldl : 1;
560 WORD usesifc : 1;
561 WORD usescall : 1;
562 WORD padding : 4;
564 /* Whether or not loops are used in this shader, and nesting depth */
565 unsigned loop_depth;
566 unsigned highest_render_target;
567 UINT min_rel_offset, max_rel_offset;
570 /* Keeps track of details for TEX_M#x# instructions which need to maintain
571 * state information between multiple instructions. */
572 struct wined3d_shader_tex_mx
574 unsigned int current_row;
575 DWORD texcoord_w[2];
578 struct wined3d_shader_loop_state
580 UINT current_depth;
581 UINT current_reg;
584 struct wined3d_shader_context
586 struct wined3d_shader *shader;
587 const struct wined3d_gl_info *gl_info;
588 const struct wined3d_shader_reg_maps *reg_maps;
589 struct wined3d_shader_buffer *buffer;
590 struct wined3d_shader_tex_mx *tex_mx;
591 struct wined3d_shader_loop_state *loop_state;
592 void *backend_data;
595 struct wined3d_shader_register
597 WINED3DSHADER_PARAM_REGISTER_TYPE type;
598 UINT idx;
599 UINT array_idx;
600 const struct wined3d_shader_src_param *rel_addr;
601 enum wined3d_immconst_type immconst_type;
602 DWORD immconst_data[4];
605 struct wined3d_shader_dst_param
607 struct wined3d_shader_register reg;
608 DWORD write_mask;
609 DWORD modifiers;
610 DWORD shift;
613 struct wined3d_shader_src_param
615 struct wined3d_shader_register reg;
616 DWORD swizzle;
617 DWORD modifiers;
620 struct wined3d_shader_instruction
622 const struct wined3d_shader_context *ctx;
623 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
624 DWORD flags;
625 BOOL coissue;
626 DWORD predicate;
627 UINT dst_count;
628 const struct wined3d_shader_dst_param *dst;
629 UINT src_count;
630 const struct wined3d_shader_src_param *src;
633 struct wined3d_shader_semantic
635 WINED3DDECLUSAGE usage;
636 UINT usage_idx;
637 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
638 struct wined3d_shader_dst_param reg;
641 struct wined3d_shader_attribute
643 WINED3DDECLUSAGE usage;
644 UINT usage_idx;
647 struct wined3d_shader_loop_control
649 unsigned int count;
650 unsigned int start;
651 int step;
654 struct wined3d_shader_frontend
656 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
657 void (*shader_free)(void *data);
658 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
659 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
660 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
661 struct wined3d_shader_src_param *src_rel_addr);
662 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
663 struct wined3d_shader_src_param *dst_rel_addr);
664 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
665 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
666 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
669 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
670 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
672 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
674 struct shader_caps {
675 DWORD VertexShaderVersion;
676 DWORD MaxVertexShaderConst;
678 DWORD PixelShaderVersion;
679 float PixelShader1xMaxValue;
680 DWORD MaxPixelShaderConst;
682 BOOL VSClipping;
685 enum tex_types
687 tex_1d = 0,
688 tex_2d = 1,
689 tex_3d = 2,
690 tex_cube = 3,
691 tex_rect = 4,
692 tex_type_count = 5,
695 enum vertexprocessing_mode {
696 fixedfunction,
697 vertexshader,
698 pretransformed
701 #define WINED3D_CONST_NUM_UNUSED ~0U
703 enum fogmode {
704 FOG_OFF,
705 FOG_LINEAR,
706 FOG_EXP,
707 FOG_EXP2
710 /* Stateblock dependent parameters which have to be hardcoded
711 * into the shader code
714 #define WINED3D_PSARGS_PROJECTED (1 << 3)
715 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
716 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
718 struct ps_compile_args {
719 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
720 enum vertexprocessing_mode vp_mode;
721 enum fogmode fog;
722 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
723 /* Texture types(2D, Cube, 3D) in ps 1.x */
724 WORD srgb_correction;
725 WORD np2_fixup;
726 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
727 D3D9 has a limit of 16 samplers and the fixup is superfluous
728 in D3D10 (unconditional NP2 support mandatory). */
729 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
732 enum fog_src_type {
733 VS_FOG_Z = 0,
734 VS_FOG_COORD = 1
737 struct vs_compile_args {
738 BYTE fog_src;
739 BYTE clip_enabled;
740 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
743 struct wined3d_context;
744 struct wined3d_state;
746 typedef struct {
747 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
748 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
749 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
750 enum tex_types tex_type, const SIZE *ds_mask_size);
751 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
752 void (*shader_update_float_vertex_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
753 void (*shader_update_float_pixel_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
754 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
755 void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info,
756 const struct wined3d_state *state);
757 void (*shader_destroy)(struct wined3d_shader *shader);
758 HRESULT (*shader_alloc_private)(IWineD3DDeviceImpl *device);
759 void (*shader_free_private)(IWineD3DDeviceImpl *device);
760 BOOL (*shader_dirtifyable_constants)(void);
761 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
762 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
763 } shader_backend_t;
765 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
766 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
767 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
769 /* X11 locking */
771 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
772 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
774 /* As GLX relies on X, this is needed */
775 extern int num_lock DECLSPEC_HIDDEN;
777 #if 0
778 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
779 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
780 #else
781 #define ENTER_GL() wine_tsx11_lock_ptr()
782 #define LEAVE_GL() wine_tsx11_unlock_ptr()
783 #endif
785 /*****************************************************************************
786 * Defines
789 /* GL related defines */
790 /* ------------------ */
791 #define GL_EXTCALL(f) (gl_info->f)
793 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
794 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
795 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
796 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
798 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
799 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
800 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
801 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
803 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
804 (vec)[0] = D3DCOLOR_R(dw); \
805 (vec)[1] = D3DCOLOR_G(dw); \
806 (vec)[2] = D3DCOLOR_B(dw); \
807 (vec)[3] = D3DCOLOR_A(dw); \
808 } while(0)
810 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
812 /* Checking of API calls */
813 /* --------------------- */
814 #ifndef WINE_NO_DEBUG_MSGS
815 #define checkGLcall(A) \
816 do { \
817 GLint err; \
818 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
819 err = glGetError(); \
820 if (err == GL_NO_ERROR) { \
821 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
823 } else do { \
824 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
825 debug_glerror(err), err, A, __FILE__, __LINE__); \
826 err = glGetError(); \
827 } while (err != GL_NO_ERROR); \
828 } while(0)
829 #else
830 #define checkGLcall(A) do {} while(0)
831 #endif
833 /* Trace routines / diagnostics */
834 /* ---------------------------- */
836 /* Dump out a matrix and copy it */
837 #define conv_mat(mat,gl_mat) \
838 do { \
839 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
840 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
841 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
842 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
843 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
844 } while (0)
846 /* Trace vector and strided data information */
847 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
848 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
849 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
850 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
852 /* Global variables */
853 extern const float identity[16] DECLSPEC_HIDDEN;
855 enum wined3d_ffp_idx
857 WINED3D_FFP_POSITION = 0,
858 WINED3D_FFP_BLENDWEIGHT = 1,
859 WINED3D_FFP_BLENDINDICES = 2,
860 WINED3D_FFP_NORMAL = 3,
861 WINED3D_FFP_PSIZE = 4,
862 WINED3D_FFP_DIFFUSE = 5,
863 WINED3D_FFP_SPECULAR = 6,
864 WINED3D_FFP_TEXCOORD0 = 7,
865 WINED3D_FFP_TEXCOORD1 = 8,
866 WINED3D_FFP_TEXCOORD2 = 9,
867 WINED3D_FFP_TEXCOORD3 = 10,
868 WINED3D_FFP_TEXCOORD4 = 11,
869 WINED3D_FFP_TEXCOORD5 = 12,
870 WINED3D_FFP_TEXCOORD6 = 13,
871 WINED3D_FFP_TEXCOORD7 = 14,
874 enum wined3d_ffp_emit_idx
876 WINED3D_FFP_EMIT_FLOAT1 = 0,
877 WINED3D_FFP_EMIT_FLOAT2 = 1,
878 WINED3D_FFP_EMIT_FLOAT3 = 2,
879 WINED3D_FFP_EMIT_FLOAT4 = 3,
880 WINED3D_FFP_EMIT_D3DCOLOR = 4,
881 WINED3D_FFP_EMIT_UBYTE4 = 5,
882 WINED3D_FFP_EMIT_SHORT2 = 6,
883 WINED3D_FFP_EMIT_SHORT4 = 7,
884 WINED3D_FFP_EMIT_UBYTE4N = 8,
885 WINED3D_FFP_EMIT_SHORT2N = 9,
886 WINED3D_FFP_EMIT_SHORT4N = 10,
887 WINED3D_FFP_EMIT_USHORT2N = 11,
888 WINED3D_FFP_EMIT_USHORT4N = 12,
889 WINED3D_FFP_EMIT_UDEC3 = 13,
890 WINED3D_FFP_EMIT_DEC3N = 14,
891 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
892 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
893 WINED3D_FFP_EMIT_COUNT = 17
896 struct wined3d_stream_info_element
898 const struct wined3d_format *format;
899 GLsizei stride;
900 const BYTE *data;
901 UINT stream_idx;
902 GLuint buffer_object;
905 struct wined3d_stream_info
907 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
908 BOOL position_transformed;
909 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
910 WORD use_map; /* MAX_ATTRIBS, 16 */
913 /*****************************************************************************
914 * Prototypes
917 /* Routine common to the draw primitive and draw indexed primitive routines */
918 void drawPrimitive(IWineD3DDeviceImpl *device, UINT index_count,
919 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
920 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
922 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
923 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
924 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
925 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
926 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
927 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
928 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
929 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
931 #define eps 1e-8
933 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
934 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
936 /* Routines and structures related to state management */
938 #define STATE_RENDER(a) (a)
939 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
941 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
942 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
944 /* + 1 because samplers start with 0 */
945 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
946 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
948 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
949 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
951 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
952 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
954 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
955 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
956 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
957 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
959 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
960 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
962 #define STATE_VSHADER (STATE_VDECL + 1)
963 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
965 #define STATE_VIEWPORT (STATE_VSHADER + 1)
966 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
968 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
969 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
970 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
971 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
973 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
974 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
976 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
977 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
979 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
980 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
982 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
983 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
985 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
986 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
988 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
989 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
991 #define STATE_HIGHEST (STATE_POINTSPRITECOORDORIGIN)
993 enum fogsource {
994 FOGSOURCE_FFP,
995 FOGSOURCE_VS,
996 FOGSOURCE_COORD,
999 #define WINED3D_MAX_FBO_ENTRIES 64
1001 struct wined3d_occlusion_query
1003 struct list entry;
1004 GLuint id;
1005 struct wined3d_context *context;
1008 union wined3d_gl_query_object
1010 GLuint id;
1011 GLsync sync;
1014 struct wined3d_event_query
1016 struct list entry;
1017 union wined3d_gl_query_object object;
1018 struct wined3d_context *context;
1021 enum wined3d_event_query_result
1023 WINED3D_EVENT_QUERY_OK,
1024 WINED3D_EVENT_QUERY_WAITING,
1025 WINED3D_EVENT_QUERY_NOT_STARTED,
1026 WINED3D_EVENT_QUERY_WRONG_THREAD,
1027 WINED3D_EVENT_QUERY_ERROR
1030 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1031 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1032 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1033 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1034 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1036 struct wined3d_context
1038 const struct wined3d_gl_info *gl_info;
1039 /* State dirtification
1040 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1041 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1042 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1043 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1045 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1046 DWORD numDirtyEntries;
1047 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1049 struct wined3d_swapchain *swapchain;
1050 IWineD3DSurfaceImpl *current_rt;
1051 DWORD tid; /* Thread ID which owns this context at the moment */
1053 /* Stores some information about the context state for optimization */
1054 WORD render_offscreen : 1;
1055 WORD draw_buffer_dirty : 1;
1056 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1057 WORD last_was_pshader : 1;
1058 WORD last_was_vshader : 1;
1059 WORD namedArraysLoaded : 1;
1060 WORD numberedArraysLoaded : 1;
1061 WORD last_was_blit : 1;
1062 WORD last_was_ckey : 1;
1063 WORD fog_coord : 1;
1064 WORD fog_enabled : 1;
1065 WORD num_untracked_materials : 2; /* Max value 2 */
1066 WORD current : 1;
1067 WORD destroyed : 1;
1068 WORD valid : 1;
1069 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1070 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1071 DWORD numbered_array_mask;
1072 GLenum tracking_parm; /* Which source is tracking current colour */
1073 GLenum untracked_materials[2];
1074 UINT blit_w, blit_h;
1075 enum fogsource fog_source;
1077 char *vshader_const_dirty, *pshader_const_dirty;
1079 /* The actual opengl context */
1080 UINT level;
1081 HGLRC restore_ctx;
1082 HDC restore_dc;
1083 HGLRC glCtx;
1084 HWND win_handle;
1085 HDC hdc;
1086 int pixel_format;
1087 GLint aux_buffers;
1089 /* FBOs */
1090 UINT fbo_entry_count;
1091 struct list fbo_list;
1092 struct list fbo_destroy_list;
1093 struct fbo_entry *current_fbo;
1094 GLuint dst_fbo;
1095 GLuint fbo_read_binding;
1096 GLuint fbo_draw_binding;
1097 BOOL rebind_fbo;
1098 IWineD3DSurfaceImpl **blit_targets;
1099 GLenum *draw_buffers;
1101 /* Queries */
1102 GLuint *free_occlusion_queries;
1103 UINT free_occlusion_query_size;
1104 UINT free_occlusion_query_count;
1105 struct list occlusion_queries;
1107 union wined3d_gl_query_object *free_event_queries;
1108 UINT free_event_query_size;
1109 UINT free_event_query_count;
1110 struct list event_queries;
1112 /* Extension emulation */
1113 GLint gl_fog_source;
1114 GLfloat fog_coord_value;
1115 GLfloat color[4], fogstart, fogend, fogcolor[4];
1116 GLuint dummy_arbfp_prog;
1119 typedef void (*APPLYSTATEFUNC)(DWORD state, struct wined3d_stateblock *stateblock, struct wined3d_context *ctx);
1121 struct StateEntry
1123 DWORD representative;
1124 APPLYSTATEFUNC apply;
1127 struct StateEntryTemplate
1129 DWORD state;
1130 struct StateEntry content;
1131 GL_SupportedExt extension;
1134 struct fragment_caps
1136 DWORD PrimitiveMiscCaps;
1137 DWORD TextureOpCaps;
1138 DWORD MaxTextureBlendStages;
1139 DWORD MaxSimultaneousTextures;
1142 struct fragment_pipeline
1144 void (*enable_extension)(BOOL enable);
1145 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1146 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1147 void (*free_private)(IWineD3DDeviceImpl *device);
1148 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1149 const struct StateEntryTemplate *states;
1150 BOOL ffp_proj_control;
1153 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1154 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1155 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1156 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1157 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1158 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1159 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1161 /* "Base" state table */
1162 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1163 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1164 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1166 enum wined3d_blit_op
1168 WINED3D_BLIT_OP_COLOR_BLIT,
1169 WINED3D_BLIT_OP_COLOR_FILL,
1170 WINED3D_BLIT_OP_DEPTH_FILL,
1171 WINED3D_BLIT_OP_DEPTH_BLIT,
1174 /* Shaders for color conversions in blits. Do not do blit operations while
1175 * already under the GL lock. */
1176 struct blit_shader
1178 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1179 void (*free_private)(IWineD3DDeviceImpl *device);
1180 HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface);
1181 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1182 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
1183 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1184 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
1185 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
1186 const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1187 HRESULT (*depth_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *surface, const RECT *rect, float depth);
1190 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1191 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1192 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1194 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
1195 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1196 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
1197 DECLSPEC_HIDDEN;
1199 /* Temporary blit_shader helper functions */
1200 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1201 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum wined3d_blit_op blit_op,
1202 DWORD Filter) DECLSPEC_HIDDEN;
1204 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1205 void context_alloc_event_query(struct wined3d_context *context,
1206 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1207 void context_alloc_occlusion_query(struct wined3d_context *context,
1208 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1209 void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1210 BOOL context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
1211 UINT rt_count, IWineD3DSurfaceImpl **rts, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1212 BOOL context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1213 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1214 IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1215 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1216 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1217 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1218 void context_check_fbo_status(struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
1219 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, IWineD3DSurfaceImpl *target,
1220 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1221 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1222 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1223 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1224 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1225 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1226 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1227 void context_resource_released(struct IWineD3DDeviceImpl *device,
1228 struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1229 void context_resource_unloaded(struct IWineD3DDeviceImpl *device,
1230 struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1231 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1232 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1233 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1234 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1236 /* Macros for doing basic GPU detection based on opengl capabilities */
1237 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1238 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1239 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1240 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1241 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1243 /*****************************************************************************
1244 * Internal representation of a light
1246 struct wined3d_light_info
1248 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1249 DWORD OriginalIndex;
1250 LONG glIndex;
1251 BOOL enabled;
1253 /* Converted parms to speed up swapping lights */
1254 float lightPosn[4];
1255 float lightDirn[4];
1256 float exponent;
1257 float cutoff;
1259 struct list entry;
1262 /* The default light parameters */
1263 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1265 typedef struct WineD3D_PixelFormat
1267 int iPixelFormat; /* WGL pixel format */
1268 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1269 int redSize, greenSize, blueSize, alphaSize, colorSize;
1270 int depthSize, stencilSize;
1271 BOOL windowDrawable;
1272 BOOL doubleBuffer;
1273 int auxBuffers;
1274 int numSamples;
1275 } WineD3D_PixelFormat;
1277 /* The driver names reflect the lowest GPU supported
1278 * by a certain driver, so DRIVER_AMD_R300 supports
1279 * R3xx, R4xx and R5xx GPUs. */
1280 enum wined3d_display_driver
1282 DRIVER_AMD_RAGE_128PRO,
1283 DRIVER_AMD_R100,
1284 DRIVER_AMD_R300,
1285 DRIVER_AMD_R600,
1286 DRIVER_INTEL_GMA800,
1287 DRIVER_INTEL_GMA900,
1288 DRIVER_INTEL_GMA950,
1289 DRIVER_INTEL_GMA3000,
1290 DRIVER_NVIDIA_TNT,
1291 DRIVER_NVIDIA_GEFORCE2MX,
1292 DRIVER_NVIDIA_GEFORCEFX,
1293 DRIVER_NVIDIA_GEFORCE6,
1294 DRIVER_UNKNOWN
1297 enum wined3d_driver_model
1299 DRIVER_MODEL_WIN9X,
1300 DRIVER_MODEL_NT40,
1301 DRIVER_MODEL_NT5X,
1302 DRIVER_MODEL_NT6X
1305 enum wined3d_gl_vendor
1307 GL_VENDOR_UNKNOWN,
1308 GL_VENDOR_APPLE,
1309 GL_VENDOR_FGLRX,
1310 GL_VENDOR_INTEL,
1311 GL_VENDOR_MESA,
1312 GL_VENDOR_NVIDIA,
1316 enum wined3d_pci_vendor
1318 HW_VENDOR_SOFTWARE = 0x0000,
1319 HW_VENDOR_AMD = 0x1002,
1320 HW_VENDOR_NVIDIA = 0x10de,
1321 HW_VENDOR_INTEL = 0x8086,
1324 enum wined3d_pci_device
1326 CARD_WINE = 0x0000,
1328 CARD_AMD_RAGE_128PRO = 0x5246,
1329 CARD_AMD_RADEON_7200 = 0x5144,
1330 CARD_AMD_RADEON_8500 = 0x514c,
1331 CARD_AMD_RADEON_9500 = 0x4144,
1332 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
1333 CARD_AMD_RADEON_X700 = 0x5e4c,
1334 CARD_AMD_RADEON_X1600 = 0x71c2,
1335 CARD_AMD_RADEON_HD2350 = 0x94c7,
1336 CARD_AMD_RADEON_HD2600 = 0x9581,
1337 CARD_AMD_RADEON_HD2900 = 0x9400,
1338 CARD_AMD_RADEON_HD3200 = 0x9620,
1339 CARD_AMD_RADEON_HD4350 = 0x954f,
1340 CARD_AMD_RADEON_HD4550 = 0x9540,
1341 CARD_AMD_RADEON_HD4600 = 0x9495,
1342 CARD_AMD_RADEON_HD4650 = 0x9498,
1343 CARD_AMD_RADEON_HD4670 = 0x9490,
1344 CARD_AMD_RADEON_HD4700 = 0x944e,
1345 CARD_AMD_RADEON_HD4770 = 0x94b3,
1346 CARD_AMD_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1347 CARD_AMD_RADEON_HD4830 = 0x944c,
1348 CARD_AMD_RADEON_HD4850 = 0x9442,
1349 CARD_AMD_RADEON_HD4870 = 0x9440,
1350 CARD_AMD_RADEON_HD4890 = 0x9460,
1351 CARD_AMD_RADEON_HD5400 = 0x68f9,
1352 CARD_AMD_RADEON_HD5600 = 0x68d8,
1353 CARD_AMD_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1354 CARD_AMD_RADEON_HD5750 = 0x68BE,
1355 CARD_AMD_RADEON_HD5770 = 0x68B8,
1356 CARD_AMD_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1357 CARD_AMD_RADEON_HD5850 = 0x6898,
1358 CARD_AMD_RADEON_HD5870 = 0x6899,
1359 CARD_AMD_RADEON_HD5900 = 0x689c,
1360 CARD_AMD_RADEON_HD6310 = 0x9803,
1361 CARD_AMD_RADEON_HD6800 = 0x6739,
1362 CARD_AMD_RADEON_HD6900 = 0x6719,
1364 CARD_NVIDIA_RIVA_128 = 0x0018,
1365 CARD_NVIDIA_RIVA_TNT = 0x0020,
1366 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1367 CARD_NVIDIA_GEFORCE = 0x0100,
1368 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1369 CARD_NVIDIA_GEFORCE2 = 0x0150,
1370 CARD_NVIDIA_GEFORCE3 = 0x0200,
1371 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1372 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1373 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1374 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1375 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1376 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1377 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1378 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1379 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1380 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1381 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1382 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1383 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1384 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1385 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1386 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1387 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1388 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1389 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1390 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1391 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1392 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1393 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1394 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1395 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1396 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1397 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1398 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1399 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1400 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1401 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1402 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1403 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1404 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1405 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1406 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1407 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
1408 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
1409 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
1410 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
1411 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1412 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1413 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1414 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1415 CARD_NVIDIA_GEFORCE_GTX560 = 0x1200,
1416 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
1417 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
1419 CARD_INTEL_845G = 0x2562,
1420 CARD_INTEL_I830G = 0x3577,
1421 CARD_INTEL_I855G = 0x3582,
1422 CARD_INTEL_I865G = 0x2572,
1423 CARD_INTEL_I915G = 0x2582,
1424 CARD_INTEL_I915GM = 0x2592,
1425 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1426 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1427 CARD_INTEL_GM45 = 0x2a42,
1430 struct wined3d_fbo_ops
1432 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1433 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1434 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1435 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1436 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1437 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1438 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1439 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1440 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1441 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1442 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1443 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1444 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1445 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1446 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1447 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1448 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1449 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1450 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1453 struct wined3d_gl_limits
1455 UINT buffers;
1456 UINT lights;
1457 UINT textures;
1458 UINT texture_stages;
1459 UINT fragment_samplers;
1460 UINT vertex_samplers;
1461 UINT combined_samplers;
1462 UINT general_combiners;
1463 UINT sampler_stages;
1464 UINT clipplanes;
1465 UINT texture_size;
1466 UINT texture3d_size;
1467 float pointsize_max;
1468 float pointsize_min;
1469 UINT point_sprite_units;
1470 UINT blends;
1471 UINT anisotropy;
1472 float shininess;
1474 UINT glsl_varyings;
1475 UINT glsl_vs_float_constants;
1476 UINT glsl_ps_float_constants;
1478 UINT arb_vs_float_constants;
1479 UINT arb_vs_native_constants;
1480 UINT arb_vs_instructions;
1481 UINT arb_vs_temps;
1482 UINT arb_ps_float_constants;
1483 UINT arb_ps_local_constants;
1484 UINT arb_ps_native_constants;
1485 UINT arb_ps_instructions;
1486 UINT arb_ps_temps;
1489 struct wined3d_gl_info
1491 DWORD glsl_version;
1492 struct wined3d_gl_limits limits;
1493 DWORD reserved_glsl_constants;
1494 DWORD quirks;
1495 BOOL supported[WINED3D_GL_EXT_COUNT];
1496 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1498 struct wined3d_fbo_ops fbo_ops;
1499 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1500 /* GL function pointers */
1501 GL_EXT_FUNCS_GEN
1502 /* WGL function pointers */
1503 WGL_EXT_FUNCS_GEN
1504 #undef USE_GL_FUNC
1506 struct wined3d_format *formats;
1509 struct wined3d_driver_info
1511 enum wined3d_pci_vendor vendor;
1512 enum wined3d_pci_device device;
1513 const char *name;
1514 const char *description;
1515 unsigned int vidmem;
1516 DWORD version_high;
1517 DWORD version_low;
1520 /* The adapter structure */
1521 struct wined3d_adapter
1523 UINT ordinal;
1524 BOOL opengl;
1525 POINT monitorPoint;
1526 struct wined3d_gl_info gl_info;
1527 struct wined3d_driver_info driver_info;
1528 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1529 int nCfgs;
1530 WineD3D_PixelFormat *cfgs;
1531 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1532 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1533 unsigned int UsedTextureRam;
1534 LUID luid;
1536 const struct fragment_pipeline *fragment_pipe;
1537 const shader_backend_t *shader_backend;
1538 const struct blit_shader *blitter;
1541 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1542 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1543 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
1544 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1546 /*****************************************************************************
1547 * High order patch management
1549 struct WineD3DRectPatch
1551 UINT Handle;
1552 float *mem;
1553 WineDirect3DVertexStridedData strided;
1554 WINED3DRECTPATCH_INFO RectPatchInfo;
1555 float numSegs[4];
1556 char has_normals, has_texcoords;
1557 struct list entry;
1560 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1562 enum projection_types
1564 proj_none = 0,
1565 proj_count3 = 1,
1566 proj_count4 = 2
1569 enum dst_arg
1571 resultreg = 0,
1572 tempreg = 1
1575 /*****************************************************************************
1576 * Fixed function pipeline replacements
1578 #define ARG_UNUSED 0xff
1579 struct texture_stage_op
1581 unsigned cop : 8;
1582 unsigned carg1 : 8;
1583 unsigned carg2 : 8;
1584 unsigned carg0 : 8;
1586 unsigned aop : 8;
1587 unsigned aarg1 : 8;
1588 unsigned aarg2 : 8;
1589 unsigned aarg0 : 8;
1591 struct color_fixup_desc color_fixup;
1592 unsigned tex_type : 3;
1593 unsigned dst : 1;
1594 unsigned projected : 2;
1595 unsigned padding : 10;
1598 struct ffp_frag_settings {
1599 struct texture_stage_op op[MAX_TEXTURES];
1600 enum fogmode fog;
1601 /* Use shorts instead of chars to get dword alignment */
1602 unsigned short sRGB_write;
1603 unsigned short emul_clipplanes;
1606 struct ffp_frag_desc
1608 struct wine_rb_entry entry;
1609 struct ffp_frag_settings settings;
1612 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1613 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1615 void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_settings *settings,
1616 BOOL ignore_textype) DECLSPEC_HIDDEN;
1617 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1618 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1619 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1621 struct wined3d
1623 LONG ref;
1624 void *parent;
1625 UINT dxVersion;
1626 UINT adapter_count;
1627 struct wined3d_adapter adapters[1];
1630 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
1631 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1632 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1634 /*****************************************************************************
1635 * IWineD3DDevice implementation structure
1637 #define WINED3D_UNMAPPED_STAGE ~0U
1639 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1640 #define WINED3DCREATE_MULTITHREADED 0x00000004
1642 struct IWineD3DDeviceImpl
1644 /* IUnknown fields */
1645 const IWineD3DDeviceVtbl *lpVtbl;
1646 LONG ref; /* Note: Ref counting not required */
1648 /* WineD3D Information */
1649 IWineD3DDeviceParent *device_parent;
1650 struct wined3d *wined3d;
1651 struct wined3d_adapter *adapter;
1653 /* Window styles to restore when switching fullscreen mode */
1654 LONG style;
1655 LONG exStyle;
1657 /* X and GL Information */
1658 GLint maxConcurrentLights;
1659 GLenum offscreenBuffer;
1661 /* Selected capabilities */
1662 int vs_selected_mode;
1663 int ps_selected_mode;
1664 const shader_backend_t *shader_backend;
1665 void *shader_priv;
1666 void *fragment_priv;
1667 void *blit_priv;
1668 struct StateEntry StateTable[STATE_HIGHEST + 1];
1669 /* Array of functions for states which are handled by more than one pipeline part */
1670 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1671 const struct fragment_pipeline *frag_pipe;
1672 const struct blit_shader *blitter;
1674 unsigned int max_ffp_textures;
1675 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1676 DWORD vs_clipping;
1678 WORD view_ident : 1; /* true iff view matrix is identity */
1679 WORD untransformed : 1;
1680 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1681 WORD isRecordingState : 1;
1682 WORD isInDraw : 1;
1683 WORD bCursorVisible : 1;
1684 WORD haveHardwareCursor : 1;
1685 WORD d3d_initialized : 1;
1686 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1687 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1688 WORD useDrawStridedSlow : 1;
1689 WORD instancedDraw : 1;
1690 WORD filter_messages : 1;
1691 WORD padding : 3;
1693 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1695 #define DDRAW_PITCH_ALIGNMENT 8
1696 #define D3D8_PITCH_ALIGNMENT 4
1697 unsigned char surface_alignment; /* Line Alignment of surfaces */
1699 /* State block related */
1700 struct wined3d_stateblock *stateBlock;
1701 struct wined3d_stateblock *updateStateBlock;
1703 /* Internal use fields */
1704 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1705 WINED3DDEVTYPE devType;
1706 HWND focus_window;
1708 struct wined3d_swapchain **swapchains;
1709 UINT swapchain_count;
1711 struct list resources; /* a linked list to track resources created by the device */
1712 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1713 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1715 /* Render Target Support */
1716 IWineD3DSurfaceImpl **render_targets;
1717 IWineD3DSurfaceImpl *auto_depth_stencil;
1718 IWineD3DSurfaceImpl *onscreen_depth_stencil;
1719 IWineD3DSurfaceImpl *depth_stencil;
1721 /* palettes texture management */
1722 PALETTEENTRY **palettes;
1723 UINT palette_count;
1724 UINT currentPalette;
1726 /* For rendering to a texture using glCopyTexImage */
1727 GLuint depth_blt_texture;
1728 GLuint depth_blt_rb;
1729 UINT depth_blt_rb_w;
1730 UINT depth_blt_rb_h;
1732 /* Cursor management */
1733 UINT xHotSpot;
1734 UINT yHotSpot;
1735 UINT xScreenSpace;
1736 UINT yScreenSpace;
1737 UINT cursorWidth, cursorHeight;
1738 GLuint cursorTexture;
1739 HCURSOR hardwareCursor;
1741 /* The Wine logo surface */
1742 IWineD3DSurface *logo_surface;
1744 /* Textures for when no other textures are mapped */
1745 UINT dummyTextureName[MAX_TEXTURES];
1747 /* DirectDraw stuff */
1748 DWORD ddraw_width, ddraw_height;
1749 enum wined3d_format_id ddraw_format;
1751 /* With register combiners we can skip junk texture stages */
1752 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1753 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1755 /* Stream source management */
1756 struct wined3d_stream_info strided_streams;
1757 const WineDirect3DVertexStridedData *up_strided;
1758 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1759 unsigned int num_buffer_queries;
1761 /* Context management */
1762 struct wined3d_context **contexts;
1763 UINT context_count;
1765 /* High level patch management */
1766 #define PATCHMAP_SIZE 43
1767 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1768 struct list patches[PATCHMAP_SIZE];
1769 struct WineD3DRectPatch *currentPatch;
1772 HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, IWineD3DSurfaceImpl **rts,
1773 IWineD3DSurfaceImpl *depth_stencil, UINT rect_count, const RECT *rects, const RECT *draw_rect,
1774 DWORD flags, const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1775 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1776 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1777 void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
1778 HRESULT device_init(IWineD3DDeviceImpl *device, struct wined3d *wined3d,
1779 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1780 IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1781 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1782 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window, BOOL unicode,
1783 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1784 void device_resource_add(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1785 void device_resource_released(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1786 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1787 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1788 void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
1789 IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1790 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1791 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1792 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1794 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1796 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1797 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1798 return context->isStateDirty[idx] & (1 << shift);
1801 struct wined3d_resource_ops
1803 void (*resource_unload)(struct wined3d_resource *resource);
1806 struct wined3d_resource
1808 LONG ref;
1809 IWineD3DDeviceImpl *device;
1810 WINED3DRESOURCETYPE resourceType;
1811 const struct wined3d_format *format;
1812 WINED3DMULTISAMPLE_TYPE multisample_type;
1813 UINT multisample_quality;
1814 DWORD usage;
1815 WINED3DPOOL pool;
1816 UINT width;
1817 UINT height;
1818 UINT depth;
1819 UINT size;
1820 DWORD priority;
1821 BYTE *allocatedMemory; /* Pointer to the real data location */
1822 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1823 struct list privateData;
1824 struct list resource_list_entry;
1826 void *parent;
1827 const struct wined3d_parent_ops *parent_ops;
1828 const struct wined3d_resource_ops *resource_ops;
1831 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1832 HRESULT resource_free_private_data(struct wined3d_resource *resource, REFGUID guid) DECLSPEC_HIDDEN;
1833 DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1834 HRESULT resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
1835 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1836 HRESULT resource_init(struct wined3d_resource *resource, IWineD3DDeviceImpl *device,
1837 WINED3DRESOURCETYPE resource_type, const struct wined3d_format *format,
1838 WINED3DMULTISAMPLE_TYPE multisample_type, UINT multisample_quality,
1839 DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
1840 void *parent, const struct wined3d_parent_ops *parent_ops,
1841 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
1842 WINED3DRESOURCETYPE resource_get_type(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1843 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
1844 HRESULT resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
1845 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1846 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1848 /* Tests show that the start address of resources is 32 byte aligned */
1849 #define RESOURCE_ALIGNMENT 16
1851 typedef enum winetexturestates {
1852 WINED3DTEXSTA_ADDRESSU = 0,
1853 WINED3DTEXSTA_ADDRESSV = 1,
1854 WINED3DTEXSTA_ADDRESSW = 2,
1855 WINED3DTEXSTA_BORDERCOLOR = 3,
1856 WINED3DTEXSTA_MAGFILTER = 4,
1857 WINED3DTEXSTA_MINFILTER = 5,
1858 WINED3DTEXSTA_MIPFILTER = 6,
1859 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1860 WINED3DTEXSTA_MAXANISOTROPY = 8,
1861 WINED3DTEXSTA_SRGBTEXTURE = 9,
1862 WINED3DTEXSTA_SHADOW = 10,
1863 MAX_WINETEXTURESTATES = 11,
1864 } winetexturestates;
1866 enum WINED3DSRGB
1868 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1869 SRGB_RGB = 1, /* Loads the rgb texture */
1870 SRGB_SRGB = 2, /* Loads the srgb texture */
1871 SRGB_BOTH = 3, /* Loads both textures */
1874 struct gl_texture
1876 DWORD states[MAX_WINETEXTURESTATES];
1877 BOOL dirty;
1878 GLuint name;
1881 struct wined3d_texture_ops
1883 HRESULT (*texture_bind)(struct wined3d_texture *texture,
1884 const struct wined3d_gl_info *gl_info, BOOL srgb);
1885 void (*texture_preload)(struct wined3d_texture *texture, enum WINED3DSRGB srgb);
1886 void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
1887 const WINED3DBOX *dirty_region);
1888 void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
1891 #define WINED3D_TEXTURE_COND_NP2 0x1
1892 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1893 #define WINED3D_TEXTURE_IS_SRGB 0x4
1895 struct wined3d_texture
1897 struct wined3d_resource resource;
1898 const struct wined3d_texture_ops *texture_ops;
1899 struct gl_texture texture_rgb, texture_srgb;
1900 struct wined3d_resource **sub_resources;
1901 UINT layer_count;
1902 UINT level_count;
1903 float pow2_matrix[16];
1904 UINT lod;
1905 WINED3DTEXTUREFILTERTYPE filter_type;
1906 LONG bind_count;
1907 DWORD sampler;
1908 DWORD flags;
1909 const struct min_lookup *min_mip_lookup;
1910 const GLenum *mag_lookup;
1911 GLenum target;
1914 static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource)
1916 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
1919 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
1920 const struct wined3d_gl_info *gl_info, BOOL srgb)
1922 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
1923 ? &texture->texture_srgb : &texture->texture_rgb;
1926 void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
1927 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1928 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1929 void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty) DECLSPEC_HIDDEN;
1931 HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_length, UINT levels,
1932 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1933 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1935 HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT height, UINT levels,
1936 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1937 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1939 HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, UINT height,
1940 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
1941 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1943 struct wined3d_volume
1945 struct wined3d_resource resource;
1946 struct wined3d_texture *container;
1947 BOOL lockable;
1948 BOOL locked;
1949 WINED3DBOX lockedBox;
1950 WINED3DBOX dirtyBox;
1951 BOOL dirty;
1954 static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
1956 return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
1959 void volume_add_dirty_box(struct wined3d_volume *volume, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1960 HRESULT volume_init(struct wined3d_volume *volume, IWineD3DDeviceImpl *device, UINT width,
1961 UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1962 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1963 void volume_load(struct wined3d_volume *volume, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
1964 void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;
1966 /*****************************************************************************
1967 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1969 typedef struct wineD3DSurface_DIB {
1970 HBITMAP DIBsection;
1971 void* bitmap_data;
1972 UINT bitmap_size;
1973 HGDIOBJ holdbitmap;
1974 BOOL client_memory;
1975 } wineD3DSurface_DIB;
1977 typedef struct {
1978 struct list entry;
1979 GLuint id;
1980 UINT width;
1981 UINT height;
1982 } renderbuffer_entry_t;
1984 struct fbo_entry
1986 struct list entry;
1987 IWineD3DSurfaceImpl **render_targets;
1988 IWineD3DSurfaceImpl *depth_stencil;
1989 DWORD location;
1990 BOOL attached;
1991 GLuint id;
1994 struct wined3d_clipper
1996 LONG ref;
1998 HWND hWnd;
2001 enum wined3d_container_type
2003 WINED3D_CONTAINER_NONE = 0,
2004 WINED3D_CONTAINER_SWAPCHAIN,
2005 WINED3D_CONTAINER_TEXTURE,
2008 struct wined3d_subresource_container
2010 enum wined3d_container_type type;
2011 union
2013 struct wined3d_swapchain *swapchain;
2014 struct wined3d_texture *texture;
2015 void *base;
2016 } u;
2019 struct wined3d_surface_ops
2021 HRESULT (*surface_private_setup)(struct IWineD3DSurfaceImpl *surface);
2022 void (*surface_cleanup)(struct IWineD3DSurfaceImpl *surface);
2023 void (*surface_realize_palette)(struct IWineD3DSurfaceImpl *surface);
2024 HRESULT (*surface_draw_overlay)(struct IWineD3DSurfaceImpl *surface);
2025 void (*surface_preload)(struct IWineD3DSurfaceImpl *surface);
2026 void (*surface_map)(struct IWineD3DSurfaceImpl *surface, const RECT *rect, DWORD flags);
2027 void (*surface_unmap)(struct IWineD3DSurfaceImpl *surface);
2028 HRESULT (*surface_getdc)(struct IWineD3DSurfaceImpl *surface);
2029 HRESULT (*surface_flip)(struct IWineD3DSurfaceImpl *surface, struct IWineD3DSurfaceImpl *override);
2030 HRESULT (*surface_set_mem)(struct IWineD3DSurfaceImpl *surface, void *mem);
2033 /*****************************************************************************
2034 * IWineD3DSurface implementation structure
2036 struct IWineD3DSurfaceImpl
2038 /* IUnknown & IWineD3DResource Information */
2039 const IWineD3DSurfaceVtbl *lpVtbl;
2040 struct wined3d_resource resource;
2042 /* IWineD3DSurface fields */
2043 const struct wined3d_surface_ops *surface_ops;
2044 struct wined3d_subresource_container container;
2045 struct wined3d_palette *palette; /* D3D7 style palette handling */
2046 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2048 DWORD flags;
2050 WINED3DSURFTYPE surface_type;
2051 UINT pow2Width;
2052 UINT pow2Height;
2054 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2055 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2057 /* PBO */
2058 GLuint pbo;
2059 GLuint texture_name;
2060 GLuint texture_name_srgb;
2061 GLint texture_level;
2062 GLenum texture_target;
2064 RECT lockedRect;
2065 RECT dirtyRect;
2066 int lockCount;
2067 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2069 /* For GetDC */
2070 wineD3DSurface_DIB dib;
2071 HDC hDC;
2073 /* Color keys for DDraw */
2074 WINEDDCOLORKEY DestBltCKey;
2075 WINEDDCOLORKEY DestOverlayCKey;
2076 WINEDDCOLORKEY SrcOverlayCKey;
2077 WINEDDCOLORKEY SrcBltCKey;
2078 DWORD CKeyFlags;
2080 WINEDDCOLORKEY glCKey;
2082 struct list renderbuffers;
2083 renderbuffer_entry_t *current_renderbuffer;
2084 SIZE ds_current_size;
2086 /* DirectDraw clippers */
2087 struct wined3d_clipper *clipper;
2089 /* DirectDraw Overlay handling */
2090 RECT overlay_srcrect;
2091 RECT overlay_destrect;
2092 IWineD3DSurfaceImpl *overlay_dest;
2093 struct list overlays;
2094 struct list overlay_entry;
2097 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2099 static inline IWineD3DSurfaceImpl *surface_from_resource(struct wined3d_resource *resource)
2101 return CONTAINING_RECORD(resource, IWineD3DSurfaceImpl, resource);
2104 static inline GLuint surface_get_texture_name(IWineD3DSurfaceImpl *surface,
2105 const struct wined3d_gl_info *gl_info, BOOL srgb)
2107 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
2108 ? surface->texture_name_srgb : surface->texture_name;
2111 void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const WINED3DBOX *dirty_rect) DECLSPEC_HIDDEN;
2112 void surface_bind(IWineD3DSurfaceImpl *surface, const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2113 HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2114 GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2115 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2116 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2117 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2118 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2119 BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2120 void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2121 BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
2122 HRESULT surface_load(IWineD3DSurfaceImpl *surface, BOOL srgb) DECLSPEC_HIDDEN;
2123 void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
2124 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2125 HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2126 void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2127 void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2128 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2129 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2130 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface, IWineD3DSurfaceImpl *rt) DECLSPEC_HIDDEN;
2131 void surface_set_container(IWineD3DSurfaceImpl *surface,
2132 enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
2133 void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2134 void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
2135 void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2137 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2138 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2139 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2141 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2142 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2143 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2145 /* Surface flags: */
2146 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2147 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2148 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2149 #define SFLAG_DISCARD 0x00000010 /* ??? */
2150 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2151 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2152 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2153 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2154 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2155 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2156 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2157 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2158 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2159 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2160 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2161 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2162 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2163 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2164 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2165 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2166 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2167 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2168 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2170 /* In some conditions the surface memory must not be freed:
2171 * SFLAG_CONVERTED: Converting the data back would take too long
2172 * SFLAG_DIBSECTION: The dib code manages the memory
2173 * SFLAG_LOCKED: The app requires access to the surface data
2174 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2175 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2176 * SFLAG_CLIENT: OpenGL uses our memory as backup
2178 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2179 SFLAG_DIBSECTION | \
2180 SFLAG_LOCKED | \
2181 SFLAG_DYNLOCK | \
2182 SFLAG_USERPTR | \
2183 SFLAG_PBO | \
2184 SFLAG_CLIENT)
2186 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2187 SFLAG_INTEXTURE | \
2188 SFLAG_INDRAWABLE | \
2189 SFLAG_INSRGBTEX)
2191 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2192 SFLAG_DS_OFFSCREEN)
2193 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2195 typedef enum {
2196 NO_CONVERSION,
2197 CONVERT_PALETTED,
2198 CONVERT_PALETTED_CK,
2199 CONVERT_CK_565,
2200 CONVERT_CK_5551,
2201 CONVERT_CK_RGB24,
2202 CONVERT_RGB32_888
2203 } CONVERT_TYPES;
2205 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *surface, BOOL need_alpha_ck, BOOL use_texturing,
2206 struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2207 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2209 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2211 struct wined3d_vertex_declaration_element
2213 const struct wined3d_format *format;
2214 BOOL ffp_valid;
2215 WORD input_slot;
2216 WORD offset;
2217 UINT output_slot;
2218 BYTE method;
2219 BYTE usage;
2220 BYTE usage_idx;
2223 struct wined3d_vertex_declaration
2225 LONG ref;
2226 void *parent;
2227 const struct wined3d_parent_ops *parent_ops;
2228 IWineD3DDeviceImpl *device;
2230 struct wined3d_vertex_declaration_element *elements;
2231 UINT element_count;
2233 DWORD streams[MAX_STREAMS];
2234 UINT num_streams;
2235 BOOL position_transformed;
2236 BOOL half_float_conv_needed;
2239 HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declaration,
2240 IWineD3DDeviceImpl *device, const WINED3DVERTEXELEMENT *elements, UINT element_count,
2241 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2243 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2244 /* Note: Very long winded but gl Lists are not flexible enough */
2245 /* to resolve everything we need, so doing it manually for now */
2246 typedef struct SAVEDSTATES {
2247 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2248 WORD streamSource; /* MAX_STREAMS, 16 */
2249 WORD streamFreq; /* MAX_STREAMS, 16 */
2250 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2251 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2252 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2253 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2254 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2255 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2256 BOOL *pixelShaderConstantsF;
2257 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2258 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2259 BOOL *vertexShaderConstantsF;
2260 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2261 DWORD primitive_type : 1;
2262 DWORD indices : 1;
2263 DWORD material : 1;
2264 DWORD viewport : 1;
2265 DWORD vertexDecl : 1;
2266 DWORD pixelShader : 1;
2267 DWORD vertexShader : 1;
2268 DWORD scissorRect : 1;
2269 DWORD padding : 4;
2270 } SAVEDSTATES;
2272 struct StageState {
2273 DWORD stage;
2274 DWORD state;
2277 struct wined3d_stream_state
2279 struct wined3d_buffer *buffer;
2280 UINT offset;
2281 UINT stride;
2282 UINT frequency;
2283 UINT flags;
2286 struct wined3d_state
2288 struct wined3d_vertex_declaration *vertex_declaration;
2289 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2290 BOOL user_stream;
2291 struct wined3d_buffer *index_buffer;
2292 enum wined3d_format_id index_format;
2293 INT base_vertex_index;
2294 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2295 GLenum gl_primitive_type;
2297 struct wined3d_shader *vertex_shader;
2298 BOOL vs_consts_b[MAX_CONST_B];
2299 INT vs_consts_i[MAX_CONST_I * 4];
2300 float *vs_consts_f;
2302 struct wined3d_shader *pixel_shader;
2303 BOOL ps_consts_b[MAX_CONST_B];
2304 INT ps_consts_i[MAX_CONST_I * 4];
2305 float *ps_consts_f;
2307 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2308 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2309 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2310 DWORD lowest_disabled_stage;
2312 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2313 double clip_planes[MAX_CLIPPLANES][4];
2314 WINED3DCLIPSTATUS clip_status;
2315 WINED3DMATERIAL material;
2316 WINED3DVIEWPORT viewport;
2317 RECT scissor_rect;
2319 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2320 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2321 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2322 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2323 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2325 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2328 struct wined3d_stateblock
2330 LONG ref; /* Note: Ref counting not required */
2331 IWineD3DDeviceImpl *device;
2332 WINED3DSTATEBLOCKTYPE blockType;
2334 /* Array indicating whether things have been set or changed */
2335 SAVEDSTATES changed;
2336 struct wined3d_state state;
2338 /* Contained state management */
2339 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2340 unsigned int num_contained_render_states;
2341 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2342 unsigned int num_contained_transform_states;
2343 DWORD contained_vs_consts_i[MAX_CONST_I];
2344 unsigned int num_contained_vs_consts_i;
2345 DWORD contained_vs_consts_b[MAX_CONST_B];
2346 unsigned int num_contained_vs_consts_b;
2347 DWORD *contained_vs_consts_f;
2348 unsigned int num_contained_vs_consts_f;
2349 DWORD contained_ps_consts_i[MAX_CONST_I];
2350 unsigned int num_contained_ps_consts_i;
2351 DWORD contained_ps_consts_b[MAX_CONST_B];
2352 unsigned int num_contained_ps_consts_b;
2353 DWORD *contained_ps_consts_f;
2354 unsigned int num_contained_ps_consts_f;
2355 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2356 unsigned int num_contained_tss_states;
2357 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2358 unsigned int num_contained_sampler_states;
2361 HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
2362 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2363 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2364 void stateblock_init_default_state(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2366 static inline void stateblock_apply_state(DWORD state, struct wined3d_stateblock *stateblock,
2367 struct wined3d_context *context)
2369 const struct StateEntry *statetable = stateblock->device->StateTable;
2370 DWORD rep = statetable[state].representative;
2371 statetable[rep].apply(rep, stateblock, context);
2374 /* Direct3D terminology with little modifications. We do not have an issued state
2375 * because only the driver knows about it, but we have a created state because d3d
2376 * allows GetData on a created issue, but opengl doesn't
2378 enum query_state {
2379 QUERY_CREATED,
2380 QUERY_SIGNALLED,
2381 QUERY_BUILDING
2384 struct wined3d_query_ops
2386 HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
2387 HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
2390 struct wined3d_query
2392 LONG ref;
2393 const struct wined3d_query_ops *query_ops;
2394 IWineD3DDeviceImpl *device;
2395 enum query_state state;
2396 WINED3DQUERYTYPE type;
2397 DWORD data_size;
2398 void *extendedData;
2401 HRESULT query_init(struct wined3d_query *query, IWineD3DDeviceImpl *device, WINED3DQUERYTYPE type) DECLSPEC_HIDDEN;
2403 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2404 * fixed function semantics as D3DCOLOR or FLOAT16 */
2405 enum wined3d_buffer_conversion_type
2407 CONV_NONE,
2408 CONV_D3DCOLOR,
2409 CONV_POSITIONT,
2412 struct wined3d_map_range
2414 UINT offset;
2415 UINT size;
2418 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2419 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2420 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2421 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2422 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2423 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2424 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2425 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2427 struct wined3d_buffer
2429 struct wined3d_resource resource;
2431 struct wined3d_buffer_desc desc;
2433 GLuint buffer_object;
2434 GLenum buffer_object_usage;
2435 GLenum buffer_type_hint;
2436 UINT buffer_object_size;
2437 LONG bind_count;
2438 DWORD flags;
2440 LONG lock_count;
2441 struct wined3d_map_range *maps;
2442 ULONG maps_size, modified_areas;
2443 struct wined3d_event_query *query;
2445 /* conversion stuff */
2446 UINT decl_change_count, full_conversion_count;
2447 UINT draw_count;
2448 UINT stride; /* 0 if no conversion */
2449 UINT conversion_stride; /* 0 if no shifted conversion */
2450 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2453 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
2455 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
2458 const BYTE *buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
2459 GLuint *buffer_object) DECLSPEC_HIDDEN;
2460 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2461 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2462 UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
2463 const char *data, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2465 struct wined3d_rendertarget_view
2467 LONG refcount;
2469 struct wined3d_resource *resource;
2470 void *parent;
2473 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2474 struct wined3d_resource *resource, void *parent) DECLSPEC_HIDDEN;
2476 struct wined3d_swapchain_ops
2478 HRESULT (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2479 const RECT *dst_rect, const RGNDATA *dirty_region, DWORD flags);
2482 struct wined3d_swapchain
2484 LONG ref;
2485 void *parent;
2486 const struct wined3d_parent_ops *parent_ops;
2487 const struct wined3d_swapchain_ops *swapchain_ops;
2488 IWineD3DDeviceImpl *device;
2490 IWineD3DSurfaceImpl **back_buffers;
2491 IWineD3DSurfaceImpl *front_buffer;
2492 WINED3DPRESENT_PARAMETERS presentParms;
2493 DWORD orig_width, orig_height;
2494 enum wined3d_format_id orig_fmt;
2495 WINED3DGAMMARAMP orig_gamma;
2496 BOOL render_to_fbo;
2497 const struct wined3d_format *ds_format;
2499 LONG prev_time, frames; /* Performance tracking */
2501 struct wined3d_context **context;
2502 unsigned int num_contexts;
2504 HWND win_handle;
2505 HWND device_window;
2507 HDC backup_dc;
2508 HWND backup_wnd;
2511 void x11_copy_to_screen(struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
2513 struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2514 HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTYPE surface_type,
2515 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters,
2516 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2518 #define DEFAULT_REFRESH_RATE 0
2520 /*****************************************************************************
2521 * Utility function prototypes
2524 /* Trace routines */
2525 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2526 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2527 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2528 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2529 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2530 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2531 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2532 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2533 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2534 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2535 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2536 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2537 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2538 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2539 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2540 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2541 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2542 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2543 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2544 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2545 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2546 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2548 /* Routines for GL <-> D3D values */
2549 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2550 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2551 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2552 WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2553 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2554 BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
2555 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2556 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2557 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2558 void texture_activate_dimensions(const struct wined3d_texture *texture,
2559 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2560 void sampler_texdim(DWORD state, struct wined3d_stateblock *stateblock,
2561 struct wined3d_context *context) DECLSPEC_HIDDEN;
2562 void tex_alphaop(DWORD state, struct wined3d_stateblock *stateblock,
2563 struct wined3d_context *context) DECLSPEC_HIDDEN;
2564 void apply_pixelshader(DWORD state, struct wined3d_stateblock *stateblock,
2565 struct wined3d_context *context) DECLSPEC_HIDDEN;
2566 void state_fogcolor(DWORD state, struct wined3d_stateblock *stateblock,
2567 struct wined3d_context *context) DECLSPEC_HIDDEN;
2568 void state_fogdensity(DWORD state, struct wined3d_stateblock *stateblock,
2569 struct wined3d_context *context) DECLSPEC_HIDDEN;
2570 void state_fogstartend(DWORD state, struct wined3d_stateblock *stateblock,
2571 struct wined3d_context *context) DECLSPEC_HIDDEN;
2572 void state_fog_fragpart(DWORD state, struct wined3d_stateblock *stateblock,
2573 struct wined3d_context *context) DECLSPEC_HIDDEN;
2575 BOOL getColorBits(const struct wined3d_format *format,
2576 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2577 BOOL getDepthStencilBits(const struct wined3d_format *format,
2578 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2580 /* Math utils */
2581 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2582 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2583 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2585 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2587 typedef struct local_constant {
2588 struct list entry;
2589 unsigned int idx;
2590 DWORD value[4];
2591 } local_constant;
2593 typedef struct SHADER_LIMITS {
2594 unsigned int temporary;
2595 unsigned int texcoord;
2596 unsigned int sampler;
2597 unsigned int constant_int;
2598 unsigned int constant_float;
2599 unsigned int constant_bool;
2600 unsigned int address;
2601 unsigned int packed_output;
2602 unsigned int packed_input;
2603 unsigned int attributes;
2604 unsigned int label;
2605 } SHADER_LIMITS;
2607 #ifdef __GNUC__
2608 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2609 #else
2610 #define PRINTF_ATTR(fmt,args)
2611 #endif
2613 /* Base Shader utility functions. */
2614 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2615 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2617 /* Vertex shader utility functions */
2618 extern BOOL vshader_get_input(struct wined3d_shader *shader,
2619 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2621 struct wined3d_vertex_shader
2623 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2626 struct wined3d_pixel_shader
2628 /* Pixel shader input semantics */
2629 DWORD input_reg_map[MAX_REG_INPUT];
2630 BOOL input_reg_used[MAX_REG_INPUT];
2631 unsigned int declared_in_count;
2633 /* Some information about the shader behavior */
2634 char vpos_uniform;
2635 BOOL color0_mov;
2636 DWORD color0_reg;
2639 struct wined3d_shader
2641 LONG ref;
2642 SHADER_LIMITS limits;
2643 DWORD *function;
2644 UINT functionLength;
2645 BOOL load_local_constsF;
2646 const struct wined3d_shader_frontend *frontend;
2647 void *frontend_data;
2648 void *backend_data;
2650 void *parent;
2651 const struct wined3d_parent_ops *parent_ops;
2653 /* Programs this shader is linked with */
2654 struct list linked_programs;
2656 /* Immediate constants (override global ones) */
2657 struct list constantsB;
2658 struct list constantsF;
2659 struct list constantsI;
2660 struct wined3d_shader_reg_maps reg_maps;
2662 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2663 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2665 /* Pointer to the parent device */
2666 struct IWineD3DDeviceImpl *device;
2667 struct list shader_list_entry;
2669 union
2671 struct wined3d_vertex_shader vs;
2672 struct wined3d_pixel_shader ps;
2673 } u;
2676 HRESULT geometryshader_init(struct wined3d_shader *shader, IWineD3DDeviceImpl *device,
2677 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2678 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2680 HRESULT pixelshader_init(struct wined3d_shader *shader, IWineD3DDeviceImpl *device,
2681 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2682 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2683 void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps,
2684 struct wined3d_texture * const *textures) DECLSPEC_HIDDEN;
2685 void find_ps_compile_args(const struct wined3d_state *state,
2686 const struct wined3d_shader *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2688 void find_vs_compile_args(const struct wined3d_state *state,
2689 const struct wined3d_shader *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2690 HRESULT vertexshader_init(struct wined3d_shader *shader, IWineD3DDeviceImpl *device,
2691 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2692 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2694 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2695 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2696 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2697 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2698 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2699 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2700 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2701 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
2702 unsigned int max) DECLSPEC_HIDDEN;
2703 void shader_generate_main(struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
2704 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2705 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2707 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2709 return type == WINED3D_SHADER_TYPE_PIXEL;
2712 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2714 return type == WINED3D_SHADER_TYPE_VERTEX;
2717 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2719 switch (reg->type)
2721 case WINED3DSPR_RASTOUT:
2722 /* oFog & oPts */
2723 if (reg->idx) return TRUE;
2724 /* oPos */
2725 return FALSE;
2727 case WINED3DSPR_DEPTHOUT: /* oDepth */
2728 case WINED3DSPR_CONSTBOOL: /* b# */
2729 case WINED3DSPR_LOOP: /* aL */
2730 case WINED3DSPR_PREDICATE: /* p0 */
2731 return TRUE;
2733 case WINED3DSPR_MISCTYPE:
2734 switch(reg->idx)
2736 case 0: /* vPos */
2737 return FALSE;
2738 case 1: /* vFace */
2739 return TRUE;
2740 default:
2741 return FALSE;
2744 case WINED3DSPR_IMMCONST:
2745 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
2747 default:
2748 return FALSE;
2752 static inline void shader_get_position_fixup(const struct wined3d_context *context,
2753 const struct wined3d_state *state, float *position_fixup)
2755 position_fixup[0] = 1.0f;
2756 position_fixup[1] = 1.0f;
2757 position_fixup[2] = (63.0f / 64.0f) / state->viewport.Width;
2758 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.Height;
2760 if (context->render_offscreen)
2762 position_fixup[1] *= -1.0f;
2763 position_fixup[3] *= -1.0f;
2767 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
2769 struct local_constant *lconst;
2771 if (shader->load_local_constsF)
2772 return FALSE;
2774 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, local_constant, entry)
2776 if (lconst->idx == reg)
2777 return TRUE;
2780 return FALSE;
2783 /* Using additional shader constants (uniforms in GLSL / program environment
2784 * or local parameters in ARB) is costly:
2785 * ARB only knows float4 parameters and GLSL compiler are not really smart
2786 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2787 * (in fact most compilers map a float2 to a full float4 uniform).
2789 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2790 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2791 * into a single shader constant (uniform / program parameter).
2793 * This structure is shared between the GLSL and the ARB backend.*/
2794 struct ps_np2fixup_info {
2795 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2796 WORD active; /* bitfield indicating if we can apply the fixup */
2797 WORD num_consts;
2800 /* sRGB correction constants */
2801 static const float srgb_cmp = 0.0031308f;
2802 static const float srgb_mul_low = 12.92f;
2803 static const float srgb_pow = 0.41666f;
2804 static const float srgb_mul_high = 1.055f;
2805 static const float srgb_sub_high = 0.055f;
2807 struct wined3d_palette
2809 LONG ref;
2810 void *parent;
2811 IWineD3DDeviceImpl *device;
2813 HPALETTE hpal;
2814 WORD palVersion; /*| */
2815 WORD palNumEntries; /*| LOGPALETTE */
2816 PALETTEENTRY palents[256]; /*| */
2817 /* This is to store the palette in 'screen format' */
2818 int screen_palents[256];
2819 DWORD flags;
2822 HRESULT wined3d_palette_init(struct wined3d_palette *palette, IWineD3DDeviceImpl *device,
2823 DWORD flags, const PALETTEENTRY *entries, void *parent) DECLSPEC_HIDDEN;
2825 /* DirectDraw utility functions */
2826 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2828 /*****************************************************************************
2829 * Pixel format management
2832 /* WineD3D pixel format flags */
2833 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2834 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2835 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2836 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2837 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2838 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2839 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2840 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2841 #define WINED3DFMT_FLAG_GETDC 0x00000100
2842 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2843 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2844 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2845 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2846 #define WINED3DFMT_FLAG_VTF 0x00002000
2847 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2848 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2849 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2851 struct wined3d_format
2853 enum wined3d_format_id id;
2855 DWORD red_mask;
2856 DWORD green_mask;
2857 DWORD blue_mask;
2858 DWORD alpha_mask;
2859 UINT byte_count;
2860 WORD depth_size;
2861 WORD stencil_size;
2863 UINT block_width;
2864 UINT block_height;
2865 UINT block_byte_count;
2867 enum wined3d_ffp_emit_idx emit_idx;
2868 GLint component_count;
2869 GLenum gl_vtx_type;
2870 GLint gl_vtx_format;
2871 GLboolean gl_normalized;
2872 unsigned int component_size;
2874 GLint glInternal;
2875 GLint glGammaInternal;
2876 GLint rtInternal;
2877 GLint glFormat;
2878 GLint glType;
2879 UINT conv_byte_count;
2880 unsigned int flags;
2881 float heightscale;
2882 struct color_fixup_desc color_fixup;
2883 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
2886 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
2887 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2888 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
2889 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
2890 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
2891 const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2893 static inline BOOL use_vs(const struct wined3d_state *state)
2895 /* Check stateblock->vertexDecl to allow this to be used from
2896 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2897 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2898 * style strided data. */
2899 return state->vertex_shader && !state->vertex_declaration->position_transformed;
2902 static inline BOOL use_ps(const struct wined3d_state *state)
2904 return !!state->pixel_shader;
2907 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2908 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2910 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
2911 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
2912 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
2914 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
2916 #endif