2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wined3d_private_types.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
46 /* Hash table functions */
47 typedef unsigned int (hash_function_t
)(const void *key
);
48 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
50 struct hash_table_entry_t
{
58 hash_function_t
*hash_function
;
59 compare_function_t
*compare_function
;
61 unsigned int bucket_count
;
62 struct hash_table_entry_t
*entries
;
63 unsigned int entry_count
;
64 struct list free_entries
;
66 unsigned int grow_size
;
67 unsigned int shrink_size
;
70 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
71 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
72 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
73 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
74 void hash_table_remove(struct hash_table_t
*table
, void *key
);
77 #define MAX_PALETTES 65536
78 #define MAX_STREAMS 16
79 #define MAX_TEXTURES 8
80 #define MAX_FRAGMENT_SAMPLERS 16
81 #define MAX_VERTEX_SAMPLERS 4
82 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83 #define MAX_ACTIVE_LIGHTS 8
84 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85 #define MAX_LEVELS 256
87 #define MAX_CONST_I 16
88 #define MAX_CONST_B 16
90 /* Used for CreateStateBlock */
91 #define NUM_SAVEDPIXELSTATES_R 35
92 #define NUM_SAVEDPIXELSTATES_T 18
93 #define NUM_SAVEDPIXELSTATES_S 12
94 #define NUM_SAVEDVERTEXSTATES_R 34
95 #define NUM_SAVEDVERTEXSTATES_T 2
96 #define NUM_SAVEDVERTEXSTATES_S 1
98 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
99 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
100 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
101 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
102 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
103 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
105 typedef enum _WINELOOKUP
{
106 WINELOOKUP_WARPPARAM
= 0,
110 extern const int minLookup
[MAX_LOOKUPS
];
111 extern const int maxLookup
[MAX_LOOKUPS
];
112 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
116 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
119 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
120 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
121 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
122 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
124 extern const struct filter_lookup filter_lookup_nofilter
;
125 extern struct filter_lookup filter_lookup
;
127 void init_type_lookup(WineD3D_GL_Info
*gl_info
);
128 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
129 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
130 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
131 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
132 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
134 /* float_16_to_32() and float_32_to_16() (see implementation in
135 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
136 * to standard C floats and vice versa. They do not depend on the encoding
137 * of the C float, so they are platform independent, but slow. On x86 and
138 * other IEEE 754 compliant platforms the conversion can be accelerated by
139 * bit shifting the exponent and mantissa. There are also some SSE-based
140 * assembly routines out there.
142 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
144 static inline float float_16_to_32(const unsigned short *in
) {
145 const unsigned short s
= ((*in
) & 0x8000);
146 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
147 const unsigned short m
= (*in
) & 0x3FF;
148 const float sgn
= (s
? -1.0 : 1.0);
151 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
152 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
154 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
156 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
157 else return 0.0 / 0.0; /* NAN */
177 #define ORM_BACKBUFFER 0
178 #define ORM_PBUFFER 1
182 #define SHADER_GLSL 2
184 #define SHADER_NONE 4
186 #define RTL_DISABLE -1
188 #define RTL_READDRAW 1
189 #define RTL_READTEX 2
190 #define RTL_TEXDRAW 3
193 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
194 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
196 /* NOTE: When adding fields to this structure, make sure to update the default
197 * values in wined3d_main.c as well. */
198 typedef struct wined3d_settings_s
{
199 /* vertex and pixel shader modes */
203 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
204 we should use it. However, until it's fully implemented, we'll leave it as a registry
205 setting for developers. */
207 int offscreen_rendering_mode
;
208 int rendertargetlock_mode
;
209 unsigned short pci_vendor_id
;
210 unsigned short pci_device_id
;
211 /* Memory tracking and object counting */
212 unsigned int emulated_textureram
;
214 int allow_multisampling
;
215 } wined3d_settings_t
;
217 extern wined3d_settings_t wined3d_settings
;
219 /* Shader backends */
220 struct SHADER_OPCODE_ARG
;
222 #define SHADER_PGMSIZE 65535
223 typedef struct SHADER_BUFFER
{
230 enum WINED3D_SHADER_INSTRUCTION_HANDLER
299 WINED3DSIH_TEXDP3TEX
,
303 WINED3DSIH_TEXM3x2DEPTH
,
304 WINED3DSIH_TEXM3x2PAD
,
305 WINED3DSIH_TEXM3x2TEX
,
307 WINED3DSIH_TEXM3x3DIFF
,
308 WINED3DSIH_TEXM3x3PAD
,
309 WINED3DSIH_TEXM3x3SPEC
,
310 WINED3DSIH_TEXM3x3TEX
,
311 WINED3DSIH_TEXM3x3VSPEC
,
312 WINED3DSIH_TEXREG2AR
,
313 WINED3DSIH_TEXREG2GB
,
314 WINED3DSIH_TEXREG2RGB
,
315 WINED3DSIH_TABLE_SIZE
318 typedef void (*SHADER_HANDLER
)(const struct SHADER_OPCODE_ARG
*);
321 DWORD VertexShaderVersion
;
322 DWORD MaxVertexShaderConst
;
324 DWORD PixelShaderVersion
;
325 float PixelShader1xMaxValue
;
327 WINED3DVSHADERCAPS2_0 VS20Caps
;
328 WINED3DPSHADERCAPS2_0 PS20Caps
;
330 DWORD MaxVShaderInstructionsExecuted
;
331 DWORD MaxPShaderInstructionsExecuted
;
332 DWORD MaxVertexShader30InstructionSlots
;
333 DWORD MaxPixelShader30InstructionSlots
;
347 const SHADER_HANDLER
*shader_instruction_handler_table
;
348 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
349 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
350 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
351 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
352 void (*shader_cleanup
)(IWineD3DDevice
*iface
);
353 void (*shader_color_correction
)(const struct SHADER_OPCODE_ARG
*arg
);
354 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
355 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
356 void (*shader_free_private
)(IWineD3DDevice
*iface
);
357 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
358 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
);
359 void (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
);
360 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
361 BOOL (*shader_conv_supported
)(WINED3DFORMAT conv
);
364 extern const shader_backend_t glsl_shader_backend
;
365 extern const shader_backend_t arb_program_shader_backend
;
366 extern const shader_backend_t none_shader_backend
;
370 extern void (*wine_tsx11_lock_ptr
)(void);
371 extern void (*wine_tsx11_unlock_ptr
)(void);
373 /* As GLX relies on X, this is needed */
377 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
378 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
380 #define ENTER_GL() wine_tsx11_lock_ptr()
381 #define LEAVE_GL() wine_tsx11_unlock_ptr()
384 /*****************************************************************************
388 /* GL related defines */
389 /* ------------------ */
390 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
391 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
392 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
393 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
395 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
396 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
397 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
398 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
400 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
401 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
402 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
403 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
405 #define D3DCOLORTOGLFLOAT4(dw, vec) \
406 (vec)[0] = D3DCOLOR_R(dw); \
407 (vec)[1] = D3DCOLOR_G(dw); \
408 (vec)[2] = D3DCOLOR_B(dw); \
409 (vec)[3] = D3DCOLOR_A(dw);
411 /* DirectX Device Limits */
412 /* --------------------- */
413 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
415 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
416 See MaxStreams in MSDN under GetDeviceCaps */
417 /* Maximum number of constants provided to the shaders */
418 #define HIGHEST_TRANSFORMSTATE 512
419 /* Highest value in WINED3DTRANSFORMSTATETYPE */
421 /* Checking of API calls */
422 /* --------------------- */
423 #define checkGLcall(A) \
425 GLint err = glGetError(); \
426 if (err == GL_NO_ERROR) { \
427 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
430 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
431 debug_glerror(err), err, A, __FILE__, __LINE__); \
432 err = glGetError(); \
433 } while (err != GL_NO_ERROR); \
436 /* Trace routines / diagnostics */
437 /* ---------------------------- */
439 /* Dump out a matrix and copy it */
440 #define conv_mat(mat,gl_mat) \
442 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
443 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
444 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
445 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
446 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
449 /* Macro to dump out the current state of the light chain */
450 #define DUMP_LIGHT_CHAIN() \
452 PLIGHTINFOEL *el = This->stateBlock->lights;\
454 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
459 /* Trace vector and strided data information */
460 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
461 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
462 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
464 /* Defines used for optimizations */
466 /* Only reapply what is necessary */
467 #define REAPPLY_ALPHAOP 0x0001
468 #define REAPPLY_ALL 0xFFFF
470 /* Advance declaration of structures to satisfy compiler */
471 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
472 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
473 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
474 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
476 /* Global variables */
477 extern const float identity
[16];
479 /*****************************************************************************
480 * Compilable extra diagnostics
483 /* Trace information per-vertex: (extremely high amount of trace) */
484 #if 0 /* NOTE: Must be 0 in cvs */
485 # define VTRACE(A) TRACE A
490 /* Checking of per-vertex related GL calls */
491 /* --------------------- */
492 #define vcheckGLcall(A) \
494 GLint err = glGetError(); \
495 if (err == GL_NO_ERROR) { \
496 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
499 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
500 debug_glerror(err), err, A, __FILE__, __LINE__); \
501 err = glGetError(); \
502 } while (err != GL_NO_ERROR); \
505 /* TODO: Confirm each of these works when wined3d move completed */
506 #if 0 /* NOTE: Must be 0 in cvs */
507 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
508 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
509 is enabled, and if it doesn't exist it is disabled. */
510 # define FRAME_DEBUGGING
511 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
512 the file is deleted */
513 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
514 # define SINGLE_FRAME_DEBUGGING
516 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
517 It can only be enabled when FRAME_DEBUGGING is also enabled
518 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
520 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
521 # define SHOW_FRAME_MAKEUP 1
523 /* The following, when enabled, lets you see the makeup of the all the textures used during each
524 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
525 The contents of the textures assigned to each stage are written into
526 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
527 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
528 # define SHOW_TEXTURE_MAKEUP 0
531 extern BOOL isDumpingFrames
;
532 extern LONG primCounter
;
535 /*****************************************************************************
539 /* Routine common to the draw primitive and draw indexed primitive routines */
540 void drawPrimitive(IWineD3DDevice
*iface
,
544 long StartVertexIndex
,
545 UINT numberOfVertices
,
551 void primitiveDeclarationConvertToStridedData(
552 IWineD3DDevice
*iface
,
553 BOOL useVertexShaderFunction
,
554 WineDirect3DVertexStridedData
*strided
,
557 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
559 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
560 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
561 extern glAttribFunc position_funcs
[WINED3DDECLTYPE_UNUSED
];
562 extern glAttribFunc diffuse_funcs
[WINED3DDECLTYPE_UNUSED
];
563 extern glAttribFunc specular_funcs
[WINED3DDECLTYPE_UNUSED
];
564 extern glAttribFunc normal_funcs
[WINED3DDECLTYPE_UNUSED
];
565 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3DDECLTYPE_UNUSED
];
566 extern glAttribFunc texcoord_funcs
[WINED3DDECLTYPE_UNUSED
];
570 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
571 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
573 /* Routines and structures related to state management */
574 typedef struct WineD3DContext WineD3DContext
;
575 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
577 #define STATE_RENDER(a) (a)
578 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
580 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
581 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
583 /* + 1 because samplers start with 0 */
584 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
585 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
587 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
588 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
590 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
591 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
593 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
594 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
595 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
596 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
598 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
599 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
601 #define STATE_VSHADER (STATE_VDECL + 1)
602 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
604 #define STATE_VIEWPORT (STATE_VSHADER + 1)
605 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
607 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
608 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
609 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
610 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
612 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
613 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
615 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
616 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
618 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
619 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
621 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
623 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
625 #define STATE_HIGHEST (STATE_FRONTFACE)
629 DWORD representative
;
630 APPLYSTATEFUNC apply
;
633 struct StateEntryTemplate
636 struct StateEntry content
;
637 GL_SupportedExt extension
;
640 struct fragment_caps
{
641 DWORD PrimitiveMiscCaps
;
644 DWORD MaxTextureBlendStages
;
645 DWORD MaxSimultaneousTextures
;
648 struct fragment_pipeline
{
649 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
650 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
651 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
652 void (*free_private
)(IWineD3DDevice
*iface
);
653 BOOL (*conv_supported
)(WINED3DFORMAT conv
);
654 const struct StateEntryTemplate
*states
;
655 BOOL ffp_proj_control
;
658 extern const struct StateEntryTemplate misc_state_template
[];
659 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
660 extern const struct fragment_pipeline ffp_fragment_pipeline
;
661 extern const struct fragment_pipeline atifs_fragment_pipeline
;
662 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
663 extern const struct fragment_pipeline nvts_fragment_pipeline
;
664 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
666 /* "Base" state table */
667 void compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
668 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
669 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
671 /* Shaders for color conversions in blits */
673 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
674 void (*free_private
)(IWineD3DDevice
*iface
);
675 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, WINED3DFORMAT fmt
, GLenum textype
, UINT width
, UINT height
);
676 void (*unset_shader
)(IWineD3DDevice
*iface
);
677 BOOL (*conv_supported
)(WINED3DFORMAT conv
);
680 extern const struct blit_shader ffp_blit
;
681 extern const struct blit_shader arbfp_blit
;
683 /* The new context manager that should deal with onscreen and offscreen rendering */
684 struct WineD3DContext
{
685 /* State dirtification
686 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
687 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
688 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
689 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
691 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
692 DWORD numDirtyEntries
;
693 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
695 IWineD3DSurface
*surface
;
696 DWORD tid
; /* Thread ID which owns this context at the moment */
698 /* Stores some information about the context state for optimization */
699 BOOL draw_buffer_dirty
;
700 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
701 BOOL last_was_pshader
;
702 BOOL last_was_vshader
;
703 BOOL last_was_foggy_shader
;
704 BOOL namedArraysLoaded
, numberedArraysLoaded
;
705 BOOL lastWasPow2Texture
[MAX_TEXTURES
];
706 GLenum tracking_parm
; /* Which source is tracking current colour */
707 unsigned char num_untracked_materials
;
708 GLenum untracked_materials
[2];
709 BOOL last_was_blit
, last_was_ckey
;
711 char texShaderBumpMap
;
714 char *vshader_const_dirty
, *pshader_const_dirty
;
716 /* The actual opengl context */
725 struct list fbo_list
;
726 struct fbo_entry
*current_fbo
;
731 typedef enum ContextUsage
{
732 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
733 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
734 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
735 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
738 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
739 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
740 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
741 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
742 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
743 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
744 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
746 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
747 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
749 /* Macros for doing basic GPU detection based on opengl capabilities */
750 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
751 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
752 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
753 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
755 /* Default callbacks for implicit object destruction */
756 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
758 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
760 /*****************************************************************************
761 * Internal representation of a light
763 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
764 struct PLIGHTINFOEL
{
765 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
772 /* Converted parms to speed up swapping lights */
781 /* The default light parameters */
782 extern const WINED3DLIGHT WINED3D_default_light
;
784 typedef struct WineD3D_PixelFormat
786 int iPixelFormat
; /* WGL pixel format */
787 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
788 int redSize
, greenSize
, blueSize
, alphaSize
;
789 int depthSize
, stencilSize
;
791 BOOL pbufferDrawable
;
795 } WineD3D_PixelFormat
;
797 /* The adapter structure */
798 struct WineD3DAdapter
803 WineD3D_GL_Info gl_info
;
805 const char *description
;
806 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
808 WineD3D_PixelFormat
*cfgs
;
809 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
810 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
811 unsigned int UsedTextureRam
;
814 extern BOOL
InitAdapters(void);
815 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
816 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
818 /*****************************************************************************
819 * High order patch management
821 struct WineD3DRectPatch
825 WineDirect3DVertexStridedData strided
;
826 WINED3DRECTPATCH_INFO RectPatchInfo
;
828 char has_normals
, has_texcoords
;
832 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
834 enum projection_types
847 /*****************************************************************************
848 * Fixed function pipeline replacements
850 struct texture_stage_op
852 unsigned cop
: 5, aop
: 5;
853 #define ARG_UNUSED 0x3f
854 unsigned carg1
: 6, carg2
: 6, carg0
: 6;
855 unsigned tex_type
: 3;
856 unsigned dst
: 1; /* Total of 32 bits */
857 unsigned aarg1
: 6, aarg2
: 6, aarg0
: 6;
858 unsigned projected
: 2;
859 unsigned padding
: 12; /* Total of 64 bits */
860 WINED3DFORMAT color_correction
;
863 struct ffp_frag_settings
{
864 struct texture_stage_op op
[MAX_TEXTURES
];
871 /* Use an int instead of a char to get dword alignment */
872 unsigned int sRGB_write
;
877 struct ffp_frag_settings settings
;
880 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
881 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
882 const struct ffp_frag_settings
*settings
);
883 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
884 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
885 unsigned int ffp_frag_program_key_hash(const void *key
);
887 /*****************************************************************************
888 * IWineD3D implementation structure
890 typedef struct IWineD3DImpl
892 /* IUnknown fields */
893 const IWineD3DVtbl
*lpVtbl
;
894 LONG ref
; /* Note: Ref counting not required */
896 /* WineD3D Information */
901 extern const IWineD3DVtbl IWineD3D_Vtbl
;
903 /* TODO: setup some flags in the registry to enable, disable pbuffer support
904 (since it will break quite a few things until contexts are managed properly!) */
905 extern BOOL pbuffer_support
;
906 /* allocate one pbuffer per surface */
907 extern BOOL pbuffer_per_surface
;
909 /* A helper function that dumps a resource list */
910 void dumpResources(struct list
*list
);
912 /*****************************************************************************
913 * IWineD3DDevice implementation structure
915 struct IWineD3DDeviceImpl
917 /* IUnknown fields */
918 const IWineD3DDeviceVtbl
*lpVtbl
;
919 LONG ref
; /* Note: Ref counting not required */
921 /* WineD3D Information */
924 struct WineD3DAdapter
*adapter
;
926 /* Window styles to restore when switching fullscreen mode */
930 /* X and GL Information */
931 GLint maxConcurrentLights
;
932 GLenum offscreenBuffer
;
934 /* Selected capabilities */
935 int vs_selected_mode
;
936 int ps_selected_mode
;
937 const shader_backend_t
*shader_backend
;
941 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
942 /* Array of functions for states which are handled by more than one pipeline part */
943 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
944 const struct fragment_pipeline
*frag_pipe
;
945 const struct blit_shader
*blitter
;
947 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
950 BOOL view_ident
; /* true iff view matrix is identity */
952 BOOL vertexBlendUsed
; /* To avoid needless setting of the blend matrices */
953 #define DDRAW_PITCH_ALIGNMENT 8
954 #define D3D8_PITCH_ALIGNMENT 4
955 unsigned char surface_alignment
; /* Line Alignment of surfaces */
957 /* State block related */
958 BOOL isRecordingState
;
959 IWineD3DStateBlockImpl
*stateBlock
;
960 IWineD3DStateBlockImpl
*updateStateBlock
;
963 /* Internal use fields */
964 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
966 WINED3DDEVTYPE devType
;
968 IWineD3DSwapChain
**swapchains
;
969 UINT NumberOfSwapChains
;
971 struct list resources
; /* a linked list to track resources created by the device */
972 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
973 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
975 /* Render Target Support */
976 IWineD3DSurface
**render_targets
;
977 IWineD3DSurface
*auto_depth_stencil_buffer
;
978 IWineD3DSurface
*stencilBufferTarget
;
980 /* Caches to avoid unneeded context changes */
981 IWineD3DSurface
*lastActiveRenderTarget
;
982 IWineD3DSwapChain
*lastActiveSwapChain
;
984 /* palettes texture management */
985 UINT NumberOfPalettes
;
986 PALETTEENTRY
**palettes
;
988 UINT paletteConversionShader
;
990 /* For rendering to a texture using glCopyTexImage */
991 BOOL render_offscreen
;
992 GLenum
*draw_buffers
;
993 GLuint depth_blt_texture
;
998 /* Cursor management */
1004 UINT cursorWidth
, cursorHeight
;
1005 GLuint cursorTexture
;
1006 BOOL haveHardwareCursor
;
1007 HCURSOR hardwareCursor
;
1009 /* The Wine logo surface */
1010 IWineD3DSurface
*logo_surface
;
1012 /* Textures for when no other textures are mapped */
1013 UINT dummyTextureName
[MAX_TEXTURES
];
1015 /* Debug stream management */
1018 /* Device state management */
1020 BOOL d3d_initialized
;
1022 /* A flag to check for proper BeginScene / EndScene call pairs */
1025 /* process vertex shaders using software or hardware */
1026 BOOL softwareVertexProcessing
;
1028 /* DirectDraw stuff */
1029 DWORD ddraw_width
, ddraw_height
;
1030 WINED3DFORMAT ddraw_format
;
1032 /* Final position fixup constant */
1035 /* With register combiners we can skip junk texture stages */
1036 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1037 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1038 BOOL fixed_function_usage_map
[MAX_TEXTURES
];
1040 /* Stream source management */
1041 WineDirect3DVertexStridedData strided_streams
;
1042 const WineDirect3DVertexStridedData
*up_strided
;
1043 BOOL useDrawStridedSlow
;
1046 /* Context management */
1047 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1048 WineD3DContext
*activeContext
;
1051 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1052 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1054 /* High level patch management */
1055 #define PATCHMAP_SIZE 43
1056 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1057 struct list patches
[PATCHMAP_SIZE
];
1058 struct WineD3DRectPatch
*currentPatch
;
1061 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
, IWineD3DDevice_DirtyConst_Vtbl
;
1063 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1064 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1065 float Z
, DWORD Stencil
);
1066 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1067 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1068 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1069 DWORD idx
= state
>> 5;
1070 BYTE shift
= state
& 0x1f;
1071 return context
->isStateDirty
[idx
] & (1 << shift
);
1074 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1075 typedef struct PrivateData
1080 DWORD flags
; /* DDSPD_* */
1091 /*****************************************************************************
1092 * IWineD3DResource implementation structure
1094 typedef struct IWineD3DResourceClass
1096 /* IUnknown fields */
1097 LONG ref
; /* Note: Ref counting not required */
1099 /* WineD3DResource Information */
1101 WINED3DRESOURCETYPE resourceType
;
1102 IWineD3DDeviceImpl
*wineD3DDevice
;
1106 WINED3DFORMAT format
;
1108 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1109 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1110 struct list privateData
;
1111 struct list resource_list_entry
;
1113 } IWineD3DResourceClass
;
1115 typedef struct IWineD3DResourceImpl
1117 /* IUnknown & WineD3DResource Information */
1118 const IWineD3DResourceVtbl
*lpVtbl
;
1119 IWineD3DResourceClass resource
;
1120 } IWineD3DResourceImpl
;
1122 void resource_cleanup(IWineD3DResource
*iface
);
1123 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1124 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1125 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1126 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1127 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1128 void *data
, DWORD
*data_size
);
1129 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1130 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1131 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1132 const void *data
, DWORD data_size
, DWORD flags
);
1134 /* Tests show that the start address of resources is 32 byte aligned */
1135 #define RESOURCE_ALIGNMENT 32
1137 /*****************************************************************************
1138 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1140 enum vbo_conversion_type
{
1144 CONV_FLOAT16_2
= 3 /* Also handles FLOAT16_4 */
1146 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1147 * fixed function semantics as D3DCOLOR or FLOAT16
1151 typedef struct IWineD3DVertexBufferImpl
1153 /* IUnknown & WineD3DResource Information */
1154 const IWineD3DVertexBufferVtbl
*lpVtbl
;
1155 IWineD3DResourceClass resource
;
1157 /* WineD3DVertexBuffer specifics */
1160 /* Vertex buffer object support */
1167 UINT dirtystart
, dirtyend
;
1170 LONG declChanges
, draws
;
1171 /* Last description of the buffer */
1172 DWORD stride
; /* 0 if no conversion */
1173 enum vbo_conversion_type
*conv_map
; /* NULL if no conversion */
1175 /* Extra load offsets, for FLOAT16 conversion */
1176 DWORD
*conv_shift
; /* NULL if no shifted conversion */
1177 DWORD conv_stride
; /* 0 if no shifted conversion */
1178 } IWineD3DVertexBufferImpl
;
1180 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
1182 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1183 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1184 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1185 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
1187 /*****************************************************************************
1188 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1190 typedef struct IWineD3DIndexBufferImpl
1192 /* IUnknown & WineD3DResource Information */
1193 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1194 IWineD3DResourceClass resource
;
1197 UINT dirtystart
, dirtyend
;
1200 /* WineD3DVertexBuffer specifics */
1201 } IWineD3DIndexBufferImpl
;
1203 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1205 /*****************************************************************************
1206 * IWineD3DBaseTexture D3D- > openGL state map lookups
1208 #define WINED3DFUNC_NOTSUPPORTED -2
1209 #define WINED3DFUNC_UNIMPLEMENTED -1
1211 typedef enum winetexturestates
{
1212 WINED3DTEXSTA_ADDRESSU
= 0,
1213 WINED3DTEXSTA_ADDRESSV
= 1,
1214 WINED3DTEXSTA_ADDRESSW
= 2,
1215 WINED3DTEXSTA_BORDERCOLOR
= 3,
1216 WINED3DTEXSTA_MAGFILTER
= 4,
1217 WINED3DTEXSTA_MINFILTER
= 5,
1218 WINED3DTEXSTA_MIPFILTER
= 6,
1219 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1220 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1221 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1222 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1223 WINED3DTEXSTA_DMAPOFFSET
= 11,
1224 WINED3DTEXSTA_TSSADDRESSW
= 12,
1225 MAX_WINETEXTURESTATES
= 13,
1226 } winetexturestates
;
1228 /*****************************************************************************
1229 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1231 typedef struct IWineD3DBaseTextureClass
1237 WINED3DTEXTUREFILTERTYPE filterType
;
1238 DWORD states
[MAX_WINETEXTURESTATES
];
1242 UINT srgb_mode_change_count
;
1243 WINED3DFORMAT shader_conversion_group
;
1244 float pow2Matrix
[16];
1245 const struct min_lookup
*minMipLookup
;
1246 const GLenum
*magLookup
;
1247 } IWineD3DBaseTextureClass
;
1249 typedef struct IWineD3DBaseTextureImpl
1251 /* IUnknown & WineD3DResource Information */
1252 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1253 IWineD3DResourceClass resource
;
1254 IWineD3DBaseTextureClass baseTexture
;
1256 } IWineD3DBaseTextureImpl
;
1258 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1259 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1260 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1261 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
);
1262 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1263 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1264 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1265 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1266 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1267 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1268 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1269 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1270 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1271 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1273 /*****************************************************************************
1274 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1276 typedef struct IWineD3DTextureImpl
1278 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1279 const IWineD3DTextureVtbl
*lpVtbl
;
1280 IWineD3DResourceClass resource
;
1281 IWineD3DBaseTextureClass baseTexture
;
1283 /* IWineD3DTexture */
1284 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1291 } IWineD3DTextureImpl
;
1293 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1295 /*****************************************************************************
1296 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1298 typedef struct IWineD3DCubeTextureImpl
1300 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1301 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1302 IWineD3DResourceClass resource
;
1303 IWineD3DBaseTextureClass baseTexture
;
1305 /* IWineD3DCubeTexture */
1306 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1307 } IWineD3DCubeTextureImpl
;
1309 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1311 typedef struct _WINED3DVOLUMET_DESC
1316 } WINED3DVOLUMET_DESC
;
1318 /*****************************************************************************
1319 * IWineD3DVolume implementation structure (extends IUnknown)
1321 typedef struct IWineD3DVolumeImpl
1323 /* IUnknown & WineD3DResource fields */
1324 const IWineD3DVolumeVtbl
*lpVtbl
;
1325 IWineD3DResourceClass resource
;
1327 /* WineD3DVolume Information */
1328 WINED3DVOLUMET_DESC currentDesc
;
1329 IWineD3DBase
*container
;
1334 WINED3DBOX lockedBox
;
1335 WINED3DBOX dirtyBox
;
1339 } IWineD3DVolumeImpl
;
1341 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1343 /*****************************************************************************
1344 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1346 typedef struct IWineD3DVolumeTextureImpl
1348 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1349 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1350 IWineD3DResourceClass resource
;
1351 IWineD3DBaseTextureClass baseTexture
;
1353 /* IWineD3DVolumeTexture */
1354 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1355 } IWineD3DVolumeTextureImpl
;
1357 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1359 typedef struct _WINED3DSURFACET_DESC
1361 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1362 DWORD MultiSampleQuality
;
1365 } WINED3DSURFACET_DESC
;
1367 /*****************************************************************************
1368 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1370 typedef struct wineD3DSurface_DIB
{
1376 } wineD3DSurface_DIB
;
1383 } renderbuffer_entry_t
;
1388 IWineD3DSurface
**render_targets
;
1389 IWineD3DSurface
*depth_stencil
;
1394 /*****************************************************************************
1395 * IWineD3DClipp implementation structure
1397 typedef struct IWineD3DClipperImpl
1399 const IWineD3DClipperVtbl
*lpVtbl
;
1404 } IWineD3DClipperImpl
;
1407 /*****************************************************************************
1408 * IWineD3DSurface implementation structure
1410 struct IWineD3DSurfaceImpl
1412 /* IUnknown & IWineD3DResource Information */
1413 const IWineD3DSurfaceVtbl
*lpVtbl
;
1414 IWineD3DResourceClass resource
;
1416 /* IWineD3DSurface fields */
1417 IWineD3DBase
*container
;
1418 WINED3DSURFACET_DESC currentDesc
;
1419 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1420 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1424 /* TODO: move this off into a management class(maybe!) */
1431 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1432 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1434 /* Oversized texture */
1443 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1445 glDescriptor glDescription
;
1449 wineD3DSurface_DIB dib
;
1452 /* Color keys for DDraw */
1453 WINEDDCOLORKEY DestBltCKey
;
1454 WINEDDCOLORKEY DestOverlayCKey
;
1455 WINEDDCOLORKEY SrcOverlayCKey
;
1456 WINEDDCOLORKEY SrcBltCKey
;
1459 WINEDDCOLORKEY glCKey
;
1461 struct list renderbuffers
;
1462 renderbuffer_entry_t
*current_renderbuffer
;
1464 /* DirectDraw clippers */
1465 IWineD3DClipper
*clipper
;
1467 /* DirectDraw Overlay handling */
1468 RECT overlay_srcrect
;
1469 RECT overlay_destrect
;
1470 IWineD3DSurfaceImpl
*overlay_dest
;
1471 struct list overlays
;
1472 struct list overlay_entry
;
1475 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1476 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1478 /* Predeclare the shared Surface functions */
1479 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1480 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1481 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1482 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1483 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1484 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1485 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1486 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1487 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1488 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1489 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1490 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1491 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1492 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1493 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1494 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1495 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1496 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1497 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1498 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1499 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1500 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1501 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1502 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1503 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1504 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1505 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1506 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1507 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1508 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1509 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1510 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1511 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1512 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1513 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1514 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1515 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
);
1516 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1518 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1519 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1520 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1521 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1523 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1525 /* Surface flags: */
1526 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1527 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1528 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1529 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1530 #define SFLAG_DISCARD 0x00000010 /* ??? */
1531 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1532 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1533 #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1534 #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1535 #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1536 #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1537 #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1538 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1539 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1540 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1541 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1542 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1543 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1544 #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1545 #define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1546 #define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1547 #define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
1548 #define SFLAG_INOVERLAYDRAW 0x00400000 /* Overlay drawing is in progress. Recursion prevention */
1550 /* In some conditions the surface memory must not be freed:
1551 * SFLAG_OVERSIZE: Not all data can be kept in GL
1552 * SFLAG_CONVERTED: Converting the data back would take too long
1553 * SFLAG_DIBSECTION: The dib code manages the memory
1554 * SFLAG_LOCKED: The app requires access to the surface data
1555 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1556 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1557 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1558 * SFLAG_CLIENT: OpenGL uses our memory as backup
1560 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1562 SFLAG_DIBSECTION | \
1570 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1574 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1576 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1578 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1583 CONVERT_PALETTED_CK
,
1587 CONVERT_CK_4444_ARGB
,
1592 CONVERT_CK_8888_ARGB
,
1605 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1607 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1609 /*****************************************************************************
1610 * IWineD3DVertexDeclaration implementation structure
1612 typedef struct attrib_declaration
{
1615 } attrib_declaration
;
1617 #define MAX_ATTRIBS 16
1619 typedef struct IWineD3DVertexDeclarationImpl
{
1620 /* IUnknown Information */
1621 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1625 IWineD3DDeviceImpl
*wineD3DDevice
;
1627 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1629 UINT declarationWNumElements
;
1631 DWORD streams
[MAX_STREAMS
];
1633 BOOL position_transformed
;
1634 BOOL half_float_conv_needed
;
1636 /* Ordered array of declaration types that need swizzling in a vshader */
1637 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
1638 UINT num_swizzled_attribs
;
1639 } IWineD3DVertexDeclarationImpl
;
1641 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1643 /*****************************************************************************
1644 * IWineD3DStateBlock implementation structure
1647 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1648 /* Note: Very long winded but gl Lists are not flexible enough */
1649 /* to resolve everything we need, so doing it manually for now */
1650 typedef struct SAVEDSTATES
{
1654 BOOL streamSource
[MAX_STREAMS
];
1655 BOOL streamFreq
[MAX_STREAMS
];
1656 BOOL textures
[MAX_COMBINED_SAMPLERS
];
1657 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
1659 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1660 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1661 BOOL samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1662 BOOL clipplane
[MAX_CLIPPLANES
];
1665 BOOL pixelShaderConstantsB
[MAX_CONST_B
];
1666 BOOL pixelShaderConstantsI
[MAX_CONST_I
];
1667 BOOL
*pixelShaderConstantsF
;
1669 BOOL vertexShaderConstantsB
[MAX_CONST_B
];
1670 BOOL vertexShaderConstantsI
[MAX_CONST_I
];
1671 BOOL
*vertexShaderConstantsF
;
1686 struct IWineD3DStateBlockImpl
1688 /* IUnknown fields */
1689 const IWineD3DStateBlockVtbl
*lpVtbl
;
1690 LONG ref
; /* Note: Ref counting not required */
1692 /* IWineD3DStateBlock information */
1694 IWineD3DDeviceImpl
*wineD3DDevice
;
1695 WINED3DSTATEBLOCKTYPE blockType
;
1697 /* Array indicating whether things have been set or changed */
1698 SAVEDSTATES changed
;
1699 struct list set_vconstantsF
;
1700 struct list set_pconstantsF
;
1702 /* Drawing - Vertex Shader or FVF related */
1704 /* Vertex Shader Declaration */
1705 IWineD3DVertexDeclaration
*vertexDecl
;
1707 IWineD3DVertexShader
*vertexShader
;
1709 /* Vertex Shader Constants */
1710 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1711 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1712 float *vertexShaderConstantF
;
1716 UINT streamStride
[MAX_STREAMS
];
1717 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1718 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1719 UINT streamFreq
[MAX_STREAMS
+ 1];
1720 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1723 IWineD3DIndexBuffer
* pIndexData
;
1724 INT baseVertexIndex
;
1725 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1728 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1730 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1731 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1732 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1733 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1734 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1737 double clipplane
[MAX_CLIPPLANES
][4];
1738 WINED3DCLIPSTATUS clip_status
;
1741 WINED3DVIEWPORT viewport
;
1744 WINED3DMATERIAL material
;
1747 IWineD3DPixelShader
*pixelShader
;
1749 /* Pixel Shader Constants */
1750 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1751 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1752 float *pixelShaderConstantF
;
1755 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1758 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1759 int textureDimensions
[MAX_COMBINED_SAMPLERS
];
1761 /* Texture State Stage */
1762 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1763 DWORD lowest_disabled_stage
;
1764 /* Sampler States */
1765 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1767 /* Scissor test rectangle */
1770 /* Contained state management */
1771 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1772 unsigned int num_contained_render_states
;
1773 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1774 unsigned int num_contained_transform_states
;
1775 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1776 unsigned int num_contained_vs_consts_i
;
1777 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1778 unsigned int num_contained_vs_consts_b
;
1779 DWORD
*contained_vs_consts_f
;
1780 unsigned int num_contained_vs_consts_f
;
1781 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1782 unsigned int num_contained_ps_consts_i
;
1783 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1784 unsigned int num_contained_ps_consts_b
;
1785 DWORD
*contained_ps_consts_f
;
1786 unsigned int num_contained_ps_consts_f
;
1787 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
)];
1788 unsigned int num_contained_tss_states
;
1789 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1790 unsigned int num_contained_sampler_states
;
1793 extern void stateblock_savedstates_set(
1794 IWineD3DStateBlock
* iface
,
1795 SAVEDSTATES
* states
,
1798 extern void stateblock_copy(
1799 IWineD3DStateBlock
* destination
,
1800 IWineD3DStateBlock
* source
);
1802 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1804 /* Direct3D terminology with little modifications. We do not have an issued state
1805 * because only the driver knows about it, but we have a created state because d3d
1806 * allows GetData on a created issue, but opengl doesn't
1813 /*****************************************************************************
1814 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1816 typedef struct IWineD3DQueryImpl
1818 const IWineD3DQueryVtbl
*lpVtbl
;
1819 LONG ref
; /* Note: Ref counting not required */
1822 /*TODO: replace with iface usage */
1824 IWineD3DDevice
*wineD3DDevice
;
1826 IWineD3DDeviceImpl
*wineD3DDevice
;
1829 /* IWineD3DQuery fields */
1830 enum query_state state
;
1831 WINED3DQUERYTYPE type
;
1832 /* TODO: Think about using a IUnknown instead of a void* */
1836 } IWineD3DQueryImpl
;
1838 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1839 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
1840 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
1842 /* Datastructures for IWineD3DQueryImpl.extendedData */
1843 typedef struct WineQueryOcclusionData
{
1845 WineD3DContext
*ctx
;
1846 } WineQueryOcclusionData
;
1848 typedef struct WineQueryEventData
{
1850 WineD3DContext
*ctx
;
1851 } WineQueryEventData
;
1853 /*****************************************************************************
1854 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1857 typedef struct IWineD3DSwapChainImpl
1860 const IWineD3DSwapChainVtbl
*lpVtbl
;
1861 LONG ref
; /* Note: Ref counting not required */
1864 IWineD3DDeviceImpl
*wineD3DDevice
;
1866 /* IWineD3DSwapChain fields */
1867 IWineD3DSurface
**backBuffer
;
1868 IWineD3DSurface
*frontBuffer
;
1869 WINED3DPRESENT_PARAMETERS presentParms
;
1870 DWORD orig_width
, orig_height
;
1871 WINED3DFORMAT orig_fmt
;
1872 WINED3DGAMMARAMP orig_gamma
;
1874 long prev_time
, frames
; /* Performance tracking */
1875 unsigned int vSyncCounter
;
1877 WineD3DContext
**context
; /* Later a array for multithreading */
1878 unsigned int num_contexts
;
1881 } IWineD3DSwapChainImpl
;
1883 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1884 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
1885 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
1887 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
1888 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
1889 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
1890 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
1891 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
1892 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
1893 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
1894 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
1895 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
1896 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
1897 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
1898 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
1900 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
1902 /*****************************************************************************
1903 * Utility function prototypes
1906 /* Trace routines */
1907 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1908 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
1909 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1910 const char* debug_d3dusage(DWORD usage
);
1911 const char* debug_d3dusagequery(DWORD usagequery
);
1912 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
1913 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
1914 const char* debug_d3ddeclusage(BYTE usage
);
1915 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
1916 const char* debug_d3drenderstate(DWORD state
);
1917 const char* debug_d3dsamplerstate(DWORD state
);
1918 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
1919 const char* debug_d3dtexturestate(DWORD state
);
1920 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
1921 const char* debug_d3dpool(WINED3DPOOL pool
);
1922 const char *debug_fbostatus(GLenum status
);
1923 const char *debug_glerror(GLenum error
);
1924 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
1925 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
1926 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
1928 /* Routines for GL <-> D3D values */
1929 GLenum
StencilOp(DWORD op
);
1930 GLenum
CompareFunc(DWORD func
);
1931 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1932 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
1933 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
1934 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1935 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1936 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1937 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1939 void surface_force_reload(IWineD3DSurface
*iface
);
1940 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
1941 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
1942 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
1943 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
1944 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
);
1945 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
1947 BOOL
getColorBits(WINED3DFORMAT fmt
, short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
1948 BOOL
getDepthStencilBits(WINED3DFORMAT fmt
, short *depthSize
, short *stencilSize
);
1951 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
1952 unsigned int count_bits(unsigned int mask
);
1954 /*****************************************************************************
1955 * To enable calling of inherited functions, requires prototypes
1957 * Note: Only require classes which are subclassed, ie resource, basetexture,
1960 /* IWineD3DVertexBuffer */
1961 extern const BYTE
*IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
1963 /* TODO: Make this dynamic, based on shader limits ? */
1964 #define MAX_REG_ADDR 1
1965 #define MAX_REG_TEMP 32
1966 #define MAX_REG_TEXCRD 8
1967 #define MAX_REG_INPUT 12
1968 #define MAX_REG_OUTPUT 12
1969 #define MAX_CONST_I 16
1970 #define MAX_CONST_B 16
1972 /* FIXME: This needs to go up to 2048 for
1973 * Shader model 3 according to msdn (and for software shaders) */
1974 #define MAX_LABELS 16
1976 typedef struct semantic
{
1981 typedef struct local_constant
{
1987 typedef struct shader_reg_maps
{
1989 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
1990 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
1991 char address
[MAX_REG_ADDR
]; /* vertex */
1992 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
1993 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1994 char attributes
[MAX_ATTRIBS
]; /* vertex */
1995 char labels
[MAX_LABELS
]; /* pixel, vertex */
1996 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1998 /* Sampler usage tokens
1999 * Use 0 as default (bit 31 is always 1 on a valid token) */
2000 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
2001 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
2002 char usesnrm
, vpos
, usesdsy
;
2005 /* Whether or not loops are used in this shader, and nesting depth */
2006 unsigned loop_depth
;
2008 /* Whether or not this shader uses fog */
2013 /* Undocumented opcode controls */
2014 #define INST_CONTROLS_SHIFT 16
2015 #define INST_CONTROLS_MASK 0x00ff0000
2017 typedef enum COMPARISON_TYPE
{
2026 typedef struct SHADER_OPCODE
{
2027 unsigned int opcode
;
2031 CONST UINT num_params
;
2032 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
2037 typedef struct SHADER_OPCODE_ARG
{
2038 IWineD3DBaseShader
* shader
;
2039 const shader_reg_maps
*reg_maps
;
2040 CONST SHADER_OPCODE
* opcode
;
2047 SHADER_BUFFER
* buffer
;
2048 } SHADER_OPCODE_ARG
;
2050 typedef struct SHADER_LIMITS
{
2051 unsigned int temporary
;
2052 unsigned int texcoord
;
2053 unsigned int sampler
;
2054 unsigned int constant_int
;
2055 unsigned int constant_float
;
2056 unsigned int constant_bool
;
2057 unsigned int address
;
2058 unsigned int packed_output
;
2059 unsigned int packed_input
;
2060 unsigned int attributes
;
2064 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2065 maintain state information between multiple codes */
2066 typedef struct SHADER_PARSE_STATE
{
2067 unsigned int current_row
;
2068 DWORD texcoord_w
[2];
2069 } SHADER_PARSE_STATE
;
2072 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2074 #define PRINTF_ATTR(fmt,args)
2077 /* Base Shader utility functions.
2078 * (may move callers into the same file in the future) */
2079 extern int shader_addline(
2080 SHADER_BUFFER
* buffer
,
2081 const char* fmt
, ...) PRINTF_ATTR(2,3);
2083 extern const SHADER_OPCODE
* shader_get_opcode(
2084 IWineD3DBaseShader
*iface
,
2087 /* Vertex shader utility functions */
2088 extern BOOL
vshader_get_input(
2089 IWineD3DVertexShader
* iface
,
2090 BYTE usage_req
, BYTE usage_idx_req
,
2091 unsigned int* regnum
);
2093 extern BOOL
vshader_input_is_color(
2094 IWineD3DVertexShader
* iface
,
2095 unsigned int regnum
);
2097 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2099 /* GLSL helper functions */
2100 extern void shader_glsl_add_instruction_modifiers(const SHADER_OPCODE_ARG
*arg
);
2102 /*****************************************************************************
2103 * IDirect3DBaseShader implementation structure
2105 typedef struct IWineD3DBaseShaderClass
2109 SHADER_LIMITS limits
;
2110 SHADER_PARSE_STATE parse_state
;
2111 CONST SHADER_OPCODE
*shader_ins
;
2113 UINT functionLength
;
2115 UINT cur_loop_depth
, cur_loop_regno
;
2116 BOOL load_local_constsF
;
2118 /* Type of shader backend */
2121 /* Programs this shader is linked with */
2122 struct list linked_programs
;
2124 /* Immediate constants (override global ones) */
2125 struct list constantsB
;
2126 struct list constantsF
;
2127 struct list constantsI
;
2128 shader_reg_maps reg_maps
;
2130 /* Pixel formats of sampled textures, for format conversion. This
2131 * represents the formats found during compilation, it is not initialized
2132 * on the first parser pass. It is needed to check if the shader
2133 * needs recompilation to adjust the format conversion
2135 WINED3DFORMAT sampled_format
[MAX_COMBINED_SAMPLERS
];
2136 UINT sampled_samplers
[MAX_COMBINED_SAMPLERS
];
2137 UINT num_sampled_samplers
;
2139 UINT recompile_count
;
2141 /* Pointer to the parent device */
2142 IWineD3DDevice
*device
;
2143 struct list shader_list_entry
;
2145 } IWineD3DBaseShaderClass
;
2147 typedef struct IWineD3DBaseShaderImpl
{
2149 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2151 /* IWineD3DBaseShader */
2152 IWineD3DBaseShaderClass baseShader
;
2153 } IWineD3DBaseShaderImpl
;
2155 HRESULT WINAPI
IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader
*iface
, REFIID riid
, LPVOID
*ppobj
);
2156 ULONG WINAPI
IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader
*iface
);
2157 ULONG WINAPI
IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader
*iface
);
2159 extern HRESULT
shader_get_registers_used(
2160 IWineD3DBaseShader
*iface
,
2161 shader_reg_maps
* reg_maps
,
2162 semantic
* semantics_in
,
2163 semantic
* semantics_out
,
2164 CONST DWORD
* pToken
,
2165 IWineD3DStateBlockImpl
*stateBlock
);
2167 extern void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2168 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
);
2170 extern void shader_trace_init(
2171 IWineD3DBaseShader
*iface
,
2172 const DWORD
* pFunction
);
2174 static inline int shader_get_regtype(const DWORD param
) {
2175 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2176 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2179 static inline int shader_get_writemask(const DWORD param
) {
2180 return param
& WINED3DSP_WRITEMASK_ALL
;
2183 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2184 return 0xFFFF0000 == (token
& 0xFFFF0000);
2187 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2188 return 0xFFFE0000 == (token
& 0xFFFF0000);
2191 static inline BOOL
shader_is_comment(DWORD token
) {
2192 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2195 static inline BOOL
shader_is_scalar(DWORD param
) {
2196 DWORD reg_type
= shader_get_regtype(param
);
2200 case WINED3DSPR_RASTOUT
:
2201 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2208 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2209 case WINED3DSPR_CONSTBOOL
: /* b# */
2210 case WINED3DSPR_LOOP
: /* aL */
2211 case WINED3DSPR_PREDICATE
: /* p0 */
2214 case WINED3DSPR_MISCTYPE
:
2215 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2230 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2231 local_constant
* lconst
;
2233 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2234 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2235 if(lconst
->idx
== reg
) return TRUE
;
2241 /*****************************************************************************
2242 * IDirect3DVertexShader implementation structure
2244 typedef struct IWineD3DVertexShaderImpl
{
2246 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2248 /* IWineD3DBaseShader */
2249 IWineD3DBaseShaderClass baseShader
;
2251 /* IWineD3DVertexShaderImpl */
2259 /* Vertex shader input and output semantics */
2260 semantic semantics_in
[MAX_ATTRIBS
];
2261 semantic semantics_out
[MAX_REG_OUTPUT
];
2263 /* Ordered array of attributes that are swizzled */
2264 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
2265 UINT num_swizzled_attribs
;
2267 UINT min_rel_offset
, max_rel_offset
;
2270 UINT recompile_count
;
2271 } IWineD3DVertexShaderImpl
;
2272 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2273 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2274 HRESULT
IWineD3DVertexShaderImpl_CompileShader(IWineD3DVertexShader
*iface
);
2276 /*****************************************************************************
2277 * IDirect3DPixelShader implementation structure
2280 enum vertexprocessing_mode
{
2286 struct stb_const_desc
{
2291 /* Stateblock dependent parameters which have to be hardcoded
2292 * into the shader code
2294 struct ps_compile_args
{
2295 BOOL srgb_correction
;
2296 WINED3DFORMAT format_conversion
[MAX_FRAGMENT_SAMPLERS
];
2297 enum vertexprocessing_mode vp_mode
;
2298 /* Projected textures(ps 1.0-1.3) */
2299 /* Texture types(2D, Cube, 3D) in ps 1.x */
2302 struct ps_compiled_shader
{
2303 struct ps_compile_args args
;
2307 typedef struct IWineD3DPixelShaderImpl
{
2308 /* IUnknown parts */
2309 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2311 /* IWineD3DBaseShader */
2312 IWineD3DBaseShaderClass baseShader
;
2314 /* IWineD3DPixelShaderImpl */
2317 /* Pixel shader input semantics */
2318 semantic semantics_in
[MAX_REG_INPUT
];
2319 DWORD input_reg_map
[MAX_REG_INPUT
];
2320 BOOL input_reg_used
[MAX_REG_INPUT
];
2321 int declared_in_count
;
2324 struct ps_compiled_shader
*gl_shaders
;
2325 UINT num_gl_shaders
;
2327 /* Some information about the shader behavior */
2328 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2329 char numbumpenvmatconsts
;
2330 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2332 } IWineD3DPixelShaderImpl
;
2334 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2335 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2336 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2337 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2339 /* sRGB correction constants */
2340 static const float srgb_cmp
= 0.0031308;
2341 static const float srgb_mul_low
= 12.92;
2342 static const float srgb_pow
= 0.41666;
2343 static const float srgb_mul_high
= 1.055;
2344 static const float srgb_sub_high
= 0.055;
2346 /*****************************************************************************
2347 * IWineD3DPalette implementation structure
2349 struct IWineD3DPaletteImpl
{
2350 /* IUnknown parts */
2351 const IWineD3DPaletteVtbl
*lpVtbl
;
2355 IWineD3DDeviceImpl
*wineD3DDevice
;
2357 /* IWineD3DPalette */
2359 WORD palVersion
; /*| */
2360 WORD palNumEntries
; /*| LOGPALETTE */
2361 PALETTEENTRY palents
[256]; /*| */
2362 /* This is to store the palette in 'screen format' */
2363 int screen_palents
[256];
2367 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2368 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2370 /* DirectDraw utility functions */
2371 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2373 /*****************************************************************************
2374 * Pixel format management
2377 WINED3DFORMAT format
;
2378 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
2380 short depthSize
, stencilSize
;
2382 } StaticPixelFormatDesc
;
2384 const StaticPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2385 const WineD3D_GL_Info
*gl_info
, const GlPixelFormatDesc
**glDesc
);
2387 static inline BOOL
use_vs(IWineD3DDeviceImpl
*device
) {
2388 return (device
->vs_selected_mode
!= SHADER_NONE
2389 && device
->stateBlock
->vertexShader
2390 && ((IWineD3DVertexShaderImpl
*)device
->stateBlock
->vertexShader
)->baseShader
.function
2391 && !device
->strided_streams
.u
.s
.position_transformed
);
2394 static inline BOOL
use_ps(IWineD3DDeviceImpl
*device
) {
2395 return (device
->ps_selected_mode
!= SHADER_NONE
2396 && device
->stateBlock
->pixelShader
2397 && ((IWineD3DPixelShaderImpl
*)device
->stateBlock
->pixelShader
)->baseShader
.function
);
2400 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2401 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);