wined3d: Recognize the SM4 NULL register type.
[wine/multimedia.git] / dlls / wined3d / wined3d_private.h
blobbb719ca96569d96c75a51df8ed9da180eb4dab8f
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 /* Texture format fixups */
57 enum fixup_channel_source
59 CHANNEL_SOURCE_ZERO = 0,
60 CHANNEL_SOURCE_ONE = 1,
61 CHANNEL_SOURCE_X = 2,
62 CHANNEL_SOURCE_Y = 3,
63 CHANNEL_SOURCE_Z = 4,
64 CHANNEL_SOURCE_W = 5,
65 CHANNEL_SOURCE_COMPLEX0 = 6,
66 CHANNEL_SOURCE_COMPLEX1 = 7,
69 enum complex_fixup
71 COMPLEX_FIXUP_NONE = 0,
72 COMPLEX_FIXUP_YUY2 = 1,
73 COMPLEX_FIXUP_UYVY = 2,
74 COMPLEX_FIXUP_YV12 = 3,
75 COMPLEX_FIXUP_P8 = 4,
78 #include <pshpack2.h>
79 struct color_fixup_desc
81 unsigned x_sign_fixup : 1;
82 unsigned x_source : 3;
83 unsigned y_sign_fixup : 1;
84 unsigned y_source : 3;
85 unsigned z_sign_fixup : 1;
86 unsigned z_source : 3;
87 unsigned w_sign_fixup : 1;
88 unsigned w_source : 3;
90 #include <poppack.h>
92 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
93 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
95 static inline struct color_fixup_desc create_color_fixup_desc(
96 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
97 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
99 struct color_fixup_desc fixup =
101 sign0, src0,
102 sign1, src1,
103 sign2, src2,
104 sign3, src3,
106 return fixup;
109 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
111 struct color_fixup_desc fixup =
113 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
114 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
115 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
116 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
118 return fixup;
121 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
123 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
126 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
128 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
131 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
133 enum complex_fixup complex_fixup = 0;
134 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
135 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
136 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
137 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
138 return complex_fixup;
141 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
142 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
143 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
145 /* Device caps */
146 #define MAX_PALETTES 65536
147 #define MAX_STREAMS 16
148 #define MAX_TEXTURES 8
149 #define MAX_FRAGMENT_SAMPLERS 16
150 #define MAX_VERTEX_SAMPLERS 4
151 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
152 #define MAX_ACTIVE_LIGHTS 8
153 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
155 struct min_lookup
157 GLenum mip[WINED3DTEXF_LINEAR + 1];
160 extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
161 extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
162 extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
163 extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
164 extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
166 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
168 return mag_lookup[mag_filter];
171 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
172 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
174 return min_mip_lookup[min_filter].mip[mip_filter];
177 /* float_16_to_32() and float_32_to_16() (see implementation in
178 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
179 * to standard C floats and vice versa. They do not depend on the encoding
180 * of the C float, so they are platform independent, but slow. On x86 and
181 * other IEEE 754 compliant platforms the conversion can be accelerated by
182 * bit shifting the exponent and mantissa. There are also some SSE-based
183 * assembly routines out there.
185 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
187 static inline float float_16_to_32(const unsigned short *in) {
188 const unsigned short s = ((*in) & 0x8000);
189 const unsigned short e = ((*in) & 0x7C00) >> 10;
190 const unsigned short m = (*in) & 0x3FF;
191 const float sgn = (s ? -1.0f : 1.0f);
193 if(e == 0) {
194 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
195 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
196 } else if(e < 31) {
197 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
198 } else {
199 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
200 else return 0.0f / 0.0f; /* NAN */
204 static inline float float_24_to_32(DWORD in)
206 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
207 const unsigned short e = (in & 0x780000) >> 19;
208 const unsigned int m = in & 0x7ffff;
210 if (e == 0)
212 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
213 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
215 else if (e < 15)
217 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
219 else
221 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
222 else return 0.0f / 0.0f; /* NAN */
227 * Settings
229 #define VS_NONE 0
230 #define VS_HW 1
232 #define PS_NONE 0
233 #define PS_HW 1
235 #define VBO_NONE 0
236 #define VBO_HW 1
238 #define ORM_BACKBUFFER 0
239 #define ORM_FBO 1
241 #define SHADER_ARB 1
242 #define SHADER_GLSL 2
243 #define SHADER_ATI 3
244 #define SHADER_NONE 4
246 #define RTL_DISABLE -1
247 #define RTL_READDRAW 1
248 #define RTL_READTEX 2
250 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
251 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
253 /* NOTE: When adding fields to this structure, make sure to update the default
254 * values in wined3d_main.c as well. */
255 typedef struct wined3d_settings_s {
256 /* vertex and pixel shader modes */
257 int vs_mode;
258 int ps_mode;
259 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
260 we should use it. However, until it's fully implemented, we'll leave it as a registry
261 setting for developers. */
262 BOOL glslRequested;
263 int offscreen_rendering_mode;
264 int rendertargetlock_mode;
265 unsigned short pci_vendor_id;
266 unsigned short pci_device_id;
267 /* Memory tracking and object counting */
268 unsigned int emulated_textureram;
269 char *logo;
270 int allow_multisampling;
271 BOOL strict_draw_ordering;
272 } wined3d_settings_t;
274 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
276 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
278 WINED3DSTT_UNKNOWN = 0,
279 WINED3DSTT_1D = 1,
280 WINED3DSTT_2D = 2,
281 WINED3DSTT_CUBE = 3,
282 WINED3DSTT_VOLUME = 4,
283 } WINED3DSAMPLER_TEXTURE_TYPE;
285 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
287 WINED3DSPR_TEMP = 0,
288 WINED3DSPR_INPUT = 1,
289 WINED3DSPR_CONST = 2,
290 WINED3DSPR_ADDR = 3,
291 WINED3DSPR_TEXTURE = 3,
292 WINED3DSPR_RASTOUT = 4,
293 WINED3DSPR_ATTROUT = 5,
294 WINED3DSPR_TEXCRDOUT = 6,
295 WINED3DSPR_OUTPUT = 6,
296 WINED3DSPR_CONSTINT = 7,
297 WINED3DSPR_COLOROUT = 8,
298 WINED3DSPR_DEPTHOUT = 9,
299 WINED3DSPR_SAMPLER = 10,
300 WINED3DSPR_CONST2 = 11,
301 WINED3DSPR_CONST3 = 12,
302 WINED3DSPR_CONST4 = 13,
303 WINED3DSPR_CONSTBOOL = 14,
304 WINED3DSPR_LOOP = 15,
305 WINED3DSPR_TEMPFLOAT16 = 16,
306 WINED3DSPR_MISCTYPE = 17,
307 WINED3DSPR_LABEL = 18,
308 WINED3DSPR_PREDICATE = 19,
309 WINED3DSPR_IMMCONST,
310 WINED3DSPR_CONSTBUFFER,
311 WINED3DSPR_NULL,
312 } WINED3DSHADER_PARAM_REGISTER_TYPE;
314 enum wined3d_immconst_type
316 WINED3D_IMMCONST_FLOAT,
317 WINED3D_IMMCONST_FLOAT4,
320 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
322 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
324 WINED3DSPSM_NONE = 0,
325 WINED3DSPSM_NEG = 1,
326 WINED3DSPSM_BIAS = 2,
327 WINED3DSPSM_BIASNEG = 3,
328 WINED3DSPSM_SIGN = 4,
329 WINED3DSPSM_SIGNNEG = 5,
330 WINED3DSPSM_COMP = 6,
331 WINED3DSPSM_X2 = 7,
332 WINED3DSPSM_X2NEG = 8,
333 WINED3DSPSM_DZ = 9,
334 WINED3DSPSM_DW = 10,
335 WINED3DSPSM_ABS = 11,
336 WINED3DSPSM_ABSNEG = 12,
337 WINED3DSPSM_NOT = 13,
338 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
340 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
341 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
342 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
343 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
344 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
346 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
348 WINED3DSPDM_NONE = 0,
349 WINED3DSPDM_SATURATE = 1,
350 WINED3DSPDM_PARTIALPRECISION = 2,
351 WINED3DSPDM_MSAMPCENTROID = 4,
352 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
354 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
355 #define WINED3DSI_TEXLD_PROJECT 1
356 #define WINED3DSI_TEXLD_BIAS 2
358 typedef enum COMPARISON_TYPE
360 COMPARISON_GT = 1,
361 COMPARISON_EQ = 2,
362 COMPARISON_GE = 3,
363 COMPARISON_LT = 4,
364 COMPARISON_NE = 5,
365 COMPARISON_LE = 6,
366 } COMPARISON_TYPE;
368 #define WINED3D_SM1_VS 0xfffe
369 #define WINED3D_SM1_PS 0xffff
370 #define WINED3D_SM4_PS 0x0000
371 #define WINED3D_SM4_VS 0x0001
372 #define WINED3D_SM4_GS 0x0002
374 /* Shader version tokens, and shader end tokens */
375 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
376 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
378 /* Shader backends */
380 /* TODO: Make this dynamic, based on shader limits ? */
381 #define MAX_ATTRIBS 16
382 #define MAX_REG_ADDR 1
383 #define MAX_REG_TEMP 32
384 #define MAX_REG_TEXCRD 8
385 #define MAX_REG_INPUT 12
386 #define MAX_REG_OUTPUT 12
387 #define MAX_CONST_I 16
388 #define MAX_CONST_B 16
390 /* FIXME: This needs to go up to 2048 for
391 * Shader model 3 according to msdn (and for software shaders) */
392 #define MAX_LABELS 16
394 #define SHADER_PGMSIZE 65535
396 struct wined3d_shader_buffer
398 char *buffer;
399 unsigned int bsize;
400 unsigned int lineNo;
401 BOOL newline;
404 enum WINED3D_SHADER_INSTRUCTION_HANDLER
406 WINED3DSIH_ABS,
407 WINED3DSIH_ADD,
408 WINED3DSIH_AND,
409 WINED3DSIH_BEM,
410 WINED3DSIH_BREAK,
411 WINED3DSIH_BREAKC,
412 WINED3DSIH_BREAKP,
413 WINED3DSIH_CALL,
414 WINED3DSIH_CALLNZ,
415 WINED3DSIH_CMP,
416 WINED3DSIH_CND,
417 WINED3DSIH_CRS,
418 WINED3DSIH_CUT,
419 WINED3DSIH_DCL,
420 WINED3DSIH_DEF,
421 WINED3DSIH_DEFB,
422 WINED3DSIH_DEFI,
423 WINED3DSIH_DP2ADD,
424 WINED3DSIH_DP3,
425 WINED3DSIH_DP4,
426 WINED3DSIH_DST,
427 WINED3DSIH_DSX,
428 WINED3DSIH_DSY,
429 WINED3DSIH_ELSE,
430 WINED3DSIH_EMIT,
431 WINED3DSIH_ENDIF,
432 WINED3DSIH_ENDLOOP,
433 WINED3DSIH_ENDREP,
434 WINED3DSIH_EXP,
435 WINED3DSIH_EXPP,
436 WINED3DSIH_FRC,
437 WINED3DSIH_IADD,
438 WINED3DSIH_IF,
439 WINED3DSIH_IFC,
440 WINED3DSIH_IGE,
441 WINED3DSIH_LABEL,
442 WINED3DSIH_LIT,
443 WINED3DSIH_LOG,
444 WINED3DSIH_LOGP,
445 WINED3DSIH_LOOP,
446 WINED3DSIH_LRP,
447 WINED3DSIH_LT,
448 WINED3DSIH_M3x2,
449 WINED3DSIH_M3x3,
450 WINED3DSIH_M3x4,
451 WINED3DSIH_M4x3,
452 WINED3DSIH_M4x4,
453 WINED3DSIH_MAD,
454 WINED3DSIH_MAX,
455 WINED3DSIH_MIN,
456 WINED3DSIH_MOV,
457 WINED3DSIH_MOVA,
458 WINED3DSIH_MOVC,
459 WINED3DSIH_MUL,
460 WINED3DSIH_NOP,
461 WINED3DSIH_NRM,
462 WINED3DSIH_PHASE,
463 WINED3DSIH_POW,
464 WINED3DSIH_RCP,
465 WINED3DSIH_REP,
466 WINED3DSIH_RET,
467 WINED3DSIH_RSQ,
468 WINED3DSIH_SETP,
469 WINED3DSIH_SGE,
470 WINED3DSIH_SGN,
471 WINED3DSIH_SINCOS,
472 WINED3DSIH_SLT,
473 WINED3DSIH_SUB,
474 WINED3DSIH_TEX,
475 WINED3DSIH_TEXBEM,
476 WINED3DSIH_TEXBEML,
477 WINED3DSIH_TEXCOORD,
478 WINED3DSIH_TEXDEPTH,
479 WINED3DSIH_TEXDP3,
480 WINED3DSIH_TEXDP3TEX,
481 WINED3DSIH_TEXKILL,
482 WINED3DSIH_TEXLDD,
483 WINED3DSIH_TEXLDL,
484 WINED3DSIH_TEXM3x2DEPTH,
485 WINED3DSIH_TEXM3x2PAD,
486 WINED3DSIH_TEXM3x2TEX,
487 WINED3DSIH_TEXM3x3,
488 WINED3DSIH_TEXM3x3DIFF,
489 WINED3DSIH_TEXM3x3PAD,
490 WINED3DSIH_TEXM3x3SPEC,
491 WINED3DSIH_TEXM3x3TEX,
492 WINED3DSIH_TEXM3x3VSPEC,
493 WINED3DSIH_TEXREG2AR,
494 WINED3DSIH_TEXREG2GB,
495 WINED3DSIH_TEXREG2RGB,
496 WINED3DSIH_TABLE_SIZE
499 enum wined3d_shader_type
501 WINED3D_SHADER_TYPE_PIXEL,
502 WINED3D_SHADER_TYPE_VERTEX,
503 WINED3D_SHADER_TYPE_GEOMETRY,
506 struct wined3d_shader_version
508 enum wined3d_shader_type type;
509 BYTE major;
510 BYTE minor;
513 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
515 typedef struct shader_reg_maps
517 struct wined3d_shader_version shader_version;
518 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
519 BYTE address; /* MAX_REG_ADDR, 1 */
520 WORD labels; /* MAX_LABELS, 16 */
521 DWORD temporary; /* MAX_REG_TEMP, 32 */
522 DWORD *constf; /* pixel, vertex */
523 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
524 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
525 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
526 WORD integer_constants; /* MAX_CONST_I, 16 */
527 WORD boolean_constants; /* MAX_CONST_B, 16 */
528 WORD local_int_consts; /* MAX_CONST_I, 16 */
529 WORD local_bool_consts; /* MAX_CONST_B, 16 */
531 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
532 BYTE bumpmat; /* MAX_TEXTURES, 8 */
533 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
535 WORD usesnrm : 1;
536 WORD vpos : 1;
537 WORD usesdsx : 1;
538 WORD usesdsy : 1;
539 WORD usestexldd : 1;
540 WORD usesmova : 1;
541 WORD usesfacing : 1;
542 WORD usesrelconstF : 1;
543 WORD fog : 1;
544 WORD usestexldl : 1;
545 WORD usesifc : 1;
546 WORD usescall : 1;
547 WORD usesrcp : 1;
548 WORD padding : 3;
550 /* Whether or not loops are used in this shader, and nesting depth */
551 unsigned loop_depth;
552 unsigned highest_render_target;
554 } shader_reg_maps;
556 struct wined3d_shader_context
558 IWineD3DBaseShader *shader;
559 const struct wined3d_gl_info *gl_info;
560 const struct shader_reg_maps *reg_maps;
561 struct wined3d_shader_buffer *buffer;
562 void *backend_data;
565 struct wined3d_shader_register
567 WINED3DSHADER_PARAM_REGISTER_TYPE type;
568 UINT idx;
569 UINT array_idx;
570 const struct wined3d_shader_src_param *rel_addr;
571 enum wined3d_immconst_type immconst_type;
572 DWORD immconst_data[4];
575 struct wined3d_shader_dst_param
577 struct wined3d_shader_register reg;
578 DWORD write_mask;
579 DWORD modifiers;
580 DWORD shift;
583 struct wined3d_shader_src_param
585 struct wined3d_shader_register reg;
586 DWORD swizzle;
587 DWORD modifiers;
590 struct wined3d_shader_instruction
592 const struct wined3d_shader_context *ctx;
593 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
594 DWORD flags;
595 BOOL coissue;
596 DWORD predicate;
597 UINT dst_count;
598 const struct wined3d_shader_dst_param *dst;
599 UINT src_count;
600 const struct wined3d_shader_src_param *src;
603 struct wined3d_shader_semantic
605 WINED3DDECLUSAGE usage;
606 UINT usage_idx;
607 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
608 struct wined3d_shader_dst_param reg;
611 struct wined3d_shader_attribute
613 WINED3DDECLUSAGE usage;
614 UINT usage_idx;
617 struct wined3d_shader_loop_control
619 unsigned int count;
620 unsigned int start;
621 int step;
624 struct wined3d_shader_frontend
626 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
627 void (*shader_free)(void *data);
628 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
629 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
630 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
631 struct wined3d_shader_src_param *src_rel_addr);
632 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
633 struct wined3d_shader_src_param *dst_rel_addr);
634 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
635 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
636 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
639 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
640 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
642 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
644 struct shader_caps {
645 DWORD VertexShaderVersion;
646 DWORD MaxVertexShaderConst;
648 DWORD PixelShaderVersion;
649 float PixelShader1xMaxValue;
650 DWORD MaxPixelShaderConst;
652 BOOL VSClipping;
655 enum tex_types
657 tex_1d = 0,
658 tex_2d = 1,
659 tex_3d = 2,
660 tex_cube = 3,
661 tex_rect = 4,
662 tex_type_count = 5,
665 enum vertexprocessing_mode {
666 fixedfunction,
667 vertexshader,
668 pretransformed
671 #define WINED3D_CONST_NUM_UNUSED ~0U
673 enum fogmode {
674 FOG_OFF,
675 FOG_LINEAR,
676 FOG_EXP,
677 FOG_EXP2
680 /* Stateblock dependent parameters which have to be hardcoded
681 * into the shader code
684 #define WINED3D_PSARGS_PROJECTED (1 << 3)
685 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
686 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
688 struct ps_compile_args {
689 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
690 enum vertexprocessing_mode vp_mode;
691 enum fogmode fog;
692 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
693 /* Texture types(2D, Cube, 3D) in ps 1.x */
694 WORD srgb_correction;
695 WORD np2_fixup;
696 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
697 D3D9 has a limit of 16 samplers and the fixup is superfluous
698 in D3D10 (unconditional NP2 support mandatory). */
699 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
702 enum fog_src_type {
703 VS_FOG_Z = 0,
704 VS_FOG_COORD = 1
707 struct vs_compile_args {
708 BYTE fog_src;
709 BYTE clip_enabled;
710 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
713 struct wined3d_context;
715 typedef struct {
716 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
717 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
718 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type, const SIZE *ds_mask_size);
719 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
720 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
721 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
722 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
723 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
724 void (*shader_destroy)(IWineD3DBaseShader *iface);
725 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
726 void (*shader_free_private)(IWineD3DDevice *iface);
727 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
728 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
729 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
730 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
731 } shader_backend_t;
733 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
734 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
735 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
737 /* X11 locking */
739 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
740 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
742 /* As GLX relies on X, this is needed */
743 extern int num_lock DECLSPEC_HIDDEN;
745 #if 0
746 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
747 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
748 #else
749 #define ENTER_GL() wine_tsx11_lock_ptr()
750 #define LEAVE_GL() wine_tsx11_unlock_ptr()
751 #endif
753 /*****************************************************************************
754 * Defines
757 /* GL related defines */
758 /* ------------------ */
759 #define GL_EXTCALL(f) (gl_info->f)
761 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
762 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
763 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
764 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
766 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
767 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
768 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
769 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
771 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
772 (vec)[0] = D3DCOLOR_R(dw); \
773 (vec)[1] = D3DCOLOR_G(dw); \
774 (vec)[2] = D3DCOLOR_B(dw); \
775 (vec)[3] = D3DCOLOR_A(dw); \
776 } while(0)
778 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
780 /* Checking of API calls */
781 /* --------------------- */
782 #ifndef WINE_NO_DEBUG_MSGS
783 #define checkGLcall(A) \
784 do { \
785 GLint err; \
786 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
787 err = glGetError(); \
788 if (err == GL_NO_ERROR) { \
789 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
791 } else do { \
792 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
793 debug_glerror(err), err, A, __FILE__, __LINE__); \
794 err = glGetError(); \
795 } while (err != GL_NO_ERROR); \
796 } while(0)
797 #else
798 #define checkGLcall(A) do {} while(0)
799 #endif
801 /* Trace routines / diagnostics */
802 /* ---------------------------- */
804 /* Dump out a matrix and copy it */
805 #define conv_mat(mat,gl_mat) \
806 do { \
807 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
808 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
809 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
810 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
811 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
812 } while (0)
814 /* Trace vector and strided data information */
815 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
816 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
817 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
818 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
820 /* Advance declaration of structures to satisfy compiler */
821 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
822 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
823 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
824 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
825 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
827 /* Global variables */
828 extern const float identity[16] DECLSPEC_HIDDEN;
830 enum wined3d_ffp_idx
832 WINED3D_FFP_POSITION = 0,
833 WINED3D_FFP_BLENDWEIGHT = 1,
834 WINED3D_FFP_BLENDINDICES = 2,
835 WINED3D_FFP_NORMAL = 3,
836 WINED3D_FFP_PSIZE = 4,
837 WINED3D_FFP_DIFFUSE = 5,
838 WINED3D_FFP_SPECULAR = 6,
839 WINED3D_FFP_TEXCOORD0 = 7,
840 WINED3D_FFP_TEXCOORD1 = 8,
841 WINED3D_FFP_TEXCOORD2 = 9,
842 WINED3D_FFP_TEXCOORD3 = 10,
843 WINED3D_FFP_TEXCOORD4 = 11,
844 WINED3D_FFP_TEXCOORD5 = 12,
845 WINED3D_FFP_TEXCOORD6 = 13,
846 WINED3D_FFP_TEXCOORD7 = 14,
849 enum wined3d_ffp_emit_idx
851 WINED3D_FFP_EMIT_FLOAT1 = 0,
852 WINED3D_FFP_EMIT_FLOAT2 = 1,
853 WINED3D_FFP_EMIT_FLOAT3 = 2,
854 WINED3D_FFP_EMIT_FLOAT4 = 3,
855 WINED3D_FFP_EMIT_D3DCOLOR = 4,
856 WINED3D_FFP_EMIT_UBYTE4 = 5,
857 WINED3D_FFP_EMIT_SHORT2 = 6,
858 WINED3D_FFP_EMIT_SHORT4 = 7,
859 WINED3D_FFP_EMIT_UBYTE4N = 8,
860 WINED3D_FFP_EMIT_SHORT2N = 9,
861 WINED3D_FFP_EMIT_SHORT4N = 10,
862 WINED3D_FFP_EMIT_USHORT2N = 11,
863 WINED3D_FFP_EMIT_USHORT4N = 12,
864 WINED3D_FFP_EMIT_UDEC3 = 13,
865 WINED3D_FFP_EMIT_DEC3N = 14,
866 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
867 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
868 WINED3D_FFP_EMIT_COUNT = 17
871 struct wined3d_stream_info_element
873 const struct wined3d_format *format;
874 GLsizei stride;
875 const BYTE *data;
876 UINT stream_idx;
877 GLuint buffer_object;
880 struct wined3d_stream_info
882 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
883 BOOL position_transformed;
884 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
885 WORD use_map; /* MAX_ATTRIBS, 16 */
888 /*****************************************************************************
889 * Prototypes
892 /* Routine common to the draw primitive and draw indexed primitive routines */
893 void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
894 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
895 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
897 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
898 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
899 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
900 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
901 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
902 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
903 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
904 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
906 #define eps 1e-8
908 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
909 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
911 /* Routines and structures related to state management */
913 #define STATE_RENDER(a) (a)
914 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
916 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
917 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
919 /* + 1 because samplers start with 0 */
920 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
921 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
923 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
924 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
926 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
927 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
929 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
930 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
931 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
932 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
934 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
935 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
937 #define STATE_VSHADER (STATE_VDECL + 1)
938 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
940 #define STATE_VIEWPORT (STATE_VSHADER + 1)
941 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
943 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
944 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
945 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
946 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
948 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
949 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
951 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
952 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
954 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
955 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
957 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
958 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
960 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
961 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
963 #define STATE_HIGHEST (STATE_FRONTFACE)
965 enum fogsource {
966 FOGSOURCE_FFP,
967 FOGSOURCE_VS,
968 FOGSOURCE_COORD,
971 #define WINED3D_MAX_FBO_ENTRIES 64
973 struct wined3d_occlusion_query
975 struct list entry;
976 GLuint id;
977 struct wined3d_context *context;
980 union wined3d_gl_query_object
982 GLuint id;
983 GLsync sync;
986 struct wined3d_event_query
988 struct list entry;
989 union wined3d_gl_query_object object;
990 struct wined3d_context *context;
993 enum wined3d_event_query_result
995 WINED3D_EVENT_QUERY_OK,
996 WINED3D_EVENT_QUERY_WAITING,
997 WINED3D_EVENT_QUERY_NOT_STARTED,
998 WINED3D_EVENT_QUERY_WRONG_THREAD,
999 WINED3D_EVENT_QUERY_ERROR
1002 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1003 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1004 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1005 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1006 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1008 struct wined3d_context
1010 const struct wined3d_gl_info *gl_info;
1011 /* State dirtification
1012 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1013 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1014 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1015 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1017 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1018 DWORD numDirtyEntries;
1019 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1021 IWineD3DSwapChainImpl *swapchain;
1022 IWineD3DSurfaceImpl *current_rt;
1023 DWORD tid; /* Thread ID which owns this context at the moment */
1025 /* Stores some information about the context state for optimization */
1026 WORD render_offscreen : 1;
1027 WORD draw_buffer_dirty : 1;
1028 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1029 WORD last_was_pshader : 1;
1030 WORD last_was_vshader : 1;
1031 WORD namedArraysLoaded : 1;
1032 WORD numberedArraysLoaded : 1;
1033 WORD last_was_blit : 1;
1034 WORD last_was_ckey : 1;
1035 WORD fog_coord : 1;
1036 WORD fog_enabled : 1;
1037 WORD num_untracked_materials : 2; /* Max value 2 */
1038 WORD current : 1;
1039 WORD destroyed : 1;
1040 WORD valid : 1;
1041 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1042 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1043 DWORD numbered_array_mask;
1044 GLenum tracking_parm; /* Which source is tracking current colour */
1045 GLenum untracked_materials[2];
1046 UINT blit_w, blit_h;
1047 enum fogsource fog_source;
1049 char *vshader_const_dirty, *pshader_const_dirty;
1051 /* The actual opengl context */
1052 UINT level;
1053 HGLRC restore_ctx;
1054 HDC restore_dc;
1055 HGLRC glCtx;
1056 HWND win_handle;
1057 HDC hdc;
1058 int pixel_format;
1059 GLint aux_buffers;
1061 /* FBOs */
1062 UINT fbo_entry_count;
1063 struct list fbo_list;
1064 struct list fbo_destroy_list;
1065 struct fbo_entry *current_fbo;
1066 GLuint dst_fbo;
1067 GLuint fbo_read_binding;
1068 GLuint fbo_draw_binding;
1069 BOOL rebind_fbo;
1070 IWineD3DSurfaceImpl **blit_targets;
1071 GLenum *draw_buffers;
1073 /* Queries */
1074 GLuint *free_occlusion_queries;
1075 UINT free_occlusion_query_size;
1076 UINT free_occlusion_query_count;
1077 struct list occlusion_queries;
1079 union wined3d_gl_query_object *free_event_queries;
1080 UINT free_event_query_size;
1081 UINT free_event_query_count;
1082 struct list event_queries;
1084 /* Extension emulation */
1085 GLint gl_fog_source;
1086 GLfloat fog_coord_value;
1087 GLfloat color[4], fogstart, fogend, fogcolor[4];
1088 GLuint dummy_arbfp_prog;
1091 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1093 struct StateEntry
1095 DWORD representative;
1096 APPLYSTATEFUNC apply;
1099 struct StateEntryTemplate
1101 DWORD state;
1102 struct StateEntry content;
1103 GL_SupportedExt extension;
1106 struct fragment_caps
1108 DWORD PrimitiveMiscCaps;
1109 DWORD TextureOpCaps;
1110 DWORD MaxTextureBlendStages;
1111 DWORD MaxSimultaneousTextures;
1114 struct fragment_pipeline
1116 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1117 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1118 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1119 void (*free_private)(IWineD3DDevice *iface);
1120 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1121 const struct StateEntryTemplate *states;
1122 BOOL ffp_proj_control;
1125 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1126 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1127 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1128 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1129 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1130 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1131 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1133 /* "Base" state table */
1134 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1135 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1136 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1138 enum blit_operation
1140 BLIT_OP_BLIT,
1141 BLIT_OP_COLOR_FILL
1144 /* Shaders for color conversions in blits. Do not do blit operations while
1145 * already under the GL lock. */
1146 struct blit_shader
1148 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1149 void (*free_private)(IWineD3DDevice *iface);
1150 HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
1151 void (*unset_shader)(IWineD3DDevice *iface);
1152 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1153 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1154 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
1155 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
1156 const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1159 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1160 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1161 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1163 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1164 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1165 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
1166 DECLSPEC_HIDDEN;
1168 /* Temporary blit_shader helper functions */
1169 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1170 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1171 DWORD Filter) DECLSPEC_HIDDEN;
1173 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1174 void context_alloc_event_query(struct wined3d_context *context,
1175 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1176 void context_alloc_occlusion_query(struct wined3d_context *context,
1177 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1178 void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1179 void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
1180 UINT rt_count, IWineD3DSurfaceImpl **rts, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1181 void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1182 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1183 IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1184 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1185 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1186 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1187 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1188 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1189 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1190 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1191 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1192 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1193 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1194 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1195 void context_resource_released(IWineD3DDeviceImpl *device,
1196 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1197 void context_resource_unloaded(IWineD3DDeviceImpl *device,
1198 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1199 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1200 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1201 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1202 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1204 /* Macros for doing basic GPU detection based on opengl capabilities */
1205 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1206 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1207 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1208 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1209 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1211 /*****************************************************************************
1212 * Internal representation of a light
1214 struct wined3d_light_info
1216 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1217 DWORD OriginalIndex;
1218 LONG glIndex;
1219 BOOL enabled;
1221 /* Converted parms to speed up swapping lights */
1222 float lightPosn[4];
1223 float lightDirn[4];
1224 float exponent;
1225 float cutoff;
1227 struct list entry;
1230 /* The default light parameters */
1231 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1233 typedef struct WineD3D_PixelFormat
1235 int iPixelFormat; /* WGL pixel format */
1236 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1237 int redSize, greenSize, blueSize, alphaSize, colorSize;
1238 int depthSize, stencilSize;
1239 BOOL windowDrawable;
1240 BOOL doubleBuffer;
1241 int auxBuffers;
1242 int numSamples;
1243 } WineD3D_PixelFormat;
1245 /* The driver names reflect the lowest GPU supported
1246 * by a certain driver, so DRIVER_ATI_R300 supports
1247 * R3xx, R4xx and R5xx GPUs. */
1248 enum wined3d_display_driver
1250 DRIVER_ATI_RAGE_128PRO,
1251 DRIVER_ATI_R100,
1252 DRIVER_ATI_R300,
1253 DRIVER_ATI_R600,
1254 DRIVER_INTEL_GMA800,
1255 DRIVER_INTEL_GMA900,
1256 DRIVER_INTEL_GMA950,
1257 DRIVER_INTEL_GMA3000,
1258 DRIVER_NVIDIA_TNT,
1259 DRIVER_NVIDIA_GEFORCE2MX,
1260 DRIVER_NVIDIA_GEFORCEFX,
1261 DRIVER_NVIDIA_GEFORCE6,
1262 DRIVER_UNKNOWN
1265 enum wined3d_driver_model
1267 DRIVER_MODEL_WIN9X,
1268 DRIVER_MODEL_NT40,
1269 DRIVER_MODEL_NT5X,
1270 DRIVER_MODEL_NT6X
1273 enum wined3d_gl_vendor
1275 GL_VENDOR_UNKNOWN,
1276 GL_VENDOR_APPLE,
1277 GL_VENDOR_FGLRX,
1278 GL_VENDOR_INTEL,
1279 GL_VENDOR_MESA,
1280 GL_VENDOR_NVIDIA,
1284 enum wined3d_pci_vendor
1286 HW_VENDOR_SOFTWARE = 0x0000,
1287 HW_VENDOR_ATI = 0x1002,
1288 HW_VENDOR_NVIDIA = 0x10de,
1289 HW_VENDOR_INTEL = 0x8086,
1292 enum wined3d_pci_device
1294 CARD_WINE = 0x0000,
1296 CARD_ATI_RAGE_128PRO = 0x5246,
1297 CARD_ATI_RADEON_7200 = 0x5144,
1298 CARD_ATI_RADEON_8500 = 0x514c,
1299 CARD_ATI_RADEON_9500 = 0x4144,
1300 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1301 CARD_ATI_RADEON_X700 = 0x5e4c,
1302 CARD_ATI_RADEON_X1600 = 0x71c2,
1303 CARD_ATI_RADEON_HD2350 = 0x94c7,
1304 CARD_ATI_RADEON_HD2600 = 0x9581,
1305 CARD_ATI_RADEON_HD2900 = 0x9400,
1306 CARD_ATI_RADEON_HD3200 = 0x9620,
1307 CARD_ATI_RADEON_HD4350 = 0x954f,
1308 CARD_ATI_RADEON_HD4550 = 0x9540,
1309 CARD_ATI_RADEON_HD4600 = 0x9495,
1310 CARD_ATI_RADEON_HD4650 = 0x9498,
1311 CARD_ATI_RADEON_HD4670 = 0x9490,
1312 CARD_ATI_RADEON_HD4700 = 0x944e,
1313 CARD_ATI_RADEON_HD4770 = 0x94b3,
1314 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1315 CARD_ATI_RADEON_HD4830 = 0x944c,
1316 CARD_ATI_RADEON_HD4850 = 0x9442,
1317 CARD_ATI_RADEON_HD4870 = 0x9440,
1318 CARD_ATI_RADEON_HD4890 = 0x9460,
1319 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1320 CARD_ATI_RADEON_HD5750 = 0x68BE,
1321 CARD_ATI_RADEON_HD5770 = 0x68B8,
1322 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1323 CARD_ATI_RADEON_HD5850 = 0x6898,
1324 CARD_ATI_RADEON_HD5870 = 0x6899,
1326 CARD_NVIDIA_RIVA_128 = 0x0018,
1327 CARD_NVIDIA_RIVA_TNT = 0x0020,
1328 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1329 CARD_NVIDIA_GEFORCE = 0x0100,
1330 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1331 CARD_NVIDIA_GEFORCE2 = 0x0150,
1332 CARD_NVIDIA_GEFORCE3 = 0x0200,
1333 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1334 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1335 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1336 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1337 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1338 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1339 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1340 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1341 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1342 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1343 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1344 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1345 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1346 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1347 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1348 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1349 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1350 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1351 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1352 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1353 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1354 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1355 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1356 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1357 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1358 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1359 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1360 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1361 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1362 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1363 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1364 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1365 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1366 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1367 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1368 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1369 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1370 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1372 CARD_INTEL_845G = 0x2562,
1373 CARD_INTEL_I830G = 0x3577,
1374 CARD_INTEL_I855G = 0x3582,
1375 CARD_INTEL_I865G = 0x2572,
1376 CARD_INTEL_I915G = 0x2582,
1377 CARD_INTEL_I915GM = 0x2592,
1378 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1379 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1382 struct wined3d_fbo_ops
1384 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1385 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1386 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1387 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1388 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1389 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1390 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1391 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1392 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1393 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1394 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1395 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1396 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1397 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1398 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1399 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1400 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1401 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1402 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1405 struct wined3d_gl_limits
1407 UINT buffers;
1408 UINT lights;
1409 UINT textures;
1410 UINT texture_stages;
1411 UINT fragment_samplers;
1412 UINT vertex_samplers;
1413 UINT combined_samplers;
1414 UINT general_combiners;
1415 UINT sampler_stages;
1416 UINT clipplanes;
1417 UINT texture_size;
1418 UINT texture3d_size;
1419 float pointsize_max;
1420 float pointsize_min;
1421 UINT point_sprite_units;
1422 UINT blends;
1423 UINT anisotropy;
1424 float shininess;
1426 UINT glsl_varyings;
1427 UINT glsl_vs_float_constants;
1428 UINT glsl_ps_float_constants;
1430 UINT arb_vs_float_constants;
1431 UINT arb_vs_native_constants;
1432 UINT arb_vs_instructions;
1433 UINT arb_vs_temps;
1434 UINT arb_ps_float_constants;
1435 UINT arb_ps_local_constants;
1436 UINT arb_ps_native_constants;
1437 UINT arb_ps_instructions;
1438 UINT arb_ps_temps;
1441 struct wined3d_gl_info
1443 DWORD glsl_version;
1444 struct wined3d_gl_limits limits;
1445 DWORD reserved_glsl_constants;
1446 DWORD quirks;
1447 BOOL supported[WINED3D_GL_EXT_COUNT];
1448 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1450 struct wined3d_fbo_ops fbo_ops;
1451 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1452 /* GL function pointers */
1453 GL_EXT_FUNCS_GEN
1454 /* WGL function pointers */
1455 WGL_EXT_FUNCS_GEN
1456 #undef USE_GL_FUNC
1458 struct wined3d_format *formats;
1461 struct wined3d_driver_info
1463 enum wined3d_pci_vendor vendor;
1464 enum wined3d_pci_device device;
1465 const char *name;
1466 const char *description;
1467 unsigned int vidmem;
1468 DWORD version_high;
1469 DWORD version_low;
1472 /* The adapter structure */
1473 struct wined3d_adapter
1475 UINT ordinal;
1476 BOOL opengl;
1477 POINT monitorPoint;
1478 struct wined3d_gl_info gl_info;
1479 struct wined3d_driver_info driver_info;
1480 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1481 int nCfgs;
1482 WineD3D_PixelFormat *cfgs;
1483 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1484 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1485 unsigned int UsedTextureRam;
1486 LUID luid;
1488 const struct fragment_pipeline *fragment_pipe;
1489 const shader_backend_t *shader_backend;
1490 const struct blit_shader *blitter;
1493 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1494 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1495 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
1496 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1498 /*****************************************************************************
1499 * High order patch management
1501 struct WineD3DRectPatch
1503 UINT Handle;
1504 float *mem;
1505 WineDirect3DVertexStridedData strided;
1506 WINED3DRECTPATCH_INFO RectPatchInfo;
1507 float numSegs[4];
1508 char has_normals, has_texcoords;
1509 struct list entry;
1512 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1514 enum projection_types
1516 proj_none = 0,
1517 proj_count3 = 1,
1518 proj_count4 = 2
1521 enum dst_arg
1523 resultreg = 0,
1524 tempreg = 1
1527 /*****************************************************************************
1528 * Fixed function pipeline replacements
1530 #define ARG_UNUSED 0xff
1531 struct texture_stage_op
1533 unsigned cop : 8;
1534 unsigned carg1 : 8;
1535 unsigned carg2 : 8;
1536 unsigned carg0 : 8;
1538 unsigned aop : 8;
1539 unsigned aarg1 : 8;
1540 unsigned aarg2 : 8;
1541 unsigned aarg0 : 8;
1543 struct color_fixup_desc color_fixup;
1544 unsigned tex_type : 3;
1545 unsigned dst : 1;
1546 unsigned projected : 2;
1547 unsigned padding : 10;
1550 struct ffp_frag_settings {
1551 struct texture_stage_op op[MAX_TEXTURES];
1552 enum fogmode fog;
1553 /* Use shorts instead of chars to get dword alignment */
1554 unsigned short sRGB_write;
1555 unsigned short emul_clipplanes;
1558 struct ffp_frag_desc
1560 struct wine_rb_entry entry;
1561 struct ffp_frag_settings settings;
1564 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1565 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1567 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1568 BOOL ignore_textype) DECLSPEC_HIDDEN;
1569 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1570 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1571 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1573 /*****************************************************************************
1574 * IWineD3D implementation structure
1576 typedef struct IWineD3DImpl
1578 /* IUnknown fields */
1579 const IWineD3DVtbl *lpVtbl;
1580 LONG ref; /* Note: Ref counting not required */
1582 /* WineD3D Information */
1583 void *parent;
1584 UINT dxVersion;
1586 UINT adapter_count;
1587 struct wined3d_adapter adapters[1];
1588 } IWineD3DImpl;
1590 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
1591 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1592 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1594 /*****************************************************************************
1595 * IWineD3DDevice implementation structure
1597 #define WINED3D_UNMAPPED_STAGE ~0U
1599 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1600 #define WINED3DCREATE_MULTITHREADED 0x00000004
1602 struct IWineD3DDeviceImpl
1604 /* IUnknown fields */
1605 const IWineD3DDeviceVtbl *lpVtbl;
1606 LONG ref; /* Note: Ref counting not required */
1608 /* WineD3D Information */
1609 IWineD3DDeviceParent *device_parent;
1610 IWineD3D *wined3d;
1611 struct wined3d_adapter *adapter;
1613 /* Window styles to restore when switching fullscreen mode */
1614 LONG style;
1615 LONG exStyle;
1617 /* X and GL Information */
1618 GLint maxConcurrentLights;
1619 GLenum offscreenBuffer;
1621 /* Selected capabilities */
1622 int vs_selected_mode;
1623 int ps_selected_mode;
1624 const shader_backend_t *shader_backend;
1625 void *shader_priv;
1626 void *fragment_priv;
1627 void *blit_priv;
1628 struct StateEntry StateTable[STATE_HIGHEST + 1];
1629 /* Array of functions for states which are handled by more than one pipeline part */
1630 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1631 const struct fragment_pipeline *frag_pipe;
1632 const struct blit_shader *blitter;
1634 unsigned int max_ffp_textures;
1635 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1636 DWORD vs_clipping;
1638 WORD view_ident : 1; /* true iff view matrix is identity */
1639 WORD untransformed : 1;
1640 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1641 WORD isRecordingState : 1;
1642 WORD isInDraw : 1;
1643 WORD bCursorVisible : 1;
1644 WORD haveHardwareCursor : 1;
1645 WORD d3d_initialized : 1;
1646 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1647 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1648 WORD useDrawStridedSlow : 1;
1649 WORD instancedDraw : 1;
1650 WORD filter_messages : 1;
1651 WORD padding : 3;
1653 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1655 #define DDRAW_PITCH_ALIGNMENT 8
1656 #define D3D8_PITCH_ALIGNMENT 4
1657 unsigned char surface_alignment; /* Line Alignment of surfaces */
1659 /* State block related */
1660 IWineD3DStateBlockImpl *stateBlock;
1661 IWineD3DStateBlockImpl *updateStateBlock;
1663 /* Internal use fields */
1664 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1665 WINED3DDEVTYPE devType;
1666 HWND focus_window;
1668 IWineD3DSwapChain **swapchains;
1669 UINT NumberOfSwapChains;
1671 struct list resources; /* a linked list to track resources created by the device */
1672 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1673 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1675 /* Render Target Support */
1676 IWineD3DSurfaceImpl **render_targets;
1677 IWineD3DSurfaceImpl *auto_depth_stencil;
1678 IWineD3DSurfaceImpl *onscreen_depth_stencil;
1679 IWineD3DSurfaceImpl *depth_stencil;
1681 /* palettes texture management */
1682 UINT NumberOfPalettes;
1683 PALETTEENTRY **palettes;
1684 UINT currentPalette;
1686 /* For rendering to a texture using glCopyTexImage */
1687 GLuint depth_blt_texture;
1688 GLuint depth_blt_rb;
1689 UINT depth_blt_rb_w;
1690 UINT depth_blt_rb_h;
1692 /* Cursor management */
1693 UINT xHotSpot;
1694 UINT yHotSpot;
1695 UINT xScreenSpace;
1696 UINT yScreenSpace;
1697 UINT cursorWidth, cursorHeight;
1698 GLuint cursorTexture;
1699 HCURSOR hardwareCursor;
1701 /* The Wine logo surface */
1702 IWineD3DSurface *logo_surface;
1704 /* Textures for when no other textures are mapped */
1705 UINT dummyTextureName[MAX_TEXTURES];
1707 /* DirectDraw stuff */
1708 DWORD ddraw_width, ddraw_height;
1709 enum wined3d_format_id ddraw_format;
1711 /* Final position fixup constant */
1712 float posFixup[4];
1714 /* With register combiners we can skip junk texture stages */
1715 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1716 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1718 /* Stream source management */
1719 struct wined3d_stream_info strided_streams;
1720 const WineDirect3DVertexStridedData *up_strided;
1721 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1722 unsigned int num_buffer_queries;
1724 /* Context management */
1725 struct wined3d_context **contexts;
1726 UINT numContexts;
1728 /* High level patch management */
1729 #define PATCHMAP_SIZE 43
1730 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1731 struct list patches[PATCHMAP_SIZE];
1732 struct WineD3DRectPatch *currentPatch;
1735 HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, IWineD3DSurfaceImpl **rts,
1736 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
1737 const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1738 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1739 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1740 void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
1741 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
1742 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1743 IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1744 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1745 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
1746 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1747 void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1748 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1749 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1750 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1751 void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
1752 IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1753 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1754 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1755 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1757 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1759 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1760 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1761 return context->isStateDirty[idx] & (1 << shift);
1764 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1765 typedef struct PrivateData
1767 struct list entry;
1769 GUID tag;
1770 DWORD flags; /* DDSPD_* */
1772 union
1774 LPVOID data;
1775 LPUNKNOWN object;
1776 } ptr;
1778 DWORD size;
1779 } PrivateData;
1781 /*****************************************************************************
1782 * IWineD3DResource implementation structure
1784 typedef struct IWineD3DResourceClass
1786 /* IUnknown fields */
1787 LONG ref; /* Note: Ref counting not required */
1789 /* WineD3DResource Information */
1790 WINED3DRESOURCETYPE resourceType;
1791 IWineD3DDeviceImpl *device;
1792 WINED3DPOOL pool;
1793 UINT size;
1794 DWORD usage;
1795 const struct wined3d_format *format;
1796 DWORD priority;
1797 BYTE *allocatedMemory; /* Pointer to the real data location */
1798 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1799 struct list privateData;
1800 struct list resource_list_entry;
1802 void *parent;
1803 const struct wined3d_parent_ops *parent_ops;
1804 } IWineD3DResourceClass;
1806 typedef struct IWineD3DResourceImpl
1808 /* IUnknown & WineD3DResource Information */
1809 const IWineD3DResourceVtbl *lpVtbl;
1810 IWineD3DResourceClass resource;
1811 } IWineD3DResourceImpl;
1813 void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1814 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
1815 DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1816 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1817 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1818 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
1819 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
1820 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1821 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1822 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
1823 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1824 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1825 void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1827 /* Tests show that the start address of resources is 32 byte aligned */
1828 #define RESOURCE_ALIGNMENT 16
1830 /*****************************************************************************
1831 * IWineD3DBaseTexture D3D- > openGL state map lookups
1834 typedef enum winetexturestates {
1835 WINED3DTEXSTA_ADDRESSU = 0,
1836 WINED3DTEXSTA_ADDRESSV = 1,
1837 WINED3DTEXSTA_ADDRESSW = 2,
1838 WINED3DTEXSTA_BORDERCOLOR = 3,
1839 WINED3DTEXSTA_MAGFILTER = 4,
1840 WINED3DTEXSTA_MINFILTER = 5,
1841 WINED3DTEXSTA_MIPFILTER = 6,
1842 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1843 WINED3DTEXSTA_MAXANISOTROPY = 8,
1844 WINED3DTEXSTA_SRGBTEXTURE = 9,
1845 WINED3DTEXSTA_SHADOW = 10,
1846 MAX_WINETEXTURESTATES = 11,
1847 } winetexturestates;
1849 enum WINED3DSRGB
1851 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1852 SRGB_RGB = 1, /* Loads the rgb texture */
1853 SRGB_SRGB = 2, /* Loads the srgb texture */
1854 SRGB_BOTH = 3, /* Loads both textures */
1857 struct gl_texture
1859 DWORD states[MAX_WINETEXTURESTATES];
1860 BOOL dirty;
1861 GLuint name;
1864 /*****************************************************************************
1865 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1867 typedef struct IWineD3DBaseTextureClass
1869 struct gl_texture texture_rgb, texture_srgb;
1870 IWineD3DResourceImpl **sub_resources;
1871 UINT layer_count;
1872 UINT level_count;
1873 float pow2Matrix[16];
1874 UINT LOD;
1875 WINED3DTEXTUREFILTERTYPE filterType;
1876 LONG bindCount;
1877 DWORD sampler;
1878 BOOL is_srgb;
1879 BOOL pow2Matrix_identity;
1880 const struct min_lookup *minMipLookup;
1881 const GLenum *magLookup;
1882 GLenum target;
1883 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1884 } IWineD3DBaseTextureClass;
1886 typedef struct IWineD3DBaseTextureImpl
1888 /* IUnknown & WineD3DResource Information */
1889 const IWineD3DBaseTextureVtbl *lpVtbl;
1890 IWineD3DResourceClass resource;
1891 IWineD3DBaseTextureClass baseTexture;
1893 } IWineD3DBaseTextureImpl;
1895 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1896 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
1897 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1898 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1899 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
1900 void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1901 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1902 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1903 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1904 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1905 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1906 IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
1907 UINT layer, UINT level) DECLSPEC_HIDDEN;
1908 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UINT level_count,
1909 WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device, UINT size, DWORD usage,
1910 const struct wined3d_format *format, WINED3DPOOL pool, void *parent,
1911 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1912 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
1913 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
1914 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
1915 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
1916 void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1918 /*****************************************************************************
1919 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1921 typedef struct IWineD3DTextureImpl
1923 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1924 const IWineD3DTextureVtbl *lpVtbl;
1925 IWineD3DResourceClass resource;
1926 IWineD3DBaseTextureClass baseTexture;
1928 /* IWineD3DTexture */
1929 BOOL cond_np2;
1931 } IWineD3DTextureImpl;
1933 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1934 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1935 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1937 /*****************************************************************************
1938 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1940 typedef struct IWineD3DCubeTextureImpl
1942 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1943 const IWineD3DCubeTextureVtbl *lpVtbl;
1944 IWineD3DResourceClass resource;
1945 IWineD3DBaseTextureClass baseTexture;
1946 } IWineD3DCubeTextureImpl;
1948 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1949 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1950 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1952 typedef struct _WINED3DVOLUMET_DESC
1954 UINT Width;
1955 UINT Height;
1956 UINT Depth;
1957 } WINED3DVOLUMET_DESC;
1959 /*****************************************************************************
1960 * IWineD3DVolume implementation structure (extends IUnknown)
1962 typedef struct IWineD3DVolumeImpl
1964 /* IUnknown & WineD3DResource fields */
1965 const IWineD3DVolumeVtbl *lpVtbl;
1966 IWineD3DResourceClass resource;
1968 /* WineD3DVolume Information */
1969 WINED3DVOLUMET_DESC currentDesc;
1970 struct IWineD3DVolumeTextureImpl *container;
1971 BOOL lockable;
1972 BOOL locked;
1973 WINED3DBOX lockedBox;
1974 WINED3DBOX dirtyBox;
1975 BOOL dirty;
1976 } IWineD3DVolumeImpl;
1978 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1979 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
1980 UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1981 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1982 void volume_set_container(IWineD3DVolumeImpl *volume, struct IWineD3DVolumeTextureImpl *container) DECLSPEC_HIDDEN;
1984 /*****************************************************************************
1985 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1987 typedef struct IWineD3DVolumeTextureImpl
1989 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1990 const IWineD3DVolumeTextureVtbl *lpVtbl;
1991 IWineD3DResourceClass resource;
1992 IWineD3DBaseTextureClass baseTexture;
1993 } IWineD3DVolumeTextureImpl;
1995 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
1996 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
1997 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1999 typedef struct _WINED3DSURFACET_DESC
2001 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2002 DWORD MultiSampleQuality;
2003 UINT Width;
2004 UINT Height;
2005 } WINED3DSURFACET_DESC;
2007 /*****************************************************************************
2008 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2010 typedef struct wineD3DSurface_DIB {
2011 HBITMAP DIBsection;
2012 void* bitmap_data;
2013 UINT bitmap_size;
2014 HGDIOBJ holdbitmap;
2015 BOOL client_memory;
2016 } wineD3DSurface_DIB;
2018 typedef struct {
2019 struct list entry;
2020 GLuint id;
2021 UINT width;
2022 UINT height;
2023 } renderbuffer_entry_t;
2025 struct fbo_entry
2027 struct list entry;
2028 IWineD3DSurfaceImpl **render_targets;
2029 IWineD3DSurfaceImpl *depth_stencil;
2030 DWORD location;
2031 BOOL attached;
2032 GLuint id;
2035 /*****************************************************************************
2036 * IWineD3DClipp implementation structure
2038 typedef struct IWineD3DClipperImpl
2040 const IWineD3DClipperVtbl *lpVtbl;
2041 LONG ref;
2043 HWND hWnd;
2044 } IWineD3DClipperImpl;
2046 enum wined3d_container_type
2048 WINED3D_CONTAINER_NONE = 0,
2049 WINED3D_CONTAINER_SWAPCHAIN,
2050 WINED3D_CONTAINER_TEXTURE,
2053 struct wined3d_subresource_container
2055 enum wined3d_container_type type;
2056 union
2058 struct IWineD3DBase *base;
2059 struct IWineD3DSwapChainImpl *swapchain;
2060 struct IWineD3DBaseTextureImpl *texture;
2061 } u;
2064 /*****************************************************************************
2065 * IWineD3DSurface implementation structure
2067 struct IWineD3DSurfaceImpl
2069 /* IUnknown & IWineD3DResource Information */
2070 const IWineD3DSurfaceVtbl *lpVtbl;
2071 IWineD3DResourceClass resource;
2073 /* IWineD3DSurface fields */
2074 struct wined3d_subresource_container container;
2075 WINED3DSURFACET_DESC currentDesc;
2076 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
2077 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2079 /* TODO: move this off into a management class(maybe!) */
2080 DWORD Flags;
2082 UINT pow2Width;
2083 UINT pow2Height;
2085 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2086 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2088 /* PBO */
2089 GLuint pbo;
2090 GLuint texture_name;
2091 GLuint texture_name_srgb;
2092 GLint texture_level;
2093 GLenum texture_target;
2095 RECT lockedRect;
2096 RECT dirtyRect;
2097 int lockCount;
2098 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2100 /* For GetDC */
2101 wineD3DSurface_DIB dib;
2102 HDC hDC;
2104 /* Color keys for DDraw */
2105 WINEDDCOLORKEY DestBltCKey;
2106 WINEDDCOLORKEY DestOverlayCKey;
2107 WINEDDCOLORKEY SrcOverlayCKey;
2108 WINEDDCOLORKEY SrcBltCKey;
2109 DWORD CKeyFlags;
2111 WINEDDCOLORKEY glCKey;
2113 struct list renderbuffers;
2114 renderbuffer_entry_t *current_renderbuffer;
2115 SIZE ds_current_size;
2117 /* DirectDraw clippers */
2118 IWineD3DClipper *clipper;
2120 /* DirectDraw Overlay handling */
2121 RECT overlay_srcrect;
2122 RECT overlay_destrect;
2123 IWineD3DSurfaceImpl *overlay_dest;
2124 struct list overlays;
2125 struct list overlay_entry;
2128 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2129 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2131 void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
2132 HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2133 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2134 GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2135 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2136 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2137 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2138 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2139 BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2140 void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2141 BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
2142 void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
2143 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2144 HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2145 void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2146 void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2147 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2148 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2149 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
2150 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2151 void surface_set_container(IWineD3DSurfaceImpl *surface,
2152 enum wined3d_container_type type, IWineD3DBase *container) DECLSPEC_HIDDEN;
2153 void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2154 void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
2155 void surface_translate_frontbuffer_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2157 /* Predeclare the shared Surface functions */
2158 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2159 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2160 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2161 void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2162 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2163 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
2164 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2165 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2166 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2167 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2168 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2169 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2170 void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
2171 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2172 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2173 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2174 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2175 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2176 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2177 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2178 DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2179 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2180 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2181 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2182 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2183 DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2184 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2185 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2186 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2187 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2188 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
2189 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2190 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2191 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *dst_rect, IWineD3DSurface *src_surface,
2192 const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
2193 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2194 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2195 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2196 const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
2197 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2199 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2200 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2201 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2203 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2204 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2205 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2207 /* Surface flags: */
2208 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2209 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2210 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2211 #define SFLAG_DISCARD 0x00000010 /* ??? */
2212 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2213 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2214 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2215 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2216 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2217 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2218 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2219 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2220 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2221 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2222 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2223 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2224 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2225 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2226 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2227 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2228 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2229 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2230 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2232 /* In some conditions the surface memory must not be freed:
2233 * SFLAG_CONVERTED: Converting the data back would take too long
2234 * SFLAG_DIBSECTION: The dib code manages the memory
2235 * SFLAG_LOCKED: The app requires access to the surface data
2236 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2237 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2238 * SFLAG_CLIENT: OpenGL uses our memory as backup
2240 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2241 SFLAG_DIBSECTION | \
2242 SFLAG_LOCKED | \
2243 SFLAG_DYNLOCK | \
2244 SFLAG_USERPTR | \
2245 SFLAG_PBO | \
2246 SFLAG_CLIENT)
2248 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2249 SFLAG_INTEXTURE | \
2250 SFLAG_INDRAWABLE | \
2251 SFLAG_INSRGBTEX)
2253 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2254 SFLAG_DS_OFFSCREEN)
2255 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2257 typedef enum {
2258 NO_CONVERSION,
2259 CONVERT_PALETTED,
2260 CONVERT_PALETTED_CK,
2261 CONVERT_CK_565,
2262 CONVERT_CK_5551,
2263 CONVERT_CK_RGB24,
2264 CONVERT_RGB32_888
2265 } CONVERT_TYPES;
2267 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *surface, BOOL need_alpha_ck, BOOL use_texturing,
2268 struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2269 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2271 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2273 /*****************************************************************************
2274 * IWineD3DVertexDeclaration implementation structure
2277 struct wined3d_vertex_declaration_element
2279 const struct wined3d_format *format;
2280 BOOL ffp_valid;
2281 WORD input_slot;
2282 WORD offset;
2283 UINT output_slot;
2284 BYTE method;
2285 BYTE usage;
2286 BYTE usage_idx;
2289 typedef struct IWineD3DVertexDeclarationImpl {
2290 /* IUnknown Information */
2291 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2292 LONG ref;
2294 void *parent;
2295 const struct wined3d_parent_ops *parent_ops;
2296 IWineD3DDeviceImpl *device;
2298 struct wined3d_vertex_declaration_element *elements;
2299 UINT element_count;
2301 DWORD streams[MAX_STREAMS];
2302 UINT num_streams;
2303 BOOL position_transformed;
2304 BOOL half_float_conv_needed;
2305 } IWineD3DVertexDeclarationImpl;
2307 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2308 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2309 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2311 /*****************************************************************************
2312 * IWineD3DStateBlock implementation structure
2315 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2316 /* Note: Very long winded but gl Lists are not flexible enough */
2317 /* to resolve everything we need, so doing it manually for now */
2318 typedef struct SAVEDSTATES {
2319 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2320 WORD streamSource; /* MAX_STREAMS, 16 */
2321 WORD streamFreq; /* MAX_STREAMS, 16 */
2322 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2323 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2324 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2325 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2326 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2327 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2328 BOOL *pixelShaderConstantsF;
2329 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2330 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2331 BOOL *vertexShaderConstantsF;
2332 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2333 DWORD primitive_type : 1;
2334 DWORD indices : 1;
2335 DWORD material : 1;
2336 DWORD viewport : 1;
2337 DWORD vertexDecl : 1;
2338 DWORD pixelShader : 1;
2339 DWORD vertexShader : 1;
2340 DWORD scissorRect : 1;
2341 DWORD padding : 4;
2342 } SAVEDSTATES;
2344 struct StageState {
2345 DWORD stage;
2346 DWORD state;
2349 struct wined3d_stream_state
2351 struct wined3d_buffer *buffer;
2352 UINT offset;
2353 UINT stride;
2354 UINT frequency;
2355 UINT flags;
2358 struct wined3d_state
2360 IWineD3DVertexDeclarationImpl *vertex_declaration;
2361 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2362 BOOL user_stream;
2363 struct wined3d_buffer *index_buffer;
2364 enum wined3d_format_id index_format;
2365 INT base_vertex_index;
2366 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2367 GLenum gl_primitive_type;
2369 struct IWineD3DVertexShaderImpl *vertex_shader;
2370 BOOL vs_consts_b[MAX_CONST_B];
2371 INT vs_consts_i[MAX_CONST_I * 4];
2372 float *vs_consts_f;
2374 struct IWineD3DPixelShaderImpl *pixel_shader;
2375 BOOL ps_consts_b[MAX_CONST_B];
2376 INT ps_consts_i[MAX_CONST_I * 4];
2377 float *ps_consts_f;
2379 IWineD3DBaseTextureImpl *textures[MAX_COMBINED_SAMPLERS];
2380 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2381 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2382 DWORD lowest_disabled_stage;
2384 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2385 double clip_planes[MAX_CLIPPLANES][4];
2386 WINED3DCLIPSTATUS clip_status;
2387 WINED3DMATERIAL material;
2388 WINED3DVIEWPORT viewport;
2389 RECT scissor_rect;
2391 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2392 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2393 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2394 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2395 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2397 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2400 struct IWineD3DStateBlockImpl
2402 /* IUnknown fields */
2403 const IWineD3DStateBlockVtbl *lpVtbl;
2404 LONG ref; /* Note: Ref counting not required */
2406 /* IWineD3DStateBlock information */
2407 IWineD3DDeviceImpl *device;
2408 WINED3DSTATEBLOCKTYPE blockType;
2410 /* Array indicating whether things have been set or changed */
2411 SAVEDSTATES changed;
2412 struct wined3d_state state;
2414 /* Contained state management */
2415 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2416 unsigned int num_contained_render_states;
2417 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2418 unsigned int num_contained_transform_states;
2419 DWORD contained_vs_consts_i[MAX_CONST_I];
2420 unsigned int num_contained_vs_consts_i;
2421 DWORD contained_vs_consts_b[MAX_CONST_B];
2422 unsigned int num_contained_vs_consts_b;
2423 DWORD *contained_vs_consts_f;
2424 unsigned int num_contained_vs_consts_f;
2425 DWORD contained_ps_consts_i[MAX_CONST_I];
2426 unsigned int num_contained_ps_consts_i;
2427 DWORD contained_ps_consts_b[MAX_CONST_B];
2428 unsigned int num_contained_ps_consts_b;
2429 DWORD *contained_ps_consts_f;
2430 unsigned int num_contained_ps_consts_f;
2431 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2432 unsigned int num_contained_tss_states;
2433 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2434 unsigned int num_contained_sampler_states;
2437 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2438 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2439 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2440 void stateblock_init_default_state(IWineD3DStateBlockImpl *stateblock) DECLSPEC_HIDDEN;
2442 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
2443 struct wined3d_context *context)
2445 const struct StateEntry *statetable = stateblock->device->StateTable;
2446 DWORD rep = statetable[state].representative;
2447 statetable[rep].apply(rep, stateblock, context);
2450 /* Direct3D terminology with little modifications. We do not have an issued state
2451 * because only the driver knows about it, but we have a created state because d3d
2452 * allows GetData on a created issue, but opengl doesn't
2454 enum query_state {
2455 QUERY_CREATED,
2456 QUERY_SIGNALLED,
2457 QUERY_BUILDING
2459 /*****************************************************************************
2460 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2462 typedef struct IWineD3DQueryImpl
2464 const IWineD3DQueryVtbl *lpVtbl;
2465 LONG ref; /* Note: Ref counting not required */
2467 IWineD3DDeviceImpl *device;
2469 /* IWineD3DQuery fields */
2470 enum query_state state;
2471 WINED3DQUERYTYPE type;
2472 /* TODO: Think about using a IUnknown instead of a void* */
2473 void *extendedData;
2474 } IWineD3DQueryImpl;
2476 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device, WINED3DQUERYTYPE type) DECLSPEC_HIDDEN;
2478 /* IWineD3DBuffer */
2480 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2481 * fixed function semantics as D3DCOLOR or FLOAT16 */
2482 enum wined3d_buffer_conversion_type
2484 CONV_NONE,
2485 CONV_D3DCOLOR,
2486 CONV_POSITIONT,
2487 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2490 struct wined3d_map_range
2492 UINT offset;
2493 UINT size;
2496 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2497 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2498 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2499 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2500 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2501 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2502 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2503 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2505 struct wined3d_buffer
2507 const struct IWineD3DBufferVtbl *vtbl;
2508 IWineD3DResourceClass resource;
2510 struct wined3d_buffer_desc desc;
2512 GLuint buffer_object;
2513 GLenum buffer_object_usage;
2514 GLenum buffer_type_hint;
2515 UINT buffer_object_size;
2516 LONG bind_count;
2517 DWORD flags;
2519 LONG lock_count;
2520 struct wined3d_map_range *maps;
2521 ULONG maps_size, modified_areas;
2522 struct wined3d_event_query *query;
2524 /* conversion stuff */
2525 UINT decl_change_count, full_conversion_count;
2526 UINT draw_count;
2527 UINT stride; /* 0 if no conversion */
2528 UINT conversion_stride; /* 0 if no shifted conversion */
2529 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2530 /* Extra load offsets, for FLOAT16 conversion */
2531 UINT *conversion_shift; /* NULL if no shifted conversion */
2534 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, const struct wined3d_gl_info *gl_info,
2535 GLuint *buffer_object) DECLSPEC_HIDDEN;
2536 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2537 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2538 UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
2539 const char *data, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2541 /* IWineD3DRendertargetView */
2542 struct wined3d_rendertarget_view
2544 const struct IWineD3DRendertargetViewVtbl *vtbl;
2545 LONG refcount;
2547 IWineD3DResource *resource;
2548 void *parent;
2551 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2552 IWineD3DResource *resource, void *parent) DECLSPEC_HIDDEN;
2554 /*****************************************************************************
2555 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2558 struct IWineD3DSwapChainImpl
2560 /*IUnknown part*/
2561 const IWineD3DSwapChainVtbl *lpVtbl;
2562 LONG ref; /* Note: Ref counting not required */
2564 void *parent;
2565 IWineD3DDeviceImpl *device;
2567 /* IWineD3DSwapChain fields */
2568 IWineD3DSurfaceImpl **back_buffers;
2569 IWineD3DSurfaceImpl *front_buffer;
2570 WINED3DPRESENT_PARAMETERS presentParms;
2571 DWORD orig_width, orig_height;
2572 enum wined3d_format_id orig_fmt;
2573 WINED3DGAMMARAMP orig_gamma;
2574 BOOL render_to_fbo;
2575 const struct wined3d_format *ds_format;
2577 LONG prev_time, frames; /* Performance tracking */
2578 unsigned int vSyncCounter;
2580 struct wined3d_context **context;
2581 unsigned int num_contexts;
2583 HWND win_handle;
2584 HWND device_window;
2587 extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2588 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2590 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2591 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2592 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2593 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2594 void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2595 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2596 IWineD3DSurface *dst_surface) DECLSPEC_HIDDEN;
2597 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2598 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2599 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2600 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2601 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2602 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2603 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2604 IWineD3DDevice **device) DECLSPEC_HIDDEN;
2605 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2606 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2607 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2608 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2609 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2610 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2612 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2613 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2614 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent) DECLSPEC_HIDDEN;
2615 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2616 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
2618 #define DEFAULT_REFRESH_RATE 0
2620 /*****************************************************************************
2621 * Utility function prototypes
2624 /* Trace routines */
2625 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2626 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2627 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2628 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2629 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2630 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2631 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2632 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2633 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2634 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2635 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2636 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2637 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2638 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2639 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2640 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2641 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2642 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2643 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2644 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2645 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2646 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2648 /* Routines for GL <-> D3D values */
2649 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2650 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2651 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2652 WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2653 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2654 BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
2655 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2656 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2657 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2658 void texture_activate_dimensions(IWineD3DBaseTextureImpl *texture,
2659 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2660 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
2661 struct wined3d_context *context) DECLSPEC_HIDDEN;
2662 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
2663 struct wined3d_context *context) DECLSPEC_HIDDEN;
2664 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
2665 struct wined3d_context *context) DECLSPEC_HIDDEN;
2666 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
2667 struct wined3d_context *context) DECLSPEC_HIDDEN;
2668 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
2669 struct wined3d_context *context) DECLSPEC_HIDDEN;
2670 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
2671 struct wined3d_context *context) DECLSPEC_HIDDEN;
2672 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
2673 struct wined3d_context *context) DECLSPEC_HIDDEN;
2675 BOOL getColorBits(const struct wined3d_format *format,
2676 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2677 BOOL getDepthStencilBits(const struct wined3d_format *format,
2678 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2680 /* Math utils */
2681 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2682 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2683 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2685 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2687 typedef struct local_constant {
2688 struct list entry;
2689 unsigned int idx;
2690 DWORD value[4];
2691 } local_constant;
2693 typedef struct SHADER_LIMITS {
2694 unsigned int temporary;
2695 unsigned int texcoord;
2696 unsigned int sampler;
2697 unsigned int constant_int;
2698 unsigned int constant_float;
2699 unsigned int constant_bool;
2700 unsigned int address;
2701 unsigned int packed_output;
2702 unsigned int packed_input;
2703 unsigned int attributes;
2704 unsigned int label;
2705 } SHADER_LIMITS;
2707 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2708 * maintain state information between multiple codes */
2709 typedef struct SHADER_PARSE_STATE {
2710 unsigned int current_row;
2711 DWORD texcoord_w[2];
2712 } SHADER_PARSE_STATE;
2714 #ifdef __GNUC__
2715 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2716 #else
2717 #define PRINTF_ATTR(fmt,args)
2718 #endif
2720 /* Base Shader utility functions. */
2721 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2722 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2724 /* Vertex shader utility functions */
2725 extern BOOL vshader_get_input(struct IWineD3DVertexShaderImpl *shader,
2726 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2728 /*****************************************************************************
2729 * IDirect3DBaseShader implementation structure
2731 typedef struct IWineD3DBaseShaderClass
2733 LONG ref;
2734 SHADER_LIMITS limits;
2735 SHADER_PARSE_STATE parse_state;
2736 DWORD *function;
2737 UINT functionLength;
2738 UINT cur_loop_depth, cur_loop_regno;
2739 BOOL load_local_constsF;
2740 const struct wined3d_shader_frontend *frontend;
2741 void *frontend_data;
2742 void *backend_data;
2744 void *parent;
2745 const struct wined3d_parent_ops *parent_ops;
2747 /* Programs this shader is linked with */
2748 struct list linked_programs;
2750 /* Immediate constants (override global ones) */
2751 struct list constantsB;
2752 struct list constantsF;
2753 struct list constantsI;
2754 shader_reg_maps reg_maps;
2756 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2757 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2759 /* Pointer to the parent device */
2760 IWineD3DDevice *device;
2761 struct list shader_list_entry;
2763 } IWineD3DBaseShaderClass;
2765 typedef struct IWineD3DBaseShaderImpl {
2766 /* IUnknown */
2767 const IWineD3DBaseShaderVtbl *lpVtbl;
2769 /* IWineD3DBaseShader */
2770 IWineD3DBaseShaderClass baseShader;
2771 } IWineD3DBaseShaderImpl;
2773 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2774 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2775 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2776 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2777 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2778 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2779 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2780 unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
2781 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
2782 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2783 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2785 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2787 return type == WINED3D_SHADER_TYPE_PIXEL;
2790 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2792 return type == WINED3D_SHADER_TYPE_VERTEX;
2795 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2797 switch (reg->type)
2799 case WINED3DSPR_RASTOUT:
2800 /* oFog & oPts */
2801 if (reg->idx) return TRUE;
2802 /* oPos */
2803 return FALSE;
2805 case WINED3DSPR_DEPTHOUT: /* oDepth */
2806 case WINED3DSPR_CONSTBOOL: /* b# */
2807 case WINED3DSPR_LOOP: /* aL */
2808 case WINED3DSPR_PREDICATE: /* p0 */
2809 return TRUE;
2811 case WINED3DSPR_MISCTYPE:
2812 switch(reg->idx)
2814 case 0: /* vPos */
2815 return FALSE;
2816 case 1: /* vFace */
2817 return TRUE;
2818 default:
2819 return FALSE;
2822 case WINED3DSPR_IMMCONST:
2823 switch(reg->immconst_type)
2825 case WINED3D_IMMCONST_FLOAT:
2826 return TRUE;
2827 default:
2828 return FALSE;
2831 default:
2832 return FALSE;
2836 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2837 local_constant* lconst;
2839 if(This->baseShader.load_local_constsF) return FALSE;
2840 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2841 if(lconst->idx == reg) return TRUE;
2843 return FALSE;
2847 /*****************************************************************************
2848 * IDirect3DVertexShader implementation structures
2850 typedef struct IWineD3DVertexShaderImpl {
2851 /* IUnknown parts */
2852 const IWineD3DVertexShaderVtbl *lpVtbl;
2854 /* IWineD3DBaseShader */
2855 IWineD3DBaseShaderClass baseShader;
2857 /* Vertex shader attributes. */
2858 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2860 UINT min_rel_offset, max_rel_offset;
2861 UINT rel_offset;
2862 } IWineD3DVertexShaderImpl;
2864 void find_vs_compile_args(const struct wined3d_state *state,
2865 IWineD3DVertexShaderImpl *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2866 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2867 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2868 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2870 struct wined3d_geometryshader
2872 const struct IWineD3DGeometryShaderVtbl *vtbl;
2873 IWineD3DBaseShaderClass base_shader;
2876 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2877 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2878 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2880 /*****************************************************************************
2881 * IDirect3DPixelShader implementation structure
2884 /* Using additional shader constants (uniforms in GLSL / program environment
2885 * or local parameters in ARB) is costly:
2886 * ARB only knows float4 parameters and GLSL compiler are not really smart
2887 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2888 * (in fact most compilers map a float2 to a full float4 uniform).
2890 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2891 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2892 * into a single shader constant (uniform / program parameter).
2894 * This structure is shared between the GLSL and the ARB backend.*/
2895 struct ps_np2fixup_info {
2896 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2897 WORD active; /* bitfield indicating if we can apply the fixup */
2898 WORD num_consts;
2901 typedef struct IWineD3DPixelShaderImpl {
2902 /* IUnknown parts */
2903 const IWineD3DPixelShaderVtbl *lpVtbl;
2905 /* IWineD3DBaseShader */
2906 IWineD3DBaseShaderClass baseShader;
2908 /* Pixel shader input semantics */
2909 DWORD input_reg_map[MAX_REG_INPUT];
2910 BOOL input_reg_used[MAX_REG_INPUT];
2911 unsigned int declared_in_count;
2913 /* Some information about the shader behavior */
2914 char vpos_uniform;
2916 BOOL color0_mov;
2917 DWORD color0_reg;
2919 } IWineD3DPixelShaderImpl;
2921 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2922 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2923 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2924 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
2925 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
2926 void find_ps_compile_args(const struct wined3d_state *state,
2927 IWineD3DPixelShaderImpl *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2929 /* sRGB correction constants */
2930 static const float srgb_cmp = 0.0031308f;
2931 static const float srgb_mul_low = 12.92f;
2932 static const float srgb_pow = 0.41666f;
2933 static const float srgb_mul_high = 1.055f;
2934 static const float srgb_sub_high = 0.055f;
2936 /*****************************************************************************
2937 * IWineD3DPalette implementation structure
2939 struct IWineD3DPaletteImpl {
2940 /* IUnknown parts */
2941 const IWineD3DPaletteVtbl *lpVtbl;
2942 LONG ref;
2944 void *parent;
2945 IWineD3DDeviceImpl *device;
2947 /* IWineD3DPalette */
2948 HPALETTE hpal;
2949 WORD palVersion; /*| */
2950 WORD palNumEntries; /*| LOGPALETTE */
2951 PALETTEENTRY palents[256]; /*| */
2952 /* This is to store the palette in 'screen format' */
2953 int screen_palents[256];
2954 DWORD Flags;
2957 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
2958 DWORD flags, const PALETTEENTRY *entries, void *parent) DECLSPEC_HIDDEN;
2960 /* DirectDraw utility functions */
2961 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2963 /*****************************************************************************
2964 * Pixel format management
2967 /* WineD3D pixel format flags */
2968 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2969 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2970 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2971 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2972 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2973 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2974 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2975 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2976 #define WINED3DFMT_FLAG_GETDC 0x00000100
2977 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2978 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2979 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2980 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2981 #define WINED3DFMT_FLAG_VTF 0x00002000
2982 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2983 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2984 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2986 struct wined3d_format
2988 enum wined3d_format_id id;
2990 DWORD red_mask;
2991 DWORD green_mask;
2992 DWORD blue_mask;
2993 DWORD alpha_mask;
2994 UINT byte_count;
2995 WORD depth_size;
2996 WORD stencil_size;
2998 UINT block_width;
2999 UINT block_height;
3000 UINT block_byte_count;
3002 enum wined3d_ffp_emit_idx emit_idx;
3003 GLint component_count;
3004 GLenum gl_vtx_type;
3005 GLint gl_vtx_format;
3006 GLboolean gl_normalized;
3007 unsigned int component_size;
3009 GLint glInternal;
3010 GLint glGammaInternal;
3011 GLint rtInternal;
3012 GLint glFormat;
3013 GLint glType;
3014 UINT conv_byte_count;
3015 unsigned int Flags;
3016 float heightscale;
3017 struct color_fixup_desc color_fixup;
3018 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
3021 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3022 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3023 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3024 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
3025 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
3026 const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
3028 static inline BOOL use_vs(const struct wined3d_state *state)
3030 /* Check stateblock->vertexDecl to allow this to be used from
3031 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3032 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3033 * style strided data. */
3034 return state->vertex_shader && !state->vertex_declaration->position_transformed;
3037 static inline BOOL use_ps(const struct wined3d_state *state)
3039 return !!state->pixel_shader;
3042 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3043 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3045 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3046 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3047 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3049 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
3051 #endif