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wined3d: Store the source swizzle in struct wined3d_shader_src_param.
[wine/hacks.git]
/
dlls
/
winejack.drv
/
Makefile.in
blob
46e14430c498749fdd29fce0500ae68cf68ac301
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
winejack.drv
6
IMPORTS
=
dxguid uuid winmm user32 kernel32
7
8
C_SRCS
=
\
9
audio.c \
10
jack.c
11
12
@MAKE_DLL_RULES@
13
14
@DEPENDENCIES@
# everything below this line is overwritten by make depend