wined3d: Store the source swizzle in struct wined3d_shader_src_param.
[wine/hacks.git] / dlls / winejack.drv / Makefile.in
blob46e14430c498749fdd29fce0500ae68cf68ac301
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = winejack.drv
6 IMPORTS = dxguid uuid winmm user32 kernel32
8 C_SRCS = \
9 audio.c \
10 jack.c
12 @MAKE_DLL_RULES@
14 @DEPENDENCIES@ # everything below this line is overwritten by make depend