wined3d: Store the source swizzle in struct wined3d_shader_src_param.
commitdb5ab97125396de5723ef2941b811f76913aa4de
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 21 Apr 2009 07:35:05 +0000 (21 09:35 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 21 Apr 2009 12:00:02 +0000 (21 14:00 +0200)
treeafb3de737b60933abebd35bda16294209f785d30
parent7f58b906dd3d22a9fff04cfb1c44526cff638e07
wined3d: Store the source swizzle in struct wined3d_shader_src_param.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_private.h