wined3d: Store the source swizzle in struct wined3d_shader_src_param.
[wine/hacks.git] / dlls / vtdapi.vxd / Makefile.in
blob4601675e5c9629d05e5ef13f40df9614b398d4e2
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = vtdapi.vxd
6 IMPORTS = kernel32
8 C_SRCS = \
9 vtdapi.c
11 @MAKE_DLL_RULES@
13 @DEPENDENCIES@ # everything below this line is overwritten by make depend