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wined3d: Store the source swizzle in struct wined3d_shader_src_param.
[wine/hacks.git]
/
dlls
/
vtdapi.vxd
/
Makefile.in
blob
4601675e5c9629d05e5ef13f40df9614b398d4e2
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
vtdapi.vxd
6
IMPORTS
=
kernel32
7
8
C_SRCS
=
\
9
vtdapi.c
10
11
@MAKE_DLL_RULES@
12
13
@DEPENDENCIES@
# everything below this line is overwritten by make depend