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wined3d: Store the source swizzle in struct wined3d_shader_src_param.
[wine/hacks.git]
/
dlls
/
strmiids
/
Makefile.in
blob
fb9d996709dbec5dc742daab87430c7f74e2ec15
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
strmiids
6
7
C_SRCS
=
\
8
strmiids.c
9
10
@MAKE_IMPLIB_RULES@
11
12
@DEPENDENCIES@
# everything below this line is overwritten by make depend