wined3d: Store the source swizzle in struct wined3d_shader_src_param.
[wine/hacks.git] / dlls / strmiids / Makefile.in
blobfb9d996709dbec5dc742daab87430c7f74e2ec15
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = strmiids
7 C_SRCS = \
8 strmiids.c
10 @MAKE_IMPLIB_RULES@
12 @DEPENDENCIES@ # everything below this line is overwritten by make depend