wined3d: Store the source swizzle in struct wined3d_shader_src_param.
[wine/hacks.git] / dlls / oleacc / oleacc.spec
blob2736a3d6070d8b46236358fe49c6e5a8af4cfad2
1 @ stub AccessibleChildren
2 @ stub AccessibleObjectFromEvent
3 @ stdcall AccessibleObjectFromPoint(double ptr ptr)
4 @ stdcall AccessibleObjectFromWindow(ptr long ptr ptr)
5 @ stdcall CreateStdAccessibleObject(ptr long ptr ptr)
6 @ stub CreateStdAccessibleProxyA
7 @ stub CreateStdAccessibleProxyW
8 @ stdcall -private DllRegisterServer()
9 @ stdcall -private DllUnregisterServer()
10 @ stdcall GetOleaccVersionInfo(ptr ptr)
11 @ stdcall GetRoleTextA(long ptr long)
12 @ stdcall GetRoleTextW(long ptr long)
13 @ stub GetStateTextA
14 @ stub GetStateTextW
15 @ stub IID_IAccessible
16 @ stub IID_IAccessibleHandler
17 @ stub LIBID_Accessibility
18 @ stdcall LresultFromObject(ptr long ptr)
19 @ stub ObjectFromLresult
20 @ stub WindowFromAccessibleObject