2 * Direct3D 8 private include file
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_D3D8_PRIVATE_H
22 #define __WINE_D3D8_PRIVATE_H
24 #ifndef __WINE_CONFIG_H
25 # error You must include config.h to use this header
28 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
29 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #ifdef HAVE_GL_GLEXT_H
33 # include <GL/glext.h>
41 /* Redefines the constants */
42 #define CALLBACK __stdcall
43 #define WINAPI __stdcall
44 #define APIENTRY WINAPI
48 extern void (*wine_tsx11_lock_ptr
)(void);
49 extern void (*wine_tsx11_unlock_ptr
)(void);
51 /* As GLX relies on X, this is needed */
54 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
55 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
57 #define ENTER_GL() wine_tsx11_lock_ptr()
58 #define LEAVE_GL() wine_tsx11_unlock_ptr()
64 #define MAX_PALETTES 256
65 #define MAX_STREAMS 16
66 #define MAX_ACTIVE_LIGHTS 8
67 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
68 #define MAX_LEVELS 256
70 /* Other useful values */
71 #define HIGHEST_RENDER_STATE 174
72 #define HIGHEST_TEXTURE_STATE 29
73 #define HIGHEST_TRANSFORMSTATE 512
74 #define D3DSBT_RECORDED 0xfffffffe
76 /* Performance changes - Only reapply what is necessary */
77 #define REAPPLY_ALPHAOP 0x0001
78 #define REAPPLY_ALL 0xFFFF
80 /* CreateVertexShader can return > 0xFFFF */
81 #define VS_HIGHESTFIXEDFXF 0xF0000000
82 #define VERTEX_SHADER(Handle) \
83 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
84 #define VERTEX_SHADER_DECL(Handle) \
85 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
86 #define PIXEL_SHADER(Handle) \
87 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
89 /* Direct3D8 Interfaces: */
90 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl
;
91 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl
;
92 typedef struct IDirect3D8Impl IDirect3D8Impl
;
93 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl
;
94 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl
;
95 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl
;
96 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl
;
97 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl
;
98 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl
;
99 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl
;
100 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl
;
101 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl
;
103 /** Private Interfaces: */
104 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl
;
105 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl
;
106 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl
;
107 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl
;
109 typedef struct D3DSHADERVECTOR
{
116 typedef struct D3DSHADERSCALAR
{
120 #define D3D8_VSHADER_MAX_CONSTANTS 96
121 typedef D3DSHADERVECTOR VSHADERCONSTANTS8
[D3D8_VSHADER_MAX_CONSTANTS
];
123 typedef struct VSHADERDATA8
{
124 /** Run Time Shader Function Constants */
125 /*D3DXBUFFER* constants;*/
127 /** Shader Code as char ... */
132 /** temporary here waiting for buffer code */
133 typedef struct VSHADERINPUTDATA8
{
134 D3DSHADERVECTOR V
[17];
137 /** temporary here waiting for buffer code */
138 typedef struct VSHADEROUTPUTDATA8
{
139 D3DSHADERVECTOR oPos
;
140 D3DSHADERVECTOR oD
[2];
141 D3DSHADERVECTOR oT
[8];
142 D3DSHADERVECTOR oFog
;
143 D3DSHADERVECTOR oPts
;
144 } VSHADEROUTPUTDATA8
;
147 #define D3D8_PSHADER_MAX_CONSTANTS 32
148 typedef D3DSHADERVECTOR PSHADERCONSTANTS8
[D3D8_PSHADER_MAX_CONSTANTS
];
150 typedef struct PSHADERDATA8
{
151 /** Run Time Shader Function Constants */
152 /*D3DXBUFFER* constants;*/
154 /** Shader Code as char ... */
159 /** temporary here waiting for buffer code */
160 typedef struct PSHADERINPUTDATA8
{
161 D3DSHADERVECTOR V
[2];
162 D3DSHADERVECTOR T
[8];
163 D3DSHADERVECTOR S
[16];
164 /*D3DSHADERVECTOR R[12];*/
167 /** temporary here waiting for buffer code */
168 typedef struct PSHADEROUTPUTDATA8
{
169 D3DSHADERVECTOR oC
[4];
170 D3DSHADERVECTOR oDepth
;
171 } PSHADEROUTPUTDATA8
;
177 #define checkGLcall(A) \
179 GLint err = glGetError(); \
180 if (err != GL_NO_ERROR) { \
181 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
183 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
186 #define vcheckGLcall(A) \
188 GLint err = glGetError(); \
189 if (err != GL_NO_ERROR) { \
190 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
192 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
196 #include "d3dcore_gl.h"
199 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
200 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
201 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
202 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
205 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
206 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
207 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
208 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
210 #define D3DCOLORTOCOLORVALUE(dw, col) \
211 (col).r = D3DCOLOR_R(dw); \
212 (col).g = D3DCOLOR_G(dw); \
213 (col).b = D3DCOLOR_B(dw); \
214 (col).a = D3DCOLOR_A(dw);
216 #define D3DCOLORTOVECTOR4(dw, vec) \
217 (vec).x = D3DCOLOR_R(dw); \
218 (vec).y = D3DCOLOR_G(dw); \
219 (vec).z = D3DCOLOR_B(dw); \
220 (vec).w = D3DCOLOR_A(dw);
222 #define D3DCOLORTOGLFLOAT4(dw, vec) \
223 (vec)[0] = D3DCOLOR_R(dw); \
224 (vec)[1] = D3DCOLOR_G(dw); \
225 (vec)[2] = D3DCOLOR_B(dw); \
226 (vec)[3] = D3DCOLOR_A(dw);
228 /* ===========================================================================
229 The interfactes themselves
230 =========================================================================== */
236 /*****************************************************************************
237 * Predeclare the interface implementation structures
239 extern ICOM_VTABLE(IDirect3D8
) Direct3D8_Vtbl
;
241 /*****************************************************************************
242 * IDirect3D implementation structure
244 struct IDirect3D8Impl
246 /* IUnknown fields */
247 ICOM_VFIELD(IDirect3D8
);
250 /* IDirect3D8 fields */
255 extern HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID refiid
,LPVOID
*obj
);
256 extern ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
);
257 extern ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
);
260 extern HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface
, void* pInitializeFunction
);
261 extern UINT WINAPI
IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface
);
262 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
);
263 extern UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface
, UINT Adapter
);
264 extern HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
);
265 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
);
266 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
267 D3DFORMAT BackBufferFormat
, BOOL Windowed
);
268 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
269 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
);
270 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
271 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
);
272 extern HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
273 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
);
274 extern HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
);
275 extern HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
);
276 extern HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
277 DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
278 IDirect3DDevice8
** ppReturnedDeviceInterface
);
280 /* ---------------- */
281 /* IDirect3DDevice8 */
282 /* ---------------- */
284 /*****************************************************************************
285 * Predeclare the interface implementation structures
287 extern ICOM_VTABLE(IDirect3DDevice8
) Direct3DDevice8_Vtbl
;
289 /*****************************************************************************
290 * IDirect3DDevice8 implementation structure
292 struct IDirect3DDevice8Impl
294 /* IUnknown fields */
295 ICOM_VFIELD(IDirect3DDevice8
);
298 /* IDirect3DDevice8 fields */
299 IDirect3D8Impl
*direct3d8
;
301 IDirect3DSurface8Impl
*frontBuffer
;
302 IDirect3DSurface8Impl
*backBuffer
;
303 IDirect3DSurface8Impl
*depthStencilBuffer
;
305 IDirect3DSurface8Impl
*renderTarget
;
306 IDirect3DSurface8Impl
*stencilBufferTarget
;
308 D3DPRESENT_PARAMETERS PresentParms
;
309 D3DDEVICE_CREATION_PARAMETERS CreateParms
;
319 /* State block related */
320 BOOL isRecordingState
;
321 IDirect3DStateBlockImpl
*StateBlock
;
322 IDirect3DStateBlockImpl
*UpdateStateBlock
;
324 /* Other required values */
325 float lightPosn
[MAX_ACTIVE_LIGHTS
][4];
326 float lightDirn
[MAX_ACTIVE_LIGHTS
][4];
328 /* palettes texture management */
329 PALETTEENTRY palettes
[MAX_PALETTES
][256];
333 BOOL modelview_valid
;
335 BOOL view_ident
; /* true iff view matrix is identity */
336 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
337 GLenum tracking_parm
; /* Which source is tracking current colour */
338 LONG tracking_color
; /* used iff GL_COLOR_MATERIAL was enabled */
339 #define DISABLED_TRACKING 0 /* Disabled */
340 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
341 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
342 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
346 XVisualInfo
*visInfo
;
350 GLXContext render_ctx
;
353 /* OpenGL Extension related */
355 /* Cursor management */
363 UINT dummyTextureName
[8];
367 extern HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
, REFIID refiid
, LPVOID
*obj
);
368 extern ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
);
369 extern ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
);
371 /* IDirect3DDevice8: */
372 extern HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
);
373 extern UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
);
374 extern HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
);
375 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
);
376 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
);
377 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
);
378 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
* pParameters
);
379 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
);
380 extern void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
);
381 extern BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
);
382 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
);
383 extern HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
);
384 extern HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
* pDirtyRegion
);
385 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
);
386 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
);
387 extern void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
);
388 extern void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
);
389 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
** ppTexture
);
390 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
);
391 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
);
392 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
);
393 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
);
394 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
);
395 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
);
396 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
);
397 extern HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pSourceSurface
, CONST RECT
* pSourceRectsArray
, UINT cRects
, IDirect3DSurface8
* pDestinationSurface
, CONST POINT
* pDestPointsArray
);
398 extern HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
);
399 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
);
400 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
);
401 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
);
402 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
);
403 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
);
404 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
);
405 extern HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
);
406 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
407 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
);
408 extern HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
409 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
);
410 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
);
411 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
);
412 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
);
413 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
);
414 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, D3DLIGHT8
* pLight
);
415 extern HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
, BOOL Enable
);
416 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
, BOOL
* pEnable
);
417 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST
float* pPlane
);
418 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
, float* pPlane
);
419 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
, DWORD Value
);
420 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
);
421 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
);
422 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
);
423 extern HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
424 extern HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
425 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
426 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
,DWORD
* pToken
);
427 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
);
428 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
);
429 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
** ppTexture
);
430 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
);
431 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
* pValue
);
432 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
);
433 extern HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
);
434 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
);
435 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
);
436 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
);
437 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
);
438 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
);
439 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
);
440 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT minIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
);
441 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
442 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
, D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
);
443 extern HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
);
444 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
,CONST DWORD
* pFunction
,DWORD
* pHandle
,DWORD Usage
);
445 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
446 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
447 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
448 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
449 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
450 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
451 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
452 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
);
453 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** ppStreamData
,UINT
* pStride
);
454 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
,UINT BaseVertexIndex
);
455 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
);
456 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
,DWORD
* pHandle
);
457 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
458 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
459 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
460 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
461 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
462 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
463 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
);
464 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
);
465 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
);
467 /* internal Interfaces */
468 extern HRESULT WINAPI
IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface
);
469 extern HRESULT WINAPI
IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* RenderSurface
, IDirect3DSurface8
* StencilSurface
);
472 /* ---------------- */
473 /* IDirect3DVolume8 */
474 /* ---------------- */
476 /*****************************************************************************
477 * Predeclare the interface implementation structures
479 extern ICOM_VTABLE(IDirect3DVolume8
) Direct3DVolume8_Vtbl
;
481 /*****************************************************************************
482 * IDirect3DVolume8 implementation structure
484 struct IDirect3DVolume8Impl
486 /* IUnknown fields */
487 ICOM_VFIELD(IDirect3DVolume8
);
490 /* IDirect3DVolume8 fields */
491 IDirect3DDevice8Impl
*Device
;
492 D3DRESOURCETYPE ResourceType
;
495 D3DVOLUME_DESC myDesc
;
496 BYTE
*allocatedMemory
;
508 extern HRESULT WINAPI
IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface
,REFIID refiid
,LPVOID
*obj
);
509 extern ULONG WINAPI
IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface
);
510 extern ULONG WINAPI
IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface
);
512 /* IDirect3DVolume8: */
513 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface
, IDirect3DDevice8
** ppDevice
);
514 extern HRESULT WINAPI
IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
515 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
516 extern HRESULT WINAPI
IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
);
517 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface
, REFIID riid
, void** ppContainer
);
518 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface
, D3DVOLUME_DESC
* pDesc
);
519 extern HRESULT WINAPI
IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
);
520 extern HRESULT WINAPI
IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface
);
522 /* internal Interfaces */
523 extern HRESULT WINAPI
IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface
);
524 extern HRESULT WINAPI
IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface
, CONST D3DBOX
* pDirtyBox
);
526 /* ------------------- */
527 /* IDirect3DSwapChain8 */
528 /* ------------------- */
530 /*****************************************************************************
531 * Predeclare the interface implementation structures
533 extern ICOM_VTABLE(IDirect3DSwapChain8
) Direct3DSwapChain8_Vtbl
;
535 /*****************************************************************************
536 * IDirect3DSwapChain8 implementation structure
538 struct IDirect3DSwapChain8Impl
540 /* IUnknown fields */
541 ICOM_VFIELD(IDirect3DSwapChain8
);
544 /* IDirect3DSwapChain8 fields */
545 IDirect3DSurface8Impl
*frontBuffer
;
546 IDirect3DSurface8Impl
*backBuffer
;
547 IDirect3DSurface8Impl
*depthStencilBuffer
;
548 D3DPRESENT_PARAMETERS PresentParms
;
550 /* OpenGL/GLX related */
552 Drawable swap_drawable
;
556 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface
, REFIID refiid
, LPVOID
*obj
);
557 extern ULONG WINAPI
IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface
);
558 extern ULONG WINAPI
IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface
);
560 /* IDirect3DSwapChain8: */
561 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
562 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
565 /* ----------------- */
566 /* IDirect3DSurface8 */
567 /* ----------------- */
569 /*****************************************************************************
570 * Predeclare the interface implementation structures
572 extern ICOM_VTABLE(IDirect3DSurface8
) Direct3DSurface8_Vtbl
;
574 /*****************************************************************************
575 * IDirect3DSurface8 implementation structure
577 struct IDirect3DSurface8Impl
579 /* IUnknown fields */
580 ICOM_VFIELD(IDirect3DSurface8
);
583 /* IDirect3DSurface8 fields */
584 IDirect3DDevice8Impl
*Device
;
585 D3DRESOURCETYPE ResourceType
;
588 D3DSURFACE_DESC myDesc
;
589 BYTE
*allocatedMemory
;
601 extern HRESULT WINAPI
IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface
,REFIID refiid
,LPVOID
*obj
);
602 extern ULONG WINAPI
IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface
);
603 extern ULONG WINAPI
IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface
);
605 /* IDirect3DSurface8: */
606 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface
, IDirect3DDevice8
** ppDevice
);
607 extern HRESULT WINAPI
IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,CONST
void* pData
,DWORD SizeOfData
,DWORD Flags
);
608 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,void* pData
,DWORD
* pSizeOfData
);
609 extern HRESULT WINAPI
IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
);
610 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface
, REFIID riid
,void** ppContainer
);
611 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface
, D3DSURFACE_DESC
*pDesc
);
612 extern HRESULT WINAPI
IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
,DWORD Flags
);
613 extern HRESULT WINAPI
IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface
);
615 /* internal Interfaces */
616 extern HRESULT WINAPI
IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface
, GLenum gl_target
, GLenum gl_level
);
617 extern HRESULT WINAPI
IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface
, const char* filename
);
618 extern HRESULT WINAPI
IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface
);
619 extern HRESULT WINAPI
IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface
, CONST RECT
* pDirtyRect
);
621 /* ------------------ */
622 /* IDirect3DResource8 */
623 /* ------------------ */
625 /*****************************************************************************
626 * Predeclare the interface implementation structures
628 extern ICOM_VTABLE(IDirect3DResource8
) Direct3DResource8_Vtbl
;
630 /*****************************************************************************
631 * IDirect3DResource8 implementation structure
633 struct IDirect3DResource8Impl
635 /* IUnknown fields */
636 ICOM_VFIELD(IDirect3DResource8
);
639 /* IDirect3DResource8 fields */
640 IDirect3DDevice8Impl
*Device
;
641 D3DRESOURCETYPE ResourceType
;
645 extern HRESULT WINAPI
IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface
,REFIID refiid
,LPVOID
*obj
);
646 extern ULONG WINAPI
IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface
);
647 extern ULONG WINAPI
IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface
);
649 /* IDirect3DResource8: */
650 extern HRESULT WINAPI
IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface
, IDirect3DDevice8
** ppDevice
);
651 extern HRESULT WINAPI
IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
652 extern HRESULT WINAPI
IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
653 extern HRESULT WINAPI
IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
);
654 extern DWORD WINAPI
IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface
, DWORD PriorityNew
);
655 extern DWORD WINAPI
IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface
);
656 extern void WINAPI
IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface
);
657 extern D3DRESOURCETYPE WINAPI
IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface
);
659 /* internal Interfaces */
660 extern D3DPOOL WINAPI
IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface
);
663 /* ---------------------- */
664 /* IDirect3DVertexBuffer8 */
665 /* ---------------------- */
667 /*****************************************************************************
668 * Predeclare the interface implementation structures
670 extern ICOM_VTABLE(IDirect3DVertexBuffer8
) Direct3DVertexBuffer8_Vtbl
;
672 /*****************************************************************************
673 * IDirect3DVertexBuffer8 implementation structure
675 struct IDirect3DVertexBuffer8Impl
677 /* IUnknown fields */
678 ICOM_VFIELD(IDirect3DVertexBuffer8
);
681 /* IDirect3DResource8 fields */
682 IDirect3DDevice8Impl
*Device
;
683 D3DRESOURCETYPE ResourceType
;
685 /* IDirect3DVertexBuffer8 fields */
686 BYTE
*allocatedMemory
;
687 D3DVERTEXBUFFER_DESC currentDesc
;
691 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
692 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
);
693 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
);
695 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
696 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
697 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
698 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
699 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
);
700 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
);
701 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
);
702 extern void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
);
703 extern D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
);
705 /* IDirect3DVertexBuffer8: */
706 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
707 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
);
708 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
);
711 /* --------------------- */
712 /* IDirect3DIndexBuffer8 */
713 /* --------------------- */
715 /*****************************************************************************
716 * Predeclare the interface implementation structures
718 extern ICOM_VTABLE(IDirect3DIndexBuffer8
) Direct3DIndexBuffer8_Vtbl
;
720 /*****************************************************************************
721 * IDirect3DIndexBuffer8 implementation structure
723 struct IDirect3DIndexBuffer8Impl
725 /* IUnknown fields */
726 ICOM_VFIELD(IDirect3DIndexBuffer8
);
729 /* IDirect3DResource8 fields */
730 IDirect3DDevice8Impl
*Device
;
731 D3DRESOURCETYPE ResourceType
;
733 /* IDirect3DIndexBuffer8 fields */
734 void *allocatedMemory
;
735 D3DINDEXBUFFER_DESC currentDesc
;
739 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
740 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface
);
741 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface
);
743 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
744 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
745 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
746 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
747 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
);
748 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface
, DWORD PriorityNew
);
749 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface
);
750 extern void WINAPI
IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface
);
751 extern D3DRESOURCETYPE WINAPI
IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface
);
753 /* IDirect3DIndexBuffer8: */
754 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
755 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface
);
756 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface
, D3DINDEXBUFFER_DESC
*pDesc
);
759 /* --------------------- */
760 /* IDirect3DBaseTexture8 */
761 /* --------------------- */
763 /*****************************************************************************
764 * Predeclare the interface implementation structures
766 extern ICOM_VTABLE(IDirect3DBaseTexture8
) Direct3DBaseTexture8_Vtbl
;
768 /*****************************************************************************
769 * IDirect3DBaseTexture8 implementation structure
771 struct IDirect3DBaseTexture8Impl
773 /* IUnknown fields */
774 ICOM_VFIELD(IDirect3DBaseTexture8
);
777 /* IDirect3DResource8 fields */
778 IDirect3DDevice8Impl
*Device
;
779 D3DRESOURCETYPE ResourceType
;
781 /* IDirect3DBaseTexture8 fields */
792 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
793 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
);
794 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
);
796 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
797 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
798 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
799 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
800 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
);
801 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
);
802 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
);
803 extern void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
);
804 extern D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
);
806 /* IDirect3DBaseTexture8: */
807 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
);
808 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
);
809 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
);
811 /* internal Interfaces */
812 extern BOOL WINAPI
IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface
);
813 extern BOOL WINAPI
IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface
, BOOL dirty
);
816 /* --------------------- */
817 /* IDirect3DCubeTexture8 */
818 /* --------------------- */
820 /*****************************************************************************
821 * Predeclare the interface implementation structures
823 extern ICOM_VTABLE(IDirect3DCubeTexture8
) Direct3DCubeTexture8_Vtbl
;
825 /*****************************************************************************
826 * IDirect3DCubeTexture8 implementation structure
828 struct IDirect3DCubeTexture8Impl
830 /* IUnknown fields */
831 ICOM_VFIELD(IDirect3DCubeTexture8
);
834 /* IDirect3DResource8 fields */
835 IDirect3DDevice8Impl
*Device
;
836 D3DRESOURCETYPE ResourceType
;
838 /* IDirect3DBaseTexture8 fields */
843 /* IDirect3DCubeTexture8 fields */
847 IDirect3DSurface8Impl
*surfaces
[6][MAX_LEVELS
];
851 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
852 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
);
853 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
);
855 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
856 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
857 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
858 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
859 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
);
860 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
);
861 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
);
862 extern void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
);
863 extern D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
);
865 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
866 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
);
867 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
);
868 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
);
870 /* IDirect3DCubeTexture8 */
871 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
);
872 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface8
** ppCubeMapSurface
);
873 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
874 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
);
875 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
);
878 /* ----------------- */
879 /* IDirect3DTexture8 */
880 /* ----------------- */
882 /*****************************************************************************
883 * Predeclare the interface implementation structures
885 extern ICOM_VTABLE(IDirect3DTexture8
) Direct3DTexture8_Vtbl
;
887 /*****************************************************************************
888 * IDirect3DTexture8 implementation structure
890 struct IDirect3DTexture8Impl
892 /* IUnknown fields */
893 ICOM_VFIELD(IDirect3DTexture8
);
896 /* IDirect3DResourc8 fields */
897 IDirect3DDevice8Impl
*Device
;
898 D3DRESOURCETYPE ResourceType
;
900 /* IDirect3DBaseTexture8 fields */
905 /* IDirect3DTexture8 fields */
910 IDirect3DSurface8Impl
*surfaces
[MAX_LEVELS
];
914 extern HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
915 extern ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
);
916 extern ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
);
918 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
919 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
920 extern HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
921 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
922 extern HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
);
923 extern DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
);
924 extern DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
);
925 extern void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
);
926 extern D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
);
928 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
929 extern DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
);
930 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
);
931 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
);
933 /* IDirect3DTexture8: */
934 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
);
935 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
, IDirect3DSurface8
** ppSurfaceLevel
);
936 extern HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
937 extern HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
);
938 extern HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
);
941 /* ----------------------- */
942 /* IDirect3DVolumeTexture8 */
943 /* ----------------------- */
945 /*****************************************************************************
946 * Predeclare the interface implementation structures
948 extern ICOM_VTABLE(IDirect3DVolumeTexture8
) Direct3DVolumeTexture8_Vtbl
;
950 /*****************************************************************************
951 * IDirect3DVolumeTexture8 implementation structure
953 struct IDirect3DVolumeTexture8Impl
955 /* IUnknown fields */
956 ICOM_VFIELD(IDirect3DVolumeTexture8
);
959 /* IDirect3DResource8 fields */
960 IDirect3DDevice8Impl
*Device
;
961 D3DRESOURCETYPE ResourceType
;
963 /* IDirect3DBaseTexture8 fields */
968 /* IDirect3DVolumeTexture8 fields */
974 IDirect3DVolume8Impl
*volumes
[MAX_LEVELS
];
978 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
979 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
);
980 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
);
982 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
983 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
984 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
985 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
986 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
);
987 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
);
988 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
);
989 extern void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
);
990 extern D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
);
992 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
993 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
);
994 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
);
995 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
);
997 /* IDirect3DVolumeTexture8: */
998 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DVOLUME_DESC
*pDesc
);
999 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, IDirect3DVolume8
** ppVolumeLevel
);
1000 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DLOCKED_BOX
* pLockedVolume
, CONST D3DBOX
* pBox
, DWORD Flags
);
1001 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
);
1002 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
* pDirtyBox
);
1005 /* ==============================================================================
1006 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1007 ============================================================================== */
1009 /* State Block for Begin/End/Capture/Create/Apply State Block */
1010 /* Note: Very long winded but I do not believe gl Lists will */
1011 /* resolve everything we need, so doing it manually for now */
1012 typedef struct SAVEDSTATES
{
1013 BOOL lightEnable
[MAX_ACTIVE_LIGHTS
];
1015 BOOL lights
[MAX_ACTIVE_LIGHTS
];
1017 BOOL stream_source
[MAX_STREAMS
];
1019 BOOL transform
[HIGHEST_TRANSFORMSTATE
];
1022 BOOL vertexShaderConstant
;
1023 BOOL vertexShaderDecl
;
1025 BOOL pixelShaderConstant
;
1026 BOOL renderstate
[HIGHEST_RENDER_STATE
];
1027 BOOL texture_state
[8][HIGHEST_TEXTURE_STATE
];
1028 BOOL clipplane
[MAX_CLIPPLANES
];
1032 /* ----------------------- */
1033 /* IDirect3DStateBlockImpl */
1034 /* ----------------------- */
1036 /*****************************************************************************
1037 * Predeclare the interface implementation structures
1039 /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
1041 /*****************************************************************************
1042 * IDirect3DStateBlock implementation structure
1044 struct IDirect3DStateBlockImpl
{
1045 /* IUnknown fields */
1046 /*ICOM_VFIELD(IDirect3DStateBlock9);*/
1049 /* The device, to be replaced by a IDirect3DDeviceImpl */
1050 IDirect3DDevice8Impl
* device
;
1052 D3DSTATEBLOCKTYPE blockType
;
1054 SAVEDSTATES Changed
;
1058 BOOL lightEnable
[MAX_ACTIVE_LIGHTS
];
1061 double clipplane
[MAX_CLIPPLANES
][4];
1064 UINT stream_stride
[MAX_STREAMS
];
1065 IDirect3DVertexBuffer8
*stream_source
[MAX_STREAMS
];
1069 IDirect3DIndexBuffer8
* pIndexData
;
1070 UINT baseVertexIndex
;
1073 IDirect3DBaseTexture8
*textures
[8];
1074 int textureDimensions
[8];
1075 /* Texture State Stage */
1076 DWORD texture_state
[8][HIGHEST_TEXTURE_STATE
];
1079 D3DLIGHT8 lights
[MAX_ACTIVE_LIGHTS
];
1082 D3DMATERIAL8 material
;
1085 DWORD renderstate
[HIGHEST_RENDER_STATE
];
1088 D3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
];
1091 D3DVIEWPORT8 viewport
;
1096 /* Vertex Shader Declaration */
1097 IDirect3DVertexShaderDeclarationImpl
* vertexShaderDecl
;
1102 /* Indexed Vertex Blending */
1103 D3DVERTEXBLENDFLAGS vertex_blend
;
1106 /* Vertex Shader Constant */
1107 D3DSHADERVECTOR vertexShaderConstant
[D3D8_VSHADER_MAX_CONSTANTS
];
1108 /* Pixel Shader Constant */
1109 D3DSHADERVECTOR pixelShaderConstant
[D3D8_PSHADER_MAX_CONSTANTS
];
1112 /* exported Interfaces */
1113 /* internal Interfaces */
1114 /* temporary internal Interfaces */
1115 extern HRESULT WINAPI
IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl
* This
);
1116 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl
* This
, D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlockImpl
** ppStateBlock
);
1117 extern HRESULT WINAPI
IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
1118 extern HRESULT WINAPI
IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl
* This
);
1119 extern HRESULT WINAPI
IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
** ppStateBlock
);
1120 extern HRESULT WINAPI
IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl
* iface
, IDirect3DStateBlockImpl
* pSB
);
1121 extern HRESULT WINAPI
IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
1123 /* ------------------------------------ */
1124 /* IDirect3DVertexShaderDeclarationImpl */
1125 /* ------------------------------------ */
1127 /*****************************************************************************
1128 * Predeclare the interface implementation structures
1130 /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
1132 /*****************************************************************************
1133 * IDirect3DVertexShaderDeclaration implementation structure
1135 struct IDirect3DVertexShaderDeclarationImpl
{
1136 /* IUnknown fields */
1137 /*ICOM_VFIELD(IDirect3DVertexShaderDeclaration9);*/
1140 /* The device, to be replaced by a IDirect3DDeviceImpl */
1141 IDirect3DDevice8Impl
* device
;
1143 /** precomputed fvf if simple declaration */
1144 DWORD fvf
[MAX_STREAMS
];
1147 /** dx8 compatible Declaration fields */
1148 DWORD
* pDeclaration8
;
1149 DWORD declaration8Length
;
1152 /* exported Interfaces */
1153 extern HRESULT WINAPI
IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl
* This
, DWORD
* pData
, UINT
* pSizeOfData
);
1154 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1155 /* internal Interfaces */
1156 /* temporary internal Interfaces */
1157 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl
* This
, CONST DWORD
* pDeclaration8
, IDirect3DVertexShaderDeclarationImpl
** ppVertexShaderDecl
);
1160 /* ------------------------- */
1161 /* IDirect3DVertexShaderImpl */
1162 /* ------------------------- */
1164 /*****************************************************************************
1165 * Predeclare the interface implementation structures
1167 /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
1169 /*****************************************************************************
1170 * IDirect3DVertexShader implementation structure
1172 struct IDirect3DVertexShaderImpl
{
1173 /*ICOM_VFIELD(IDirect3DVertexShader9);*/
1176 /* The device, to be replaced by a IDirect3DDeviceImpl */
1177 IDirect3DDevice8Impl
* device
;
1180 UINT functionLength
;
1181 DWORD usage
; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1183 /* run time datas */
1185 VSHADERINPUTDATA8 input
;
1186 VSHADEROUTPUTDATA8 output
;
1189 /* exported Interfaces */
1190 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1191 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1192 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1193 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, CONST FLOAT
* pConstantData
, UINT Vector4fCount
);
1194 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1195 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1196 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, FLOAT
* pConstantData
, UINT Vector4fCount
);
1197 /* internal Interfaces */
1198 extern DWORD WINAPI
IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl
* This
);
1199 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl
* This
, VSHADERINPUTDATA8
* input
, VSHADEROUTPUTDATA8
* output
);
1200 /* temporary internal Interfaces */
1201 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl
* This
, CONST DWORD
* pFunction
, DWORD Usage
, IDirect3DVertexShaderImpl
** ppVertexShader
);
1202 extern HRESULT WINAPI
IDirect3DDeviceImpl_FillVertexShaderInput(IDirect3DDevice8Impl
* This
, IDirect3DVertexShaderImpl
* vshader
, DWORD SkipnStrides
);
1204 /* ------------------------ */
1205 /* IDirect3DPixelShaderImpl */
1206 /* ------------------------ */
1208 /*****************************************************************************
1209 * Predeclare the interface implementation structures
1211 /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
1213 /*****************************************************************************
1214 * IDirect3DPixelShader implementation structure
1216 struct IDirect3DPixelShaderImpl
{
1217 /*ICOM_VFIELD(IDirect3DPixelShader9);*/
1220 /* The device, to be replaced by a IDirect3DDeviceImpl */
1221 IDirect3DDevice8Impl
* device
;
1224 UINT functionLength
;
1226 /* run time datas */
1228 PSHADERINPUTDATA8 input
;
1229 PSHADEROUTPUTDATA8 output
;
1232 /* exported Interfaces */
1233 extern HRESULT WINAPI
IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1234 /* internal Interfaces */
1235 extern DWORD WINAPI
IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl
* This
);
1236 /* temporary internal Interfaces */
1237 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl
* This
, CONST DWORD
* pFunction
, IDirect3DPixelShaderImpl
** ppPixelShader
);
1241 * Internals functions
1243 * to see how not defined it here
1245 void GetSrcAndOpFromValue(DWORD iValue
, BOOL isAlphaArg
, GLenum
* source
, GLenum
* operand
);
1246 void setupTextureStates(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, DWORD Flags
);
1247 void set_tex_op(LPDIRECT3DDEVICE8 iface
, BOOL isAlpha
, int Stage
, D3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1249 SHORT
D3DFmtGetBpp(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1250 GLint
D3DFmt2GLIntFmt(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1251 GLenum
D3DFmt2GLFmt(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1252 GLenum
D3DFmt2GLType(IDirect3DDevice8Impl
* This
, D3DFORMAT fmt
);
1254 GLenum
D3DFmt2GLDepthFmt(D3DFORMAT fmt
);
1255 GLenum
D3DFmt2GLDepthType(D3DFORMAT fmt
);
1257 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType
, int iNumPrim
);
1258 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType
);
1259 int D3DFVFGetSize(D3DFORMAT fvf
);
1261 int SOURCEx_RGB_EXT(DWORD arg
);
1262 int OPERANDx_RGB_EXT(DWORD arg
);
1263 int SOURCEx_ALPHA_EXT(DWORD arg
);
1264 int OPERANDx_ALPHA_EXT(DWORD arg
);
1265 GLenum
StencilOp(DWORD op
);
1268 * Internals debug functions
1270 const char* debug_d3ddevicetype(D3DDEVTYPE devtype
);
1271 const char* debug_d3dusage(DWORD usage
);
1272 const char* debug_d3dformat(D3DFORMAT fmt
);
1273 const char* debug_d3dressourcetype(D3DRESOURCETYPE res
);
1274 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType
);
1275 const char* debug_d3dpool(D3DPOOL Pool
);
1276 const char *debug_d3drenderstate(DWORD State
);
1277 const char *debug_d3dtexturestate(DWORD State
);
1279 /* Some #defines for additional diagnostics */
1280 #if 0 /* NOTE: Must be 0 in cvs */
1281 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1282 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1283 is enabled, and if it doesnt exists it is disabled. */
1284 # define FRAME_DEBUGGING
1285 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1286 the file is deleted */
1287 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1288 # define SINGLE_FRAME_DEBUGGING
1290 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1291 It can only be enabled when FRAME_DEBUGGING is also enabled
1292 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
1294 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1295 # define SHOW_FRAME_MAKEUP 1
1297 /* The following, when enabled, lets you see the makeup of the all the textures used during each
1298 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1299 The contents of the textures assigned to each stage are written into
1300 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1301 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1302 # define SHOW_TEXTURE_MAKEUP 0
1305 extern BOOL isDumpingFrames
;
1306 extern LONG primCounter
;
1309 /* Per-vertex trace: */
1310 #if 0 /* NOTE: Must be 0 in cvs */
1311 # define VTRACE(A) TRACE A
1316 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1317 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1319 #endif /* __WINE_D3DX8_PRIVATE_H */