Only reapply the texture states necessary when a different texture
[wine/hacks.git] / dlls / d3d8 / d3d8_private.h
blob1dac87132f90a3942116bc73333f871a8eb72c53
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_D3D8_PRIVATE_H
22 #define __WINE_D3D8_PRIVATE_H
24 #ifndef __WINE_CONFIG_H
25 # error You must include config.h to use this header
26 #endif
28 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
29 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
30 #include <GL/gl.h>
31 #include <GL/glx.h>
32 #ifdef HAVE_GL_GLEXT_H
33 # include <GL/glext.h>
34 #endif
35 #undef XMD_H
37 #undef APIENTRY
38 #undef CALLBACK
39 #undef WINAPI
41 /* Redefines the constants */
42 #define CALLBACK __stdcall
43 #define WINAPI __stdcall
44 #define APIENTRY WINAPI
46 /* X11 locking */
48 extern void (*wine_tsx11_lock_ptr)(void);
49 extern void (*wine_tsx11_unlock_ptr)(void);
51 /* As GLX relies on X, this is needed */
52 extern int num_lock;
53 #if 0
54 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
55 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
56 #else
57 #define ENTER_GL() wine_tsx11_lock_ptr()
58 #define LEAVE_GL() wine_tsx11_unlock_ptr()
59 #endif
61 #include "d3d8.h"
63 /* Device caps */
64 #define MAX_PALETTES 256
65 #define MAX_STREAMS 16
66 #define MAX_ACTIVE_LIGHTS 8
67 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
68 #define MAX_LEVELS 256
70 /* Other useful values */
71 #define HIGHEST_RENDER_STATE 174
72 #define HIGHEST_TEXTURE_STATE 29
73 #define HIGHEST_TRANSFORMSTATE 512
74 #define D3DSBT_RECORDED 0xfffffffe
76 /* Performance changes - Only reapply what is necessary */
77 #define REAPPLY_ALPHAOP 0x0001
78 #define REAPPLY_ALL 0xFFFF
80 /* CreateVertexShader can return > 0xFFFF */
81 #define VS_HIGHESTFIXEDFXF 0xF0000000
82 #define VERTEX_SHADER(Handle) \
83 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
84 #define VERTEX_SHADER_DECL(Handle) \
85 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
86 #define PIXEL_SHADER(Handle) \
87 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
89 /* Direct3D8 Interfaces: */
90 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
91 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
92 typedef struct IDirect3D8Impl IDirect3D8Impl;
93 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
94 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
95 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
96 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
97 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
98 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
99 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
100 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
101 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
103 /** Private Interfaces: */
104 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
105 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
106 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
107 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
109 typedef struct D3DSHADERVECTOR {
110 float x;
111 float y;
112 float z;
113 float w;
114 } D3DSHADERVECTOR;
116 typedef struct D3DSHADERSCALAR {
117 float x;
118 } D3DSHADERSCALAR;
120 #define D3D8_VSHADER_MAX_CONSTANTS 96
121 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
123 typedef struct VSHADERDATA8 {
124 /** Run Time Shader Function Constants */
125 /*D3DXBUFFER* constants;*/
126 VSHADERCONSTANTS8 C;
127 /** Shader Code as char ... */
128 CONST DWORD* code;
129 UINT codeLength;
130 } VSHADERDATA8;
132 /** temporary here waiting for buffer code */
133 typedef struct VSHADERINPUTDATA8 {
134 D3DSHADERVECTOR V[17];
135 } VSHADERINPUTDATA8;
137 /** temporary here waiting for buffer code */
138 typedef struct VSHADEROUTPUTDATA8 {
139 D3DSHADERVECTOR oPos;
140 D3DSHADERVECTOR oD[2];
141 D3DSHADERVECTOR oT[8];
142 D3DSHADERVECTOR oFog;
143 D3DSHADERVECTOR oPts;
144 } VSHADEROUTPUTDATA8;
147 #define D3D8_PSHADER_MAX_CONSTANTS 32
148 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
150 typedef struct PSHADERDATA8 {
151 /** Run Time Shader Function Constants */
152 /*D3DXBUFFER* constants;*/
153 PSHADERCONSTANTS8 C;
154 /** Shader Code as char ... */
155 CONST DWORD* code;
156 UINT codeLength;
157 } PSHADERDATA8;
159 /** temporary here waiting for buffer code */
160 typedef struct PSHADERINPUTDATA8 {
161 D3DSHADERVECTOR V[2];
162 D3DSHADERVECTOR T[8];
163 D3DSHADERVECTOR S[16];
164 /*D3DSHADERVECTOR R[12];*/
165 } PSHADERINPUTDATA8;
167 /** temporary here waiting for buffer code */
168 typedef struct PSHADEROUTPUTDATA8 {
169 D3DSHADERVECTOR oC[4];
170 D3DSHADERVECTOR oDepth;
171 } PSHADEROUTPUTDATA8;
175 * Macros
177 #define checkGLcall(A) \
179 GLint err = glGetError(); \
180 if (err != GL_NO_ERROR) { \
181 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
182 } else { \
183 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
186 #define vcheckGLcall(A) \
188 GLint err = glGetError(); \
189 if (err != GL_NO_ERROR) { \
190 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
191 } else { \
192 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
196 #include "d3dcore_gl.h"
199 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
200 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
201 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
202 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
205 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
206 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
207 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
208 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
210 #define D3DCOLORTOCOLORVALUE(dw, col) \
211 (col).r = D3DCOLOR_R(dw); \
212 (col).g = D3DCOLOR_G(dw); \
213 (col).b = D3DCOLOR_B(dw); \
214 (col).a = D3DCOLOR_A(dw);
216 #define D3DCOLORTOVECTOR4(dw, vec) \
217 (vec).x = D3DCOLOR_R(dw); \
218 (vec).y = D3DCOLOR_G(dw); \
219 (vec).z = D3DCOLOR_B(dw); \
220 (vec).w = D3DCOLOR_A(dw);
222 #define D3DCOLORTOGLFLOAT4(dw, vec) \
223 (vec)[0] = D3DCOLOR_R(dw); \
224 (vec)[1] = D3DCOLOR_G(dw); \
225 (vec)[2] = D3DCOLOR_B(dw); \
226 (vec)[3] = D3DCOLOR_A(dw);
228 /* ===========================================================================
229 The interfactes themselves
230 =========================================================================== */
232 /* ---------- */
233 /* IDirect3D8 */
234 /* ---------- */
236 /*****************************************************************************
237 * Predeclare the interface implementation structures
239 extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl;
241 /*****************************************************************************
242 * IDirect3D implementation structure
244 struct IDirect3D8Impl
246 /* IUnknown fields */
247 ICOM_VFIELD(IDirect3D8);
248 DWORD ref;
250 /* IDirect3D8 fields */
251 GL_Info gl_info;
254 /* IUnknown: */
255 extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
256 extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
257 extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
259 /* IDirect3d8: */
260 extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
261 extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
262 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
263 extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
264 extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
265 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
266 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
267 D3DFORMAT BackBufferFormat, BOOL Windowed);
268 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
269 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
270 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
271 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
272 extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
273 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
274 extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
275 extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
276 extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
277 DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
278 IDirect3DDevice8** ppReturnedDeviceInterface);
280 /* ---------------- */
281 /* IDirect3DDevice8 */
282 /* ---------------- */
284 /*****************************************************************************
285 * Predeclare the interface implementation structures
287 extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl;
289 /*****************************************************************************
290 * IDirect3DDevice8 implementation structure
292 struct IDirect3DDevice8Impl
294 /* IUnknown fields */
295 ICOM_VFIELD(IDirect3DDevice8);
296 DWORD ref;
298 /* IDirect3DDevice8 fields */
299 IDirect3D8Impl *direct3d8;
301 IDirect3DSurface8Impl *frontBuffer;
302 IDirect3DSurface8Impl *backBuffer;
303 IDirect3DSurface8Impl *depthStencilBuffer;
305 IDirect3DSurface8Impl *renderTarget;
306 IDirect3DSurface8Impl *stencilBufferTarget;
308 D3DPRESENT_PARAMETERS PresentParms;
309 D3DDEVICE_CREATION_PARAMETERS CreateParms;
311 UINT adapterNo;
312 D3DDEVTYPE devType;
314 UINT srcBlend;
315 UINT dstBlend;
316 UINT alphafunc;
317 UINT stencilfunc;
319 /* State block related */
320 BOOL isRecordingState;
321 IDirect3DStateBlockImpl *StateBlock;
322 IDirect3DStateBlockImpl *UpdateStateBlock;
324 /* Other required values */
325 float lightPosn[MAX_ACTIVE_LIGHTS][4];
326 float lightDirn[MAX_ACTIVE_LIGHTS][4];
328 /* palettes texture management */
329 PALETTEENTRY palettes[MAX_PALETTES][256];
330 UINT currentPalette;
332 /* Optimization */
333 BOOL modelview_valid;
334 BOOL proj_valid;
335 BOOL view_ident; /* true iff view matrix is identity */
336 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
337 GLenum tracking_parm; /* Which source is tracking current colour */
338 LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
339 #define DISABLED_TRACKING 0 /* Disabled */
340 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
341 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
342 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
344 /* OpenGL related */
345 GLXContext glCtx;
346 XVisualInfo *visInfo;
347 Display *display;
348 HWND win_handle;
349 Window win;
350 GLXContext render_ctx;
351 Drawable drawable;
353 /* OpenGL Extension related */
355 /* Cursor management */
356 BOOL bCursorVisible;
357 UINT xHotSpot;
358 UINT yHotSpot;
359 UINT xScreenSpace;
360 UINT yScreenSpace;
361 GLint cursor;
363 UINT dummyTextureName[8];
366 /* IUnknown: */
367 extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
368 extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
369 extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
371 /* IDirect3DDevice8: */
372 extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
373 extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
374 extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
375 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
376 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
377 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
378 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
379 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
380 extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
381 extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
382 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
383 extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
384 extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
385 extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
386 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
387 extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
388 extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
389 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
390 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
391 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
392 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
393 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
394 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
395 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
396 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
397 extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
398 extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
399 extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
400 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
401 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
402 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
403 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
404 extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
405 extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
406 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
407 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
408 extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
409 extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
410 extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
411 extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
412 extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
413 extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
414 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
415 extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
416 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
417 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
418 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
419 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
420 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
421 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
422 extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
423 extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
424 extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
425 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
426 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
427 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
428 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
429 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
430 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
431 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
432 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
433 extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
434 extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
435 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
436 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
437 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
438 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
439 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
440 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
441 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
442 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
443 extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
444 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
445 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
446 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
447 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
448 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
449 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
450 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
451 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
452 extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
453 extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
454 extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
455 extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
456 extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
457 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
458 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
459 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
460 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
461 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
462 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
463 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
464 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
465 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
467 /* internal Interfaces */
468 extern HRESULT WINAPI IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
469 extern HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
472 /* ---------------- */
473 /* IDirect3DVolume8 */
474 /* ---------------- */
476 /*****************************************************************************
477 * Predeclare the interface implementation structures
479 extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl;
481 /*****************************************************************************
482 * IDirect3DVolume8 implementation structure
484 struct IDirect3DVolume8Impl
486 /* IUnknown fields */
487 ICOM_VFIELD(IDirect3DVolume8);
488 DWORD ref;
490 /* IDirect3DVolume8 fields */
491 IDirect3DDevice8Impl *Device;
492 D3DRESOURCETYPE ResourceType;
494 IUnknown *Container;
495 D3DVOLUME_DESC myDesc;
496 BYTE *allocatedMemory;
497 UINT textureName;
498 UINT bytesPerPixel;
500 BOOL lockable;
501 BOOL locked;
502 D3DBOX lockedBox;
503 D3DBOX dirtyBox;
504 BOOL Dirty;
507 /* IUnknown: */
508 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
509 extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
510 extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
512 /* IDirect3DVolume8: */
513 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
514 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
515 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
516 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
517 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
518 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
519 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
520 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
522 /* internal Interfaces */
523 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
524 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
526 /* ------------------- */
527 /* IDirect3DSwapChain8 */
528 /* ------------------- */
530 /*****************************************************************************
531 * Predeclare the interface implementation structures
533 extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl;
535 /*****************************************************************************
536 * IDirect3DSwapChain8 implementation structure
538 struct IDirect3DSwapChain8Impl
540 /* IUnknown fields */
541 ICOM_VFIELD(IDirect3DSwapChain8);
542 DWORD ref;
544 /* IDirect3DSwapChain8 fields */
545 IDirect3DSurface8Impl *frontBuffer;
546 IDirect3DSurface8Impl *backBuffer;
547 IDirect3DSurface8Impl *depthStencilBuffer;
548 D3DPRESENT_PARAMETERS PresentParms;
550 /* OpenGL/GLX related */
551 GLXContext swap_ctx;
552 Drawable swap_drawable;
555 /* IUnknown: */
556 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
557 extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
558 extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
560 /* IDirect3DSwapChain8: */
561 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
562 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
565 /* ----------------- */
566 /* IDirect3DSurface8 */
567 /* ----------------- */
569 /*****************************************************************************
570 * Predeclare the interface implementation structures
572 extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl;
574 /*****************************************************************************
575 * IDirect3DSurface8 implementation structure
577 struct IDirect3DSurface8Impl
579 /* IUnknown fields */
580 ICOM_VFIELD(IDirect3DSurface8);
581 DWORD ref;
583 /* IDirect3DSurface8 fields */
584 IDirect3DDevice8Impl *Device;
585 D3DRESOURCETYPE ResourceType;
587 IUnknown *Container;
588 D3DSURFACE_DESC myDesc;
589 BYTE *allocatedMemory;
590 UINT textureName;
591 UINT bytesPerPixel;
593 BOOL lockable;
594 BOOL locked;
595 RECT lockedRect;
596 RECT dirtyRect;
597 BOOL Dirty;
600 /* IUnknown: */
601 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
602 extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
603 extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
605 /* IDirect3DSurface8: */
606 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
607 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
608 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
609 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
610 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
611 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
612 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
613 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
615 /* internal Interfaces */
616 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
617 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
618 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
619 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
621 /* ------------------ */
622 /* IDirect3DResource8 */
623 /* ------------------ */
625 /*****************************************************************************
626 * Predeclare the interface implementation structures
628 extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl;
630 /*****************************************************************************
631 * IDirect3DResource8 implementation structure
633 struct IDirect3DResource8Impl
635 /* IUnknown fields */
636 ICOM_VFIELD(IDirect3DResource8);
637 DWORD ref;
639 /* IDirect3DResource8 fields */
640 IDirect3DDevice8Impl *Device;
641 D3DRESOURCETYPE ResourceType;
644 /* IUnknown: */
645 extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
646 extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
647 extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
649 /* IDirect3DResource8: */
650 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
651 extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
652 extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
653 extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
654 extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
655 extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
656 extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
657 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
659 /* internal Interfaces */
660 extern D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
663 /* ---------------------- */
664 /* IDirect3DVertexBuffer8 */
665 /* ---------------------- */
667 /*****************************************************************************
668 * Predeclare the interface implementation structures
670 extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl;
672 /*****************************************************************************
673 * IDirect3DVertexBuffer8 implementation structure
675 struct IDirect3DVertexBuffer8Impl
677 /* IUnknown fields */
678 ICOM_VFIELD(IDirect3DVertexBuffer8);
679 DWORD ref;
681 /* IDirect3DResource8 fields */
682 IDirect3DDevice8Impl *Device;
683 D3DRESOURCETYPE ResourceType;
685 /* IDirect3DVertexBuffer8 fields */
686 BYTE *allocatedMemory;
687 D3DVERTEXBUFFER_DESC currentDesc;
690 /* IUnknown: */
691 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
692 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
693 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
695 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
696 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
697 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
698 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
699 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
700 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
701 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
702 extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
703 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
705 /* IDirect3DVertexBuffer8: */
706 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
707 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
708 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
711 /* --------------------- */
712 /* IDirect3DIndexBuffer8 */
713 /* --------------------- */
715 /*****************************************************************************
716 * Predeclare the interface implementation structures
718 extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl;
720 /*****************************************************************************
721 * IDirect3DIndexBuffer8 implementation structure
723 struct IDirect3DIndexBuffer8Impl
725 /* IUnknown fields */
726 ICOM_VFIELD(IDirect3DIndexBuffer8);
727 DWORD ref;
729 /* IDirect3DResource8 fields */
730 IDirect3DDevice8Impl *Device;
731 D3DRESOURCETYPE ResourceType;
733 /* IDirect3DIndexBuffer8 fields */
734 void *allocatedMemory;
735 D3DINDEXBUFFER_DESC currentDesc;
738 /* IUnknown: */
739 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
740 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
741 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
743 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
744 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
745 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
746 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
747 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
748 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
749 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
750 extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
751 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
753 /* IDirect3DIndexBuffer8: */
754 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
755 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
756 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
759 /* --------------------- */
760 /* IDirect3DBaseTexture8 */
761 /* --------------------- */
763 /*****************************************************************************
764 * Predeclare the interface implementation structures
766 extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl;
768 /*****************************************************************************
769 * IDirect3DBaseTexture8 implementation structure
771 struct IDirect3DBaseTexture8Impl
773 /* IUnknown fields */
774 ICOM_VFIELD(IDirect3DBaseTexture8);
775 DWORD ref;
777 /* IDirect3DResource8 fields */
778 IDirect3DDevice8Impl *Device;
779 D3DRESOURCETYPE ResourceType;
781 /* IDirect3DBaseTexture8 fields */
782 BOOL Dirty;
783 D3DFORMAT format;
784 UINT levels;
786 *BOOL isManaged;
787 *DWORD lod;
791 /* IUnknown: */
792 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
793 extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
794 extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
796 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
797 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
798 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
799 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
800 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
801 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
802 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
803 extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
804 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
806 /* IDirect3DBaseTexture8: */
807 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
808 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
809 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
811 /* internal Interfaces */
812 extern BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
813 extern BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
816 /* --------------------- */
817 /* IDirect3DCubeTexture8 */
818 /* --------------------- */
820 /*****************************************************************************
821 * Predeclare the interface implementation structures
823 extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl;
825 /*****************************************************************************
826 * IDirect3DCubeTexture8 implementation structure
828 struct IDirect3DCubeTexture8Impl
830 /* IUnknown fields */
831 ICOM_VFIELD(IDirect3DCubeTexture8);
832 DWORD ref;
834 /* IDirect3DResource8 fields */
835 IDirect3DDevice8Impl *Device;
836 D3DRESOURCETYPE ResourceType;
838 /* IDirect3DBaseTexture8 fields */
839 BOOL Dirty;
840 D3DFORMAT format;
841 UINT levels;
843 /* IDirect3DCubeTexture8 fields */
844 UINT edgeLength;
845 DWORD usage;
847 IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS];
850 /* IUnknown: */
851 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
852 extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
853 extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
855 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
856 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
857 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
858 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
859 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
860 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
861 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
862 extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
863 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
865 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
866 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
867 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
868 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
870 /* IDirect3DCubeTexture8 */
871 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
872 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
873 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
874 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
875 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
878 /* ----------------- */
879 /* IDirect3DTexture8 */
880 /* ----------------- */
882 /*****************************************************************************
883 * Predeclare the interface implementation structures
885 extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl;
887 /*****************************************************************************
888 * IDirect3DTexture8 implementation structure
890 struct IDirect3DTexture8Impl
892 /* IUnknown fields */
893 ICOM_VFIELD(IDirect3DTexture8);
894 DWORD ref;
896 /* IDirect3DResourc8 fields */
897 IDirect3DDevice8Impl *Device;
898 D3DRESOURCETYPE ResourceType;
900 /* IDirect3DBaseTexture8 fields */
901 BOOL Dirty;
902 D3DFORMAT format;
903 UINT levels;
905 /* IDirect3DTexture8 fields */
906 UINT width;
907 UINT height;
908 DWORD usage;
910 IDirect3DSurface8Impl *surfaces[MAX_LEVELS];
913 /* IUnknown: */
914 extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
915 extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
916 extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
918 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
919 extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
920 extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
921 extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
922 extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
923 extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
924 extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
925 extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
926 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
928 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
929 extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
930 extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
931 extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
933 /* IDirect3DTexture8: */
934 extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
935 extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
936 extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
937 extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
938 extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
941 /* ----------------------- */
942 /* IDirect3DVolumeTexture8 */
943 /* ----------------------- */
945 /*****************************************************************************
946 * Predeclare the interface implementation structures
948 extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl;
950 /*****************************************************************************
951 * IDirect3DVolumeTexture8 implementation structure
953 struct IDirect3DVolumeTexture8Impl
955 /* IUnknown fields */
956 ICOM_VFIELD(IDirect3DVolumeTexture8);
957 DWORD ref;
959 /* IDirect3DResource8 fields */
960 IDirect3DDevice8Impl *Device;
961 D3DRESOURCETYPE ResourceType;
963 /* IDirect3DBaseTexture8 fields */
964 BOOL Dirty;
965 D3DFORMAT format;
966 UINT levels;
968 /* IDirect3DVolumeTexture8 fields */
969 UINT width;
970 UINT height;
971 UINT depth;
972 DWORD usage;
974 IDirect3DVolume8Impl *volumes[MAX_LEVELS];
977 /* IUnknown: */
978 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
979 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
980 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
982 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
983 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
984 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
985 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
986 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
987 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
988 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
989 extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
990 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
992 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
993 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
994 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
995 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
997 /* IDirect3DVolumeTexture8: */
998 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
999 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
1000 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
1001 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
1002 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
1005 /* ==============================================================================
1006 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1007 ============================================================================== */
1009 /* State Block for Begin/End/Capture/Create/Apply State Block */
1010 /* Note: Very long winded but I do not believe gl Lists will */
1011 /* resolve everything we need, so doing it manually for now */
1012 typedef struct SAVEDSTATES {
1013 BOOL lightEnable[MAX_ACTIVE_LIGHTS];
1014 BOOL Indices;
1015 BOOL lights[MAX_ACTIVE_LIGHTS];
1016 BOOL material;
1017 BOOL stream_source[MAX_STREAMS];
1018 BOOL textures[8];
1019 BOOL transform[HIGHEST_TRANSFORMSTATE];
1020 BOOL viewport;
1021 BOOL vertexShader;
1022 BOOL vertexShaderConstant;
1023 BOOL vertexShaderDecl;
1024 BOOL pixelShader;
1025 BOOL pixelShaderConstant;
1026 BOOL renderstate[HIGHEST_RENDER_STATE];
1027 BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
1028 BOOL clipplane[MAX_CLIPPLANES];
1029 } SAVEDSTATES;
1032 /* ----------------------- */
1033 /* IDirect3DStateBlockImpl */
1034 /* ----------------------- */
1036 /*****************************************************************************
1037 * Predeclare the interface implementation structures
1039 /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
1041 /*****************************************************************************
1042 * IDirect3DStateBlock implementation structure
1044 struct IDirect3DStateBlockImpl {
1045 /* IUnknown fields */
1046 /*ICOM_VFIELD(IDirect3DStateBlock9);*/
1047 DWORD ref;
1049 /* The device, to be replaced by a IDirect3DDeviceImpl */
1050 IDirect3DDevice8Impl* device;
1052 D3DSTATEBLOCKTYPE blockType;
1054 SAVEDSTATES Changed;
1055 SAVEDSTATES Set;
1057 /* Light Enable */
1058 BOOL lightEnable[MAX_ACTIVE_LIGHTS];
1060 /* ClipPlane */
1061 double clipplane[MAX_CLIPPLANES][4];
1063 /* Stream Source */
1064 UINT stream_stride[MAX_STREAMS];
1065 IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS];
1066 BOOL streamIsUP;
1068 /* Indices */
1069 IDirect3DIndexBuffer8* pIndexData;
1070 UINT baseVertexIndex;
1072 /* Texture */
1073 IDirect3DBaseTexture8 *textures[8];
1074 int textureDimensions[8];
1075 /* Texture State Stage */
1076 DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
1078 /* Lights */
1079 D3DLIGHT8 lights[MAX_ACTIVE_LIGHTS];
1081 /* Material */
1082 D3DMATERIAL8 material;
1084 /* RenderState */
1085 DWORD renderstate[HIGHEST_RENDER_STATE];
1087 /* Transform */
1088 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
1090 /* ViewPort */
1091 D3DVIEWPORT8 viewport;
1093 /* Vertex Shader */
1094 DWORD VertexShader;
1096 /* Vertex Shader Declaration */
1097 IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1099 /* Pixel Shader */
1100 DWORD PixelShader;
1102 /* Indexed Vertex Blending */
1103 D3DVERTEXBLENDFLAGS vertex_blend;
1104 FLOAT tween_factor;
1106 /* Vertex Shader Constant */
1107 D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1108 /* Pixel Shader Constant */
1109 D3DSHADERVECTOR pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1112 /* exported Interfaces */
1113 /* internal Interfaces */
1114 /* temporary internal Interfaces */
1115 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1116 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1117 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1118 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1119 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1120 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1121 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1123 /* ------------------------------------ */
1124 /* IDirect3DVertexShaderDeclarationImpl */
1125 /* ------------------------------------ */
1127 /*****************************************************************************
1128 * Predeclare the interface implementation structures
1130 /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
1132 /*****************************************************************************
1133 * IDirect3DVertexShaderDeclaration implementation structure
1135 struct IDirect3DVertexShaderDeclarationImpl {
1136 /* IUnknown fields */
1137 /*ICOM_VFIELD(IDirect3DVertexShaderDeclaration9);*/
1138 DWORD ref;
1140 /* The device, to be replaced by a IDirect3DDeviceImpl */
1141 IDirect3DDevice8Impl* device;
1143 /** precomputed fvf if simple declaration */
1144 DWORD fvf[MAX_STREAMS];
1145 DWORD allFVF;
1147 /** dx8 compatible Declaration fields */
1148 DWORD* pDeclaration8;
1149 DWORD declaration8Length;
1152 /* exported Interfaces */
1153 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1154 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1155 /* internal Interfaces */
1156 /* temporary internal Interfaces */
1157 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1160 /* ------------------------- */
1161 /* IDirect3DVertexShaderImpl */
1162 /* ------------------------- */
1164 /*****************************************************************************
1165 * Predeclare the interface implementation structures
1167 /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
1169 /*****************************************************************************
1170 * IDirect3DVertexShader implementation structure
1172 struct IDirect3DVertexShaderImpl {
1173 /*ICOM_VFIELD(IDirect3DVertexShader9);*/
1174 DWORD ref;
1176 /* The device, to be replaced by a IDirect3DDeviceImpl */
1177 IDirect3DDevice8Impl* device;
1179 DWORD* function;
1180 UINT functionLength;
1181 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1182 DWORD version;
1183 /* run time datas */
1184 VSHADERDATA8* data;
1185 VSHADERINPUTDATA8 input;
1186 VSHADEROUTPUTDATA8 output;
1189 /* exported Interfaces */
1190 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1191 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1192 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1193 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1194 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1195 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1196 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1197 /* internal Interfaces */
1198 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1199 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1200 /* temporary internal Interfaces */
1201 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1202 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInput(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1204 /* ------------------------ */
1205 /* IDirect3DPixelShaderImpl */
1206 /* ------------------------ */
1208 /*****************************************************************************
1209 * Predeclare the interface implementation structures
1211 /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
1213 /*****************************************************************************
1214 * IDirect3DPixelShader implementation structure
1216 struct IDirect3DPixelShaderImpl {
1217 /*ICOM_VFIELD(IDirect3DPixelShader9);*/
1218 DWORD ref;
1220 /* The device, to be replaced by a IDirect3DDeviceImpl */
1221 IDirect3DDevice8Impl* device;
1223 DWORD* function;
1224 UINT functionLength;
1225 DWORD version;
1226 /* run time datas */
1227 PSHADERDATA8* data;
1228 PSHADERINPUTDATA8 input;
1229 PSHADEROUTPUTDATA8 output;
1232 /* exported Interfaces */
1233 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1234 /* internal Interfaces */
1235 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1236 /* temporary internal Interfaces */
1237 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1241 * Internals functions
1243 * to see how not defined it here
1245 void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1246 void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
1247 void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1249 SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1250 GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1251 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1252 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1254 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1255 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1257 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1258 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1259 int D3DFVFGetSize(D3DFORMAT fvf);
1261 int SOURCEx_RGB_EXT(DWORD arg);
1262 int OPERANDx_RGB_EXT(DWORD arg);
1263 int SOURCEx_ALPHA_EXT(DWORD arg);
1264 int OPERANDx_ALPHA_EXT(DWORD arg);
1265 GLenum StencilOp(DWORD op);
1268 * Internals debug functions
1270 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1271 const char* debug_d3dusage(DWORD usage);
1272 const char* debug_d3dformat(D3DFORMAT fmt);
1273 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1274 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1275 const char* debug_d3dpool(D3DPOOL Pool);
1276 const char *debug_d3drenderstate(DWORD State);
1277 const char *debug_d3dtexturestate(DWORD State);
1279 /* Some #defines for additional diagnostics */
1280 #if 0 /* NOTE: Must be 0 in cvs */
1281 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1282 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1283 is enabled, and if it doesnt exists it is disabled. */
1284 # define FRAME_DEBUGGING
1285 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1286 the file is deleted */
1287 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1288 # define SINGLE_FRAME_DEBUGGING
1289 # endif
1290 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1291 It can only be enabled when FRAME_DEBUGGING is also enabled
1292 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
1293 array is drawn. */
1294 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1295 # define SHOW_FRAME_MAKEUP 1
1296 # endif
1297 /* The following, when enabled, lets you see the makeup of the all the textures used during each
1298 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1299 The contents of the textures assigned to each stage are written into
1300 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1301 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1302 # define SHOW_TEXTURE_MAKEUP 0
1303 # endif
1304 extern BOOL isOn;
1305 extern BOOL isDumpingFrames;
1306 extern LONG primCounter;
1307 #endif
1309 /* Per-vertex trace: */
1310 #if 0 /* NOTE: Must be 0 in cvs */
1311 # define VTRACE(A) TRACE A
1312 #else
1313 # define VTRACE(A)
1314 #endif
1316 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1317 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1319 #endif /* __WINE_D3DX8_PRIVATE_H */