Only reapply the texture states necessary when a different texture
commitd8b2109e61dc122270bfc076db07715e6b419553
authorJason Edmeades <us@the-edmeades.demon.co.uk>
Tue, 5 Aug 2003 19:18:58 +0000 (5 19:18 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 5 Aug 2003 19:18:58 +0000 (5 19:18 +0000)
treeca4296d53be49d441353eec8c747e64a377bef5c
parent50fbe7330e03d8db4641579580def55ff85a9325
Only reapply the texture states necessary when a different texture
gets bound to the same texture unit.
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/stateblock.c