push 63c1876572cbb61a874995ad42ef27c14590d232
[wine/hacks.git] / dlls / ddraw / ddraw_private.h
blob56908cba8fe6547db39a863d2b0080cc68a60b75
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
24 #include <stdarg.h>
25 #include <stdio.h>
27 #include "windef.h"
28 #include "winbase.h"
29 #include "wtypes.h"
30 #include "wingdi.h"
31 #include "winuser.h"
32 #include "ddraw.h"
33 #include "ddrawi.h"
34 #include "d3d.h"
36 #include "ddcomimpl.h"
38 #include "wine/wined3d_interface.h"
39 #include "wine/list.h"
41 /*****************************************************************************
42 * IParent - a helper interface
43 *****************************************************************************/
44 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
45 typedef struct IParent *LPPARENT, *PPARENT;
47 #define INTERFACE IParent
48 DECLARE_INTERFACE_(IParent,IUnknown)
50 /*** IUnknown methods ***/
51 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
52 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
53 STDMETHOD_(ULONG,Release)(THIS) PURE;
55 #undef INTERFACE
57 #if !defined(__cplusplus) || defined(CINTERFACE)
58 /*** IUnknown methods ***/
59 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
60 #define IParent_AddRef(p) (p)->lpVtbl->AddRef(p)
61 #define IParent_Release(p) (p)->lpVtbl->Release(p)
62 #endif
65 /* Typdef the interfaces */
66 typedef struct IDirectDrawImpl IDirectDrawImpl;
67 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
68 typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
69 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
70 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
71 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
72 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
73 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
74 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
75 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
76 typedef struct IParentImpl IParentImpl;
78 /* Callbacks for implicit object destruction */
79 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain);
81 extern ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface);
83 /* Global critical section */
84 extern CRITICAL_SECTION ddraw_cs;
86 extern DWORD force_refresh_rate;
88 /*****************************************************************************
89 * IDirectDraw implementation structure
90 *****************************************************************************/
91 struct FvfToDecl
93 DWORD fvf;
94 IWineD3DVertexDeclaration *decl;
97 struct IDirectDrawImpl
99 /* IUnknown fields */
100 ICOM_VFIELD_MULTI(IDirectDraw7);
101 ICOM_VFIELD_MULTI(IDirectDraw4);
102 ICOM_VFIELD_MULTI(IDirectDraw3);
103 ICOM_VFIELD_MULTI(IDirectDraw2);
104 ICOM_VFIELD_MULTI(IDirectDraw);
105 ICOM_VFIELD_MULTI(IDirect3D7);
106 ICOM_VFIELD_MULTI(IDirect3D3);
107 ICOM_VFIELD_MULTI(IDirect3D2);
108 ICOM_VFIELD_MULTI(IDirect3D);
110 /* See comment in IDirectDraw::AddRef */
111 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
113 /* WineD3D linkage */
114 IWineD3D *wineD3D;
115 IWineD3DDevice *wineD3DDevice;
116 IDirectDrawSurfaceImpl *DepthStencilBuffer;
117 BOOL d3d_initialized;
119 /* Misc ddraw fields */
120 UINT total_vidmem;
121 DWORD cur_scanline;
122 BOOL fake_vblank;
123 BOOL initialized;
125 /* DirectDraw things, which are not handled by WineD3D */
126 DWORD cooperative_level;
128 DWORD orig_width, orig_height;
129 DWORD orig_bpp;
131 /* D3D things */
132 IDirectDrawSurfaceImpl *d3d_target;
133 HWND d3d_window;
134 IDirect3DDeviceImpl *d3ddevice;
135 int d3dversion;
137 /* Various HWNDs */
138 HWND focuswindow;
139 HWND devicewindow;
141 /* The surface type to request */
142 WINED3DSURFTYPE ImplType;
145 /* Our private window class */
146 char classname[32];
147 WNDCLASSA wnd_class;
149 /* Helpers for surface creation */
150 IDirectDrawSurfaceImpl *tex_root;
151 BOOL depthstencil;
153 /* For the dll unload cleanup code */
154 struct list ddraw_list_entry;
155 /* The surface list - can't relay this to WineD3D
156 * because of IParent
158 struct list surface_list;
159 LONG surfaces;
161 /* FVF management */
162 struct FvfToDecl *decls;
163 UINT numConvertedDecls, declArraySize;
166 /* Declare the VTables. They can be found ddraw.c */
167 const IDirectDraw7Vtbl IDirectDraw7_Vtbl;
168 const IDirectDraw4Vtbl IDirectDraw4_Vtbl;
169 const IDirectDraw3Vtbl IDirectDraw3_Vtbl;
170 const IDirectDraw2Vtbl IDirectDraw2_Vtbl;
171 const IDirectDrawVtbl IDirectDraw1_Vtbl;
173 /* Helper structures */
174 typedef struct EnumDisplayModesCBS
176 void *context;
177 LPDDENUMMODESCALLBACK2 callback;
178 } EnumDisplayModesCBS;
180 typedef struct EnumSurfacesCBS
182 void *context;
183 LPDDENUMSURFACESCALLBACK7 callback;
184 LPDDSURFACEDESC2 pDDSD;
185 DWORD Flags;
186 } EnumSurfacesCBS;
188 /* Utility functions */
189 void
190 DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn,
191 DDSCAPS2* pOut);
192 void
193 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn,
194 DDDEVICEIDENTIFIER* pOut);
195 void
196 IDirectDrawImpl_Destroy(IDirectDrawImpl *This);
198 HRESULT WINAPI
199 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
200 DDSURFACEDESC2 *desc,
201 void *Context);
202 IWineD3DVertexDeclaration *
203 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
204 DWORD fvf);
206 /* The default surface type */
207 extern WINED3DSURFTYPE DefaultSurfaceType;
209 /*****************************************************************************
210 * IDirectDrawSurface implementation structure
211 *****************************************************************************/
213 struct IDirectDrawSurfaceImpl
215 /* IUnknown fields */
216 ICOM_VFIELD_MULTI(IDirectDrawSurface7);
217 ICOM_VFIELD_MULTI(IDirectDrawSurface3);
218 ICOM_VFIELD_MULTI(IDirectDrawGammaControl);
219 ICOM_VFIELD_MULTI(IDirect3DTexture2);
220 ICOM_VFIELD_MULTI(IDirect3DTexture);
222 LONG ref;
223 IUnknown *ifaceToRelease;
225 int version;
227 /* Connections to other Objects */
228 IDirectDrawImpl *ddraw;
229 IWineD3DSurface *WineD3DSurface;
230 IWineD3DBaseTexture *wineD3DTexture;
232 /* This implementation handles attaching surfaces to other surfaces */
233 IDirectDrawSurfaceImpl *next_attached;
234 IDirectDrawSurfaceImpl *first_attached;
236 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
237 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
238 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
239 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
241 #define MAX_COMPLEX_ATTACHED 6
242 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
243 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
244 * but no pointer to prevent temptations to traverse it in the wrong direction.
246 BOOL is_complex_root;
248 /* Surface description, for GetAttachedSurface */
249 DDSURFACEDESC2 surface_desc;
251 /* Misc things */
252 DWORD uniqueness_value;
253 UINT mipmap_level;
254 WINED3DSURFTYPE ImplType;
256 /* For D3DDevice creation */
257 BOOL isRenderTarget;
259 /* Clipper objects */
260 IDirectDrawClipperImpl *clipper;
262 /* For the ddraw surface list */
263 struct list surface_list_entry;
265 DWORD Handle;
268 /* VTable declaration. It's located in surface.c / surface_thunks.c */
269 const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl;
270 const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl;
271 const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl;
272 const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl;
273 const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl;
275 HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *Surf);
276 void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This);
278 /* Get the number of bytes per pixel for a given surface */
279 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
280 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
282 /*****************************************************************************
283 * IParent Implementation
284 *****************************************************************************/
285 struct IParentImpl
287 /* IUnknown fields */
288 ICOM_VFIELD_MULTI(IParent);
289 LONG ref;
291 /* IParentImpl fields */
292 IUnknown *child;
296 const IParentVtbl IParent_Vtbl;
298 /*****************************************************************************
299 * IDirect3DDevice implementation
300 *****************************************************************************/
301 typedef enum
303 DDrawHandle_Unknown = 0,
304 DDrawHandle_Texture = 1,
305 DDrawHandle_Material = 2,
306 DDrawHandle_Matrix = 3,
307 DDrawHandle_StateBlock = 4
308 } DDrawHandleTypes;
310 struct HandleEntry
312 void *ptr;
313 DDrawHandleTypes type;
316 struct IDirect3DDeviceImpl
318 /* IUnknown */
319 ICOM_VFIELD_MULTI(IDirect3DDevice7);
320 ICOM_VFIELD_MULTI(IDirect3DDevice3);
321 ICOM_VFIELD_MULTI(IDirect3DDevice2);
322 ICOM_VFIELD_MULTI(IDirect3DDevice);
323 LONG ref;
325 /* Other object connections */
326 IWineD3DDevice *wineD3DDevice;
327 IDirectDrawImpl *ddraw;
328 IWineD3DIndexBuffer *indexbuffer;
329 IDirectDrawSurfaceImpl *target;
330 BOOL OffScreenTarget;
332 /* Viewport management */
333 IDirect3DViewportImpl *viewport_list;
334 IDirect3DViewportImpl *current_viewport;
335 D3DVIEWPORT7 active_viewport;
337 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
338 BOOL legacyTextureBlending;
340 /* Light state */
341 DWORD material;
343 /* Rendering functions to wrap D3D(1-3) to D3D7 */
344 D3DPRIMITIVETYPE primitive_type;
345 DWORD vertex_type;
346 DWORD render_flags;
347 DWORD nb_vertices;
348 LPBYTE vertex_buffer;
349 DWORD vertex_size;
350 DWORD buffer_size;
352 /* Handle management */
353 struct HandleEntry *Handles;
354 DWORD numHandles;
355 D3DMATRIXHANDLE world, proj, view;
358 /* Vtables in various versions */
359 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl;
360 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl;
361 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl;
362 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl;
363 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl;
365 /* The IID */
366 const GUID IID_D3DDEVICE_WineD3D;
368 /* Helper functions */
369 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7);
370 DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This);
371 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This);
373 /* Structures */
374 struct EnumTextureFormatsCBS
376 LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
377 LPD3DENUMPIXELFORMATSCALLBACK cbv7;
378 void *Context;
381 /*****************************************************************************
382 * IDirect3D implementation
383 *****************************************************************************/
385 /* No implementation structure as this is only another interface to DirectDraw */
387 /* the Vtables */
388 const IDirect3DVtbl IDirect3D1_Vtbl;
389 const IDirect3D2Vtbl IDirect3D2_Vtbl;
390 const IDirect3D3Vtbl IDirect3D3_Vtbl;
391 const IDirect3D7Vtbl IDirect3D7_Vtbl;
393 /* Structure for EnumZBufferFormats */
394 struct EnumZBufferFormatsData
396 LPD3DENUMPIXELFORMATSCALLBACK Callback;
397 void *Context;
400 /*****************************************************************************
401 * IDirectDrawClipper implementation structure
402 *****************************************************************************/
403 struct IDirectDrawClipperImpl
405 /* IUnknown fields */
406 ICOM_VFIELD_MULTI(IDirectDrawClipper);
407 LONG ref;
409 IWineD3DClipper *wineD3DClipper;
410 IDirectDrawImpl *ddraw_owner;
413 const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl;
415 typedef IWineD3DClipper* (WINAPI *fnWineDirect3DCreateClipper)(IUnknown *);
416 fnWineDirect3DCreateClipper pWineDirect3DCreateClipper;
418 /*****************************************************************************
419 * IDirectDrawPalette implementation structure
420 *****************************************************************************/
421 struct IDirectDrawPaletteImpl
423 /* IUnknown fields */
424 ICOM_VFIELD_MULTI(IDirectDrawPalette);
425 LONG ref;
427 /* WineD3D uplink */
428 IWineD3DPalette *wineD3DPalette;
430 /* IDirectDrawPalette fields */
431 IDirectDrawImpl *ddraw_owner;
432 IUnknown *ifaceToRelease;
434 const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl;
436 /******************************************************************************
437 * DirectDraw ClassFactory implementation - incomplete
438 ******************************************************************************/
439 typedef struct
441 ICOM_VFIELD_MULTI(IClassFactory);
443 LONG ref;
444 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
445 } IClassFactoryImpl;
447 /* Helper structures */
448 struct object_creation_info
450 const CLSID *clsid;
451 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
452 void **ppObj);
455 /******************************************************************************
456 * IDirect3DLight implementation structure - Wraps to D3D7
457 ******************************************************************************/
458 struct IDirect3DLightImpl
460 ICOM_VFIELD_MULTI(IDirect3DLight);
461 LONG ref;
463 /* IDirect3DLight fields */
464 IDirectDrawImpl *ddraw;
466 /* If this light is active for one viewport, put the viewport here */
467 IDirect3DViewportImpl *active_viewport;
469 D3DLIGHT2 light;
470 D3DLIGHT7 light7;
472 DWORD dwLightIndex;
474 /* Chained list used for adding / removing from viewports */
475 IDirect3DLightImpl *next;
477 /* Activation function */
478 void (*activate)(IDirect3DLightImpl*);
479 void (*desactivate)(IDirect3DLightImpl*);
480 void (*update)(IDirect3DLightImpl*);
483 /* Vtable */
484 const IDirect3DLightVtbl IDirect3DLight_Vtbl;
486 /* Helper functions */
487 void light_update(IDirect3DLightImpl* This);
488 void light_activate(IDirect3DLightImpl* This);
489 void light_desactivate(IDirect3DLightImpl* This);
491 /******************************************************************************
492 * IDirect3DMaterial implementation structure - Wraps to D3D7
493 ******************************************************************************/
494 struct IDirect3DMaterialImpl
496 ICOM_VFIELD_MULTI(IDirect3DMaterial3);
497 ICOM_VFIELD_MULTI(IDirect3DMaterial2);
498 ICOM_VFIELD_MULTI(IDirect3DMaterial);
499 LONG ref;
501 /* IDirect3DMaterial2 fields */
502 IDirectDrawImpl *ddraw;
503 IDirect3DDeviceImpl *active_device;
505 D3DMATERIAL mat;
506 DWORD Handle;
508 void (*activate)(IDirect3DMaterialImpl* this);
511 /* VTables in various versions */
512 const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl;
513 const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl;
514 const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl;
516 /* Helper functions */
517 void material_activate(IDirect3DMaterialImpl* This);
519 /*****************************************************************************
520 * IDirect3DViewport - Wraps to D3D7
521 *****************************************************************************/
522 struct IDirect3DViewportImpl
524 ICOM_VFIELD_MULTI(IDirect3DViewport3);
525 LONG ref;
527 /* IDirect3DViewport fields */
528 IDirectDrawImpl *ddraw;
530 /* If this viewport is active for one device, put the device here */
531 IDirect3DDeviceImpl *active_device;
533 DWORD num_lights;
534 DWORD map_lights;
536 int use_vp2;
538 union
540 D3DVIEWPORT vp1;
541 D3DVIEWPORT2 vp2;
542 } viewports;
544 /* Activation function */
545 void (*activate)(IDirect3DViewportImpl*, BOOL);
547 /* Field used to chain viewports together */
548 IDirect3DViewportImpl *next;
550 /* Lights list */
551 IDirect3DLightImpl *lights;
553 /* Background material */
554 IDirect3DMaterialImpl *background;
557 /* Vtable */
558 const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl;
560 /* Helper functions */
561 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights);
563 /*****************************************************************************
564 * IDirect3DExecuteBuffer - Wraps to D3D7
565 *****************************************************************************/
566 struct IDirect3DExecuteBufferImpl
568 /* IUnknown */
569 ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer);
570 LONG ref;
572 /* IDirect3DExecuteBuffer fields */
573 IDirectDrawImpl *ddraw;
574 IDirect3DDeviceImpl *d3ddev;
576 D3DEXECUTEBUFFERDESC desc;
577 D3DEXECUTEDATA data;
579 /* This buffer will store the transformed vertices */
580 void *vertex_data;
581 WORD *indices;
582 int nb_indices;
584 /* This flags is set to TRUE if we allocated ourselves the
585 * data buffer
587 BOOL need_free;
590 /* The VTable */
591 const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl;
593 /* The execute function */
594 void
595 IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
596 IDirect3DDeviceImpl *Device,
597 IDirect3DViewportImpl *ViewportImpl);
599 /*****************************************************************************
600 * IDirect3DVertexBuffer
601 *****************************************************************************/
602 struct IDirect3DVertexBufferImpl
604 /*** IUnknown Methods ***/
605 ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7);
606 ICOM_VFIELD_MULTI(IDirect3DVertexBuffer);
607 LONG ref;
609 /*** WineD3D and ddraw links ***/
610 IWineD3DVertexBuffer *wineD3DVertexBuffer;
611 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
612 IDirectDrawImpl *ddraw;
614 /*** Storage for D3D7 specific things ***/
615 DWORD Caps;
618 /* The Vtables */
619 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl;
620 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl;
622 /*****************************************************************************
623 * Helper functions from utils.c
624 *****************************************************************************/
626 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
627 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
629 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
630 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
632 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat);
633 WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat);
634 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd);
635 void DDRAW_dump_pixelformat(const DDPIXELFORMAT *PixelFormat);
636 void dump_D3DMATRIX(const D3DMATRIX *mat);
637 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps);
638 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
639 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in);
640 void DDRAW_dump_cooperativelevel(DWORD cooplevel);
642 /* This only needs to be here as long the processvertices functionality of
643 * IDirect3DExecuteBuffer isn't in WineD3D */
644 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2);
646 /* Helper function in main.c */
647 BOOL LoadWineD3D(void);
649 /* Used for generic dumping */
650 typedef struct
652 DWORD val;
653 const char* name;
654 } flag_info;
656 #define FE(x) { x, #x }
658 typedef struct
660 DWORD val;
661 const char* name;
662 void (*func)(const void *);
663 ptrdiff_t offset;
664 } member_info;
666 /* Structure copy */
667 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
669 #define DD_STRUCT_COPY_BYSIZE(to,from) \
670 do { \
671 DWORD __size = (to)->dwSize; \
672 DWORD __copysize = __size; \
673 DWORD __resetsize = __size; \
674 assert(to != from); \
675 if (__resetsize > sizeof(*to)) \
676 __resetsize = sizeof(*to); \
677 memset(to,0,__resetsize); \
678 if ((from)->dwSize < __size) \
679 __copysize = (from)->dwSize; \
680 memcpy(to,from,__copysize); \
681 (to)->dwSize = __size;/*restore size*/ \
682 } while (0)
685 #endif
687 HRESULT hr_ddraw_from_wined3d(HRESULT hr);