configure: Changes from running autconf after previous patch.
[wine/hacks.git] / dlls / ddraw / ddraw_private.h
blob1cb30702d93f41c7249f9aca7d6e67902fc7bb3b
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
24 #include <stdarg.h>
25 #include <stdio.h>
27 #include "windef.h"
28 #include "winbase.h"
29 #include "wtypes.h"
30 #include "wingdi.h"
31 #include "winuser.h"
32 #include "ddraw.h"
33 #include "ddrawi.h"
34 #include "d3d.h"
36 #include "wine/list.h"
37 #ifdef DDRAW_INIT_GUID
38 #include "initguid.h"
39 #endif
40 #include "wine/wined3d.h"
42 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
44 /*****************************************************************************
45 * IParent - a helper interface
46 *****************************************************************************/
47 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
48 typedef struct IParent *LPPARENT, *PPARENT;
50 #define INTERFACE IParent
51 DECLARE_INTERFACE_(IParent,IUnknown)
53 /*** IUnknown methods ***/
54 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
55 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
56 STDMETHOD_(ULONG,Release)(THIS) PURE;
58 #undef INTERFACE
60 #if !defined(__cplusplus) || defined(CINTERFACE)
61 /*** IUnknown methods ***/
62 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
63 #define IParent_AddRef(p) (p)->lpVtbl->AddRef(p)
64 #define IParent_Release(p) (p)->lpVtbl->Release(p)
65 #endif
68 /* Typdef the interfaces */
69 typedef struct IDirectDrawImpl IDirectDrawImpl;
70 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
71 typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
72 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
73 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
74 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
75 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
76 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
77 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
78 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
79 typedef struct IParentImpl IParentImpl;
81 /* Callbacks for implicit object destruction */
82 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
84 /* Global critical section */
85 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
87 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
89 /*****************************************************************************
90 * IDirectDraw implementation structure
91 *****************************************************************************/
92 struct FvfToDecl
94 DWORD fvf;
95 IWineD3DVertexDeclaration *decl;
98 struct IDirectDrawImpl
100 /* IUnknown fields */
101 const IDirectDraw7Vtbl *lpVtbl;
102 const IDirectDraw4Vtbl *IDirectDraw4_vtbl;
103 const IDirectDraw3Vtbl *IDirectDraw3_vtbl;
104 const IDirectDraw2Vtbl *IDirectDraw2_vtbl;
105 const IDirectDrawVtbl *IDirectDraw_vtbl;
106 const IDirect3D7Vtbl *IDirect3D7_vtbl;
107 const IDirect3D3Vtbl *IDirect3D3_vtbl;
108 const IDirect3D2Vtbl *IDirect3D2_vtbl;
109 const IDirect3DVtbl *IDirect3D_vtbl;
110 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
112 /* See comment in IDirectDraw::AddRef */
113 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
115 /* WineD3D linkage */
116 IWineD3D *wineD3D;
117 IWineD3DDevice *wineD3DDevice;
118 BOOL d3d_initialized;
120 /* Misc ddraw fields */
121 UINT total_vidmem;
122 DWORD cur_scanline;
123 BOOL fake_vblank;
124 BOOL initialized;
126 /* DirectDraw things, which are not handled by WineD3D */
127 DWORD cooperative_level;
129 DWORD orig_width, orig_height;
130 DWORD orig_bpp;
132 /* D3D things */
133 IDirectDrawSurfaceImpl *d3d_target;
134 HWND d3d_window;
135 IDirect3DDeviceImpl *d3ddevice;
136 int d3dversion;
138 /* Various HWNDs */
139 HWND focuswindow;
140 HWND devicewindow;
141 HWND dest_window;
143 /* The surface type to request */
144 WINED3DSURFTYPE ImplType;
146 /* Helpers for surface creation */
147 IDirectDrawSurfaceImpl *tex_root;
148 BOOL depthstencil;
150 /* For the dll unload cleanup code */
151 struct list ddraw_list_entry;
152 /* The surface list - can't relay this to WineD3D
153 * because of IParent
155 struct list surface_list;
156 LONG surfaces;
158 /* FVF management */
159 struct FvfToDecl *decls;
160 UINT numConvertedDecls, declArraySize;
163 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
165 /* Declare the VTables. They can be found ddraw.c */
166 extern const IDirectDraw7Vtbl IDirectDraw7_Vtbl DECLSPEC_HIDDEN;
167 extern const IDirectDraw4Vtbl IDirectDraw4_Vtbl DECLSPEC_HIDDEN;
168 extern const IDirectDraw3Vtbl IDirectDraw3_Vtbl DECLSPEC_HIDDEN;
169 extern const IDirectDraw2Vtbl IDirectDraw2_Vtbl DECLSPEC_HIDDEN;
170 extern const IDirectDrawVtbl IDirectDraw1_Vtbl DECLSPEC_HIDDEN;
171 extern const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
173 /* Helper structures */
174 typedef struct EnumDisplayModesCBS
176 void *context;
177 LPDDENUMMODESCALLBACK2 callback;
178 } EnumDisplayModesCBS;
180 typedef struct EnumSurfacesCBS
182 void *context;
183 LPDDENUMSURFACESCALLBACK7 callback;
184 LPDDSURFACEDESC2 pDDSD;
185 DWORD Flags;
186 } EnumSurfacesCBS;
188 /* Utility functions */
189 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
190 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
191 void IDirectDrawImpl_Destroy(IDirectDrawImpl *This) DECLSPEC_HIDDEN;
192 HRESULT WINAPI IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
193 DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
194 IWineD3DVertexDeclaration *IDirectDrawImpl_FindDecl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
196 static inline IDirectDrawImpl *ddraw_from_d3d1(IDirect3D *iface)
198 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D_vtbl));
201 static inline IDirectDrawImpl *ddraw_from_d3d2(IDirect3D2 *iface)
203 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D2_vtbl));
206 static inline IDirectDrawImpl *ddraw_from_d3d3(IDirect3D3 *iface)
208 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D3_vtbl));
211 static inline IDirectDrawImpl *ddraw_from_d3d7(IDirect3D7 *iface)
213 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D7_vtbl));
216 static inline IDirectDrawImpl *ddraw_from_ddraw1(IDirectDraw *iface)
218 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw_vtbl));
221 static inline IDirectDrawImpl *ddraw_from_ddraw2(IDirectDraw2 *iface)
223 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw2_vtbl));
226 static inline IDirectDrawImpl *ddraw_from_ddraw3(IDirectDraw3 *iface)
228 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw3_vtbl));
231 static inline IDirectDrawImpl *ddraw_from_ddraw4(IDirectDraw4 *iface)
233 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw4_vtbl));
236 /* The default surface type */
237 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
239 /*****************************************************************************
240 * IDirectDrawSurface implementation structure
241 *****************************************************************************/
243 struct IDirectDrawSurfaceImpl
245 /* IUnknown fields */
246 const IDirectDrawSurface7Vtbl *lpVtbl;
247 const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
248 const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
249 const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
250 const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
252 LONG ref;
253 IUnknown *ifaceToRelease;
255 int version;
257 /* Connections to other Objects */
258 IDirectDrawImpl *ddraw;
259 IWineD3DSurface *WineD3DSurface;
260 IWineD3DBaseTexture *wineD3DTexture;
261 IWineD3DSwapChain *wineD3DSwapChain;
263 /* This implementation handles attaching surfaces to other surfaces */
264 IDirectDrawSurfaceImpl *next_attached;
265 IDirectDrawSurfaceImpl *first_attached;
267 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
268 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
269 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
270 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
272 #define MAX_COMPLEX_ATTACHED 6
273 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
274 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
275 * but no pointer to prevent temptations to traverse it in the wrong direction.
277 BOOL is_complex_root;
279 /* Surface description, for GetAttachedSurface */
280 DDSURFACEDESC2 surface_desc;
282 /* Misc things */
283 DWORD uniqueness_value;
284 UINT mipmap_level;
285 WINED3DSURFTYPE ImplType;
287 /* For D3DDevice creation */
288 BOOL isRenderTarget;
290 /* Clipper objects */
291 IDirectDrawClipperImpl *clipper;
293 /* For the ddraw surface list */
294 struct list surface_list_entry;
296 DWORD Handle;
299 /* VTable declaration. It's located in surface.c / surface_thunks.c */
300 extern const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl DECLSPEC_HIDDEN;
301 extern const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl DECLSPEC_HIDDEN;
302 extern const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl DECLSPEC_HIDDEN;
303 extern const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl DECLSPEC_HIDDEN;
304 extern const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl DECLSPEC_HIDDEN;
306 HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This,
307 IDirectDrawSurfaceImpl *Surf) DECLSPEC_HIDDEN;
308 void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN;
310 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
312 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
315 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
317 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
320 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
322 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
325 /* Get the number of bytes per pixel for a given surface */
326 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
327 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
329 /*****************************************************************************
330 * IParent Implementation
331 *****************************************************************************/
332 struct IParentImpl
334 /* IUnknown fields */
335 const IParentVtbl *lpVtbl;
336 LONG ref;
338 /* IParentImpl fields */
339 IUnknown *child;
343 extern const IParentVtbl IParent_Vtbl DECLSPEC_HIDDEN;
345 /*****************************************************************************
346 * IDirect3DDevice implementation
347 *****************************************************************************/
348 typedef enum
350 DDrawHandle_Unknown = 0,
351 DDrawHandle_Texture = 1,
352 DDrawHandle_Material = 2,
353 DDrawHandle_Matrix = 3,
354 DDrawHandle_StateBlock = 4
355 } DDrawHandleTypes;
357 struct HandleEntry
359 void *ptr;
360 DDrawHandleTypes type;
363 struct IDirect3DDeviceImpl
365 /* IUnknown */
366 const IDirect3DDevice7Vtbl *lpVtbl;
367 const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
368 const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
369 const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
370 LONG ref;
372 /* Other object connections */
373 IWineD3DDevice *wineD3DDevice;
374 IDirectDrawImpl *ddraw;
375 IWineD3DBuffer *indexbuffer;
376 IDirectDrawSurfaceImpl *target;
377 BOOL OffScreenTarget;
379 /* Viewport management */
380 IDirect3DViewportImpl *viewport_list;
381 IDirect3DViewportImpl *current_viewport;
382 D3DVIEWPORT7 active_viewport;
384 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
385 BOOL legacyTextureBlending;
387 /* Light state */
388 DWORD material;
390 /* Rendering functions to wrap D3D(1-3) to D3D7 */
391 D3DPRIMITIVETYPE primitive_type;
392 DWORD vertex_type;
393 DWORD render_flags;
394 DWORD nb_vertices;
395 LPBYTE vertex_buffer;
396 DWORD vertex_size;
397 DWORD buffer_size;
399 /* Handle management */
400 struct HandleEntry *Handles;
401 DWORD numHandles;
402 D3DMATRIXHANDLE world, proj, view;
405 /* Vtables in various versions */
406 extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl DECLSPEC_HIDDEN;
407 extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl DECLSPEC_HIDDEN;
408 extern const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl DECLSPEC_HIDDEN;
409 extern const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl DECLSPEC_HIDDEN;
410 extern const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl DECLSPEC_HIDDEN;
412 /* The IID */
413 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
415 /* Helper functions */
416 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
417 DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
418 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
420 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
422 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
425 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
427 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
430 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
432 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
435 /* Structures */
436 struct EnumTextureFormatsCBS
438 LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
439 LPD3DENUMPIXELFORMATSCALLBACK cbv7;
440 void *Context;
443 /*****************************************************************************
444 * IDirect3D implementation
445 *****************************************************************************/
447 /* No implementation structure as this is only another interface to DirectDraw */
449 /* the Vtables */
450 extern const IDirect3DVtbl IDirect3D1_Vtbl DECLSPEC_HIDDEN;
451 extern const IDirect3D2Vtbl IDirect3D2_Vtbl DECLSPEC_HIDDEN;
452 extern const IDirect3D3Vtbl IDirect3D3_Vtbl DECLSPEC_HIDDEN;
453 extern const IDirect3D7Vtbl IDirect3D7_Vtbl DECLSPEC_HIDDEN;
455 /* Structure for EnumZBufferFormats */
456 struct EnumZBufferFormatsData
458 LPD3DENUMPIXELFORMATSCALLBACK Callback;
459 void *Context;
462 /*****************************************************************************
463 * IDirectDrawClipper implementation structure
464 *****************************************************************************/
465 struct IDirectDrawClipperImpl
467 /* IUnknown fields */
468 const IDirectDrawClipperVtbl *lpVtbl;
469 LONG ref;
471 IWineD3DClipper *wineD3DClipper;
472 IDirectDrawImpl *ddraw_owner;
475 extern const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl DECLSPEC_HIDDEN;
477 typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper DECLSPEC_HIDDEN;
479 /*****************************************************************************
480 * IDirectDrawPalette implementation structure
481 *****************************************************************************/
482 struct IDirectDrawPaletteImpl
484 /* IUnknown fields */
485 const IDirectDrawPaletteVtbl *lpVtbl;
486 LONG ref;
488 /* WineD3D uplink */
489 IWineD3DPalette *wineD3DPalette;
491 /* IDirectDrawPalette fields */
492 IDirectDrawImpl *ddraw_owner;
493 IUnknown *ifaceToRelease;
495 extern const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl DECLSPEC_HIDDEN;
497 /******************************************************************************
498 * DirectDraw ClassFactory implementation - incomplete
499 ******************************************************************************/
500 typedef struct
502 const IClassFactoryVtbl *lpVtbl;
504 LONG ref;
505 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
506 } IClassFactoryImpl;
508 /* Helper structures */
509 struct object_creation_info
511 const CLSID *clsid;
512 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
513 void **ppObj);
516 /******************************************************************************
517 * IDirect3DLight implementation structure - Wraps to D3D7
518 ******************************************************************************/
519 struct IDirect3DLightImpl
521 const IDirect3DLightVtbl *lpVtbl;
522 LONG ref;
524 /* IDirect3DLight fields */
525 IDirectDrawImpl *ddraw;
527 /* If this light is active for one viewport, put the viewport here */
528 IDirect3DViewportImpl *active_viewport;
530 D3DLIGHT2 light;
531 D3DLIGHT7 light7;
533 DWORD dwLightIndex;
535 /* Chained list used for adding / removing from viewports */
536 IDirect3DLightImpl *next;
538 /* Activation function */
539 void (*activate)(IDirect3DLightImpl*);
540 void (*desactivate)(IDirect3DLightImpl*);
541 void (*update)(IDirect3DLightImpl*);
544 /* Vtable */
545 extern const IDirect3DLightVtbl IDirect3DLight_Vtbl DECLSPEC_HIDDEN;
547 /* Helper functions */
548 void light_update(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
549 void light_activate(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
550 void light_desactivate(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
552 /******************************************************************************
553 * IDirect3DMaterial implementation structure - Wraps to D3D7
554 ******************************************************************************/
555 struct IDirect3DMaterialImpl
557 const IDirect3DMaterial3Vtbl *lpVtbl;
558 const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
559 const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
560 LONG ref;
562 /* IDirect3DMaterial2 fields */
563 IDirectDrawImpl *ddraw;
564 IDirect3DDeviceImpl *active_device;
566 D3DMATERIAL mat;
567 DWORD Handle;
569 void (*activate)(IDirect3DMaterialImpl* this);
572 /* VTables in various versions */
573 extern const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl DECLSPEC_HIDDEN;
574 extern const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl DECLSPEC_HIDDEN;
575 extern const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl DECLSPEC_HIDDEN;
577 /* Helper functions */
578 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
580 /*****************************************************************************
581 * IDirect3DViewport - Wraps to D3D7
582 *****************************************************************************/
583 struct IDirect3DViewportImpl
585 const IDirect3DViewport3Vtbl *lpVtbl;
586 LONG ref;
588 /* IDirect3DViewport fields */
589 IDirectDrawImpl *ddraw;
591 /* If this viewport is active for one device, put the device here */
592 IDirect3DDeviceImpl *active_device;
594 DWORD num_lights;
595 DWORD map_lights;
597 int use_vp2;
599 union
601 D3DVIEWPORT vp1;
602 D3DVIEWPORT2 vp2;
603 } viewports;
605 /* Activation function */
606 void (*activate)(IDirect3DViewportImpl*, BOOL);
608 /* Field used to chain viewports together */
609 IDirect3DViewportImpl *next;
611 /* Lights list */
612 IDirect3DLightImpl *lights;
614 /* Background material */
615 IDirect3DMaterialImpl *background;
618 /* Vtable */
619 extern const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl DECLSPEC_HIDDEN;
621 /* Helper functions */
622 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
624 /*****************************************************************************
625 * IDirect3DExecuteBuffer - Wraps to D3D7
626 *****************************************************************************/
627 struct IDirect3DExecuteBufferImpl
629 /* IUnknown */
630 const IDirect3DExecuteBufferVtbl *lpVtbl;
631 LONG ref;
633 /* IDirect3DExecuteBuffer fields */
634 IDirectDrawImpl *ddraw;
635 IDirect3DDeviceImpl *d3ddev;
637 D3DEXECUTEBUFFERDESC desc;
638 D3DEXECUTEDATA data;
640 /* This buffer will store the transformed vertices */
641 void *vertex_data;
642 WORD *indices;
643 int nb_indices;
645 /* This flags is set to TRUE if we allocated ourselves the
646 * data buffer
648 BOOL need_free;
651 /* The VTable */
652 extern const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl DECLSPEC_HIDDEN;
654 /* The execute function */
655 void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
656 IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN;
658 /*****************************************************************************
659 * IDirect3DVertexBuffer
660 *****************************************************************************/
661 struct IDirect3DVertexBufferImpl
663 /*** IUnknown Methods ***/
664 const IDirect3DVertexBuffer7Vtbl *lpVtbl;
665 const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
666 LONG ref;
668 /*** WineD3D and ddraw links ***/
669 IWineD3DBuffer *wineD3DVertexBuffer;
670 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
671 IDirectDrawImpl *ddraw;
673 /*** Storage for D3D7 specific things ***/
674 DWORD Caps;
675 DWORD fvf;
678 /* The Vtables */
679 extern const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl DECLSPEC_HIDDEN;
680 extern const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl DECLSPEC_HIDDEN;
682 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
684 return (IDirect3DVertexBufferImpl *)((char*)iface
685 - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
688 /*****************************************************************************
689 * Helper functions from utils.c
690 *****************************************************************************/
692 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
693 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
695 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
696 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
698 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat) DECLSPEC_HIDDEN;
699 WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
700 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
701 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
702 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
703 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
704 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
705 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
707 /* This only needs to be here as long the processvertices functionality of
708 * IDirect3DExecuteBuffer isn't in WineD3D */
709 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
711 void multiply_matrix_D3D_way(LPD3DMATRIX result, const D3DMATRIX *m1, const D3DMATRIX *m2) DECLSPEC_HIDDEN;
713 /* Helper function in main.c */
714 BOOL LoadWineD3D(void) DECLSPEC_HIDDEN;
716 /* Used for generic dumping */
717 typedef struct
719 DWORD val;
720 const char* name;
721 } flag_info;
723 #define FE(x) { x, #x }
725 typedef struct
727 DWORD val;
728 const char* name;
729 void (*func)(const void *);
730 ptrdiff_t offset;
731 } member_info;
733 /* Structure copy */
734 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
736 #define DD_STRUCT_COPY_BYSIZE(to,from) \
737 do { \
738 DWORD __size = (to)->dwSize; \
739 DWORD __copysize = __size; \
740 DWORD __resetsize = __size; \
741 assert(to != from); \
742 if (__resetsize > sizeof(*to)) \
743 __resetsize = sizeof(*to); \
744 memset(to,0,__resetsize); \
745 if ((from)->dwSize < __size) \
746 __copysize = (from)->dwSize; \
747 memcpy(to,from,__copysize); \
748 (to)->dwSize = __size;/*restore size*/ \
749 } while (0)
752 #endif
754 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;