ddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND from d3ddevice2 to d3ddevice3.
[wine/hacks.git] / dlls / ddraw / ddraw_private.h
blobf256c501dbd55116261b0767cff5190036de58fe
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
24 #include <stdarg.h>
25 #include <stdio.h>
27 #include "windef.h"
28 #include "winbase.h"
29 #include "wtypes.h"
30 #include "wingdi.h"
31 #include "winuser.h"
32 #include "ddraw.h"
33 #include "ddrawi.h"
34 #include "d3d.h"
36 #include "ddcomimpl.h"
38 #include "wine/wined3d_interface.h"
39 #include "wine/list.h"
41 /*****************************************************************************
42 * IParent - a helper interface
43 *****************************************************************************/
44 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
45 typedef struct IParent *LPPARENT, *PPARENT;
47 #define INTERFACE IParent
48 DECLARE_INTERFACE_(IParent,IUnknown)
50 /*** IUnknown methods ***/
51 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
52 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
53 STDMETHOD_(ULONG,Release)(THIS) PURE;
55 #undef INTERFACE
57 #if !defined(__cplusplus) || defined(CINTERFACE)
58 /*** IUnknown methods ***/
59 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
60 #define IParent_AddRef(p) (p)->lpVtbl->AddRef(p)
61 #define IParent_Release(p) (p)->lpVtbl->Release(p)
62 #endif
65 /* Typdef the interfaces */
66 typedef struct IDirectDrawImpl IDirectDrawImpl;
67 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
68 typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
69 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
70 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
71 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
72 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
73 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
74 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
75 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
76 typedef struct IParentImpl IParentImpl;
78 /* Callbacks for implicit object destruction */
79 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain);
81 extern ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface);
83 /* Global critical section */
84 extern CRITICAL_SECTION ddraw_cs;
86 extern DWORD force_refresh_rate;
88 /*****************************************************************************
89 * IDirectDraw implementation structure
90 *****************************************************************************/
91 struct FvfToDecl
93 DWORD fvf;
94 IWineD3DVertexDeclaration *decl;
97 struct IDirectDrawImpl
99 /* IUnknown fields */
100 ICOM_VFIELD_MULTI(IDirectDraw7);
101 ICOM_VFIELD_MULTI(IDirectDraw4);
102 ICOM_VFIELD_MULTI(IDirectDraw3);
103 ICOM_VFIELD_MULTI(IDirectDraw2);
104 ICOM_VFIELD_MULTI(IDirectDraw);
105 ICOM_VFIELD_MULTI(IDirect3D7);
106 ICOM_VFIELD_MULTI(IDirect3D3);
107 ICOM_VFIELD_MULTI(IDirect3D2);
108 ICOM_VFIELD_MULTI(IDirect3D);
110 /* See comment in IDirectDraw::AddRef */
111 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
113 /* WineD3D linkage */
114 IWineD3D *wineD3D;
115 IWineD3DDevice *wineD3DDevice;
116 IDirectDrawSurfaceImpl *DepthStencilBuffer;
117 BOOL d3d_initialized;
119 /* Misc ddraw fields */
120 UINT total_vidmem;
121 DWORD cur_scanline;
122 BOOL fake_vblank;
123 BOOL initialized;
125 /* DirectDraw things, which are not handled by WineD3D */
126 DWORD cooperative_level;
128 DWORD orig_width, orig_height;
129 DWORD orig_bpp;
131 DDCAPS caps;
133 /* D3D things */
134 IDirectDrawSurfaceImpl *d3d_target;
135 HWND d3d_window;
136 IDirect3DDeviceImpl *d3ddevice;
137 int d3dversion;
139 /* Various HWNDs */
140 HWND focuswindow;
141 HWND devicewindow;
143 /* The surface type to request */
144 WINED3DSURFTYPE ImplType;
147 /* Our private window class */
148 char classname[32];
149 WNDCLASSA wnd_class;
151 /* Helpers for surface creation */
152 IDirectDrawSurfaceImpl *tex_root;
153 BOOL depthstencil;
155 /* For the dll unload cleanup code */
156 struct list ddraw_list_entry;
157 /* The surface list - can't relay this to WineD3D
158 * because of IParent
160 struct list surface_list;
161 LONG surfaces;
163 /* FVF management */
164 struct FvfToDecl *decls;
165 UINT numConvertedDecls, declArraySize;
168 /* Declare the VTables. They can be found ddraw.c */
169 const IDirectDraw7Vtbl IDirectDraw7_Vtbl;
170 const IDirectDraw4Vtbl IDirectDraw4_Vtbl;
171 const IDirectDraw3Vtbl IDirectDraw3_Vtbl;
172 const IDirectDraw2Vtbl IDirectDraw2_Vtbl;
173 const IDirectDrawVtbl IDirectDraw1_Vtbl;
175 /* Helper structures */
176 typedef struct EnumDisplayModesCBS
178 void *context;
179 LPDDENUMMODESCALLBACK2 callback;
180 } EnumDisplayModesCBS;
182 typedef struct EnumSurfacesCBS
184 void *context;
185 LPDDENUMSURFACESCALLBACK7 callback;
186 LPDDSURFACEDESC2 pDDSD;
187 DWORD Flags;
188 } EnumSurfacesCBS;
190 /* Utility functions */
191 void
192 DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn,
193 DDSCAPS2* pOut);
194 void
195 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn,
196 DDDEVICEIDENTIFIER* pOut);
197 void
198 IDirectDrawImpl_Destroy(IDirectDrawImpl *This);
200 HRESULT WINAPI
201 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
202 DDSURFACEDESC2 *desc,
203 void *Context);
204 IWineD3DVertexDeclaration *
205 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
206 DWORD fvf);
208 /* The default surface type */
209 extern WINED3DSURFTYPE DefaultSurfaceType;
211 /*****************************************************************************
212 * IDirectDrawSurface implementation structure
213 *****************************************************************************/
215 struct IDirectDrawSurfaceImpl
217 /* IUnknown fields */
218 ICOM_VFIELD_MULTI(IDirectDrawSurface7);
219 ICOM_VFIELD_MULTI(IDirectDrawSurface3);
220 ICOM_VFIELD_MULTI(IDirectDrawGammaControl);
221 ICOM_VFIELD_MULTI(IDirect3DTexture2);
222 ICOM_VFIELD_MULTI(IDirect3DTexture);
224 LONG ref;
225 IUnknown *ifaceToRelease;
227 int version;
229 /* Connections to other Objects */
230 IDirectDrawImpl *ddraw;
231 IWineD3DSurface *WineD3DSurface;
232 IWineD3DBaseTexture *wineD3DTexture;
234 /* This implementation handles attaching surfaces to other surfaces */
235 IDirectDrawSurfaceImpl *next_attached;
236 IDirectDrawSurfaceImpl *first_attached;
238 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
239 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
240 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
241 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
243 #define MAX_COMPLEX_ATTACHED 6
244 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
245 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
246 * but no pointer to prevent temptations to traverse it in the wrong direction.
248 BOOL is_complex_root;
250 /* Surface description, for GetAttachedSurface */
251 DDSURFACEDESC2 surface_desc;
253 /* Misc things */
254 DWORD uniqueness_value;
255 UINT mipmap_level;
256 WINED3DSURFTYPE ImplType;
258 /* For D3DDevice creation */
259 BOOL isRenderTarget;
261 /* Clipper objects */
262 IDirectDrawClipperImpl *clipper;
264 /* For the ddraw surface list */
265 struct list surface_list_entry;
267 DWORD Handle;
270 /* VTable declaration. It's located in surface.c / surface_thunks.c */
271 const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl;
272 const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl;
273 const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl;
274 const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl;
275 const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl;
277 HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *Surf);
278 void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This);
280 /* Get the number of bytes per pixel for a given surface */
281 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
282 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
284 /*****************************************************************************
285 * IParent Implementation
286 *****************************************************************************/
287 struct IParentImpl
289 /* IUnknown fields */
290 ICOM_VFIELD_MULTI(IParent);
291 LONG ref;
293 /* IParentImpl fields */
294 IUnknown *child;
298 const IParentVtbl IParent_Vtbl;
300 /*****************************************************************************
301 * IDirect3DDevice implementation
302 *****************************************************************************/
303 typedef enum
305 DDrawHandle_Unknown = 0,
306 DDrawHandle_Texture = 1,
307 DDrawHandle_Material = 2,
308 DDrawHandle_Matrix = 3,
309 DDrawHandle_StateBlock = 4
310 } DDrawHandleTypes;
312 struct HandleEntry
314 void *ptr;
315 DDrawHandleTypes type;
318 struct IDirect3DDeviceImpl
320 /* IUnknown */
321 ICOM_VFIELD_MULTI(IDirect3DDevice7);
322 ICOM_VFIELD_MULTI(IDirect3DDevice3);
323 ICOM_VFIELD_MULTI(IDirect3DDevice2);
324 ICOM_VFIELD_MULTI(IDirect3DDevice);
325 LONG ref;
327 /* Other object connections */
328 IWineD3DDevice *wineD3DDevice;
329 IDirectDrawImpl *ddraw;
330 IWineD3DIndexBuffer *indexbuffer;
331 IDirectDrawSurfaceImpl *target;
332 BOOL OffScreenTarget;
334 /* Viewport management */
335 IDirect3DViewportImpl *viewport_list;
336 IDirect3DViewportImpl *current_viewport;
337 D3DVIEWPORT7 active_viewport;
339 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
340 BOOL legacyTextureBlending;
342 /* Light state */
343 DWORD material;
345 /* Rendering functions to wrap D3D(1-3) to D3D7 */
346 D3DPRIMITIVETYPE primitive_type;
347 DWORD vertex_type;
348 DWORD render_flags;
349 DWORD nb_vertices;
350 LPBYTE vertex_buffer;
351 DWORD vertex_size;
352 DWORD buffer_size;
354 /* Handle management */
355 struct HandleEntry *Handles;
356 DWORD numHandles;
357 D3DMATRIXHANDLE world, proj, view;
360 /* Vtables in various versions */
361 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl;
362 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl;
363 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl;
364 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl;
366 /* The IID */
367 const GUID IID_D3DDEVICE_WineD3D;
369 /* Helper functions */
370 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7);
371 DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This);
372 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This);
374 /* Structures */
375 struct EnumTextureFormatsCBS
377 LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
378 LPD3DENUMPIXELFORMATSCALLBACK cbv7;
379 void *Context;
382 /*****************************************************************************
383 * IDirect3D implementation
384 *****************************************************************************/
386 /* No implementation structure as this is only another interface to DirectDraw */
388 /* the Vtables */
389 const IDirect3DVtbl IDirect3D1_Vtbl;
390 const IDirect3D2Vtbl IDirect3D2_Vtbl;
391 const IDirect3D3Vtbl IDirect3D3_Vtbl;
392 const IDirect3D7Vtbl IDirect3D7_Vtbl;
394 /* Structure for EnumZBufferFormats */
395 struct EnumZBufferFormatsData
397 LPD3DENUMPIXELFORMATSCALLBACK Callback;
398 void *Context;
401 /*****************************************************************************
402 * IDirectDrawClipper implementation structure
403 *****************************************************************************/
404 struct IDirectDrawClipperImpl
406 /* IUnknown fields */
407 ICOM_VFIELD_MULTI(IDirectDrawClipper);
408 LONG ref;
410 IWineD3DClipper *wineD3DClipper;
411 IDirectDrawImpl *ddraw_owner;
414 const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl;
416 typedef IWineD3DClipper* (WINAPI *fnWineDirect3DCreateClipper)(IUnknown *);
417 fnWineDirect3DCreateClipper pWineDirect3DCreateClipper;
419 /*****************************************************************************
420 * IDirectDrawPalette implementation structure
421 *****************************************************************************/
422 struct IDirectDrawPaletteImpl
424 /* IUnknown fields */
425 ICOM_VFIELD_MULTI(IDirectDrawPalette);
426 LONG ref;
428 /* WineD3D uplink */
429 IWineD3DPalette *wineD3DPalette;
431 /* IDirectDrawPalette fields */
432 IDirectDrawImpl *ddraw_owner;
433 IUnknown *ifaceToRelease;
435 const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl;
437 /******************************************************************************
438 * DirectDraw ClassFactory implementation - incomplete
439 ******************************************************************************/
440 typedef struct
442 ICOM_VFIELD_MULTI(IClassFactory);
444 LONG ref;
445 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
446 } IClassFactoryImpl;
448 /* Helper structures */
449 struct object_creation_info
451 const CLSID *clsid;
452 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
453 void **ppObj);
456 /******************************************************************************
457 * IDirect3DLight implementation structure - Wraps to D3D7
458 ******************************************************************************/
459 struct IDirect3DLightImpl
461 ICOM_VFIELD_MULTI(IDirect3DLight);
462 LONG ref;
464 /* IDirect3DLight fields */
465 IDirectDrawImpl *ddraw;
467 /* If this light is active for one viewport, put the viewport here */
468 IDirect3DViewportImpl *active_viewport;
470 D3DLIGHT2 light;
471 D3DLIGHT7 light7;
473 DWORD dwLightIndex;
475 /* Chained list used for adding / removing from viewports */
476 IDirect3DLightImpl *next;
478 /* Activation function */
479 void (*activate)(IDirect3DLightImpl*);
480 void (*desactivate)(IDirect3DLightImpl*);
481 void (*update)(IDirect3DLightImpl*);
484 /* Vtable */
485 const IDirect3DLightVtbl IDirect3DLight_Vtbl;
487 /* Helper functions */
488 void light_update(IDirect3DLightImpl* This);
489 void light_activate(IDirect3DLightImpl* This);
490 void light_desactivate(IDirect3DLightImpl* This);
492 /******************************************************************************
493 * IDirect3DMaterial implementation structure - Wraps to D3D7
494 ******************************************************************************/
495 struct IDirect3DMaterialImpl
497 ICOM_VFIELD_MULTI(IDirect3DMaterial3);
498 ICOM_VFIELD_MULTI(IDirect3DMaterial2);
499 ICOM_VFIELD_MULTI(IDirect3DMaterial);
500 LONG ref;
502 /* IDirect3DMaterial2 fields */
503 IDirectDrawImpl *ddraw;
504 IDirect3DDeviceImpl *active_device;
506 D3DMATERIAL mat;
507 DWORD Handle;
509 void (*activate)(IDirect3DMaterialImpl* this);
512 /* VTables in various versions */
513 const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl;
514 const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl;
515 const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl;
517 /* Helper functions */
518 void material_activate(IDirect3DMaterialImpl* This);
520 /*****************************************************************************
521 * IDirect3DViewport - Wraps to D3D7
522 *****************************************************************************/
523 struct IDirect3DViewportImpl
525 ICOM_VFIELD_MULTI(IDirect3DViewport3);
526 LONG ref;
528 /* IDirect3DViewport fields */
529 IDirectDrawImpl *ddraw;
531 /* If this viewport is active for one device, put the device here */
532 IDirect3DDeviceImpl *active_device;
534 DWORD num_lights;
535 DWORD map_lights;
537 int use_vp2;
539 union
541 D3DVIEWPORT vp1;
542 D3DVIEWPORT2 vp2;
543 } viewports;
545 /* Activation function */
546 void (*activate)(IDirect3DViewportImpl*, BOOL);
548 /* Field used to chain viewports together */
549 IDirect3DViewportImpl *next;
551 /* Lights list */
552 IDirect3DLightImpl *lights;
554 /* Background material */
555 IDirect3DMaterialImpl *background;
558 /* Vtable */
559 const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl;
561 /* Helper functions */
562 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights);
564 /*****************************************************************************
565 * IDirect3DExecuteBuffer - Wraps to D3D7
566 *****************************************************************************/
567 struct IDirect3DExecuteBufferImpl
569 /* IUnknown */
570 ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer);
571 LONG ref;
573 /* IDirect3DExecuteBuffer fields */
574 IDirectDrawImpl *ddraw;
575 IDirect3DDeviceImpl *d3ddev;
577 D3DEXECUTEBUFFERDESC desc;
578 D3DEXECUTEDATA data;
580 /* This buffer will store the transformed vertices */
581 void *vertex_data;
582 WORD *indices;
583 int nb_indices;
585 /* This flags is set to TRUE if we allocated ourselves the
586 * data buffer
588 BOOL need_free;
591 /* The VTable */
592 const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl;
594 /* The execute function */
595 void
596 IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
597 IDirect3DDeviceImpl *Device,
598 IDirect3DViewportImpl *ViewportImpl);
600 /*****************************************************************************
601 * IDirect3DVertexBuffer
602 *****************************************************************************/
603 struct IDirect3DVertexBufferImpl
605 /*** IUnknown Methods ***/
606 ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7);
607 ICOM_VFIELD_MULTI(IDirect3DVertexBuffer);
608 LONG ref;
610 /*** WineD3D and ddraw links ***/
611 IWineD3DVertexBuffer *wineD3DVertexBuffer;
612 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
613 IDirectDrawImpl *ddraw;
615 /*** Storage for D3D7 specific things ***/
616 DWORD Caps;
619 /* The Vtables */
620 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl;
621 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl;
623 /*****************************************************************************
624 * Helper functions from utils.c
625 *****************************************************************************/
627 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
628 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
630 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
631 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
633 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat);
634 WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat);
635 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd);
636 void DDRAW_dump_pixelformat(const DDPIXELFORMAT *PixelFormat);
637 void dump_D3DMATRIX(const D3DMATRIX *mat);
638 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps);
639 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
640 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in);
641 void DDRAW_dump_cooperativelevel(DWORD cooplevel);
643 /* This only needs to be here as long the processvertices functionality of
644 * IDirect3DExecuteBuffer isn't in WineD3D */
645 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2);
647 /* Used for generic dumping */
648 typedef struct
650 DWORD val;
651 const char* name;
652 } flag_info;
654 #define FE(x) { x, #x }
656 typedef struct
658 DWORD val;
659 const char* name;
660 void (*func)(const void *);
661 ptrdiff_t offset;
662 } member_info;
664 /* Structure copy */
665 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
667 #define DD_STRUCT_COPY_BYSIZE(to,from) \
668 do { \
669 DWORD __size = (to)->dwSize; \
670 DWORD __copysize = __size; \
671 DWORD __resetsize = __size; \
672 assert(to != from); \
673 if (__resetsize > sizeof(*to)) \
674 __resetsize = sizeof(*to); \
675 memset(to,0,__resetsize); \
676 if ((from)->dwSize < __size) \
677 __copysize = (from)->dwSize; \
678 memcpy(to,from,__copysize); \
679 (to)->dwSize = __size;/*restore size*/ \
680 } while (0)
683 #endif
685 HRESULT hr_ddraw_from_wined3d(HRESULT hr);