push 7f8c39dca3a5819e8ef115eebf7abed537de3a22
[wine/hacks.git] / dlls / ddraw / ddraw_private.h
blobbde2baef415d91f231249df4296f076a174beaf6
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
24 #include <stdarg.h>
25 #include <stdio.h>
27 #include "windef.h"
28 #include "winbase.h"
29 #include "wtypes.h"
30 #include "wingdi.h"
31 #include "winuser.h"
32 #include "ddraw.h"
33 #include "ddrawi.h"
34 #include "d3d.h"
36 #include "ddcomimpl.h"
38 #include "wine/wined3d_interface.h"
39 #include "wine/list.h"
41 /*****************************************************************************
42 * IParent - a helper interface
43 *****************************************************************************/
44 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
45 typedef struct IParent *LPPARENT, *PPARENT;
47 #define INTERFACE IParent
48 DECLARE_INTERFACE_(IParent,IUnknown)
50 /*** IUnknown methods ***/
51 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
52 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
53 STDMETHOD_(ULONG,Release)(THIS) PURE;
55 #undef INTERFACE
57 #if !defined(__cplusplus) || defined(CINTERFACE)
58 /*** IUnknown methods ***/
59 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
60 #define IParent_AddRef(p) (p)->lpVtbl->AddRef(p)
61 #define IParent_Release(p) (p)->lpVtbl->Release(p)
62 #endif
65 /* Typdef the interfaces */
66 typedef struct IDirectDrawImpl IDirectDrawImpl;
67 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
68 typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
69 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
70 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
71 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
72 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
73 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
74 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
75 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
76 typedef struct IParentImpl IParentImpl;
78 /* Callbacks for implicit object destruction */
79 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain);
81 extern ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface);
83 /* Global critical section */
84 extern CRITICAL_SECTION ddraw_cs;
86 extern DWORD force_refresh_rate;
88 /*****************************************************************************
89 * IDirectDraw implementation structure
90 *****************************************************************************/
91 struct FvfToDecl
93 DWORD fvf;
94 IWineD3DVertexDeclaration *decl;
97 struct IDirectDrawImpl
99 /* IUnknown fields */
100 ICOM_VFIELD_MULTI(IDirectDraw7);
101 ICOM_VFIELD_MULTI(IDirectDraw4);
102 ICOM_VFIELD_MULTI(IDirectDraw3);
103 ICOM_VFIELD_MULTI(IDirectDraw2);
104 ICOM_VFIELD_MULTI(IDirectDraw);
105 ICOM_VFIELD_MULTI(IDirect3D7);
106 ICOM_VFIELD_MULTI(IDirect3D3);
107 ICOM_VFIELD_MULTI(IDirect3D2);
108 ICOM_VFIELD_MULTI(IDirect3D);
110 /* See comment in IDirectDraw::AddRef */
111 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
113 /* WineD3D linkage */
114 IWineD3D *wineD3D;
115 IWineD3DDevice *wineD3DDevice;
116 IDirectDrawSurfaceImpl *DepthStencilBuffer;
117 BOOL d3d_initialized;
119 /* Misc ddraw fields */
120 UINT total_vidmem;
121 DWORD cur_scanline;
122 BOOL fake_vblank;
123 BOOL initialized;
125 /* DirectDraw things, which are not handled by WineD3D */
126 DWORD cooperative_level;
128 DWORD orig_width, orig_height;
129 DWORD orig_bpp;
131 DDCAPS caps;
133 /* D3D things */
134 IDirectDrawSurfaceImpl *d3d_target;
135 HWND d3d_window;
136 IDirect3DDeviceImpl *d3ddevice;
137 int d3dversion;
139 /* Various HWNDs */
140 HWND focuswindow;
141 HWND devicewindow;
143 /* The surface type to request */
144 WINED3DSURFTYPE ImplType;
147 /* Our private window class */
148 char classname[32];
149 WNDCLASSA wnd_class;
151 /* Helpers for surface creation */
152 IDirectDrawSurfaceImpl *tex_root;
153 BOOL depthstencil;
155 /* For the dll unload cleanup code */
156 struct list ddraw_list_entry;
157 /* The surface list - can't relay this to WineD3D
158 * because of IParent
160 struct list surface_list;
161 LONG surfaces;
163 /* FVF management */
164 struct FvfToDecl *decls;
165 UINT numConvertedDecls, declArraySize;
168 /* Declare the VTables. They can be found ddraw.c */
169 const IDirectDraw7Vtbl IDirectDraw7_Vtbl;
170 const IDirectDraw4Vtbl IDirectDraw4_Vtbl;
171 const IDirectDraw3Vtbl IDirectDraw3_Vtbl;
172 const IDirectDraw2Vtbl IDirectDraw2_Vtbl;
173 const IDirectDrawVtbl IDirectDraw1_Vtbl;
175 /* Helper structures */
176 typedef struct EnumDisplayModesCBS
178 void *context;
179 LPDDENUMMODESCALLBACK2 callback;
180 } EnumDisplayModesCBS;
182 typedef struct EnumSurfacesCBS
184 void *context;
185 LPDDENUMSURFACESCALLBACK7 callback;
186 LPDDSURFACEDESC2 pDDSD;
187 DWORD Flags;
188 } EnumSurfacesCBS;
190 /* Utility functions */
191 void
192 DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn,
193 DDSCAPS2* pOut);
194 void
195 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn,
196 DDDEVICEIDENTIFIER* pOut);
197 void
198 IDirectDrawImpl_Destroy(IDirectDrawImpl *This);
200 HRESULT WINAPI
201 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
202 DDSURFACEDESC2 *desc,
203 void *Context);
204 IWineD3DVertexDeclaration *
205 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
206 DWORD fvf);
208 /* The default surface type */
209 extern WINED3DSURFTYPE DefaultSurfaceType;
211 /*****************************************************************************
212 * IDirectDrawSurface implementation structure
213 *****************************************************************************/
215 struct IDirectDrawSurfaceImpl
217 /* IUnknown fields */
218 ICOM_VFIELD_MULTI(IDirectDrawSurface7);
219 ICOM_VFIELD_MULTI(IDirectDrawSurface3);
220 ICOM_VFIELD_MULTI(IDirectDrawGammaControl);
221 ICOM_VFIELD_MULTI(IDirect3DTexture2);
222 ICOM_VFIELD_MULTI(IDirect3DTexture);
224 LONG ref;
225 IUnknown *ifaceToRelease;
227 int version;
229 /* Connections to other Objects */
230 IDirectDrawImpl *ddraw;
231 IWineD3DSurface *WineD3DSurface;
232 IWineD3DBaseTexture *wineD3DTexture;
234 /* This implementation handles attaching surfaces to other surfaces */
235 IDirectDrawSurfaceImpl *next_attached;
236 IDirectDrawSurfaceImpl *first_attached;
238 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
239 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
240 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
241 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
243 #define MAX_COMPLEX_ATTACHED 6
244 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
245 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
246 * but no pointer to prevent temptations to traverse it in the wrong direction.
248 BOOL is_complex_root;
250 /* Surface description, for GetAttachedSurface */
251 DDSURFACEDESC2 surface_desc;
253 /* Misc things */
254 DWORD uniqueness_value;
255 UINT mipmap_level;
256 WINED3DSURFTYPE ImplType;
258 /* For D3DDevice creation */
259 BOOL isRenderTarget;
261 /* Clipper objects */
262 IDirectDrawClipperImpl *clipper;
264 /* For the ddraw surface list */
265 struct list surface_list_entry;
267 DWORD Handle;
270 /* VTable declaration. It's located in surface.c / surface_thunks.c */
271 const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl;
272 const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl;
273 const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl;
274 const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl;
275 const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl;
277 HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *Surf);
278 void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This);
280 /* Get the number of bytes per pixel for a given surface */
281 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
282 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
284 /*****************************************************************************
285 * IParent Implementation
286 *****************************************************************************/
287 struct IParentImpl
289 /* IUnknown fields */
290 ICOM_VFIELD_MULTI(IParent);
291 LONG ref;
293 /* IParentImpl fields */
294 IUnknown *child;
298 const IParentVtbl IParent_Vtbl;
300 /*****************************************************************************
301 * IDirect3DDevice implementation
302 *****************************************************************************/
303 typedef enum
305 DDrawHandle_Unknown = 0,
306 DDrawHandle_Texture = 1,
307 DDrawHandle_Material = 2,
308 DDrawHandle_Matrix = 3,
309 DDrawHandle_StateBlock = 4
310 } DDrawHandleTypes;
312 struct HandleEntry
314 void *ptr;
315 DDrawHandleTypes type;
318 struct IDirect3DDeviceImpl
320 /* IUnknown */
321 ICOM_VFIELD_MULTI(IDirect3DDevice7);
322 ICOM_VFIELD_MULTI(IDirect3DDevice3);
323 ICOM_VFIELD_MULTI(IDirect3DDevice2);
324 ICOM_VFIELD_MULTI(IDirect3DDevice);
325 LONG ref;
327 /* Other object connections */
328 IWineD3DDevice *wineD3DDevice;
329 IDirectDrawImpl *ddraw;
330 IWineD3DIndexBuffer *indexbuffer;
331 IDirectDrawSurfaceImpl *target;
332 BOOL OffScreenTarget;
334 /* Viewport management */
335 IDirect3DViewportImpl *viewport_list;
336 IDirect3DViewportImpl *current_viewport;
337 D3DVIEWPORT7 active_viewport;
339 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
340 BOOL legacyTextureBlending;
342 /* Light state */
343 DWORD material;
345 /* Rendering functions to wrap D3D(1-3) to D3D7 */
346 D3DPRIMITIVETYPE primitive_type;
347 DWORD vertex_type;
348 DWORD render_flags;
349 DWORD nb_vertices;
350 LPBYTE vertex_buffer;
351 DWORD vertex_size;
352 DWORD buffer_size;
354 /* Handle management */
355 struct HandleEntry *Handles;
356 DWORD numHandles;
357 D3DMATRIXHANDLE world, proj, view;
360 /* Vtables in various versions */
361 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl;
362 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl;
363 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl;
364 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl;
365 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl;
367 /* The IID */
368 const GUID IID_D3DDEVICE_WineD3D;
370 /* Helper functions */
371 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7);
372 DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This);
373 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This);
375 /* Structures */
376 struct EnumTextureFormatsCBS
378 LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
379 LPD3DENUMPIXELFORMATSCALLBACK cbv7;
380 void *Context;
383 /*****************************************************************************
384 * IDirect3D implementation
385 *****************************************************************************/
387 /* No implementation structure as this is only another interface to DirectDraw */
389 /* the Vtables */
390 const IDirect3DVtbl IDirect3D1_Vtbl;
391 const IDirect3D2Vtbl IDirect3D2_Vtbl;
392 const IDirect3D3Vtbl IDirect3D3_Vtbl;
393 const IDirect3D7Vtbl IDirect3D7_Vtbl;
395 /* Structure for EnumZBufferFormats */
396 struct EnumZBufferFormatsData
398 LPD3DENUMPIXELFORMATSCALLBACK Callback;
399 void *Context;
402 /*****************************************************************************
403 * IDirectDrawClipper implementation structure
404 *****************************************************************************/
405 struct IDirectDrawClipperImpl
407 /* IUnknown fields */
408 ICOM_VFIELD_MULTI(IDirectDrawClipper);
409 LONG ref;
411 IWineD3DClipper *wineD3DClipper;
412 IDirectDrawImpl *ddraw_owner;
415 const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl;
417 typedef IWineD3DClipper* (WINAPI *fnWineDirect3DCreateClipper)(IUnknown *);
418 fnWineDirect3DCreateClipper pWineDirect3DCreateClipper;
420 /*****************************************************************************
421 * IDirectDrawPalette implementation structure
422 *****************************************************************************/
423 struct IDirectDrawPaletteImpl
425 /* IUnknown fields */
426 ICOM_VFIELD_MULTI(IDirectDrawPalette);
427 LONG ref;
429 /* WineD3D uplink */
430 IWineD3DPalette *wineD3DPalette;
432 /* IDirectDrawPalette fields */
433 IDirectDrawImpl *ddraw_owner;
434 IUnknown *ifaceToRelease;
436 const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl;
438 /******************************************************************************
439 * DirectDraw ClassFactory implementation - incomplete
440 ******************************************************************************/
441 typedef struct
443 ICOM_VFIELD_MULTI(IClassFactory);
445 LONG ref;
446 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
447 } IClassFactoryImpl;
449 /* Helper structures */
450 struct object_creation_info
452 const CLSID *clsid;
453 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
454 void **ppObj);
457 /******************************************************************************
458 * IDirect3DLight implementation structure - Wraps to D3D7
459 ******************************************************************************/
460 struct IDirect3DLightImpl
462 ICOM_VFIELD_MULTI(IDirect3DLight);
463 LONG ref;
465 /* IDirect3DLight fields */
466 IDirectDrawImpl *ddraw;
468 /* If this light is active for one viewport, put the viewport here */
469 IDirect3DViewportImpl *active_viewport;
471 D3DLIGHT2 light;
472 D3DLIGHT7 light7;
474 DWORD dwLightIndex;
476 /* Chained list used for adding / removing from viewports */
477 IDirect3DLightImpl *next;
479 /* Activation function */
480 void (*activate)(IDirect3DLightImpl*);
481 void (*desactivate)(IDirect3DLightImpl*);
482 void (*update)(IDirect3DLightImpl*);
485 /* Vtable */
486 const IDirect3DLightVtbl IDirect3DLight_Vtbl;
488 /* Helper functions */
489 void light_update(IDirect3DLightImpl* This);
490 void light_activate(IDirect3DLightImpl* This);
491 void light_desactivate(IDirect3DLightImpl* This);
493 /******************************************************************************
494 * IDirect3DMaterial implementation structure - Wraps to D3D7
495 ******************************************************************************/
496 struct IDirect3DMaterialImpl
498 ICOM_VFIELD_MULTI(IDirect3DMaterial3);
499 ICOM_VFIELD_MULTI(IDirect3DMaterial2);
500 ICOM_VFIELD_MULTI(IDirect3DMaterial);
501 LONG ref;
503 /* IDirect3DMaterial2 fields */
504 IDirectDrawImpl *ddraw;
505 IDirect3DDeviceImpl *active_device;
507 D3DMATERIAL mat;
508 DWORD Handle;
510 void (*activate)(IDirect3DMaterialImpl* this);
513 /* VTables in various versions */
514 const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl;
515 const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl;
516 const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl;
518 /* Helper functions */
519 void material_activate(IDirect3DMaterialImpl* This);
521 /*****************************************************************************
522 * IDirect3DViewport - Wraps to D3D7
523 *****************************************************************************/
524 struct IDirect3DViewportImpl
526 ICOM_VFIELD_MULTI(IDirect3DViewport3);
527 LONG ref;
529 /* IDirect3DViewport fields */
530 IDirectDrawImpl *ddraw;
532 /* If this viewport is active for one device, put the device here */
533 IDirect3DDeviceImpl *active_device;
535 DWORD num_lights;
536 DWORD map_lights;
538 int use_vp2;
540 union
542 D3DVIEWPORT vp1;
543 D3DVIEWPORT2 vp2;
544 } viewports;
546 /* Activation function */
547 void (*activate)(IDirect3DViewportImpl*, BOOL);
549 /* Field used to chain viewports together */
550 IDirect3DViewportImpl *next;
552 /* Lights list */
553 IDirect3DLightImpl *lights;
555 /* Background material */
556 IDirect3DMaterialImpl *background;
559 /* Vtable */
560 const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl;
562 /* Helper functions */
563 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights);
565 /*****************************************************************************
566 * IDirect3DExecuteBuffer - Wraps to D3D7
567 *****************************************************************************/
568 struct IDirect3DExecuteBufferImpl
570 /* IUnknown */
571 ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer);
572 LONG ref;
574 /* IDirect3DExecuteBuffer fields */
575 IDirectDrawImpl *ddraw;
576 IDirect3DDeviceImpl *d3ddev;
578 D3DEXECUTEBUFFERDESC desc;
579 D3DEXECUTEDATA data;
581 /* This buffer will store the transformed vertices */
582 void *vertex_data;
583 WORD *indices;
584 int nb_indices;
586 /* This flags is set to TRUE if we allocated ourselves the
587 * data buffer
589 BOOL need_free;
592 /* The VTable */
593 const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl;
595 /* The execute function */
596 void
597 IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
598 IDirect3DDeviceImpl *Device,
599 IDirect3DViewportImpl *ViewportImpl);
601 /*****************************************************************************
602 * IDirect3DVertexBuffer
603 *****************************************************************************/
604 struct IDirect3DVertexBufferImpl
606 /*** IUnknown Methods ***/
607 ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7);
608 ICOM_VFIELD_MULTI(IDirect3DVertexBuffer);
609 LONG ref;
611 /*** WineD3D and ddraw links ***/
612 IWineD3DVertexBuffer *wineD3DVertexBuffer;
613 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
614 IDirectDrawImpl *ddraw;
616 /*** Storage for D3D7 specific things ***/
617 DWORD Caps;
620 /* The Vtables */
621 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl;
622 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl;
624 /*****************************************************************************
625 * Helper functions from utils.c
626 *****************************************************************************/
628 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
629 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
631 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
632 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
634 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat);
635 WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat);
636 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd);
637 void DDRAW_dump_pixelformat(const DDPIXELFORMAT *PixelFormat);
638 void dump_D3DMATRIX(const D3DMATRIX *mat);
639 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps);
640 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
641 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in);
642 void DDRAW_dump_cooperativelevel(DWORD cooplevel);
644 /* This only needs to be here as long the processvertices functionality of
645 * IDirect3DExecuteBuffer isn't in WineD3D */
646 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2);
648 /* Helper function in main.c */
649 BOOL LoadWineD3D(void);
651 /* Used for generic dumping */
652 typedef struct
654 DWORD val;
655 const char* name;
656 } flag_info;
658 #define FE(x) { x, #x }
660 typedef struct
662 DWORD val;
663 const char* name;
664 void (*func)(const void *);
665 ptrdiff_t offset;
666 } member_info;
668 /* Structure copy */
669 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
671 #define DD_STRUCT_COPY_BYSIZE(to,from) \
672 do { \
673 DWORD __size = (to)->dwSize; \
674 DWORD __copysize = __size; \
675 DWORD __resetsize = __size; \
676 assert(to != from); \
677 if (__resetsize > sizeof(*to)) \
678 __resetsize = sizeof(*to); \
679 memset(to,0,__resetsize); \
680 if ((from)->dwSize < __size) \
681 __copysize = (from)->dwSize; \
682 memcpy(to,from,__copysize); \
683 (to)->dwSize = __size;/*restore size*/ \
684 } while (0)
687 #endif
689 HRESULT hr_ddraw_from_wined3d(HRESULT hr);