wined3d: Get rid of a redundant strcat in shader_glsl_get_register_name().
[wine/hacks.git] / dlls / d3d8 / texture.c
blobc1bb91ece65d4efc189f49dffe3248fd108f63e0
1 /*
2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
34 IUnknown_AddRef(iface);
35 *ppobj = This;
36 return S_OK;
39 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
40 *ppobj = NULL;
41 return E_NOINTERFACE;
44 static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
45 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50 return ref;
53 static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
54 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59 if (ref == 0) {
60 EnterCriticalSection(&d3d8_cs);
61 IWineD3DTexture_Destroy(This->wineD3DTexture, D3D8CB_DestroySurface);
62 LeaveCriticalSection(&d3d8_cs);
63 IUnknown_Release(This->parentDevice);
64 HeapFree(GetProcessHeap(), 0, This);
66 return ref;
69 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
70 static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
71 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
72 IWineD3DDevice *wined3d_device;
73 HRESULT hr;
74 TRACE("(%p) Relay\n", This);
75 EnterCriticalSection(&d3d8_cs);
76 hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
77 if (SUCCEEDED(hr))
79 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
80 IWineD3DDevice_Release(wined3d_device);
82 LeaveCriticalSection(&d3d8_cs);
83 return hr;
86 static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
87 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
88 HRESULT hr;
89 TRACE("(%p) Relay\n", This);
91 EnterCriticalSection(&d3d8_cs);
92 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
93 LeaveCriticalSection(&d3d8_cs);
94 return hr;
97 static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
98 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
99 HRESULT hr;
100 TRACE("(%p) Relay\n", This);
102 EnterCriticalSection(&d3d8_cs);
103 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
104 LeaveCriticalSection(&d3d8_cs);
105 return hr;
108 static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
109 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
110 HRESULT hr;
111 TRACE("(%p) Relay\n", This);
113 EnterCriticalSection(&d3d8_cs);
114 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
115 LeaveCriticalSection(&d3d8_cs);
116 return hr;
119 static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
120 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
121 DWORD ret;
122 TRACE("(%p) Relay\n", This);
124 EnterCriticalSection(&d3d8_cs);
125 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
126 LeaveCriticalSection(&d3d8_cs);
127 return ret;
130 static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
131 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
132 DWORD ret;
133 TRACE("(%p) Relay\n", This);
135 EnterCriticalSection(&d3d8_cs);
136 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
137 LeaveCriticalSection(&d3d8_cs);
138 return ret;
141 static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
142 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
143 TRACE("(%p) Relay\n", This);
145 EnterCriticalSection(&d3d8_cs);
146 IWineD3DTexture_PreLoad(This->wineD3DTexture);
147 LeaveCriticalSection(&d3d8_cs);
150 static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
151 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
152 D3DRESOURCETYPE type;
153 TRACE("(%p) Relay\n", This);
155 EnterCriticalSection(&d3d8_cs);
156 type = IWineD3DTexture_GetType(This->wineD3DTexture);
157 LeaveCriticalSection(&d3d8_cs);
158 return type;
161 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
162 static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
163 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
164 DWORD ret;
165 TRACE("(%p) Relay\n", This);
167 EnterCriticalSection(&d3d8_cs);
168 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
169 LeaveCriticalSection(&d3d8_cs);
170 return ret;
173 static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
174 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
175 DWORD ret;
176 TRACE("(%p) Relay\n", This);
178 EnterCriticalSection(&d3d8_cs);
179 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
180 LeaveCriticalSection(&d3d8_cs);
181 return ret;
184 static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
185 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
186 DWORD ret;
187 TRACE("(%p) Relay\n", This);
189 EnterCriticalSection(&d3d8_cs);
190 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
191 LeaveCriticalSection(&d3d8_cs);
192 return ret;
195 /* IDirect3DTexture8 Interface follow: */
196 static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
197 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
198 HRESULT hr;
200 WINED3DSURFACE_DESC wined3ddesc;
201 TRACE("(%p) Relay\n", This);
203 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
204 memset(&wined3ddesc, 0, sizeof(wined3ddesc));
205 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
206 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
207 wined3ddesc.Usage = &pDesc->Usage;
208 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
209 wined3ddesc.Size = &pDesc->Size;
210 wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
211 wined3ddesc.Width = &pDesc->Width;
212 wined3ddesc.Height = &pDesc->Height;
214 EnterCriticalSection(&d3d8_cs);
215 hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
216 LeaveCriticalSection(&d3d8_cs);
218 if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format);
220 return hr;
223 static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) {
224 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
225 HRESULT hrc = D3D_OK;
226 IWineD3DSurface *mySurface = NULL;
228 TRACE("(%p) Relay\n", This);
229 EnterCriticalSection(&d3d8_cs);
230 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
231 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
232 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
233 IWineD3DSurface_Release(mySurface);
235 LeaveCriticalSection(&d3d8_cs);
236 return hrc;
239 static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
240 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
241 HRESULT hr;
242 TRACE("(%p) Relay\n", This);
244 EnterCriticalSection(&d3d8_cs);
245 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
246 LeaveCriticalSection(&d3d8_cs);
247 return hr;
250 static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
251 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
252 HRESULT hr;
253 TRACE("(%p) Relay\n", This);
255 EnterCriticalSection(&d3d8_cs);
256 hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
257 LeaveCriticalSection(&d3d8_cs);
258 return hr;
261 static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
262 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
263 HRESULT hr;
264 TRACE("(%p) Relay\n", This);
266 EnterCriticalSection(&d3d8_cs);
267 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
268 LeaveCriticalSection(&d3d8_cs);
269 return hr;
272 const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
274 /* IUnknown */
275 IDirect3DTexture8Impl_QueryInterface,
276 IDirect3DTexture8Impl_AddRef,
277 IDirect3DTexture8Impl_Release,
278 /* IDirect3DResource8 */
279 IDirect3DTexture8Impl_GetDevice,
280 IDirect3DTexture8Impl_SetPrivateData,
281 IDirect3DTexture8Impl_GetPrivateData,
282 IDirect3DTexture8Impl_FreePrivateData,
283 IDirect3DTexture8Impl_SetPriority,
284 IDirect3DTexture8Impl_GetPriority,
285 IDirect3DTexture8Impl_PreLoad,
286 IDirect3DTexture8Impl_GetType,
287 /* IDirect3dBaseTexture8 */
288 IDirect3DTexture8Impl_SetLOD,
289 IDirect3DTexture8Impl_GetLOD,
290 IDirect3DTexture8Impl_GetLevelCount,
291 /* IDirect3DTexture8 */
292 IDirect3DTexture8Impl_GetLevelDesc,
293 IDirect3DTexture8Impl_GetSurfaceLevel,
294 IDirect3DTexture8Impl_LockRect,
295 IDirect3DTexture8Impl_UnlockRect,
296 IDirect3DTexture8Impl_AddDirtyRect