wined3d: Get rid of a redundant strcat in shader_glsl_get_register_name().
[wine/hacks.git] / dlls / capi2032 / capi2032.spec
blob6a4b45d1d2903fa3498605c950998c997aaf324c
1 1 stdcall CAPI_REGISTER (long long long long ptr) wrapCAPI_REGISTER
2 2 stdcall CAPI_RELEASE (long) wrapCAPI_RELEASE
3 3 stdcall CAPI_PUT_MESSAGE (long ptr) wrapCAPI_PUT_MESSAGE
4 4 stdcall CAPI_GET_MESSAGE (long ptr) wrapCAPI_GET_MESSAGE
5 5 stdcall CAPI_WAIT_FOR_SIGNAL (long) wrapCAPI_WAIT_FOR_SIGNAL
6 6 stdcall CAPI_GET_MANUFACTURER (str) wrapCAPI_GET_MANUFACTURER
7 7 stdcall CAPI_GET_VERSION (ptr ptr ptr ptr) wrapCAPI_GET_VERSION
8 8 stdcall CAPI_GET_SERIAL_NUMBER (str) wrapCAPI_GET_SERIAL_NUMBER
9 9 stdcall CAPI_GET_PROFILE (ptr long) wrapCAPI_GET_PROFILE
10 10 stdcall CAPI_INSTALLED () wrapCAPI_INSTALLED
11 99 stdcall CAPI_MANUFACTURER (long long long ptr long) wrapCAPI_MANUFACTURER