wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL...
[wine.git] / dlls / msvcm80 / 
tree98e81e8111045a746088b76be20c003a2c283d78
drwxr-xr-x   ..
-rw-r--r-- 99 Makefile.in
-rw-r--r-- 17965 msvcm80.spec
-rw-r--r-- 1517 msvcm_main.c