wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL...
commitca289c2b39bf5cdc7cb78e4c744638ae6343abdb
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 6 May 2021 14:59:20 +0000 (6 16:59 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 6 May 2021 16:53:49 +0000 (6 18:53 +0200)
treeedb9e2ff5cd598415d0be93f497f23cd3d4be2fb
parent850f465c67994f2f54101eeff991ace5d6cb8fd2
wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL blitter.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d10core/tests/d3d10core.c
dlls/d3d11/tests/d3d11.c
dlls/wined3d/glsl_shader.c