wined3d: Use the shader_sm1_read_*() functions in shader_trace_init().
[wine.git] / dlls / authz / 
treed833a8c6525261e3589acb1146711c5116512cf0
drwxr-xr-x   ..
-rw-r--r-- 243 Makefile.in
-rw-r--r-- 1356 authz.c
-rw-r--r-- 1446 authz.spec