wined3d: Don't setup FBO and draw buffers in wined3d_context_gl_apply_blit_state().
[wine.git] / programs / setx / 
tree84b7e523861794a16163bb8d32ebd87cef5ca1a7
drwxr-xr-x   ..
-rw-r--r-- 103 Makefile.in
-rw-r--r-- 1047 main.c
-rw-r--r-- 1102 version.rc