wined3d: Don't setup FBO and draw buffers in wined3d_context_gl_apply_blit_state().
commit4c93750ea7eeae371fe4a1d9c613860fc4c771b1
authorMatteo Bruni <mbruni@codeweavers.com>
Fri, 2 Dec 2022 01:35:23 +0000 (2 02:35 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 15 Sep 2023 16:34:12 +0000 (15 18:34 +0200)
tree4518707b460453bbd527e89b9ebb9613bc32ccb2
parent9448c7162e39f527cdffc3e6f7f86eb4e289d4e5
wined3d: Don't setup FBO and draw buffers in wined3d_context_gl_apply_blit_state().

All the callers (i.e. the blitters) also call
context_gl_apply_texture_draw_state() that does that part of the setup
anyway.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/context_gl.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/texture.c