wined3d: Don't setup FBO and draw buffers in wined3d_context_gl_apply_blit_state().
[wine.git] / programs / reg / tests / 
tree54e723b2d036204608ffbefd5ddec91293fa1505
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-rw-r--r-- 44299 add.c
-rw-r--r-- 31086 copy.c
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-rw-r--r-- 25421 export.c
-rw-r--r-- 188148 import.c
-rw-r--r-- 18772 query.c
-rw-r--r-- 4337 reg_test.h