wined3d: Don't setup FBO and draw buffers in wined3d_context_gl_apply_blit_state().
[wine.git] / programs / hostname / 
treefa28bf18767f85128a92b70fc793e0fcaf3d20bf
drwxr-xr-x   ..
-rw-r--r-- 128 Makefile.in
-rw-r--r-- 4127 hostname.c
-rw-r--r-- 1042 hostname.h
-rw-r--r-- 1191 hostname.rc