wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
[wine.git] / dlls / winscard / 
treea7a43e2c9b3c26c4b817e2d19bee21d9414f18b2
drwxr-xr-x   ..
-rw-r--r-- 92 Makefile.in
-rw-r--r-- 1144 rsrc.rc
-rw-r--r-- 4613 winscard.c
-rw-r--r-- 1960 winscard.spec