wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
commit3d21ea0807a95f504f2bef102e447a40e61c0c0d
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 6 Mar 2018 06:38:26 +0000 (6 10:08 +0330)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 6 Mar 2018 10:41:04 +0000 (6 04:41 -0600)
treea8721c0c750a33439316ac464983199dc5eb4136
parent6fd5bce038789aac2312ac3b5347ba4f81371685
wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/context.c
dlls/wined3d/surface.c
dlls/wined3d/texture.c
dlls/wined3d/wined3d_private.h