wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
[wine.git] / dlls / ntoskrnl.exe / 
treef45f8d753a925351b9927a75442a52a0484d0684
drwxr-xr-x   ..
-rw-r--r-- 125 Makefile.in
-rw-r--r-- 23951 instr.c
-rw-r--r-- 105460 ntoskrnl.c
-rw-r--r-- 58704 ntoskrnl.exe.spec
-rw-r--r-- 1069 ntoskrnl.rc