wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
[wine.git] / dlls / msvcrt20 / 
tree76460853658d707bed640aa6960d9f53812c7550
drwxr-xr-x   ..
-rw-r--r-- 97 Makefile.in
-rw-r--r-- 1890 msvcrt20.c
-rw-r--r-- 95696 msvcrt20.spec