d3d8: Use wined3d_stateblock_get_state() in d3d8_device_GetRenderState().
[wine.git] / dlls / api-ms-win-core-timezone-l1-1-0 / 
tree25dde81f971db9a15206bc0926f4c7b99652261a
drwxr-xr-x   ..
-rw-r--r-- 48 Makefile.in
-rw-r--r-- 981 api-ms-win-core-timezone-l1-1-0.spec