d3d8: Use wined3d_stateblock_get_state() in d3d8_device_GetRenderState().
commit2b0fd0cf16db6026f17b0ade5244b3f1f01ce5aa
authorZebediah Figura <z.figura12@gmail.com>
Thu, 28 Nov 2019 05:53:40 +0000 (27 23:53 -0600)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 2 Dec 2019 21:02:56 +0000 (2 22:02 +0100)
tree94e6e60784ee2f3eff1ec70318a08c02de82451f
parent9af3f8f68440e7e1b459b23ec6d3ee17655f0be4
d3d8: Use wined3d_stateblock_get_state() in d3d8_device_GetRenderState().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d8/device.c