wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-core-largeinteger-l1-1-0 / 
treed42aeb57ee3c94face354e934ef83dcfb9ef25ff
drwxr-xr-x   ..
-rw-r--r-- 52 Makefile.in
-rw-r--r-- 49 api-ms-win-core-largeinteger-l1-1-0.spec