wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-core-largeinteger-l1-1-0 / Makefile.in
blobe99a3594f84f83f19f1d098a32e6bbe9c7e855b4
1 MODULE = api-ms-win-core-largeinteger-l1-1-0.dll