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winex11: Use the first active CRTC as primary if no primary is explicitly set.
2012-09-28
H
e
nri
V
er
b
eet
wine
x
11
:
Use the fir
s
t activ
e
CRTC as primary if no
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
H
enri Verbeet
winex11: Handle a NULL cursor clippi
n
g
rect th
e
sa
m
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
wi
n
ex11: F
u
l
lscreen windows
ar
e
n
e
ver
m
aximi
z
ed
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbeet
w
ined3d
:
In
t
r
o
duce a separate function to retrieve
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
H
e
nri Verbeet
w
i
ned3d: wined3d_device_set_sof
t
ware_vertex_processi
n
g
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri
V
e
rbeet
w
i
ned3d:
Just return
t
h
e texture from wined3
d
_
device
_
get_tex
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
H
e
nri Verb
e
et
d3d10: Implemen
t
d3d10
_
e
ff
e
ct_blend_vari
a
ble_G
e
tB
l
endSta
t
e()
.
commit
|
commitdiff
|
tree
2012-09-27
Henri
V
erbe
e
t
d3d10: Use a union to sto
r
e effect
v
ar
i
ab
l
e
data in
s
t
e
ad
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
H
e
nri Verbeet
wined3d
:
Add s
o
me basic SM4
b
ytecode dumping code
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
wined3d: wined3d_d
e
v
i
ce_
g
et
_
te
x
tur
e
_s
t
a
g
e
_
state(
)
n
e
ver
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
w
i
ned3d:
w
in
e
d3d_device_se
t
_texture_stage_state() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
He
n
ri Verbeet
d3d10: Introduce a stat
e
object variable str
u
cture
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
d3d10: Properly handle arra
y
s of state objects
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Verbeet
wined3d:
Ta
k
e the dat
a
t
ype of
regist
e
rs into a
c
count
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
H
e
nr
i
Verbeet
wined3d: Just r
e
tur
n
the shader from wined3d_devic
e
_get_pi
x
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
H
enri Ver
b
e
e
t
wined3d: wined
3
d_
d
evice_set_pixel
_
shader()
never
f
ails
.
commit
|
commitdiff
|
tree
2012-09-25
Hen
r
i Ver
b
e
e
t
d3d10: Store shader
variables in d3d10
_
e
f
fect_pass
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Ve
r
bee
t
d3d10: St
o
r
e
shad
e
rs directly in
d3d
1
0
_
effect_object
.
commit
|
commitdiff
|
tree
2012-09-24
He
n
ri Verbeet
wi
n
ed3d: Ta
k
e
the data
type of imme
d
i
a
t
es
i
n
t
o account
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri
V
e
r
beet
wined
3
d: Just return the shader f
r
o
m wined3d_device_get_ver
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri
V
erbeet
win
e
d
3d
:
wine
d
3d_devi
c
e_set_vertex_shader() n
e
ver fails
.
commit
|
commitdiff
|
tree
2012-09-24
Henri
Verbeet
d
3d
1
0: Implement d3d
1
0_effect_shader_variabl
e
_GetP
i
x
e
lShader()
.
commit
|
commitdiff
|
tree
2012-09-24
H
enri Verbeet
d3d10: I
m
ple
m
ent d3d10_effect_s
h
ader_variable
_
G
etGeometryS
h
a
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
w
ined3d:
S
imp
l
ify shader_gl
s
l_destroy() contro
l
flow
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
H
e
n
r
i Verbeet
wined3d: Just
r
e
turn the de
c
la
r
a
tion from wined
3
d_dev
i
ce_get
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
He
n
ri Verb
e
et
wined3d
:
w
i
n
ed3d_device_set_vertex_declaration()
n
ever
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Ve
r
beet
d3d10: Implement d3
d
10_effect_shad
e
r_variable_G
e
t
V
e
r
texShade
r
()
.
commit
|
commitdiff
|
tree
2012-09-21
Henri
Ver
b
eet
d3d10: Pr
o
p
erly cleanup shader variables
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
nri Ve
r
beet
w
ined3d
:
Merge the glsl_vshad
e
r
_
p
riv
a
te and
g
lsl_pshader_pri
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
Verbeet
wi
n
ed3d: wined3d_device_get_s
c
iss
o
r_rect()
n
ever fa
i
ls
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d:
w
ined
3
d
_
device_set_scissor_
r
ect() never
fai
l
s
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
nri Ver
b
eet
d
3d10: Get rid of the unus
e
d i
d
x_offset fiel
d
from
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d3d10co
r
e: Add a missing ret
u
r
n to
d3d10_device
_
CreateGeomet
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: Implement v
e
rsion checks for geometry shaders
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d:
wined3d_devi
c
e_g
e
t
_sampler_state() never fails
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
n
r
i Verbeet
wined
3
d:
w
ined3d_device_set_sampler_state() n
e
ver fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henr
i
Verbeet
d3d10: Use debug
s
tr_a() on va
r
iable
n
ames i
n
pars
e
_fx10_obje
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
He
n
r
i
V
erbe
e
t
d
3d10c
o
re:
Replace a
FIXME with a TRACE in d3
d
10_d
e
vice_Crea
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
H
enr
i
Verbeet
wined3d: Implement
W
INED3DSIH_EMI
T
in the GLSL shad
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
H
enri Verbee
t
wined3
d
:
w
ined3d_dev
i
c
e
_get_materia
l
(
) n
e
ver fails
.
commit
|
commitdiff
|
tree
2012-09-18
He
n
ri Ve
r
b
eet
w
ine
d
3d: wi
n
ed
3
d_device_set_material()
never f
a
ils
.
commit
|
commitdiff
|
tree
2012-09-18
H
e
nri Verbeet
d3d10c
o
re: Implement
d
3d10_
d
e
vice_R
S
GetViewports()
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbeet
d3d10core: Implement
d
3
d10_device_RSSetViewports()
.
commit
|
commitdiff
|
tree
2012-09-17
Hen
r
i
Verbeet
wi
n
e
d3d: Im
p
l
e
men
t
WINED
3
DS
I
H_CUT
in the GLSL sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
Hen
r
i Verbeet
win
e
d3d
:
R
ecognize t
h
e
S
M4 dcl
_
outputTopology opcode
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Verbeet
w
i
ned3d: Recognize the
SM4 dcl_inp
u
tPr
i
mitive opcod
e
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Verbe
e
t
win
e
d3d: Recog
n
ize
t
h
e
SM4 dcl_maxOu
t
p
ut
V
e
rtexCount
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Verbeet
wined3d: Introduce a unio
n
for declara
t
ion shader instructi
o
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
He
n
ri Verbeet
wined3d: Ju
s
t handle all ins
t
ruct
i
ons in the shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Verbeet
w
i
ned3d: wined3d
_
device_multiply_transform() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Verb
e
et
d3d10co
r
e/tests: Add a sma
l
l
test
f
o
r ID3D
1
0Device_Cre
a
teSha
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Verbeet
d3d10c
o
re: Impleme
n
t d3d
1
0_shader_resource_view_Ge
t
Desc()
.
commit
|
commitdiff
|
tree
2012-09-13
Henri Ver
b
eet
serve
r
: Only remove WM_INPUT messages
f
rom th
e
q
u
eue
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Henri
Verbeet
wined3d
:
wined3d_device_set_base_vert
e
x_index(
)
never
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Henri Verbeet
d3d1
0
core/tests: Add a
s
m
al
l
test for ID3D1
0
Device_Crea
t
eDep
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Henri Ver
b
eet
d3d10co
r
e: Implement d
3
d10_depthste
n
cil_view_Get
D
e
s
c(
)
.
commit
|
commitdiff
|
tree
2012-09-12
Henri V
e
rbeet
user32: A
d
d rawinput keyboard su
p
port
.
commit
|
commitdiff
|
tree
2012-09-12
Henr
i
Verbeet
wined
3
d: wined
3
d_device_get_
t
ran
s
fo
r
m()
n
ever fails
.
commit
|
commitdiff
|
tree
2012-09-12
Henri Verbeet
win
e
d
3d: wined3
d
_d
e
vice_set_trans
f
orm() never fails
.
commit
|
commitdiff
|
tree
2012-09-12
Henri Verb
e
et
d3d10
c
ore: I
m
p
l
ement d3d10_shad
e
r_resource_view_GetResource(
)
.
commit
|
commitdiff
|
tree
2012-09-11
H
enri Verbeet
use
r
32:
Ad
d
r
a
winpu
t
mous
e
su
p
port
.
commit
|
commitdiff
|
tree
2012-09-11
He
n
ri Verbeet
w
i
ned3d
:
wined
3
d_device_
g
et_render_
s
tate() never fails
.
commit
|
commitdiff
|
tree
2012-09-11
Henri Verbe
e
t
wined3d: wi
n
ed
3
d_device
_
set_rend
e
r
_
state() never fails
.
commit
|
commitdiff
|
tree
2012-09-11
Henri V
e
rbeet
d
3
d10core: Imp
l
e
m
ent d3d10_depthsten
c
il_view_GetResource()
.
commit
|
commitdiff
|
tree
2012-09-10
H
e
nri
V
e
rbee
t
user32: Implement R
e
gist
e
rRawInputDevi
c
es()
.
commit
|
commitdiff
|
tree
2012-09-10
H
enri
Verbe
e
t
win
e
d3d:
w
in
e
d3d_devi
c
e_get_
v
iewport() never fails
.
commit
|
commitdiff
|
tree
2012-09-10
H
enri Verbeet
win
e
d3d: wined3d
_
device_
s
et_v
i
ewport()
n
ever f
a
i
ls
.
commit
|
commitdiff
|
tree
2012-09-10
H
enri Verbeet
d3d10core:
Store t
h
e
r
esour
c
e in the d3d10core rendertarget
.
.
.
commit
|
commitdiff
|
tree
2012-09-06
Henri
V
erbeet
wined3d:
J
ust return the buffer from
w
ined3d_device_get_inde
.
.
.
commit
|
commitdiff
|
tree
2012-09-06
Henri V
e
r
b
eet
wined3d:
w
i
ned3d
_
device_set_index_buffer() neve
r
fails
.
commit
|
commitdiff
|
tree
2012-09-06
Henri Verbeet
d3d10core: Up
d
ate the M
i
pLevels
field af
t
er textu
r
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-05
H
e
nri V
e
rb
e
et
w
ined3d: J
u
st r
e
turn
the swapchain from wined3d_
d
evice_get_s
.
.
.
commit
|
commitdiff
|
tree
2012-09-05
Henri Verbeet
w
i
ned3d:
A
dd
t
ype inf
o
rmation to sh
a
der registers
.
commit
|
commitdiff
|
tree
2012-09-05
Hen
r
i Verbeet
wined3
d
: Read comp
l
ete shader
i
nstructions at
a ti
m
e
.
commit
|
commitdiff
|
tree
2012-09-04
H
enri Verbeet
d
3d
1
0:
I
mprove a
couple of debug
m
e
s
sage
s
.
commit
|
commitdiff
|
tree
2012-09-04
H
enri Verbeet
d3d
1
0: Handl
e
D
3
D10
_
SVT_UI
N
T in r
e
ad
_
int32_value()
.
.
.
commit
|
commitdiff
|
tree
2012-09-04
H
enri Ver
b
eet
wined3d: Get rid of
wined3d_device_g
e
t
_
wined3d()
.
commit
|
commitdiff
|
tree
2012-08-20
Henri Verbee
t
win
e
d
3d: Also issue a
n
y
queries for ind
e
x buffer
s
in
.
.
.
commit
|
commitdiff
|
tree
2012-08-20
Henri V
e
rbeet
wined3d:
U
se a slightly shorte
r
ti
m
e
out in win
e
d3d_event_que
.
.
.
commit
|
commitdiff
|
tree
2012-08-20
H
e
nri Verbeet
win
e
x11: Try
harder to
g
et
u
sable Ra
n
dR
screen resource
s
.
commit
|
commitdiff
|
tree
2012-08-20
Henr
i
Verbee
t
w
i
nex11: Try X
R
andR
1
.
0 i
f
1
.
2 fails
.
commit
|
commitdiff
|
tree
2012-08-13
Henri Verbeet
win
e
x11: Exp
l
icitly clear virtual desktop m
a
ximized
.
.
.
commit
|
commitdiff
|
tree
2012-08-13
Henri Verbeet
winex11
:
D
on't set MWM decorations eit
h
er
f
or ful
l
scre
e
n
.
.
.
commit
|
commitdiff
|
tree
2012-07-25
Henri Verbeet
w
ined3d
:
Call core GL f
u
nctions through gl_info
.
g
l
_ops
.
.
.
commit
|
commitdiff
|
tree
2012-07-25
Henri Verbeet
wined3d: Pass a
g
l_info s
t
r
u
cture to fra
g
ment_pipeline
.
.
.
commit
|
commitdiff
|
tree
2012-07-25
Henri V
e
r
bee
t
win
e
d3d:
G
e
t
rid of the
GL extensio
n
funct
i
on pointer
.
.
.
commit
|
commitdiff
|
tree
2012-07-25
Henri
V
er
b
e
e
t
d
3d10: Imp
l
ement
d
3d10_effect_s
a
mpler_va
r
iable_GetBackingSto
.
.
.
commit
|
commitdiff
|
tree
2012-07-25
Henri Verbe
e
t
d
3
d10: Add
s
upport for pa
r
s
i
n
g
sampler states
.
commit
|
commitdiff
|
tree
2012-07-25
H
enr
i
Verb
e
et
d3d10: Imp
l
ement d3d10_eff
e
ct_blend_variab
l
e
_GetBackingStore
(
)
.
commit
|
commitdiff
|
tree
2012-07-25
Henri Verbeet
d3d10:
Add support for
p
a
rsing blen
d
st
a
te
s
.
commit
|
commitdiff
|
tree
2012-07-25
Henri Verbeet
d
d
raw:
I
m
plement ddraw7_GetMonitorFrequency() on top
.
.
.
commit
|
commitdiff
|
tree
2012-07-24
Henri
V
e
r
b
eet
w
i
ne
d
3d: Use struct openg
l
_funcs fo
r
storing GL e
x
tension
.
.
.
commit
|
commitdiff
|
tree
2012-07-24
H
e
nri Verbeet
w
i
ned3d: Ha
n
dl
e
core fixups
like an
y
other kind of
.
.
.
commit
|
commitdiff
|
tree
2012-07-23
Henri Verbeet
d3d10
:
Imp
l
emen
t
d3d10_eff
e
ct_depth_stencil_vari
a
ble_GetBack
.
.
.
commit
|
commitdiff
|
tree
2012-07-23
Hen
r
i Ver
b
eet
d3d1
0
: Add su
p
port for
p
a
rsing depth
/
stencil st
a
tes
.
commit
|
commitdiff
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tree
2012-07-23
H
e
nri Verbee
t
wined3d:
Fi
x
so
m
e EXT_
g
pu_shader4
f
unct
i
on names
.
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2012-07-23
H
e
n
r
i Verbeet
wined3d:
Get ri
d
of APPLE_flus
h
_re
n
der, it doesn'
t
.
.
.
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tree
2012-07-20
Henri Verbeet
d3d10
:
Imple
m
e
n
t
d3d10_effect_rasterizer
_
va
r
iable_GetBacking
.
.
.
commit
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commitdiff
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tree
2012-07-20
Henri V
e
rbe
e
t
d3d10:
Add s
u
pport for p
a
rsi
n
g rasterize
r
state
s
.
commit
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commitdiff
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tree
2012-07-20
Henri Verbee
t
d3d10/tes
t
s:
A
dd a test for default stat
e
values
.
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