2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
35 #include "wine/debug.h"
37 #include "wine/wined3d.h"
39 /* CreateVertexShader can return > 0xFFFF */
40 #define VS_HIGHESTFIXEDFXF 0xF0000000
42 /* ===========================================================================
44 =========================================================================== */
45 /* Not nice, but it lets wined3d support different versions of directx */
46 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
47 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
48 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
49 _pD3D8Caps->Caps = _pWineCaps->Caps; \
50 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
51 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
52 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
53 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
54 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
55 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
56 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
57 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
58 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
59 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
60 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
61 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
62 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
63 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
64 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
65 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
66 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
67 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
68 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
69 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
70 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
71 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
72 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
73 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
74 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
75 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
76 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
77 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
78 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
79 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
80 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
81 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
82 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
83 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
84 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
85 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
86 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
87 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
88 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
89 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
90 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
91 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
92 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
93 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
94 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
95 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
96 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
97 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
98 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
99 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
101 void fixup_caps(WINED3DCAPS
*pWineCaps
) DECLSPEC_HIDDEN
;
105 IDirect3D8 IDirect3D8_iface
;
107 struct wined3d
*wined3d
;
110 BOOL
d3d8_init(struct d3d8
*d3d8
) DECLSPEC_HIDDEN
;
112 /*****************************************************************************
113 * IDirect3DDevice8 implementation structure
116 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
117 #define D3D8_INVALID_HANDLE ~0U
119 enum d3d8_handle_type
127 struct d3d8_handle_entry
130 enum d3d8_handle_type type
;
133 struct d3d8_handle_table
135 struct d3d8_handle_entry
*entries
;
136 struct d3d8_handle_entry
*free_entries
;
144 struct d3d8_vertex_declaration
*declaration
;
149 /* IUnknown fields */
150 IDirect3DDevice8 IDirect3DDevice8_iface
;
151 struct wined3d_device_parent device_parent
;
153 struct wined3d_device
*wined3d_device
;
154 IDirect3D8
*d3d_parent
;
155 struct d3d8_handle_table handle_table
;
158 struct FvfToDecl
*decls
;
159 UINT numConvertedDecls
, declArraySize
;
161 /* Avoids recursion with nested ReleaseRef to 0 */
166 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
167 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
) DECLSPEC_HIDDEN
;
171 IDirect3DVolume8 IDirect3DVolume8_iface
;
173 struct wined3d_volume
*wined3d_volume
;
175 IUnknown
*forwardReference
;
178 HRESULT
volume_init(struct d3d8_volume
*volume
, struct d3d8_device
*device
, UINT width
, UINT height
,
179 UINT depth
, DWORD usage
, enum wined3d_format_id format
, enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
181 struct d3d8_swapchain
183 IDirect3DSwapChain8 IDirect3DSwapChain8_iface
;
185 struct wined3d_swapchain
*wined3d_swapchain
;
186 IDirect3DDevice8
*parent_device
;
189 HRESULT
d3d8_swapchain_create(struct d3d8_device
*device
, struct wined3d_swapchain_desc
*desc
,
190 struct d3d8_swapchain
**swapchain
) DECLSPEC_HIDDEN
;
194 IDirect3DSurface8 IDirect3DSurface8_iface
;
196 struct wined3d_surface
*wined3d_surface
;
197 IDirect3DDevice8
*parent_device
;
199 /* The surface container */
202 /* If set forward refcounting to this object */
203 IUnknown
*forwardReference
;
206 HRESULT
surface_init(struct d3d8_surface
*surface
, struct d3d8_device
*device
,
207 UINT width
, UINT height
, D3DFORMAT format
, BOOL lockable
, BOOL discard
, UINT level
,
208 DWORD usage
, D3DPOOL pool
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
) DECLSPEC_HIDDEN
;
209 struct d3d8_surface
*unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8
*iface
) DECLSPEC_HIDDEN
;
211 struct d3d8_vertexbuffer
213 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface
;
215 struct wined3d_buffer
*wined3d_buffer
;
216 IDirect3DDevice8
*parent_device
;
220 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
221 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
222 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
) DECLSPEC_HIDDEN
;
224 struct d3d8_indexbuffer
226 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface
;
228 struct wined3d_buffer
*wined3d_buffer
;
229 IDirect3DDevice8
*parent_device
;
230 enum wined3d_format_id format
;
233 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
234 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
235 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
) DECLSPEC_HIDDEN
;
239 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface
;
241 struct wined3d_texture
*wined3d_texture
;
242 IDirect3DDevice8
*parent_device
;
245 HRESULT
cubetexture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
246 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
247 HRESULT
texture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
248 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
249 HRESULT
volumetexture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
250 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
251 struct d3d8_texture
*unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8
*iface
) DECLSPEC_HIDDEN
;
253 struct d3d8_vertex_declaration
256 DWORD elements_size
; /* Size of elements, in bytes */
257 struct wined3d_vertex_declaration
*wined3d_vertex_declaration
;
261 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
262 HRESULT
d3d8_vertex_declaration_init(struct d3d8_vertex_declaration
*declaration
,
263 struct d3d8_device
*device
, const DWORD
*elements
, DWORD shader_handle
) DECLSPEC_HIDDEN
;
264 HRESULT
d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration
*declaration
,
265 struct d3d8_device
*device
, DWORD fvf
) DECLSPEC_HIDDEN
;
267 struct d3d8_vertex_shader
269 struct d3d8_vertex_declaration
*vertex_declaration
;
270 struct wined3d_shader
*wined3d_shader
;
273 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader
*shader
) DECLSPEC_HIDDEN
;
274 HRESULT
d3d8_vertex_shader_init(struct d3d8_vertex_shader
*shader
, struct d3d8_device
*device
,
275 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD shader_handle
, DWORD usage
) DECLSPEC_HIDDEN
;
277 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
279 struct d3d8_pixel_shader
282 struct wined3d_shader
*wined3d_shader
;
285 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader
*shader
) DECLSPEC_HIDDEN
;
286 HRESULT
d3d8_pixel_shader_init(struct d3d8_pixel_shader
*shader
, struct d3d8_device
*device
,
287 const DWORD
*byte_code
, DWORD shader_handle
) DECLSPEC_HIDDEN
;
289 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
290 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
) DECLSPEC_HIDDEN
;
291 void load_local_constants(const DWORD
*d3d8_elements
, struct wined3d_shader
*wined3d_vertex_shader
) DECLSPEC_HIDDEN
;
292 size_t parse_token(const DWORD
*pToken
) DECLSPEC_HIDDEN
;
294 #endif /* __WINE_D3DX8_PRIVATE_H */