wintrust/tests: Handle ERROR_ACCESS_DENIED failures.
[wine.git] / dlls / d3d8 / d3d8_private.h
blobaf47e161fe427140238dfc9143f2454a662e881a
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "wine/debug.h"
36 #include "d3d8.h"
37 #include "wine/wined3d.h"
39 /* CreateVertexShader can return > 0xFFFF */
40 #define VS_HIGHESTFIXEDFXF 0xF0000000
42 /* ===========================================================================
43 Macros
44 =========================================================================== */
45 /* Not nice, but it lets wined3d support different versions of directx */
46 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
47 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
48 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
49 _pD3D8Caps->Caps = _pWineCaps->Caps; \
50 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
51 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
52 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
53 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
54 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
55 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
56 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
57 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
58 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
59 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
60 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
61 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
62 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
63 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
64 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
65 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
66 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
67 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
68 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
69 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
70 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
71 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
72 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
73 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
74 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
75 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
76 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
77 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
78 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
79 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
80 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
81 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
82 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
83 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
84 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
85 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
86 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
87 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
88 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
89 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
90 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
91 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
92 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
93 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
94 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
95 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
96 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
97 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
98 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
99 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
101 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
103 struct d3d8
105 IDirect3D8 IDirect3D8_iface;
106 LONG refcount;
107 struct wined3d *wined3d;
110 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
112 /*****************************************************************************
113 * IDirect3DDevice8 implementation structure
116 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
117 #define D3D8_INVALID_HANDLE ~0U
119 enum d3d8_handle_type
121 D3D8_HANDLE_FREE,
122 D3D8_HANDLE_VS,
123 D3D8_HANDLE_PS,
124 D3D8_HANDLE_SB,
127 struct d3d8_handle_entry
129 void *object;
130 enum d3d8_handle_type type;
133 struct d3d8_handle_table
135 struct d3d8_handle_entry *entries;
136 struct d3d8_handle_entry *free_entries;
137 UINT table_size;
138 UINT entry_count;
141 struct FvfToDecl
143 DWORD fvf;
144 struct d3d8_vertex_declaration *declaration;
147 struct d3d8_device
149 /* IUnknown fields */
150 IDirect3DDevice8 IDirect3DDevice8_iface;
151 struct wined3d_device_parent device_parent;
152 LONG ref;
153 struct wined3d_device *wined3d_device;
154 IDirect3D8 *d3d_parent;
155 struct d3d8_handle_table handle_table;
157 /* FVF management */
158 struct FvfToDecl *decls;
159 UINT numConvertedDecls, declArraySize;
161 /* Avoids recursion with nested ReleaseRef to 0 */
162 BOOL inDestruction;
163 BOOL lost;
166 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
167 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
169 struct d3d8_volume
171 IDirect3DVolume8 IDirect3DVolume8_iface;
172 LONG refcount;
173 struct wined3d_volume *wined3d_volume;
174 IUnknown *container;
175 IUnknown *forwardReference;
178 HRESULT volume_init(struct d3d8_volume *volume, struct d3d8_device *device, UINT width, UINT height,
179 UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
181 struct d3d8_swapchain
183 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
184 LONG refcount;
185 struct wined3d_swapchain *wined3d_swapchain;
186 IDirect3DDevice8 *parent_device;
189 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
190 struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
192 struct d3d8_surface
194 IDirect3DSurface8 IDirect3DSurface8_iface;
195 LONG refcount;
196 struct wined3d_surface *wined3d_surface;
197 IDirect3DDevice8 *parent_device;
199 /* The surface container */
200 IUnknown *container;
202 /* If set forward refcounting to this object */
203 IUnknown *forwardReference;
206 HRESULT surface_init(struct d3d8_surface *surface, struct d3d8_device *device,
207 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
208 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
209 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
211 struct d3d8_vertexbuffer
213 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
214 LONG refcount;
215 struct wined3d_buffer *wined3d_buffer;
216 IDirect3DDevice8 *parent_device;
217 DWORD fvf;
220 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
221 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
222 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
224 struct d3d8_indexbuffer
226 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
227 LONG refcount;
228 struct wined3d_buffer *wined3d_buffer;
229 IDirect3DDevice8 *parent_device;
230 enum wined3d_format_id format;
233 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
234 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
235 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
237 struct d3d8_texture
239 IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
240 LONG refcount;
241 struct wined3d_texture *wined3d_texture;
242 IDirect3DDevice8 *parent_device;
245 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
246 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
247 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
248 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
249 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
250 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
251 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
253 struct d3d8_vertex_declaration
255 DWORD *elements;
256 DWORD elements_size; /* Size of elements, in bytes */
257 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
258 DWORD shader_handle;
261 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
262 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
263 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
264 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
265 struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
267 struct d3d8_vertex_shader
269 struct d3d8_vertex_declaration *vertex_declaration;
270 struct wined3d_shader *wined3d_shader;
273 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
274 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
275 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
277 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
279 struct d3d8_pixel_shader
281 DWORD handle;
282 struct wined3d_shader *wined3d_shader;
285 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
286 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
287 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
289 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
290 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
291 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
292 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
294 #endif /* __WINE_D3DX8_PRIVATE_H */