wined3d: Introduce struct wined3d_rendertarget_view_desc.
[wine.git] / dlls / wined3d / directx.c
blob9f00dcf3cc3aa101d3b9b02c927484f942b7b042
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37 #define DEFAULT_REFRESH_RATE 0
39 #ifndef ARRAY_SIZE
40 #define ARRAY_SIZE(array) (sizeof(array)/sizeof((array)[0]))
41 #endif
43 /* The driver names reflect the lowest GPU supported
44 * by a certain driver, so DRIVER_AMD_R300 supports
45 * R3xx, R4xx and R5xx GPUs. */
46 enum wined3d_display_driver
48 DRIVER_AMD_RAGE_128PRO,
49 DRIVER_AMD_R100,
50 DRIVER_AMD_R300,
51 DRIVER_AMD_R600,
52 DRIVER_INTEL_GMA800,
53 DRIVER_INTEL_GMA900,
54 DRIVER_INTEL_GMA950,
55 DRIVER_INTEL_GMA3000,
56 DRIVER_NVIDIA_TNT,
57 DRIVER_NVIDIA_GEFORCE2MX,
58 DRIVER_NVIDIA_GEFORCEFX,
59 DRIVER_NVIDIA_GEFORCE6,
60 DRIVER_VMWARE,
61 DRIVER_UNKNOWN
64 enum wined3d_driver_model
66 DRIVER_MODEL_WIN9X,
67 DRIVER_MODEL_NT40,
68 DRIVER_MODEL_NT5X,
69 DRIVER_MODEL_NT6X
72 enum wined3d_gl_vendor
74 GL_VENDOR_UNKNOWN,
75 GL_VENDOR_APPLE,
76 GL_VENDOR_FGLRX,
77 GL_VENDOR_MESA,
78 GL_VENDOR_NVIDIA,
81 enum wined3d_d3d_level
83 WINED3D_D3D_LEVEL_5,
84 WINED3D_D3D_LEVEL_6,
85 WINED3D_D3D_LEVEL_7,
86 WINED3D_D3D_LEVEL_8,
87 WINED3D_D3D_LEVEL_9_SM2,
88 WINED3D_D3D_LEVEL_9_SM3,
89 WINED3D_D3D_LEVEL_10,
90 WINED3D_D3D_LEVEL_11,
91 WINED3D_D3D_LEVEL_COUNT
94 /* The d3d device ID */
95 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
97 /* Extension detection */
98 struct wined3d_extension_map
100 const char *extension_string;
101 enum wined3d_gl_extension extension;
104 static const struct wined3d_extension_map gl_extension_map[] =
106 /* APPLE */
107 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
108 {"GL_APPLE_fence", APPLE_FENCE },
109 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
110 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
111 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
113 /* ARB */
114 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
115 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
116 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
117 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
118 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
119 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
120 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
121 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
122 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
123 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
124 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
125 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
126 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
127 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
128 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
129 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
130 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
131 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, },
132 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
133 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
134 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
135 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
136 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
137 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
138 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
139 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
140 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
141 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
142 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
143 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
144 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
145 {"GL_ARB_shadow", ARB_SHADOW },
146 {"GL_ARB_sync", ARB_SYNC },
147 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
148 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
149 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
150 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
151 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
152 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
153 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
154 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
155 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
156 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
157 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
158 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
159 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
160 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
161 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
162 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
163 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
164 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
165 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
166 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
168 /* ATI */
169 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
170 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
171 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
172 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
173 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
175 /* EXT */
176 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
177 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
178 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
179 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
180 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
181 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
182 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
183 {"GL_EXT_fog_coord", EXT_FOG_COORD },
184 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
185 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
186 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
187 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
188 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
189 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
190 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
191 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
192 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
193 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
194 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
195 {"GL_EXT_texture3D", EXT_TEXTURE3D },
196 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
197 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
198 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
199 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
200 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
201 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
202 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
203 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
204 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
205 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
206 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
208 /* NV */
209 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
210 {"GL_NV_fence", NV_FENCE },
211 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
212 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
213 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
214 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
215 {"GL_NV_half_float", NV_HALF_FLOAT },
216 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
217 {"GL_NV_point_sprite", NV_POINT_SPRITE },
218 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
219 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
220 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
221 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
222 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
223 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
224 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
225 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
226 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
227 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
228 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
230 /* SGI */
231 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
234 static const struct wined3d_extension_map wgl_extension_map[] =
236 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
237 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
238 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
241 /**********************************************************
242 * Utility functions follow
243 **********************************************************/
245 const struct min_lookup minMipLookup[] =
247 /* NONE POINT LINEAR */
248 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
249 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
250 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
253 const struct min_lookup minMipLookup_noFilter[] =
255 /* NONE POINT LINEAR */
256 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
257 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
258 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
261 const struct min_lookup minMipLookup_noMip[] =
263 /* NONE POINT LINEAR */
264 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
265 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
266 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
269 const GLenum magLookup[] =
271 /* NONE POINT LINEAR */
272 GL_NEAREST, GL_NEAREST, GL_LINEAR,
275 const GLenum magLookup_noFilter[] =
277 /* NONE POINT LINEAR */
278 GL_NEAREST, GL_NEAREST, GL_NEAREST,
281 struct wined3d_caps_gl_ctx
283 HDC dc;
284 HWND wnd;
285 HGLRC gl_ctx;
286 HDC restore_dc;
287 HGLRC restore_gl_ctx;
290 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
292 TRACE("Destroying caps GL context.\n");
294 if (!wglMakeCurrent(NULL, NULL))
295 ERR("Failed to disable caps GL context.\n");
297 if (!wglDeleteContext(ctx->gl_ctx))
299 DWORD err = GetLastError();
300 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
303 wined3d_release_dc(ctx->wnd, ctx->dc);
304 DestroyWindow(ctx->wnd);
306 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
307 ERR("Failed to restore previous GL context.\n");
310 static void wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
311 struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
313 HGLRC new_ctx;
315 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
316 return;
318 if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(caps_gl_ctx->dc, NULL, ctx_attribs)))
320 ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
321 gl_info->p_wglCreateContextAttribsARB = NULL;
322 return;
325 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
327 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
328 if (!wglDeleteContext(new_ctx))
329 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
330 gl_info->p_wglCreateContextAttribsARB = NULL;
331 return;
334 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
335 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
336 caps_gl_ctx->gl_ctx = new_ctx;
339 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_caps_gl_ctx *ctx)
341 PIXELFORMATDESCRIPTOR pfd;
342 int iPixelFormat;
344 TRACE("getting context...\n");
346 ctx->restore_dc = wglGetCurrentDC();
347 ctx->restore_gl_ctx = wglGetCurrentContext();
349 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
350 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
351 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
352 if (!ctx->wnd)
354 ERR("Failed to create a window.\n");
355 goto fail;
358 ctx->dc = GetDC(ctx->wnd);
359 if (!ctx->dc)
361 ERR("Failed to get a DC.\n");
362 goto fail;
365 /* PixelFormat selection */
366 ZeroMemory(&pfd, sizeof(pfd));
367 pfd.nSize = sizeof(pfd);
368 pfd.nVersion = 1;
369 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
370 pfd.iPixelType = PFD_TYPE_RGBA;
371 pfd.cColorBits = 32;
372 pfd.iLayerType = PFD_MAIN_PLANE;
374 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
376 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
377 ERR("Failed to find a suitable pixel format.\n");
378 goto fail;
380 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
381 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
383 /* Create a GL context. */
384 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
386 WARN("Failed to create default context for capabilities initialization.\n");
387 goto fail;
390 /* Make it the current GL context. */
391 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
393 ERR("Failed to make caps GL context current.\n");
394 goto fail;
397 return TRUE;
399 fail:
400 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
401 ctx->gl_ctx = NULL;
402 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
403 ctx->dc = NULL;
404 if (ctx->wnd) DestroyWindow(ctx->wnd);
405 ctx->wnd = NULL;
406 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
407 ERR("Failed to restore previous GL context.\n");
409 return FALSE;
412 /* Adjust the amount of used texture memory */
413 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
415 adapter->vram_bytes_used += amount;
416 TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
417 wine_dbgstr_longlong(amount),
418 wine_dbgstr_longlong(adapter->vram_bytes_used));
419 return adapter->vram_bytes_used;
422 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
424 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
425 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
428 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
430 ULONG refcount = InterlockedIncrement(&wined3d->ref);
432 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
434 return refcount;
437 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
439 ULONG refcount = InterlockedDecrement(&wined3d->ref);
441 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
443 if (!refcount)
445 unsigned int i;
447 for (i = 0; i < wined3d->adapter_count; ++i)
449 wined3d_adapter_cleanup(&wined3d->adapters[i]);
451 HeapFree(GetProcessHeap(), 0, wined3d);
454 return refcount;
457 /* Context activation is done by the caller. */
458 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
460 GLuint prog;
461 BOOL ret = FALSE;
462 static const char testcode[] =
463 "!!ARBvp1.0\n"
464 "PARAM C[66] = { program.env[0..65] };\n"
465 "ADDRESS A0;"
466 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
467 "ARL A0.x, zero.x;\n"
468 "MOV result.position, C[A0.x + 65];\n"
469 "END\n";
471 while (gl_info->gl_ops.gl.p_glGetError());
472 GL_EXTCALL(glGenProgramsARB(1, &prog));
473 if(!prog) {
474 ERR("Failed to create an ARB offset limit test program\n");
476 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
477 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
478 strlen(testcode), testcode));
479 if (gl_info->gl_ops.gl.p_glGetError())
481 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
482 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
483 ret = TRUE;
484 } else TRACE("OpenGL implementation allows offsets > 63\n");
486 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
487 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
488 checkGLcall("ARB vp offset limit test cleanup");
490 return ret;
493 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
494 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
496 if (card_vendor != HW_VENDOR_AMD) return FALSE;
497 if (device == CARD_AMD_RADEON_9500) return TRUE;
498 if (device == CARD_AMD_RADEON_X700) return TRUE;
499 if (device == CARD_AMD_RADEON_X1600) return TRUE;
500 return FALSE;
503 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
504 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
506 if (card_vendor == HW_VENDOR_NVIDIA)
508 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
509 device == CARD_NVIDIA_GEFORCEFX_5600 ||
510 device == CARD_NVIDIA_GEFORCEFX_5800)
512 return TRUE;
515 return FALSE;
518 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
519 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
521 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
522 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
523 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
525 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
526 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
527 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
528 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
529 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
530 * the chance that other implementations support them is rather small since Win32 QuickTime uses
531 * DirectDraw, not OpenGL.
533 * This test has been moved into wined3d_guess_gl_vendor()
535 if (gl_vendor == GL_VENDOR_APPLE)
537 return TRUE;
539 return FALSE;
542 /* Context activation is done by the caller. */
543 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
545 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
546 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
547 * all the texture. This function detects this bug by its symptom and disables PBOs
548 * if the test fails.
550 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
551 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
552 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
553 * read back is compared to the original. If they are equal PBOs are assumed to work,
554 * otherwise the PBO extension is disabled. */
555 GLuint texture, pbo;
556 static const unsigned int pattern[] =
558 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
559 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
560 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
561 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
563 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
565 /* No PBO -> No point in testing them. */
566 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
568 while (gl_info->gl_ops.gl.p_glGetError());
569 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
570 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
572 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
573 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
574 checkGLcall("Specifying the PBO test texture");
576 GL_EXTCALL(glGenBuffersARB(1, &pbo));
577 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
578 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
579 checkGLcall("Specifying the PBO test pbo");
581 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
582 checkGLcall("Loading the PBO test texture");
584 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
586 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
588 memset(check, 0, sizeof(check));
589 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
590 checkGLcall("Reading back the PBO test texture");
592 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
593 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
594 checkGLcall("PBO test cleanup");
596 if (memcmp(check, pattern, sizeof(check)))
598 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
599 "Disabling PBOs. This may result in slower performance.\n");
600 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
602 else
604 TRACE("PBO test successful.\n");
608 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
609 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
611 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
614 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
615 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
617 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
618 if (card_vendor != HW_VENDOR_AMD) return FALSE;
619 if (device == CARD_AMD_RADEON_X1600) return FALSE;
620 return TRUE;
623 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
624 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
626 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
627 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
628 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
629 * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
630 * hardcoded
632 * dx10 cards usually have 64 varyings */
633 return gl_info->limits.glsl_varyings > 44;
636 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
637 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
639 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
642 /* A GL context is provided by the caller */
643 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
644 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
646 GLenum error;
647 DWORD data[16];
649 if (!gl_info->supported[EXT_SECONDARY_COLOR])
650 return FALSE;
652 while (gl_info->gl_ops.gl.p_glGetError());
653 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
654 error = gl_info->gl_ops.gl.p_glGetError();
656 if (error == GL_NO_ERROR)
658 TRACE("GL Implementation accepts 4 component specular color pointers\n");
659 return TRUE;
661 else
663 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
664 debug_glerror(error));
665 return FALSE;
669 /* A GL context is provided by the caller */
670 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
671 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
673 GLuint prog;
674 BOOL ret = FALSE;
675 GLint pos;
676 static const char testcode[] =
677 "!!ARBvp1.0\n"
678 "OPTION NV_vertex_program2;\n"
679 "MOV result.clip[0], 0.0;\n"
680 "MOV result.position, 0.0;\n"
681 "END\n";
683 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
685 while (gl_info->gl_ops.gl.p_glGetError());
687 GL_EXTCALL(glGenProgramsARB(1, &prog));
688 if(!prog)
690 ERR("Failed to create the NVvp clip test program\n");
691 return FALSE;
693 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
694 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
695 strlen(testcode), testcode));
696 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
697 if(pos != -1)
699 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
700 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
701 ret = TRUE;
702 while (gl_info->gl_ops.gl.p_glGetError());
704 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
706 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
707 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
708 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
710 return ret;
713 /* Context activation is done by the caller. */
714 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
715 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
717 char data[4 * 4 * 4];
718 GLuint tex, fbo;
719 GLenum status;
721 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
723 memset(data, 0xcc, sizeof(data));
725 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
726 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
727 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
728 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
729 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
730 checkGLcall("glTexImage2D");
732 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
733 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
734 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
735 checkGLcall("glFramebufferTexture2D");
737 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
738 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
739 checkGLcall("glCheckFramebufferStatus");
741 memset(data, 0x11, sizeof(data));
742 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
743 checkGLcall("glTexSubImage2D");
745 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
746 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
747 checkGLcall("glClear");
749 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
750 checkGLcall("glGetTexImage");
752 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
753 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
754 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
755 checkGLcall("glBindTexture");
757 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
758 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
759 checkGLcall("glDeleteTextures");
761 return *(DWORD *)data == 0x11111111;
764 /* Context activation is done by the caller. */
765 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
766 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
768 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
769 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
770 GLuint tex;
771 GLint size;
773 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
774 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
775 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
776 checkGLcall("glTexImage2D");
778 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
779 checkGLcall("glGetTexLevelParameteriv");
780 TRACE("Real color depth is %d\n", size);
782 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
783 checkGLcall("glBindTexture");
784 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
785 checkGLcall("glDeleteTextures");
787 return size < 16;
790 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
791 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
793 return gl_vendor == GL_VENDOR_FGLRX;
796 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
797 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
799 if (card_vendor != HW_VENDOR_AMD) return FALSE;
800 if (device == CARD_AMD_RADEON_8500) return TRUE;
801 return FALSE;
804 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
805 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
807 DWORD data[4];
808 GLuint tex, fbo;
809 GLenum status;
810 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
811 GLuint prog;
812 GLint err_pos;
813 static const char program_code[] =
814 "!!ARBfp1.0\n"
815 "OPTION ARB_fog_linear;\n"
816 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
817 "END\n";
819 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
820 return FALSE;
821 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
822 return FALSE;
824 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
825 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
826 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
827 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
828 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
829 checkGLcall("glTexImage2D");
831 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
832 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
833 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
834 checkGLcall("glFramebufferTexture2D");
836 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
837 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
838 checkGLcall("glCheckFramebufferStatus");
840 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
841 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
842 checkGLcall("glClear");
843 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
844 checkGLcall("glViewport");
846 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
847 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
848 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
849 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
850 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
851 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
852 checkGLcall("fog setup");
854 GL_EXTCALL(glGenProgramsARB(1, &prog));
855 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
856 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
857 strlen(program_code), program_code));
858 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
859 checkGLcall("Test fragment program setup");
861 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
862 if (err_pos != -1)
864 const char *error_str;
865 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
866 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
869 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
870 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
871 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
872 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
873 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
874 gl_info->gl_ops.gl.p_glEnd();
875 checkGLcall("ARBfp fog test draw");
877 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
878 checkGLcall("glGetTexImage");
879 data[0] &= 0x00ffffff;
880 data[1] &= 0x00ffffff;
881 data[2] &= 0x00ffffff;
882 data[3] &= 0x00ffffff;
884 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
885 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
887 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
888 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
889 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
890 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
891 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
892 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
893 checkGLcall("ARBfp fog test teardown");
895 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
896 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
899 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
901 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
902 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
903 * allow 48 different offsets or other helper immediate values. */
904 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
905 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
908 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
910 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
911 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
912 * If real NP2 textures are used, the driver falls back to software. We could just remove the
913 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
914 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
915 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
916 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
918 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
919 * has this extension promoted to core. The extension loading code sets this extension supported
920 * due to that, so this code works on fglrx as well. */
921 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
923 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
924 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
925 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
929 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
931 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
932 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
933 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
934 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
935 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
936 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
938 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
939 * triggering the software fallback. There is not much we can do here apart from disabling the
940 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
941 * in wined3d_adapter_init_gl_caps).
942 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
943 * post-processing effects in the game "Max Payne 2").
944 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
945 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
946 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
947 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
950 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
952 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
953 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
954 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
955 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
956 * according to the spec.
958 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
959 * makes the shader slower and eats instruction slots which should be available to the d3d app.
961 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
962 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
963 * this workaround is activated on cards that do not need it, it won't break things, just affect
964 * performance negatively. */
965 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
966 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
969 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
971 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
974 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
976 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
979 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
981 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
984 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
986 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
989 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
991 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
994 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
996 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
999 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
1001 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
1002 selected texture formats. They are apparently the only DX9 class GPUs
1003 supporting VTF.
1004 Also, DX9-era GPUs are somewhat limited with float textures
1005 filtering and blending. */
1006 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
1009 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
1011 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
1012 * loads some fog parameters (start, end, exponent, but not the color) into the
1013 * program.
1015 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
1016 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
1017 * linear fog with start and end other than 0.0 and 1.0. */
1018 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1019 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
1022 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
1024 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
1027 struct driver_quirk
1029 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
1030 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1031 void (*apply)(struct wined3d_gl_info *gl_info);
1032 const char *description;
1035 static const struct driver_quirk quirk_table[] =
1038 match_amd_r300_to_500,
1039 quirk_amd_dx9,
1040 "AMD normalized texrect quirk"
1043 match_apple,
1044 quirk_apple_glsl_constants,
1045 "Apple GLSL uniform override"
1048 match_geforce5,
1049 quirk_no_np2,
1050 "Geforce 5 NP2 disable"
1053 match_apple_intel,
1054 quirk_texcoord_w,
1055 "Init texcoord .w for Apple Intel GPU driver"
1058 match_apple_nonr500ati,
1059 quirk_texcoord_w,
1060 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1063 match_dx10_capable,
1064 quirk_clip_varying,
1065 "Reserved varying for gl_ClipPos"
1068 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
1069 * GL implementations accept it. The Mac GL is the only implementation known to
1070 * reject it.
1072 * If we can pass 4 component specular colors, do it, because (a) we don't have
1073 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
1074 * passes specular alpha to the pixel shader if any is used. Otherwise the
1075 * specular alpha is used to pass the fog coordinate, which we pass to opengl
1076 * via GL_EXT_fog_coord.
1078 match_allows_spec_alpha,
1079 quirk_allows_specular_alpha,
1080 "Allow specular alpha quirk"
1083 match_broken_nv_clip,
1084 quirk_disable_nvvp_clip,
1085 "Apple NV_vertex_program clip bug quirk"
1088 match_fbo_tex_update,
1089 quirk_fbo_tex_update,
1090 "FBO rebind for attachment updates"
1093 match_broken_rgba16,
1094 quirk_broken_rgba16,
1095 "True RGBA16 is not available"
1098 match_fglrx,
1099 quirk_infolog_spam,
1100 "Not printing GLSL infolog"
1103 match_not_dx10_capable,
1104 quirk_limited_tex_filtering,
1105 "Texture filtering, blending and VTF support is limited"
1108 match_r200,
1109 quirk_r200_constants,
1110 "r200 vertex shader constants"
1113 match_broken_arb_fog,
1114 quirk_broken_arb_fog,
1115 "ARBfp fogstart == fogend workaround"
1119 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1120 * reporting a driver version is moot because we are not the Windows driver, and we have different
1121 * bugs, features, etc.
1123 * The driver version has the form "x.y.z.w".
1125 * "x" is the Windows version the driver is meant for:
1126 * 4 -> 95/98/NT4
1127 * 5 -> 2000
1128 * 6 -> 2000/XP
1129 * 7 -> Vista
1130 * 8 -> Win 7
1132 * "y" is the maximum Direct3D version the driver supports.
1133 * y -> d3d version mapping:
1134 * 11 -> d3d6
1135 * 12 -> d3d7
1136 * 13 -> d3d8
1137 * 14 -> d3d9
1138 * 15 -> d3d10
1139 * 16 -> d3d10.1
1140 * 17 -> d3d11
1142 * "z" is the subversion number.
1144 * "w" is the vendor specific driver build number.
1147 struct driver_version_information
1149 enum wined3d_display_driver driver;
1150 enum wined3d_driver_model driver_model;
1151 const char *driver_name; /* name of Windows driver */
1152 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1153 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1154 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1157 /* The driver version table contains driver information for different devices on several OS versions. */
1158 static const struct driver_version_information driver_version_table[] =
1160 /* AMD
1161 * - Radeon HD2x00 (R600) and up supported by current drivers.
1162 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1163 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1164 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1165 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1166 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1167 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1168 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1169 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1170 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1172 /* Intel
1173 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1174 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1175 * igxprd32.dll but the GMA800 driver was never updated. */
1176 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1177 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1178 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1179 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1180 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1181 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1183 /* Nvidia
1184 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1185 * - GeforceFX support is up to 173.x on <= XP
1186 * - Geforce2MX/3/4 up to 96.x on <= XP
1187 * - TNT/Geforce1/2 up to 71.x on <= XP
1188 * All version numbers used below are from the Linux nvidia drivers. */
1189 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1190 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1191 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1192 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1193 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1195 /* VMware */
1196 {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
1199 struct gpu_description
1201 WORD vendor; /* reported PCI card vendor ID */
1202 WORD card; /* reported PCI card device ID */
1203 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1204 enum wined3d_display_driver driver;
1205 unsigned int vidmem;
1208 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1209 * found on a board containing a specific GPU. */
1210 static const struct gpu_description gpu_description_table[] =
1212 /* Nvidia cards */
1213 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1214 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1215 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1216 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1217 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1218 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1219 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1220 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1221 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1222 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1223 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1224 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1225 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1226 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1227 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1228 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1229 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1230 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1231 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1232 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1233 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1234 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1235 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1236 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1237 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1238 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1239 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1240 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1241 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1242 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1243 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1244 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1245 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1246 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1247 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1248 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1249 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1250 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1251 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1252 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE6, 512},
1253 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1254 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1255 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1256 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1257 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1258 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1259 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1260 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1261 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1262 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1263 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1264 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1265 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1266 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1267 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1268 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1269 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1270 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1271 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1272 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1273 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1274 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1275 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE6, 1024},
1276 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1277 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1278 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1279 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1280 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1281 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1282 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE6, 2048},
1283 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1284 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1285 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE6, 3072},
1286 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1287 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE6, 1024},
1288 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1289 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA Geforce GTX 760", DRIVER_NVIDIA_GEFORCE6, 2048},
1290 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE6, 2048},
1291 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE6, 3072},
1292 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE6, 2048},
1293 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE6, 3072},
1294 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE6, 3072},
1296 /* AMD cards */
1297 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1298 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1299 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1300 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1301 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1302 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1303 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1304 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1305 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1306 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1307 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1308 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
1309 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1310 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1311 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1312 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1313 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1314 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1315 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1316 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1317 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1318 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1319 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1320 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1321 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1322 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1323 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1324 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1325 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1326 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1327 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
1328 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1329 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1330 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1331 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
1332 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
1333 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
1334 {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
1335 {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
1336 {HW_VENDOR_AMD, CARD_AMD_RADEON_R9, "AMD Radeon R9 290", DRIVER_AMD_R600, 4096},
1338 /* VMware */
1339 {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
1341 /* Intel cards */
1342 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1343 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1344 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1345 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1346 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1347 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1348 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1349 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1350 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1351 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1352 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1353 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1354 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1355 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1356 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1357 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1358 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1359 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1360 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1361 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1362 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1363 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1364 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1365 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1366 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1367 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1368 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1369 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1370 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1371 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1372 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1373 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1374 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1375 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1376 {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) Haswell Mobile", DRIVER_INTEL_GMA3000, 1024},
1379 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1380 enum wined3d_driver_model driver_model)
1382 unsigned int i;
1384 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1385 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1387 const struct driver_version_information *entry = &driver_version_table[i];
1389 if (entry->driver == driver && entry->driver_model == driver_model)
1391 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1392 entry->driver_name, entry->version, entry->subversion, entry->build);
1393 return entry;
1396 return NULL;
1399 static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
1400 enum wined3d_pci_device device)
1402 unsigned int i;
1404 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(*gpu_description_table)); ++i)
1406 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1407 return &gpu_description_table[i];
1410 return NULL;
1413 static void init_driver_info(struct wined3d_driver_info *driver_info,
1414 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1416 OSVERSIONINFOW os_version;
1417 WORD driver_os_version;
1418 enum wined3d_display_driver driver;
1419 enum wined3d_driver_model driver_model;
1420 const struct driver_version_information *version_info;
1421 const struct gpu_description *gpu_desc;
1423 if (driver_info->vendor != PCI_VENDOR_NONE || driver_info->device != PCI_DEVICE_NONE)
1425 static unsigned int once;
1427 TRACE("GPU override %04x:%04x.\n", wined3d_settings.pci_vendor_id, wined3d_settings.pci_device_id);
1429 driver_info->vendor = wined3d_settings.pci_vendor_id;
1430 if (driver_info->vendor == PCI_VENDOR_NONE)
1431 driver_info->vendor = vendor;
1433 driver_info->device = wined3d_settings.pci_device_id;
1434 if (driver_info->device == PCI_DEVICE_NONE)
1435 driver_info->device = device;
1437 if (get_gpu_description(driver_info->vendor, driver_info->device))
1439 vendor = driver_info->vendor;
1440 device = driver_info->device;
1442 else if (!once++)
1443 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n",
1444 driver_info->vendor, driver_info->device);
1447 driver_info->vendor = vendor;
1448 driver_info->device = device;
1450 memset(&os_version, 0, sizeof(os_version));
1451 os_version.dwOSVersionInfoSize = sizeof(os_version);
1452 if (!GetVersionExW(&os_version))
1454 ERR("Failed to get OS version, reporting 2000/XP.\n");
1455 driver_os_version = 6;
1456 driver_model = DRIVER_MODEL_NT5X;
1458 else
1460 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1461 switch (os_version.dwMajorVersion)
1463 case 4:
1464 /* If needed we could distinguish between 9x and NT4, but this code won't make
1465 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1467 driver_os_version = 4;
1468 driver_model = DRIVER_MODEL_WIN9X;
1469 break;
1471 case 5:
1472 driver_os_version = 6;
1473 driver_model = DRIVER_MODEL_NT5X;
1474 break;
1476 case 6:
1477 if (os_version.dwMinorVersion == 0)
1479 driver_os_version = 7;
1480 driver_model = DRIVER_MODEL_NT6X;
1482 else if (os_version.dwMinorVersion == 1)
1484 driver_os_version = 8;
1485 driver_model = DRIVER_MODEL_NT6X;
1487 else
1489 if (os_version.dwMinorVersion > 2)
1491 FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1492 os_version.dwMajorVersion, os_version.dwMinorVersion);
1494 driver_os_version = 9;
1495 driver_model = DRIVER_MODEL_NT6X;
1497 break;
1499 default:
1500 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1501 os_version.dwMajorVersion, os_version.dwMinorVersion);
1502 driver_os_version = 6;
1503 driver_model = DRIVER_MODEL_NT5X;
1504 break;
1508 if ((gpu_desc = get_gpu_description(driver_info->vendor, driver_info->device)))
1510 driver_info->description = gpu_desc->description;
1511 driver_info->vram_bytes = (UINT64)gpu_desc->vidmem * 1024 * 1024;
1512 driver = gpu_desc->driver;
1514 else
1516 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
1517 driver_info->description = "Direct3D HAL";
1518 driver_info->vram_bytes = WINE_DEFAULT_VIDMEM;
1519 driver = DRIVER_UNKNOWN;
1522 if (wined3d_settings.emulated_textureram)
1524 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1525 driver_info->vram_bytes = wined3d_settings.emulated_textureram;
1528 /* Try to obtain driver version information for the current Windows version. This fails in
1529 * some cases:
1530 * - the gpu is not available on the currently selected OS version:
1531 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1532 * version information for the current Windows version is returned instead of faked info.
1533 * We do the same and assume the default Windows version to emulate is WinXP.
1535 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1536 * For now return the XP driver info. Perhaps later on we should return VESA.
1538 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1539 * This could be an indication that our database is not up to date, so this should be fixed.
1541 if ((version_info = get_driver_version_info(driver, driver_model))
1542 || (version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X)))
1544 driver_info->name = version_info->driver_name;
1545 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1546 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1548 else
1550 ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
1551 vendor, device, driver_model);
1552 driver_info->name = "Display";
1553 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1554 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1557 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1558 driver_info->version_high, driver_info->version_low);
1561 /* Context activation is done by the caller. */
1562 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1563 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1565 unsigned int i;
1567 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1569 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1570 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1571 quirk_table[i].apply(gl_info);
1574 /* Find out if PBOs work as they are supposed to. */
1575 test_pbo_functionality(gl_info);
1578 static DWORD wined3d_parse_gl_version(const char *gl_version)
1580 const char *ptr = gl_version;
1581 int major, minor;
1583 major = atoi(ptr);
1584 if (major <= 0)
1585 ERR("Invalid OpenGL major version %d.\n", major);
1587 while (isdigit(*ptr)) ++ptr;
1588 if (*ptr++ != '.')
1589 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1591 minor = atoi(ptr);
1593 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1595 return MAKEDWORD_VERSION(major, minor);
1598 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1599 const char *gl_vendor_string, const char *gl_renderer)
1602 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1603 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1604 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1606 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1607 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1608 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1609 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1610 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1611 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1612 * DirectDraw, not OpenGL. */
1613 if (gl_info->supported[APPLE_FENCE]
1614 && gl_info->supported[APPLE_CLIENT_STORAGE]
1615 && gl_info->supported[APPLE_YCBCR_422])
1616 return GL_VENDOR_APPLE;
1618 if (strstr(gl_vendor_string, "NVIDIA"))
1619 return GL_VENDOR_NVIDIA;
1621 if (strstr(gl_vendor_string, "ATI"))
1622 return GL_VENDOR_FGLRX;
1624 if (strstr(gl_vendor_string, "Mesa")
1625 || strstr(gl_vendor_string, "X.Org")
1626 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1627 || strstr(gl_vendor_string, "DRI R300 Project")
1628 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1629 || strstr(gl_vendor_string, "VMware, Inc.")
1630 || strstr(gl_vendor_string, "Intel")
1631 || strstr(gl_renderer, "Mesa")
1632 || strstr(gl_renderer, "Gallium")
1633 || strstr(gl_renderer, "Intel"))
1634 return GL_VENDOR_MESA;
1636 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1637 debugstr_a(gl_vendor_string));
1639 return GL_VENDOR_UNKNOWN;
1642 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1644 if (strstr(gl_vendor_string, "NVIDIA")
1645 || strstr(gl_vendor_string, "Nouveau")
1646 || strstr(gl_vendor_string, "nouveau"))
1647 return HW_VENDOR_NVIDIA;
1649 if (strstr(gl_vendor_string, "ATI")
1650 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1651 || strstr(gl_vendor_string, "X.Org R300 Project")
1652 || strstr(gl_renderer, "AMD")
1653 || strstr(gl_renderer, "R100")
1654 || strstr(gl_renderer, "R200")
1655 || strstr(gl_renderer, "R300")
1656 || strstr(gl_renderer, "R600")
1657 || strstr(gl_renderer, "R700"))
1658 return HW_VENDOR_AMD;
1660 if (strstr(gl_vendor_string, "Intel(R)")
1661 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1662 || strstr(gl_renderer, "Intel")
1663 || strstr(gl_renderer, "i915")
1664 || strstr(gl_vendor_string, "Intel Inc."))
1665 return HW_VENDOR_INTEL;
1667 if (strstr(gl_renderer, "SVGA3D"))
1668 return HW_VENDOR_VMWARE;
1670 if (strstr(gl_vendor_string, "Mesa")
1671 || strstr(gl_vendor_string, "Brian Paul")
1672 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1673 || strstr(gl_vendor_string, "VMware, Inc."))
1674 return HW_VENDOR_SOFTWARE;
1676 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1678 return HW_VENDOR_NVIDIA;
1681 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info);
1682 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info, const struct wined3d_shader_backend_ops *shader_backend_ops);
1684 static enum wined3d_d3d_level d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1686 struct shader_caps shader_caps;
1687 struct fragment_caps fragment_caps;
1688 const struct wined3d_shader_backend_ops *shader_backend;
1689 const struct fragment_pipeline *fragment_pipeline;
1691 shader_backend = select_shader_backend(gl_info);
1692 shader_backend->shader_get_caps(gl_info, &shader_caps);
1694 if (shader_caps.vs_version >= 5)
1695 return WINED3D_D3D_LEVEL_11;
1696 if (shader_caps.vs_version == 4)
1698 /* No backed supports SM 5 at the moment */
1699 if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 00))
1700 return WINED3D_D3D_LEVEL_11;
1701 return WINED3D_D3D_LEVEL_10;
1703 if (shader_caps.vs_version == 3)
1705 /* Wine can not use SM 4 on mesa drivers as the necessary functionality is not exposed
1706 * on compatibility contexts */
1707 if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
1708 return WINED3D_D3D_LEVEL_10;
1709 return WINED3D_D3D_LEVEL_9_SM3;
1711 if (shader_caps.vs_version == 2)
1712 return WINED3D_D3D_LEVEL_9_SM2;
1713 if (shader_caps.vs_version == 1)
1714 return WINED3D_D3D_LEVEL_8;
1716 fragment_pipeline = select_fragment_implementation(gl_info, shader_backend);
1717 fragment_pipeline->get_caps(gl_info, &fragment_caps);
1719 if (fragment_caps.TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1720 return WINED3D_D3D_LEVEL_7;
1721 if (fragment_caps.MaxSimultaneousTextures > 1)
1722 return WINED3D_D3D_LEVEL_6;
1724 return WINED3D_D3D_LEVEL_5;
1727 static const struct wined3d_renderer_table
1729 const char *renderer;
1730 enum wined3d_pci_device id;
1732 cards_nvidia_binary[] =
1734 /* Direct 3D 11 */
1735 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1736 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1737 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1738 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1739 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1740 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1741 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1742 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1743 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1744 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1745 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1746 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1747 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1748 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1749 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1750 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1751 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1752 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1753 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1754 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1755 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1756 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1757 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1758 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1759 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1760 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1761 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1762 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1763 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1764 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1765 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1766 /* Direct 3D 10 */
1767 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1768 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1769 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1770 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1771 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1772 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1773 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1774 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1775 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1776 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1777 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1778 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1779 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1780 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1781 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1782 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1783 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1784 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1785 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1786 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1787 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1788 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1789 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1790 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1791 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1792 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1793 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1794 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1795 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1796 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1797 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1798 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1799 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1800 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1801 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1802 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1803 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1804 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1805 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1806 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1807 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1808 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1809 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1810 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1811 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1812 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1813 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1814 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1815 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1816 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1817 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1818 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1819 /* Direct 3D 9 SM3 */
1820 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1821 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1822 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1823 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1824 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1825 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1826 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1827 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1828 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1829 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1830 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1831 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1832 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1833 /* Direct 3D 9 SM2 */
1834 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1835 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1836 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1837 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1838 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1839 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1840 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1841 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1842 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1843 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1844 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1845 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1846 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1847 /* Direct 3D 8 */
1848 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1849 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1850 /* Direct 3D 7 */
1851 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1852 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1853 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1854 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1855 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1856 /* Direct 3D 6 */
1857 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1859 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1861 * Beware: renderer string do not match exact card model,
1862 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1863 cards_amd_binary[] =
1865 /* Southern Islands */
1866 {"HD 7900", CARD_AMD_RADEON_HD7900},
1867 {"HD 7800", CARD_AMD_RADEON_HD7800},
1868 {"HD 7700", CARD_AMD_RADEON_HD7700},
1869 /* Northern Islands */
1870 {"HD 6970", CARD_AMD_RADEON_HD6900},
1871 {"HD 6900", CARD_AMD_RADEON_HD6900},
1872 {"HD 6800", CARD_AMD_RADEON_HD6800},
1873 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1874 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1875 {"HD 6700", CARD_AMD_RADEON_HD6700},
1876 {"HD 6670", CARD_AMD_RADEON_HD6600},
1877 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1878 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1879 {"HD 6600", CARD_AMD_RADEON_HD6600},
1880 {"HD 6570", CARD_AMD_RADEON_HD6600},
1881 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1882 {"HD 6500", CARD_AMD_RADEON_HD6600},
1883 {"HD 6400", CARD_AMD_RADEON_HD6400},
1884 {"HD 6300", CARD_AMD_RADEON_HD6300},
1885 {"HD 6200", CARD_AMD_RADEON_HD6300},
1886 /* Evergreen */
1887 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1888 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1889 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1890 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1891 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1892 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1893 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1894 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1895 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1896 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1897 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1898 /* R700 */
1899 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1900 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1901 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1902 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1903 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1904 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1905 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1906 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1907 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1908 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1909 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1910 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1911 /* R600/R700 integrated */
1912 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1913 {"HD 3300", CARD_AMD_RADEON_HD3200},
1914 {"HD 3200", CARD_AMD_RADEON_HD3200},
1915 {"HD 3100", CARD_AMD_RADEON_HD3200},
1916 /* R600 */
1917 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1918 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1919 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1920 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1921 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1922 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1923 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1924 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1925 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1926 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1927 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1928 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1929 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1930 /* Radeon R5xx */
1931 {"X1950", CARD_AMD_RADEON_X1600},
1932 {"X1900", CARD_AMD_RADEON_X1600},
1933 {"X1800", CARD_AMD_RADEON_X1600},
1934 {"X1650", CARD_AMD_RADEON_X1600},
1935 {"X1600", CARD_AMD_RADEON_X1600},
1936 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1937 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1938 {"HD 2300", CARD_AMD_RADEON_X700},
1939 {"X2500", CARD_AMD_RADEON_X700},
1940 {"X2300", CARD_AMD_RADEON_X700},
1941 {"X1550", CARD_AMD_RADEON_X700},
1942 {"X1450", CARD_AMD_RADEON_X700},
1943 {"X1400", CARD_AMD_RADEON_X700},
1944 {"X1300", CARD_AMD_RADEON_X700},
1945 {"X850", CARD_AMD_RADEON_X700},
1946 {"X800", CARD_AMD_RADEON_X700},
1947 {"X700", CARD_AMD_RADEON_X700},
1948 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1949 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
1951 cards_intel[] =
1953 /* Haswell */
1954 {"Haswell Mobile", CARD_INTEL_HWM},
1955 /* Ivybridge */
1956 {"Ivybridge Server", CARD_INTEL_IVBS},
1957 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1958 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1959 /* Sandybridge */
1960 {"Sandybridge Server", CARD_INTEL_SNBS},
1961 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1962 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1963 /* Ironlake */
1964 {"Ironlake Mobile", CARD_INTEL_ILKM},
1965 {"Ironlake Desktop", CARD_INTEL_ILKD},
1966 /* G4x */
1967 {"B43", CARD_INTEL_B43},
1968 {"G41", CARD_INTEL_G41},
1969 {"G45", CARD_INTEL_G45},
1970 {"Q45", CARD_INTEL_Q45},
1971 {"Integrated Graphics Device", CARD_INTEL_IGD},
1972 {"GM45", CARD_INTEL_GM45},
1973 /* i965 */
1974 {"965GME", CARD_INTEL_965GME},
1975 {"965GM", CARD_INTEL_965GM},
1976 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1977 {"946GZ", CARD_INTEL_946GZ},
1978 {"965G", CARD_INTEL_965G},
1979 {"965Q", CARD_INTEL_965Q},
1980 /* i945 */
1981 {"Pineview M", CARD_INTEL_PNVM},
1982 {"Pineview G", CARD_INTEL_PNVG},
1983 {"IGD", CARD_INTEL_PNVG},
1984 {"Q33", CARD_INTEL_Q33},
1985 {"G33", CARD_INTEL_G33},
1986 {"Q35", CARD_INTEL_Q35},
1987 {"945GME", CARD_INTEL_945GME},
1988 {"945GM", CARD_INTEL_945GM},
1989 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1990 {"945G", CARD_INTEL_945G},
1991 /* i915 */
1992 {"915GM", CARD_INTEL_915GM},
1993 {"E7221G", CARD_INTEL_E7221G},
1994 {"915G", CARD_INTEL_915G},
1995 /* i8xx */
1996 {"865G", CARD_INTEL_865G},
1997 {"845G", CARD_INTEL_845G},
1998 {"855GM", CARD_INTEL_855GM},
1999 {"830M", CARD_INTEL_830M},
2001 /* 20101109 - These are never returned by current Gallium radeon
2002 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
2004 * These are returned but not handled: RC410, RV380. */
2005 cards_amd_mesa[] =
2007 /* Sea Islands */
2008 {"HAWAII", CARD_AMD_RADEON_R9 },
2009 {"KAVERI", CARD_AMD_RADEON_R7 },
2010 {"KABINI", CARD_AMD_RADEON_R3 },
2011 {"BONAIRE", CARD_AMD_RADEON_HD8770},
2012 /* Southern Islands */
2013 {"OLAND", CARD_AMD_RADEON_HD8670},
2014 {"HAINAN", CARD_AMD_RADEON_HD8600M},
2015 {"TAHITI", CARD_AMD_RADEON_HD7900},
2016 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
2017 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
2018 /* Northern Islands */
2019 {"ARUBA", CARD_AMD_RADEON_HD7660D},
2020 {"CAYMAN", CARD_AMD_RADEON_HD6900},
2021 {"BARTS", CARD_AMD_RADEON_HD6800},
2022 {"TURKS", CARD_AMD_RADEON_HD6600},
2023 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
2024 {"SUMO", CARD_AMD_RADEON_HD6550D},
2025 {"CAICOS", CARD_AMD_RADEON_HD6400},
2026 {"PALM", CARD_AMD_RADEON_HD6300},
2027 /* Evergreen */
2028 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
2029 {"CYPRESS", CARD_AMD_RADEON_HD5800},
2030 {"JUNIPER", CARD_AMD_RADEON_HD5700},
2031 {"REDWOOD", CARD_AMD_RADEON_HD5600},
2032 {"CEDAR", CARD_AMD_RADEON_HD5400},
2033 /* R700 */
2034 {"R700", CARD_AMD_RADEON_HD4800},
2035 {"RV790", CARD_AMD_RADEON_HD4800},
2036 {"RV770", CARD_AMD_RADEON_HD4800},
2037 {"RV740", CARD_AMD_RADEON_HD4700},
2038 {"RV730", CARD_AMD_RADEON_HD4600},
2039 {"RV710", CARD_AMD_RADEON_HD4350},
2040 /* R600/R700 integrated */
2041 {"RS880", CARD_AMD_RADEON_HD4200M},
2042 {"RS780", CARD_AMD_RADEON_HD3200},
2043 /* R600 */
2044 {"R680", CARD_AMD_RADEON_HD2900},
2045 {"R600", CARD_AMD_RADEON_HD2900},
2046 {"RV670", CARD_AMD_RADEON_HD2900},
2047 {"RV635", CARD_AMD_RADEON_HD2600},
2048 {"RV630", CARD_AMD_RADEON_HD2600},
2049 {"RV620", CARD_AMD_RADEON_HD2350},
2050 {"RV610", CARD_AMD_RADEON_HD2350},
2051 /* R500 */
2052 {"R580", CARD_AMD_RADEON_X1600},
2053 {"R520", CARD_AMD_RADEON_X1600},
2054 {"RV570", CARD_AMD_RADEON_X1600},
2055 {"RV560", CARD_AMD_RADEON_X1600},
2056 {"RV535", CARD_AMD_RADEON_X1600},
2057 {"RV530", CARD_AMD_RADEON_X1600},
2058 {"RV516", CARD_AMD_RADEON_X700},
2059 {"RV515", CARD_AMD_RADEON_X700},
2060 /* R400 */
2061 {"R481", CARD_AMD_RADEON_X700},
2062 {"R480", CARD_AMD_RADEON_X700},
2063 {"R430", CARD_AMD_RADEON_X700},
2064 {"R423", CARD_AMD_RADEON_X700},
2065 {"R420", CARD_AMD_RADEON_X700},
2066 {"R410", CARD_AMD_RADEON_X700},
2067 {"RV410", CARD_AMD_RADEON_X700},
2068 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
2069 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
2070 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
2071 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
2072 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
2073 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
2074 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
2075 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
2076 /* R300 */
2077 {"R360", CARD_AMD_RADEON_9500},
2078 {"R350", CARD_AMD_RADEON_9500},
2079 {"R300", CARD_AMD_RADEON_9500},
2080 {"RV370", CARD_AMD_RADEON_9500},
2081 {"RV360", CARD_AMD_RADEON_9500},
2082 {"RV351", CARD_AMD_RADEON_9500},
2083 {"RV350", CARD_AMD_RADEON_9500},
2085 cards_nvidia_mesa[] =
2087 /* Maxwell */
2088 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
2089 /* Kepler */
2090 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
2091 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
2092 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
2093 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2094 /* Fermi */
2095 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2096 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2097 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2098 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2099 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2100 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2101 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2102 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2103 /* Tesla */
2104 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2105 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2106 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2107 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2108 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2109 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2110 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2111 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2112 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2113 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2114 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2115 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2116 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2117 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2118 /* Curie */
2119 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2120 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2121 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2122 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2123 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2124 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2125 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2126 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2127 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2128 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2129 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2130 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2131 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2132 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2133 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2134 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2135 /* Rankine */
2136 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2137 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2138 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2139 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2140 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2141 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2142 /* Kelvin */
2143 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2144 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2145 {"nv20", CARD_NVIDIA_GEFORCE3},
2146 /* Celsius */
2147 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2148 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2149 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2150 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2151 {"nv16", CARD_NVIDIA_GEFORCE2},
2152 {"nv15", CARD_NVIDIA_GEFORCE2},
2153 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2154 {"nv10", CARD_NVIDIA_GEFORCE},
2155 /* Fahrenheit */
2156 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2157 {"nv04", CARD_NVIDIA_RIVA_TNT},
2158 {"nv03", CARD_NVIDIA_RIVA_128},
2160 cards_vmware[] =
2162 {"SVGA3D", CARD_VMWARE_SVGA3D},
2165 static const struct gl_vendor_selection
2167 enum wined3d_gl_vendor gl_vendor;
2168 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2169 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
2170 size_t cards_size; /* Number of entries in the array above */
2172 amd_gl_vendor_table[] =
2174 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2175 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
2176 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
2178 nvidia_gl_vendor_table[] =
2180 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2181 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
2182 {GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
2184 vmware_gl_vendor_table[] =
2186 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
2188 intel_gl_vendor_table[] =
2190 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
2191 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
2194 static const enum wined3d_pci_device
2195 card_fallback_nvidia[] =
2197 CARD_NVIDIA_RIVA_128, /* D3D5 */
2198 CARD_NVIDIA_RIVA_TNT, /* D3D6 */
2199 CARD_NVIDIA_GEFORCE, /* D3D7 */
2200 CARD_NVIDIA_GEFORCE3, /* D3D8 */
2201 CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
2202 CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
2203 CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
2204 CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
2206 card_fallback_amd[] =
2208 CARD_AMD_RAGE_128PRO, /* D3D5 */
2209 CARD_AMD_RAGE_128PRO, /* D3D6 */
2210 CARD_AMD_RADEON_7200, /* D3D7 */
2211 CARD_AMD_RADEON_8500, /* D3D8 */
2212 CARD_AMD_RADEON_9500, /* D3D9_SM2 */
2213 CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
2214 CARD_AMD_RADEON_HD2900, /* D3D10 */
2215 CARD_AMD_RADEON_HD5600, /* D3D11 */
2217 card_fallback_intel[] =
2219 CARD_INTEL_915G, /* D3D5 */
2220 CARD_INTEL_915G, /* D3D6 */
2221 CARD_INTEL_915G, /* D3D7 */
2222 CARD_INTEL_915G, /* D3D8 */
2223 CARD_INTEL_915G, /* D3D9_SM2 */
2224 CARD_INTEL_915G, /* D3D9_SM3 */
2225 CARD_INTEL_G45, /* D3D10 */
2226 CARD_INTEL_IVBD, /* D3D11 */
2228 C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
2229 C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
2230 C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
2232 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2233 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
2235 unsigned int i, j;
2237 for (i = 0; i < table_size; ++i)
2239 if (table[i].gl_vendor != gl_vendor)
2240 continue;
2242 TRACE("Applying card selector \"%s\".\n", table[i].description);
2244 for (j = 0; j < table[i].cards_size; ++j)
2246 if (strstr(gl_renderer, table[i].cards[j].renderer))
2247 return table[i].cards[j].id;
2249 return PCI_DEVICE_NONE;
2251 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2252 gl_vendor, debugstr_a(gl_renderer));
2254 return PCI_DEVICE_NONE;
2257 static const struct
2259 enum wined3d_pci_vendor card_vendor;
2260 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2261 const struct gl_vendor_selection *gl_vendor_selection;
2262 unsigned int gl_vendor_count;
2263 const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
2265 card_vendor_table[] =
2267 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2268 sizeof(amd_gl_vendor_table) / sizeof(*amd_gl_vendor_table),
2269 card_fallback_amd},
2270 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2271 sizeof(nvidia_gl_vendor_table) / sizeof(*nvidia_gl_vendor_table),
2272 card_fallback_nvidia},
2273 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
2274 sizeof(vmware_gl_vendor_table) / sizeof(*vmware_gl_vendor_table),
2275 card_fallback_amd},
2276 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2277 sizeof(intel_gl_vendor_table) / sizeof(*intel_gl_vendor_table),
2278 card_fallback_intel},
2282 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2283 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2285 /* A Direct3D device object contains the PCI id (vendor + device) of the
2286 * videocard which is used for rendering. Various applications use this
2287 * information to get a rough estimation of the features of the card and
2288 * some might use it for enabling 3d effects only on certain types of
2289 * videocards. In some cases games might even use it to work around bugs
2290 * which happen on certain videocards/driver combinations. The problem is
2291 * that OpenGL only exposes a rendering string containing the name of the
2292 * videocard and not the PCI id.
2294 * Various games depend on the PCI id, so somehow we need to provide one.
2295 * A simple option is to parse the renderer string and translate this to
2296 * the right PCI id. This is a lot of work because there are more than 200
2297 * GPUs just for Nvidia. Various cards share the same renderer string, so
2298 * the amount of code might be 'small' but there are quite a number of
2299 * exceptions which would make this a pain to maintain. Another way would
2300 * be to query the PCI id from the operating system (assuming this is the
2301 * videocard which is used for rendering which is not always the case).
2302 * This would work but it is not very portable. Second it would not work
2303 * well in, let's say, a remote X situation in which the amount of 3d
2304 * features which can be used is limited.
2306 * As said most games only use the PCI id to get an indication of the
2307 * capabilities of the card. It doesn't really matter if the given id is
2308 * the correct one if we return the id of a card with similar 3d features.
2310 * The code below checks the OpenGL capabilities of a videocard and matches
2311 * that to a certain level of Direct3D functionality. Once a card passes
2312 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2313 * least a GeforceFX. To give a better estimate we do a basic check on the
2314 * renderer string but if that won't pass we return a default card. This
2315 * way is better than maintaining a full card database as even without a
2316 * full database we can return a card with similar features. Second the
2317 * size of the database can be made quite small because when you know what
2318 * type of 3d functionality a card has, you know to which GPU family the
2319 * GPU must belong. Because of this you only have to check a small part of
2320 * the renderer string to distinguish between different models from that
2321 * family.
2323 * The code also selects a default amount of video memory which we will
2324 * use for an estimation of the amount of free texture memory. In case of
2325 * real D3D the amount of texture memory includes video memory and system
2326 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2327 * HyperMemory). We don't know how much system memory can be addressed by
2328 * the system but we can make a reasonable estimation about the amount of
2329 * video memory. If the value is slightly wrong it doesn't matter as we
2330 * didn't include AGP-like memory which makes the amount of addressable
2331 * memory higher and second OpenGL isn't that critical it moves to system
2332 * memory behind our backs if really needed. Note that the amount of video
2333 * memory can be overruled using a registry setting. */
2335 unsigned int i;
2336 enum wined3d_d3d_level d3d_level = d3d_level_from_gl_info(gl_info);
2337 enum wined3d_pci_device device;
2339 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2341 if (card_vendor_table[i].card_vendor != *card_vendor)
2342 continue;
2344 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2345 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2346 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
2347 if (device != PCI_DEVICE_NONE)
2348 return device;
2350 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2351 return card_vendor_table[i].card_fallback[d3d_level];
2354 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2355 *card_vendor, debugstr_a(gl_renderer));
2357 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2358 *card_vendor = HW_VENDOR_NVIDIA;
2359 return card_fallback_nvidia[d3d_level];
2362 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
2363 const struct wined3d_shader_backend_ops *shader_backend_ops)
2365 if (shader_backend_ops == &glsl_shader_backend)
2366 return &glsl_vertex_pipe;
2367 return &ffp_vertex_pipe;
2370 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2371 const struct wined3d_shader_backend_ops *shader_backend_ops)
2373 if (shader_backend_ops == &glsl_shader_backend)
2374 return &glsl_fragment_pipe;
2375 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2376 return &arbfp_fragment_pipeline;
2377 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2378 return &atifs_fragment_pipeline;
2379 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2380 return &nvts_fragment_pipeline;
2381 if (gl_info->supported[NV_REGISTER_COMBINERS])
2382 return &nvrc_fragment_pipeline;
2383 return &ffp_fragment_pipeline;
2386 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2388 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2390 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2391 return &glsl_shader_backend;
2392 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2394 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2395 * its reported GLSL caps are wrong. This combined with the fact that
2396 * GLSL won't offer more features or performance, use ARB shaders only
2397 * on this card. */
2398 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2399 return &arb_program_shader_backend;
2400 return &glsl_shader_backend;
2402 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2403 return &arb_program_shader_backend;
2404 return &none_shader_backend;
2407 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2408 const struct wined3d_shader_backend_ops *shader_backend_ops)
2410 if ((shader_backend_ops == &glsl_shader_backend
2411 || shader_backend_ops == &arb_program_shader_backend)
2412 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2413 return &arbfp_blit;
2414 return &ffp_blit;
2417 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2418 const struct wined3d_extension_map *map, UINT entry_count)
2420 while (*extensions)
2422 const char *start;
2423 size_t len;
2424 UINT i;
2426 while (isspace(*extensions))
2427 ++extensions;
2428 start = extensions;
2429 while (!isspace(*extensions) && *extensions)
2430 ++extensions;
2432 len = extensions - start;
2433 if (!len)
2434 continue;
2436 TRACE("- %s.\n", debugstr_an(start, len));
2438 for (i = 0; i < entry_count; ++i)
2440 if (len == strlen(map[i].extension_string)
2441 && !memcmp(start, map[i].extension_string, len))
2443 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2444 gl_info->supported[map[i].extension] = TRUE;
2445 break;
2451 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2453 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2454 GL_EXT_FUNCS_GEN;
2455 #undef USE_GL_FUNC
2457 #ifndef USE_WIN32_OPENGL
2458 /* hack: use the functions directly from the TEB table to bypass the thunks */
2459 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2460 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2461 #endif
2464 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2466 GLfloat gl_floatv[2];
2467 GLint gl_max;
2469 gl_info->limits.blends = 1;
2470 gl_info->limits.buffers = 1;
2471 gl_info->limits.textures = 1;
2472 gl_info->limits.texture_coords = 1;
2473 gl_info->limits.vertex_uniform_blocks = 0;
2474 gl_info->limits.geometry_uniform_blocks = 0;
2475 gl_info->limits.fragment_uniform_blocks = 0;
2476 gl_info->limits.fragment_samplers = 1;
2477 gl_info->limits.vertex_samplers = 0;
2478 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2479 gl_info->limits.vertex_attribs = 16;
2480 gl_info->limits.glsl_vs_float_constants = 0;
2481 gl_info->limits.glsl_ps_float_constants = 0;
2482 gl_info->limits.arb_vs_float_constants = 0;
2483 gl_info->limits.arb_vs_native_constants = 0;
2484 gl_info->limits.arb_vs_instructions = 0;
2485 gl_info->limits.arb_vs_temps = 0;
2486 gl_info->limits.arb_ps_float_constants = 0;
2487 gl_info->limits.arb_ps_local_constants = 0;
2488 gl_info->limits.arb_ps_instructions = 0;
2489 gl_info->limits.arb_ps_temps = 0;
2491 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2492 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2493 TRACE("Clip plane support - max planes %d.\n", gl_max);
2495 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2496 gl_info->limits.lights = gl_max;
2497 TRACE("Light support - max lights %d.\n", gl_max);
2499 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2500 gl_info->limits.texture_size = gl_max;
2501 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2503 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2504 gl_info->limits.pointsize_min = gl_floatv[0];
2505 gl_info->limits.pointsize_max = gl_floatv[1];
2506 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2508 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2510 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2511 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2513 else
2515 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2517 if (gl_info->supported[NV_REGISTER_COMBINERS])
2519 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2520 gl_info->limits.general_combiners = gl_max;
2521 TRACE("Max general combiners: %d.\n", gl_max);
2523 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2525 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2526 gl_info->limits.buffers = gl_max;
2527 TRACE("Max draw buffers: %u.\n", gl_max);
2529 if (gl_info->supported[ARB_MULTITEXTURE])
2531 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2532 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2533 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2535 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2537 GLint tmp;
2538 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2539 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2540 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2541 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2543 else
2545 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2546 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2548 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2549 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2551 if (gl_info->supported[ARB_VERTEX_SHADER])
2553 GLint tmp;
2554 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2555 gl_info->limits.vertex_samplers = tmp;
2556 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2557 gl_info->limits.combined_samplers = tmp;
2558 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2559 gl_info->limits.vertex_attribs = tmp;
2561 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2562 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2563 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2564 * shader is used with fixed function vertex processing we're fine too because fixed function
2565 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2566 * used we have to make sure that all vertex sampler setups are valid together with all
2567 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2568 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2569 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2570 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2571 * a fixed function pipeline anymore.
2573 * So this is just a check to check that our assumption holds true. If not, write a warning
2574 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2575 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2576 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2578 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2579 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2580 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2581 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2582 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2583 else
2584 gl_info->limits.vertex_samplers = 0;
2587 else
2589 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2591 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2592 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2594 if (gl_info->supported[ARB_VERTEX_BLEND])
2596 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2597 gl_info->limits.blends = gl_max;
2598 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2600 if (gl_info->supported[EXT_TEXTURE3D])
2602 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2603 gl_info->limits.texture3d_size = gl_max;
2604 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2606 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2608 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2609 gl_info->limits.anisotropy = gl_max;
2610 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2612 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2614 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2615 gl_info->limits.arb_ps_float_constants = gl_max;
2616 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2617 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2618 gl_info->limits.arb_ps_native_constants = gl_max;
2619 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2620 gl_info->limits.arb_ps_native_constants);
2621 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2622 gl_info->limits.arb_ps_temps = gl_max;
2623 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2624 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2625 gl_info->limits.arb_ps_instructions = gl_max;
2626 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2627 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2628 gl_info->limits.arb_ps_local_constants = gl_max;
2629 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2631 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2633 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2634 gl_info->limits.arb_vs_float_constants = gl_max;
2635 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2636 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2637 gl_info->limits.arb_vs_native_constants = gl_max;
2638 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2639 gl_info->limits.arb_vs_native_constants);
2640 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2641 gl_info->limits.arb_vs_temps = gl_max;
2642 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2643 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2644 gl_info->limits.arb_vs_instructions = gl_max;
2645 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2647 if (gl_info->supported[ARB_VERTEX_SHADER])
2649 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2650 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2651 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2653 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
2655 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
2656 gl_info->limits.vertex_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
2657 TRACE("Max vertex uniform blocks: %u (%d).\n", gl_info->limits.vertex_uniform_blocks, gl_max);
2660 if (gl_info->supported[ARB_GEOMETRY_SHADER4] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
2662 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
2663 gl_info->limits.geometry_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
2664 TRACE("Max geometry uniform blocks: %u (%d).\n", gl_info->limits.geometry_uniform_blocks, gl_max);
2666 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2668 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2669 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2670 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2671 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2672 gl_info->limits.glsl_varyings = gl_max;
2673 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2675 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
2677 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
2678 gl_info->limits.fragment_uniform_blocks = min(gl_max, WINED3D_MAX_CBS);
2679 TRACE("Max fragment uniform blocks: %u (%d).\n", gl_info->limits.fragment_uniform_blocks, gl_max);
2682 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
2684 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
2685 TRACE("Max combined uniform blocks: %d.\n", gl_max);
2686 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
2687 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
2690 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2691 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2692 else
2693 gl_info->limits.shininess = 128.0f;
2695 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2696 && wined3d_settings.allow_multisampling)
2698 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2699 gl_info->limits.samples = gl_max;
2703 /* Context activation is done by the caller. */
2704 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2706 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2707 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2708 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2709 struct wined3d_vertex_caps vertex_caps;
2710 enum wined3d_pci_vendor card_vendor;
2711 struct fragment_caps fragment_caps;
2712 struct shader_caps shader_caps;
2713 const char *WGL_Extensions = NULL;
2714 const char *GL_Extensions = NULL;
2715 enum wined3d_gl_vendor gl_vendor;
2716 enum wined3d_pci_device device;
2717 DWORD gl_version;
2718 HDC hdc;
2719 unsigned int i;
2721 TRACE("adapter %p.\n", adapter);
2723 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2724 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2725 if (!gl_renderer_str)
2727 ERR("Received a NULL GL_RENDERER.\n");
2728 return FALSE;
2731 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2732 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2733 if (!gl_vendor_str)
2735 ERR("Received a NULL GL_VENDOR.\n");
2736 return FALSE;
2739 /* Parse the GL_VERSION field into major and minor information */
2740 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2741 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2742 if (!gl_version_str)
2744 ERR("Received a NULL GL_VERSION.\n");
2745 return FALSE;
2747 gl_version = wined3d_parse_gl_version(gl_version_str);
2749 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2750 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2751 if (!GL_Extensions)
2753 ERR("Received a NULL GL_EXTENSIONS.\n");
2754 return FALSE;
2757 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2758 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2760 TRACE("GL extensions reported:\n");
2761 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2762 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2764 /* Now work out what GL support this card really has. */
2765 load_gl_funcs( gl_info );
2767 hdc = wglGetCurrentDC();
2768 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2769 if (GL_EXTCALL(wglGetExtensionsStringARB))
2770 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2771 if (!WGL_Extensions)
2772 WARN("WGL extensions not supported.\n");
2773 else
2774 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2775 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2777 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2779 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2780 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2781 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2782 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2785 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2787 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2788 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2789 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2790 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2793 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2795 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2796 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2799 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2801 if (gl_info->supported[APPLE_FENCE])
2803 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2804 * The apple extension interacts with some other apple exts. Disable the NV
2805 * extension if the apple one is support to prevent confusion in other parts
2806 * of the code. */
2807 gl_info->supported[NV_FENCE] = FALSE;
2809 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2811 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2813 * The enums are the same:
2814 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2815 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2816 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2817 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2818 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2820 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2822 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2823 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2825 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2827 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2828 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2831 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2833 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2834 * functionality. Prefer the ARB extension */
2835 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2837 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2839 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2840 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2842 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2844 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2845 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2847 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2849 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2850 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2852 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2854 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2855 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2857 if (gl_info->supported[NV_TEXTURE_SHADER2])
2859 if (gl_info->supported[NV_REGISTER_COMBINERS])
2861 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2862 * are supported. The nv extensions provide the same functionality as the
2863 * ATI one, and a bit more(signed pixelformats). */
2864 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2867 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2869 /* If we have full NP2 texture support, disable
2870 * GL_ARB_texture_rectangle because we will never use it.
2871 * This saves a few redundant glDisable calls. */
2872 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2874 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2876 /* Disable NV_register_combiners and fragment shader if this is supported.
2877 * generally the NV extensions are preferred over the ATI ones, and this
2878 * extension is disabled if register_combiners and texture_shader2 are both
2879 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2880 * fragment processing support. */
2881 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2882 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2883 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2884 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2886 if (gl_info->supported[NV_HALF_FLOAT])
2888 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2889 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2891 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2893 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2894 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2895 * we never render to sRGB surfaces). */
2896 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2898 if (gl_info->supported[ARB_OCCLUSION_QUERY])
2900 GLint counter_bits;
2902 GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2903 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2904 if (!counter_bits)
2905 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2907 if (gl_info->supported[ARB_TIMER_QUERY])
2909 GLint counter_bits;
2911 GL_EXTCALL(glGetQueryivARB(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2912 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
2913 if (!counter_bits)
2914 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
2916 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
2918 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
2919 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
2921 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
2923 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
2924 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
2927 wined3d_adapter_init_limits(gl_info);
2929 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2930 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2932 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2934 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2935 unsigned int major, minor;
2937 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2939 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2940 sscanf(str, "%u.%u", &major, &minor);
2941 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2944 checkGLcall("extension detection");
2946 adapter->shader_backend = select_shader_backend(gl_info);
2947 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
2948 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2949 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2951 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
2952 adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
2953 adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
2954 adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
2955 adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
2956 adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
2957 adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
2959 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
2960 adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
2962 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2963 adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
2964 adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
2965 TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
2967 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2969 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2970 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2971 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2972 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2973 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2974 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2975 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2976 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2977 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2978 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2979 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2980 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2981 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2982 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2983 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2984 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2985 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2986 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2987 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2988 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2990 else
2992 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2994 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2995 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2996 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2997 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2998 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2999 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3000 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3001 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3002 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3003 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3004 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3005 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3006 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3007 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3008 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3009 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3010 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3011 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3013 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3015 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3016 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3018 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3020 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3022 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3024 gl_info->fbo_ops.glRenderbufferStorageMultisample
3025 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3029 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
3030 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3031 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
3033 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
3034 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
3036 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3037 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3038 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3039 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3040 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3041 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3042 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3043 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3045 adapter->d3d_info.valid_rt_mask = 0;
3046 for (i = 0; i < gl_info->limits.buffers; ++i)
3047 adapter->d3d_info.valid_rt_mask |= (1 << i);
3049 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
3050 init_driver_info(driver_info, card_vendor, device);
3051 add_gl_compat_wrappers(gl_info);
3053 return TRUE;
3056 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
3058 TRACE("wined3d %p, reporting %u adapters.\n",
3059 wined3d, wined3d->adapter_count);
3061 return wined3d->adapter_count;
3064 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
3066 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
3068 return WINED3D_OK;
3071 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
3073 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
3075 if (adapter_idx >= wined3d->adapter_count)
3076 return NULL;
3078 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
3081 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
3082 of the same bpp but different resolutions */
3084 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3085 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
3086 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
3088 const struct wined3d_adapter *adapter;
3089 const struct wined3d_format *format;
3090 unsigned int i = 0;
3091 unsigned int j = 0;
3092 UINT format_bits;
3093 DEVMODEW mode;
3095 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
3096 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
3098 if (adapter_idx >= wined3d->adapter_count)
3099 return 0;
3101 adapter = &wined3d->adapters[adapter_idx];
3102 format = wined3d_get_format(&adapter->gl_info, format_id);
3103 format_bits = format->byte_count * CHAR_BIT;
3105 memset(&mode, 0, sizeof(mode));
3106 mode.dmSize = sizeof(mode);
3108 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
3110 if (mode.dmFields & DM_DISPLAYFLAGS)
3112 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3113 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
3114 continue;
3116 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3117 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3118 continue;
3121 if (format_id == WINED3DFMT_UNKNOWN)
3123 /* This is for d3d8, do not enumerate P8 here. */
3124 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3126 else if (mode.dmBitsPerPel == format_bits)
3128 ++i;
3132 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3134 return i;
3137 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3138 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3139 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3140 UINT mode_idx, struct wined3d_display_mode *mode)
3142 const struct wined3d_adapter *adapter;
3143 const struct wined3d_format *format;
3144 UINT format_bits;
3145 DEVMODEW m;
3146 UINT i = 0;
3147 int j = 0;
3149 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3150 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3152 if (!mode || adapter_idx >= wined3d->adapter_count)
3153 return WINED3DERR_INVALIDCALL;
3155 adapter = &wined3d->adapters[adapter_idx];
3156 format = wined3d_get_format(&adapter->gl_info, format_id);
3157 format_bits = format->byte_count * CHAR_BIT;
3159 memset(&m, 0, sizeof(m));
3160 m.dmSize = sizeof(m);
3162 while (i <= mode_idx)
3164 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3166 WARN("Invalid mode_idx %u.\n", mode_idx);
3167 return WINED3DERR_INVALIDCALL;
3170 if (m.dmFields & DM_DISPLAYFLAGS)
3172 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3173 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3174 continue;
3176 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3177 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3178 continue;
3181 if (format_id == WINED3DFMT_UNKNOWN)
3183 /* This is for d3d8, do not enumerate P8 here. */
3184 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3186 else if (m.dmBitsPerPel == format_bits)
3188 ++i;
3192 mode->width = m.dmPelsWidth;
3193 mode->height = m.dmPelsHeight;
3194 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3195 if (m.dmFields & DM_DISPLAYFREQUENCY)
3196 mode->refresh_rate = m.dmDisplayFrequency;
3198 if (format_id == WINED3DFMT_UNKNOWN)
3199 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3200 else
3201 mode->format_id = format_id;
3203 if (!(m.dmFields & DM_DISPLAYFLAGS))
3204 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3205 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3206 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3207 else
3208 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3210 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3211 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3213 return WINED3D_OK;
3216 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3217 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3219 const struct wined3d_adapter *adapter;
3220 DEVMODEW m;
3222 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3223 wined3d, adapter_idx, mode, rotation);
3225 if (!mode || adapter_idx >= wined3d->adapter_count)
3226 return WINED3DERR_INVALIDCALL;
3228 adapter = &wined3d->adapters[adapter_idx];
3230 memset(&m, 0, sizeof(m));
3231 m.dmSize = sizeof(m);
3233 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3234 mode->width = m.dmPelsWidth;
3235 mode->height = m.dmPelsHeight;
3236 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3237 if (m.dmFields & DM_DISPLAYFREQUENCY)
3238 mode->refresh_rate = m.dmDisplayFrequency;
3239 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3241 /* Lie about the format. X11 can't change the color depth, and some apps
3242 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3243 * that GetDisplayMode still returns 24 bpp. This should probably be
3244 * handled in winex11 instead. */
3245 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3247 WARN("Overriding format %s with stored format %s.\n",
3248 debug_d3dformat(mode->format_id),
3249 debug_d3dformat(adapter->screen_format));
3250 mode->format_id = adapter->screen_format;
3253 if (!(m.dmFields & DM_DISPLAYFLAGS))
3254 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3255 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3256 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3257 else
3258 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3260 if (rotation)
3262 switch (m.u1.s2.dmDisplayOrientation)
3264 case DMDO_DEFAULT:
3265 *rotation = WINED3D_DISPLAY_ROTATION_0;
3266 break;
3267 case DMDO_90:
3268 *rotation = WINED3D_DISPLAY_ROTATION_90;
3269 break;
3270 case DMDO_180:
3271 *rotation = WINED3D_DISPLAY_ROTATION_180;
3272 break;
3273 case DMDO_270:
3274 *rotation = WINED3D_DISPLAY_ROTATION_270;
3275 break;
3276 default:
3277 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3278 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3279 break;
3283 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3284 mode->refresh_rate, debug_d3dformat(mode->format_id),
3285 mode->scanline_ordering);
3286 return WINED3D_OK;
3289 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3290 UINT adapter_idx, const struct wined3d_display_mode *mode)
3292 struct wined3d_display_mode current_mode;
3293 const struct wined3d_format *format;
3294 struct wined3d_adapter *adapter;
3295 DEVMODEW devmode;
3296 RECT clip_rc;
3297 HRESULT hr;
3298 LONG ret;
3300 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3301 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3302 mode->scanline_ordering);
3304 if (adapter_idx >= wined3d->adapter_count)
3305 return WINED3DERR_INVALIDCALL;
3307 adapter = &wined3d->adapters[adapter_idx];
3308 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3310 memset(&devmode, 0, sizeof(devmode));
3311 devmode.dmSize = sizeof(devmode);
3312 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3313 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3314 devmode.dmPelsWidth = mode->width;
3315 devmode.dmPelsHeight = mode->height;
3317 devmode.dmDisplayFrequency = mode->refresh_rate;
3318 if (mode->refresh_rate)
3319 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3321 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3323 devmode.dmFields |= DM_DISPLAYFLAGS;
3324 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3325 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3328 /* Only change the mode if necessary. */
3329 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3331 ERR("Failed to get current display mode, hr %#x.\n", hr);
3333 else if (current_mode.width == mode->width
3334 && current_mode.height == mode->height
3335 && current_mode.format_id == mode->format_id
3336 && (current_mode.refresh_rate == mode->refresh_rate
3337 || !mode->refresh_rate)
3338 && (current_mode.scanline_ordering == mode->scanline_ordering
3339 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3341 TRACE("Skipping redundant mode setting call.\n");
3342 return WINED3D_OK;
3345 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3346 if (ret != DISP_CHANGE_SUCCESSFUL)
3348 if (devmode.dmDisplayFrequency)
3350 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3351 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3352 devmode.dmDisplayFrequency = 0;
3353 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3355 if (ret != DISP_CHANGE_SUCCESSFUL)
3356 return WINED3DERR_NOTAVAILABLE;
3359 /* Store the new values. */
3360 adapter->screen_format = mode->format_id;
3362 /* And finally clip mouse to our screen. */
3363 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3364 ClipCursor(&clip_rc);
3366 return WINED3D_OK;
3369 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3370 and fields being inserted in the middle, a new structure is used in place */
3371 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3372 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3374 const struct wined3d_adapter *adapter;
3375 size_t len;
3377 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3378 wined3d, adapter_idx, flags, identifier);
3380 if (adapter_idx >= wined3d->adapter_count)
3381 return WINED3DERR_INVALIDCALL;
3383 adapter = &wined3d->adapters[adapter_idx];
3385 if (identifier->driver_size)
3387 const char *name = adapter->driver_info.name;
3388 len = min(strlen(name), identifier->driver_size - 1);
3389 memcpy(identifier->driver, name, len);
3390 memset(&identifier->driver[len], 0, identifier->driver_size - len);
3393 if (identifier->description_size)
3395 const char *description = adapter->driver_info.description;
3396 len = min(strlen(description), identifier->description_size - 1);
3397 memcpy(identifier->description, description, len);
3398 memset(&identifier->description[len], 0, identifier->description_size - len);
3401 /* Note that d3d8 doesn't supply a device name. */
3402 if (identifier->device_name_size)
3404 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3405 identifier->device_name_size, NULL, NULL))
3407 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3408 return WINED3DERR_INVALIDCALL;
3412 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3413 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3414 identifier->vendor_id = adapter->driver_info.vendor;
3415 identifier->device_id = adapter->driver_info.device;
3416 identifier->subsystem_id = 0;
3417 identifier->revision = 0;
3418 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3419 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3420 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3421 identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
3423 return WINED3D_OK;
3426 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3427 struct wined3d_raster_status *raster_status)
3429 LONGLONG freq_per_frame, freq_per_line;
3430 LARGE_INTEGER counter, freq_per_sec;
3431 struct wined3d_display_mode mode;
3432 static UINT once;
3434 if (!once++)
3435 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3436 wined3d, adapter_idx, raster_status);
3437 else
3438 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3439 wined3d, adapter_idx, raster_status);
3441 /* Obtaining the raster status is a widely implemented but optional
3442 * feature. When this method returns OK StarCraft 2 expects the
3443 * raster_status->InVBlank value to actually change over time.
3444 * And Endless Alice Crysis doesn't care even if this method fails.
3445 * Thus this method returns OK and fakes raster_status by
3446 * QueryPerformanceCounter. */
3448 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3449 return WINED3DERR_INVALIDCALL;
3450 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3451 return WINED3DERR_INVALIDCALL;
3452 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3453 mode.refresh_rate = 60;
3455 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3456 /* Assume 20 scan lines in the vertical blank. */
3457 freq_per_line = freq_per_frame / (mode.height + 20);
3458 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3459 if (raster_status->scan_line < mode.height)
3460 raster_status->in_vblank = FALSE;
3461 else
3463 raster_status->scan_line = 0;
3464 raster_status->in_vblank = TRUE;
3467 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3468 raster_status->in_vblank, raster_status->scan_line);
3470 return WINED3D_OK;
3473 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3474 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3476 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3478 /* Float formats need FBOs. If FBOs are used this function isn't called */
3479 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3481 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3482 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3484 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3485 return FALSE;
3488 if(cfg->redSize < redSize)
3489 return FALSE;
3491 if(cfg->greenSize < greenSize)
3492 return FALSE;
3494 if(cfg->blueSize < blueSize)
3495 return FALSE;
3497 if(cfg->alphaSize < alphaSize)
3498 return FALSE;
3500 return TRUE;
3503 /* Probably a RGBA_float or color index mode */
3504 return FALSE;
3507 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3508 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3510 BYTE depthSize, stencilSize;
3511 BOOL lockable = FALSE;
3513 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3515 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3516 return FALSE;
3519 /* Float formats need FBOs. If FBOs are used this function isn't called */
3520 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3522 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3523 lockable = TRUE;
3525 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3526 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3527 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3528 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3529 return FALSE;
3531 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3532 * allow more stencil bits than requested. */
3533 if(cfg->stencilSize < stencilSize)
3534 return FALSE;
3536 return TRUE;
3539 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3540 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3541 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3543 const struct wined3d_format *rt_format;
3544 const struct wined3d_format *ds_format;
3545 const struct wined3d_adapter *adapter;
3547 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3548 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3549 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3550 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3552 if (adapter_idx >= wined3d->adapter_count)
3553 return WINED3DERR_INVALIDCALL;
3555 adapter = &wined3d->adapters[adapter_idx];
3556 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3557 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3558 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3560 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3561 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3563 TRACE("Formats match.\n");
3564 return WINED3D_OK;
3567 else
3569 const struct wined3d_pixel_format *cfgs;
3570 unsigned int cfg_count;
3571 unsigned int i;
3573 cfgs = adapter->cfgs;
3574 cfg_count = adapter->cfg_count;
3575 for (i = 0; i < cfg_count; ++i)
3577 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3578 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3580 TRACE("Formats match.\n");
3581 return WINED3D_OK;
3586 TRACE("Unsupported format pair: %s and %s.\n",
3587 debug_d3dformat(render_target_format_id),
3588 debug_d3dformat(depth_stencil_format_id));
3590 return WINED3DERR_NOTAVAILABLE;
3593 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3594 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3595 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3597 const struct wined3d_gl_info *gl_info;
3599 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3600 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3601 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3602 windowed, multisample_type, quality_levels);
3604 if (adapter_idx >= wined3d->adapter_count)
3605 return WINED3DERR_INVALIDCALL;
3607 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3609 if (multisample_type > gl_info->limits.samples)
3611 TRACE("Returning not supported.\n");
3612 if (quality_levels)
3613 *quality_levels = 0;
3615 return WINED3DERR_NOTAVAILABLE;
3618 if (quality_levels)
3620 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3621 /* FIXME: This is probably wrong. */
3622 *quality_levels = gl_info->limits.samples;
3623 else
3624 *quality_levels = 1;
3627 return WINED3D_OK;
3630 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3631 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3632 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3634 /* Only allow depth/stencil formats */
3635 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3637 /* Blacklist formats not supported on Windows */
3638 switch (ds_format->id)
3640 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3641 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3642 TRACE("[FAILED] - not supported on windows.\n");
3643 return FALSE;
3645 default:
3646 break;
3649 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3651 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3652 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3654 else
3656 unsigned int i;
3658 /* Walk through all WGL pixel formats to find a match */
3659 for (i = 0; i < adapter->cfg_count; ++i)
3661 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3662 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3663 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3664 return TRUE;
3668 return FALSE;
3671 /* Check the render target capabilities of a format */
3672 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3673 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3675 /* Filter out non-RT formats */
3676 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3677 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3679 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3680 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3681 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3682 unsigned int i;
3684 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3685 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3687 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3688 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3689 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3691 TRACE("[FAILED]\n");
3692 return FALSE;
3695 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3696 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3697 for (i = 0; i < adapter->cfg_count; ++i)
3699 if (cfgs[i].windowDrawable
3700 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3702 TRACE("Pixel format %d is compatible with format %s.\n",
3703 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3704 return TRUE;
3708 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3710 /* For now return TRUE for FBOs until we have some proper checks.
3711 * Note that this function will only be called when the format is around for texturing. */
3712 return TRUE;
3714 return FALSE;
3717 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3718 const struct wined3d_format *adapter_format,
3719 const struct wined3d_format *check_format, BOOL no3d)
3721 if (no3d)
3723 switch (check_format->id)
3725 case WINED3DFMT_B8G8R8_UNORM:
3726 TRACE("[FAILED] - Not enumerated on Windows.\n");
3727 return FALSE;
3728 case WINED3DFMT_B8G8R8A8_UNORM:
3729 case WINED3DFMT_B8G8R8X8_UNORM:
3730 case WINED3DFMT_B5G6R5_UNORM:
3731 case WINED3DFMT_B5G5R5X1_UNORM:
3732 case WINED3DFMT_B5G5R5A1_UNORM:
3733 case WINED3DFMT_B4G4R4A4_UNORM:
3734 case WINED3DFMT_B2G3R3_UNORM:
3735 case WINED3DFMT_A8_UNORM:
3736 case WINED3DFMT_B2G3R3A8_UNORM:
3737 case WINED3DFMT_B4G4R4X4_UNORM:
3738 case WINED3DFMT_R10G10B10A2_UNORM:
3739 case WINED3DFMT_R8G8B8A8_UNORM:
3740 case WINED3DFMT_R8G8B8X8_UNORM:
3741 case WINED3DFMT_R16G16_UNORM:
3742 case WINED3DFMT_B10G10R10A2_UNORM:
3743 case WINED3DFMT_R16G16B16A16_UNORM:
3744 case WINED3DFMT_P8_UINT:
3745 TRACE("[OK]\n");
3746 return TRUE;
3747 default:
3748 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3749 return FALSE;
3753 /* All formats that are supported for textures are supported for surfaces
3754 * as well. */
3755 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3756 return TRUE;
3757 /* All depth stencil formats are supported on surfaces */
3758 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3760 /* If opengl can't process the format natively, the blitter may be able to convert it */
3761 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3762 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3763 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3765 TRACE("[OK]\n");
3766 return TRUE;
3769 /* Reject other formats */
3770 TRACE("[FAILED]\n");
3771 return FALSE;
3774 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3775 * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3776 * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3777 * show that wrapping is supported. The lack of filtering will sort out the
3778 * mipmapping capability anyway.
3780 * For now lets report this on all formats, but in the future we may want to
3781 * restrict it to some should applications need that. */
3782 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3783 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3784 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3786 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3787 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3788 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3789 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3790 DWORD format_flags = 0;
3791 DWORD allowed_usage;
3793 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3794 "resource_type %s, check_format %s.\n",
3795 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3796 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3797 debug_d3dformat(check_format_id));
3799 if (adapter_idx >= wined3d->adapter_count)
3800 return WINED3DERR_INVALIDCALL;
3802 switch (resource_type)
3804 case WINED3D_RTYPE_CUBE_TEXTURE:
3805 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3807 TRACE("[FAILED] - No cube texture support.\n");
3808 return WINED3DERR_NOTAVAILABLE;
3811 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3812 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3813 | WINED3DUSAGE_DYNAMIC
3814 | WINED3DUSAGE_RENDERTARGET
3815 | WINED3DUSAGE_SOFTWAREPROCESSING
3816 | WINED3DUSAGE_QUERY_FILTER
3817 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3818 | WINED3DUSAGE_QUERY_SRGBREAD
3819 | WINED3DUSAGE_QUERY_SRGBWRITE
3820 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3821 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3822 break;
3824 case WINED3D_RTYPE_SURFACE:
3825 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3827 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3828 return WINED3DERR_NOTAVAILABLE;
3831 allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3832 | WINED3DUSAGE_RENDERTARGET
3833 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3834 break;
3836 case WINED3D_RTYPE_TEXTURE:
3837 if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3838 && !gl_info->supported[ARB_SHADOW])
3840 TRACE("[FAILED] - No shadow sampler support.\n");
3841 return WINED3DERR_NOTAVAILABLE;
3844 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3845 allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3846 | WINED3DUSAGE_DEPTHSTENCIL
3847 | WINED3DUSAGE_DYNAMIC
3848 | WINED3DUSAGE_RENDERTARGET
3849 | WINED3DUSAGE_SOFTWAREPROCESSING
3850 | WINED3DUSAGE_QUERY_FILTER
3851 | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3852 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3853 | WINED3DUSAGE_QUERY_SRGBREAD
3854 | WINED3DUSAGE_QUERY_SRGBWRITE
3855 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3856 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3857 break;
3859 case WINED3D_RTYPE_VOLUME_TEXTURE:
3860 case WINED3D_RTYPE_VOLUME:
3861 /* Volume is to VolumeTexture what Surface is to Texture, but its
3862 * usage caps are not documented. Most driver seem to offer
3863 * (nearly) the same on Volume and VolumeTexture, so do that too. */
3864 if (!gl_info->supported[EXT_TEXTURE3D])
3866 TRACE("[FAILED] - No volume texture support.\n");
3867 return WINED3DERR_NOTAVAILABLE;
3870 /* The GL_EXT_texture_compression_s3tc spec requires that loading
3871 * an s3tc compressed texture results in an error. While the D3D
3872 * refrast does support s3tc volumes, at least the nvidia Windows
3873 * driver does not, so we're free not to support this format. */
3874 switch (check_format_id)
3876 case WINED3DFMT_DXT1:
3877 case WINED3DFMT_DXT2:
3878 case WINED3DFMT_DXT3:
3879 case WINED3DFMT_DXT4:
3880 case WINED3DFMT_DXT5:
3881 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3882 return WINED3DERR_NOTAVAILABLE;
3884 default:
3885 /* Do nothing, continue with checking the format below */
3886 break;
3889 format_flags |= WINED3DFMT_FLAG_TEXTURE;
3890 allowed_usage = WINED3DUSAGE_DYNAMIC
3891 | WINED3DUSAGE_SOFTWAREPROCESSING
3892 | WINED3DUSAGE_QUERY_FILTER
3893 | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3894 | WINED3DUSAGE_QUERY_SRGBREAD
3895 | WINED3DUSAGE_QUERY_SRGBWRITE
3896 | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3897 | WINED3DUSAGE_QUERY_WRAPANDMIP;
3898 break;
3900 default:
3901 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3902 return WINED3DERR_NOTAVAILABLE;
3905 if ((usage & allowed_usage) != usage)
3907 TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3908 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3909 return WINED3DERR_NOTAVAILABLE;
3912 if (usage & WINED3DUSAGE_QUERY_FILTER)
3913 format_flags |= WINED3DFMT_FLAG_FILTERING;
3914 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3915 format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3916 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3917 format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3918 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3919 format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3920 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3921 format_flags |= WINED3DFMT_FLAG_VTF;
3922 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3923 format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3925 if ((format->flags & format_flags) != format_flags)
3927 TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3928 format_flags, debug_d3dformat(check_format_id), format->flags);
3929 return WINED3DERR_NOTAVAILABLE;
3932 if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3934 TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3935 return WINED3DERR_NOTAVAILABLE;
3938 if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3939 && !CheckDepthStencilCapability(adapter, adapter_format, format))
3941 TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3942 debug_d3dformat(check_format_id));
3943 return WINED3DERR_NOTAVAILABLE;
3946 if ((usage & WINED3DUSAGE_RENDERTARGET)
3947 && !CheckRenderTargetCapability(adapter, adapter_format, format))
3949 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3950 debug_d3dformat(check_format_id));
3951 return WINED3DERR_NOTAVAILABLE;
3954 if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3956 TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3957 return WINED3DOK_NOAUTOGEN;
3960 return WINED3D_OK;
3963 UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
3964 enum wined3d_format_id format_id, UINT width)
3966 const struct wined3d_gl_info *gl_info;
3968 TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
3969 wined3d, adapter_idx, debug_d3dformat(format_id), width);
3971 if (adapter_idx >= wined3d->adapter_count)
3972 return ~0u;
3974 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3975 return wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id), width);
3978 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3979 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
3981 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3982 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
3983 debug_d3dformat(dst_format));
3985 return WINED3D_OK;
3988 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
3989 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
3990 enum wined3d_format_id backbuffer_format, BOOL windowed)
3992 BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
3994 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3995 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
3996 debug_d3dformat(backbuffer_format), windowed);
3998 if (adapter_idx >= wined3d->adapter_count)
3999 return WINED3DERR_INVALIDCALL;
4001 /* The task of this function is to check whether a certain display / backbuffer format
4002 * combination is available on the given adapter. In fullscreen mode microsoft specified
4003 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4004 * and display format should match exactly.
4005 * In windowed mode format conversion can occur and this depends on the driver. */
4007 /* There are only 4 display formats. */
4008 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4009 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4010 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4011 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4013 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4014 return WINED3DERR_NOTAVAILABLE;
4017 if (!windowed)
4019 /* If the requested display format is not available, don't continue. */
4020 if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4021 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
4023 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4024 return WINED3DERR_NOTAVAILABLE;
4027 present_conversion = FALSE;
4029 else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
4031 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
4032 TRACE("Unsupported format combination %s / %s in windowed mode.\n",
4033 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4034 return WINED3DERR_NOTAVAILABLE;
4037 if (present_conversion)
4039 /* Use the display format as back buffer format if the latter is
4040 * WINED3DFMT_UNKNOWN. */
4041 if (backbuffer_format == WINED3DFMT_UNKNOWN)
4042 backbuffer_format = display_format;
4044 if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
4045 device_type, backbuffer_format, display_format)))
4047 TRACE("Format conversion from %s to %s not supported.\n",
4048 debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
4049 return WINED3DERR_NOTAVAILABLE;
4052 else
4054 /* When format conversion from the back buffer format to the display
4055 * format is not allowed, only a limited number of combinations are
4056 * valid. */
4058 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4060 TRACE("Unsupported format combination %s / %s.\n",
4061 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4062 return WINED3DERR_NOTAVAILABLE;
4065 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4066 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4068 TRACE("Unsupported format combination %s / %s.\n",
4069 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4070 return WINED3DERR_NOTAVAILABLE;
4073 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4074 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4076 TRACE("Unsupported format combination %s / %s.\n",
4077 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4078 return WINED3DERR_NOTAVAILABLE;
4081 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4082 && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
4084 TRACE("Unsupported format combination %s / %s.\n",
4085 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4086 return WINED3DERR_NOTAVAILABLE;
4090 /* Validate that the back buffer format is usable for render targets. */
4091 if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4092 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
4094 TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
4095 return WINED3DERR_NOTAVAILABLE;
4098 return WINED3D_OK;
4101 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4102 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4104 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4105 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4106 struct shader_caps shader_caps;
4107 struct fragment_caps fragment_caps;
4108 struct wined3d_vertex_caps vertex_caps;
4109 DWORD ckey_caps, blit_caps, fx_caps;
4111 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4112 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4114 if (adapter_idx >= wined3d->adapter_count)
4115 return WINED3DERR_INVALIDCALL;
4117 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4118 caps->AdapterOrdinal = adapter_idx;
4120 caps->Caps = 0;
4121 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4122 WINED3DCAPS2_FULLSCREENGAMMA |
4123 WINED3DCAPS2_DYNAMICTEXTURES;
4124 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4125 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4127 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4128 WINED3DCAPS3_COPY_TO_VIDMEM |
4129 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4131 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4132 WINED3DPRESENT_INTERVAL_ONE;
4134 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4135 WINED3DCURSORCAPS_LOWRES;
4137 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4138 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4139 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4140 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4141 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4142 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4143 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4144 WINED3DDEVCAPS_PUREDEVICE |
4145 WINED3DDEVCAPS_HWRASTERIZATION |
4146 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4147 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4148 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4149 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4150 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4152 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4153 WINED3DPMISCCAPS_CULLCCW |
4154 WINED3DPMISCCAPS_CULLCW |
4155 WINED3DPMISCCAPS_COLORWRITEENABLE |
4156 WINED3DPMISCCAPS_CLIPTLVERTS |
4157 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4158 WINED3DPMISCCAPS_MASKZ |
4159 WINED3DPMISCCAPS_BLENDOP |
4160 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4161 /* TODO:
4162 WINED3DPMISCCAPS_NULLREFERENCE
4163 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4164 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4165 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4167 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4168 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4169 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4170 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4171 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4172 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4174 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4175 WINED3DPRASTERCAPS_PAT |
4176 WINED3DPRASTERCAPS_WFOG |
4177 WINED3DPRASTERCAPS_ZFOG |
4178 WINED3DPRASTERCAPS_FOGVERTEX |
4179 WINED3DPRASTERCAPS_FOGTABLE |
4180 WINED3DPRASTERCAPS_STIPPLE |
4181 WINED3DPRASTERCAPS_SUBPIXEL |
4182 WINED3DPRASTERCAPS_ZTEST |
4183 WINED3DPRASTERCAPS_SCISSORTEST |
4184 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4185 WINED3DPRASTERCAPS_DEPTHBIAS;
4187 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4189 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4190 WINED3DPRASTERCAPS_ZBIAS |
4191 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4194 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4195 WINED3DPCMPCAPS_EQUAL |
4196 WINED3DPCMPCAPS_GREATER |
4197 WINED3DPCMPCAPS_GREATEREQUAL |
4198 WINED3DPCMPCAPS_LESS |
4199 WINED3DPCMPCAPS_LESSEQUAL |
4200 WINED3DPCMPCAPS_NEVER |
4201 WINED3DPCMPCAPS_NOTEQUAL;
4203 /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
4204 * are legacy settings for srcblend only. */
4205 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4206 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4207 WINED3DPBLENDCAPS_DESTALPHA |
4208 WINED3DPBLENDCAPS_DESTCOLOR |
4209 WINED3DPBLENDCAPS_INVDESTALPHA |
4210 WINED3DPBLENDCAPS_INVDESTCOLOR |
4211 WINED3DPBLENDCAPS_INVSRCALPHA |
4212 WINED3DPBLENDCAPS_INVSRCCOLOR |
4213 WINED3DPBLENDCAPS_ONE |
4214 WINED3DPBLENDCAPS_SRCALPHA |
4215 WINED3DPBLENDCAPS_SRCALPHASAT |
4216 WINED3DPBLENDCAPS_SRCCOLOR |
4217 WINED3DPBLENDCAPS_ZERO;
4219 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4220 WINED3DPBLENDCAPS_DESTCOLOR |
4221 WINED3DPBLENDCAPS_INVDESTALPHA |
4222 WINED3DPBLENDCAPS_INVDESTCOLOR |
4223 WINED3DPBLENDCAPS_INVSRCALPHA |
4224 WINED3DPBLENDCAPS_INVSRCCOLOR |
4225 WINED3DPBLENDCAPS_ONE |
4226 WINED3DPBLENDCAPS_SRCALPHA |
4227 WINED3DPBLENDCAPS_SRCCOLOR |
4228 WINED3DPBLENDCAPS_ZERO;
4230 if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
4231 caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
4233 if (gl_info->supported[EXT_BLEND_COLOR])
4235 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4236 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4240 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4241 WINED3DPCMPCAPS_EQUAL |
4242 WINED3DPCMPCAPS_GREATER |
4243 WINED3DPCMPCAPS_GREATEREQUAL |
4244 WINED3DPCMPCAPS_LESS |
4245 WINED3DPCMPCAPS_LESSEQUAL |
4246 WINED3DPCMPCAPS_NEVER |
4247 WINED3DPCMPCAPS_NOTEQUAL;
4249 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4250 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4251 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4252 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4253 WINED3DPSHADECAPS_COLORFLATRGB |
4254 WINED3DPSHADECAPS_FOGFLAT |
4255 WINED3DPSHADECAPS_FOGGOURAUD |
4256 WINED3DPSHADECAPS_SPECULARFLATRGB;
4258 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4259 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4260 WINED3DPTEXTURECAPS_TRANSPARENCY |
4261 WINED3DPTEXTURECAPS_BORDER |
4262 WINED3DPTEXTURECAPS_MIPMAP |
4263 WINED3DPTEXTURECAPS_PROJECTED |
4264 WINED3DPTEXTURECAPS_PERSPECTIVE;
4266 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4268 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4269 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4272 if (gl_info->supported[EXT_TEXTURE3D])
4274 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4275 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4276 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4278 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4282 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4284 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4285 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4286 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4288 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4292 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4293 WINED3DPTFILTERCAPS_MAGFPOINT |
4294 WINED3DPTFILTERCAPS_MINFLINEAR |
4295 WINED3DPTFILTERCAPS_MINFPOINT |
4296 WINED3DPTFILTERCAPS_MIPFLINEAR |
4297 WINED3DPTFILTERCAPS_MIPFPOINT |
4298 WINED3DPTFILTERCAPS_LINEAR |
4299 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4300 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4301 WINED3DPTFILTERCAPS_MIPLINEAR |
4302 WINED3DPTFILTERCAPS_MIPNEAREST |
4303 WINED3DPTFILTERCAPS_NEAREST;
4305 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4307 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4308 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4311 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4313 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4314 WINED3DPTFILTERCAPS_MAGFPOINT |
4315 WINED3DPTFILTERCAPS_MINFLINEAR |
4316 WINED3DPTFILTERCAPS_MINFPOINT |
4317 WINED3DPTFILTERCAPS_MIPFLINEAR |
4318 WINED3DPTFILTERCAPS_MIPFPOINT |
4319 WINED3DPTFILTERCAPS_LINEAR |
4320 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4321 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4322 WINED3DPTFILTERCAPS_MIPLINEAR |
4323 WINED3DPTFILTERCAPS_MIPNEAREST |
4324 WINED3DPTFILTERCAPS_NEAREST;
4326 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4328 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4329 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4332 else
4334 caps->CubeTextureFilterCaps = 0;
4337 if (gl_info->supported[EXT_TEXTURE3D])
4339 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4340 WINED3DPTFILTERCAPS_MAGFPOINT |
4341 WINED3DPTFILTERCAPS_MINFLINEAR |
4342 WINED3DPTFILTERCAPS_MINFPOINT |
4343 WINED3DPTFILTERCAPS_MIPFLINEAR |
4344 WINED3DPTFILTERCAPS_MIPFPOINT |
4345 WINED3DPTFILTERCAPS_LINEAR |
4346 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4347 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4348 WINED3DPTFILTERCAPS_MIPLINEAR |
4349 WINED3DPTFILTERCAPS_MIPNEAREST |
4350 WINED3DPTFILTERCAPS_NEAREST;
4352 else
4354 caps->VolumeTextureFilterCaps = 0;
4357 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4358 WINED3DPTADDRESSCAPS_CLAMP |
4359 WINED3DPTADDRESSCAPS_WRAP;
4361 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4363 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4365 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4367 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4369 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4371 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4374 if (gl_info->supported[EXT_TEXTURE3D])
4376 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4377 WINED3DPTADDRESSCAPS_CLAMP |
4378 WINED3DPTADDRESSCAPS_WRAP;
4379 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4381 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4383 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4385 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4387 if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
4389 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4392 else
4394 caps->VolumeTextureAddressCaps = 0;
4397 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4398 WINED3DLINECAPS_ZTEST |
4399 WINED3DLINECAPS_BLEND |
4400 WINED3DLINECAPS_ALPHACMP |
4401 WINED3DLINECAPS_FOG;
4402 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4403 * idea how generating the smoothing alpha values works; the result is different
4406 caps->MaxTextureWidth = gl_info->limits.texture_size;
4407 caps->MaxTextureHeight = gl_info->limits.texture_size;
4409 if (gl_info->supported[EXT_TEXTURE3D])
4410 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4411 else
4412 caps->MaxVolumeExtent = 0;
4414 caps->MaxTextureRepeat = 32768;
4415 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4416 caps->MaxVertexW = 1.0f;
4418 caps->GuardBandLeft = 0.0f;
4419 caps->GuardBandTop = 0.0f;
4420 caps->GuardBandRight = 0.0f;
4421 caps->GuardBandBottom = 0.0f;
4423 caps->ExtentsAdjust = 0.0f;
4425 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4426 WINED3DSTENCILCAPS_INCRSAT |
4427 WINED3DSTENCILCAPS_INVERT |
4428 WINED3DSTENCILCAPS_KEEP |
4429 WINED3DSTENCILCAPS_REPLACE |
4430 WINED3DSTENCILCAPS_ZERO;
4431 if (gl_info->supported[EXT_STENCIL_WRAP])
4433 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4434 WINED3DSTENCILCAPS_INCR;
4436 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4438 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4441 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4442 caps->MaxPointSize = gl_info->limits.pointsize_max;
4444 caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4445 caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
4446 caps->MaxStreams = MAX_STREAMS;
4447 caps->MaxStreamStride = 1024;
4449 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4450 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4451 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4452 caps->MaxNpatchTessellationLevel = 0;
4453 caps->MasterAdapterOrdinal = 0;
4454 caps->AdapterOrdinalInGroup = 0;
4455 caps->NumberOfAdaptersInGroup = 1;
4457 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4459 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4460 WINED3DPTFILTERCAPS_MAGFPOINT |
4461 WINED3DPTFILTERCAPS_MINFLINEAR |
4462 WINED3DPTFILTERCAPS_MAGFLINEAR;
4463 caps->VertexTextureFilterCaps = 0;
4465 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4466 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4467 adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4469 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4470 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4472 caps->VertexShaderVersion = shader_caps.vs_version;
4473 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4475 caps->PixelShaderVersion = shader_caps.ps_version;
4476 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4478 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4479 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4480 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4482 caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
4483 caps->MaxActiveLights = vertex_caps.max_active_lights;
4484 caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
4485 caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
4486 caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
4487 caps->FVFCaps = vertex_caps.fvf_caps;
4488 caps->RasterCaps |= vertex_caps.raster_caps;
4490 /* The following caps are shader specific, but they are things we cannot detect, or which
4491 * are the same among all shader models. So to avoid code duplication set the shader version
4492 * specific, but otherwise constant caps here
4494 if (caps->VertexShaderVersion >= 3)
4496 /* Where possible set the caps based on OpenGL extensions and if they
4497 * aren't set (in case of software rendering) use the VS 3.0 from
4498 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4499 * VS3.0 value. */
4500 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4501 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4502 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4503 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4504 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4505 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4507 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4508 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4509 caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
4511 else if (caps->VertexShaderVersion == 2)
4513 caps->VS20Caps.caps = 0;
4514 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4515 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4516 caps->VS20Caps.static_flow_control_depth = 1;
4518 caps->MaxVShaderInstructionsExecuted = 65535;
4519 caps->MaxVertexShader30InstructionSlots = 0;
4521 else
4522 { /* VS 1.x */
4523 caps->VS20Caps.caps = 0;
4524 caps->VS20Caps.dynamic_flow_control_depth = 0;
4525 caps->VS20Caps.temp_count = 0;
4526 caps->VS20Caps.static_flow_control_depth = 0;
4528 caps->MaxVShaderInstructionsExecuted = 0;
4529 caps->MaxVertexShader30InstructionSlots = 0;
4532 if (caps->PixelShaderVersion >= 3)
4534 /* Where possible set the caps based on OpenGL extensions and if they
4535 * aren't set (in case of software rendering) use the PS 3.0 from
4536 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4537 * PS 3.0 value. */
4539 /* Caps is more or less undocumented on MSDN but it appears to be
4540 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4541 * cards from Windows */
4542 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4543 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4544 WINED3DPS20CAPS_PREDICATION |
4545 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4546 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4547 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4548 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4549 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4550 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4551 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4552 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4553 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4555 caps->MaxPShaderInstructionsExecuted = 65535;
4556 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4557 adapter->gl_info.limits.arb_ps_instructions);
4559 else if(caps->PixelShaderVersion == 2)
4561 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4562 caps->PS20Caps.caps = 0;
4563 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4564 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4565 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4566 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4567 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4569 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4570 caps->MaxPixelShader30InstructionSlots = 0;
4572 else /* PS 1.x */
4574 caps->PS20Caps.caps = 0;
4575 caps->PS20Caps.dynamic_flow_control_depth = 0;
4576 caps->PS20Caps.temp_count = 0;
4577 caps->PS20Caps.static_flow_control_depth = 0;
4578 caps->PS20Caps.instruction_slot_count = 0;
4580 caps->MaxPShaderInstructionsExecuted = 0;
4581 caps->MaxPixelShader30InstructionSlots = 0;
4584 if (caps->VertexShaderVersion >= 2)
4586 /* OpenGL supports all the formats below, perhaps not always
4587 * without conversion, but it supports them.
4588 * Further GLSL doesn't seem to have an official unsigned type so
4589 * don't advertise it yet as I'm not sure how we handle it.
4590 * We might need to add some clamping in the shader engine to
4591 * support it.
4592 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4593 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4594 WINED3DDTCAPS_UBYTE4N |
4595 WINED3DDTCAPS_SHORT2N |
4596 WINED3DDTCAPS_SHORT4N;
4597 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4599 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4600 WINED3DDTCAPS_FLOAT16_4;
4603 else
4605 caps->DeclTypes = 0;
4608 /* Set DirectDraw helper Caps */
4609 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4610 WINEDDCKEYCAPS_SRCBLT;
4611 fx_caps = WINEDDFXCAPS_BLTALPHA |
4612 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4613 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4614 WINEDDFXCAPS_BLTROTATION90 |
4615 WINEDDFXCAPS_BLTSHRINKX |
4616 WINEDDFXCAPS_BLTSHRINKXN |
4617 WINEDDFXCAPS_BLTSHRINKY |
4618 WINEDDFXCAPS_BLTSHRINKXN |
4619 WINEDDFXCAPS_BLTSTRETCHX |
4620 WINEDDFXCAPS_BLTSTRETCHXN |
4621 WINEDDFXCAPS_BLTSTRETCHY |
4622 WINEDDFXCAPS_BLTSTRETCHYN;
4623 blit_caps = WINEDDCAPS_BLT |
4624 WINEDDCAPS_BLTCOLORFILL |
4625 WINEDDCAPS_BLTDEPTHFILL |
4626 WINEDDCAPS_BLTSTRETCH |
4627 WINEDDCAPS_CANBLTSYSMEM |
4628 WINEDDCAPS_CANCLIP |
4629 WINEDDCAPS_CANCLIPSTRETCHED |
4630 WINEDDCAPS_COLORKEY |
4631 WINEDDCAPS_COLORKEYHWASSIST |
4632 WINEDDCAPS_ALIGNBOUNDARYSRC;
4634 /* Fill the ddraw caps structure */
4635 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4636 WINEDDCAPS_PALETTE |
4637 blit_caps;
4638 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4639 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4640 WINEDDCAPS2_PRIMARYGAMMA |
4641 WINEDDCAPS2_WIDESURFACES |
4642 WINEDDCAPS2_CANRENDERWINDOWED;
4643 caps->ddraw_caps.color_key_caps = ckey_caps;
4644 caps->ddraw_caps.fx_caps = fx_caps;
4645 caps->ddraw_caps.svb_caps = blit_caps;
4646 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4647 caps->ddraw_caps.svb_fx_caps = fx_caps;
4648 caps->ddraw_caps.vsb_caps = blit_caps;
4649 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4650 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4651 caps->ddraw_caps.ssb_caps = blit_caps;
4652 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4653 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4655 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4656 WINEDDSCAPS_BACKBUFFER |
4657 WINEDDSCAPS_FLIP |
4658 WINEDDSCAPS_FRONTBUFFER |
4659 WINEDDSCAPS_OFFSCREENPLAIN |
4660 WINEDDSCAPS_PALETTE |
4661 WINEDDSCAPS_PRIMARYSURFACE |
4662 WINEDDSCAPS_SYSTEMMEMORY |
4663 WINEDDSCAPS_VIDEOMEMORY |
4664 WINEDDSCAPS_VISIBLE;
4666 if (!(wined3d->flags & WINED3D_NO3D))
4668 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4669 WINEDDSCAPS_MIPMAP |
4670 WINEDDSCAPS_TEXTURE |
4671 WINEDDSCAPS_ZBUFFER;
4672 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4675 return WINED3D_OK;
4678 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4679 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4680 struct wined3d_device **device)
4682 struct wined3d_device *object;
4683 HRESULT hr;
4685 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4686 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4688 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4689 * number and create a device without a 3D adapter for 2D only operation. */
4690 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4691 return WINED3DERR_INVALIDCALL;
4693 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4694 if (!object)
4695 return E_OUTOFMEMORY;
4697 hr = device_init(object, wined3d, adapter_idx, device_type,
4698 focus_window, flags, surface_alignment, device_parent);
4699 if (FAILED(hr))
4701 WARN("Failed to initialize device, hr %#x.\n", hr);
4702 HeapFree(GetProcessHeap(), 0, object);
4703 return hr;
4706 TRACE("Created device %p.\n", object);
4707 *device = object;
4709 device_parent->ops->wined3d_device_created(device_parent, *device);
4711 return WINED3D_OK;
4714 static void WINE_GLAPI invalid_func(const void *data)
4716 ERR("Invalid vertex attribute function called\n");
4717 DebugBreak();
4720 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4722 ERR("Invalid texcoord function called\n");
4723 DebugBreak();
4726 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4727 * the extension detection and are used in drawStridedSlow
4729 static void WINE_GLAPI position_d3dcolor(const void *data)
4731 DWORD pos = *((const DWORD *)data);
4733 FIXME("Add a test for fixed function position from d3dcolor type\n");
4734 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4735 D3DCOLOR_B_G(pos),
4736 D3DCOLOR_B_B(pos),
4737 D3DCOLOR_B_A(pos));
4740 static void WINE_GLAPI position_float4(const void *data)
4742 const GLfloat *pos = data;
4744 if (pos[3] != 0.0f && pos[3] != 1.0f)
4746 float w = 1.0f / pos[3];
4748 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4750 else
4752 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4756 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4758 DWORD diffuseColor = *((const DWORD *)data);
4760 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4761 D3DCOLOR_B_G(diffuseColor),
4762 D3DCOLOR_B_B(diffuseColor),
4763 D3DCOLOR_B_A(diffuseColor));
4766 static void WINE_GLAPI specular_d3dcolor(const void *data)
4768 DWORD specularColor = *((const DWORD *)data);
4769 GLubyte d[] =
4771 D3DCOLOR_B_R(specularColor),
4772 D3DCOLOR_B_G(specularColor),
4773 D3DCOLOR_B_B(specularColor)
4776 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
4779 static void WINE_GLAPI warn_no_specular_func(const void *data)
4781 WARN("GL_EXT_secondary_color not supported\n");
4784 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
4786 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4787 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
4788 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
4790 ops->position[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4791 ops->position[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4792 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
4793 if (!d3d_info->xyzrhw)
4794 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4795 else
4796 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
4797 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4798 ops->position[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4799 ops->position[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4800 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
4801 ops->position[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4802 ops->position[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4803 ops->position[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4804 ops->position[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4805 ops->position[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4806 ops->position[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4807 ops->position[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4808 ops->position[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4809 ops->position[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4810 ops->position[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4812 ops->diffuse[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4813 ops->diffuse[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4814 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
4815 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
4816 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4817 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4818 ops->diffuse[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4819 ops->diffuse[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4820 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
4821 ops->diffuse[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4822 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
4823 ops->diffuse[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4824 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
4825 ops->diffuse[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4826 ops->diffuse[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4827 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4828 ops->diffuse[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4829 ops->diffuse[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4831 /* No 4 component entry points here. */
4832 ops->specular[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4833 ops->specular[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4834 if (gl_info->supported[EXT_SECONDARY_COLOR])
4835 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
4836 else
4837 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4838 ops->specular[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4839 if (gl_info->supported[EXT_SECONDARY_COLOR])
4840 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4841 else
4842 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4843 ops->specular[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4844 ops->specular[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4845 ops->specular[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4846 ops->specular[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4847 ops->specular[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4848 ops->specular[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4849 ops->specular[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4850 ops->specular[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4851 ops->specular[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4852 ops->specular[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4853 ops->specular[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4854 ops->specular[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4855 ops->specular[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4857 /* Only 3 component entry points here. Test how others behave. Float4
4858 * normals are used by one of our tests, trying to pass it to the pixel
4859 * shader, which fails on Windows. */
4860 ops->normal[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4861 ops->normal[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4862 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4863 /* Just ignore the 4th value. */
4864 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
4865 ops->normal[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4866 ops->normal[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4867 ops->normal[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4868 ops->normal[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4869 ops->normal[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4870 ops->normal[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4871 ops->normal[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4872 ops->normal[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4873 ops->normal[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4874 ops->normal[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4875 ops->normal[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4876 ops->normal[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4877 ops->normal[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4878 ops->normal[WINED3D_FFP_EMIT_INVALID] = invalid_func;
4880 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
4881 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
4882 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
4883 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
4884 ops->texcoord[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4885 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4886 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
4887 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
4888 ops->texcoord[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4889 ops->texcoord[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
4890 ops->texcoord[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
4891 ops->texcoord[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
4892 ops->texcoord[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
4893 ops->texcoord[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
4894 ops->texcoord[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
4895 if (gl_info->supported[NV_HALF_FLOAT])
4897 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4898 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
4899 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
4900 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
4901 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
4903 else
4905 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4906 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4908 ops->texcoord[WINED3D_FFP_EMIT_INVALID] = invalid_texcoord_func;
4911 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4913 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4914 int i;
4916 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4918 UINT attrib_count = 0;
4919 GLint cfg_count;
4920 int attribs[11];
4921 int values[11];
4922 int attribute;
4924 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4925 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4927 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4928 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4929 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4930 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4931 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4932 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4933 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4934 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4935 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4936 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4937 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4938 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4940 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4942 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4943 int format_id = i + 1;
4945 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4946 continue;
4948 cfg->iPixelFormat = format_id;
4949 cfg->redSize = values[0];
4950 cfg->greenSize = values[1];
4951 cfg->blueSize = values[2];
4952 cfg->alphaSize = values[3];
4953 cfg->colorSize = values[4];
4954 cfg->depthSize = values[5];
4955 cfg->stencilSize = values[6];
4956 cfg->windowDrawable = values[7];
4957 cfg->iPixelType = values[8];
4958 cfg->doubleBuffer = values[9];
4959 cfg->auxBuffers = values[10];
4961 cfg->numSamples = 0;
4962 /* Check multisample support. */
4963 if (gl_info->supported[ARB_MULTISAMPLE])
4965 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4966 int values[2];
4968 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4970 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4971 * multisampling is supported. values[1] = number of
4972 * multisample buffers. */
4973 if (values[0])
4974 cfg->numSamples = values[1];
4978 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4979 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4980 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4981 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4982 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4984 ++adapter->cfg_count;
4987 else
4989 int cfg_count;
4991 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4992 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4994 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4996 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4997 PIXELFORMATDESCRIPTOR pfd;
4998 int format_id = i + 1;
5000 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5001 continue;
5003 /* We only want HW acceleration using an OpenGL ICD driver.
5004 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5005 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5006 * driver (e.g. 3dfx minigl). */
5007 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5009 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5010 continue;
5013 cfg->iPixelFormat = format_id;
5014 cfg->redSize = pfd.cRedBits;
5015 cfg->greenSize = pfd.cGreenBits;
5016 cfg->blueSize = pfd.cBlueBits;
5017 cfg->alphaSize = pfd.cAlphaBits;
5018 cfg->colorSize = pfd.cColorBits;
5019 cfg->depthSize = pfd.cDepthBits;
5020 cfg->stencilSize = pfd.cStencilBits;
5021 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5022 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5023 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5024 cfg->auxBuffers = pfd.cAuxBuffers;
5025 cfg->numSamples = 0;
5027 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5028 "depth=%d, stencil=%d, windowDrawable=%d\n",
5029 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5030 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5031 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5033 ++adapter->cfg_count;
5038 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5040 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5041 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
5042 unsigned int ctx_attrib_idx = 0;
5043 DISPLAY_DEVICEW display_device;
5044 GLint ctx_attribs[3];
5046 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5048 adapter->ordinal = ordinal;
5049 adapter->monitorPoint.x = -1;
5050 adapter->monitorPoint.y = -1;
5052 /* Dynamically load all GL core functions */
5053 #ifdef USE_WIN32_OPENGL
5055 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5056 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5057 ALL_WGL_FUNCS
5058 #undef USE_GL_FUNC
5059 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5061 #else
5062 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5064 HDC hdc = GetDC( 0 );
5065 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5066 ReleaseDC( 0, hdc );
5067 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5068 gl_info->gl_ops.wgl = wgl_driver->wgl;
5069 gl_info->gl_ops.gl = wgl_driver->gl;
5071 #endif
5073 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5074 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5076 if (!AllocateLocallyUniqueId(&adapter->luid))
5078 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5079 return FALSE;
5081 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5082 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5084 if (!wined3d_caps_gl_ctx_create(&caps_gl_ctx))
5086 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5087 return FALSE;
5090 if (context_debug_output_enabled(gl_info))
5092 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
5093 ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
5095 ctx_attribs[ctx_attrib_idx] = 0;
5096 wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info, ctx_attribs);
5098 if (!wined3d_adapter_init_gl_caps(adapter))
5100 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5101 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5102 return FALSE;
5105 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
5106 /* We haven't found any suitable formats. This should only happen in
5107 * case of GDI software rendering, which is pretty useless anyway. */
5108 if (!adapter->cfg_count)
5110 WARN("No suitable pixel formats found.\n");
5111 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5112 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5113 return FALSE;
5116 if (!wined3d_adapter_init_format_info(adapter))
5118 ERR("Failed to initialize GL format info.\n");
5119 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5120 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5121 return FALSE;
5124 adapter->vram_bytes = adapter->driver_info.vram_bytes;
5125 adapter->vram_bytes_used = 0;
5126 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
5128 display_device.cb = sizeof(display_device);
5129 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5130 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5131 strcpyW(adapter->DeviceName, display_device.DeviceName);
5133 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
5135 wined3d_adapter_init_ffp_attrib_ops(adapter);
5137 return TRUE;
5140 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5142 DISPLAY_DEVICEW display_device;
5144 memset(adapter, 0, sizeof(*adapter));
5145 adapter->ordinal = ordinal;
5146 adapter->monitorPoint.x = -1;
5147 adapter->monitorPoint.y = -1;
5149 adapter->driver_info.name = "Display";
5150 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5151 if (wined3d_settings.emulated_textureram)
5152 adapter->vram_bytes = wined3d_settings.emulated_textureram;
5153 else
5154 adapter->vram_bytes = 128 * 1024 * 1024;
5156 initPixelFormatsNoGL(&adapter->gl_info);
5158 adapter->vertex_pipe = &none_vertex_pipe;
5159 adapter->fragment_pipe = &none_fragment_pipe;
5160 adapter->shader_backend = &none_shader_backend;
5161 adapter->blitter = &cpu_blit;
5163 display_device.cb = sizeof(display_device);
5164 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5165 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5166 strcpyW(adapter->DeviceName, display_device.DeviceName);
5169 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5171 const struct wined3d_parent_ops wined3d_null_parent_ops =
5173 wined3d_null_wined3d_object_destroyed,
5176 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
5178 wined3d->ref = 1;
5179 wined3d->flags = flags;
5181 TRACE("Initializing adapters.\n");
5183 if (flags & WINED3D_NO3D)
5185 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5186 wined3d->adapter_count = 1;
5187 return WINED3D_OK;
5190 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5192 WARN("Failed to initialize adapter.\n");
5193 return E_FAIL;
5195 wined3d->adapter_count = 1;
5197 return WINED3D_OK;