2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
84 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
85 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
86 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
87 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
88 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
89 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
90 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
91 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
92 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
93 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
95 FIXME("Unhandled wined3d format %#x.\n", format
);
96 return D3DFMT_UNKNOWN
;
100 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
102 BYTE
*c
= (BYTE
*)&format
;
104 /* Don't translate FOURCC formats */
105 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
109 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
110 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
111 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
112 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
113 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
114 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
115 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
116 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
117 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
118 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
119 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
120 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
121 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
122 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
123 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
124 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
125 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
126 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
127 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
128 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
129 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
130 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
131 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
132 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
133 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
134 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
135 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
136 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
137 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
138 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
139 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
140 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
141 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
142 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
143 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
144 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
145 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
146 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
147 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
148 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
149 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
150 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
151 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
152 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
153 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
154 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
155 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
156 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
157 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
158 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
160 FIXME("Unhandled D3DFORMAT %#x\n", format
);
161 return WINED3DFMT_UNKNOWN
;
165 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
167 switch(primitive_type
)
169 case D3DPT_POINTLIST
:
170 return primitive_count
;
173 return primitive_count
* 2;
175 case D3DPT_LINESTRIP
:
176 return primitive_count
+ 1;
178 case D3DPT_TRIANGLELIST
:
179 return primitive_count
* 3;
181 case D3DPT_TRIANGLESTRIP
:
182 case D3DPT_TRIANGLEFAN
:
183 return primitive_count
+ 2;
186 FIXME("Unhandled primitive type %#x\n", primitive_type
);
191 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
192 const struct wined3d_swapchain_desc
*swapchain_desc
)
194 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
195 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
196 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
197 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
198 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
199 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
200 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
201 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
202 present_parameters
->Windowed
= swapchain_desc
->windowed
;
203 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
204 present_parameters
->AutoDepthStencilFormat
205 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
206 present_parameters
->Flags
= swapchain_desc
->flags
;
207 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
208 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
211 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
212 const D3DPRESENT_PARAMETERS
*present_parameters
, BOOL extended
)
214 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
215 UINT highest_bb_count
= extended
? 30 : 3;
217 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
219 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
222 if (present_parameters
->BackBufferCount
> highest_bb_count
223 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
224 && present_parameters
->BackBufferCount
> 1))
226 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
230 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
231 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
232 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
233 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
234 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
235 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
236 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
237 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
238 swapchain_desc
->windowed
= present_parameters
->Windowed
;
239 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
240 swapchain_desc
->auto_depth_stencil_format
241 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
242 swapchain_desc
->flags
= present_parameters
->Flags
;
243 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
244 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
245 swapchain_desc
->auto_restore_display_mode
= TRUE
;
250 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
252 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
254 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
255 || IsEqualGUID(riid
, &IID_IUnknown
))
257 IDirect3DDevice9Ex_AddRef(iface
);
262 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
264 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
266 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
267 * It doesn't matter with which function the device was created. */
268 if (!device
->d3d_parent
->extended
)
270 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
272 return E_NOINTERFACE
;
275 IDirect3DDevice9Ex_AddRef(iface
);
280 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
283 return E_NOINTERFACE
;
286 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
288 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
289 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
291 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
296 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
298 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
301 if (device
->in_destruction
)
304 refcount
= InterlockedDecrement(&device
->refcount
);
306 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
311 device
->in_destruction
= TRUE
;
313 wined3d_mutex_lock();
314 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
316 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
318 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
320 if (device
->vertex_buffer
)
321 wined3d_buffer_decref(device
->vertex_buffer
);
322 if (device
->index_buffer
)
323 wined3d_buffer_decref(device
->index_buffer
);
325 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
327 wined3d_device_uninit_3d(device
->wined3d_device
);
328 wined3d_device_release_focus_window(device
->wined3d_device
);
329 wined3d_device_decref(device
->wined3d_device
);
330 wined3d_mutex_unlock();
332 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
334 HeapFree(GetProcessHeap(), 0, device
);
340 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
342 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
344 TRACE("iface %p.\n", iface
);
346 TRACE("device state: %#x.\n", device
->device_state
);
348 if (device
->d3d_parent
->extended
)
351 switch (device
->device_state
)
354 case D3D9_DEVICE_STATE_OK
:
356 case D3D9_DEVICE_STATE_LOST
:
357 return D3DERR_DEVICELOST
;
358 case D3D9_DEVICE_STATE_NOT_RESET
:
359 return D3DERR_DEVICENOTRESET
;
363 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
365 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
368 TRACE("iface %p.\n", iface
);
370 wined3d_mutex_lock();
371 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
372 wined3d_mutex_unlock();
377 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
379 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
381 TRACE("iface %p.\n", iface
);
383 wined3d_mutex_lock();
384 wined3d_device_evict_managed_resources(device
->wined3d_device
);
385 wined3d_mutex_unlock();
390 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
392 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
394 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
397 return D3DERR_INVALIDCALL
;
399 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
402 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
404 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
405 WINED3DCAPS
*wined3d_caps
;
408 TRACE("iface %p, caps %p.\n", iface
, caps
);
411 return D3DERR_INVALIDCALL
;
413 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
414 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
416 memset(caps
, 0, sizeof(*caps
));
418 wined3d_mutex_lock();
419 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
420 wined3d_mutex_unlock();
422 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
423 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
425 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
426 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
433 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
435 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
436 struct wined3d_display_mode wined3d_mode
;
439 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
441 wined3d_mutex_lock();
442 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
443 wined3d_mutex_unlock();
447 mode
->Width
= wined3d_mode
.width
;
448 mode
->Height
= wined3d_mode
.height
;
449 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
450 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
456 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
457 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
459 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
461 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
463 wined3d_mutex_lock();
464 wined3d_device_get_creation_parameters(device
->wined3d_device
,
465 (struct wined3d_device_creation_parameters
*)parameters
);
466 wined3d_mutex_unlock();
471 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
472 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
474 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
475 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
478 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
479 iface
, hotspot_x
, hotspot_y
, bitmap
);
483 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
484 return D3DERR_INVALIDCALL
;
487 wined3d_mutex_lock();
488 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
489 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
490 wined3d_mutex_unlock();
495 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
497 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
499 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
501 wined3d_mutex_lock();
502 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
503 wined3d_mutex_unlock();
506 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
508 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
511 TRACE("iface %p, show %#x.\n", iface
, show
);
513 wined3d_mutex_lock();
514 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
515 wined3d_mutex_unlock();
520 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
521 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
523 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
524 struct wined3d_swapchain_desc desc
;
525 struct d3d9_swapchain
*object
;
529 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
530 iface
, present_parameters
, swapchain
);
532 if (!present_parameters
->Windowed
)
534 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
535 return D3DERR_INVALIDCALL
;
538 wined3d_mutex_lock();
539 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
540 for (i
= 0; i
< count
; ++i
)
542 struct wined3d_swapchain
*wined3d_swapchain
;
544 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
545 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
549 wined3d_mutex_unlock();
550 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
551 return D3DERR_INVALIDCALL
;
554 wined3d_mutex_unlock();
556 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
,
557 device
->d3d_parent
->extended
))
558 return D3DERR_INVALIDCALL
;
559 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
560 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
561 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
566 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
567 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
569 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
572 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
574 wined3d_mutex_lock();
575 if (swapchain_idx
< device
->implicit_swapchain_count
)
577 *swapchain
= (IDirect3DSwapChain9
*)&device
->implicit_swapchains
[swapchain_idx
]->IDirect3DSwapChain9Ex_iface
;
578 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
584 hr
= D3DERR_INVALIDCALL
;
586 wined3d_mutex_unlock();
591 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
593 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
596 TRACE("iface %p.\n", iface
);
598 wined3d_mutex_lock();
599 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
600 wined3d_mutex_unlock();
605 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
607 struct wined3d_resource_desc desc
;
609 wined3d_resource_get_desc(resource
, &desc
);
610 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
612 struct d3d9_surface
*surface
;
614 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE_2D
)
616 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
617 IDirect3DBaseTexture9
*texture
;
619 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
621 IDirect3DBaseTexture9_Release(texture
);
622 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
623 return D3DERR_INVALIDCALL
;
629 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
631 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
632 return D3DERR_INVALIDCALL
;
635 surface
= wined3d_resource_get_parent(resource
);
636 if (surface
->resource
.refcount
)
638 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
639 return D3DERR_INVALIDCALL
;
642 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
648 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
650 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
651 struct wined3d_swapchain
*wined3d_swapchain
;
653 if (!(device
->implicit_swapchains
= HeapAlloc(GetProcessHeap(), 0,
654 new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
655 return E_OUTOFMEMORY
;
657 for (i
= 0; i
< new_swapchain_count
; ++i
)
659 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
660 device
->implicit_swapchains
[i
] = wined3d_swapchain_get_parent(wined3d_swapchain
);
662 device
->implicit_swapchain_count
= new_swapchain_count
;
667 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
668 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
670 struct wined3d_swapchain_desc swapchain_desc
;
671 struct wined3d_display_mode wined3d_mode
;
674 if (!device
->d3d_parent
->extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
676 WARN("App not active, returning D3DERR_DEVICELOST.\n");
677 return D3DERR_DEVICELOST
;
682 wined3d_mode
.width
= mode
->Width
;
683 wined3d_mode
.height
= mode
->Height
;
684 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
685 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
686 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
689 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
,
690 device
->d3d_parent
->extended
))
691 return D3DERR_INVALIDCALL
;
693 wined3d_mutex_lock();
695 if (device
->vertex_buffer
)
697 wined3d_buffer_decref(device
->vertex_buffer
);
698 device
->vertex_buffer
= NULL
;
699 device
->vertex_buffer_size
= 0;
702 if (device
->index_buffer
)
704 wined3d_buffer_decref(device
->index_buffer
);
705 device
->index_buffer
= NULL
;
706 device
->index_buffer_size
= 0;
709 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
710 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
)))
712 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
714 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
716 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
720 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
721 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
722 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
723 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
724 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
726 device
->device_state
= D3D9_DEVICE_STATE_OK
;
729 else if (!device
->d3d_parent
->extended
)
731 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
734 wined3d_mutex_unlock();
739 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
740 D3DPRESENT_PARAMETERS
*present_parameters
)
742 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
744 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
746 return d3d9_device_reset(device
, present_parameters
, NULL
);
749 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
750 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
752 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
756 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
757 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
759 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
760 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
762 wined3d_mutex_lock();
763 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
765 hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
, src_rect
,
766 dst_rect
, dst_window_override
, dirty_region
, 0);
769 wined3d_mutex_unlock();
773 wined3d_mutex_unlock();
778 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
779 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
781 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
784 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
785 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
787 /* backbuffer_type is ignored by native. */
789 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
792 wined3d_mutex_lock();
793 if (swapchain
>= device
->implicit_swapchain_count
)
795 wined3d_mutex_unlock();
796 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
797 return D3DERR_INVALIDCALL
;
800 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&device
->implicit_swapchains
[swapchain
]->IDirect3DSwapChain9Ex_iface
,
801 backbuffer_idx
, backbuffer_type
, backbuffer
);
802 wined3d_mutex_unlock();
807 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
808 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
810 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
813 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
815 wined3d_mutex_lock();
816 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
817 swapchain
, (struct wined3d_raster_status
*)raster_status
);
818 wined3d_mutex_unlock();
823 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
825 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
828 TRACE("iface %p, enable %#x.\n", iface
, enable
);
830 wined3d_mutex_lock();
831 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
832 wined3d_mutex_unlock();
837 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
838 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
840 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
842 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
844 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
845 wined3d_mutex_lock();
846 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
847 wined3d_mutex_unlock();
850 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
852 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
854 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
856 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
857 wined3d_mutex_lock();
858 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
859 wined3d_mutex_unlock();
862 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
863 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
864 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
866 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
867 struct d3d9_texture
*object
;
868 BOOL set_mem
= FALSE
;
871 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
872 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
877 if (!device
->d3d_parent
->extended
)
879 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
883 if (pool
== D3DPOOL_SYSTEMMEM
)
886 return D3DERR_INVALIDCALL
;
891 if (pool
!= D3DPOOL_DEFAULT
)
893 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
894 return D3DERR_INVALIDCALL
;
896 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
900 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
902 return D3DERR_OUTOFVIDEOMEMORY
;
904 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
907 WARN("Failed to initialize texture, hr %#x.\n", hr
);
908 HeapFree(GetProcessHeap(), 0, object
);
913 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
914 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
917 TRACE("Created texture %p.\n", object
);
918 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
923 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
924 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
925 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
927 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
928 struct d3d9_texture
*object
;
931 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
932 iface
, width
, height
, depth
, levels
);
933 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
934 usage
, format
, pool
, texture
, shared_handle
);
939 if (!device
->d3d_parent
->extended
)
941 WARN("Trying to create a shared volume texture on a non-ex device.\n");
945 if (pool
!= D3DPOOL_DEFAULT
)
947 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
948 return D3DERR_INVALIDCALL
;
950 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
953 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
955 return D3DERR_OUTOFVIDEOMEMORY
;
957 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
960 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
961 HeapFree(GetProcessHeap(), 0, object
);
965 TRACE("Created volume texture %p.\n", object
);
966 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
971 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
972 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
973 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
975 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
976 struct d3d9_texture
*object
;
979 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
980 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
985 if (!device
->d3d_parent
->extended
)
987 WARN("Trying to create a shared cube texture on a non-ex device.\n");
991 if (pool
!= D3DPOOL_DEFAULT
)
993 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
994 return D3DERR_INVALIDCALL
;
996 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
999 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1001 return D3DERR_OUTOFVIDEOMEMORY
;
1003 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1006 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1007 HeapFree(GetProcessHeap(), 0, object
);
1011 TRACE("Created cube texture %p.\n", object
);
1012 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1017 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1018 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1019 HANDLE
*shared_handle
)
1021 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1022 struct d3d9_vertexbuffer
*object
;
1025 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1026 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1030 if (!device
->d3d_parent
->extended
)
1032 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1036 if (pool
!= D3DPOOL_DEFAULT
)
1038 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1039 return D3DERR_NOTAVAILABLE
;
1041 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1044 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1046 return D3DERR_OUTOFVIDEOMEMORY
;
1048 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1051 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1052 HeapFree(GetProcessHeap(), 0, object
);
1056 TRACE("Created vertex buffer %p.\n", object
);
1057 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1062 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1063 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1064 HANDLE
*shared_handle
)
1066 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1067 struct d3d9_indexbuffer
*object
;
1070 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1071 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1075 if (!device
->d3d_parent
->extended
)
1077 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1081 if (pool
!= D3DPOOL_DEFAULT
)
1083 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1084 return D3DERR_NOTAVAILABLE
;
1086 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1089 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1091 return D3DERR_OUTOFVIDEOMEMORY
;
1093 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1096 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1097 HeapFree(GetProcessHeap(), 0, object
);
1101 TRACE("Created index buffer %p.\n", object
);
1102 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1107 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1108 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1109 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1111 struct wined3d_resource_desc desc
;
1112 struct d3d9_surface
*surface_impl
;
1113 struct wined3d_texture
*texture
;
1116 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1117 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1118 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1119 multisample_type
, multisample_quality
);
1121 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1122 desc
.format
= wined3dformat_from_d3dformat(format
);
1123 desc
.multisample_type
= multisample_type
;
1124 desc
.multisample_quality
= multisample_quality
;
1125 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1128 desc
.height
= height
;
1132 wined3d_mutex_lock();
1134 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1135 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1137 wined3d_mutex_unlock();
1138 WARN("Failed to create texture, hr %#x.\n", hr
);
1139 if (hr
== WINED3DERR_NOTAVAILABLE
)
1140 hr
= D3DERR_INVALIDCALL
;
1144 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1145 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1146 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1147 IDirect3DSurface9_AddRef(*surface
);
1150 wined3d_texture_update_desc(texture
, width
, height
,
1151 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1153 wined3d_texture_decref(texture
);
1155 wined3d_mutex_unlock();
1160 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1161 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1162 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1164 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1167 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1168 "lockable %#x, surface %p, shared_handle %p.\n",
1169 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1170 lockable
, surface
, shared_handle
);
1175 if (!device
->d3d_parent
->extended
)
1177 WARN("Trying to create a shared render target on a non-ex device.\n");
1181 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1185 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1187 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1188 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1191 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1192 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1193 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1195 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1196 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1198 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1199 "discard %#x, surface %p, shared_handle %p.\n",
1200 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1201 discard
, surface
, shared_handle
);
1206 if (!device
->d3d_parent
->extended
)
1208 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1212 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1216 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1218 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1219 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1223 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1224 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1225 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1227 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1228 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1229 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1230 struct wined3d_box src_box
;
1233 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1234 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1238 src_box
.left
= src_rect
->left
;
1239 src_box
.top
= src_rect
->top
;
1240 src_box
.right
= src_rect
->right
;
1241 src_box
.bottom
= src_rect
->bottom
;
1246 wined3d_mutex_lock();
1247 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1248 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1249 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1250 src
->sub_resource_idx
, src_rect
? &src_box
: NULL
);
1251 wined3d_mutex_unlock();
1254 return D3DERR_INVALIDCALL
;
1259 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1260 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1262 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1263 struct d3d9_texture
*src_impl
, *dst_impl
;
1266 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1268 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1269 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1271 wined3d_mutex_lock();
1272 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1273 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1274 wined3d_mutex_unlock();
1279 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1280 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1282 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1283 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1284 struct wined3d_sub_resource_desc wined3d_desc
;
1285 RECT dst_rect
, src_rect
;
1288 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1290 wined3d_mutex_lock();
1291 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1294 dst_rect
.right
= wined3d_desc
.width
;
1295 dst_rect
.bottom
= wined3d_desc
.height
;
1297 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1300 src_rect
.right
= wined3d_desc
.width
;
1301 src_rect
.bottom
= wined3d_desc
.height
;
1303 /* TODO: Check surface sizes, pools, etc. */
1304 if (wined3d_desc
.multisample_type
)
1305 hr
= D3DERR_INVALIDCALL
;
1307 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1308 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1309 wined3d_mutex_unlock();
1314 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1315 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1317 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1318 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1319 HRESULT hr
= D3DERR_INVALIDCALL
;
1321 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1323 wined3d_mutex_lock();
1324 if (swapchain
< device
->implicit_swapchain_count
)
1325 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
]->wined3d_swapchain
,
1326 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1327 wined3d_mutex_unlock();
1332 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1333 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1335 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1336 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1337 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1338 HRESULT hr
= D3DERR_INVALIDCALL
;
1339 struct wined3d_resource_desc src_desc
, dst_desc
;
1340 struct wined3d_resource
*sub_resource
;
1343 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1344 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1346 wined3d_mutex_lock();
1347 sub_resource
= wined3d_texture_get_sub_resource(dst
->wined3d_texture
, dst
->sub_resource_idx
);
1348 wined3d_resource_get_desc(sub_resource
, &dst_desc
);
1353 d
.right
= dst_desc
.width
;
1354 d
.bottom
= dst_desc
.height
;
1358 sub_resource
= wined3d_texture_get_sub_resource(src
->wined3d_texture
, src
->sub_resource_idx
);
1359 wined3d_resource_get_desc(sub_resource
, &src_desc
);
1364 s
.right
= src_desc
.width
;
1365 s
.bottom
= src_desc
.height
;
1369 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1371 if (device
->in_scene
)
1373 WARN("Rejecting depth / stencil blit while in scene.\n");
1377 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1378 || src_rect
->bottom
!= src_desc
.height
)
1380 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1381 wine_dbgstr_rect(src_rect
));
1385 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1386 || dst_rect
->bottom
!= dst_desc
.height
)
1388 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1389 wine_dbgstr_rect(dst_rect
));
1393 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1395 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1400 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
,
1401 src
->wined3d_texture
, src
->sub_resource_idx
, src_rect
, 0, NULL
, filter
);
1402 if (hr
== WINEDDERR_INVALIDRECT
)
1403 hr
= D3DERR_INVALIDCALL
;
1406 wined3d_mutex_unlock();
1410 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1411 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1413 const struct wined3d_color c
=
1415 ((color
>> 16) & 0xff) / 255.0f
,
1416 ((color
>> 8) & 0xff) / 255.0f
,
1417 (color
& 0xff) / 255.0f
,
1418 ((color
>> 24) & 0xff) / 255.0f
,
1420 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1421 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1422 struct wined3d_resource
*wined3d_resource
;
1423 struct wined3d_resource_desc desc
;
1426 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1428 wined3d_mutex_lock();
1430 if (!(wined3d_resource
= wined3d_texture_get_sub_resource(surface_impl
->wined3d_texture
, surface_impl
->sub_resource_idx
)))
1432 wined3d_mutex_unlock();
1433 return D3DERR_INVALIDCALL
;
1435 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1437 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
1439 wined3d_mutex_unlock();
1440 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc
.pool
);
1441 return D3DERR_INVALIDCALL
;
1443 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1445 wined3d_mutex_unlock();
1446 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1447 return D3DERR_INVALIDCALL
;
1449 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1451 wined3d_mutex_unlock();
1452 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1453 return D3DERR_INVALIDCALL
;
1456 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1457 d3d9_surface_get_rendertarget_view(surface_impl
), rect
, &c
);
1459 wined3d_mutex_unlock();
1464 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1465 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1466 HANDLE
*shared_handle
)
1468 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1469 void *user_mem
= NULL
;
1471 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1472 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1475 if (pool
== D3DPOOL_MANAGED
)
1477 WARN("Attempting to create a managed offscreen plain surface.\n");
1478 return D3DERR_INVALIDCALL
;
1483 if (!device
->d3d_parent
->extended
)
1485 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1489 if (pool
== D3DPOOL_SYSTEMMEM
)
1490 user_mem
= *shared_handle
;
1493 if (pool
!= D3DPOOL_DEFAULT
)
1495 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1496 return D3DERR_INVALIDCALL
;
1498 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1502 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1503 * regardless of the pool they're created in. Should we set dynamic usage
1505 return d3d9_device_create_surface(device
, width
, height
, format
,
1506 WINED3D_TEXTURE_CREATE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1509 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1511 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1512 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1515 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1517 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1519 WARN("Invalid index %u specified.\n", idx
);
1520 return D3DERR_INVALIDCALL
;
1523 if (!idx
&& !surface_impl
)
1525 WARN("Trying to set render target 0 to NULL.\n");
1526 return D3DERR_INVALIDCALL
;
1529 wined3d_mutex_lock();
1530 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
,
1531 surface_impl
? d3d9_surface_get_rendertarget_view(surface_impl
) : NULL
, TRUE
);
1532 wined3d_mutex_unlock();
1537 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1539 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1540 struct wined3d_rendertarget_view
*wined3d_rtv
;
1541 struct d3d9_surface
*surface_impl
;
1542 HRESULT hr
= D3D_OK
;
1544 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1547 return D3DERR_INVALIDCALL
;
1549 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1551 WARN("Invalid index %u specified.\n", idx
);
1552 return D3DERR_INVALIDCALL
;
1555 wined3d_mutex_lock();
1556 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1558 /* We want the sub resource parent here, since the view itself may be
1559 * internal to wined3d and may not have a parent. */
1560 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1561 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1562 IDirect3DSurface9_AddRef(*surface
);
1566 hr
= D3DERR_NOTFOUND
;
1569 wined3d_mutex_unlock();
1574 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1576 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1577 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1579 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1581 wined3d_mutex_lock();
1582 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1583 ds_impl
? d3d9_surface_get_rendertarget_view(ds_impl
) : NULL
);
1584 wined3d_mutex_unlock();
1589 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1591 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1592 struct wined3d_rendertarget_view
*wined3d_dsv
;
1593 struct d3d9_surface
*surface_impl
;
1594 HRESULT hr
= D3D_OK
;
1596 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1599 return D3DERR_INVALIDCALL
;
1601 wined3d_mutex_lock();
1602 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1604 /* We want the sub resource parent here, since the view itself may be
1605 * internal to wined3d and may not have a parent. */
1606 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1607 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1608 IDirect3DSurface9_AddRef(*depth_stencil
);
1612 hr
= D3DERR_NOTFOUND
;
1613 *depth_stencil
= NULL
;
1615 wined3d_mutex_unlock();
1620 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1622 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1625 TRACE("iface %p.\n", iface
);
1627 wined3d_mutex_lock();
1628 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1629 device
->in_scene
= TRUE
;
1630 wined3d_mutex_unlock();
1635 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1637 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1640 TRACE("iface %p.\n", iface
);
1642 wined3d_mutex_lock();
1643 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1644 device
->in_scene
= FALSE
;
1645 wined3d_mutex_unlock();
1650 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1651 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1653 const struct wined3d_color c
=
1655 ((color
>> 16) & 0xff) / 255.0f
,
1656 ((color
>> 8) & 0xff) / 255.0f
,
1657 (color
& 0xff) / 255.0f
,
1658 ((color
>> 24) & 0xff) / 255.0f
,
1660 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1663 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1664 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1666 wined3d_mutex_lock();
1667 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1668 wined3d_mutex_unlock();
1673 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1674 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1676 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1678 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1680 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1681 wined3d_mutex_lock();
1682 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1683 wined3d_mutex_unlock();
1688 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1689 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1691 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1693 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1695 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1696 wined3d_mutex_lock();
1697 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1698 wined3d_mutex_unlock();
1703 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1704 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1706 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1708 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1710 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1711 wined3d_mutex_lock();
1712 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1713 wined3d_mutex_unlock();
1718 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1720 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1722 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1724 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1725 wined3d_mutex_lock();
1726 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1727 wined3d_mutex_unlock();
1732 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1734 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1736 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1738 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1739 wined3d_mutex_lock();
1740 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1741 wined3d_mutex_unlock();
1746 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1748 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1750 TRACE("iface %p, material %p.\n", iface
, material
);
1752 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1753 wined3d_mutex_lock();
1754 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1755 wined3d_mutex_unlock();
1760 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1762 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1764 TRACE("iface %p, material %p.\n", iface
, material
);
1766 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1767 wined3d_mutex_lock();
1768 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1769 wined3d_mutex_unlock();
1774 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1776 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1779 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1781 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1782 wined3d_mutex_lock();
1783 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1784 wined3d_mutex_unlock();
1789 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1791 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1794 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1796 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1797 wined3d_mutex_lock();
1798 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1799 wined3d_mutex_unlock();
1804 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1806 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1809 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1811 wined3d_mutex_lock();
1812 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1813 wined3d_mutex_unlock();
1818 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1820 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1823 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1825 wined3d_mutex_lock();
1826 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1827 wined3d_mutex_unlock();
1832 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1834 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1837 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1839 wined3d_mutex_lock();
1840 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1841 wined3d_mutex_unlock();
1846 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1848 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1851 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1853 wined3d_mutex_lock();
1854 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1855 wined3d_mutex_unlock();
1860 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1861 D3DRENDERSTATETYPE state
, DWORD value
)
1863 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1865 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1867 wined3d_mutex_lock();
1868 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1869 wined3d_mutex_unlock();
1874 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1875 D3DRENDERSTATETYPE state
, DWORD
*value
)
1877 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1879 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1881 wined3d_mutex_lock();
1882 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1883 wined3d_mutex_unlock();
1888 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1889 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1891 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1892 struct d3d9_stateblock
*object
;
1895 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1897 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1899 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1900 return D3DERR_INVALIDCALL
;
1903 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1905 return E_OUTOFMEMORY
;
1907 hr
= stateblock_init(object
, device
, type
, NULL
);
1910 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1911 HeapFree(GetProcessHeap(), 0, object
);
1915 TRACE("Created stateblock %p.\n", object
);
1916 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1921 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1923 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1926 TRACE("iface %p.\n", iface
);
1928 wined3d_mutex_lock();
1929 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1930 wined3d_mutex_unlock();
1935 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1937 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1938 struct wined3d_stateblock
*wined3d_stateblock
;
1939 struct d3d9_stateblock
*object
;
1942 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1944 wined3d_mutex_lock();
1945 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1946 wined3d_mutex_unlock();
1949 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1953 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1956 wined3d_mutex_lock();
1957 wined3d_stateblock_decref(wined3d_stateblock
);
1958 wined3d_mutex_unlock();
1959 return E_OUTOFMEMORY
;
1962 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1965 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1966 wined3d_mutex_lock();
1967 wined3d_stateblock_decref(wined3d_stateblock
);
1968 wined3d_mutex_unlock();
1969 HeapFree(GetProcessHeap(), 0, object
);
1973 TRACE("Created stateblock %p.\n", object
);
1974 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1979 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1981 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1984 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1986 wined3d_mutex_lock();
1987 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1988 wined3d_mutex_unlock();
1993 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1995 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1998 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2000 wined3d_mutex_lock();
2001 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2002 wined3d_mutex_unlock();
2007 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2009 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2010 struct wined3d_texture
*wined3d_texture
= NULL
;
2011 struct d3d9_texture
*texture_impl
;
2013 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2016 return D3DERR_INVALIDCALL
;
2018 wined3d_mutex_lock();
2019 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2021 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2022 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2023 IDirect3DBaseTexture9_AddRef(*texture
);
2029 wined3d_mutex_unlock();
2034 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2036 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2037 struct d3d9_texture
*texture_impl
;
2040 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2042 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2044 wined3d_mutex_lock();
2045 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2046 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2047 wined3d_mutex_unlock();
2052 static const enum wined3d_texture_stage_state tss_lookup
[] =
2054 WINED3D_TSS_INVALID
, /* 0, unused */
2055 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2056 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2057 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2058 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2059 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2060 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2061 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2062 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2063 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2064 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2065 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2066 WINED3D_TSS_INVALID
, /* 12, unused */
2067 WINED3D_TSS_INVALID
, /* 13, unused */
2068 WINED3D_TSS_INVALID
, /* 14, unused */
2069 WINED3D_TSS_INVALID
, /* 15, unused */
2070 WINED3D_TSS_INVALID
, /* 16, unused */
2071 WINED3D_TSS_INVALID
, /* 17, unused */
2072 WINED3D_TSS_INVALID
, /* 18, unused */
2073 WINED3D_TSS_INVALID
, /* 19, unused */
2074 WINED3D_TSS_INVALID
, /* 20, unused */
2075 WINED3D_TSS_INVALID
, /* 21, unused */
2076 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2077 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2078 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2079 WINED3D_TSS_INVALID
, /* 25, unused */
2080 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2081 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2082 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2083 WINED3D_TSS_INVALID
, /* 29, unused */
2084 WINED3D_TSS_INVALID
, /* 30, unused */
2085 WINED3D_TSS_INVALID
, /* 31, unused */
2086 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2089 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2090 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2092 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2094 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2096 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2098 WARN("Invalid state %#x passed.\n", state
);
2102 wined3d_mutex_lock();
2103 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
2104 wined3d_mutex_unlock();
2109 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2110 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2112 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2114 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2116 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2118 WARN("Invalid state %#x passed.\n", state
);
2122 wined3d_mutex_lock();
2123 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2124 wined3d_mutex_unlock();
2129 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2130 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2132 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2134 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2136 wined3d_mutex_lock();
2137 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2138 wined3d_mutex_unlock();
2143 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2144 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2146 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2148 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2150 wined3d_mutex_lock();
2151 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2152 wined3d_mutex_unlock();
2157 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2159 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2162 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2164 wined3d_mutex_lock();
2165 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2166 wined3d_mutex_unlock();
2171 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2172 UINT palette_idx
, const PALETTEENTRY
*entries
)
2174 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2176 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2177 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2178 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2180 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2184 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2185 UINT palette_idx
, PALETTEENTRY
*entries
)
2187 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2189 return D3DERR_INVALIDCALL
;
2192 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2194 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2199 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2201 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2203 return D3DERR_INVALIDCALL
;
2206 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2208 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2210 TRACE("iface %p, rect %p.\n", iface
, rect
);
2212 wined3d_mutex_lock();
2213 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2214 wined3d_mutex_unlock();
2219 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2221 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2223 TRACE("iface %p, rect %p.\n", iface
, rect
);
2225 wined3d_mutex_lock();
2226 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2227 wined3d_mutex_unlock();
2232 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2234 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2236 TRACE("iface %p, software %#x.\n", iface
, software
);
2238 wined3d_mutex_lock();
2239 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2240 wined3d_mutex_unlock();
2245 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2247 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2250 TRACE("iface %p.\n", iface
);
2252 wined3d_mutex_lock();
2253 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2254 wined3d_mutex_unlock();
2259 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2261 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2264 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2266 wined3d_mutex_lock();
2267 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2268 wined3d_mutex_unlock();
2273 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2275 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2278 TRACE("iface %p.\n", iface
);
2280 wined3d_mutex_lock();
2281 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2282 wined3d_mutex_unlock();
2287 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2288 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2290 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2293 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2294 iface
, primitive_type
, start_vertex
, primitive_count
);
2296 wined3d_mutex_lock();
2297 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2298 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2299 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2300 wined3d_mutex_unlock();
2305 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2306 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2307 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2309 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2312 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2313 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2314 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2315 vertex_count
, start_idx
, primitive_count
);
2317 wined3d_mutex_lock();
2318 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2319 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2320 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2321 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2322 wined3d_mutex_unlock();
2327 /* The caller is responsible for wined3d locking */
2328 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2332 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2334 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2335 struct wined3d_buffer
*buffer
;
2337 TRACE("Growing vertex buffer to %u bytes\n", size
);
2339 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2340 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2343 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
2347 if (device
->vertex_buffer
)
2348 wined3d_buffer_decref(device
->vertex_buffer
);
2350 device
->vertex_buffer
= buffer
;
2351 device
->vertex_buffer_size
= size
;
2352 device
->vertex_buffer_pos
= 0;
2357 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2358 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2360 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2362 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2363 UINT size
= vtx_count
* stride
;
2367 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2368 iface
, primitive_type
, primitive_count
, data
, stride
);
2370 if (!primitive_count
)
2372 WARN("primitive_count is 0, returning D3D_OK\n");
2376 wined3d_mutex_lock();
2378 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2382 vb_pos
= device
->vertex_buffer_pos
;
2383 align
= vb_pos
% stride
;
2384 if (align
) align
= stride
- align
;
2385 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2390 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2391 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2394 memcpy(buffer_data
, data
, size
);
2395 wined3d_buffer_unmap(device
->vertex_buffer
);
2396 device
->vertex_buffer_pos
= vb_pos
+ size
;
2398 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2402 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2403 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2404 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2407 wined3d_mutex_unlock();
2411 /* The caller is responsible for wined3d locking */
2412 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2416 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2418 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2419 struct wined3d_buffer
*buffer
;
2421 TRACE("Growing index buffer to %u bytes\n", size
);
2423 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2424 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2427 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2431 if (device
->index_buffer
)
2432 wined3d_buffer_decref(device
->index_buffer
);
2434 device
->index_buffer
= buffer
;
2435 device
->index_buffer_size
= size
;
2436 device
->index_buffer_pos
= 0;
2441 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2442 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2443 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2444 const void *vertex_data
, UINT vertex_stride
)
2446 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2450 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2451 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2452 UINT idx_size
= idx_count
* idx_fmt_size
;
2455 UINT vtx_size
= vertex_count
* vertex_stride
;
2458 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2459 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2460 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2461 index_data
, index_format
, vertex_data
, vertex_stride
);
2463 if (!primitive_count
)
2465 WARN("primitive_count is 0, returning D3D_OK\n");
2469 wined3d_mutex_lock();
2471 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2475 vb_pos
= device
->vertex_buffer_pos
;
2476 align
= vb_pos
% vertex_stride
;
2477 if (align
) align
= vertex_stride
- align
;
2478 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2483 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2484 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2487 memcpy(buffer_data
, vertex_data
, vtx_size
);
2488 wined3d_buffer_unmap(device
->vertex_buffer
);
2489 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2491 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2495 ib_pos
= device
->index_buffer_pos
;
2496 align
= ib_pos
% idx_fmt_size
;
2497 if (align
) align
= idx_fmt_size
- align
;
2498 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2503 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2504 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2507 memcpy(buffer_data
, index_data
, idx_size
);
2508 wined3d_buffer_unmap(device
->index_buffer
);
2509 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2511 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2515 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2516 wined3dformat_from_d3dformat(index_format
));
2517 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2519 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2520 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2522 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2523 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2524 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2527 wined3d_mutex_unlock();
2531 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2532 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2533 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2535 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2536 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2537 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2540 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2541 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2543 wined3d_mutex_lock();
2544 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2545 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2546 flags
, dst_impl
->fvf
);
2547 wined3d_mutex_unlock();
2552 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2553 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2555 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2556 struct d3d9_vertex_declaration
*object
;
2559 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2563 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2564 return D3DERR_INVALIDCALL
;
2567 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2568 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2573 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2574 IDirect3DVertexDeclaration9
*declaration
)
2576 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2577 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2579 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2581 wined3d_mutex_lock();
2582 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2583 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2584 wined3d_mutex_unlock();
2589 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2590 IDirect3DVertexDeclaration9
**declaration
)
2592 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2593 struct wined3d_vertex_declaration
*wined3d_declaration
;
2594 struct d3d9_vertex_declaration
*declaration_impl
;
2596 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2598 if (!declaration
) return D3DERR_INVALIDCALL
;
2600 wined3d_mutex_lock();
2601 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2603 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2604 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2605 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2609 *declaration
= NULL
;
2611 wined3d_mutex_unlock();
2613 TRACE("Returning %p.\n", *declaration
);
2617 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2619 struct wined3d_vertex_declaration
*wined3d_declaration
;
2620 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2621 struct d3d9_vertex_declaration
*d3d9_declaration
;
2622 D3DVERTEXELEMENT9
*elements
;
2623 int p
, low
, high
; /* deliberately signed */
2626 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2629 high
= device
->fvf_decl_count
- 1;
2632 p
= (low
+ high
) >> 1;
2635 if (fvf_decls
[p
].fvf
== fvf
)
2637 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2638 return fvf_decls
[p
].decl
;
2641 if (fvf_decls
[p
].fvf
< fvf
)
2646 TRACE("not found. Creating and inserting at position %d.\n", low
);
2648 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2651 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2652 HeapFree(GetProcessHeap(), 0, elements
);
2656 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2658 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2660 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2663 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2666 device
->fvf_decls
= fvf_decls
;
2667 device
->fvf_decl_size
+= grow
;
2670 d3d9_declaration
->fvf
= fvf
;
2671 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2672 wined3d_vertex_declaration_incref(wined3d_declaration
);
2673 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2675 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2676 fvf_decls
[low
].decl
= wined3d_declaration
;
2677 fvf_decls
[low
].fvf
= fvf
;
2678 ++device
->fvf_decl_count
;
2680 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2682 return wined3d_declaration
;
2685 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2687 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2688 struct wined3d_vertex_declaration
*decl
;
2690 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2694 WARN("%#x is not a valid FVF.\n", fvf
);
2698 wined3d_mutex_lock();
2699 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2701 wined3d_mutex_unlock();
2702 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2703 return D3DERR_DRIVERINTERNALERROR
;
2706 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2707 wined3d_mutex_unlock();
2712 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2714 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2715 struct wined3d_vertex_declaration
*wined3d_declaration
;
2716 struct d3d9_vertex_declaration
*d3d9_declaration
;
2718 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2720 wined3d_mutex_lock();
2721 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2723 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2724 *fvf
= d3d9_declaration
->fvf
;
2730 wined3d_mutex_unlock();
2732 TRACE("Returning FVF %#x.\n", *fvf
);
2737 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2738 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2740 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2741 struct d3d9_vertexshader
*object
;
2744 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2746 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2748 return E_OUTOFMEMORY
;
2750 hr
= vertexshader_init(object
, device
, byte_code
);
2753 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2754 HeapFree(GetProcessHeap(), 0, object
);
2758 TRACE("Created vertex shader %p.\n", object
);
2759 *shader
= &object
->IDirect3DVertexShader9_iface
;
2764 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2766 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2767 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2769 TRACE("iface %p, shader %p.\n", iface
, shader
);
2771 wined3d_mutex_lock();
2772 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2773 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2774 wined3d_mutex_unlock();
2779 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2781 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2782 struct d3d9_vertexshader
*shader_impl
;
2783 struct wined3d_shader
*wined3d_shader
;
2785 TRACE("iface %p, shader %p.\n", iface
, shader
);
2787 wined3d_mutex_lock();
2788 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2790 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2791 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2792 IDirect3DVertexShader9_AddRef(*shader
);
2798 wined3d_mutex_unlock();
2800 TRACE("Returning %p.\n", *shader
);
2805 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2806 UINT reg_idx
, const float *data
, UINT count
)
2808 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2811 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2813 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2815 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2816 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2817 return D3DERR_INVALIDCALL
;
2820 wined3d_mutex_lock();
2821 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2822 wined3d_mutex_unlock();
2827 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2828 UINT reg_idx
, float *data
, UINT count
)
2830 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2833 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2835 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2837 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2838 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2839 return D3DERR_INVALIDCALL
;
2842 wined3d_mutex_lock();
2843 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2844 wined3d_mutex_unlock();
2849 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2850 UINT reg_idx
, const int *data
, UINT count
)
2852 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2855 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2857 wined3d_mutex_lock();
2858 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2859 wined3d_mutex_unlock();
2864 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2865 UINT reg_idx
, int *data
, UINT count
)
2867 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2870 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2872 wined3d_mutex_lock();
2873 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2874 wined3d_mutex_unlock();
2879 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2880 UINT reg_idx
, const BOOL
*data
, UINT count
)
2882 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2885 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2887 wined3d_mutex_lock();
2888 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2889 wined3d_mutex_unlock();
2894 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2895 UINT reg_idx
, BOOL
*data
, UINT count
)
2897 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2900 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2902 wined3d_mutex_lock();
2903 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2904 wined3d_mutex_unlock();
2909 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2910 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2912 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2913 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2916 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2917 iface
, stream_idx
, buffer
, offset
, stride
);
2919 wined3d_mutex_lock();
2920 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2921 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2922 wined3d_mutex_unlock();
2927 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2928 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2930 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2931 struct d3d9_vertexbuffer
*buffer_impl
;
2932 struct wined3d_buffer
*wined3d_buffer
;
2935 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2936 iface
, stream_idx
, buffer
, offset
, stride
);
2939 return D3DERR_INVALIDCALL
;
2941 wined3d_mutex_lock();
2942 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2943 if (SUCCEEDED(hr
) && wined3d_buffer
)
2945 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2946 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2947 IDirect3DVertexBuffer9_AddRef(*buffer
);
2952 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2955 wined3d_mutex_unlock();
2960 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2962 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2965 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2967 wined3d_mutex_lock();
2968 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2969 wined3d_mutex_unlock();
2974 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2976 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2979 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2981 wined3d_mutex_lock();
2982 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2983 wined3d_mutex_unlock();
2988 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2990 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2991 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2993 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2995 wined3d_mutex_lock();
2996 wined3d_device_set_index_buffer(device
->wined3d_device
,
2997 ib
? ib
->wined3d_buffer
: NULL
,
2998 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2999 wined3d_mutex_unlock();
3004 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3006 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3007 enum wined3d_format_id wined3d_format
;
3008 struct wined3d_buffer
*wined3d_buffer
;
3009 struct d3d9_indexbuffer
*buffer_impl
;
3011 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3014 return D3DERR_INVALIDCALL
;
3016 wined3d_mutex_lock();
3017 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
3019 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3020 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3021 IDirect3DIndexBuffer9_AddRef(*buffer
);
3027 wined3d_mutex_unlock();
3032 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3033 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3035 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3036 struct d3d9_pixelshader
*object
;
3039 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3041 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3044 FIXME("Failed to allocate pixel shader memory.\n");
3045 return E_OUTOFMEMORY
;
3048 hr
= pixelshader_init(object
, device
, byte_code
);
3051 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3052 HeapFree(GetProcessHeap(), 0, object
);
3056 TRACE("Created pixel shader %p.\n", object
);
3057 *shader
= &object
->IDirect3DPixelShader9_iface
;
3062 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3064 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3065 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3067 TRACE("iface %p, shader %p.\n", iface
, shader
);
3069 wined3d_mutex_lock();
3070 wined3d_device_set_pixel_shader(device
->wined3d_device
,
3071 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3072 wined3d_mutex_unlock();
3077 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3079 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3080 struct d3d9_pixelshader
*shader_impl
;
3081 struct wined3d_shader
*wined3d_shader
;
3083 TRACE("iface %p, shader %p.\n", iface
, shader
);
3085 if (!shader
) return D3DERR_INVALIDCALL
;
3087 wined3d_mutex_lock();
3088 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3090 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3091 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3092 IDirect3DPixelShader9_AddRef(*shader
);
3098 wined3d_mutex_unlock();
3100 TRACE("Returning %p.\n", *shader
);
3105 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3106 UINT reg_idx
, const float *data
, UINT count
)
3108 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3111 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3113 wined3d_mutex_lock();
3114 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
3115 wined3d_mutex_unlock();
3120 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3121 UINT reg_idx
, float *data
, UINT count
)
3123 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3126 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3128 wined3d_mutex_lock();
3129 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
3130 wined3d_mutex_unlock();
3135 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3136 UINT reg_idx
, const int *data
, UINT count
)
3138 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3141 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3143 wined3d_mutex_lock();
3144 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
3145 wined3d_mutex_unlock();
3150 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3151 UINT reg_idx
, int *data
, UINT count
)
3153 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3156 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3158 wined3d_mutex_lock();
3159 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
3160 wined3d_mutex_unlock();
3165 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3166 UINT reg_idx
, const BOOL
*data
, UINT count
)
3168 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3171 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3173 wined3d_mutex_lock();
3174 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3175 wined3d_mutex_unlock();
3180 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3181 UINT reg_idx
, BOOL
*data
, UINT count
)
3183 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3186 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3188 wined3d_mutex_lock();
3189 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3190 wined3d_mutex_unlock();
3195 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3196 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3198 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3199 iface
, handle
, segment_count
, patch_info
);
3203 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3204 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3206 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3207 iface
, handle
, segment_count
, patch_info
);
3211 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3213 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3214 return D3DERR_INVALIDCALL
;
3217 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3219 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3220 struct d3d9_query
*object
;
3223 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3225 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3227 return E_OUTOFMEMORY
;
3229 hr
= query_init(object
, device
, type
);
3232 WARN("Failed to initialize query, hr %#x.\n", hr
);
3233 HeapFree(GetProcessHeap(), 0, object
);
3237 TRACE("Created query %p.\n", object
);
3238 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3239 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3244 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3245 UINT width
, UINT height
, float *rows
, float *columns
)
3247 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3248 iface
, width
, height
, rows
, columns
);
3253 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3254 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3255 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3257 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
3258 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3259 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3260 dst_descs
, operation
, offset_x
, offset_y
);
3265 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3266 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3267 const RGNDATA
*dirty_region
, DWORD flags
)
3269 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3273 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3274 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3275 dst_window_override
, dirty_region
, flags
);
3277 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3278 return S_PRESENT_OCCLUDED
;
3280 wined3d_mutex_lock();
3281 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
3283 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
, src_rect
,
3284 dst_rect
, dst_window_override
, dirty_region
, flags
)))
3286 wined3d_mutex_unlock();
3290 wined3d_mutex_unlock();
3295 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3297 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3302 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3304 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3309 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3311 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3316 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3317 IDirect3DResource9
**resources
, UINT32 resource_count
)
3319 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3320 iface
, resources
, resource_count
);
3325 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3327 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
3332 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3334 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3341 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3343 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3344 struct wined3d_swapchain_desc swapchain_desc
;
3346 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3348 wined3d_mutex_lock();
3349 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
3350 wined3d_mutex_unlock();
3352 if (swapchain_desc
.windowed
)
3355 /* FIXME: This is actually supposed to check if any other device is in
3356 * fullscreen mode. */
3357 if (dst_window
!= swapchain_desc
.device_window
)
3358 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3360 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3363 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3364 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3365 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3367 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3368 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3369 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3370 lockable
, surface
, shared_handle
, usage
);
3374 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3379 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3380 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3381 HANDLE
*shared_handle
, DWORD usage
)
3383 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3384 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3389 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3390 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3391 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3393 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3394 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
3396 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3397 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3398 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3399 discard
, surface
, shared_handle
, usage
);
3401 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
3403 WARN("Invalid usage %#x.\n", usage
);
3404 return D3DERR_INVALIDCALL
;
3408 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3411 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
3413 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
3414 D3DUSAGE_DEPTHSTENCIL
| usage
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
3417 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3418 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3420 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3422 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3424 return d3d9_device_reset(device
, present_parameters
, mode
);
3427 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3428 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3430 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3431 struct wined3d_display_mode wined3d_mode
;
3434 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3435 iface
, swapchain_idx
, mode
, rotation
);
3437 if (mode
->Size
!= sizeof(*mode
))
3438 return D3DERR_INVALIDCALL
;
3440 wined3d_mutex_lock();
3441 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3442 (enum wined3d_display_rotation
*)rotation
);
3443 wined3d_mutex_unlock();
3447 mode
->Width
= wined3d_mode
.width
;
3448 mode
->Height
= wined3d_mode
.height
;
3449 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3450 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3451 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3457 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3460 d3d9_device_QueryInterface
,
3462 d3d9_device_Release
,
3463 /* IDirect3DDevice9 */
3464 d3d9_device_TestCooperativeLevel
,
3465 d3d9_device_GetAvailableTextureMem
,
3466 d3d9_device_EvictManagedResources
,
3467 d3d9_device_GetDirect3D
,
3468 d3d9_device_GetDeviceCaps
,
3469 d3d9_device_GetDisplayMode
,
3470 d3d9_device_GetCreationParameters
,
3471 d3d9_device_SetCursorProperties
,
3472 d3d9_device_SetCursorPosition
,
3473 d3d9_device_ShowCursor
,
3474 d3d9_device_CreateAdditionalSwapChain
,
3475 d3d9_device_GetSwapChain
,
3476 d3d9_device_GetNumberOfSwapChains
,
3478 d3d9_device_Present
,
3479 d3d9_device_GetBackBuffer
,
3480 d3d9_device_GetRasterStatus
,
3481 d3d9_device_SetDialogBoxMode
,
3482 d3d9_device_SetGammaRamp
,
3483 d3d9_device_GetGammaRamp
,
3484 d3d9_device_CreateTexture
,
3485 d3d9_device_CreateVolumeTexture
,
3486 d3d9_device_CreateCubeTexture
,
3487 d3d9_device_CreateVertexBuffer
,
3488 d3d9_device_CreateIndexBuffer
,
3489 d3d9_device_CreateRenderTarget
,
3490 d3d9_device_CreateDepthStencilSurface
,
3491 d3d9_device_UpdateSurface
,
3492 d3d9_device_UpdateTexture
,
3493 d3d9_device_GetRenderTargetData
,
3494 d3d9_device_GetFrontBufferData
,
3495 d3d9_device_StretchRect
,
3496 d3d9_device_ColorFill
,
3497 d3d9_device_CreateOffscreenPlainSurface
,
3498 d3d9_device_SetRenderTarget
,
3499 d3d9_device_GetRenderTarget
,
3500 d3d9_device_SetDepthStencilSurface
,
3501 d3d9_device_GetDepthStencilSurface
,
3502 d3d9_device_BeginScene
,
3503 d3d9_device_EndScene
,
3505 d3d9_device_SetTransform
,
3506 d3d9_device_GetTransform
,
3507 d3d9_device_MultiplyTransform
,
3508 d3d9_device_SetViewport
,
3509 d3d9_device_GetViewport
,
3510 d3d9_device_SetMaterial
,
3511 d3d9_device_GetMaterial
,
3512 d3d9_device_SetLight
,
3513 d3d9_device_GetLight
,
3514 d3d9_device_LightEnable
,
3515 d3d9_device_GetLightEnable
,
3516 d3d9_device_SetClipPlane
,
3517 d3d9_device_GetClipPlane
,
3518 d3d9_device_SetRenderState
,
3519 d3d9_device_GetRenderState
,
3520 d3d9_device_CreateStateBlock
,
3521 d3d9_device_BeginStateBlock
,
3522 d3d9_device_EndStateBlock
,
3523 d3d9_device_SetClipStatus
,
3524 d3d9_device_GetClipStatus
,
3525 d3d9_device_GetTexture
,
3526 d3d9_device_SetTexture
,
3527 d3d9_device_GetTextureStageState
,
3528 d3d9_device_SetTextureStageState
,
3529 d3d9_device_GetSamplerState
,
3530 d3d9_device_SetSamplerState
,
3531 d3d9_device_ValidateDevice
,
3532 d3d9_device_SetPaletteEntries
,
3533 d3d9_device_GetPaletteEntries
,
3534 d3d9_device_SetCurrentTexturePalette
,
3535 d3d9_device_GetCurrentTexturePalette
,
3536 d3d9_device_SetScissorRect
,
3537 d3d9_device_GetScissorRect
,
3538 d3d9_device_SetSoftwareVertexProcessing
,
3539 d3d9_device_GetSoftwareVertexProcessing
,
3540 d3d9_device_SetNPatchMode
,
3541 d3d9_device_GetNPatchMode
,
3542 d3d9_device_DrawPrimitive
,
3543 d3d9_device_DrawIndexedPrimitive
,
3544 d3d9_device_DrawPrimitiveUP
,
3545 d3d9_device_DrawIndexedPrimitiveUP
,
3546 d3d9_device_ProcessVertices
,
3547 d3d9_device_CreateVertexDeclaration
,
3548 d3d9_device_SetVertexDeclaration
,
3549 d3d9_device_GetVertexDeclaration
,
3552 d3d9_device_CreateVertexShader
,
3553 d3d9_device_SetVertexShader
,
3554 d3d9_device_GetVertexShader
,
3555 d3d9_device_SetVertexShaderConstantF
,
3556 d3d9_device_GetVertexShaderConstantF
,
3557 d3d9_device_SetVertexShaderConstantI
,
3558 d3d9_device_GetVertexShaderConstantI
,
3559 d3d9_device_SetVertexShaderConstantB
,
3560 d3d9_device_GetVertexShaderConstantB
,
3561 d3d9_device_SetStreamSource
,
3562 d3d9_device_GetStreamSource
,
3563 d3d9_device_SetStreamSourceFreq
,
3564 d3d9_device_GetStreamSourceFreq
,
3565 d3d9_device_SetIndices
,
3566 d3d9_device_GetIndices
,
3567 d3d9_device_CreatePixelShader
,
3568 d3d9_device_SetPixelShader
,
3569 d3d9_device_GetPixelShader
,
3570 d3d9_device_SetPixelShaderConstantF
,
3571 d3d9_device_GetPixelShaderConstantF
,
3572 d3d9_device_SetPixelShaderConstantI
,
3573 d3d9_device_GetPixelShaderConstantI
,
3574 d3d9_device_SetPixelShaderConstantB
,
3575 d3d9_device_GetPixelShaderConstantB
,
3576 d3d9_device_DrawRectPatch
,
3577 d3d9_device_DrawTriPatch
,
3578 d3d9_device_DeletePatch
,
3579 d3d9_device_CreateQuery
,
3580 /* IDirect3DDevice9Ex */
3581 d3d9_device_SetConvolutionMonoKernel
,
3582 d3d9_device_ComposeRects
,
3583 d3d9_device_PresentEx
,
3584 d3d9_device_GetGPUThreadPriority
,
3585 d3d9_device_SetGPUThreadPriority
,
3586 d3d9_device_WaitForVBlank
,
3587 d3d9_device_CheckResourceResidency
,
3588 d3d9_device_SetMaximumFrameLatency
,
3589 d3d9_device_GetMaximumFrameLatency
,
3590 d3d9_device_CheckDeviceState
,
3591 d3d9_device_CreateRenderTargetEx
,
3592 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3593 d3d9_device_CreateDepthStencilSurfaceEx
,
3594 d3d9_device_ResetEx
,
3595 d3d9_device_GetDisplayModeEx
,
3598 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3600 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3603 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3604 struct wined3d_device
*device
)
3606 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3609 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3611 TRACE("device_parent %p.\n", device_parent
);
3614 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3616 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3618 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3620 if (!device
->d3d_parent
)
3624 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3625 else if (device
->d3d_parent
->extended
)
3626 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3628 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3631 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3632 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3633 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3635 struct d3d9_surface
*d3d_surface
;
3637 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3638 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3640 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3641 return E_OUTOFMEMORY
;
3643 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3644 *parent
= d3d_surface
;
3645 TRACE("Created surface %p.\n", d3d_surface
);
3650 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3651 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3652 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3654 struct d3d9_volume
*d3d_volume
;
3656 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3657 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3659 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3660 return E_OUTOFMEMORY
;
3662 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3663 *parent
= d3d_volume
;
3664 TRACE("Created volume %p.\n", d3d_volume
);
3669 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3670 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_texture
**texture
)
3672 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3673 struct d3d9_surface
*d3d_surface
;
3676 TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
3677 device_parent
, container_parent
, desc
, texture
);
3679 if (container_parent
== device_parent
)
3680 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3682 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1,
3683 WINED3D_TEXTURE_CREATE_MAPPABLE
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, texture
)))
3685 WARN("Failed to create texture, hr %#x.\n", hr
);
3689 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3690 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3695 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3696 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3698 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3699 struct d3d9_swapchain
*d3d_swapchain
;
3702 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3704 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3707 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3712 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3713 wined3d_swapchain_incref(*swapchain
);
3714 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3719 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3721 device_parent_wined3d_device_created
,
3722 device_parent_mode_changed
,
3723 device_parent_activate
,
3724 device_parent_surface_created
,
3725 device_parent_volume_created
,
3726 device_parent_create_swapchain_texture
,
3727 device_parent_create_swapchain
,
3730 static void setup_fpu(void)
3732 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3734 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3735 cw
= (cw
& ~0xf3f) | 0x3f;
3736 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3737 #elif defined(__i386__) && defined(_MSC_VER)
3740 cw
= (cw
& ~0xf3f) | 0x3f;
3743 FIXME("FPU setup not implemented for this platform.\n");
3747 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3748 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3749 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3751 struct wined3d_swapchain_desc
*swapchain_desc
;
3756 FIXME("Ignoring display mode.\n");
3758 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3759 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3760 device
->refcount
= 1;
3762 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3764 wined3d_mutex_lock();
3765 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3766 &device
->device_parent
, &device
->wined3d_device
);
3769 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3770 wined3d_mutex_unlock();
3774 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3778 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3779 count
= caps
.NumberOfAdaptersInGroup
;
3782 if (flags
& D3DCREATE_MULTITHREADED
)
3783 wined3d_device_set_multithreaded(device
->wined3d_device
);
3785 if (!parameters
->Windowed
)
3788 focus_window
= parameters
->hDeviceWindow
;
3789 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3791 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3792 wined3d_device_decref(device
->wined3d_device
);
3793 wined3d_mutex_unlock();
3797 for (i
= 0; i
< count
; ++i
)
3799 HWND device_window
= parameters
[i
].hDeviceWindow
;
3801 if (!device_window
) device_window
= focus_window
;
3802 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3803 parameters
[i
].BackBufferWidth
,
3804 parameters
[i
].BackBufferHeight
);
3808 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3809 if (!swapchain_desc
)
3811 ERR("Failed to allocate wined3d parameters.\n");
3812 wined3d_device_release_focus_window(device
->wined3d_device
);
3813 wined3d_device_decref(device
->wined3d_device
);
3814 wined3d_mutex_unlock();
3815 return E_OUTOFMEMORY
;
3818 for (i
= 0; i
< count
; ++i
)
3820 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
],
3823 wined3d_device_release_focus_window(device
->wined3d_device
);
3824 wined3d_device_decref(device
->wined3d_device
);
3825 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3826 wined3d_mutex_unlock();
3827 return D3DERR_INVALIDCALL
;
3831 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3834 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3835 wined3d_device_release_focus_window(device
->wined3d_device
);
3836 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3837 wined3d_device_decref(device
->wined3d_device
);
3838 wined3d_mutex_unlock();
3842 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
3844 wined3d_device_uninit_3d(device
->wined3d_device
);
3845 wined3d_device_release_focus_window(device
->wined3d_device
);
3846 wined3d_device_decref(device
->wined3d_device
);
3847 wined3d_mutex_unlock();
3848 return E_OUTOFMEMORY
;
3851 for (i
= 0; i
< count
; ++i
)
3853 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3856 wined3d_mutex_unlock();
3858 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3860 /* Initialize the converted declaration array. This creates a valid pointer
3861 * and when adding decls HeapReAlloc() can be used without further checking. */
3862 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3863 if (!device
->fvf_decls
)
3865 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3866 wined3d_mutex_lock();
3867 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
3868 wined3d_device_uninit_3d(device
->wined3d_device
);
3869 wined3d_device_release_focus_window(device
->wined3d_device
);
3870 wined3d_device_decref(device
->wined3d_device
);
3871 wined3d_mutex_unlock();
3872 return E_OUTOFMEMORY
;
3875 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3876 device
->d3d_parent
= parent
;