wined3d: Use a shader for unconverted blits.
[wine.git] / dlls / resutils / resutils.c
blobb9e3c66fa1a33e87ba102ffa4ea74e9b87b0b6cb
1 /*
2 * resutils main
4 * Copyright 2006 Benjamin Arai (Google)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include <stdarg.h>
24 #include "windef.h"
25 #include "winbase.h"
26 #include "wine/debug.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(resutils);
30 /***********************************************************************
31 * DllMain (RESUTILS.@)
34 BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
36 TRACE("(0x%p, %d, %p)\n",hinstDLL,fdwReason,lpvReserved);
38 switch(fdwReason)
40 case DLL_WINE_PREATTACH:
41 return FALSE; /* prefer native version */
42 case DLL_PROCESS_ATTACH:
43 DisableThreadLibraryCalls( hinstDLL );
44 break;
47 return TRUE;