wined3d: Use a shader for unconverted blits.
[wine.git] / dlls / api-ms-win-core-string-l1-1-0 / api-ms-win-core-string-l1-1-0.spec
blob5159f9832ce886bfa7df851fe1f026c889a628a9
1 @ stdcall CompareStringEx(wstr long wstr long wstr long ptr ptr long) kernel32.CompareStringEx
2 @ stdcall CompareStringOrdinal(wstr long wstr long long) kernel32.CompareStringOrdinal
3 @ stdcall CompareStringW(long long wstr long wstr long) kernel32.CompareStringW
4 @ stdcall FoldStringW(long wstr long ptr long) kernel32.FoldStringW
5 @ stdcall GetStringTypeExW(long long wstr long ptr) kernel32.GetStringTypeExW
6 @ stdcall GetStringTypeW(long wstr long ptr) kernel32.GetStringTypeW
7 @ stdcall MultiByteToWideChar(long long str long ptr long) kernel32.MultiByteToWideChar
8 @ stdcall WideCharToMultiByte(long long wstr long ptr long ptr ptr) kernel32.WideCharToMultiByte