wined3d: Use wined3d_rendertarget_view_create() in wined3d_device_init_3d().
[wine.git] / dlls / d3d10 / Makefile.in
blob0e4cd6ac161c1f0d5e75f3a42fa84430f5198430
1 MODULE = d3d10.dll
2 IMPORTLIB = d3d10
3 IMPORTS = dxguid uuid d3d10core d3dcompiler dxgi
5 C_SRCS = \
6 d3d10_main.c \
7 effect.c \
8 shader.c \
9 stateblock.c \
10 utils.c
12 RC_SRCS = version.rc