include/mscvpdb.h: Use flexible array members for the rest of structures.
[wine.git] / dlls / d3d10 / Makefile.in
blob573b0791e2179bd04e8136cb4076cb1610863df2
1 MODULE = d3d10.dll
2 IMPORTLIB = d3d10
3 IMPORTS = uuid d3d10core d3dcompiler_39 dxgi wined3d
4 EXTRADEFS = -DD3D_COMPILER_VERSION=0
5 PARENTSRC = ../d3dcompiler_43
6 EXTRAINCL = $(VKD3D_PE_CFLAGS)
8 SOURCES = \
9 blob.c \
10 d3d10_main.c \
11 effect.c \
12 reflection.c \
13 shader.c \
14 stateblock.c \
15 utils.c \
16 version.rc