cmd: Space does not delimit environment variable names.
[wine.git] / dlls / wined3d / directx.c
blob58397e98bc0e5e0c6cceb25901dc28f473ceaed7
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
30 #include "winternl.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO,
42 DRIVER_AMD_R100,
43 DRIVER_AMD_R300,
44 DRIVER_AMD_R600,
45 DRIVER_INTEL_GMA800,
46 DRIVER_INTEL_GMA900,
47 DRIVER_INTEL_GMA950,
48 DRIVER_INTEL_GMA3000,
49 DRIVER_NVIDIA_TNT,
50 DRIVER_NVIDIA_GEFORCE2MX,
51 DRIVER_NVIDIA_GEFORCEFX,
52 DRIVER_NVIDIA_GEFORCE6,
53 DRIVER_UNKNOWN
56 enum wined3d_driver_model
58 DRIVER_MODEL_WIN9X,
59 DRIVER_MODEL_NT40,
60 DRIVER_MODEL_NT5X,
61 DRIVER_MODEL_NT6X
64 enum wined3d_gl_vendor
66 GL_VENDOR_UNKNOWN,
67 GL_VENDOR_APPLE,
68 GL_VENDOR_FGLRX,
69 GL_VENDOR_INTEL,
70 GL_VENDOR_MESA,
71 GL_VENDOR_NVIDIA,
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string;
81 enum wined3d_gl_extension extension;
84 static const struct wined3d_extension_map gl_extension_map[] =
86 /* APPLE */
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
88 {"GL_APPLE_fence", APPLE_FENCE },
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
93 /* ARB */
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
100 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
101 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
102 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
103 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
104 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
105 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
106 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
107 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
108 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
109 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
110 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
111 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
112 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
113 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
114 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
115 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
116 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
117 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
118 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
119 {"GL_ARB_shadow", ARB_SHADOW },
120 {"GL_ARB_sync", ARB_SYNC },
121 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
122 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
123 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
124 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
125 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
126 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
127 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
128 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
129 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
130 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
131 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
132 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
133 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
134 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
135 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
136 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
137 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
139 /* ATI */
140 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
141 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
142 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
143 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
144 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
146 /* EXT */
147 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
148 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
149 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
150 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
151 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
152 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
153 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
154 {"GL_EXT_fog_coord", EXT_FOG_COORD },
155 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
156 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
157 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
158 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
159 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
160 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
161 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE },
162 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
163 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
164 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
165 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
166 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
167 {"GL_EXT_texture3D", EXT_TEXTURE3D },
168 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
169 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
170 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
171 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
172 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
173 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
174 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
175 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
176 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
177 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
179 /* NV */
180 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
181 {"GL_NV_fence", NV_FENCE },
182 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
183 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
184 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
185 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
186 {"GL_NV_half_float", NV_HALF_FLOAT },
187 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
188 {"GL_NV_point_sprite", NV_POINT_SPRITE },
189 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
190 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
191 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
192 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
193 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
194 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
195 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
196 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
197 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
198 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
199 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
201 /* SGI */
202 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
205 static const struct wined3d_extension_map wgl_extension_map[] =
207 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
208 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
209 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
212 /**********************************************************
213 * Utility functions follow
214 **********************************************************/
216 const struct min_lookup minMipLookup[] =
218 /* NONE POINT LINEAR */
219 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
220 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
221 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
224 const struct min_lookup minMipLookup_noFilter[] =
226 /* NONE POINT LINEAR */
227 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
228 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
229 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
232 const struct min_lookup minMipLookup_noMip[] =
234 /* NONE POINT LINEAR */
235 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
236 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
237 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
240 const GLenum magLookup[] =
242 /* NONE POINT LINEAR */
243 GL_NEAREST, GL_NEAREST, GL_LINEAR,
246 const GLenum magLookup_noFilter[] =
248 /* NONE POINT LINEAR */
249 GL_NEAREST, GL_NEAREST, GL_NEAREST,
252 /* drawStridedSlow attributes */
253 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
254 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc specular_func_3ubv;
256 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
258 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
261 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
262 * i.e., there is no GL Context - Get a default rendering context to enable the
263 * function query some info from GL.
266 struct wined3d_fake_gl_ctx
268 HDC dc;
269 HWND wnd;
270 HGLRC gl_ctx;
271 HDC restore_dc;
272 HGLRC restore_gl_ctx;
275 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
277 TRACE("Destroying fake GL context.\n");
279 if (!pwglMakeCurrent(NULL, NULL))
280 ERR("Failed to disable fake GL context.\n");
282 if (!pwglDeleteContext(ctx->gl_ctx))
284 DWORD err = GetLastError();
285 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
288 ReleaseDC(ctx->wnd, ctx->dc);
289 DestroyWindow(ctx->wnd);
291 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
292 ERR("Failed to restore previous GL context.\n");
295 /* Do not call while under the GL lock. */
296 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
298 PIXELFORMATDESCRIPTOR pfd;
299 int iPixelFormat;
301 TRACE("getting context...\n");
303 ctx->restore_dc = pwglGetCurrentDC();
304 ctx->restore_gl_ctx = pwglGetCurrentContext();
306 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
307 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
308 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
309 if (!ctx->wnd)
311 ERR("Failed to create a window.\n");
312 goto fail;
315 ctx->dc = GetDC(ctx->wnd);
316 if (!ctx->dc)
318 ERR("Failed to get a DC.\n");
319 goto fail;
322 /* PixelFormat selection */
323 ZeroMemory(&pfd, sizeof(pfd));
324 pfd.nSize = sizeof(pfd);
325 pfd.nVersion = 1;
326 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
327 pfd.iPixelType = PFD_TYPE_RGBA;
328 pfd.cColorBits = 32;
329 pfd.iLayerType = PFD_MAIN_PLANE;
331 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
333 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
334 ERR("Failed to find a suitable pixel format.\n");
335 goto fail;
337 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
338 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
340 /* Create a GL context. */
341 if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
343 WARN("Failed to create default context for capabilities initialization.\n");
344 goto fail;
347 /* Make it the current GL context. */
348 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
350 ERR("Failed to make fake GL context current.\n");
351 goto fail;
354 return TRUE;
356 fail:
357 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
358 ctx->gl_ctx = NULL;
359 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
360 ctx->dc = NULL;
361 if (ctx->wnd) DestroyWindow(ctx->wnd);
362 ctx->wnd = NULL;
363 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
364 ERR("Failed to restore previous GL context.\n");
366 return FALSE;
369 /* Adjust the amount of used texture memory */
370 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
372 adapter->UsedTextureRam += amount;
373 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
374 return adapter->UsedTextureRam;
377 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
379 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
380 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
383 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
385 ULONG refcount = InterlockedIncrement(&wined3d->ref);
387 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
389 return refcount;
392 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
394 ULONG refcount = InterlockedDecrement(&wined3d->ref);
396 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
398 if (!refcount)
400 unsigned int i;
402 for (i = 0; i < wined3d->adapter_count; ++i)
404 wined3d_adapter_cleanup(&wined3d->adapters[i]);
406 HeapFree(GetProcessHeap(), 0, wined3d);
409 return refcount;
412 /* GL locking is done by the caller */
413 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
415 GLuint prog;
416 BOOL ret = FALSE;
417 const char *testcode =
418 "!!ARBvp1.0\n"
419 "PARAM C[66] = { program.env[0..65] };\n"
420 "ADDRESS A0;"
421 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
422 "ARL A0.x, zero.x;\n"
423 "MOV result.position, C[A0.x + 65];\n"
424 "END\n";
426 while (gl_info->gl_ops.gl.p_glGetError());
427 GL_EXTCALL(glGenProgramsARB(1, &prog));
428 if(!prog) {
429 ERR("Failed to create an ARB offset limit test program\n");
431 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
432 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
433 strlen(testcode), testcode));
434 if (gl_info->gl_ops.gl.p_glGetError())
436 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
437 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
438 ret = TRUE;
439 } else TRACE("OpenGL implementation allows offsets > 63\n");
441 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
442 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
443 checkGLcall("ARB vp offset limit test cleanup");
445 return ret;
448 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
449 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
451 if (card_vendor != HW_VENDOR_AMD) return FALSE;
452 if (device == CARD_AMD_RADEON_9500) return TRUE;
453 if (device == CARD_AMD_RADEON_X700) return TRUE;
454 if (device == CARD_AMD_RADEON_X1600) return TRUE;
455 return FALSE;
458 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
459 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
461 if (card_vendor == HW_VENDOR_NVIDIA)
463 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
464 device == CARD_NVIDIA_GEFORCEFX_5600 ||
465 device == CARD_NVIDIA_GEFORCEFX_5800)
467 return TRUE;
470 return FALSE;
473 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
474 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
476 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
477 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
478 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
480 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
481 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
482 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
483 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
484 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
485 * the chance that other implementations support them is rather small since Win32 QuickTime uses
486 * DirectDraw, not OpenGL.
488 * This test has been moved into wined3d_guess_gl_vendor()
490 if (gl_vendor == GL_VENDOR_APPLE)
492 return TRUE;
494 return FALSE;
497 /* Context activation is done by the caller. */
498 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
500 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
501 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
502 * all the texture. This function detects this bug by its symptom and disables PBOs
503 * if the test fails.
505 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
506 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
507 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
508 * read back is compared to the original. If they are equal PBOs are assumed to work,
509 * otherwise the PBO extension is disabled. */
510 GLuint texture, pbo;
511 static const unsigned int pattern[] =
513 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
514 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
515 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
516 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
518 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
520 /* No PBO -> No point in testing them. */
521 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
523 ENTER_GL();
525 while (gl_info->gl_ops.gl.p_glGetError());
526 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
527 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
529 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
530 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
531 checkGLcall("Specifying the PBO test texture");
533 GL_EXTCALL(glGenBuffersARB(1, &pbo));
534 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
535 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
536 checkGLcall("Specifying the PBO test pbo");
538 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
539 checkGLcall("Loading the PBO test texture");
541 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
542 LEAVE_GL();
544 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
546 memset(check, 0, sizeof(check));
547 ENTER_GL();
548 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
549 checkGLcall("Reading back the PBO test texture");
551 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
552 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
553 checkGLcall("PBO test cleanup");
555 LEAVE_GL();
557 if (memcmp(check, pattern, sizeof(check)))
559 WARN("PBO test failed, read back data doesn't match original.\n"
560 "Disabling PBOs. This may result in slower performance.\n");
561 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
563 else
565 TRACE("PBO test successful.\n");
569 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
570 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
572 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
575 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
576 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
578 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
579 if (card_vendor != HW_VENDOR_AMD) return FALSE;
580 if (device == CARD_AMD_RADEON_X1600) return FALSE;
581 return TRUE;
584 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
587 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
588 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
589 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
590 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
591 * hardcoded
593 * dx10 cards usually have 64 varyings */
594 return gl_info->limits.glsl_varyings > 44;
597 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
598 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
603 /* A GL context is provided by the caller */
604 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
605 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
607 GLenum error;
608 DWORD data[16];
610 if (!gl_info->supported[EXT_SECONDARY_COLOR])
611 return FALSE;
613 ENTER_GL();
614 while (gl_info->gl_ops.gl.p_glGetError());
615 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
616 error = gl_info->gl_ops.gl.p_glGetError();
617 LEAVE_GL();
619 if (error == GL_NO_ERROR)
621 TRACE("GL Implementation accepts 4 component specular color pointers\n");
622 return TRUE;
624 else
626 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
627 debug_glerror(error));
628 return FALSE;
632 /* A GL context is provided by the caller */
633 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
634 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
636 GLuint prog;
637 BOOL ret = FALSE;
638 GLint pos;
639 const char *testcode =
640 "!!ARBvp1.0\n"
641 "OPTION NV_vertex_program2;\n"
642 "MOV result.clip[0], 0.0;\n"
643 "MOV result.position, 0.0;\n"
644 "END\n";
646 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
648 ENTER_GL();
649 while (gl_info->gl_ops.gl.p_glGetError());
651 GL_EXTCALL(glGenProgramsARB(1, &prog));
652 if(!prog)
654 ERR("Failed to create the NVvp clip test program\n");
655 LEAVE_GL();
656 return FALSE;
658 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
659 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
660 strlen(testcode), testcode));
661 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
662 if(pos != -1)
664 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
665 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
666 ret = TRUE;
667 while (gl_info->gl_ops.gl.p_glGetError());
669 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
671 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
672 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
673 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
675 LEAVE_GL();
676 return ret;
679 /* Context activation is done by the caller. */
680 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
681 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
683 char data[4 * 4 * 4];
684 GLuint tex, fbo;
685 GLenum status;
687 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
689 memset(data, 0xcc, sizeof(data));
691 ENTER_GL();
693 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
694 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
695 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
696 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
697 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
698 checkGLcall("glTexImage2D");
700 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
701 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
702 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
703 checkGLcall("glFramebufferTexture2D");
705 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
706 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
707 checkGLcall("glCheckFramebufferStatus");
709 memset(data, 0x11, sizeof(data));
710 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
711 checkGLcall("glTexSubImage2D");
713 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
714 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
715 checkGLcall("glClear");
717 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
718 checkGLcall("glGetTexImage");
720 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
721 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
722 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
723 checkGLcall("glBindTexture");
725 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
726 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
727 checkGLcall("glDeleteTextures");
729 LEAVE_GL();
731 return *(DWORD *)data == 0x11111111;
734 /* Context activation is done by the caller. */
735 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
736 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
738 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
739 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
740 GLuint tex;
741 GLint size;
743 ENTER_GL();
745 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
746 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
747 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
748 checkGLcall("glTexImage2D");
750 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
751 checkGLcall("glGetTexLevelParameteriv");
752 TRACE("Real color depth is %d\n", size);
754 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
755 checkGLcall("glBindTexture");
756 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
757 checkGLcall("glDeleteTextures");
759 LEAVE_GL();
761 return size < 16;
764 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
765 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
767 return gl_vendor == GL_VENDOR_FGLRX;
770 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
772 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
773 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
774 * allow 48 different offsets or other helper immediate values. */
775 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
776 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
779 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
781 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
782 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
783 * If real NP2 textures are used, the driver falls back to software. We could just remove the
784 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
785 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
786 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
787 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
789 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
790 * has this extension promoted to core. The extension loading code sets this extension supported
791 * due to that, so this code works on fglrx as well. */
792 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
794 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
795 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
796 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
800 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
802 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
803 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
804 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
805 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
806 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
807 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
809 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
810 * triggering the software fallback. There is not much we can do here apart from disabling the
811 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
812 * in wined3d_adapter_init_gl_caps).
813 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
814 * post-processing effects in the game "Max Payne 2").
815 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
816 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
817 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
818 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
821 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
823 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
824 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
825 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
826 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
827 * according to the spec.
829 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
830 * makes the shader slower and eats instruction slots which should be available to the d3d app.
832 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
833 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
834 * this workaround is activated on cards that do not need it, it won't break things, just affect
835 * performance negatively. */
836 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
837 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
840 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
842 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
845 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
847 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
850 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
852 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
855 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
857 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
860 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
862 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
865 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
867 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
870 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
872 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
873 selected texture formats. They are apparently the only DX9 class GPUs
874 supporting VTF.
875 Also, DX9-era GPUs are somewhat limited with float textures
876 filtering and blending. */
877 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
880 struct driver_quirk
882 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
883 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
884 void (*apply)(struct wined3d_gl_info *gl_info);
885 const char *description;
888 static const struct driver_quirk quirk_table[] =
891 match_amd_r300_to_500,
892 quirk_amd_dx9,
893 "AMD normalized texrect quirk"
896 match_apple,
897 quirk_apple_glsl_constants,
898 "Apple GLSL uniform override"
901 match_geforce5,
902 quirk_no_np2,
903 "Geforce 5 NP2 disable"
906 match_apple_intel,
907 quirk_texcoord_w,
908 "Init texcoord .w for Apple Intel GPU driver"
911 match_apple_nonr500ati,
912 quirk_texcoord_w,
913 "Init texcoord .w for Apple ATI >= r600 GPU driver"
916 match_dx10_capable,
917 quirk_clip_varying,
918 "Reserved varying for gl_ClipPos"
921 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
922 * GL implementations accept it. The Mac GL is the only implementation known to
923 * reject it.
925 * If we can pass 4 component specular colors, do it, because (a) we don't have
926 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
927 * passes specular alpha to the pixel shader if any is used. Otherwise the
928 * specular alpha is used to pass the fog coordinate, which we pass to opengl
929 * via GL_EXT_fog_coord.
931 match_allows_spec_alpha,
932 quirk_allows_specular_alpha,
933 "Allow specular alpha quirk"
936 match_broken_nv_clip,
937 quirk_disable_nvvp_clip,
938 "Apple NV_vertex_program clip bug quirk"
941 match_fbo_tex_update,
942 quirk_fbo_tex_update,
943 "FBO rebind for attachment updates"
946 match_broken_rgba16,
947 quirk_broken_rgba16,
948 "True RGBA16 is not available"
951 match_fglrx,
952 quirk_infolog_spam,
953 "Not printing GLSL infolog"
956 match_not_dx10_capable,
957 quirk_limited_tex_filtering,
958 "Texture filtering, blending and VTF support is limited"
962 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
963 * reporting a driver version is moot because we are not the Windows driver, and we have different
964 * bugs, features, etc.
966 * The driver version has the form "x.y.z.w".
968 * "x" is the Windows version the driver is meant for:
969 * 4 -> 95/98/NT4
970 * 5 -> 2000
971 * 6 -> 2000/XP
972 * 7 -> Vista
973 * 8 -> Win 7
975 * "y" is the maximum Direct3D version the driver supports.
976 * y -> d3d version mapping:
977 * 11 -> d3d6
978 * 12 -> d3d7
979 * 13 -> d3d8
980 * 14 -> d3d9
981 * 15 -> d3d10
982 * 16 -> d3d10.1
983 * 17 -> d3d11
985 * "z" is the subversion number.
987 * "w" is the vendor specific driver build number.
990 struct driver_version_information
992 enum wined3d_display_driver driver;
993 enum wined3d_driver_model driver_model;
994 const char *driver_name; /* name of Windows driver */
995 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
996 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
997 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1000 /* The driver version table contains driver information for different devices on several OS versions. */
1001 static const struct driver_version_information driver_version_table[] =
1003 /* AMD
1004 * - Radeon HD2x00 (R600) and up supported by current drivers.
1005 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1006 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1007 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1008 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1009 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1010 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1011 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1012 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1013 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1015 /* Intel
1016 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1017 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1018 * igxprd32.dll but the GMA800 driver was never updated. */
1019 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1020 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1021 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1022 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1023 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1024 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1026 /* Nvidia
1027 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1028 * - GeforceFX support is up to 173.x on <= XP
1029 * - Geforce2MX/3/4 up to 96.x on <= XP
1030 * - TNT/Geforce1/2 up to 71.x on <= XP
1031 * All version numbers used below are from the Linux nvidia drivers. */
1032 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1033 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1034 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1035 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1036 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1039 struct gpu_description
1041 WORD vendor; /* reported PCI card vendor ID */
1042 WORD card; /* reported PCI card device ID */
1043 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1044 enum wined3d_display_driver driver;
1045 unsigned int vidmem;
1048 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1049 * found on a board containing a specific GPU. */
1050 static const struct gpu_description gpu_description_table[] =
1052 /* Nvidia cards */
1053 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1054 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1055 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1056 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1057 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1058 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1059 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1060 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1061 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1062 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1063 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1114 /* AMD cards */
1115 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1116 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1117 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1118 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1119 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1120 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1121 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1122 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1123 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1124 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1125 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1126 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1127 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1128 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1129 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1130 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1145 /* Intel cards */
1146 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1147 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1148 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1149 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1150 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1151 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1152 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1153 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1154 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1155 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1156 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1157 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1158 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1159 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1160 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1161 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1162 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1163 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1164 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1165 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1166 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1167 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1168 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1169 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1170 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1171 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1172 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1173 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1174 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1175 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1176 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1177 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1178 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1179 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1182 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1183 enum wined3d_driver_model driver_model)
1185 unsigned int i;
1187 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1188 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1190 const struct driver_version_information *entry = &driver_version_table[i];
1192 if (entry->driver == driver && entry->driver_model == driver_model)
1194 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1195 entry->driver_name, entry->version, entry->subversion, entry->build);
1196 return entry;
1199 return NULL;
1202 static void init_driver_info(struct wined3d_driver_info *driver_info,
1203 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1205 OSVERSIONINFOW os_version;
1206 WORD driver_os_version;
1207 unsigned int i;
1208 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1209 enum wined3d_driver_model driver_model;
1210 const struct driver_version_information *version_info;
1212 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1214 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1215 vendor = wined3d_settings.pci_vendor_id;
1217 driver_info->vendor = vendor;
1219 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1221 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1222 device = wined3d_settings.pci_device_id;
1224 driver_info->device = device;
1226 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1227 * overrides the pci ids to a card which is not in our database. */
1228 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1230 memset(&os_version, 0, sizeof(os_version));
1231 os_version.dwOSVersionInfoSize = sizeof(os_version);
1232 if (!GetVersionExW(&os_version))
1234 ERR("Failed to get OS version, reporting 2000/XP.\n");
1235 driver_os_version = 6;
1236 driver_model = DRIVER_MODEL_NT5X;
1238 else
1240 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1241 switch (os_version.dwMajorVersion)
1243 case 4:
1244 /* If needed we could distinguish between 9x and NT4, but this code won't make
1245 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1247 driver_os_version = 4;
1248 driver_model = DRIVER_MODEL_WIN9X;
1249 break;
1251 case 5:
1252 driver_os_version = 6;
1253 driver_model = DRIVER_MODEL_NT5X;
1254 break;
1256 case 6:
1257 if (os_version.dwMinorVersion == 0)
1259 driver_os_version = 7;
1260 driver_model = DRIVER_MODEL_NT6X;
1262 else
1264 if (os_version.dwMinorVersion > 1)
1266 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1267 os_version.dwMajorVersion, os_version.dwMinorVersion);
1269 driver_os_version = 8;
1270 driver_model = DRIVER_MODEL_NT6X;
1272 break;
1274 default:
1275 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1276 os_version.dwMajorVersion, os_version.dwMinorVersion);
1277 driver_os_version = 6;
1278 driver_model = DRIVER_MODEL_NT5X;
1279 break;
1283 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1284 * This means that unless the ids are overridden, we will always find a GPU description. */
1285 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1287 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1289 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1291 driver_info->description = gpu_description_table[i].description;
1292 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1293 driver = gpu_description_table[i].driver;
1294 break;
1298 if (wined3d_settings.emulated_textureram)
1300 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1301 driver_info->vidmem = wined3d_settings.emulated_textureram;
1304 /* Try to obtain driver version information for the current Windows version. This fails in
1305 * some cases:
1306 * - the gpu is not available on the currently selected OS version:
1307 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1308 * version information for the current Windows version is returned instead of faked info.
1309 * We do the same and assume the default Windows version to emulate is WinXP.
1311 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1312 * For now return the XP driver info. Perhaps later on we should return VESA.
1314 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1315 * This could be an indication that our database is not up to date, so this should be fixed.
1317 version_info = get_driver_version_info(driver, driver_model);
1318 if (version_info)
1320 driver_info->name = version_info->driver_name;
1321 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1322 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1324 else
1326 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1327 if (version_info)
1329 driver_info->name = version_info->driver_name;
1330 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1331 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1333 else
1335 driver_info->description = "Direct3D HAL";
1336 driver_info->name = "Display";
1337 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1338 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1340 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1341 vendor, device, driver_model);
1345 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1346 driver_info->version_high, driver_info->version_low);
1349 /* Context activation is done by the caller. */
1350 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1351 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1353 unsigned int i;
1355 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1357 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1358 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1359 quirk_table[i].apply(gl_info);
1362 /* Find out if PBOs work as they are supposed to. */
1363 test_pbo_functionality(gl_info);
1366 static DWORD wined3d_parse_gl_version(const char *gl_version)
1368 const char *ptr = gl_version;
1369 int major, minor;
1371 major = atoi(ptr);
1372 if (major <= 0)
1373 ERR("Invalid OpenGL major version %d.\n", major);
1375 while (isdigit(*ptr)) ++ptr;
1376 if (*ptr++ != '.')
1377 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1379 minor = atoi(ptr);
1381 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1383 return MAKEDWORD_VERSION(major, minor);
1386 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1387 const char *gl_vendor_string, const char *gl_renderer)
1390 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1391 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1392 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1394 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1395 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1396 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1397 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1398 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1399 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1400 * DirectDraw, not OpenGL. */
1401 if (gl_info->supported[APPLE_FENCE]
1402 && gl_info->supported[APPLE_CLIENT_STORAGE]
1403 && gl_info->supported[APPLE_YCBCR_422])
1404 return GL_VENDOR_APPLE;
1406 if (strstr(gl_vendor_string, "NVIDIA"))
1407 return GL_VENDOR_NVIDIA;
1409 if (strstr(gl_vendor_string, "ATI"))
1410 return GL_VENDOR_FGLRX;
1412 if (strstr(gl_vendor_string, "Intel(R)")
1413 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1414 || strstr(gl_renderer, "Intel")
1415 || strstr(gl_vendor_string, "Intel Inc."))
1416 return GL_VENDOR_INTEL;
1418 if (strstr(gl_vendor_string, "Mesa")
1419 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1420 || strstr(gl_vendor_string, "DRI R300 Project")
1421 || strstr(gl_vendor_string, "X.Org R300 Project")
1422 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1423 || strstr(gl_vendor_string, "VMware, Inc.")
1424 || strstr(gl_renderer, "Mesa")
1425 || strstr(gl_renderer, "Gallium"))
1426 return GL_VENDOR_MESA;
1428 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1429 debugstr_a(gl_vendor_string));
1431 return GL_VENDOR_UNKNOWN;
1434 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1436 if (strstr(gl_vendor_string, "NVIDIA")
1437 || strstr(gl_vendor_string, "Nouveau")
1438 || strstr(gl_vendor_string, "nouveau"))
1439 return HW_VENDOR_NVIDIA;
1441 if (strstr(gl_vendor_string, "ATI")
1442 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1443 || strstr(gl_vendor_string, "X.Org R300 Project")
1444 || strstr(gl_renderer, "AMD")
1445 || strstr(gl_renderer, "R100")
1446 || strstr(gl_renderer, "R200")
1447 || strstr(gl_renderer, "R300")
1448 || strstr(gl_renderer, "R600")
1449 || strstr(gl_renderer, "R700"))
1450 return HW_VENDOR_AMD;
1452 if (strstr(gl_vendor_string, "Intel(R)")
1453 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1454 || strstr(gl_renderer, "Intel")
1455 || strstr(gl_renderer, "i915")
1456 || strstr(gl_vendor_string, "Intel Inc."))
1457 return HW_VENDOR_INTEL;
1459 if (strstr(gl_vendor_string, "Mesa")
1460 || strstr(gl_vendor_string, "Brian Paul")
1461 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1462 || strstr(gl_vendor_string, "VMware, Inc."))
1463 return HW_VENDOR_SOFTWARE;
1465 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1467 return HW_VENDOR_NVIDIA;
1470 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1472 UINT level = 0;
1474 if (gl_info->supported[ARB_MULTITEXTURE])
1475 level = 6;
1476 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1477 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1478 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1479 level = 7;
1480 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1481 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1482 level = 8;
1483 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1484 && gl_info->supported[ARB_VERTEX_SHADER])
1485 level = 9;
1486 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1487 level = 10;
1489 return level;
1492 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1493 const char *gl_renderer)
1495 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1496 unsigned int i;
1498 if (d3d_level >= 10)
1500 static const struct
1502 const char *renderer;
1503 enum wined3d_pci_device id;
1505 cards[] =
1507 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1508 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1509 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1510 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1511 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1512 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1513 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1514 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1515 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1516 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1517 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1518 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1519 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1520 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1521 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1522 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1523 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1524 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1525 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1526 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1527 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1528 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1529 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1530 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1531 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1532 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1533 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1534 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1535 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1536 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1537 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1538 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1539 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1540 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1541 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1542 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1543 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1544 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1545 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1546 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1547 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1548 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1549 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1550 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1551 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1552 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1553 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1554 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1555 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1556 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1557 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1558 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1559 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1560 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1561 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1562 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1563 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1564 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1565 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1566 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1567 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1568 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1571 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1573 if (strstr(gl_renderer, cards[i].renderer))
1574 return cards[i].id;
1577 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1578 return CARD_NVIDIA_GEFORCE_8300GS;
1581 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1582 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1584 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1586 static const struct
1588 const char *renderer;
1589 enum wined3d_pci_device id;
1591 cards[] =
1593 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1594 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1595 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1596 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1597 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1598 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1599 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1600 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1601 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1602 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1603 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1604 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1605 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1608 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1610 if (strstr(gl_renderer, cards[i].renderer))
1611 return cards[i].id;
1614 /* Geforce 6/7 - lowend */
1615 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1618 if (d3d_level >= 9)
1620 /* GeforceFX - highend */
1621 if (strstr(gl_renderer, "5800")
1622 || strstr(gl_renderer, "5900")
1623 || strstr(gl_renderer, "5950")
1624 || strstr(gl_renderer, "Quadro FX"))
1626 return CARD_NVIDIA_GEFORCEFX_5800;
1629 /* GeforceFX - midend */
1630 if (strstr(gl_renderer, "5600")
1631 || strstr(gl_renderer, "5650")
1632 || strstr(gl_renderer, "5700")
1633 || strstr(gl_renderer, "5750"))
1635 return CARD_NVIDIA_GEFORCEFX_5600;
1638 /* GeforceFX - lowend */
1639 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1642 if (d3d_level >= 8)
1644 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1646 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1649 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1652 if (d3d_level >= 7)
1654 if (strstr(gl_renderer, "GeForce4 MX"))
1656 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1659 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1661 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1664 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1666 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1669 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1672 if (strstr(gl_renderer, "TNT2"))
1674 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1677 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1680 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1681 const char *gl_renderer)
1683 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1685 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1687 * Beware: renderer string do not match exact card model,
1688 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1689 if (d3d_level >= 10)
1691 unsigned int i;
1693 static const struct
1695 const char *renderer;
1696 enum wined3d_pci_device id;
1698 cards[] =
1700 /* Southern Islands */
1701 {"HD 7900", CARD_AMD_RADEON_HD7900},
1702 /* Northern Islands */
1703 {"HD 6900", CARD_AMD_RADEON_HD6900},
1704 {"HD 6800", CARD_AMD_RADEON_HD6800},
1705 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1706 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1707 {"HD 6700", CARD_AMD_RADEON_HD6700},
1708 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1709 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1710 {"HD 6600", CARD_AMD_RADEON_HD6600},
1711 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1712 {"HD 6500", CARD_AMD_RADEON_HD6600},
1713 {"HD 6400", CARD_AMD_RADEON_HD6400},
1714 {"HD 6300", CARD_AMD_RADEON_HD6300},
1715 {"HD 6200", CARD_AMD_RADEON_HD6300},
1716 /* Evergreen */
1717 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1718 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1719 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1720 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1721 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1722 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1723 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1724 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1725 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1726 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1727 /* R700 */
1728 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1729 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1730 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1731 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1732 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1733 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1734 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1735 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1736 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1737 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1738 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1739 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1740 /* R600/R700 integrated */
1741 {"HD 3300", CARD_AMD_RADEON_HD3200},
1742 {"HD 3200", CARD_AMD_RADEON_HD3200},
1743 {"HD 3100", CARD_AMD_RADEON_HD3200},
1744 /* R600 */
1745 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1746 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1747 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1748 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1749 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1750 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1751 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1752 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1753 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1754 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1755 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1756 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1757 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1760 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1762 if (strstr(gl_renderer, cards[i].renderer))
1763 return cards[i].id;
1766 /* Default for when no GPU has been found */
1767 return CARD_AMD_RADEON_HD3200;
1770 if (d3d_level >= 9)
1772 /* Radeon R5xx */
1773 if (strstr(gl_renderer, "X1600")
1774 || strstr(gl_renderer, "X1650")
1775 || strstr(gl_renderer, "X1800")
1776 || strstr(gl_renderer, "X1900")
1777 || strstr(gl_renderer, "X1950"))
1779 return CARD_AMD_RADEON_X1600;
1782 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1783 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1784 if (strstr(gl_renderer, "X700")
1785 || strstr(gl_renderer, "X800")
1786 || strstr(gl_renderer, "X850")
1787 || strstr(gl_renderer, "X1300")
1788 || strstr(gl_renderer, "X1400")
1789 || strstr(gl_renderer, "X1450")
1790 || strstr(gl_renderer, "X1550")
1791 || strstr(gl_renderer, "X2300")
1792 || strstr(gl_renderer, "X2500")
1793 || strstr(gl_renderer, "HD 2300")
1796 return CARD_AMD_RADEON_X700;
1799 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1800 if (strstr(gl_renderer, "Radeon Xpress"))
1802 return CARD_AMD_RADEON_XPRESS_200M;
1805 /* Radeon R3xx */
1806 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1809 if (d3d_level >= 8)
1810 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1812 if (d3d_level >= 7)
1813 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1815 return CARD_AMD_RAGE_128PRO;
1818 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1819 const char *gl_renderer)
1821 unsigned int i;
1823 static const struct
1825 const char *renderer;
1826 enum wined3d_pci_device id;
1828 cards[] =
1830 /* Ivybridge */
1831 {"Ivybridge Server", CARD_INTEL_IVBS},
1832 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1833 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1834 /* Sandybridge */
1835 {"Sandybridge Server", CARD_INTEL_SNBS},
1836 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1837 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1838 /* Ironlake */
1839 {"Ironlake Mobile", CARD_INTEL_ILKM},
1840 {"Ironlake Desktop", CARD_INTEL_ILKD},
1841 /* G4x */
1842 {"B43", CARD_INTEL_B43},
1843 {"G41", CARD_INTEL_G41},
1844 {"G45", CARD_INTEL_G45},
1845 {"Q45", CARD_INTEL_Q45},
1846 {"Integrated Graphics Device", CARD_INTEL_IGD},
1847 {"GM45", CARD_INTEL_GM45},
1848 /* i965 */
1849 {"965GME", CARD_INTEL_965GME},
1850 {"965GM", CARD_INTEL_965GM},
1851 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1852 {"946GZ", CARD_INTEL_946GZ},
1853 {"965G", CARD_INTEL_965G},
1854 {"965Q", CARD_INTEL_965Q},
1855 /* i945 */
1856 {"Pineview M", CARD_INTEL_PNVM},
1857 {"Pineview G", CARD_INTEL_PNVG},
1858 {"IGD", CARD_INTEL_PNVG},
1859 {"Q33", CARD_INTEL_Q33},
1860 {"G33", CARD_INTEL_G33},
1861 {"Q35", CARD_INTEL_Q35},
1862 {"945GME", CARD_INTEL_945GME},
1863 {"945GM", CARD_INTEL_945GM},
1864 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1865 {"945G", CARD_INTEL_945G},
1866 /* i915 */
1867 {"915GM", CARD_INTEL_915GM},
1868 {"E7221G", CARD_INTEL_E7221G},
1869 {"915G", CARD_INTEL_915G},
1870 /* i8xx */
1871 {"865G", CARD_INTEL_865G},
1872 {"845G", CARD_INTEL_845G},
1873 {"855GM", CARD_INTEL_855GM},
1874 {"830M", CARD_INTEL_830M},
1877 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1879 if (strstr(gl_renderer, cards[i].renderer))
1880 return cards[i].id;
1883 return CARD_INTEL_915G;
1886 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1887 const char *gl_renderer)
1889 UINT d3d_level;
1890 unsigned int i;
1892 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1894 * Beware: renderer string do not match exact card model,
1895 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1896 if (strstr(gl_renderer, "Gallium"))
1898 /* 20101109 - These are never returned by current Gallium radeon
1899 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1901 * These are returned but not handled: RC410, RV380. */
1902 static const struct
1904 const char *renderer;
1905 enum wined3d_pci_device id;
1907 cards[] =
1909 /* Southern Islands */
1910 {"TAHITI", CARD_AMD_RADEON_HD7900},
1911 /* Northern Islands */
1912 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1913 {"BARTS", CARD_AMD_RADEON_HD6800},
1914 {"TURKS", CARD_AMD_RADEON_HD6600},
1915 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1916 {"SUMO", CARD_AMD_RADEON_HD6550D},
1917 {"CAICOS", CARD_AMD_RADEON_HD6400},
1918 {"PALM", CARD_AMD_RADEON_HD6300},
1919 /* Evergreen */
1920 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1921 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1922 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1923 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1924 {"CEDAR", CARD_AMD_RADEON_HD5400},
1925 /* R700 */
1926 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1927 {"RV790", CARD_AMD_RADEON_HD4800},
1928 {"RV770", CARD_AMD_RADEON_HD4800},
1929 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1930 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1931 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1932 /* R600/R700 integrated */
1933 {"RS880", CARD_AMD_RADEON_HD3200},
1934 {"RS780", CARD_AMD_RADEON_HD3200},
1935 /* R600 */
1936 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1937 {"R600", CARD_AMD_RADEON_HD2900},
1938 {"RV670", CARD_AMD_RADEON_HD2900},
1939 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1940 {"RV630", CARD_AMD_RADEON_HD2600},
1941 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1942 {"RV610", CARD_AMD_RADEON_HD2350},
1943 /* R500 */
1944 {"R580", CARD_AMD_RADEON_X1600},
1945 {"R520", CARD_AMD_RADEON_X1600},
1946 {"RV570", CARD_AMD_RADEON_X1600},
1947 {"RV560", CARD_AMD_RADEON_X1600},
1948 {"RV535", CARD_AMD_RADEON_X1600},
1949 {"RV530", CARD_AMD_RADEON_X1600},
1950 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1951 {"RV515", CARD_AMD_RADEON_X700},
1952 /* R400 */
1953 {"R481", CARD_AMD_RADEON_X700},
1954 {"R480", CARD_AMD_RADEON_X700},
1955 {"R430", CARD_AMD_RADEON_X700},
1956 {"R423", CARD_AMD_RADEON_X700},
1957 {"R420", CARD_AMD_RADEON_X700},
1958 {"R410", CARD_AMD_RADEON_X700},
1959 {"RV410", CARD_AMD_RADEON_X700},
1960 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1961 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1962 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1963 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1964 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1965 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1966 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1967 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1968 /* R300 */
1969 {"R360", CARD_AMD_RADEON_9500},
1970 {"R350", CARD_AMD_RADEON_9500},
1971 {"R300", CARD_AMD_RADEON_9500},
1972 {"RV370", CARD_AMD_RADEON_9500},
1973 {"RV360", CARD_AMD_RADEON_9500},
1974 {"RV351", CARD_AMD_RADEON_9500},
1975 {"RV350", CARD_AMD_RADEON_9500},
1978 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1980 if (strstr(gl_renderer, cards[i].renderer))
1981 return cards[i].id;
1985 d3d_level = d3d_level_from_gl_info(gl_info);
1986 if (d3d_level >= 10)
1987 return CARD_AMD_RADEON_HD2600;
1989 if (d3d_level >= 9)
1991 static const struct
1993 const char *renderer;
1994 enum wined3d_pci_device id;
1996 cards[] =
1998 /* R700 */
1999 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2000 {"(RV790", CARD_AMD_RADEON_HD4800},
2001 {"(RV770", CARD_AMD_RADEON_HD4800},
2002 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2003 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2004 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2005 /* R600/R700 integrated */
2006 {"RS880", CARD_AMD_RADEON_HD3200},
2007 {"RS780", CARD_AMD_RADEON_HD3200},
2008 /* R600 */
2009 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2010 {"(R600", CARD_AMD_RADEON_HD2900},
2011 {"(RV670", CARD_AMD_RADEON_HD2900},
2012 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2013 {"(RV630", CARD_AMD_RADEON_HD2600},
2014 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2015 {"(RV610", CARD_AMD_RADEON_HD2350},
2018 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2020 if (strstr(gl_renderer, cards[i].renderer))
2021 return cards[i].id;
2024 return CARD_AMD_RADEON_9500;
2027 if (d3d_level >= 8)
2028 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2030 if (d3d_level >= 7)
2031 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2033 return CARD_AMD_RAGE_128PRO;
2036 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2037 const char *gl_renderer)
2039 UINT d3d_level;
2040 unsigned int i;
2042 static const struct
2044 const char *renderer;
2045 enum wined3d_pci_device id;
2047 cards[] =
2049 /* Kepler */
2050 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2051 /* Fermi */
2052 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2053 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2054 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2055 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2056 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2057 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2058 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2059 /* Tesla */
2060 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2061 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2062 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2063 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2064 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2065 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2066 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2067 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2068 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2069 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2070 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2071 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2072 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2073 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2074 /* Curie */
2075 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2076 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2077 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2078 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2079 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2080 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2081 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2082 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2083 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2084 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2085 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2086 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2087 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2088 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2089 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2090 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2091 /* Rankine */
2092 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2093 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2094 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2095 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2096 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2097 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2098 /* Kelvin */
2099 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2100 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2101 {"nv20", CARD_NVIDIA_GEFORCE3},
2102 /* Celsius */
2103 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2104 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2105 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2106 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2107 {"nv16", CARD_NVIDIA_GEFORCE2},
2108 {"nv15", CARD_NVIDIA_GEFORCE2},
2109 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2110 {"nv10", CARD_NVIDIA_GEFORCE},
2111 /* Fahrenheit */
2112 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2113 {"nv04", CARD_NVIDIA_RIVA_TNT},
2114 {"nv03", CARD_NVIDIA_RIVA_128},
2117 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2119 if (strstr(gl_renderer, cards[i].renderer))
2120 return cards[i].id;
2123 FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2125 d3d_level = d3d_level_from_gl_info(gl_info);
2126 if (d3d_level >= 10)
2127 return CARD_NVIDIA_GEFORCE_8800GTX;
2128 if (d3d_level >= 9)
2129 return CARD_NVIDIA_GEFORCEFX_5800;
2130 if (d3d_level >= 8)
2131 return CARD_NVIDIA_GEFORCE3;
2132 if (d3d_level >= 7)
2133 return CARD_NVIDIA_GEFORCE;
2134 if (d3d_level >= 6)
2135 return CARD_NVIDIA_RIVA_TNT;
2136 return CARD_NVIDIA_RIVA_128;
2140 struct vendor_card_selection
2142 enum wined3d_gl_vendor gl_vendor;
2143 enum wined3d_pci_vendor card_vendor;
2144 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2145 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2148 static const struct vendor_card_selection vendor_card_select_table[] =
2150 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2151 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2152 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2153 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2154 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2155 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2156 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2157 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2158 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2162 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2163 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2165 UINT d3d_level;
2167 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2168 * different GPUs with roughly the same features. In most cases GPUs from a
2169 * certain family differ in clockspeeds, the amount of video memory and the
2170 * number of shader pipelines.
2172 * A Direct3D device object contains the PCI id (vendor + device) of the
2173 * videocard which is used for rendering. Various applications use this
2174 * information to get a rough estimation of the features of the card and
2175 * some might use it for enabling 3d effects only on certain types of
2176 * videocards. In some cases games might even use it to work around bugs
2177 * which happen on certain videocards/driver combinations. The problem is
2178 * that OpenGL only exposes a rendering string containing the name of the
2179 * videocard and not the PCI id.
2181 * Various games depend on the PCI id, so somehow we need to provide one.
2182 * A simple option is to parse the renderer string and translate this to
2183 * the right PCI id. This is a lot of work because there are more than 200
2184 * GPUs just for Nvidia. Various cards share the same renderer string, so
2185 * the amount of code might be 'small' but there are quite a number of
2186 * exceptions which would make this a pain to maintain. Another way would
2187 * be to query the PCI id from the operating system (assuming this is the
2188 * videocard which is used for rendering which is not always the case).
2189 * This would work but it is not very portable. Second it would not work
2190 * well in, let's say, a remote X situation in which the amount of 3d
2191 * features which can be used is limited.
2193 * As said most games only use the PCI id to get an indication of the
2194 * capabilities of the card. It doesn't really matter if the given id is
2195 * the correct one if we return the id of a card with similar 3d features.
2197 * The code below checks the OpenGL capabilities of a videocard and matches
2198 * that to a certain level of Direct3D functionality. Once a card passes
2199 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2200 * least a GeforceFX. To give a better estimate we do a basic check on the
2201 * renderer string but if that won't pass we return a default card. This
2202 * way is better than maintaining a full card database as even without a
2203 * full database we can return a card with similar features. Second the
2204 * size of the database can be made quite small because when you know what
2205 * type of 3d functionality a card has, you know to which GPU family the
2206 * GPU must belong. Because of this you only have to check a small part of
2207 * the renderer string to distinguishes between different models from that
2208 * family.
2210 * The code also selects a default amount of video memory which we will
2211 * use for an estimation of the amount of free texture memory. In case of
2212 * real D3D the amount of texture memory includes video memory and system
2213 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2214 * HyperMemory). We don't know how much system memory can be addressed by
2215 * the system but we can make a reasonable estimation about the amount of
2216 * video memory. If the value is slightly wrong it doesn't matter as we
2217 * didn't include AGP-like memory which makes the amount of addressable
2218 * memory higher and second OpenGL isn't that critical it moves to system
2219 * memory behind our backs if really needed. Note that the amount of video
2220 * memory can be overruled using a registry setting. */
2222 int i;
2224 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2226 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2227 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2228 continue;
2229 TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2230 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2233 FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2234 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2236 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2237 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2238 * them a good generic choice. */
2239 *card_vendor = HW_VENDOR_NVIDIA;
2240 d3d_level = d3d_level_from_gl_info(gl_info);
2241 if (d3d_level >= 9)
2242 return CARD_NVIDIA_GEFORCEFX_5600;
2243 if (d3d_level >= 8)
2244 return CARD_NVIDIA_GEFORCE3;
2245 if (d3d_level >= 7)
2246 return CARD_NVIDIA_GEFORCE;
2247 if (d3d_level >= 6)
2248 return CARD_NVIDIA_RIVA_TNT;
2249 return CARD_NVIDIA_RIVA_128;
2252 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2254 int vs_selected_mode, ps_selected_mode;
2256 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2257 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2258 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2259 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2260 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2261 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2262 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2263 else return &ffp_fragment_pipeline;
2266 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2268 int vs_selected_mode, ps_selected_mode;
2270 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2271 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2272 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2273 return &none_shader_backend;
2276 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2278 int vs_selected_mode, ps_selected_mode;
2280 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2281 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2282 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2283 else return &ffp_blit;
2286 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2287 const struct wined3d_extension_map *map, UINT entry_count)
2289 while (*extensions)
2291 const char *start;
2292 size_t len;
2293 UINT i;
2295 while (isspace(*extensions))
2296 ++extensions;
2297 start = extensions;
2298 while (!isspace(*extensions) && *extensions)
2299 ++extensions;
2301 len = extensions - start;
2302 if (!len)
2303 continue;
2305 TRACE("- %s.\n", debugstr_an(start, len));
2307 for (i = 0; i < entry_count; ++i)
2309 if (len == strlen(map[i].extension_string)
2310 && !memcmp(start, map[i].extension_string, len))
2312 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2313 gl_info->supported[map[i].extension] = TRUE;
2314 break;
2320 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2322 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)pwglGetProcAddress(#pfn);
2323 GL_EXT_FUNCS_GEN;
2324 #undef USE_GL_FUNC
2326 #ifndef USE_WIN32_OPENGL
2327 /* hack: use the functions directly from the TEB table to bypass the thunks */
2328 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2329 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2330 #endif
2333 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2335 GLfloat gl_floatv[2];
2336 GLint gl_max;
2338 gl_info->limits.blends = 1;
2339 gl_info->limits.buffers = 1;
2340 gl_info->limits.textures = 1;
2341 gl_info->limits.texture_coords = 1;
2342 gl_info->limits.fragment_samplers = 1;
2343 gl_info->limits.vertex_samplers = 0;
2344 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2345 gl_info->limits.vertex_attribs = 16;
2346 gl_info->limits.glsl_vs_float_constants = 0;
2347 gl_info->limits.glsl_ps_float_constants = 0;
2348 gl_info->limits.arb_vs_float_constants = 0;
2349 gl_info->limits.arb_vs_native_constants = 0;
2350 gl_info->limits.arb_vs_instructions = 0;
2351 gl_info->limits.arb_vs_temps = 0;
2352 gl_info->limits.arb_ps_float_constants = 0;
2353 gl_info->limits.arb_ps_local_constants = 0;
2354 gl_info->limits.arb_ps_instructions = 0;
2355 gl_info->limits.arb_ps_temps = 0;
2357 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2358 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2359 TRACE("Clip plane support - max planes %d.\n", gl_max);
2361 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2362 gl_info->limits.lights = gl_max;
2363 TRACE("Light support - max lights %d.\n", gl_max);
2365 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2366 gl_info->limits.texture_size = gl_max;
2367 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2369 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2370 gl_info->limits.pointsize_min = gl_floatv[0];
2371 gl_info->limits.pointsize_max = gl_floatv[1];
2372 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2374 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2376 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2377 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2379 else
2381 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2383 if (gl_info->supported[NV_REGISTER_COMBINERS])
2385 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2386 gl_info->limits.general_combiners = gl_max;
2387 TRACE("Max general combiners: %d.\n", gl_max);
2389 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2391 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2392 gl_info->limits.buffers = gl_max;
2393 TRACE("Max draw buffers: %u.\n", gl_max);
2395 if (gl_info->supported[ARB_MULTITEXTURE])
2397 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2398 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2399 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2401 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2403 GLint tmp;
2404 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2405 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2406 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2407 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2409 else
2411 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2412 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2414 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2415 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2417 if (gl_info->supported[ARB_VERTEX_SHADER])
2419 GLint tmp;
2420 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2421 gl_info->limits.vertex_samplers = tmp;
2422 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2423 gl_info->limits.combined_samplers = tmp;
2424 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2425 gl_info->limits.vertex_attribs = tmp;
2427 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2428 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2429 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2430 * shader is used with fixed function vertex processing we're fine too because fixed function
2431 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2432 * used we have to make sure that all vertex sampler setups are valid together with all
2433 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2434 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2435 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2436 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2437 * a fixed function pipeline anymore.
2439 * So this is just a check to check that our assumption holds true. If not, write a warning
2440 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2441 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2442 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2444 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2445 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2446 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2447 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2448 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2449 else
2450 gl_info->limits.vertex_samplers = 0;
2453 else
2455 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2457 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2458 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2460 if (gl_info->supported[ARB_VERTEX_BLEND])
2462 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2463 gl_info->limits.blends = gl_max;
2464 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2466 if (gl_info->supported[EXT_TEXTURE3D])
2468 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2469 gl_info->limits.texture3d_size = gl_max;
2470 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2472 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2474 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2475 gl_info->limits.anisotropy = gl_max;
2476 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2478 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2480 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2481 gl_info->limits.arb_ps_float_constants = gl_max;
2482 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2483 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2484 gl_info->limits.arb_ps_native_constants = gl_max;
2485 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2486 gl_info->limits.arb_ps_native_constants);
2487 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2488 gl_info->limits.arb_ps_temps = gl_max;
2489 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2490 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2491 gl_info->limits.arb_ps_instructions = gl_max;
2492 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2493 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2494 gl_info->limits.arb_ps_local_constants = gl_max;
2495 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2497 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2499 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2500 gl_info->limits.arb_vs_float_constants = gl_max;
2501 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2502 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2503 gl_info->limits.arb_vs_native_constants = gl_max;
2504 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2505 gl_info->limits.arb_vs_native_constants);
2506 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2507 gl_info->limits.arb_vs_temps = gl_max;
2508 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2509 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2510 gl_info->limits.arb_vs_instructions = gl_max;
2511 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2513 if (gl_info->supported[ARB_VERTEX_SHADER])
2515 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2516 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2517 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2519 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2521 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2522 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2523 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2524 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2525 gl_info->limits.glsl_varyings = gl_max;
2526 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2529 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2530 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2531 else
2532 gl_info->limits.shininess = 128.0f;
2534 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2535 && wined3d_settings.allow_multisampling)
2537 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2538 gl_info->limits.samples = gl_max;
2542 /* Context activation is done by the caller. */
2543 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2545 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2546 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2547 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2548 enum wined3d_pci_vendor card_vendor;
2549 struct fragment_caps fragment_caps;
2550 const char *WGL_Extensions = NULL;
2551 const char *GL_Extensions = NULL;
2552 enum wined3d_gl_vendor gl_vendor;
2553 enum wined3d_pci_device device;
2554 DWORD gl_version;
2555 HDC hdc;
2557 TRACE("adapter %p.\n", adapter);
2559 ENTER_GL();
2561 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2562 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2563 if (!gl_renderer_str)
2565 LEAVE_GL();
2566 ERR("Received a NULL GL_RENDERER.\n");
2567 return FALSE;
2570 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2571 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2572 if (!gl_vendor_str)
2574 LEAVE_GL();
2575 ERR("Received a NULL GL_VENDOR.\n");
2576 return FALSE;
2579 /* Parse the GL_VERSION field into major and minor information */
2580 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2581 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2582 if (!gl_version_str)
2584 LEAVE_GL();
2585 ERR("Received a NULL GL_VERSION.\n");
2586 return FALSE;
2588 gl_version = wined3d_parse_gl_version(gl_version_str);
2590 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2591 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2592 if (!GL_Extensions)
2594 LEAVE_GL();
2595 ERR("Received a NULL GL_EXTENSIONS.\n");
2596 return FALSE;
2599 LEAVE_GL();
2601 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2602 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2604 TRACE("GL extensions reported:\n");
2605 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2606 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2608 /* Now work out what GL support this card really has. */
2609 load_gl_funcs( gl_info );
2611 hdc = pwglGetCurrentDC();
2612 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2613 if (GL_EXTCALL(wglGetExtensionsStringARB))
2614 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2615 if (!WGL_Extensions)
2616 WARN("WGL extensions not supported.\n");
2617 else
2618 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2619 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2621 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2623 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2624 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2625 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2626 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2629 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2631 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2632 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2633 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2634 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2637 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2639 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2640 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2643 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2645 if (gl_info->supported[APPLE_FENCE])
2647 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2648 * The apple extension interacts with some other apple exts. Disable the NV
2649 * extension if the apple one is support to prevent confusion in other parts
2650 * of the code. */
2651 gl_info->supported[NV_FENCE] = FALSE;
2653 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2655 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2657 * The enums are the same:
2658 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2659 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2660 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2661 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2662 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2664 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2666 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2667 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2669 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2671 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2672 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2675 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2677 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2678 * functionality. Prefer the ARB extension */
2679 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2681 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2683 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2684 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2686 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2688 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2689 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2691 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2693 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2694 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2696 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2698 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2699 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2701 if (gl_info->supported[NV_TEXTURE_SHADER2])
2703 if (gl_info->supported[NV_REGISTER_COMBINERS])
2705 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2706 * are supported. The nv extensions provide the same functionality as the
2707 * ATI one, and a bit more(signed pixelformats). */
2708 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2711 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2713 /* If we have full NP2 texture support, disable
2714 * GL_ARB_texture_rectangle because we will never use it.
2715 * This saves a few redundant glDisable calls. */
2716 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2718 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2720 /* Disable NV_register_combiners and fragment shader if this is supported.
2721 * generally the NV extensions are preferred over the ATI ones, and this
2722 * extension is disabled if register_combiners and texture_shader2 are both
2723 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2724 * fragment processing support. */
2725 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2726 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2727 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2728 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2730 if (gl_info->supported[NV_HALF_FLOAT])
2732 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2733 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2735 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2737 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2738 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2739 * we never render to sRGB surfaces). */
2740 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2743 ENTER_GL();
2745 wined3d_adapter_init_limits(gl_info);
2747 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2748 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2750 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2752 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2753 unsigned int major, minor;
2755 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2757 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2758 sscanf(str, "%u.%u", &major, &minor);
2759 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2762 checkGLcall("extension detection");
2764 LEAVE_GL();
2766 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2767 adapter->shader_backend = select_shader_backend(gl_info);
2768 adapter->blitter = select_blit_implementation(gl_info);
2770 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2771 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2772 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2774 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2776 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2777 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2778 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2779 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2780 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2781 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2782 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2783 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2784 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2785 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2786 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2787 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2788 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2789 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2790 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2791 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2792 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2793 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2794 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2795 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2797 else
2799 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2801 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2802 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2803 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2804 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2805 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2806 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2807 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2808 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2809 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2810 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2811 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2812 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2813 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2814 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2815 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2816 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2817 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2818 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2820 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2822 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2823 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2825 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2827 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2829 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2831 gl_info->fbo_ops.glRenderbufferStorageMultisample
2832 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2836 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2837 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2838 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2840 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2841 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2843 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2844 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2845 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2846 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2847 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2848 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2849 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2850 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2852 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2853 init_driver_info(driver_info, card_vendor, device);
2854 add_gl_compat_wrappers(gl_info);
2856 return TRUE;
2859 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2861 TRACE("wined3d %p, reporting %u adapters.\n",
2862 wined3d, wined3d->adapter_count);
2864 return wined3d->adapter_count;
2867 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2869 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2871 return WINED3D_OK;
2874 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2876 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2878 if (adapter_idx >= wined3d->adapter_count)
2879 return NULL;
2881 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2884 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2885 of the same bpp but different resolutions */
2887 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2888 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2889 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2891 const struct wined3d_adapter *adapter;
2892 const struct wined3d_format *format;
2893 unsigned int i = 0;
2894 unsigned int j = 0;
2895 UINT format_bits;
2896 DEVMODEW mode;
2898 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2899 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2901 if (adapter_idx >= wined3d->adapter_count)
2902 return 0;
2904 adapter = &wined3d->adapters[adapter_idx];
2905 format = wined3d_get_format(&adapter->gl_info, format_id);
2906 format_bits = format->byte_count * CHAR_BIT;
2908 memset(&mode, 0, sizeof(mode));
2909 mode.dmSize = sizeof(mode);
2911 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2913 if (mode.dmFields & DM_DISPLAYFLAGS)
2915 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2916 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2917 continue;
2919 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2920 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2921 continue;
2924 if (format_id == WINED3DFMT_UNKNOWN)
2926 /* This is for d3d8, do not enumerate P8 here. */
2927 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2929 else if (mode.dmBitsPerPel == format_bits)
2931 ++i;
2935 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2937 return i;
2940 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2941 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2942 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2943 UINT mode_idx, struct wined3d_display_mode *mode)
2945 const struct wined3d_adapter *adapter;
2946 const struct wined3d_format *format;
2947 UINT format_bits;
2948 DEVMODEW m;
2949 UINT i = 0;
2950 int j = 0;
2952 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2953 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2955 if (!mode || adapter_idx >= wined3d->adapter_count)
2956 return WINED3DERR_INVALIDCALL;
2958 adapter = &wined3d->adapters[adapter_idx];
2959 format = wined3d_get_format(&adapter->gl_info, format_id);
2960 format_bits = format->byte_count * CHAR_BIT;
2962 memset(&m, 0, sizeof(m));
2963 m.dmSize = sizeof(m);
2965 while (i <= mode_idx)
2967 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2969 WARN("Invalid mode_idx %u.\n", mode_idx);
2970 return WINED3DERR_INVALIDCALL;
2973 if (m.dmFields & DM_DISPLAYFLAGS)
2975 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2976 && (m.u2.dmDisplayFlags & DM_INTERLACED))
2977 continue;
2979 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2980 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2981 continue;
2984 if (format_id == WINED3DFMT_UNKNOWN)
2986 /* This is for d3d8, do not enumerate P8 here. */
2987 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2989 else if (m.dmBitsPerPel == format_bits)
2991 ++i;
2995 mode->width = m.dmPelsWidth;
2996 mode->height = m.dmPelsHeight;
2997 mode->refresh_rate = DEFAULT_REFRESH_RATE;
2998 if (m.dmFields & DM_DISPLAYFREQUENCY)
2999 mode->refresh_rate = m.dmDisplayFrequency;
3001 if (format_id == WINED3DFMT_UNKNOWN)
3002 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3003 else
3004 mode->format_id = format_id;
3006 if (!(m.dmFields & DM_DISPLAYFLAGS))
3007 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3008 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3009 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3010 else
3011 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3013 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3014 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3016 return WINED3D_OK;
3019 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3020 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3022 const struct wined3d_adapter *adapter;
3023 DEVMODEW m;
3025 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3026 wined3d, adapter_idx, mode, rotation);
3028 if (!mode || adapter_idx >= wined3d->adapter_count)
3029 return WINED3DERR_INVALIDCALL;
3031 adapter = &wined3d->adapters[adapter_idx];
3033 memset(&m, 0, sizeof(m));
3034 m.dmSize = sizeof(m);
3036 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3037 mode->width = m.dmPelsWidth;
3038 mode->height = m.dmPelsHeight;
3039 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3040 if (m.dmFields & DM_DISPLAYFREQUENCY)
3041 mode->refresh_rate = m.dmDisplayFrequency;
3042 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3044 /* Lie about the format. X11 can't change the color depth, and some apps
3045 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3046 * that GetDisplayMode still returns 24 bpp. This should probably be
3047 * handled in winex11 instead. */
3048 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3050 WARN("Overriding format %s with stored format %s.\n",
3051 debug_d3dformat(mode->format_id),
3052 debug_d3dformat(adapter->screen_format));
3053 mode->format_id = adapter->screen_format;
3056 if (!(m.dmFields & DM_DISPLAYFLAGS))
3057 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3058 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3059 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3060 else
3061 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3063 if (rotation)
3065 switch (m.u1.s2.dmDisplayOrientation)
3067 case DMDO_DEFAULT:
3068 *rotation = WINED3D_DISPLAY_ROTATION_0;
3069 break;
3070 case DMDO_90:
3071 *rotation = WINED3D_DISPLAY_ROTATION_90;
3072 break;
3073 case DMDO_180:
3074 *rotation = WINED3D_DISPLAY_ROTATION_180;
3075 break;
3076 case DMDO_270:
3077 *rotation = WINED3D_DISPLAY_ROTATION_270;
3078 break;
3079 default:
3080 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3081 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3082 break;
3086 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3087 mode->refresh_rate, debug_d3dformat(mode->format_id),
3088 mode->scanline_ordering);
3089 return WINED3D_OK;
3092 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3093 UINT adapter_idx, const struct wined3d_display_mode *mode)
3095 struct wined3d_display_mode current_mode;
3096 const struct wined3d_format *format;
3097 struct wined3d_adapter *adapter;
3098 DEVMODEW devmode;
3099 RECT clip_rc;
3100 HRESULT hr;
3101 LONG ret;
3103 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3104 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3105 mode->scanline_ordering);
3107 if (adapter_idx >= wined3d->adapter_count)
3108 return WINED3DERR_INVALIDCALL;
3110 adapter = &wined3d->adapters[adapter_idx];
3111 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3113 memset(&devmode, 0, sizeof(devmode));
3114 devmode.dmSize = sizeof(devmode);
3115 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3116 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3117 devmode.dmPelsWidth = mode->width;
3118 devmode.dmPelsHeight = mode->height;
3120 devmode.dmDisplayFrequency = mode->refresh_rate;
3121 if (mode->refresh_rate)
3122 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3124 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3126 devmode.dmFields |= DM_DISPLAYFLAGS;
3127 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3128 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3131 /* Only change the mode if necessary. */
3132 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3134 ERR("Failed to get current display mode, hr %#x.\n", hr);
3136 else if (current_mode.width == mode->width
3137 && current_mode.height == mode->height
3138 && current_mode.format_id == mode->format_id
3139 && (current_mode.refresh_rate == mode->refresh_rate
3140 || !mode->refresh_rate)
3141 && (current_mode.scanline_ordering == mode->scanline_ordering
3142 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3144 TRACE("Skipping redundant mode setting call.\n");
3145 return WINED3D_OK;
3148 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3149 if (ret != DISP_CHANGE_SUCCESSFUL)
3151 if (devmode.dmDisplayFrequency)
3153 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3154 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3155 devmode.dmDisplayFrequency = 0;
3156 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3158 if (ret != DISP_CHANGE_SUCCESSFUL)
3159 return WINED3DERR_NOTAVAILABLE;
3162 /* Store the new values. */
3163 adapter->screen_format = mode->format_id;
3165 /* And finally clip mouse to our screen. */
3166 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3167 ClipCursor(&clip_rc);
3169 return WINED3D_OK;
3172 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3173 and fields being inserted in the middle, a new structure is used in place */
3174 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3175 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3177 const struct wined3d_adapter *adapter;
3178 size_t len;
3180 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3181 wined3d, adapter_idx, flags, identifier);
3183 if (adapter_idx >= wined3d->adapter_count)
3184 return WINED3DERR_INVALIDCALL;
3186 adapter = &wined3d->adapters[adapter_idx];
3188 if (identifier->driver_size)
3190 const char *name = adapter->driver_info.name;
3191 len = min(strlen(name), identifier->driver_size - 1);
3192 memcpy(identifier->driver, name, len);
3193 identifier->driver[len] = '\0';
3196 if (identifier->description_size)
3198 const char *description = adapter->driver_info.description;
3199 len = min(strlen(description), identifier->description_size - 1);
3200 memcpy(identifier->description, description, len);
3201 identifier->description[len] = '\0';
3204 /* Note that d3d8 doesn't supply a device name. */
3205 if (identifier->device_name_size)
3207 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3208 identifier->device_name_size, NULL, NULL))
3210 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3211 return WINED3DERR_INVALIDCALL;
3215 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3216 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3217 identifier->vendor_id = adapter->driver_info.vendor;
3218 identifier->device_id = adapter->driver_info.device;
3219 identifier->subsystem_id = 0;
3220 identifier->revision = 0;
3221 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3222 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3223 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3224 identifier->video_memory = adapter->TextureRam;
3226 return WINED3D_OK;
3229 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3230 struct wined3d_raster_status *raster_status)
3232 LONGLONG freq_per_frame, freq_per_line;
3233 LARGE_INTEGER counter, freq_per_sec;
3234 struct wined3d_display_mode mode;
3235 static UINT once;
3237 if (!once++)
3238 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3239 wined3d, adapter_idx, raster_status);
3240 else
3241 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3242 wined3d, adapter_idx, raster_status);
3244 /* Obtaining the raster status is a widely implemented but optional
3245 * feature. When this method returns OK StarCraft 2 expects the
3246 * raster_status->InVBlank value to actually change over time.
3247 * And Endless Alice Crysis doesn't care even if this method fails.
3248 * Thus this method returns OK and fakes raster_status by
3249 * QueryPerformanceCounter. */
3251 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3252 return WINED3DERR_INVALIDCALL;
3253 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3254 return WINED3DERR_INVALIDCALL;
3255 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3256 mode.refresh_rate = 60;
3258 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3259 /* Assume 20 scan lines in the vertical blank. */
3260 freq_per_line = freq_per_frame / (mode.height + 20);
3261 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3262 if (raster_status->scan_line < mode.height)
3263 raster_status->in_vblank = FALSE;
3264 else
3266 raster_status->scan_line = 0;
3267 raster_status->in_vblank = TRUE;
3270 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3271 raster_status->in_vblank, raster_status->scan_line);
3273 return WINED3D_OK;
3276 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3277 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3279 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3281 /* Float formats need FBOs. If FBOs are used this function isn't called */
3282 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3284 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3285 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3287 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3288 return FALSE;
3291 if(cfg->redSize < redSize)
3292 return FALSE;
3294 if(cfg->greenSize < greenSize)
3295 return FALSE;
3297 if(cfg->blueSize < blueSize)
3298 return FALSE;
3300 if(cfg->alphaSize < alphaSize)
3301 return FALSE;
3303 return TRUE;
3306 /* Probably a RGBA_float or color index mode */
3307 return FALSE;
3310 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3311 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3313 BYTE depthSize, stencilSize;
3314 BOOL lockable = FALSE;
3316 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3318 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3319 return FALSE;
3322 /* Float formats need FBOs. If FBOs are used this function isn't called */
3323 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3325 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3326 lockable = TRUE;
3328 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3329 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3330 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3331 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3332 return FALSE;
3334 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3335 * allow more stencil bits than requested. */
3336 if(cfg->stencilSize < stencilSize)
3337 return FALSE;
3339 return TRUE;
3342 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3343 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3344 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3346 const struct wined3d_format *rt_format;
3347 const struct wined3d_format *ds_format;
3348 const struct wined3d_adapter *adapter;
3350 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3351 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3352 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3353 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3355 if (adapter_idx >= wined3d->adapter_count)
3356 return WINED3DERR_INVALIDCALL;
3358 adapter = &wined3d->adapters[adapter_idx];
3359 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3360 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3361 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3363 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3364 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3366 TRACE("Formats match.\n");
3367 return WINED3D_OK;
3370 else
3372 const struct wined3d_pixel_format *cfgs;
3373 unsigned int cfg_count;
3374 unsigned int i;
3376 cfgs = adapter->cfgs;
3377 cfg_count = adapter->cfg_count;
3378 for (i = 0; i < cfg_count; ++i)
3380 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3381 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3383 TRACE("Formats match.\n");
3384 return WINED3D_OK;
3389 TRACE("Unsupported format pair: %s and %s.\n",
3390 debug_d3dformat(render_target_format_id),
3391 debug_d3dformat(depth_stencil_format_id));
3393 return WINED3DERR_NOTAVAILABLE;
3396 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3397 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3398 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3400 const struct wined3d_gl_info *gl_info;
3402 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3403 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3404 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3405 windowed, multisample_type, quality_levels);
3407 if (adapter_idx >= wined3d->adapter_count)
3408 return WINED3DERR_INVALIDCALL;
3410 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3412 if (multisample_type > gl_info->limits.samples)
3414 TRACE("Returning not supported.\n");
3415 if (quality_levels)
3416 *quality_levels = 0;
3418 return WINED3DERR_NOTAVAILABLE;
3421 if (quality_levels)
3423 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3424 /* FIXME: This is probably wrong. */
3425 *quality_levels = gl_info->limits.samples;
3426 else
3427 *quality_levels = 1;
3430 return WINED3D_OK;
3433 /* Check if we support bumpmapping for a format */
3434 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3436 /* Ask the fixed function pipeline implementation if it can deal
3437 * with the conversion. If we've got a GL extension giving native
3438 * support this will be an identity conversion. */
3439 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3440 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3443 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3444 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3445 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3447 /* Only allow depth/stencil formats */
3448 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3450 /* Blacklist formats not supported on Windows */
3451 switch (ds_format->id)
3453 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3454 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3455 TRACE("[FAILED] - not supported on windows.\n");
3456 return FALSE;
3458 default:
3459 break;
3462 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3464 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3465 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3467 else
3469 unsigned int i;
3471 /* Walk through all WGL pixel formats to find a match */
3472 for (i = 0; i < adapter->cfg_count; ++i)
3474 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3475 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3476 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3477 return TRUE;
3481 return FALSE;
3484 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3486 /* The flags entry of a format contains the filtering capability */
3487 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3488 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3489 return TRUE;
3491 return FALSE;
3494 /* Check the render target capabilities of a format */
3495 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3496 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3498 /* Filter out non-RT formats */
3499 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3500 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3502 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3503 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3504 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3505 unsigned int i;
3507 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3508 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3510 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3511 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3512 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3514 TRACE("[FAILED]\n");
3515 return FALSE;
3518 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3519 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3520 for (i = 0; i < adapter->cfg_count; ++i)
3522 if (cfgs[i].windowDrawable
3523 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3525 TRACE("Pixel format %d is compatible with format %s.\n",
3526 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3527 return TRUE;
3531 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3533 /* For now return TRUE for FBOs until we have some proper checks.
3534 * Note that this function will only be called when the format is around for texturing. */
3535 return TRUE;
3537 return FALSE;
3540 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3542 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3545 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3547 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3548 * doing the color fixup in shaders.
3549 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3550 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3552 int vs_selected_mode;
3553 int ps_selected_mode;
3554 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3556 if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3558 TRACE("[OK]\n");
3559 return TRUE;
3563 TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3564 return FALSE;
3567 /* Check if a format support blending in combination with pixel shaders */
3568 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3569 const struct wined3d_format *format)
3571 /* The flags entry of a format contains the post pixel shader blending capability */
3572 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3574 return FALSE;
3577 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3579 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3580 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3581 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3582 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3583 * capability anyway.
3585 * For now lets report this on all formats, but in the future we may want to
3586 * restrict it to some should games need that
3588 return TRUE;
3591 /* Check if a texture format is supported on the given adapter */
3592 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3594 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3596 switch (format->id)
3598 /*****
3599 * supported: RGB(A) formats
3601 case WINED3DFMT_B8G8R8_UNORM:
3602 TRACE("[FAILED] - Not enumerated on Windows.\n");
3603 return FALSE;
3604 case WINED3DFMT_B8G8R8A8_UNORM:
3605 case WINED3DFMT_B8G8R8X8_UNORM:
3606 case WINED3DFMT_B5G6R5_UNORM:
3607 case WINED3DFMT_B5G5R5X1_UNORM:
3608 case WINED3DFMT_B5G5R5A1_UNORM:
3609 case WINED3DFMT_B4G4R4A4_UNORM:
3610 case WINED3DFMT_A8_UNORM:
3611 case WINED3DFMT_B4G4R4X4_UNORM:
3612 case WINED3DFMT_R8G8B8A8_UNORM:
3613 case WINED3DFMT_R8G8B8X8_UNORM:
3614 case WINED3DFMT_B10G10R10A2_UNORM:
3615 case WINED3DFMT_R10G10B10A2_UNORM:
3616 case WINED3DFMT_R16G16_UNORM:
3617 TRACE("[OK]\n");
3618 return TRUE;
3620 case WINED3DFMT_B2G3R3_UNORM:
3621 TRACE("[FAILED] - Not supported on Windows.\n");
3622 return FALSE;
3624 /*****
3625 * Not supported: Palettized
3626 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3627 * Since it is not widely available, don't offer it. Further no Windows driver offers
3628 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3630 case WINED3DFMT_P8_UINT:
3631 case WINED3DFMT_P8_UINT_A8_UNORM:
3632 return FALSE;
3634 /*****
3635 * Supported: (Alpha)-Luminance
3637 case WINED3DFMT_L8_UNORM:
3638 case WINED3DFMT_L8A8_UNORM:
3639 case WINED3DFMT_L16_UNORM:
3640 TRACE("[OK]\n");
3641 return TRUE;
3643 /* Not supported on Windows, thus disabled */
3644 case WINED3DFMT_L4A4_UNORM:
3645 TRACE("[FAILED] - not supported on windows\n");
3646 return FALSE;
3648 /*****
3649 * Supported: Depth/Stencil formats
3651 case WINED3DFMT_D16_LOCKABLE:
3652 case WINED3DFMT_D16_UNORM:
3653 case WINED3DFMT_X8D24_UNORM:
3654 case WINED3DFMT_D24_UNORM_S8_UINT:
3655 case WINED3DFMT_S8_UINT_D24_FLOAT:
3656 case WINED3DFMT_D32_UNORM:
3657 case WINED3DFMT_D32_FLOAT:
3658 return TRUE;
3660 case WINED3DFMT_INTZ:
3661 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3662 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3663 return TRUE;
3664 return FALSE;
3666 /* Not supported on Windows */
3667 case WINED3DFMT_S1_UINT_D15_UNORM:
3668 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3669 TRACE("[FAILED] - not supported on windows\n");
3670 return FALSE;
3672 /*****
3673 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3674 * GL_NV_texture_shader). Emulated by shaders
3676 case WINED3DFMT_R8G8_SNORM:
3677 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3678 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3679 case WINED3DFMT_R8G8B8A8_SNORM:
3680 case WINED3DFMT_R16G16_SNORM:
3681 /* Ask the shader backend if it can deal with the conversion. If
3682 * we've got a GL extension giving native support this will be an
3683 * identity conversion. */
3684 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3686 TRACE("[OK]\n");
3687 return TRUE;
3689 TRACE("[FAILED]\n");
3690 return FALSE;
3692 case WINED3DFMT_DXT1:
3693 case WINED3DFMT_DXT2:
3694 case WINED3DFMT_DXT3:
3695 case WINED3DFMT_DXT4:
3696 case WINED3DFMT_DXT5:
3697 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3699 TRACE("[OK]\n");
3700 return TRUE;
3702 TRACE("[FAILED]\n");
3703 return FALSE;
3706 /*****
3707 * Odd formats - not supported
3709 case WINED3DFMT_VERTEXDATA:
3710 case WINED3DFMT_R16_UINT:
3711 case WINED3DFMT_R32_UINT:
3712 case WINED3DFMT_R16G16B16A16_SNORM:
3713 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3714 case WINED3DFMT_R10G11B11_SNORM:
3715 case WINED3DFMT_R16:
3716 case WINED3DFMT_AL16:
3717 TRACE("[FAILED]\n"); /* Enable when implemented */
3718 return FALSE;
3720 /*****
3721 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3723 case WINED3DFMT_R8G8_SNORM_Cx:
3724 TRACE("[FAILED]\n"); /* Enable when implemented */
3725 return FALSE;
3727 /* YUV formats */
3728 case WINED3DFMT_UYVY:
3729 case WINED3DFMT_YUY2:
3730 if (gl_info->supported[APPLE_YCBCR_422])
3732 TRACE("[OK]\n");
3733 return TRUE;
3735 TRACE("[FAILED]\n");
3736 return FALSE;
3737 case WINED3DFMT_YV12:
3738 TRACE("[FAILED]\n");
3739 return FALSE;
3741 case WINED3DFMT_R16G16B16A16_UNORM:
3742 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3744 TRACE("[FAILED]\n");
3745 return FALSE;
3747 TRACE("[OK]\n");
3748 return TRUE;
3750 /* Not supported */
3751 case WINED3DFMT_B2G3R3A8_UNORM:
3752 TRACE("[FAILED]\n"); /* Enable when implemented */
3753 return FALSE;
3755 /* Floating point formats */
3756 case WINED3DFMT_R16_FLOAT:
3757 case WINED3DFMT_R16G16_FLOAT:
3758 case WINED3DFMT_R16G16B16A16_FLOAT:
3759 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3761 TRACE("[OK]\n");
3762 return TRUE;
3764 TRACE("[FAILED]\n");
3765 return FALSE;
3767 case WINED3DFMT_R32_FLOAT:
3768 case WINED3DFMT_R32G32_FLOAT:
3769 case WINED3DFMT_R32G32B32A32_FLOAT:
3770 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3772 TRACE("[OK]\n");
3773 return TRUE;
3775 TRACE("[FAILED]\n");
3776 return FALSE;
3778 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3779 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3780 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3781 * We can do instancing with all shader versions, but we need vertex shaders.
3783 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3784 * to enable instancing. WineD3D doesn't need that and just ignores it.
3786 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3788 case WINED3DFMT_INST:
3789 TRACE("ATI Instancing check hack\n");
3790 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3792 TRACE("[OK]\n");
3793 return TRUE;
3795 TRACE("[FAILED]\n");
3796 return FALSE;
3798 /* Some weird FOURCC formats */
3799 case WINED3DFMT_R8G8_B8G8:
3800 case WINED3DFMT_G8R8_G8B8:
3801 case WINED3DFMT_MULTI2_ARGB8:
3802 TRACE("[FAILED]\n");
3803 return FALSE;
3805 /* Vendor specific formats */
3806 case WINED3DFMT_ATI2N:
3807 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3808 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3810 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3811 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3813 TRACE("[OK]\n");
3814 return TRUE;
3817 TRACE("[OK]\n");
3818 return TRUE;
3820 TRACE("[FAILED]\n");
3821 return FALSE;
3823 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3824 * format MAKEFOURCC('N','V','D','B') is used.
3825 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3826 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3827 * to test value.
3829 case WINED3DFMT_NVDB:
3830 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3832 TRACE("[OK]\n");
3833 return TRUE;
3835 TRACE("[FAILED]\n");
3836 return FALSE;
3838 case WINED3DFMT_NVHU:
3839 case WINED3DFMT_NVHS:
3840 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3841 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3842 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3843 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3844 * Applications have to deal with not having NVHS and NVHU.
3846 TRACE("[FAILED]\n");
3847 return FALSE;
3849 case WINED3DFMT_NULL:
3850 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3851 return TRUE;
3852 return FALSE;
3854 case WINED3DFMT_UNKNOWN:
3855 return FALSE;
3857 default:
3858 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3859 break;
3861 return FALSE;
3864 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3865 const struct wined3d_format *adapter_format,
3866 const struct wined3d_format *check_format,
3867 enum wined3d_surface_type surface_type)
3869 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3871 switch (check_format->id)
3873 case WINED3DFMT_B8G8R8_UNORM:
3874 TRACE("[FAILED] - Not enumerated on Windows.\n");
3875 return FALSE;
3876 case WINED3DFMT_B8G8R8A8_UNORM:
3877 case WINED3DFMT_B8G8R8X8_UNORM:
3878 case WINED3DFMT_B5G6R5_UNORM:
3879 case WINED3DFMT_B5G5R5X1_UNORM:
3880 case WINED3DFMT_B5G5R5A1_UNORM:
3881 case WINED3DFMT_B4G4R4A4_UNORM:
3882 case WINED3DFMT_B2G3R3_UNORM:
3883 case WINED3DFMT_A8_UNORM:
3884 case WINED3DFMT_B2G3R3A8_UNORM:
3885 case WINED3DFMT_B4G4R4X4_UNORM:
3886 case WINED3DFMT_R10G10B10A2_UNORM:
3887 case WINED3DFMT_R8G8B8A8_UNORM:
3888 case WINED3DFMT_R8G8B8X8_UNORM:
3889 case WINED3DFMT_R16G16_UNORM:
3890 case WINED3DFMT_B10G10R10A2_UNORM:
3891 case WINED3DFMT_R16G16B16A16_UNORM:
3892 case WINED3DFMT_P8_UINT:
3893 TRACE("[OK]\n");
3894 return TRUE;
3895 default:
3896 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3897 return FALSE;
3901 /* All format that are supported for textures are supported for surfaces as well */
3902 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3903 /* All depth stencil formats are supported on surfaces */
3904 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3906 /* If opengl can't process the format natively, the blitter may be able to convert it */
3907 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3908 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3909 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3911 TRACE("[OK]\n");
3912 return TRUE;
3915 /* Reject other formats */
3916 TRACE("[FAILED]\n");
3917 return FALSE;
3920 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3921 const struct wined3d_format *format)
3923 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3925 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3926 return FALSE;
3928 switch (format->id)
3930 case WINED3DFMT_R32G32B32A32_FLOAT:
3931 case WINED3DFMT_R32_FLOAT:
3932 return TRUE;
3933 default:
3934 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3938 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3939 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3940 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3941 enum wined3d_surface_type surface_type)
3943 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3944 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3945 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3946 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3947 DWORD usage_caps = 0;
3949 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3950 "resource_type %s, check_format %s, surface_type %#x.\n",
3951 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3952 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3953 debug_d3dformat(check_format_id), surface_type);
3955 if (adapter_idx >= wined3d->adapter_count)
3956 return WINED3DERR_INVALIDCALL;
3958 switch (resource_type)
3960 case WINED3D_RTYPE_CUBE_TEXTURE:
3961 /* Cubetexture allows:
3962 * - WINED3DUSAGE_AUTOGENMIPMAP
3963 * - WINED3DUSAGE_DEPTHSTENCIL
3964 * - WINED3DUSAGE_DYNAMIC
3965 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3966 * - WINED3DUSAGE_RENDERTARGET
3967 * - WINED3DUSAGE_SOFTWAREPROCESSING
3968 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3970 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3972 TRACE("[FAILED]\n");
3973 return WINED3DERR_NOTAVAILABLE;
3976 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3978 TRACE("[FAILED] - No cube texture support.\n");
3979 return WINED3DERR_NOTAVAILABLE;
3982 if (!CheckTextureCapability(adapter, format))
3984 TRACE("[FAILED] - Cube texture format not supported.\n");
3985 return WINED3DERR_NOTAVAILABLE;
3988 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3990 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3991 /* When autogenmipmap isn't around continue and return
3992 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3993 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3994 else
3995 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3998 /* Always report dynamic locking. */
3999 if (usage & WINED3DUSAGE_DYNAMIC)
4000 usage_caps |= WINED3DUSAGE_DYNAMIC;
4002 if (usage & WINED3DUSAGE_RENDERTARGET)
4004 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4006 TRACE("[FAILED] - No render target support.\n");
4007 return WINED3DERR_NOTAVAILABLE;
4009 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4012 /* Always report software processing. */
4013 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4014 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4016 if (usage & WINED3DUSAGE_QUERY_FILTER)
4018 if (!CheckFilterCapability(adapter, format))
4020 TRACE("[FAILED] - No filter support.\n");
4021 return WINED3DERR_NOTAVAILABLE;
4023 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4026 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4028 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4030 TRACE("[FAILED] - No post pixelshader blending support.\n");
4031 return WINED3DERR_NOTAVAILABLE;
4033 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4036 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4038 if (!CheckSrgbReadCapability(adapter, format))
4040 TRACE("[FAILED] - No sRGB read support.\n");
4041 return WINED3DERR_NOTAVAILABLE;
4043 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4046 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4048 if (!CheckSrgbWriteCapability(adapter, format))
4050 TRACE("[FAILED] - No sRGB write support.\n");
4051 return WINED3DERR_NOTAVAILABLE;
4053 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4056 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4058 if (!CheckVertexTextureCapability(adapter, format))
4060 TRACE("[FAILED] - No vertex texture support.\n");
4061 return WINED3DERR_NOTAVAILABLE;
4063 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4066 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4068 if (!CheckWrapAndMipCapability(adapter, format))
4070 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4071 return WINED3DERR_NOTAVAILABLE;
4073 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4075 break;
4077 case WINED3D_RTYPE_SURFACE:
4078 /* Surface allows:
4079 * - WINED3DUSAGE_DEPTHSTENCIL
4080 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4081 * - WINED3DUSAGE_RENDERTARGET
4083 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4085 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4086 return WINED3DERR_NOTAVAILABLE;
4089 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4091 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4093 TRACE("[FAILED] - No depth/stencil support.\n");
4094 return WINED3DERR_NOTAVAILABLE;
4096 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4099 if (usage & WINED3DUSAGE_RENDERTARGET)
4101 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4103 TRACE("[FAILED] - No render target support.\n");
4104 return WINED3DERR_NOTAVAILABLE;
4106 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4109 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4111 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4113 TRACE("[FAILED] - No post pixelshader blending support.\n");
4114 return WINED3DERR_NOTAVAILABLE;
4116 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4118 break;
4120 case WINED3D_RTYPE_TEXTURE:
4121 /* Texture allows:
4122 * - WINED3DUSAGE_AUTOGENMIPMAP
4123 * - WINED3DUSAGE_DEPTHSTENCIL
4124 * - WINED3DUSAGE_DMAP
4125 * - WINED3DUSAGE_DYNAMIC
4126 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4127 * - WINED3DUSAGE_RENDERTARGET
4128 * - WINED3DUSAGE_SOFTWAREPROCESSING
4129 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4130 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4132 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4134 TRACE("[FAILED]\n");
4135 return WINED3DERR_NOTAVAILABLE;
4138 if (!CheckTextureCapability(adapter, format))
4140 TRACE("[FAILED] - Texture format not supported.\n");
4141 return WINED3DERR_NOTAVAILABLE;
4144 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4146 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4147 /* When autogenmipmap isn't around continue and return
4148 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4149 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4150 else
4151 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4154 /* Always report dynamic locking. */
4155 if (usage & WINED3DUSAGE_DYNAMIC)
4156 usage_caps |= WINED3DUSAGE_DYNAMIC;
4158 if (usage & WINED3DUSAGE_RENDERTARGET)
4160 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4162 TRACE("[FAILED] - No render target support.\n");
4163 return WINED3DERR_NOTAVAILABLE;
4165 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4168 /* Always report software processing. */
4169 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4170 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4172 if (usage & WINED3DUSAGE_QUERY_FILTER)
4174 if (!CheckFilterCapability(adapter, format))
4176 TRACE("[FAILED] - No filter support.\n");
4177 return WINED3DERR_NOTAVAILABLE;
4179 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4182 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4184 if (!CheckBumpMapCapability(adapter, format))
4186 TRACE("[FAILED] - No legacy bumpmap support.\n");
4187 return WINED3DERR_NOTAVAILABLE;
4189 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4192 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4194 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4196 TRACE("[FAILED] - No post pixelshader blending support.\n");
4197 return WINED3DERR_NOTAVAILABLE;
4199 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4202 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4204 if (!CheckSrgbReadCapability(adapter, format))
4206 TRACE("[FAILED] - No sRGB read support.\n");
4207 return WINED3DERR_NOTAVAILABLE;
4209 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4212 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4214 if (!CheckSrgbWriteCapability(adapter, format))
4216 TRACE("[FAILED] - No sRGB write support.\n");
4217 return WINED3DERR_NOTAVAILABLE;
4219 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4222 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4224 if (!CheckVertexTextureCapability(adapter, format))
4226 TRACE("[FAILED] - No vertex texture support.\n");
4227 return WINED3DERR_NOTAVAILABLE;
4229 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4232 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4234 if (!CheckWrapAndMipCapability(adapter, format))
4236 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4237 return WINED3DERR_NOTAVAILABLE;
4239 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4242 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4244 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4246 TRACE("[FAILED] - No depth/stencil support.\n");
4247 return WINED3DERR_NOTAVAILABLE;
4249 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4251 TRACE("[FAILED] - No shadow sampler support.\n");
4252 return WINED3DERR_NOTAVAILABLE;
4254 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4256 break;
4258 case WINED3D_RTYPE_VOLUME_TEXTURE:
4259 case WINED3D_RTYPE_VOLUME:
4260 /* Volume is to VolumeTexture what Surface is to Texture, but its
4261 * usage caps are not documented. Most driver seem to offer
4262 * (nearly) the same on Volume and VolumeTexture, so do that too.
4264 * Volumetexture allows:
4265 * - D3DUSAGE_DYNAMIC
4266 * - D3DUSAGE_NONSECURE (d3d9ex)
4267 * - D3DUSAGE_SOFTWAREPROCESSING
4268 * - D3DUSAGE_QUERY_WRAPANDMIP
4270 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4272 TRACE("[FAILED]\n");
4273 return WINED3DERR_NOTAVAILABLE;
4276 if (!gl_info->supported[EXT_TEXTURE3D])
4278 TRACE("[FAILED] - No volume texture support.\n");
4279 return WINED3DERR_NOTAVAILABLE;
4282 if (!CheckTextureCapability(adapter, format))
4284 TRACE("[FAILED] - Format not supported.\n");
4285 return WINED3DERR_NOTAVAILABLE;
4288 /* Filter formats that need conversion; For one part, this
4289 * conversion is unimplemented, and volume textures are huge, so
4290 * it would be a big performance hit. Unless we hit an application
4291 * needing one of those formats, don't advertize them to avoid
4292 * leading applications into temptation. The windows drivers don't
4293 * support most of those formats on volumes anyway, except for
4294 * WINED3DFMT_R32_FLOAT. */
4295 switch (check_format_id)
4297 case WINED3DFMT_P8_UINT:
4298 case WINED3DFMT_L4A4_UNORM:
4299 case WINED3DFMT_R32_FLOAT:
4300 case WINED3DFMT_R16_FLOAT:
4301 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4302 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4303 case WINED3DFMT_R16G16_UNORM:
4304 TRACE("[FAILED] - No converted formats on volumes.\n");
4305 return WINED3DERR_NOTAVAILABLE;
4307 case WINED3DFMT_R8G8B8A8_SNORM:
4308 case WINED3DFMT_R16G16_SNORM:
4309 if (!gl_info->supported[NV_TEXTURE_SHADER])
4311 TRACE("[FAILED] - No converted formats on volumes.\n");
4312 return WINED3DERR_NOTAVAILABLE;
4314 break;
4316 case WINED3DFMT_R8G8_SNORM:
4317 if (!gl_info->supported[NV_TEXTURE_SHADER])
4319 TRACE("[FAILED] - No converted formats on volumes.\n");
4320 return WINED3DERR_NOTAVAILABLE;
4322 break;
4324 case WINED3DFMT_DXT1:
4325 case WINED3DFMT_DXT2:
4326 case WINED3DFMT_DXT3:
4327 case WINED3DFMT_DXT4:
4328 case WINED3DFMT_DXT5:
4329 /* The GL_EXT_texture_compression_s3tc spec requires that
4330 * loading an s3tc compressed texture results in an error.
4331 * While the D3D refrast does support s3tc volumes, at
4332 * least the nvidia windows driver does not, so we're free
4333 * not to support this format. */
4334 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4335 return WINED3DERR_NOTAVAILABLE;
4337 default:
4338 /* Do nothing, continue with checking the format below */
4339 break;
4342 /* Always report dynamic locking. */
4343 if (usage & WINED3DUSAGE_DYNAMIC)
4344 usage_caps |= WINED3DUSAGE_DYNAMIC;
4346 /* Always report software processing. */
4347 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4348 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4350 if (usage & WINED3DUSAGE_QUERY_FILTER)
4352 if (!CheckFilterCapability(adapter, format))
4354 TRACE("[FAILED] - No filter support.\n");
4355 return WINED3DERR_NOTAVAILABLE;
4357 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4360 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4362 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4364 TRACE("[FAILED] - No post pixelshader blending support.\n");
4365 return WINED3DERR_NOTAVAILABLE;
4367 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4370 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4372 if (!CheckSrgbReadCapability(adapter, format))
4374 TRACE("[FAILED] - No sRGB read support.\n");
4375 return WINED3DERR_NOTAVAILABLE;
4377 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4380 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4382 if (!CheckSrgbWriteCapability(adapter, format))
4384 TRACE("[FAILED] - No sRGB write support.\n");
4385 return WINED3DERR_NOTAVAILABLE;
4387 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4390 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4392 if (!CheckVertexTextureCapability(adapter, format))
4394 TRACE("[FAILED] - No vertex texture support.\n");
4395 return WINED3DERR_NOTAVAILABLE;
4397 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4400 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4402 if (!CheckWrapAndMipCapability(adapter, format))
4404 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4405 return WINED3DERR_NOTAVAILABLE;
4407 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4409 break;
4411 default:
4412 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4413 return WINED3DERR_NOTAVAILABLE;
4416 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4417 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4418 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4419 if (usage_caps == usage)
4420 return WINED3D_OK;
4421 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4422 return WINED3DOK_NOAUTOGEN;
4424 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4425 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4427 return WINED3DERR_NOTAVAILABLE;
4430 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4431 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4433 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4434 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4435 debug_d3dformat(dst_format));
4437 return WINED3D_OK;
4440 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4441 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4442 enum wined3d_format_id backbuffer_format, BOOL windowed)
4444 UINT mode_count;
4445 HRESULT hr;
4447 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4448 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4449 debug_d3dformat(backbuffer_format), windowed);
4451 if (adapter_idx >= wined3d->adapter_count)
4452 return WINED3DERR_INVALIDCALL;
4454 /* The task of this function is to check whether a certain display / backbuffer format
4455 * combination is available on the given adapter. In fullscreen mode microsoft specified
4456 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4457 * and display format should match exactly.
4458 * In windowed mode format conversion can occur and this depends on the driver. When format
4459 * conversion is done, this function should nevertheless fail and applications need to use
4460 * CheckDeviceFormatConversion.
4461 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4463 /* There are only 4 display formats. */
4464 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4465 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4466 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4467 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4469 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4470 return WINED3DERR_NOTAVAILABLE;
4473 /* If the requested display format is not available, don't continue. */
4474 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4475 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4476 if (!mode_count)
4478 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4479 return WINED3DERR_NOTAVAILABLE;
4482 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4483 * it means 'reuse' the display format for the backbuffer. */
4484 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4486 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4487 return WINED3DERR_NOTAVAILABLE;
4490 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4491 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4492 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4494 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4495 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4496 return WINED3DERR_NOTAVAILABLE;
4499 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4500 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4501 * WINED3DFMT_B5G5R5A1_UNORM. */
4502 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4503 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4505 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4506 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4507 return WINED3DERR_NOTAVAILABLE;
4510 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4511 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4512 * WINED3DFMT_B8G8R8A8_UNORM. */
4513 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4514 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4516 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4517 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4518 return WINED3DERR_NOTAVAILABLE;
4521 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4522 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4523 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4524 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4526 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4527 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4528 return WINED3DERR_NOTAVAILABLE;
4531 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4532 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4533 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4534 if (FAILED(hr))
4535 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4536 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4538 return hr;
4541 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4542 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4544 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4545 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4546 int vs_selected_mode;
4547 int ps_selected_mode;
4548 struct shader_caps shader_caps;
4549 struct fragment_caps fragment_caps;
4550 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4552 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4553 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4555 if (adapter_idx >= wined3d->adapter_count)
4556 return WINED3DERR_INVALIDCALL;
4558 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4560 /* ------------------------------------------------
4561 The following fields apply to both d3d8 and d3d9
4562 ------------------------------------------------ */
4563 /* Not quite true, but use h/w supported by opengl I suppose */
4564 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4565 caps->AdapterOrdinal = adapter_idx;
4567 caps->Caps = 0;
4568 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4569 WINED3DCAPS2_FULLSCREENGAMMA |
4570 WINED3DCAPS2_DYNAMICTEXTURES;
4571 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4572 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4574 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4575 WINED3DCAPS3_COPY_TO_VIDMEM |
4576 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4578 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4579 WINED3DPRESENT_INTERVAL_ONE;
4581 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4582 WINED3DCURSORCAPS_LOWRES;
4584 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4585 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4586 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4587 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4588 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4589 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4590 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4591 WINED3DDEVCAPS_PUREDEVICE |
4592 WINED3DDEVCAPS_HWRASTERIZATION |
4593 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4594 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4595 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4596 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4597 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4598 WINED3DDEVCAPS_RTPATCHES;
4600 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4601 WINED3DPMISCCAPS_CULLCCW |
4602 WINED3DPMISCCAPS_CULLCW |
4603 WINED3DPMISCCAPS_COLORWRITEENABLE |
4604 WINED3DPMISCCAPS_CLIPTLVERTS |
4605 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4606 WINED3DPMISCCAPS_MASKZ |
4607 WINED3DPMISCCAPS_BLENDOP |
4608 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4609 /* TODO:
4610 WINED3DPMISCCAPS_NULLREFERENCE
4611 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4612 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4613 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4615 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4616 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4617 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4618 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4619 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4620 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4622 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4623 WINED3DPRASTERCAPS_PAT |
4624 WINED3DPRASTERCAPS_WFOG |
4625 WINED3DPRASTERCAPS_ZFOG |
4626 WINED3DPRASTERCAPS_FOGVERTEX |
4627 WINED3DPRASTERCAPS_FOGTABLE |
4628 WINED3DPRASTERCAPS_STIPPLE |
4629 WINED3DPRASTERCAPS_SUBPIXEL |
4630 WINED3DPRASTERCAPS_ZTEST |
4631 WINED3DPRASTERCAPS_SCISSORTEST |
4632 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4633 WINED3DPRASTERCAPS_DEPTHBIAS;
4635 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4637 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4638 WINED3DPRASTERCAPS_ZBIAS |
4639 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4641 if (gl_info->supported[NV_FOG_DISTANCE])
4643 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4645 /* FIXME Add:
4646 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4647 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4648 WINED3DPRASTERCAPS_ANTIALIASEDGES
4649 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4650 WINED3DPRASTERCAPS_WBUFFER */
4652 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4653 WINED3DPCMPCAPS_EQUAL |
4654 WINED3DPCMPCAPS_GREATER |
4655 WINED3DPCMPCAPS_GREATEREQUAL |
4656 WINED3DPCMPCAPS_LESS |
4657 WINED3DPCMPCAPS_LESSEQUAL |
4658 WINED3DPCMPCAPS_NEVER |
4659 WINED3DPCMPCAPS_NOTEQUAL;
4661 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4662 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4663 WINED3DPBLENDCAPS_DESTALPHA |
4664 WINED3DPBLENDCAPS_DESTCOLOR |
4665 WINED3DPBLENDCAPS_INVDESTALPHA |
4666 WINED3DPBLENDCAPS_INVDESTCOLOR |
4667 WINED3DPBLENDCAPS_INVSRCALPHA |
4668 WINED3DPBLENDCAPS_INVSRCCOLOR |
4669 WINED3DPBLENDCAPS_ONE |
4670 WINED3DPBLENDCAPS_SRCALPHA |
4671 WINED3DPBLENDCAPS_SRCALPHASAT |
4672 WINED3DPBLENDCAPS_SRCCOLOR |
4673 WINED3DPBLENDCAPS_ZERO;
4675 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4676 WINED3DPBLENDCAPS_DESTCOLOR |
4677 WINED3DPBLENDCAPS_INVDESTALPHA |
4678 WINED3DPBLENDCAPS_INVDESTCOLOR |
4679 WINED3DPBLENDCAPS_INVSRCALPHA |
4680 WINED3DPBLENDCAPS_INVSRCCOLOR |
4681 WINED3DPBLENDCAPS_ONE |
4682 WINED3DPBLENDCAPS_SRCALPHA |
4683 WINED3DPBLENDCAPS_SRCCOLOR |
4684 WINED3DPBLENDCAPS_ZERO;
4685 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4686 * according to the glBlendFunc manpage
4688 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4689 * legacy settings for srcblend only
4692 if (gl_info->supported[EXT_BLEND_COLOR])
4694 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4695 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4699 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4700 WINED3DPCMPCAPS_EQUAL |
4701 WINED3DPCMPCAPS_GREATER |
4702 WINED3DPCMPCAPS_GREATEREQUAL |
4703 WINED3DPCMPCAPS_LESS |
4704 WINED3DPCMPCAPS_LESSEQUAL |
4705 WINED3DPCMPCAPS_NEVER |
4706 WINED3DPCMPCAPS_NOTEQUAL;
4708 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4709 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4710 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4711 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4712 WINED3DPSHADECAPS_COLORFLATRGB |
4713 WINED3DPSHADECAPS_FOGFLAT |
4714 WINED3DPSHADECAPS_FOGGOURAUD |
4715 WINED3DPSHADECAPS_SPECULARFLATRGB;
4717 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4718 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4719 WINED3DPTEXTURECAPS_TRANSPARENCY |
4720 WINED3DPTEXTURECAPS_BORDER |
4721 WINED3DPTEXTURECAPS_MIPMAP |
4722 WINED3DPTEXTURECAPS_PROJECTED |
4723 WINED3DPTEXTURECAPS_PERSPECTIVE;
4725 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4727 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4728 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4731 if (gl_info->supported[EXT_TEXTURE3D])
4733 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4734 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4735 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4737 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4741 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4743 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4744 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4745 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4747 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4751 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4752 WINED3DPTFILTERCAPS_MAGFPOINT |
4753 WINED3DPTFILTERCAPS_MINFLINEAR |
4754 WINED3DPTFILTERCAPS_MINFPOINT |
4755 WINED3DPTFILTERCAPS_MIPFLINEAR |
4756 WINED3DPTFILTERCAPS_MIPFPOINT |
4757 WINED3DPTFILTERCAPS_LINEAR |
4758 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4759 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4760 WINED3DPTFILTERCAPS_MIPLINEAR |
4761 WINED3DPTFILTERCAPS_MIPNEAREST |
4762 WINED3DPTFILTERCAPS_NEAREST;
4764 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4766 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4767 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4770 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4772 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4773 WINED3DPTFILTERCAPS_MAGFPOINT |
4774 WINED3DPTFILTERCAPS_MINFLINEAR |
4775 WINED3DPTFILTERCAPS_MINFPOINT |
4776 WINED3DPTFILTERCAPS_MIPFLINEAR |
4777 WINED3DPTFILTERCAPS_MIPFPOINT |
4778 WINED3DPTFILTERCAPS_LINEAR |
4779 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4780 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4781 WINED3DPTFILTERCAPS_MIPLINEAR |
4782 WINED3DPTFILTERCAPS_MIPNEAREST |
4783 WINED3DPTFILTERCAPS_NEAREST;
4785 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4787 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4788 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4791 else
4793 caps->CubeTextureFilterCaps = 0;
4796 if (gl_info->supported[EXT_TEXTURE3D])
4798 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4799 WINED3DPTFILTERCAPS_MAGFPOINT |
4800 WINED3DPTFILTERCAPS_MINFLINEAR |
4801 WINED3DPTFILTERCAPS_MINFPOINT |
4802 WINED3DPTFILTERCAPS_MIPFLINEAR |
4803 WINED3DPTFILTERCAPS_MIPFPOINT |
4804 WINED3DPTFILTERCAPS_LINEAR |
4805 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4806 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4807 WINED3DPTFILTERCAPS_MIPLINEAR |
4808 WINED3DPTFILTERCAPS_MIPNEAREST |
4809 WINED3DPTFILTERCAPS_NEAREST;
4811 else
4813 caps->VolumeTextureFilterCaps = 0;
4816 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4817 WINED3DPTADDRESSCAPS_CLAMP |
4818 WINED3DPTADDRESSCAPS_WRAP;
4820 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4822 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4824 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4826 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4828 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4830 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4833 if (gl_info->supported[EXT_TEXTURE3D])
4835 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4836 WINED3DPTADDRESSCAPS_CLAMP |
4837 WINED3DPTADDRESSCAPS_WRAP;
4838 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4840 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4842 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4844 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4846 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4848 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4851 else
4853 caps->VolumeTextureAddressCaps = 0;
4856 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4857 WINED3DLINECAPS_ZTEST |
4858 WINED3DLINECAPS_BLEND |
4859 WINED3DLINECAPS_ALPHACMP |
4860 WINED3DLINECAPS_FOG;
4861 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4862 * idea how generating the smoothing alpha values works; the result is different
4865 caps->MaxTextureWidth = gl_info->limits.texture_size;
4866 caps->MaxTextureHeight = gl_info->limits.texture_size;
4868 if (gl_info->supported[EXT_TEXTURE3D])
4869 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4870 else
4871 caps->MaxVolumeExtent = 0;
4873 caps->MaxTextureRepeat = 32768;
4874 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4875 caps->MaxVertexW = 1.0f;
4877 caps->GuardBandLeft = 0.0f;
4878 caps->GuardBandTop = 0.0f;
4879 caps->GuardBandRight = 0.0f;
4880 caps->GuardBandBottom = 0.0f;
4882 caps->ExtentsAdjust = 0.0f;
4884 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4885 WINED3DSTENCILCAPS_INCRSAT |
4886 WINED3DSTENCILCAPS_INVERT |
4887 WINED3DSTENCILCAPS_KEEP |
4888 WINED3DSTENCILCAPS_REPLACE |
4889 WINED3DSTENCILCAPS_ZERO;
4890 if (gl_info->supported[EXT_STENCIL_WRAP])
4892 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4893 WINED3DSTENCILCAPS_INCR;
4895 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4897 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4900 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4902 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4903 caps->MaxActiveLights = gl_info->limits.lights;
4905 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4906 caps->MaxVertexBlendMatrixIndex = 0;
4908 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4909 caps->MaxPointSize = gl_info->limits.pointsize_max;
4912 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4913 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4914 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4915 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4916 WINED3DVTXPCAPS_LOCALVIEWER |
4917 WINED3DVTXPCAPS_VERTEXFOG |
4918 WINED3DVTXPCAPS_TEXGEN;
4920 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4921 caps->MaxVertexIndex = 0xfffff;
4922 caps->MaxStreams = MAX_STREAMS;
4923 caps->MaxStreamStride = 1024;
4925 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4926 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4927 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4928 caps->MaxNpatchTessellationLevel = 0;
4929 caps->MasterAdapterOrdinal = 0;
4930 caps->AdapterOrdinalInGroup = 0;
4931 caps->NumberOfAdaptersInGroup = 1;
4933 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4935 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4936 WINED3DPTFILTERCAPS_MAGFPOINT |
4937 WINED3DPTFILTERCAPS_MINFLINEAR |
4938 WINED3DPTFILTERCAPS_MAGFLINEAR;
4939 caps->VertexTextureFilterCaps = 0;
4941 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4942 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4944 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4945 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4947 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4948 * Ignore shader model capabilities if disabled in config
4950 if (vs_selected_mode == SHADER_NONE)
4952 TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4953 caps->VertexShaderVersion = 0;
4954 caps->MaxVertexShaderConst = 0;
4956 else
4958 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4959 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4962 if (ps_selected_mode == SHADER_NONE)
4964 TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4965 caps->PixelShaderVersion = 0;
4966 caps->PixelShader1xMaxValue = 0.0f;
4967 } else {
4968 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4969 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4972 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4973 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4974 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4976 /* The following caps are shader specific, but they are things we cannot detect, or which
4977 * are the same among all shader models. So to avoid code duplication set the shader version
4978 * specific, but otherwise constant caps here
4980 if (caps->VertexShaderVersion >= 3)
4982 /* Where possible set the caps based on OpenGL extensions and if they
4983 * aren't set (in case of software rendering) use the VS 3.0 from
4984 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4985 * VS3.0 value. */
4986 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4987 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4988 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4989 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4990 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4991 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4993 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4994 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4996 else if (caps->VertexShaderVersion == 2)
4998 caps->VS20Caps.caps = 0;
4999 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5000 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5001 caps->VS20Caps.static_flow_control_depth = 1;
5003 caps->MaxVShaderInstructionsExecuted = 65535;
5004 caps->MaxVertexShader30InstructionSlots = 0;
5006 else
5007 { /* VS 1.x */
5008 caps->VS20Caps.caps = 0;
5009 caps->VS20Caps.dynamic_flow_control_depth = 0;
5010 caps->VS20Caps.temp_count = 0;
5011 caps->VS20Caps.static_flow_control_depth = 0;
5013 caps->MaxVShaderInstructionsExecuted = 0;
5014 caps->MaxVertexShader30InstructionSlots = 0;
5017 if (caps->PixelShaderVersion >= 3)
5019 /* Where possible set the caps based on OpenGL extensions and if they
5020 * aren't set (in case of software rendering) use the PS 3.0 from
5021 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5022 * PS 3.0 value. */
5024 /* Caps is more or less undocumented on MSDN but it appears to be
5025 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5026 * cards from Windows */
5027 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5028 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5029 WINED3DPS20CAPS_PREDICATION |
5030 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5031 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5032 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5033 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5034 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5035 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5036 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5037 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5038 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5040 caps->MaxPShaderInstructionsExecuted = 65535;
5041 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5042 adapter->gl_info.limits.arb_ps_instructions);
5044 else if(caps->PixelShaderVersion == 2)
5046 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5047 caps->PS20Caps.caps = 0;
5048 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5049 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5050 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5051 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5052 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5054 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5055 caps->MaxPixelShader30InstructionSlots = 0;
5057 else /* PS 1.x */
5059 caps->PS20Caps.caps = 0;
5060 caps->PS20Caps.dynamic_flow_control_depth = 0;
5061 caps->PS20Caps.temp_count = 0;
5062 caps->PS20Caps.static_flow_control_depth = 0;
5063 caps->PS20Caps.instruction_slot_count = 0;
5065 caps->MaxPShaderInstructionsExecuted = 0;
5066 caps->MaxPixelShader30InstructionSlots = 0;
5069 if (caps->VertexShaderVersion >= 2)
5071 /* OpenGL supports all the formats below, perhaps not always
5072 * without conversion, but it supports them.
5073 * Further GLSL doesn't seem to have an official unsigned type so
5074 * don't advertise it yet as I'm not sure how we handle it.
5075 * We might need to add some clamping in the shader engine to
5076 * support it.
5077 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5078 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5079 WINED3DDTCAPS_UBYTE4N |
5080 WINED3DDTCAPS_SHORT2N |
5081 WINED3DDTCAPS_SHORT4N;
5082 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5084 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5085 WINED3DDTCAPS_FLOAT16_4;
5088 else
5090 caps->DeclTypes = 0;
5093 /* Set DirectDraw helper Caps */
5094 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5095 WINEDDCKEYCAPS_SRCBLT;
5096 fx_caps = WINEDDFXCAPS_BLTALPHA |
5097 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5098 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5099 WINEDDFXCAPS_BLTROTATION90 |
5100 WINEDDFXCAPS_BLTSHRINKX |
5101 WINEDDFXCAPS_BLTSHRINKXN |
5102 WINEDDFXCAPS_BLTSHRINKY |
5103 WINEDDFXCAPS_BLTSHRINKXN |
5104 WINEDDFXCAPS_BLTSTRETCHX |
5105 WINEDDFXCAPS_BLTSTRETCHXN |
5106 WINEDDFXCAPS_BLTSTRETCHY |
5107 WINEDDFXCAPS_BLTSTRETCHYN;
5108 blit_caps = WINEDDCAPS_BLT |
5109 WINEDDCAPS_BLTCOLORFILL |
5110 WINEDDCAPS_BLTDEPTHFILL |
5111 WINEDDCAPS_BLTSTRETCH |
5112 WINEDDCAPS_CANBLTSYSMEM |
5113 WINEDDCAPS_CANCLIP |
5114 WINEDDCAPS_CANCLIPSTRETCHED |
5115 WINEDDCAPS_COLORKEY |
5116 WINEDDCAPS_COLORKEYHWASSIST |
5117 WINEDDCAPS_ALIGNBOUNDARYSRC;
5118 pal_caps = WINEDDPCAPS_8BIT |
5119 WINEDDPCAPS_PRIMARYSURFACE;
5121 /* Fill the ddraw caps structure */
5122 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5123 WINEDDCAPS_PALETTE |
5124 blit_caps;
5125 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5126 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5127 WINEDDCAPS2_PRIMARYGAMMA |
5128 WINEDDCAPS2_WIDESURFACES |
5129 WINEDDCAPS2_CANRENDERWINDOWED;
5130 caps->ddraw_caps.color_key_caps = ckey_caps;
5131 caps->ddraw_caps.fx_caps = fx_caps;
5132 caps->ddraw_caps.pal_caps = pal_caps;
5133 caps->ddraw_caps.svb_caps = blit_caps;
5134 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5135 caps->ddraw_caps.svb_fx_caps = fx_caps;
5136 caps->ddraw_caps.vsb_caps = blit_caps;
5137 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5138 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5139 caps->ddraw_caps.ssb_caps = blit_caps;
5140 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5141 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5143 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5144 WINEDDSCAPS_BACKBUFFER |
5145 WINEDDSCAPS_FLIP |
5146 WINEDDSCAPS_FRONTBUFFER |
5147 WINEDDSCAPS_OFFSCREENPLAIN |
5148 WINEDDSCAPS_PALETTE |
5149 WINEDDSCAPS_PRIMARYSURFACE |
5150 WINEDDSCAPS_SYSTEMMEMORY |
5151 WINEDDSCAPS_VIDEOMEMORY |
5152 WINEDDSCAPS_VISIBLE;
5153 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5155 /* Set D3D caps if OpenGL is available. */
5156 if (adapter->opengl)
5158 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5159 WINEDDSCAPS_MIPMAP |
5160 WINEDDSCAPS_TEXTURE |
5161 WINEDDSCAPS_ZBUFFER;
5162 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5165 return WINED3D_OK;
5168 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5169 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5170 struct wined3d_device **device)
5172 struct wined3d_device *object;
5173 HRESULT hr;
5175 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5176 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5178 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5179 * number and create a device without a 3D adapter for 2D only operation. */
5180 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5181 return WINED3DERR_INVALIDCALL;
5183 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5184 if (!object)
5186 ERR("Failed to allocate device memory.\n");
5187 return E_OUTOFMEMORY;
5190 hr = device_init(object, wined3d, adapter_idx, device_type,
5191 focus_window, flags, surface_alignment, device_parent);
5192 if (FAILED(hr))
5194 WARN("Failed to initialize device, hr %#x.\n", hr);
5195 HeapFree(GetProcessHeap(), 0, object);
5196 return hr;
5199 TRACE("Created device %p.\n", object);
5200 *device = object;
5202 device_parent->ops->wined3d_device_created(device_parent, *device);
5204 return WINED3D_OK;
5207 static void WINE_GLAPI invalid_func(const void *data)
5209 ERR("Invalid vertex attribute function called\n");
5210 DebugBreak();
5213 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5215 ERR("Invalid texcoord function called\n");
5216 DebugBreak();
5219 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5220 * the extension detection and are used in drawStridedSlow
5222 static void WINE_GLAPI position_d3dcolor(const void *data)
5224 DWORD pos = *((const DWORD *)data);
5226 FIXME("Add a test for fixed function position from d3dcolor type\n");
5227 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5228 D3DCOLOR_B_G(pos),
5229 D3DCOLOR_B_B(pos),
5230 D3DCOLOR_B_A(pos));
5233 static void WINE_GLAPI position_float4(const void *data)
5235 const GLfloat *pos = data;
5237 if (pos[3] != 0.0f && pos[3] != 1.0f)
5239 float w = 1.0f / pos[3];
5241 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5243 else
5245 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5249 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5251 DWORD diffuseColor = *((const DWORD *)data);
5253 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5254 D3DCOLOR_B_G(diffuseColor),
5255 D3DCOLOR_B_B(diffuseColor),
5256 D3DCOLOR_B_A(diffuseColor));
5259 static void WINE_GLAPI specular_d3dcolor(const void *data)
5261 DWORD specularColor = *((const DWORD *)data);
5262 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5263 D3DCOLOR_B_G(specularColor),
5264 D3DCOLOR_B_B(specularColor)};
5266 specular_func_3ubv(d);
5269 static void WINE_GLAPI warn_no_specular_func(const void *data)
5271 WARN("GL_EXT_secondary_color not supported\n");
5274 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5276 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5277 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5278 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5279 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5280 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5281 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5282 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5283 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5284 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5285 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5286 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5287 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5288 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5289 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5290 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5291 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5292 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5294 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5295 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5296 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5297 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5298 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5299 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5300 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5301 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5302 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5303 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5304 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5305 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5306 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5307 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5308 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5309 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5310 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5312 /* No 4 component entry points here */
5313 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5314 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5315 if (gl_info->supported[EXT_SECONDARY_COLOR])
5317 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5319 else
5321 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5323 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5324 if (gl_info->supported[EXT_SECONDARY_COLOR])
5326 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5327 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5329 else
5331 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5333 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5334 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5335 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5336 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5337 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5338 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5339 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5340 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5341 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5342 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5343 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5344 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5346 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5347 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5349 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5350 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5351 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5352 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5353 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5354 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5355 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5356 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5357 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5358 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5359 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5360 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5361 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5362 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5363 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5364 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5365 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5367 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5368 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5369 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5370 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5371 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5372 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5373 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5374 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5375 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5376 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5377 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5378 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5379 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5380 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5381 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5382 if (gl_info->supported[NV_HALF_FLOAT])
5384 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5385 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5386 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5387 } else {
5388 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5389 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5393 /* Do not call while under the GL lock. */
5394 static BOOL InitAdapters(struct wined3d *wined3d)
5396 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5397 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5398 static HMODULE mod_gl;
5399 BOOL ret;
5400 int ps_selected_mode, vs_selected_mode;
5402 /* No need to hold any lock. The calling library makes sure only one thread calls
5403 * wined3d simultaneously
5406 TRACE("Initializing adapters\n");
5408 if(!mod_gl) {
5409 mod_gl = LoadLibraryA("opengl32.dll");
5410 if(!mod_gl) {
5411 ERR("Can't load opengl32.dll!\n");
5412 goto nogl_adapter;
5416 /* Load WGL core functions from opengl32.dll */
5417 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5418 WGL_FUNCS_GEN;
5419 #undef USE_WGL_FUNC
5421 /* Dynamically load all GL core functions */
5422 #ifdef USE_WIN32_OPENGL
5423 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5424 ALL_WGL_FUNCS
5425 #undef USE_GL_FUNC
5426 #else
5427 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5429 HDC hdc = GetDC( 0 );
5430 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5431 ReleaseDC( 0, hdc );
5432 if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5433 gl_info->gl_ops.gl = wgl_driver->gl;
5435 #endif
5437 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5438 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5440 /* For now only one default adapter */
5442 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5443 struct wined3d_pixel_format *cfgs;
5444 int iPixelFormat;
5445 int res;
5446 DISPLAY_DEVICEW DisplayDevice;
5447 HDC hdc;
5449 TRACE("Initializing default adapter\n");
5450 adapter->ordinal = 0;
5451 adapter->monitorPoint.x = -1;
5452 adapter->monitorPoint.y = -1;
5454 if (!AllocateLocallyUniqueId(&adapter->luid))
5456 DWORD err = GetLastError();
5457 ERR("Failed to set adapter LUID (%#x).\n", err);
5458 goto nogl_adapter;
5460 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5461 adapter->luid.HighPart, adapter->luid.LowPart);
5463 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5465 ERR("Failed to get a gl context for default adapter\n");
5466 goto nogl_adapter;
5469 ret = wined3d_adapter_init_gl_caps(adapter);
5470 if(!ret) {
5471 ERR("Failed to initialize gl caps for default adapter\n");
5472 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5473 goto nogl_adapter;
5475 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5476 if(!ret) {
5477 ERR("Failed to init gl formats\n");
5478 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5479 goto nogl_adapter;
5482 hdc = fake_gl_ctx.dc;
5484 adapter->TextureRam = adapter->driver_info.vidmem;
5485 adapter->UsedTextureRam = 0;
5486 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5488 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5489 DisplayDevice.cb = sizeof(DisplayDevice);
5490 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5491 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5492 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5494 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5496 GLint cfg_count;
5497 int attribute;
5498 int attribs[11];
5499 int values[11];
5500 int nAttribs = 0;
5502 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5503 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5504 adapter->cfg_count = cfg_count;
5506 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5507 cfgs = adapter->cfgs;
5508 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5509 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5510 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5511 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5512 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5513 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5514 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5515 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5516 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5517 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5518 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5520 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5522 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5524 if(!res)
5525 continue;
5527 /* Cache the pixel format */
5528 cfgs->iPixelFormat = iPixelFormat;
5529 cfgs->redSize = values[0];
5530 cfgs->greenSize = values[1];
5531 cfgs->blueSize = values[2];
5532 cfgs->alphaSize = values[3];
5533 cfgs->colorSize = values[4];
5534 cfgs->depthSize = values[5];
5535 cfgs->stencilSize = values[6];
5536 cfgs->windowDrawable = values[7];
5537 cfgs->iPixelType = values[8];
5538 cfgs->doubleBuffer = values[9];
5539 cfgs->auxBuffers = values[10];
5541 cfgs->numSamples = 0;
5542 /* Check multisample support */
5543 if (gl_info->supported[ARB_MULTISAMPLE])
5545 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5546 int value[2];
5547 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5548 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5549 * value[1] = number of multi sample buffers*/
5550 if(value[0])
5551 cfgs->numSamples = value[1];
5555 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5556 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5557 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5558 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5559 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5560 cfgs++;
5563 else
5565 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5566 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5567 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5569 cfgs = adapter->cfgs;
5570 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5572 PIXELFORMATDESCRIPTOR ppfd;
5574 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5575 if(!res)
5576 continue;
5578 /* We only want HW acceleration using an OpenGL ICD driver.
5579 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5580 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5582 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5584 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5585 continue;
5588 cfgs->iPixelFormat = iPixelFormat;
5589 cfgs->redSize = ppfd.cRedBits;
5590 cfgs->greenSize = ppfd.cGreenBits;
5591 cfgs->blueSize = ppfd.cBlueBits;
5592 cfgs->alphaSize = ppfd.cAlphaBits;
5593 cfgs->colorSize = ppfd.cColorBits;
5594 cfgs->depthSize = ppfd.cDepthBits;
5595 cfgs->stencilSize = ppfd.cStencilBits;
5596 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5597 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5598 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5599 cfgs->auxBuffers = ppfd.cAuxBuffers;
5600 cfgs->numSamples = 0;
5602 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5603 "depth=%d, stencil=%d, windowDrawable=%d\n",
5604 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5605 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5606 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5607 cfgs++;
5608 adapter->cfg_count++;
5611 /* We haven't found any suitable formats. This should only happen
5612 * in case of GDI software rendering, which is pretty useless
5613 * anyway. */
5614 if (!adapter->cfg_count)
5616 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5618 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5619 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5620 goto nogl_adapter;
5624 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5626 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5627 fillGLAttribFuncs(&adapter->gl_info);
5628 adapter->opengl = TRUE;
5630 wined3d->adapter_count = 1;
5631 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5633 return TRUE;
5635 nogl_adapter:
5636 /* Initialize an adapter for ddraw-only memory counting */
5637 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5638 wined3d->adapters[0].ordinal = 0;
5639 wined3d->adapters[0].opengl = FALSE;
5640 wined3d->adapters[0].monitorPoint.x = -1;
5641 wined3d->adapters[0].monitorPoint.y = -1;
5643 wined3d->adapters[0].driver_info.name = "Display";
5644 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5645 if (wined3d_settings.emulated_textureram)
5646 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5647 else
5648 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5650 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5652 wined3d->adapter_count = 1;
5653 return FALSE;
5656 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5658 const struct wined3d_parent_ops wined3d_null_parent_ops =
5660 wined3d_null_wined3d_object_destroyed,
5663 /* Do not call while under the GL lock. */
5664 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5666 wined3d->dxVersion = version;
5667 wined3d->ref = 1;
5668 wined3d->flags = flags;
5670 if (!InitAdapters(wined3d))
5672 WARN("Failed to initialize adapters.\n");
5673 if (version > 7)
5675 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5676 return E_FAIL;
5680 return WINED3D_OK;