2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO
,
50 DRIVER_NVIDIA_GEFORCE2MX
,
51 DRIVER_NVIDIA_GEFORCEFX
,
52 DRIVER_NVIDIA_GEFORCE6
,
56 enum wined3d_driver_model
64 enum wined3d_gl_vendor
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID
= { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string
;
81 enum wined3d_gl_extension extension
;
84 static const struct wined3d_extension_map gl_extension_map
[] =
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE
},
88 {"GL_APPLE_fence", APPLE_FENCE
},
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
},
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
100 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
101 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
102 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
103 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
104 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
105 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
106 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
107 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
108 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
109 {"GL_ARB_multisample", ARB_MULTISAMPLE
}, /* needs GLX_ARB_MULTISAMPLE as well */
110 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
111 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
112 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
113 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
114 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
115 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
116 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS
},
117 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
118 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
119 {"GL_ARB_shadow", ARB_SHADOW
},
120 {"GL_ARB_sync", ARB_SYNC
},
121 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
122 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
123 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
124 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
125 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD
},
126 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
127 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
128 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
129 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
130 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
131 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
132 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
133 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
134 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND
},
135 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
136 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
137 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
140 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
141 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
142 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
143 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
144 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
147 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
148 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
149 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
150 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
151 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
152 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
153 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
154 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
155 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
156 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
157 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
158 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
159 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
160 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
161 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE
},
162 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
163 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
164 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
165 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
166 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
167 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
168 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
169 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
170 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD
},
171 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
172 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
173 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC
},
174 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
175 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
176 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
177 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA
},
180 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP
},
181 {"GL_NV_fence", NV_FENCE
},
182 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
183 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
184 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
185 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
186 {"GL_NV_half_float", NV_HALF_FLOAT
},
187 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
188 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
189 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
190 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
191 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
192 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
193 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
194 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
195 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
196 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
197 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
198 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
199 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
202 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP
},
205 static const struct wined3d_extension_map wgl_extension_map
[] =
207 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
208 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
209 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
212 /**********************************************************
213 * Utility functions follow
214 **********************************************************/
216 const struct min_lookup minMipLookup
[] =
218 /* NONE POINT LINEAR */
219 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
220 {{GL_NEAREST
, GL_NEAREST_MIPMAP_NEAREST
, GL_NEAREST_MIPMAP_LINEAR
}}, /* POINT*/
221 {{GL_LINEAR
, GL_LINEAR_MIPMAP_NEAREST
, GL_LINEAR_MIPMAP_LINEAR
}}, /* LINEAR */
224 const struct min_lookup minMipLookup_noFilter
[] =
226 /* NONE POINT LINEAR */
227 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
228 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
229 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* LINEAR */
232 const struct min_lookup minMipLookup_noMip
[] =
234 /* NONE POINT LINEAR */
235 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* NONE */
236 {{GL_NEAREST
, GL_NEAREST
, GL_NEAREST
}}, /* POINT */
237 {{GL_LINEAR
, GL_LINEAR
, GL_LINEAR
}}, /* LINEAR */
240 const GLenum magLookup
[] =
242 /* NONE POINT LINEAR */
243 GL_NEAREST
, GL_NEAREST
, GL_LINEAR
,
246 const GLenum magLookup_noFilter
[] =
248 /* NONE POINT LINEAR */
249 GL_NEAREST
, GL_NEAREST
, GL_NEAREST
,
252 /* drawStridedSlow attributes */
253 glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
254 glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
255 glAttribFunc specular_func_3ubv
;
256 glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
257 glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
258 glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
261 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
262 * i.e., there is no GL Context - Get a default rendering context to enable the
263 * function query some info from GL.
266 struct wined3d_fake_gl_ctx
272 HGLRC restore_gl_ctx
;
275 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx
*ctx
)
277 TRACE("Destroying fake GL context.\n");
279 if (!pwglMakeCurrent(NULL
, NULL
))
280 ERR("Failed to disable fake GL context.\n");
282 if (!pwglDeleteContext(ctx
->gl_ctx
))
284 DWORD err
= GetLastError();
285 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
288 ReleaseDC(ctx
->wnd
, ctx
->dc
);
289 DestroyWindow(ctx
->wnd
);
291 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
292 ERR("Failed to restore previous GL context.\n");
295 /* Do not call while under the GL lock. */
296 static BOOL
WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx
*ctx
)
298 PIXELFORMATDESCRIPTOR pfd
;
301 TRACE("getting context...\n");
303 ctx
->restore_dc
= pwglGetCurrentDC();
304 ctx
->restore_gl_ctx
= pwglGetCurrentContext();
306 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
307 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
308 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
311 ERR("Failed to create a window.\n");
315 ctx
->dc
= GetDC(ctx
->wnd
);
318 ERR("Failed to get a DC.\n");
322 /* PixelFormat selection */
323 ZeroMemory(&pfd
, sizeof(pfd
));
324 pfd
.nSize
= sizeof(pfd
);
326 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
327 pfd
.iPixelType
= PFD_TYPE_RGBA
;
329 pfd
.iLayerType
= PFD_MAIN_PLANE
;
331 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
333 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
334 ERR("Failed to find a suitable pixel format.\n");
337 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
338 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
340 /* Create a GL context. */
341 if (!(ctx
->gl_ctx
= pwglCreateContext(ctx
->dc
)))
343 WARN("Failed to create default context for capabilities initialization.\n");
347 /* Make it the current GL context. */
348 if (!pwglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
350 ERR("Failed to make fake GL context current.\n");
357 if (ctx
->gl_ctx
) pwglDeleteContext(ctx
->gl_ctx
);
359 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
361 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
363 if (ctx
->restore_gl_ctx
&& !pwglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
364 ERR("Failed to restore previous GL context.\n");
369 /* Adjust the amount of used texture memory */
370 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
)
372 adapter
->UsedTextureRam
+= amount
;
373 TRACE("Adjusted adapter memory by %d to %d.\n", amount
, adapter
->UsedTextureRam
);
374 return adapter
->UsedTextureRam
;
377 static void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
)
379 HeapFree(GetProcessHeap(), 0, adapter
->gl_info
.formats
);
380 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
383 ULONG CDECL
wined3d_incref(struct wined3d
*wined3d
)
385 ULONG refcount
= InterlockedIncrement(&wined3d
->ref
);
387 TRACE("%p increasing refcount to %u.\n", wined3d
, refcount
);
392 ULONG CDECL
wined3d_decref(struct wined3d
*wined3d
)
394 ULONG refcount
= InterlockedDecrement(&wined3d
->ref
);
396 TRACE("%p decreasing refcount to %u.\n", wined3d
, refcount
);
402 for (i
= 0; i
< wined3d
->adapter_count
; ++i
)
404 wined3d_adapter_cleanup(&wined3d
->adapters
[i
]);
406 HeapFree(GetProcessHeap(), 0, wined3d
);
412 /* GL locking is done by the caller */
413 static inline BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
417 const char *testcode
=
419 "PARAM C[66] = { program.env[0..65] };\n"
421 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
422 "ARL A0.x, zero.x;\n"
423 "MOV result.position, C[A0.x + 65];\n"
426 while (gl_info
->gl_ops
.gl
.p_glGetError());
427 GL_EXTCALL(glGenProgramsARB(1, &prog
));
429 ERR("Failed to create an ARB offset limit test program\n");
431 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
432 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
433 strlen(testcode
), testcode
));
434 if (gl_info
->gl_ops
.gl
.p_glGetError())
436 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
437 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
439 } else TRACE("OpenGL implementation allows offsets > 63\n");
441 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
442 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
443 checkGLcall("ARB vp offset limit test cleanup");
448 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
449 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
451 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
452 if (device
== CARD_AMD_RADEON_9500
) return TRUE
;
453 if (device
== CARD_AMD_RADEON_X700
) return TRUE
;
454 if (device
== CARD_AMD_RADEON_X1600
) return TRUE
;
458 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
459 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
461 if (card_vendor
== HW_VENDOR_NVIDIA
)
463 if (device
== CARD_NVIDIA_GEFORCEFX_5200
||
464 device
== CARD_NVIDIA_GEFORCEFX_5600
||
465 device
== CARD_NVIDIA_GEFORCEFX_5800
)
473 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
474 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
476 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
477 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
478 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
480 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
481 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
482 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
483 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
484 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
485 * the chance that other implementations support them is rather small since Win32 QuickTime uses
486 * DirectDraw, not OpenGL.
488 * This test has been moved into wined3d_guess_gl_vendor()
490 if (gl_vendor
== GL_VENDOR_APPLE
)
497 /* Context activation is done by the caller. */
498 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
500 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
501 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
502 * all the texture. This function detects this bug by its symptom and disables PBOs
505 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
506 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
507 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
508 * read back is compared to the original. If they are equal PBOs are assumed to work,
509 * otherwise the PBO extension is disabled. */
511 static const unsigned int pattern
[] =
513 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
514 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
515 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
516 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
518 unsigned int check
[sizeof(pattern
) / sizeof(pattern
[0])];
520 /* No PBO -> No point in testing them. */
521 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
525 while (gl_info
->gl_ops
.gl
.p_glGetError());
526 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
527 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
529 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
530 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
531 checkGLcall("Specifying the PBO test texture");
533 GL_EXTCALL(glGenBuffersARB(1, &pbo
));
534 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, pbo
));
535 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB
, sizeof(pattern
), pattern
, GL_STREAM_DRAW_ARB
));
536 checkGLcall("Specifying the PBO test pbo");
538 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
539 checkGLcall("Loading the PBO test texture");
541 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB
, 0));
544 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
546 memset(check
, 0, sizeof(check
));
548 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
549 checkGLcall("Reading back the PBO test texture");
551 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
552 GL_EXTCALL(glDeleteBuffersARB(1, &pbo
));
553 checkGLcall("PBO test cleanup");
557 if (memcmp(check
, pattern
, sizeof(check
)))
559 WARN("PBO test failed, read back data doesn't match original.\n"
560 "Disabling PBOs. This may result in slower performance.\n");
561 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
565 TRACE("PBO test successful.\n");
569 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
570 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
572 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
575 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
576 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
578 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
579 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
580 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
584 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
585 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
587 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
588 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
589 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
590 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
593 * dx10 cards usually have 64 varyings */
594 return gl_info
->limits
.glsl_varyings
> 44;
597 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
598 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
600 return !match_dx10_capable(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
);
603 /* A GL context is provided by the caller */
604 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
605 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
610 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
])
614 while (gl_info
->gl_ops
.gl
.p_glGetError());
615 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
616 error
= gl_info
->gl_ops
.gl
.p_glGetError();
619 if (error
== GL_NO_ERROR
)
621 TRACE("GL Implementation accepts 4 component specular color pointers\n");
626 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
627 debug_glerror(error
));
632 /* A GL context is provided by the caller */
633 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
634 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
639 const char *testcode
=
641 "OPTION NV_vertex_program2;\n"
642 "MOV result.clip[0], 0.0;\n"
643 "MOV result.position, 0.0;\n"
646 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
649 while (gl_info
->gl_ops
.gl
.p_glGetError());
651 GL_EXTCALL(glGenProgramsARB(1, &prog
));
654 ERR("Failed to create the NVvp clip test program\n");
658 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
659 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
660 strlen(testcode
), testcode
));
661 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
664 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
665 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
667 while (gl_info
->gl_ops
.gl
.p_glGetError());
669 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
671 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
672 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
673 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
679 /* Context activation is done by the caller. */
680 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
681 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
683 char data
[4 * 4 * 4];
687 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
689 memset(data
, 0xcc, sizeof(data
));
693 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
694 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
695 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
696 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
697 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
698 checkGLcall("glTexImage2D");
700 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
701 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
702 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
703 checkGLcall("glFramebufferTexture2D");
705 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
706 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
707 checkGLcall("glCheckFramebufferStatus");
709 memset(data
, 0x11, sizeof(data
));
710 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
711 checkGLcall("glTexSubImage2D");
713 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
714 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
715 checkGLcall("glClear");
717 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
718 checkGLcall("glGetTexImage");
720 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
721 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
722 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
723 checkGLcall("glBindTexture");
725 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
726 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
727 checkGLcall("glDeleteTextures");
731 return *(DWORD
*)data
== 0x11111111;
734 /* Context activation is done by the caller. */
735 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
736 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
738 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
739 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
745 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
746 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
747 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
748 checkGLcall("glTexImage2D");
750 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
751 checkGLcall("glGetTexLevelParameteriv");
752 TRACE("Real color depth is %d\n", size
);
754 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
755 checkGLcall("glBindTexture");
756 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
757 checkGLcall("glDeleteTextures");
764 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
765 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
767 return gl_vendor
== GL_VENDOR_FGLRX
;
770 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
772 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
773 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
774 * allow 48 different offsets or other helper immediate values. */
775 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
776 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
779 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
781 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
782 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
783 * If real NP2 textures are used, the driver falls back to software. We could just remove the
784 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
785 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
786 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
787 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
789 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
790 * has this extension promoted to core. The extension loading code sets this extension supported
791 * due to that, so this code works on fglrx as well. */
792 if(gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
794 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
795 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
796 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
800 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
802 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
803 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
804 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
805 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
806 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
807 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
809 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
810 * triggering the software fallback. There is not much we can do here apart from disabling the
811 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
812 * in wined3d_adapter_init_gl_caps).
813 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
814 * post-processing effects in the game "Max Payne 2").
815 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
816 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
817 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
818 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
821 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
823 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
824 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
825 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
826 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
827 * according to the spec.
829 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
830 * makes the shader slower and eats instruction slots which should be available to the d3d app.
832 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
833 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
834 * this workaround is activated on cards that do not need it, it won't break things, just affect
835 * performance negatively. */
836 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
837 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
840 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
842 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
845 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
847 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
850 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
852 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
855 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
857 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
860 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
862 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
865 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
867 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
870 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
872 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
873 selected texture formats. They are apparently the only DX9 class GPUs
875 Also, DX9-era GPUs are somewhat limited with float textures
876 filtering and blending. */
877 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
882 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
883 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
884 void (*apply
)(struct wined3d_gl_info
*gl_info
);
885 const char *description
;
888 static const struct driver_quirk quirk_table
[] =
891 match_amd_r300_to_500
,
893 "AMD normalized texrect quirk"
897 quirk_apple_glsl_constants
,
898 "Apple GLSL uniform override"
903 "Geforce 5 NP2 disable"
908 "Init texcoord .w for Apple Intel GPU driver"
911 match_apple_nonr500ati
,
913 "Init texcoord .w for Apple ATI >= r600 GPU driver"
918 "Reserved varying for gl_ClipPos"
921 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
922 * GL implementations accept it. The Mac GL is the only implementation known to
925 * If we can pass 4 component specular colors, do it, because (a) we don't have
926 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
927 * passes specular alpha to the pixel shader if any is used. Otherwise the
928 * specular alpha is used to pass the fog coordinate, which we pass to opengl
929 * via GL_EXT_fog_coord.
931 match_allows_spec_alpha
,
932 quirk_allows_specular_alpha
,
933 "Allow specular alpha quirk"
936 match_broken_nv_clip
,
937 quirk_disable_nvvp_clip
,
938 "Apple NV_vertex_program clip bug quirk"
941 match_fbo_tex_update
,
942 quirk_fbo_tex_update
,
943 "FBO rebind for attachment updates"
948 "True RGBA16 is not available"
953 "Not printing GLSL infolog"
956 match_not_dx10_capable
,
957 quirk_limited_tex_filtering
,
958 "Texture filtering, blending and VTF support is limited"
962 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
963 * reporting a driver version is moot because we are not the Windows driver, and we have different
964 * bugs, features, etc.
966 * The driver version has the form "x.y.z.w".
968 * "x" is the Windows version the driver is meant for:
975 * "y" is the maximum Direct3D version the driver supports.
976 * y -> d3d version mapping:
985 * "z" is the subversion number.
987 * "w" is the vendor specific driver build number.
990 struct driver_version_information
992 enum wined3d_display_driver driver
;
993 enum wined3d_driver_model driver_model
;
994 const char *driver_name
; /* name of Windows driver */
995 WORD version
; /* version word ('y'), contained in low word of DriverVersion.HighPart */
996 WORD subversion
; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
997 WORD build
; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1000 /* The driver version table contains driver information for different devices on several OS versions. */
1001 static const struct driver_version_information driver_version_table
[] =
1004 * - Radeon HD2x00 (R600) and up supported by current drivers.
1005 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1006 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1007 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1008 {DRIVER_AMD_RAGE_128PRO
, DRIVER_MODEL_NT5X
, "ati2dvaa.dll", 13, 3279, 0},
1009 {DRIVER_AMD_R100
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6614},
1010 {DRIVER_AMD_R300
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 6764},
1011 {DRIVER_AMD_R600
, DRIVER_MODEL_NT5X
, "ati2dvag.dll", 14, 10, 8681},
1012 {DRIVER_AMD_R300
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1013 {DRIVER_AMD_R600
, DRIVER_MODEL_NT6X
, "atiumdag.dll", 14, 10, 741 },
1016 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1017 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1018 * igxprd32.dll but the GMA800 driver was never updated. */
1019 {DRIVER_INTEL_GMA800
, DRIVER_MODEL_NT5X
, "ialmrnt5.dll", 14, 10, 3889},
1020 {DRIVER_INTEL_GMA900
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4764},
1021 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 4926},
1022 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT5X
, "igxprd32.dll", 14, 10, 5218},
1023 {DRIVER_INTEL_GMA950
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 14, 10, 1504},
1024 {DRIVER_INTEL_GMA3000
, DRIVER_MODEL_NT6X
, "igdumd32.dll", 15, 10, 1666},
1027 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1028 * - GeforceFX support is up to 173.x on <= XP
1029 * - Geforce2MX/3/4 up to 96.x on <= XP
1030 * - TNT/Geforce1/2 up to 71.x on <= XP
1031 * All version numbers used below are from the Linux nvidia drivers. */
1032 {DRIVER_NVIDIA_TNT
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 7186},
1033 {DRIVER_NVIDIA_GEFORCE2MX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 10, 9371},
1034 {DRIVER_NVIDIA_GEFORCEFX
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 14, 11, 7516},
1035 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT5X
, "nv4_disp.dll", 15, 12, 6658},
1036 {DRIVER_NVIDIA_GEFORCE6
, DRIVER_MODEL_NT6X
, "nvd3dum.dll", 15, 12, 6658},
1039 struct gpu_description
1041 WORD vendor
; /* reported PCI card vendor ID */
1042 WORD card
; /* reported PCI card device ID */
1043 const char *description
; /* Description of the card e.g. NVIDIA RIVA TNT */
1044 enum wined3d_display_driver driver
;
1045 unsigned int vidmem
;
1048 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1049 * found on a board containing a specific GPU. */
1050 static const struct gpu_description gpu_description_table
[] =
1053 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT
, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT
, 16 },
1054 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_RIVA_TNT2
, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1055 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE
, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT
, 32 },
1056 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2
, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT
, 32 },
1057 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE2_MX
, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX
,32 },
1058 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE3
, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1059 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_MX
, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX
,64 },
1060 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE4_TI4200
, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX
,64, },
1061 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5200
, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX
, 64 },
1062 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5600
, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX
, 128 },
1063 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCEFX_5800
, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX
, 256 },
1064 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6200
, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6
, 64 },
1065 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6600GT
, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6
, 128 },
1066 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_6800
, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6
, 128 },
1067 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7300
, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6
, 256 },
1068 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7400
, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6
, 256 },
1069 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7600
, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1070 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_7800GT
, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1071 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8300GS
, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1072 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8400GS
, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6
, 128 },
1073 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600GT
, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1074 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8600MGT
, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1075 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTS
, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6
, 320 },
1076 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_8800GTX
, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6
, 768 },
1077 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9200
, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6
, 256 },
1078 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400M
, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6
, 256 },
1079 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9400GT
, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1080 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9500GT
, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6
, 256 },
1081 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9600GT
, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6
, 384 },
1082 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_9800GT
, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6
, 512 },
1083 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_210
, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6
, 512 },
1084 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT220
, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6
, 512 },
1085 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT240
, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6
, 512 },
1086 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX260
, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6
, 1024},
1087 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX275
, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6
, 896 },
1088 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX280
, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6
, 1024},
1089 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_320M
, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6
, 256},
1090 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT320M
, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1091 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT325M
, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1092 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT330
, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6
, 1024},
1093 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS350M
, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1094 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT420
, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6
, 2048},
1095 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT430
, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6
, 1024},
1096 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT440
, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6
, 1024},
1097 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTS450
, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6
, 1024},
1098 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460
, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6
, 768 },
1099 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX460M
, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6
, 1536},
1100 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX465
, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6
, 1024},
1101 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX470
, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6
, 1280},
1102 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX480
, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6
, 1536},
1103 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT540M
, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1104 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX550
, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1105 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT555M
, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1106 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560TI
, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6
, 1024},
1107 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX560
, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6
, 1024},
1108 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX570
, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6
, 1280},
1109 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX580
, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6
, 1536},
1110 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GT630M
, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6
, 1024},
1111 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX670
, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6
, 2048},
1112 {HW_VENDOR_NVIDIA
, CARD_NVIDIA_GEFORCE_GTX680
, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6
, 2048},
1115 {HW_VENDOR_AMD
, CARD_AMD_RAGE_128PRO
, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO
, 16 },
1116 {HW_VENDOR_AMD
, CARD_AMD_RADEON_7200
, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100
, 32 },
1117 {HW_VENDOR_AMD
, CARD_AMD_RADEON_8500
, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100
, 64 },
1118 {HW_VENDOR_AMD
, CARD_AMD_RADEON_9500
, "ATI Radeon 9500", DRIVER_AMD_R300
, 64 },
1119 {HW_VENDOR_AMD
, CARD_AMD_RADEON_XPRESS_200M
, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300
, 64 },
1120 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X700
, "ATI Radeon X700 SE", DRIVER_AMD_R300
, 128 },
1121 {HW_VENDOR_AMD
, CARD_AMD_RADEON_X1600
, "ATI Radeon X1600 Series", DRIVER_AMD_R300
, 128 },
1122 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2350
, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600
, 256 },
1123 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2600
, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600
, 256 },
1124 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD2900
, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600
, 512 },
1125 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD3200
, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600
, 128 },
1126 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4350
, "ATI Radeon HD 4350", DRIVER_AMD_R600
, 256 },
1127 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4600
, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600
, 512 },
1128 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4700
, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600
, 512 },
1129 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD4800
, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600
, 512 },
1130 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5400
, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600
, 512 },
1131 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5600
, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600
, 512 },
1132 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5700
, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600
, 512 },
1133 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5800
, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600
, 1024},
1134 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD5900
, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600
, 1024},
1135 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6300
, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600
, 1024},
1136 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6400
, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600
, 1024},
1137 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6410D
, "AMD Radeon HD 6410D", DRIVER_AMD_R600
, 1024},
1138 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6550D
, "AMD Radeon HD 6550D", DRIVER_AMD_R600
, 1024},
1139 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600
, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600
, 1024},
1140 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6600M
, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600
, 512 },
1141 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6700
, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600
, 1024},
1142 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6800
, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600
, 1024},
1143 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD6900
, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600
, 2048},
1144 {HW_VENDOR_AMD
, CARD_AMD_RADEON_HD7900
, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600
, 2048},
1146 {HW_VENDOR_INTEL
, CARD_INTEL_830M
, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1147 {HW_VENDOR_INTEL
, CARD_INTEL_855GM
, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1148 {HW_VENDOR_INTEL
, CARD_INTEL_845G
, "Intel(R) 845G", DRIVER_INTEL_GMA800
, 32 },
1149 {HW_VENDOR_INTEL
, CARD_INTEL_865G
, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800
, 32 },
1150 {HW_VENDOR_INTEL
, CARD_INTEL_915G
, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1151 {HW_VENDOR_INTEL
, CARD_INTEL_E7221G
, "Intel(R) E7221G", DRIVER_INTEL_GMA900
, 64 },
1152 {HW_VENDOR_INTEL
, CARD_INTEL_915GM
, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900
, 64 },
1153 {HW_VENDOR_INTEL
, CARD_INTEL_945G
, "Intel(R) 945G", DRIVER_INTEL_GMA950
, 64 },
1154 {HW_VENDOR_INTEL
, CARD_INTEL_945GM
, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950
, 64 },
1155 {HW_VENDOR_INTEL
, CARD_INTEL_945GME
, "Intel(R) 945GME", DRIVER_INTEL_GMA950
, 64 },
1156 {HW_VENDOR_INTEL
, CARD_INTEL_Q35
, "Intel(R) Q35", DRIVER_INTEL_GMA950
, 64 },
1157 {HW_VENDOR_INTEL
, CARD_INTEL_G33
, "Intel(R) G33", DRIVER_INTEL_GMA950
, 64 },
1158 {HW_VENDOR_INTEL
, CARD_INTEL_Q33
, "Intel(R) Q33", DRIVER_INTEL_GMA950
, 64 },
1159 {HW_VENDOR_INTEL
, CARD_INTEL_PNVG
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1160 {HW_VENDOR_INTEL
, CARD_INTEL_PNVM
, "Intel(R) IGD", DRIVER_INTEL_GMA950
, 64 },
1161 {HW_VENDOR_INTEL
, CARD_INTEL_965Q
, "Intel(R) 965Q", DRIVER_INTEL_GMA3000
, 128},
1162 {HW_VENDOR_INTEL
, CARD_INTEL_965G
, "Intel(R) 965G", DRIVER_INTEL_GMA3000
, 128},
1163 {HW_VENDOR_INTEL
, CARD_INTEL_946GZ
, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000
, 128},
1164 {HW_VENDOR_INTEL
, CARD_INTEL_965GM
, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000
, 128},
1165 {HW_VENDOR_INTEL
, CARD_INTEL_965GME
, "Intel(R) 965GME", DRIVER_INTEL_GMA3000
, 128},
1166 {HW_VENDOR_INTEL
, CARD_INTEL_GM45
, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000
, 512},
1167 {HW_VENDOR_INTEL
, CARD_INTEL_IGD
, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000
, 512},
1168 {HW_VENDOR_INTEL
, CARD_INTEL_G45
, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000
, 512},
1169 {HW_VENDOR_INTEL
, CARD_INTEL_Q45
, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000
, 512},
1170 {HW_VENDOR_INTEL
, CARD_INTEL_G41
, "Intel(R) G41", DRIVER_INTEL_GMA3000
, 512},
1171 {HW_VENDOR_INTEL
, CARD_INTEL_B43
, "Intel(R) B43", DRIVER_INTEL_GMA3000
, 512},
1172 {HW_VENDOR_INTEL
, CARD_INTEL_ILKD
, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000
, 1024},
1173 {HW_VENDOR_INTEL
, CARD_INTEL_ILKM
, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000
, 1024},
1174 {HW_VENDOR_INTEL
, CARD_INTEL_SNBD
, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1175 {HW_VENDOR_INTEL
, CARD_INTEL_SNBM
, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1176 {HW_VENDOR_INTEL
, CARD_INTEL_SNBS
, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1177 {HW_VENDOR_INTEL
, CARD_INTEL_IVBD
, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000
, 1024},
1178 {HW_VENDOR_INTEL
, CARD_INTEL_IVBM
, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000
, 1024},
1179 {HW_VENDOR_INTEL
, CARD_INTEL_IVBS
, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000
, 1024},
1182 static const struct driver_version_information
*get_driver_version_info(enum wined3d_display_driver driver
,
1183 enum wined3d_driver_model driver_model
)
1187 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver
, driver_model
);
1188 for (i
= 0; i
< (sizeof(driver_version_table
) / sizeof(driver_version_table
[0])); i
++)
1190 const struct driver_version_information
*entry
= &driver_version_table
[i
];
1192 if (entry
->driver
== driver
&& entry
->driver_model
== driver_model
)
1194 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1195 entry
->driver_name
, entry
->version
, entry
->subversion
, entry
->build
);
1202 static void init_driver_info(struct wined3d_driver_info
*driver_info
,
1203 enum wined3d_pci_vendor vendor
, enum wined3d_pci_device device
)
1205 OSVERSIONINFOW os_version
;
1206 WORD driver_os_version
;
1208 enum wined3d_display_driver driver
= DRIVER_UNKNOWN
;
1209 enum wined3d_driver_model driver_model
;
1210 const struct driver_version_information
*version_info
;
1212 if (wined3d_settings
.pci_vendor_id
!= PCI_VENDOR_NONE
)
1214 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings
.pci_vendor_id
);
1215 vendor
= wined3d_settings
.pci_vendor_id
;
1217 driver_info
->vendor
= vendor
;
1219 if (wined3d_settings
.pci_device_id
!= PCI_DEVICE_NONE
)
1221 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings
.pci_device_id
);
1222 device
= wined3d_settings
.pci_device_id
;
1224 driver_info
->device
= device
;
1226 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1227 * overrides the pci ids to a card which is not in our database. */
1228 driver_info
->vidmem
= WINE_DEFAULT_VIDMEM
;
1230 memset(&os_version
, 0, sizeof(os_version
));
1231 os_version
.dwOSVersionInfoSize
= sizeof(os_version
);
1232 if (!GetVersionExW(&os_version
))
1234 ERR("Failed to get OS version, reporting 2000/XP.\n");
1235 driver_os_version
= 6;
1236 driver_model
= DRIVER_MODEL_NT5X
;
1240 TRACE("OS version %u.%u.\n", os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1241 switch (os_version
.dwMajorVersion
)
1244 /* If needed we could distinguish between 9x and NT4, but this code won't make
1245 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1247 driver_os_version
= 4;
1248 driver_model
= DRIVER_MODEL_WIN9X
;
1252 driver_os_version
= 6;
1253 driver_model
= DRIVER_MODEL_NT5X
;
1257 if (os_version
.dwMinorVersion
== 0)
1259 driver_os_version
= 7;
1260 driver_model
= DRIVER_MODEL_NT6X
;
1264 if (os_version
.dwMinorVersion
> 1)
1266 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1267 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1269 driver_os_version
= 8;
1270 driver_model
= DRIVER_MODEL_NT6X
;
1275 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1276 os_version
.dwMajorVersion
, os_version
.dwMinorVersion
);
1277 driver_os_version
= 6;
1278 driver_model
= DRIVER_MODEL_NT5X
;
1283 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1284 * This means that unless the ids are overridden, we will always find a GPU description. */
1285 for (i
= 0; i
< (sizeof(gpu_description_table
) / sizeof(gpu_description_table
[0])); i
++)
1287 if (vendor
== gpu_description_table
[i
].vendor
&& device
== gpu_description_table
[i
].card
)
1289 TRACE("Found card %04x:%04x in driver DB.\n", vendor
, device
);
1291 driver_info
->description
= gpu_description_table
[i
].description
;
1292 driver_info
->vidmem
= gpu_description_table
[i
].vidmem
* 1024*1024;
1293 driver
= gpu_description_table
[i
].driver
;
1298 if (wined3d_settings
.emulated_textureram
)
1300 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings
.emulated_textureram
);
1301 driver_info
->vidmem
= wined3d_settings
.emulated_textureram
;
1304 /* Try to obtain driver version information for the current Windows version. This fails in
1306 * - the gpu is not available on the currently selected OS version:
1307 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1308 * version information for the current Windows version is returned instead of faked info.
1309 * We do the same and assume the default Windows version to emulate is WinXP.
1311 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1312 * For now return the XP driver info. Perhaps later on we should return VESA.
1314 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1315 * This could be an indication that our database is not up to date, so this should be fixed.
1317 version_info
= get_driver_version_info(driver
, driver_model
);
1320 driver_info
->name
= version_info
->driver_name
;
1321 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1322 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1326 version_info
= get_driver_version_info(driver
, DRIVER_MODEL_NT5X
);
1329 driver_info
->name
= version_info
->driver_name
;
1330 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, version_info
->version
);
1331 driver_info
->version_low
= MAKEDWORD_VERSION(version_info
->subversion
, version_info
->build
);
1335 driver_info
->description
= "Direct3D HAL";
1336 driver_info
->name
= "Display";
1337 driver_info
->version_high
= MAKEDWORD_VERSION(driver_os_version
, 15);
1338 driver_info
->version_low
= MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1340 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1341 vendor
, device
, driver_model
);
1345 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1346 driver_info
->version_high
, driver_info
->version_low
);
1349 /* Context activation is done by the caller. */
1350 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
1351 enum wined3d_gl_vendor gl_vendor
, enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1355 for (i
= 0; i
< (sizeof(quirk_table
) / sizeof(*quirk_table
)); ++i
)
1357 if (!quirk_table
[i
].match(gl_info
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1358 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1359 quirk_table
[i
].apply(gl_info
);
1362 /* Find out if PBOs work as they are supposed to. */
1363 test_pbo_functionality(gl_info
);
1366 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1368 const char *ptr
= gl_version
;
1373 ERR("Invalid OpenGL major version %d.\n", major
);
1375 while (isdigit(*ptr
)) ++ptr
;
1377 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1381 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1383 return MAKEDWORD_VERSION(major
, minor
);
1386 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1387 const char *gl_vendor_string
, const char *gl_renderer
)
1390 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1391 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1392 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1394 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1395 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1396 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1397 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1398 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1399 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1400 * DirectDraw, not OpenGL. */
1401 if (gl_info
->supported
[APPLE_FENCE
]
1402 && gl_info
->supported
[APPLE_CLIENT_STORAGE
]
1403 && gl_info
->supported
[APPLE_YCBCR_422
])
1404 return GL_VENDOR_APPLE
;
1406 if (strstr(gl_vendor_string
, "NVIDIA"))
1407 return GL_VENDOR_NVIDIA
;
1409 if (strstr(gl_vendor_string
, "ATI"))
1410 return GL_VENDOR_FGLRX
;
1412 if (strstr(gl_vendor_string
, "Intel(R)")
1413 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1414 || strstr(gl_renderer
, "Intel")
1415 || strstr(gl_vendor_string
, "Intel Inc."))
1416 return GL_VENDOR_INTEL
;
1418 if (strstr(gl_vendor_string
, "Mesa")
1419 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1420 || strstr(gl_vendor_string
, "DRI R300 Project")
1421 || strstr(gl_vendor_string
, "X.Org R300 Project")
1422 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1423 || strstr(gl_vendor_string
, "VMware, Inc.")
1424 || strstr(gl_renderer
, "Mesa")
1425 || strstr(gl_renderer
, "Gallium"))
1426 return GL_VENDOR_MESA
;
1428 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1429 debugstr_a(gl_vendor_string
));
1431 return GL_VENDOR_UNKNOWN
;
1434 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1436 if (strstr(gl_vendor_string
, "NVIDIA")
1437 || strstr(gl_vendor_string
, "Nouveau")
1438 || strstr(gl_vendor_string
, "nouveau"))
1439 return HW_VENDOR_NVIDIA
;
1441 if (strstr(gl_vendor_string
, "ATI")
1442 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1443 || strstr(gl_vendor_string
, "X.Org R300 Project")
1444 || strstr(gl_renderer
, "AMD")
1445 || strstr(gl_renderer
, "R100")
1446 || strstr(gl_renderer
, "R200")
1447 || strstr(gl_renderer
, "R300")
1448 || strstr(gl_renderer
, "R600")
1449 || strstr(gl_renderer
, "R700"))
1450 return HW_VENDOR_AMD
;
1452 if (strstr(gl_vendor_string
, "Intel(R)")
1453 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1454 || strstr(gl_renderer
, "Intel")
1455 || strstr(gl_renderer
, "i915")
1456 || strstr(gl_vendor_string
, "Intel Inc."))
1457 return HW_VENDOR_INTEL
;
1459 if (strstr(gl_vendor_string
, "Mesa")
1460 || strstr(gl_vendor_string
, "Brian Paul")
1461 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1462 || strstr(gl_vendor_string
, "VMware, Inc."))
1463 return HW_VENDOR_SOFTWARE
;
1465 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1467 return HW_VENDOR_NVIDIA
;
1470 static UINT
d3d_level_from_gl_info(const struct wined3d_gl_info
*gl_info
)
1474 if (gl_info
->supported
[ARB_MULTITEXTURE
])
1476 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION
]
1477 && gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
]
1478 && gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
])
1480 if (level
== 7 && gl_info
->supported
[ARB_MULTISAMPLE
]
1481 && gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
1483 if (level
== 8 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
1484 && gl_info
->supported
[ARB_VERTEX_SHADER
])
1486 if (level
== 9 && gl_info
->supported
[EXT_GPU_SHADER4
])
1492 static enum wined3d_pci_device
select_card_nvidia_binary(const struct wined3d_gl_info
*gl_info
,
1493 const char *gl_renderer
)
1495 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1498 if (d3d_level
>= 10)
1502 const char *renderer
;
1503 enum wined3d_pci_device id
;
1507 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1508 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1509 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1510 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1511 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1512 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1513 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1514 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1515 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1516 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1517 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1518 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1519 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1520 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1521 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1522 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1523 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1524 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1525 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1526 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1527 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1528 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1529 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1530 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1531 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1532 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1533 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1534 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1535 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1536 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1537 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1538 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1539 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1540 {"Geforce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1541 {"Geforce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1542 {"Geforce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1543 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1544 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1545 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1546 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1547 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1548 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1549 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1550 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1551 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1552 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1553 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1554 {"9300", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1555 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1556 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1557 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1558 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1559 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1560 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1561 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1562 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1563 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1564 {"8500", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1565 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1566 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1567 {"8200", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1568 {"8100", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1571 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1573 if (strstr(gl_renderer
, cards
[i
].renderer
))
1577 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1578 return CARD_NVIDIA_GEFORCE_8300GS
;
1581 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1582 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1584 if (d3d_level
>= 9 && gl_info
->supported
[NV_VERTEX_PROGRAM3
])
1588 const char *renderer
;
1589 enum wined3d_pci_device id
;
1593 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1594 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1595 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1596 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1597 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1598 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1599 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1600 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1601 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1602 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1603 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1604 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1605 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1608 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1610 if (strstr(gl_renderer
, cards
[i
].renderer
))
1614 /* Geforce 6/7 - lowend */
1615 return CARD_NVIDIA_GEFORCE_6200
; /* Geforce 6100/6150/6200/7300/7400/7500 */
1620 /* GeforceFX - highend */
1621 if (strstr(gl_renderer
, "5800")
1622 || strstr(gl_renderer
, "5900")
1623 || strstr(gl_renderer
, "5950")
1624 || strstr(gl_renderer
, "Quadro FX"))
1626 return CARD_NVIDIA_GEFORCEFX_5800
;
1629 /* GeforceFX - midend */
1630 if (strstr(gl_renderer
, "5600")
1631 || strstr(gl_renderer
, "5650")
1632 || strstr(gl_renderer
, "5700")
1633 || strstr(gl_renderer
, "5750"))
1635 return CARD_NVIDIA_GEFORCEFX_5600
;
1638 /* GeforceFX - lowend */
1639 return CARD_NVIDIA_GEFORCEFX_5200
; /* GeforceFX 5100/5200/5250/5300/5500 */
1644 if (strstr(gl_renderer
, "GeForce4 Ti") || strstr(gl_renderer
, "Quadro4"))
1646 return CARD_NVIDIA_GEFORCE4_TI4200
; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1649 return CARD_NVIDIA_GEFORCE3
; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1654 if (strstr(gl_renderer
, "GeForce4 MX"))
1656 return CARD_NVIDIA_GEFORCE4_MX
; /* MX420/MX440/MX460/MX4000 */
1659 if (strstr(gl_renderer
, "GeForce2 MX") || strstr(gl_renderer
, "Quadro2 MXR"))
1661 return CARD_NVIDIA_GEFORCE2_MX
; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1664 if (strstr(gl_renderer
, "GeForce2") || strstr(gl_renderer
, "Quadro2"))
1666 return CARD_NVIDIA_GEFORCE2
; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1669 return CARD_NVIDIA_GEFORCE
; /* Geforce 256/DDR, Quadro */
1672 if (strstr(gl_renderer
, "TNT2"))
1674 return CARD_NVIDIA_RIVA_TNT2
; /* Riva TNT2 standard/M64/Pro/Ultra */
1677 return CARD_NVIDIA_RIVA_TNT
; /* Riva TNT, Vanta */
1680 static enum wined3d_pci_device
select_card_amd_binary(const struct wined3d_gl_info
*gl_info
,
1681 const char *gl_renderer
)
1683 UINT d3d_level
= d3d_level_from_gl_info(gl_info
);
1685 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1687 * Beware: renderer string do not match exact card model,
1688 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1689 if (d3d_level
>= 10)
1695 const char *renderer
;
1696 enum wined3d_pci_device id
;
1700 /* Southern Islands */
1701 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1702 /* Northern Islands */
1703 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1704 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1705 {"HD 6770M",CARD_AMD_RADEON_HD6600M
},
1706 {"HD 6750M",CARD_AMD_RADEON_HD6600M
},
1707 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1708 {"HD 6630M",CARD_AMD_RADEON_HD6600M
},
1709 {"HD 6600M",CARD_AMD_RADEON_HD6600M
},
1710 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1711 {"HD 6500M",CARD_AMD_RADEON_HD6600M
},
1712 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1713 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1714 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1715 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1717 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1718 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1719 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1720 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1721 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1722 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1723 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1724 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1725 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1726 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1728 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1729 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1730 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1731 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1732 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1733 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1734 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1735 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1736 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1737 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1738 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1739 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1740 /* R600/R700 integrated */
1741 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1742 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1743 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1745 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1746 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1747 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1748 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1749 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1750 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1751 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1752 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1753 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1754 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1755 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1756 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1757 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1760 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1762 if (strstr(gl_renderer
, cards
[i
].renderer
))
1766 /* Default for when no GPU has been found */
1767 return CARD_AMD_RADEON_HD3200
;
1773 if (strstr(gl_renderer
, "X1600")
1774 || strstr(gl_renderer
, "X1650")
1775 || strstr(gl_renderer
, "X1800")
1776 || strstr(gl_renderer
, "X1900")
1777 || strstr(gl_renderer
, "X1950"))
1779 return CARD_AMD_RADEON_X1600
;
1782 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1783 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1784 if (strstr(gl_renderer
, "X700")
1785 || strstr(gl_renderer
, "X800")
1786 || strstr(gl_renderer
, "X850")
1787 || strstr(gl_renderer
, "X1300")
1788 || strstr(gl_renderer
, "X1400")
1789 || strstr(gl_renderer
, "X1450")
1790 || strstr(gl_renderer
, "X1550")
1791 || strstr(gl_renderer
, "X2300")
1792 || strstr(gl_renderer
, "X2500")
1793 || strstr(gl_renderer
, "HD 2300")
1796 return CARD_AMD_RADEON_X700
;
1799 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1800 if (strstr(gl_renderer
, "Radeon Xpress"))
1802 return CARD_AMD_RADEON_XPRESS_200M
;
1806 return CARD_AMD_RADEON_9500
; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1810 return CARD_AMD_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
1813 return CARD_AMD_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
1815 return CARD_AMD_RAGE_128PRO
;
1818 static enum wined3d_pci_device
select_card_intel(const struct wined3d_gl_info
*gl_info
,
1819 const char *gl_renderer
)
1825 const char *renderer
;
1826 enum wined3d_pci_device id
;
1831 {"Ivybridge Server", CARD_INTEL_IVBS
},
1832 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1833 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1835 {"Sandybridge Server", CARD_INTEL_SNBS
},
1836 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1837 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1839 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1840 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1842 {"B43", CARD_INTEL_B43
},
1843 {"G41", CARD_INTEL_G41
},
1844 {"G45", CARD_INTEL_G45
},
1845 {"Q45", CARD_INTEL_Q45
},
1846 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1847 {"GM45", CARD_INTEL_GM45
},
1849 {"965GME", CARD_INTEL_965GME
},
1850 {"965GM", CARD_INTEL_965GM
},
1851 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1852 {"946GZ", CARD_INTEL_946GZ
},
1853 {"965G", CARD_INTEL_965G
},
1854 {"965Q", CARD_INTEL_965Q
},
1856 {"Pineview M", CARD_INTEL_PNVM
},
1857 {"Pineview G", CARD_INTEL_PNVG
},
1858 {"IGD", CARD_INTEL_PNVG
},
1859 {"Q33", CARD_INTEL_Q33
},
1860 {"G33", CARD_INTEL_G33
},
1861 {"Q35", CARD_INTEL_Q35
},
1862 {"945GME", CARD_INTEL_945GME
},
1863 {"945GM", CARD_INTEL_945GM
},
1864 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
1865 {"945G", CARD_INTEL_945G
},
1867 {"915GM", CARD_INTEL_915GM
},
1868 {"E7221G", CARD_INTEL_E7221G
},
1869 {"915G", CARD_INTEL_915G
},
1871 {"865G", CARD_INTEL_865G
},
1872 {"845G", CARD_INTEL_845G
},
1873 {"855GM", CARD_INTEL_855GM
},
1874 {"830M", CARD_INTEL_830M
},
1877 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1879 if (strstr(gl_renderer
, cards
[i
].renderer
))
1883 return CARD_INTEL_915G
;
1886 static enum wined3d_pci_device
select_card_amd_mesa(const struct wined3d_gl_info
*gl_info
,
1887 const char *gl_renderer
)
1892 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1894 * Beware: renderer string do not match exact card model,
1895 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1896 if (strstr(gl_renderer
, "Gallium"))
1898 /* 20101109 - These are never returned by current Gallium radeon
1899 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1901 * These are returned but not handled: RC410, RV380. */
1904 const char *renderer
;
1905 enum wined3d_pci_device id
;
1909 /* Southern Islands */
1910 {"TAHITI", CARD_AMD_RADEON_HD7900
},
1911 /* Northern Islands */
1912 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1913 {"BARTS", CARD_AMD_RADEON_HD6800
},
1914 {"TURKS", CARD_AMD_RADEON_HD6600
},
1915 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
1916 {"SUMO", CARD_AMD_RADEON_HD6550D
},
1917 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1918 {"PALM", CARD_AMD_RADEON_HD6300
},
1920 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1921 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1922 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1923 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1924 {"CEDAR", CARD_AMD_RADEON_HD5400
},
1926 {"R700", CARD_AMD_RADEON_HD4800
}, /* HD4800 - highend */
1927 {"RV790", CARD_AMD_RADEON_HD4800
},
1928 {"RV770", CARD_AMD_RADEON_HD4800
},
1929 {"RV740", CARD_AMD_RADEON_HD4700
}, /* HD4700 - midend */
1930 {"RV730", CARD_AMD_RADEON_HD4600
}, /* HD4600 - midend */
1931 {"RV710", CARD_AMD_RADEON_HD4350
}, /* HD4500/HD4350 - lowend */
1932 /* R600/R700 integrated */
1933 {"RS880", CARD_AMD_RADEON_HD3200
},
1934 {"RS780", CARD_AMD_RADEON_HD3200
},
1936 {"R680", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1937 {"R600", CARD_AMD_RADEON_HD2900
},
1938 {"RV670", CARD_AMD_RADEON_HD2900
},
1939 {"RV635", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1940 {"RV630", CARD_AMD_RADEON_HD2600
},
1941 {"RV620", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1942 {"RV610", CARD_AMD_RADEON_HD2350
},
1944 {"R580", CARD_AMD_RADEON_X1600
},
1945 {"R520", CARD_AMD_RADEON_X1600
},
1946 {"RV570", CARD_AMD_RADEON_X1600
},
1947 {"RV560", CARD_AMD_RADEON_X1600
},
1948 {"RV535", CARD_AMD_RADEON_X1600
},
1949 {"RV530", CARD_AMD_RADEON_X1600
},
1950 {"RV516", CARD_AMD_RADEON_X700
}, /* X700 is actually R400. */
1951 {"RV515", CARD_AMD_RADEON_X700
},
1953 {"R481", CARD_AMD_RADEON_X700
},
1954 {"R480", CARD_AMD_RADEON_X700
},
1955 {"R430", CARD_AMD_RADEON_X700
},
1956 {"R423", CARD_AMD_RADEON_X700
},
1957 {"R420", CARD_AMD_RADEON_X700
},
1958 {"R410", CARD_AMD_RADEON_X700
},
1959 {"RV410", CARD_AMD_RADEON_X700
},
1960 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1961 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
1962 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
1963 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
1964 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
1965 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
1966 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
1967 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
1969 {"R360", CARD_AMD_RADEON_9500
},
1970 {"R350", CARD_AMD_RADEON_9500
},
1971 {"R300", CARD_AMD_RADEON_9500
},
1972 {"RV370", CARD_AMD_RADEON_9500
},
1973 {"RV360", CARD_AMD_RADEON_9500
},
1974 {"RV351", CARD_AMD_RADEON_9500
},
1975 {"RV350", CARD_AMD_RADEON_9500
},
1978 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
1980 if (strstr(gl_renderer
, cards
[i
].renderer
))
1985 d3d_level
= d3d_level_from_gl_info(gl_info
);
1986 if (d3d_level
>= 10)
1987 return CARD_AMD_RADEON_HD2600
;
1993 const char *renderer
;
1994 enum wined3d_pci_device id
;
1999 {"(R700", CARD_AMD_RADEON_HD4800
}, /* HD4800 - highend */
2000 {"(RV790", CARD_AMD_RADEON_HD4800
},
2001 {"(RV770", CARD_AMD_RADEON_HD4800
},
2002 {"(RV740", CARD_AMD_RADEON_HD4700
}, /* HD4700 - midend */
2003 {"(RV730", CARD_AMD_RADEON_HD4600
}, /* HD4600 - midend */
2004 {"(RV710", CARD_AMD_RADEON_HD4350
}, /* HD4500/HD4350 - lowend */
2005 /* R600/R700 integrated */
2006 {"RS880", CARD_AMD_RADEON_HD3200
},
2007 {"RS780", CARD_AMD_RADEON_HD3200
},
2009 {"(R680", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
2010 {"(R600", CARD_AMD_RADEON_HD2900
},
2011 {"(RV670", CARD_AMD_RADEON_HD2900
},
2012 {"(RV635", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2013 {"(RV630", CARD_AMD_RADEON_HD2600
},
2014 {"(RV620", CARD_AMD_RADEON_HD2350
}, /* HD2300/HD2400/HD3400 - lowend */
2015 {"(RV610", CARD_AMD_RADEON_HD2350
},
2018 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2020 if (strstr(gl_renderer
, cards
[i
].renderer
))
2024 return CARD_AMD_RADEON_9500
;
2028 return CARD_AMD_RADEON_8500
; /* Radeon 8500/9000/9100/9200/9300 */
2031 return CARD_AMD_RADEON_7200
; /* Radeon 7000/7100/7200/7500 */
2033 return CARD_AMD_RAGE_128PRO
;
2036 static enum wined3d_pci_device
select_card_nvidia_mesa(const struct wined3d_gl_info
*gl_info
,
2037 const char *gl_renderer
)
2044 const char *renderer
;
2045 enum wined3d_pci_device id
;
2050 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
},
2052 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
2053 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
2054 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
2055 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
2056 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
2057 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
2058 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
2060 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
2061 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
2062 {"NVAA", CARD_NVIDIA_GEFORCE_8200
},
2063 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
2064 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
2065 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
2066 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
2067 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
2068 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
2069 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
2070 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
2071 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
2072 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
2073 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
2075 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
2076 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
2077 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
2078 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
2079 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
2080 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
2081 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
2082 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
2083 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
2084 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
2085 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
2086 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
2087 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
2088 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
2089 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
2090 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
2092 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
2093 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
2094 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
2095 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
2096 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
2097 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
2099 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
2100 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
2101 {"nv20", CARD_NVIDIA_GEFORCE3
},
2103 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
2104 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
2105 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
2106 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
2107 {"nv16", CARD_NVIDIA_GEFORCE2
},
2108 {"nv15", CARD_NVIDIA_GEFORCE2
},
2109 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
2110 {"nv10", CARD_NVIDIA_GEFORCE
},
2112 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
2113 {"nv04", CARD_NVIDIA_RIVA_TNT
},
2114 {"nv03", CARD_NVIDIA_RIVA_128
},
2117 for (i
= 0; i
< sizeof(cards
) / sizeof(*cards
); ++i
)
2119 if (strstr(gl_renderer
, cards
[i
].renderer
))
2123 FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer
));
2125 d3d_level
= d3d_level_from_gl_info(gl_info
);
2126 if (d3d_level
>= 10)
2127 return CARD_NVIDIA_GEFORCE_8800GTX
;
2129 return CARD_NVIDIA_GEFORCEFX_5800
;
2131 return CARD_NVIDIA_GEFORCE3
;
2133 return CARD_NVIDIA_GEFORCE
;
2135 return CARD_NVIDIA_RIVA_TNT
;
2136 return CARD_NVIDIA_RIVA_128
;
2140 struct vendor_card_selection
2142 enum wined3d_gl_vendor gl_vendor
;
2143 enum wined3d_pci_vendor card_vendor
;
2144 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
2145 enum wined3d_pci_device (*select_card
)(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
);
2148 static const struct vendor_card_selection vendor_card_select_table
[] =
2150 {GL_VENDOR_NVIDIA
, HW_VENDOR_NVIDIA
, "Nvidia binary driver", select_card_nvidia_binary
},
2151 {GL_VENDOR_APPLE
, HW_VENDOR_NVIDIA
, "Apple OSX NVidia binary driver", select_card_nvidia_binary
},
2152 {GL_VENDOR_APPLE
, HW_VENDOR_AMD
, "Apple OSX AMD/ATI binary driver", select_card_amd_binary
},
2153 {GL_VENDOR_APPLE
, HW_VENDOR_INTEL
, "Apple OSX Intel binary driver", select_card_intel
},
2154 {GL_VENDOR_FGLRX
, HW_VENDOR_AMD
, "AMD/ATI binary driver", select_card_amd_binary
},
2155 {GL_VENDOR_MESA
, HW_VENDOR_AMD
, "Mesa AMD/ATI driver", select_card_amd_mesa
},
2156 {GL_VENDOR_MESA
, HW_VENDOR_NVIDIA
, "Mesa Nouveau driver", select_card_nvidia_mesa
},
2157 {GL_VENDOR_MESA
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
},
2158 {GL_VENDOR_INTEL
, HW_VENDOR_INTEL
, "Mesa Intel driver", select_card_intel
}
2162 static enum wined3d_pci_device
wined3d_guess_card(const struct wined3d_gl_info
*gl_info
, const char *gl_renderer
,
2163 enum wined3d_gl_vendor
*gl_vendor
, enum wined3d_pci_vendor
*card_vendor
)
2167 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2168 * different GPUs with roughly the same features. In most cases GPUs from a
2169 * certain family differ in clockspeeds, the amount of video memory and the
2170 * number of shader pipelines.
2172 * A Direct3D device object contains the PCI id (vendor + device) of the
2173 * videocard which is used for rendering. Various applications use this
2174 * information to get a rough estimation of the features of the card and
2175 * some might use it for enabling 3d effects only on certain types of
2176 * videocards. In some cases games might even use it to work around bugs
2177 * which happen on certain videocards/driver combinations. The problem is
2178 * that OpenGL only exposes a rendering string containing the name of the
2179 * videocard and not the PCI id.
2181 * Various games depend on the PCI id, so somehow we need to provide one.
2182 * A simple option is to parse the renderer string and translate this to
2183 * the right PCI id. This is a lot of work because there are more than 200
2184 * GPUs just for Nvidia. Various cards share the same renderer string, so
2185 * the amount of code might be 'small' but there are quite a number of
2186 * exceptions which would make this a pain to maintain. Another way would
2187 * be to query the PCI id from the operating system (assuming this is the
2188 * videocard which is used for rendering which is not always the case).
2189 * This would work but it is not very portable. Second it would not work
2190 * well in, let's say, a remote X situation in which the amount of 3d
2191 * features which can be used is limited.
2193 * As said most games only use the PCI id to get an indication of the
2194 * capabilities of the card. It doesn't really matter if the given id is
2195 * the correct one if we return the id of a card with similar 3d features.
2197 * The code below checks the OpenGL capabilities of a videocard and matches
2198 * that to a certain level of Direct3D functionality. Once a card passes
2199 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2200 * least a GeforceFX. To give a better estimate we do a basic check on the
2201 * renderer string but if that won't pass we return a default card. This
2202 * way is better than maintaining a full card database as even without a
2203 * full database we can return a card with similar features. Second the
2204 * size of the database can be made quite small because when you know what
2205 * type of 3d functionality a card has, you know to which GPU family the
2206 * GPU must belong. Because of this you only have to check a small part of
2207 * the renderer string to distinguishes between different models from that
2210 * The code also selects a default amount of video memory which we will
2211 * use for an estimation of the amount of free texture memory. In case of
2212 * real D3D the amount of texture memory includes video memory and system
2213 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2214 * HyperMemory). We don't know how much system memory can be addressed by
2215 * the system but we can make a reasonable estimation about the amount of
2216 * video memory. If the value is slightly wrong it doesn't matter as we
2217 * didn't include AGP-like memory which makes the amount of addressable
2218 * memory higher and second OpenGL isn't that critical it moves to system
2219 * memory behind our backs if really needed. Note that the amount of video
2220 * memory can be overruled using a registry setting. */
2224 for (i
= 0; i
< (sizeof(vendor_card_select_table
) / sizeof(*vendor_card_select_table
)); ++i
)
2226 if ((vendor_card_select_table
[i
].gl_vendor
!= *gl_vendor
)
2227 || (vendor_card_select_table
[i
].card_vendor
!= *card_vendor
))
2229 TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table
[i
].description
);
2230 return vendor_card_select_table
[i
].select_card(gl_info
, gl_renderer
);
2233 FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2234 *gl_vendor
, *card_vendor
, debugstr_a(gl_renderer
));
2236 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2237 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2238 * them a good generic choice. */
2239 *card_vendor
= HW_VENDOR_NVIDIA
;
2240 d3d_level
= d3d_level_from_gl_info(gl_info
);
2242 return CARD_NVIDIA_GEFORCEFX_5600
;
2244 return CARD_NVIDIA_GEFORCE3
;
2246 return CARD_NVIDIA_GEFORCE
;
2248 return CARD_NVIDIA_RIVA_TNT
;
2249 return CARD_NVIDIA_RIVA_128
;
2252 static const struct fragment_pipeline
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
)
2254 int vs_selected_mode
, ps_selected_mode
;
2256 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2257 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2258 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_fragment_pipeline
;
2259 else if (ps_selected_mode
== SHADER_ATI
) return &atifs_fragment_pipeline
;
2260 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]
2261 && gl_info
->supported
[NV_TEXTURE_SHADER2
]) return &nvts_fragment_pipeline
;
2262 else if (gl_info
->supported
[NV_REGISTER_COMBINERS
]) return &nvrc_fragment_pipeline
;
2263 else return &ffp_fragment_pipeline
;
2266 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2268 int vs_selected_mode
, ps_selected_mode
;
2270 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2271 if (vs_selected_mode
== SHADER_GLSL
|| ps_selected_mode
== SHADER_GLSL
) return &glsl_shader_backend
;
2272 if (vs_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_ARB
) return &arb_program_shader_backend
;
2273 return &none_shader_backend
;
2276 static const struct blit_shader
*select_blit_implementation(const struct wined3d_gl_info
*gl_info
)
2278 int vs_selected_mode
, ps_selected_mode
;
2280 select_shader_mode(gl_info
, &ps_selected_mode
, &vs_selected_mode
);
2281 if ((ps_selected_mode
== SHADER_ARB
|| ps_selected_mode
== SHADER_GLSL
)
2282 && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]) return &arbfp_blit
;
2283 else return &ffp_blit
;
2286 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2287 const struct wined3d_extension_map
*map
, UINT entry_count
)
2295 while (isspace(*extensions
))
2298 while (!isspace(*extensions
) && *extensions
)
2301 len
= extensions
- start
;
2305 TRACE("- %s.\n", debugstr_an(start
, len
));
2307 for (i
= 0; i
< entry_count
; ++i
)
2309 if (len
== strlen(map
[i
].extension_string
)
2310 && !memcmp(start
, map
[i
].extension_string
, len
))
2312 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2313 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2320 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2322 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)pwglGetProcAddress(#pfn);
2326 #ifndef USE_WIN32_OPENGL
2327 /* hack: use the functions directly from the TEB table to bypass the thunks */
2328 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2329 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2333 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
2335 GLfloat gl_floatv
[2];
2338 gl_info
->limits
.blends
= 1;
2339 gl_info
->limits
.buffers
= 1;
2340 gl_info
->limits
.textures
= 1;
2341 gl_info
->limits
.texture_coords
= 1;
2342 gl_info
->limits
.fragment_samplers
= 1;
2343 gl_info
->limits
.vertex_samplers
= 0;
2344 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
+ gl_info
->limits
.vertex_samplers
;
2345 gl_info
->limits
.vertex_attribs
= 16;
2346 gl_info
->limits
.glsl_vs_float_constants
= 0;
2347 gl_info
->limits
.glsl_ps_float_constants
= 0;
2348 gl_info
->limits
.arb_vs_float_constants
= 0;
2349 gl_info
->limits
.arb_vs_native_constants
= 0;
2350 gl_info
->limits
.arb_vs_instructions
= 0;
2351 gl_info
->limits
.arb_vs_temps
= 0;
2352 gl_info
->limits
.arb_ps_float_constants
= 0;
2353 gl_info
->limits
.arb_ps_local_constants
= 0;
2354 gl_info
->limits
.arb_ps_instructions
= 0;
2355 gl_info
->limits
.arb_ps_temps
= 0;
2357 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
2358 gl_info
->limits
.clipplanes
= min(WINED3DMAXUSERCLIPPLANES
, gl_max
);
2359 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2361 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2362 gl_info
->limits
.lights
= gl_max
;
2363 TRACE("Light support - max lights %d.\n", gl_max
);
2365 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2366 gl_info
->limits
.texture_size
= gl_max
;
2367 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2369 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE
, gl_floatv
);
2370 gl_info
->limits
.pointsize_min
= gl_floatv
[0];
2371 gl_info
->limits
.pointsize_max
= gl_floatv
[1];
2372 TRACE("Maximum point size support - max point size %f.\n", gl_floatv
[1]);
2374 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2376 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2377 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2381 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2383 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2385 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2386 gl_info
->limits
.general_combiners
= gl_max
;
2387 TRACE("Max general combiners: %d.\n", gl_max
);
2389 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2391 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
2392 gl_info
->limits
.buffers
= gl_max
;
2393 TRACE("Max draw buffers: %u.\n", gl_max
);
2395 if (gl_info
->supported
[ARB_MULTITEXTURE
])
2397 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
2398 gl_info
->limits
.textures
= min(MAX_TEXTURES
, gl_max
);
2399 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
2401 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2404 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
2405 gl_info
->limits
.texture_coords
= min(MAX_TEXTURES
, gl_max
);
2406 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2407 gl_info
->limits
.fragment_samplers
= min(MAX_FRAGMENT_SAMPLERS
, tmp
);
2411 gl_info
->limits
.texture_coords
= max(gl_info
->limits
.texture_coords
, gl_max
);
2412 gl_info
->limits
.fragment_samplers
= max(gl_info
->limits
.fragment_samplers
, gl_max
);
2414 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
2415 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.fragment_samplers
);
2417 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2420 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2421 gl_info
->limits
.vertex_samplers
= tmp
;
2422 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &tmp
);
2423 gl_info
->limits
.combined_samplers
= tmp
;
2424 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &tmp
);
2425 gl_info
->limits
.vertex_attribs
= tmp
;
2427 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2428 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2429 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2430 * shader is used with fixed function vertex processing we're fine too because fixed function
2431 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2432 * used we have to make sure that all vertex sampler setups are valid together with all
2433 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2434 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2435 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2436 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2437 * a fixed function pipeline anymore.
2439 * So this is just a check to check that our assumption holds true. If not, write a warning
2440 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2441 if (gl_info
->limits
.vertex_samplers
&& gl_info
->limits
.combined_samplers
< 12
2442 && MAX_TEXTURES
+ gl_info
->limits
.vertex_samplers
> gl_info
->limits
.combined_samplers
)
2444 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2445 gl_info
->limits
.vertex_samplers
, gl_info
->limits
.combined_samplers
);
2446 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2447 if (gl_info
->limits
.combined_samplers
> MAX_TEXTURES
)
2448 gl_info
->limits
.vertex_samplers
= gl_info
->limits
.combined_samplers
- MAX_TEXTURES
;
2450 gl_info
->limits
.vertex_samplers
= 0;
2455 gl_info
->limits
.combined_samplers
= gl_info
->limits
.fragment_samplers
;
2457 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.vertex_samplers
);
2458 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
2460 if (gl_info
->supported
[ARB_VERTEX_BLEND
])
2462 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
2463 gl_info
->limits
.blends
= gl_max
;
2464 TRACE("Max blends: %u.\n", gl_info
->limits
.blends
);
2466 if (gl_info
->supported
[EXT_TEXTURE3D
])
2468 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
2469 gl_info
->limits
.texture3d_size
= gl_max
;
2470 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
2472 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
2474 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
2475 gl_info
->limits
.anisotropy
= gl_max
;
2476 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
2478 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2480 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2481 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
2482 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
2483 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2484 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
2485 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2486 gl_info
->limits
.arb_ps_native_constants
);
2487 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2488 gl_info
->limits
.arb_ps_temps
= gl_max
;
2489 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
2490 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2491 gl_info
->limits
.arb_ps_instructions
= gl_max
;
2492 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2493 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
2494 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
2495 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
2497 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
2499 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
2500 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
2501 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
2502 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
2503 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
2504 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2505 gl_info
->limits
.arb_vs_native_constants
);
2506 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
2507 gl_info
->limits
.arb_vs_temps
= gl_max
;
2508 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
2509 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
2510 gl_info
->limits
.arb_vs_instructions
= gl_max
;
2511 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
2513 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
2515 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2516 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
2517 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
2519 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2521 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
2522 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
2523 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
2524 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
2525 gl_info
->limits
.glsl_varyings
= gl_max
;
2526 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max
, gl_max
/ 4);
2529 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
2530 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
2532 gl_info
->limits
.shininess
= 128.0f
;
2534 if ((gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2535 && wined3d_settings
.allow_multisampling
)
2537 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
2538 gl_info
->limits
.samples
= gl_max
;
2542 /* Context activation is done by the caller. */
2543 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
)
2545 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
2546 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
2547 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
2548 enum wined3d_pci_vendor card_vendor
;
2549 struct fragment_caps fragment_caps
;
2550 const char *WGL_Extensions
= NULL
;
2551 const char *GL_Extensions
= NULL
;
2552 enum wined3d_gl_vendor gl_vendor
;
2553 enum wined3d_pci_device device
;
2557 TRACE("adapter %p.\n", adapter
);
2561 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
2562 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
2563 if (!gl_renderer_str
)
2566 ERR("Received a NULL GL_RENDERER.\n");
2570 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
2571 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
2575 ERR("Received a NULL GL_VENDOR.\n");
2579 /* Parse the GL_VERSION field into major and minor information */
2580 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
2581 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
2582 if (!gl_version_str
)
2585 ERR("Received a NULL GL_VERSION.\n");
2588 gl_version
= wined3d_parse_gl_version(gl_version_str
);
2590 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2591 GL_Extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
2595 ERR("Received a NULL GL_EXTENSIONS.\n");
2601 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
2602 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
2604 TRACE("GL extensions reported:\n");
2605 parse_extension_string(gl_info
, GL_Extensions
, gl_extension_map
,
2606 sizeof(gl_extension_map
) / sizeof(*gl_extension_map
));
2608 /* Now work out what GL support this card really has. */
2609 load_gl_funcs( gl_info
);
2611 hdc
= pwglGetCurrentDC();
2612 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2613 if (GL_EXTCALL(wglGetExtensionsStringARB
))
2614 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
2615 if (!WGL_Extensions
)
2616 WARN("WGL extensions not supported.\n");
2618 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
,
2619 sizeof(wgl_extension_map
) / sizeof(*wgl_extension_map
));
2621 if (!gl_info
->supported
[EXT_TEXTURE3D
] && gl_version
>= MAKEDWORD_VERSION(1, 2))
2623 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2624 gl_info
->gl_ops
.ext
.p_glTexImage3DEXT
= (void *)gl_info
->gl_ops
.ext
.p_glTexImage3D
;
2625 gl_info
->gl_ops
.ext
.p_glTexSubImage3DEXT
= gl_info
->gl_ops
.ext
.p_glTexSubImage3D
;
2626 gl_info
->supported
[EXT_TEXTURE3D
] = TRUE
;
2629 if (!gl_info
->supported
[NV_POINT_SPRITE
] && gl_version
>= MAKEDWORD_VERSION(1, 4))
2631 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2632 gl_info
->gl_ops
.ext
.p_glPointParameterivNV
= gl_info
->gl_ops
.ext
.p_glPointParameteriv
;
2633 gl_info
->gl_ops
.ext
.p_glPointParameteriNV
= gl_info
->gl_ops
.ext
.p_glPointParameteri
;
2634 gl_info
->supported
[NV_POINT_SPRITE
] = TRUE
;
2637 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] && gl_version
>= MAKEDWORD_VERSION(2, 0))
2639 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2640 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = TRUE
;
2643 if (gl_version
>= MAKEDWORD_VERSION(2, 0)) gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
2645 if (gl_info
->supported
[APPLE_FENCE
])
2647 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2648 * The apple extension interacts with some other apple exts. Disable the NV
2649 * extension if the apple one is support to prevent confusion in other parts
2651 gl_info
->supported
[NV_FENCE
] = FALSE
;
2653 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
2655 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2657 * The enums are the same:
2658 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2659 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2660 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2661 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2662 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2664 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
2666 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2667 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
2669 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
2671 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2672 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
2675 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
2677 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2678 * functionality. Prefer the ARB extension */
2679 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
2681 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2683 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2684 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
2686 if (!gl_info
->supported
[ARB_DEPTH_CLAMP
] && gl_info
->supported
[NV_DEPTH_CLAMP
])
2688 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2689 gl_info
->supported
[ARB_DEPTH_CLAMP
] = TRUE
;
2691 if (!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] && gl_info
->supported
[EXT_VERTEX_ARRAY_BGRA
])
2693 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2694 gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
] = TRUE
;
2696 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
2698 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2699 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
2701 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
2703 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2705 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2706 * are supported. The nv extensions provide the same functionality as the
2707 * ATI one, and a bit more(signed pixelformats). */
2708 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
2711 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2713 /* If we have full NP2 texture support, disable
2714 * GL_ARB_texture_rectangle because we will never use it.
2715 * This saves a few redundant glDisable calls. */
2716 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
2718 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2720 /* Disable NV_register_combiners and fragment shader if this is supported.
2721 * generally the NV extensions are preferred over the ATI ones, and this
2722 * extension is disabled if register_combiners and texture_shader2 are both
2723 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2724 * fragment processing support. */
2725 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
2726 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
2727 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
2728 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
2730 if (gl_info
->supported
[NV_HALF_FLOAT
])
2732 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2733 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
2735 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2737 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2738 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2739 * we never render to sRGB surfaces). */
2740 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
2745 wined3d_adapter_init_limits(gl_info
);
2747 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
2748 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
2750 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
2752 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
2753 unsigned int major
, minor
;
2755 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
2757 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2758 sscanf(str
, "%u.%u", &major
, &minor
);
2759 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
2762 checkGLcall("extension detection");
2766 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
);
2767 adapter
->shader_backend
= select_shader_backend(gl_info
);
2768 adapter
->blitter
= select_blit_implementation(gl_info
);
2770 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2771 gl_info
->limits
.texture_stages
= fragment_caps
.MaxTextureBlendStages
;
2772 TRACE("Max texture stages: %u.\n", gl_info
->limits
.texture_stages
);
2774 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
2776 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
2777 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
2778 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
2779 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
2780 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
2781 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
2782 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
2783 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
2784 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
2785 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
2786 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
2787 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
2788 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
2789 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
2790 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
2791 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
2792 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2793 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
2794 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
2795 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
2799 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
2801 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
2802 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
2803 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
2804 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
2805 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
2806 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
2807 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
2808 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
2809 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
2810 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
2811 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
2812 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
2813 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
2814 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
2815 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
2816 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
2817 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
2818 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
2820 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2822 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2823 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
2825 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
2827 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
2829 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
2831 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
2832 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
2836 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
);
2837 card_vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
2838 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str
), gl_vendor
, card_vendor
);
2840 device
= wined3d_guess_card(gl_info
, gl_renderer_str
, &gl_vendor
, &card_vendor
);
2841 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor
, device
);
2843 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
2844 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
2845 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
2846 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
2847 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
2848 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
2849 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
2850 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
2852 fixup_extensions(gl_info
, gl_renderer_str
, gl_vendor
, card_vendor
, device
);
2853 init_driver_info(driver_info
, card_vendor
, device
);
2854 add_gl_compat_wrappers(gl_info
);
2859 UINT CDECL
wined3d_get_adapter_count(const struct wined3d
*wined3d
)
2861 TRACE("wined3d %p, reporting %u adapters.\n",
2862 wined3d
, wined3d
->adapter_count
);
2864 return wined3d
->adapter_count
;
2867 HRESULT CDECL
wined3d_register_software_device(struct wined3d
*wined3d
, void *init_function
)
2869 FIXME("wined3d %p, init_function %p stub!\n", wined3d
, init_function
);
2874 HMONITOR CDECL
wined3d_get_adapter_monitor(const struct wined3d
*wined3d
, UINT adapter_idx
)
2876 TRACE("wined3d %p, adapter_idx %u.\n", wined3d
, adapter_idx
);
2878 if (adapter_idx
>= wined3d
->adapter_count
)
2881 return MonitorFromPoint(wined3d
->adapters
[adapter_idx
].monitorPoint
, MONITOR_DEFAULTTOPRIMARY
);
2884 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2885 of the same bpp but different resolutions */
2887 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2888 UINT CDECL
wined3d_get_adapter_mode_count(const struct wined3d
*wined3d
, UINT adapter_idx
,
2889 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
)
2891 const struct wined3d_adapter
*adapter
;
2892 const struct wined3d_format
*format
;
2898 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2899 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
);
2901 if (adapter_idx
>= wined3d
->adapter_count
)
2904 adapter
= &wined3d
->adapters
[adapter_idx
];
2905 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
2906 format_bits
= format
->byte_count
* CHAR_BIT
;
2908 memset(&mode
, 0, sizeof(mode
));
2909 mode
.dmSize
= sizeof(mode
);
2911 while (EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &mode
, 0))
2913 if (mode
.dmFields
& DM_DISPLAYFLAGS
)
2915 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2916 && (mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
2919 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
2920 && !(mode
.u2
.dmDisplayFlags
& DM_INTERLACED
))
2924 if (format_id
== WINED3DFMT_UNKNOWN
)
2926 /* This is for d3d8, do not enumerate P8 here. */
2927 if (mode
.dmBitsPerPel
== 32 || mode
.dmBitsPerPel
== 16) ++i
;
2929 else if (mode
.dmBitsPerPel
== format_bits
)
2935 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i
, j
, adapter_idx
);
2940 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2941 HRESULT CDECL
wined3d_enum_adapter_modes(const struct wined3d
*wined3d
, UINT adapter_idx
,
2942 enum wined3d_format_id format_id
, enum wined3d_scanline_ordering scanline_ordering
,
2943 UINT mode_idx
, struct wined3d_display_mode
*mode
)
2945 const struct wined3d_adapter
*adapter
;
2946 const struct wined3d_format
*format
;
2952 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2953 wined3d
, adapter_idx
, debug_d3dformat(format_id
), scanline_ordering
, mode_idx
, mode
);
2955 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
2956 return WINED3DERR_INVALIDCALL
;
2958 adapter
= &wined3d
->adapters
[adapter_idx
];
2959 format
= wined3d_get_format(&adapter
->gl_info
, format_id
);
2960 format_bits
= format
->byte_count
* CHAR_BIT
;
2962 memset(&m
, 0, sizeof(m
));
2963 m
.dmSize
= sizeof(m
);
2965 while (i
<= mode_idx
)
2967 if (!EnumDisplaySettingsExW(adapter
->DeviceName
, j
++, &m
, 0))
2969 WARN("Invalid mode_idx %u.\n", mode_idx
);
2970 return WINED3DERR_INVALIDCALL
;
2973 if (m
.dmFields
& DM_DISPLAYFLAGS
)
2975 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2976 && (m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
2979 if (scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
2980 && !(m
.u2
.dmDisplayFlags
& DM_INTERLACED
))
2984 if (format_id
== WINED3DFMT_UNKNOWN
)
2986 /* This is for d3d8, do not enumerate P8 here. */
2987 if (m
.dmBitsPerPel
== 32 || m
.dmBitsPerPel
== 16) ++i
;
2989 else if (m
.dmBitsPerPel
== format_bits
)
2995 mode
->width
= m
.dmPelsWidth
;
2996 mode
->height
= m
.dmPelsHeight
;
2997 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
2998 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
2999 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3001 if (format_id
== WINED3DFMT_UNKNOWN
)
3002 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3004 mode
->format_id
= format_id
;
3006 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3007 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3008 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3009 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3011 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3013 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode
->width
, mode
->height
, mode
->refresh_rate
,
3014 m
.dmBitsPerPel
, debug_d3dformat(mode
->format_id
), mode
->scanline_ordering
);
3019 HRESULT CDECL
wined3d_get_adapter_display_mode(const struct wined3d
*wined3d
, UINT adapter_idx
,
3020 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3022 const struct wined3d_adapter
*adapter
;
3025 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3026 wined3d
, adapter_idx
, mode
, rotation
);
3028 if (!mode
|| adapter_idx
>= wined3d
->adapter_count
)
3029 return WINED3DERR_INVALIDCALL
;
3031 adapter
= &wined3d
->adapters
[adapter_idx
];
3033 memset(&m
, 0, sizeof(m
));
3034 m
.dmSize
= sizeof(m
);
3036 EnumDisplaySettingsExW(adapter
->DeviceName
, ENUM_CURRENT_SETTINGS
, &m
, 0);
3037 mode
->width
= m
.dmPelsWidth
;
3038 mode
->height
= m
.dmPelsHeight
;
3039 mode
->refresh_rate
= DEFAULT_REFRESH_RATE
;
3040 if (m
.dmFields
& DM_DISPLAYFREQUENCY
)
3041 mode
->refresh_rate
= m
.dmDisplayFrequency
;
3042 mode
->format_id
= pixelformat_for_depth(m
.dmBitsPerPel
);
3044 /* Lie about the format. X11 can't change the color depth, and some apps
3045 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3046 * that GetDisplayMode still returns 24 bpp. This should probably be
3047 * handled in winex11 instead. */
3048 if (adapter
->screen_format
&& adapter
->screen_format
!= mode
->format_id
)
3050 WARN("Overriding format %s with stored format %s.\n",
3051 debug_d3dformat(mode
->format_id
),
3052 debug_d3dformat(adapter
->screen_format
));
3053 mode
->format_id
= adapter
->screen_format
;
3056 if (!(m
.dmFields
& DM_DISPLAYFLAGS
))
3057 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
3058 else if (m
.u2
.dmDisplayFlags
& DM_INTERLACED
)
3059 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_INTERLACED
;
3061 mode
->scanline_ordering
= WINED3D_SCANLINE_ORDERING_PROGRESSIVE
;
3065 switch (m
.u1
.s2
.dmDisplayOrientation
)
3068 *rotation
= WINED3D_DISPLAY_ROTATION_0
;
3071 *rotation
= WINED3D_DISPLAY_ROTATION_90
;
3074 *rotation
= WINED3D_DISPLAY_ROTATION_180
;
3077 *rotation
= WINED3D_DISPLAY_ROTATION_270
;
3080 FIXME("Unhandled display rotation %#x.\n", m
.u1
.s2
.dmDisplayOrientation
);
3081 *rotation
= WINED3D_DISPLAY_ROTATION_UNSPECIFIED
;
3086 TRACE("Returning %ux%u@%u %s %#x.\n", mode
->width
, mode
->height
,
3087 mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3088 mode
->scanline_ordering
);
3092 HRESULT CDECL
wined3d_set_adapter_display_mode(struct wined3d
*wined3d
,
3093 UINT adapter_idx
, const struct wined3d_display_mode
*mode
)
3095 struct wined3d_display_mode current_mode
;
3096 const struct wined3d_format
*format
;
3097 struct wined3d_adapter
*adapter
;
3103 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d
, adapter_idx
, mode
,
3104 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
),
3105 mode
->scanline_ordering
);
3107 if (adapter_idx
>= wined3d
->adapter_count
)
3108 return WINED3DERR_INVALIDCALL
;
3110 adapter
= &wined3d
->adapters
[adapter_idx
];
3111 format
= wined3d_get_format(&adapter
->gl_info
, mode
->format_id
);
3113 memset(&devmode
, 0, sizeof(devmode
));
3114 devmode
.dmSize
= sizeof(devmode
);
3115 devmode
.dmFields
= DM_BITSPERPEL
| DM_PELSWIDTH
| DM_PELSHEIGHT
;
3116 devmode
.dmBitsPerPel
= format
->byte_count
* CHAR_BIT
;
3117 devmode
.dmPelsWidth
= mode
->width
;
3118 devmode
.dmPelsHeight
= mode
->height
;
3120 devmode
.dmDisplayFrequency
= mode
->refresh_rate
;
3121 if (mode
->refresh_rate
)
3122 devmode
.dmFields
|= DM_DISPLAYFREQUENCY
;
3124 if (mode
->scanline_ordering
!= WINED3D_SCANLINE_ORDERING_UNKNOWN
)
3126 devmode
.dmFields
|= DM_DISPLAYFLAGS
;
3127 if (mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_INTERLACED
)
3128 devmode
.u2
.dmDisplayFlags
|= DM_INTERLACED
;
3131 /* Only change the mode if necessary. */
3132 if (FAILED(hr
= wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, ¤t_mode
, NULL
)))
3134 ERR("Failed to get current display mode, hr %#x.\n", hr
);
3136 else if (current_mode
.width
== mode
->width
3137 && current_mode
.height
== mode
->height
3138 && current_mode
.format_id
== mode
->format_id
3139 && (current_mode
.refresh_rate
== mode
->refresh_rate
3140 || !mode
->refresh_rate
)
3141 && (current_mode
.scanline_ordering
== mode
->scanline_ordering
3142 || mode
->scanline_ordering
== WINED3D_SCANLINE_ORDERING_UNKNOWN
))
3144 TRACE("Skipping redundant mode setting call.\n");
3148 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3149 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3151 if (devmode
.dmDisplayFrequency
)
3153 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3154 devmode
.dmFields
&= ~DM_DISPLAYFREQUENCY
;
3155 devmode
.dmDisplayFrequency
= 0;
3156 ret
= ChangeDisplaySettingsExW(adapter
->DeviceName
, &devmode
, NULL
, CDS_FULLSCREEN
, NULL
);
3158 if (ret
!= DISP_CHANGE_SUCCESSFUL
)
3159 return WINED3DERR_NOTAVAILABLE
;
3162 /* Store the new values. */
3163 adapter
->screen_format
= mode
->format_id
;
3165 /* And finally clip mouse to our screen. */
3166 SetRect(&clip_rc
, 0, 0, mode
->width
, mode
->height
);
3167 ClipCursor(&clip_rc
);
3172 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3173 and fields being inserted in the middle, a new structure is used in place */
3174 HRESULT CDECL
wined3d_get_adapter_identifier(const struct wined3d
*wined3d
,
3175 UINT adapter_idx
, DWORD flags
, struct wined3d_adapter_identifier
*identifier
)
3177 const struct wined3d_adapter
*adapter
;
3180 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3181 wined3d
, adapter_idx
, flags
, identifier
);
3183 if (adapter_idx
>= wined3d
->adapter_count
)
3184 return WINED3DERR_INVALIDCALL
;
3186 adapter
= &wined3d
->adapters
[adapter_idx
];
3188 if (identifier
->driver_size
)
3190 const char *name
= adapter
->driver_info
.name
;
3191 len
= min(strlen(name
), identifier
->driver_size
- 1);
3192 memcpy(identifier
->driver
, name
, len
);
3193 identifier
->driver
[len
] = '\0';
3196 if (identifier
->description_size
)
3198 const char *description
= adapter
->driver_info
.description
;
3199 len
= min(strlen(description
), identifier
->description_size
- 1);
3200 memcpy(identifier
->description
, description
, len
);
3201 identifier
->description
[len
] = '\0';
3204 /* Note that d3d8 doesn't supply a device name. */
3205 if (identifier
->device_name_size
)
3207 if (!WideCharToMultiByte(CP_ACP
, 0, adapter
->DeviceName
, -1, identifier
->device_name
,
3208 identifier
->device_name_size
, NULL
, NULL
))
3210 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3211 return WINED3DERR_INVALIDCALL
;
3215 identifier
->driver_version
.u
.HighPart
= adapter
->driver_info
.version_high
;
3216 identifier
->driver_version
.u
.LowPart
= adapter
->driver_info
.version_low
;
3217 identifier
->vendor_id
= adapter
->driver_info
.vendor
;
3218 identifier
->device_id
= adapter
->driver_info
.device
;
3219 identifier
->subsystem_id
= 0;
3220 identifier
->revision
= 0;
3221 memcpy(&identifier
->device_identifier
, &IID_D3DDEVICE_D3DUID
, sizeof(identifier
->device_identifier
));
3222 identifier
->whql_level
= (flags
& WINED3DENUM_NO_WHQL_LEVEL
) ? 0 : 1;
3223 memcpy(&identifier
->adapter_luid
, &adapter
->luid
, sizeof(identifier
->adapter_luid
));
3224 identifier
->video_memory
= adapter
->TextureRam
;
3229 HRESULT CDECL
wined3d_get_adapter_raster_status(const struct wined3d
*wined3d
, UINT adapter_idx
,
3230 struct wined3d_raster_status
*raster_status
)
3232 LONGLONG freq_per_frame
, freq_per_line
;
3233 LARGE_INTEGER counter
, freq_per_sec
;
3234 struct wined3d_display_mode mode
;
3238 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3239 wined3d
, adapter_idx
, raster_status
);
3241 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3242 wined3d
, adapter_idx
, raster_status
);
3244 /* Obtaining the raster status is a widely implemented but optional
3245 * feature. When this method returns OK StarCraft 2 expects the
3246 * raster_status->InVBlank value to actually change over time.
3247 * And Endless Alice Crysis doesn't care even if this method fails.
3248 * Thus this method returns OK and fakes raster_status by
3249 * QueryPerformanceCounter. */
3251 if (!QueryPerformanceCounter(&counter
) || !QueryPerformanceFrequency(&freq_per_sec
))
3252 return WINED3DERR_INVALIDCALL
;
3253 if (FAILED(wined3d_get_adapter_display_mode(wined3d
, adapter_idx
, &mode
, NULL
)))
3254 return WINED3DERR_INVALIDCALL
;
3255 if (mode
.refresh_rate
== DEFAULT_REFRESH_RATE
)
3256 mode
.refresh_rate
= 60;
3258 freq_per_frame
= freq_per_sec
.QuadPart
/ mode
.refresh_rate
;
3259 /* Assume 20 scan lines in the vertical blank. */
3260 freq_per_line
= freq_per_frame
/ (mode
.height
+ 20);
3261 raster_status
->scan_line
= (counter
.QuadPart
% freq_per_frame
) / freq_per_line
;
3262 if (raster_status
->scan_line
< mode
.height
)
3263 raster_status
->in_vblank
= FALSE
;
3266 raster_status
->scan_line
= 0;
3267 raster_status
->in_vblank
= TRUE
;
3270 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3271 raster_status
->in_vblank
, raster_status
->scan_line
);
3276 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_gl_info
*gl_info
,
3277 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3279 BYTE redSize
, greenSize
, blueSize
, alphaSize
, colorBits
;
3281 /* Float formats need FBOs. If FBOs are used this function isn't called */
3282 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3284 if(cfg
->iPixelType
== WGL_TYPE_RGBA_ARB
) { /* Integer RGBA formats */
3285 if (!getColorBits(format
, &redSize
, &greenSize
, &blueSize
, &alphaSize
, &colorBits
))
3287 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3291 if(cfg
->redSize
< redSize
)
3294 if(cfg
->greenSize
< greenSize
)
3297 if(cfg
->blueSize
< blueSize
)
3300 if(cfg
->alphaSize
< alphaSize
)
3306 /* Probably a RGBA_float or color index mode */
3310 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_gl_info
*gl_info
,
3311 const struct wined3d_pixel_format
*cfg
, const struct wined3d_format
*format
)
3313 BYTE depthSize
, stencilSize
;
3314 BOOL lockable
= FALSE
;
3316 if (!getDepthStencilBits(format
, &depthSize
, &stencilSize
))
3318 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format
->id
));
3322 /* Float formats need FBOs. If FBOs are used this function isn't called */
3323 if (format
->flags
& WINED3DFMT_FLAG_FLOAT
) return FALSE
;
3325 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
3328 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3329 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3330 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3331 if(!(cfg
->depthSize
== depthSize
|| (!lockable
&& cfg
->depthSize
> depthSize
)))
3334 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3335 * allow more stencil bits than requested. */
3336 if(cfg
->stencilSize
< stencilSize
)
3342 HRESULT CDECL
wined3d_check_depth_stencil_match(const struct wined3d
*wined3d
,
3343 UINT adapter_idx
, enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
,
3344 enum wined3d_format_id render_target_format_id
, enum wined3d_format_id depth_stencil_format_id
)
3346 const struct wined3d_format
*rt_format
;
3347 const struct wined3d_format
*ds_format
;
3348 const struct wined3d_adapter
*adapter
;
3350 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3351 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3352 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3353 debug_d3dformat(render_target_format_id
), debug_d3dformat(depth_stencil_format_id
));
3355 if (adapter_idx
>= wined3d
->adapter_count
)
3356 return WINED3DERR_INVALIDCALL
;
3358 adapter
= &wined3d
->adapters
[adapter_idx
];
3359 rt_format
= wined3d_get_format(&adapter
->gl_info
, render_target_format_id
);
3360 ds_format
= wined3d_get_format(&adapter
->gl_info
, depth_stencil_format_id
);
3361 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3363 if ((rt_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)
3364 && (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3366 TRACE("Formats match.\n");
3372 const struct wined3d_pixel_format
*cfgs
;
3373 unsigned int cfg_count
;
3376 cfgs
= adapter
->cfgs
;
3377 cfg_count
= adapter
->cfg_count
;
3378 for (i
= 0; i
< cfg_count
; ++i
)
3380 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], rt_format
)
3381 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, &cfgs
[i
], ds_format
))
3383 TRACE("Formats match.\n");
3389 TRACE("Unsupported format pair: %s and %s.\n",
3390 debug_d3dformat(render_target_format_id
),
3391 debug_d3dformat(depth_stencil_format_id
));
3393 return WINED3DERR_NOTAVAILABLE
;
3396 HRESULT CDECL
wined3d_check_device_multisample_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
3397 enum wined3d_device_type device_type
, enum wined3d_format_id surface_format_id
, BOOL windowed
,
3398 enum wined3d_multisample_type multisample_type
, DWORD
*quality_levels
)
3400 const struct wined3d_gl_info
*gl_info
;
3402 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3403 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3404 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(surface_format_id
),
3405 windowed
, multisample_type
, quality_levels
);
3407 if (adapter_idx
>= wined3d
->adapter_count
)
3408 return WINED3DERR_INVALIDCALL
;
3410 gl_info
= &wined3d
->adapters
[adapter_idx
].gl_info
;
3412 if (multisample_type
> gl_info
->limits
.samples
)
3414 TRACE("Returning not supported.\n");
3416 *quality_levels
= 0;
3418 return WINED3DERR_NOTAVAILABLE
;
3423 if (multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
3424 /* FIXME: This is probably wrong. */
3425 *quality_levels
= gl_info
->limits
.samples
;
3427 *quality_levels
= 1;
3433 /* Check if we support bumpmapping for a format */
3434 static BOOL
CheckBumpMapCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3436 /* Ask the fixed function pipeline implementation if it can deal
3437 * with the conversion. If we've got a GL extension giving native
3438 * support this will be an identity conversion. */
3439 return (format
->flags
& WINED3DFMT_FLAG_BUMPMAP
)
3440 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
);
3443 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3444 static BOOL
CheckDepthStencilCapability(const struct wined3d_adapter
*adapter
,
3445 const struct wined3d_format
*display_format
, const struct wined3d_format
*ds_format
)
3447 /* Only allow depth/stencil formats */
3448 if (!(ds_format
->depth_size
|| ds_format
->stencil_size
)) return FALSE
;
3450 /* Blacklist formats not supported on Windows */
3451 switch (ds_format
->id
)
3453 case WINED3DFMT_S1_UINT_D15_UNORM
: /* Breaks the shadowvol2 dx7 sdk sample */
3454 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3455 TRACE("[FAILED] - not supported on windows.\n");
3462 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3464 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3465 if (ds_format
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)) return TRUE
;
3471 /* Walk through all WGL pixel formats to find a match */
3472 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3474 const struct wined3d_pixel_format
*cfg
= &adapter
->cfgs
[i
];
3475 if (wined3d_check_pixel_format_color(&adapter
->gl_info
, cfg
, display_format
)
3476 && wined3d_check_pixel_format_depth(&adapter
->gl_info
, cfg
, ds_format
))
3484 static BOOL
CheckFilterCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3486 /* The flags entry of a format contains the filtering capability */
3487 if ((format
->flags
& WINED3DFMT_FLAG_FILTERING
)
3488 || !(adapter
->gl_info
.quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
3494 /* Check the render target capabilities of a format */
3495 static BOOL
CheckRenderTargetCapability(const struct wined3d_adapter
*adapter
,
3496 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*check_format
)
3498 /* Filter out non-RT formats */
3499 if (!(check_format
->flags
& WINED3DFMT_FLAG_RENDERTARGET
)) return FALSE
;
3500 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
3502 BYTE AdapterRed
, AdapterGreen
, AdapterBlue
, AdapterAlpha
, AdapterTotalSize
;
3503 BYTE CheckRed
, CheckGreen
, CheckBlue
, CheckAlpha
, CheckTotalSize
;
3504 const struct wined3d_pixel_format
*cfgs
= adapter
->cfgs
;
3507 getColorBits(adapter_format
, &AdapterRed
, &AdapterGreen
, &AdapterBlue
, &AdapterAlpha
, &AdapterTotalSize
);
3508 getColorBits(check_format
, &CheckRed
, &CheckGreen
, &CheckBlue
, &CheckAlpha
, &CheckTotalSize
);
3510 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3511 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3512 if (!((AdapterRed
== CheckRed
) && (AdapterGreen
== CheckGreen
) && (AdapterBlue
== CheckBlue
)))
3514 TRACE("[FAILED]\n");
3518 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3519 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3520 for (i
= 0; i
< adapter
->cfg_count
; ++i
)
3522 if (cfgs
[i
].windowDrawable
3523 && wined3d_check_pixel_format_color(&adapter
->gl_info
, &cfgs
[i
], check_format
))
3525 TRACE("Pixel format %d is compatible with format %s.\n",
3526 cfgs
[i
].iPixelFormat
, debug_d3dformat(check_format
->id
));
3531 else if(wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3533 /* For now return TRUE for FBOs until we have some proper checks.
3534 * Note that this function will only be called when the format is around for texturing. */
3540 static BOOL
CheckSrgbReadCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3542 return format
->flags
& WINED3DFMT_FLAG_SRGB_READ
;
3545 static BOOL
CheckSrgbWriteCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3547 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3548 * doing the color fixup in shaders.
3549 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3550 if (format
->flags
& WINED3DFMT_FLAG_SRGB_WRITE
)
3552 int vs_selected_mode
;
3553 int ps_selected_mode
;
3554 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
3556 if ((ps_selected_mode
== SHADER_ARB
) || (ps_selected_mode
== SHADER_GLSL
))
3563 TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format
->id
));
3567 /* Check if a format support blending in combination with pixel shaders */
3568 static BOOL
CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter
*adapter
,
3569 const struct wined3d_format
*format
)
3571 /* The flags entry of a format contains the post pixel shader blending capability */
3572 if (format
->flags
& WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
) return TRUE
;
3577 static BOOL
CheckWrapAndMipCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3579 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3580 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3581 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3582 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3583 * capability anyway.
3585 * For now lets report this on all formats, but in the future we may want to
3586 * restrict it to some should games need that
3591 /* Check if a texture format is supported on the given adapter */
3592 static BOOL
CheckTextureCapability(const struct wined3d_adapter
*adapter
, const struct wined3d_format
*format
)
3594 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3599 * supported: RGB(A) formats
3601 case WINED3DFMT_B8G8R8_UNORM
:
3602 TRACE("[FAILED] - Not enumerated on Windows.\n");
3604 case WINED3DFMT_B8G8R8A8_UNORM
:
3605 case WINED3DFMT_B8G8R8X8_UNORM
:
3606 case WINED3DFMT_B5G6R5_UNORM
:
3607 case WINED3DFMT_B5G5R5X1_UNORM
:
3608 case WINED3DFMT_B5G5R5A1_UNORM
:
3609 case WINED3DFMT_B4G4R4A4_UNORM
:
3610 case WINED3DFMT_A8_UNORM
:
3611 case WINED3DFMT_B4G4R4X4_UNORM
:
3612 case WINED3DFMT_R8G8B8A8_UNORM
:
3613 case WINED3DFMT_R8G8B8X8_UNORM
:
3614 case WINED3DFMT_B10G10R10A2_UNORM
:
3615 case WINED3DFMT_R10G10B10A2_UNORM
:
3616 case WINED3DFMT_R16G16_UNORM
:
3620 case WINED3DFMT_B2G3R3_UNORM
:
3621 TRACE("[FAILED] - Not supported on Windows.\n");
3625 * Not supported: Palettized
3626 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3627 * Since it is not widely available, don't offer it. Further no Windows driver offers
3628 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3630 case WINED3DFMT_P8_UINT
:
3631 case WINED3DFMT_P8_UINT_A8_UNORM
:
3635 * Supported: (Alpha)-Luminance
3637 case WINED3DFMT_L8_UNORM
:
3638 case WINED3DFMT_L8A8_UNORM
:
3639 case WINED3DFMT_L16_UNORM
:
3643 /* Not supported on Windows, thus disabled */
3644 case WINED3DFMT_L4A4_UNORM
:
3645 TRACE("[FAILED] - not supported on windows\n");
3649 * Supported: Depth/Stencil formats
3651 case WINED3DFMT_D16_LOCKABLE
:
3652 case WINED3DFMT_D16_UNORM
:
3653 case WINED3DFMT_X8D24_UNORM
:
3654 case WINED3DFMT_D24_UNORM_S8_UINT
:
3655 case WINED3DFMT_S8_UINT_D24_FLOAT
:
3656 case WINED3DFMT_D32_UNORM
:
3657 case WINED3DFMT_D32_FLOAT
:
3660 case WINED3DFMT_INTZ
:
3661 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
]
3662 || gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3666 /* Not supported on Windows */
3667 case WINED3DFMT_S1_UINT_D15_UNORM
:
3668 case WINED3DFMT_S4X4_UINT_D24_UNORM
:
3669 TRACE("[FAILED] - not supported on windows\n");
3673 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3674 * GL_NV_texture_shader). Emulated by shaders
3676 case WINED3DFMT_R8G8_SNORM
:
3677 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
3678 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
3679 case WINED3DFMT_R8G8B8A8_SNORM
:
3680 case WINED3DFMT_R16G16_SNORM
:
3681 /* Ask the shader backend if it can deal with the conversion. If
3682 * we've got a GL extension giving native support this will be an
3683 * identity conversion. */
3684 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
))
3689 TRACE("[FAILED]\n");
3692 case WINED3DFMT_DXT1
:
3693 case WINED3DFMT_DXT2
:
3694 case WINED3DFMT_DXT3
:
3695 case WINED3DFMT_DXT4
:
3696 case WINED3DFMT_DXT5
:
3697 if (gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
])
3702 TRACE("[FAILED]\n");
3707 * Odd formats - not supported
3709 case WINED3DFMT_VERTEXDATA
:
3710 case WINED3DFMT_R16_UINT
:
3711 case WINED3DFMT_R32_UINT
:
3712 case WINED3DFMT_R16G16B16A16_SNORM
:
3713 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
:
3714 case WINED3DFMT_R10G11B11_SNORM
:
3715 case WINED3DFMT_R16
:
3716 case WINED3DFMT_AL16
:
3717 TRACE("[FAILED]\n"); /* Enable when implemented */
3721 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3723 case WINED3DFMT_R8G8_SNORM_Cx
:
3724 TRACE("[FAILED]\n"); /* Enable when implemented */
3728 case WINED3DFMT_UYVY
:
3729 case WINED3DFMT_YUY2
:
3730 if (gl_info
->supported
[APPLE_YCBCR_422
])
3735 TRACE("[FAILED]\n");
3737 case WINED3DFMT_YV12
:
3738 TRACE("[FAILED]\n");
3741 case WINED3DFMT_R16G16B16A16_UNORM
:
3742 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3744 TRACE("[FAILED]\n");
3751 case WINED3DFMT_B2G3R3A8_UNORM
:
3752 TRACE("[FAILED]\n"); /* Enable when implemented */
3755 /* Floating point formats */
3756 case WINED3DFMT_R16_FLOAT
:
3757 case WINED3DFMT_R16G16_FLOAT
:
3758 case WINED3DFMT_R16G16B16A16_FLOAT
:
3759 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
] && gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3764 TRACE("[FAILED]\n");
3767 case WINED3DFMT_R32_FLOAT
:
3768 case WINED3DFMT_R32G32_FLOAT
:
3769 case WINED3DFMT_R32G32B32A32_FLOAT
:
3770 if (gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3775 TRACE("[FAILED]\n");
3778 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3779 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3780 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3781 * We can do instancing with all shader versions, but we need vertex shaders.
3783 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3784 * to enable instancing. WineD3D doesn't need that and just ignores it.
3786 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3788 case WINED3DFMT_INST
:
3789 TRACE("ATI Instancing check hack\n");
3790 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3795 TRACE("[FAILED]\n");
3798 /* Some weird FOURCC formats */
3799 case WINED3DFMT_R8G8_B8G8
:
3800 case WINED3DFMT_G8R8_G8B8
:
3801 case WINED3DFMT_MULTI2_ARGB8
:
3802 TRACE("[FAILED]\n");
3805 /* Vendor specific formats */
3806 case WINED3DFMT_ATI2N
:
3807 if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
]
3808 || gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3810 if (adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3811 && adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3820 TRACE("[FAILED]\n");
3823 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3824 * format MAKEFOURCC('N','V','D','B') is used.
3825 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3826 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3829 case WINED3DFMT_NVDB
:
3830 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3835 TRACE("[FAILED]\n");
3838 case WINED3DFMT_NVHU
:
3839 case WINED3DFMT_NVHS
:
3840 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3841 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3842 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3843 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3844 * Applications have to deal with not having NVHS and NVHU.
3846 TRACE("[FAILED]\n");
3849 case WINED3DFMT_NULL
:
3850 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3854 case WINED3DFMT_UNKNOWN
:
3858 ERR("Unhandled format %s.\n", debug_d3dformat(format
->id
));
3864 static BOOL
CheckSurfaceCapability(const struct wined3d_adapter
*adapter
,
3865 const struct wined3d_format
*adapter_format
,
3866 const struct wined3d_format
*check_format
,
3867 enum wined3d_surface_type surface_type
)
3869 if (surface_type
== WINED3D_SURFACE_TYPE_GDI
)
3871 switch (check_format
->id
)
3873 case WINED3DFMT_B8G8R8_UNORM
:
3874 TRACE("[FAILED] - Not enumerated on Windows.\n");
3876 case WINED3DFMT_B8G8R8A8_UNORM
:
3877 case WINED3DFMT_B8G8R8X8_UNORM
:
3878 case WINED3DFMT_B5G6R5_UNORM
:
3879 case WINED3DFMT_B5G5R5X1_UNORM
:
3880 case WINED3DFMT_B5G5R5A1_UNORM
:
3881 case WINED3DFMT_B4G4R4A4_UNORM
:
3882 case WINED3DFMT_B2G3R3_UNORM
:
3883 case WINED3DFMT_A8_UNORM
:
3884 case WINED3DFMT_B2G3R3A8_UNORM
:
3885 case WINED3DFMT_B4G4R4X4_UNORM
:
3886 case WINED3DFMT_R10G10B10A2_UNORM
:
3887 case WINED3DFMT_R8G8B8A8_UNORM
:
3888 case WINED3DFMT_R8G8B8X8_UNORM
:
3889 case WINED3DFMT_R16G16_UNORM
:
3890 case WINED3DFMT_B10G10R10A2_UNORM
:
3891 case WINED3DFMT_R16G16B16A16_UNORM
:
3892 case WINED3DFMT_P8_UINT
:
3896 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3901 /* All format that are supported for textures are supported for surfaces as well */
3902 if (CheckTextureCapability(adapter
, check_format
)) return TRUE
;
3903 /* All depth stencil formats are supported on surfaces */
3904 if (CheckDepthStencilCapability(adapter
, adapter_format
, check_format
)) return TRUE
;
3906 /* If opengl can't process the format natively, the blitter may be able to convert it */
3907 if (adapter
->blitter
->blit_supported(&adapter
->gl_info
, WINED3D_BLIT_OP_COLOR_BLIT
,
3908 NULL
, WINED3D_POOL_DEFAULT
, 0, check_format
,
3909 NULL
, WINED3D_POOL_DEFAULT
, 0, adapter_format
))
3915 /* Reject other formats */
3916 TRACE("[FAILED]\n");
3920 static BOOL
CheckVertexTextureCapability(const struct wined3d_adapter
*adapter
,
3921 const struct wined3d_format
*format
)
3923 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3925 if (!gl_info
->limits
.vertex_samplers
|| !(format
->flags
& WINED3DFMT_FLAG_VTF
))
3930 case WINED3DFMT_R32G32B32A32_FLOAT
:
3931 case WINED3DFMT_R32_FLOAT
:
3934 return !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
);
3938 HRESULT CDECL
wined3d_check_device_format(const struct wined3d
*wined3d
, UINT adapter_idx
,
3939 enum wined3d_device_type device_type
, enum wined3d_format_id adapter_format_id
, DWORD usage
,
3940 enum wined3d_resource_type resource_type
, enum wined3d_format_id check_format_id
,
3941 enum wined3d_surface_type surface_type
)
3943 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
3944 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3945 const struct wined3d_format
*adapter_format
= wined3d_get_format(gl_info
, adapter_format_id
);
3946 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, check_format_id
);
3947 DWORD usage_caps
= 0;
3949 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3950 "resource_type %s, check_format %s, surface_type %#x.\n",
3951 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(adapter_format_id
),
3952 debug_d3dusage(usage
), debug_d3dusagequery(usage
), debug_d3dresourcetype(resource_type
),
3953 debug_d3dformat(check_format_id
), surface_type
);
3955 if (adapter_idx
>= wined3d
->adapter_count
)
3956 return WINED3DERR_INVALIDCALL
;
3958 switch (resource_type
)
3960 case WINED3D_RTYPE_CUBE_TEXTURE
:
3961 /* Cubetexture allows:
3962 * - WINED3DUSAGE_AUTOGENMIPMAP
3963 * - WINED3DUSAGE_DEPTHSTENCIL
3964 * - WINED3DUSAGE_DYNAMIC
3965 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3966 * - WINED3DUSAGE_RENDERTARGET
3967 * - WINED3DUSAGE_SOFTWAREPROCESSING
3968 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3970 if (surface_type
!= WINED3D_SURFACE_TYPE_OPENGL
)
3972 TRACE("[FAILED]\n");
3973 return WINED3DERR_NOTAVAILABLE
;
3976 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3978 TRACE("[FAILED] - No cube texture support.\n");
3979 return WINED3DERR_NOTAVAILABLE
;
3982 if (!CheckTextureCapability(adapter
, format
))
3984 TRACE("[FAILED] - Cube texture format not supported.\n");
3985 return WINED3DERR_NOTAVAILABLE
;
3988 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
3990 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
3991 /* When autogenmipmap isn't around continue and return
3992 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3993 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3995 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
3998 /* Always report dynamic locking. */
3999 if (usage
& WINED3DUSAGE_DYNAMIC
)
4000 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4002 if (usage
& WINED3DUSAGE_RENDERTARGET
)
4004 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
4006 TRACE("[FAILED] - No render target support.\n");
4007 return WINED3DERR_NOTAVAILABLE
;
4009 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
4012 /* Always report software processing. */
4013 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4014 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4016 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4018 if (!CheckFilterCapability(adapter
, format
))
4020 TRACE("[FAILED] - No filter support.\n");
4021 return WINED3DERR_NOTAVAILABLE
;
4023 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4026 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4028 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4030 TRACE("[FAILED] - No post pixelshader blending support.\n");
4031 return WINED3DERR_NOTAVAILABLE
;
4033 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4036 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4038 if (!CheckSrgbReadCapability(adapter
, format
))
4040 TRACE("[FAILED] - No sRGB read support.\n");
4041 return WINED3DERR_NOTAVAILABLE
;
4043 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4046 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4048 if (!CheckSrgbWriteCapability(adapter
, format
))
4050 TRACE("[FAILED] - No sRGB write support.\n");
4051 return WINED3DERR_NOTAVAILABLE
;
4053 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4056 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4058 if (!CheckVertexTextureCapability(adapter
, format
))
4060 TRACE("[FAILED] - No vertex texture support.\n");
4061 return WINED3DERR_NOTAVAILABLE
;
4063 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4066 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4068 if (!CheckWrapAndMipCapability(adapter
, format
))
4070 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4071 return WINED3DERR_NOTAVAILABLE
;
4073 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4077 case WINED3D_RTYPE_SURFACE
:
4079 * - WINED3DUSAGE_DEPTHSTENCIL
4080 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4081 * - WINED3DUSAGE_RENDERTARGET
4083 if (!CheckSurfaceCapability(adapter
, adapter_format
, format
, surface_type
))
4085 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4086 return WINED3DERR_NOTAVAILABLE
;
4089 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4091 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
4093 TRACE("[FAILED] - No depth/stencil support.\n");
4094 return WINED3DERR_NOTAVAILABLE
;
4096 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
4099 if (usage
& WINED3DUSAGE_RENDERTARGET
)
4101 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
4103 TRACE("[FAILED] - No render target support.\n");
4104 return WINED3DERR_NOTAVAILABLE
;
4106 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
4109 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4111 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4113 TRACE("[FAILED] - No post pixelshader blending support.\n");
4114 return WINED3DERR_NOTAVAILABLE
;
4116 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4120 case WINED3D_RTYPE_TEXTURE
:
4122 * - WINED3DUSAGE_AUTOGENMIPMAP
4123 * - WINED3DUSAGE_DEPTHSTENCIL
4124 * - WINED3DUSAGE_DMAP
4125 * - WINED3DUSAGE_DYNAMIC
4126 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4127 * - WINED3DUSAGE_RENDERTARGET
4128 * - WINED3DUSAGE_SOFTWAREPROCESSING
4129 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4130 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4132 if (surface_type
!= WINED3D_SURFACE_TYPE_OPENGL
)
4134 TRACE("[FAILED]\n");
4135 return WINED3DERR_NOTAVAILABLE
;
4138 if (!CheckTextureCapability(adapter
, format
))
4140 TRACE("[FAILED] - Texture format not supported.\n");
4141 return WINED3DERR_NOTAVAILABLE
;
4144 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
4146 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4147 /* When autogenmipmap isn't around continue and return
4148 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4149 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4151 usage_caps
|= WINED3DUSAGE_AUTOGENMIPMAP
;
4154 /* Always report dynamic locking. */
4155 if (usage
& WINED3DUSAGE_DYNAMIC
)
4156 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4158 if (usage
& WINED3DUSAGE_RENDERTARGET
)
4160 if (!CheckRenderTargetCapability(adapter
, adapter_format
, format
))
4162 TRACE("[FAILED] - No render target support.\n");
4163 return WINED3DERR_NOTAVAILABLE
;
4165 usage_caps
|= WINED3DUSAGE_RENDERTARGET
;
4168 /* Always report software processing. */
4169 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4170 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4172 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4174 if (!CheckFilterCapability(adapter
, format
))
4176 TRACE("[FAILED] - No filter support.\n");
4177 return WINED3DERR_NOTAVAILABLE
;
4179 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4182 if (usage
& WINED3DUSAGE_QUERY_LEGACYBUMPMAP
)
4184 if (!CheckBumpMapCapability(adapter
, format
))
4186 TRACE("[FAILED] - No legacy bumpmap support.\n");
4187 return WINED3DERR_NOTAVAILABLE
;
4189 usage_caps
|= WINED3DUSAGE_QUERY_LEGACYBUMPMAP
;
4192 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4194 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4196 TRACE("[FAILED] - No post pixelshader blending support.\n");
4197 return WINED3DERR_NOTAVAILABLE
;
4199 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4202 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4204 if (!CheckSrgbReadCapability(adapter
, format
))
4206 TRACE("[FAILED] - No sRGB read support.\n");
4207 return WINED3DERR_NOTAVAILABLE
;
4209 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4212 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4214 if (!CheckSrgbWriteCapability(adapter
, format
))
4216 TRACE("[FAILED] - No sRGB write support.\n");
4217 return WINED3DERR_NOTAVAILABLE
;
4219 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4222 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4224 if (!CheckVertexTextureCapability(adapter
, format
))
4226 TRACE("[FAILED] - No vertex texture support.\n");
4227 return WINED3DERR_NOTAVAILABLE
;
4229 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4232 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4234 if (!CheckWrapAndMipCapability(adapter
, format
))
4236 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4237 return WINED3DERR_NOTAVAILABLE
;
4239 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4242 if (usage
& WINED3DUSAGE_DEPTHSTENCIL
)
4244 if (!CheckDepthStencilCapability(adapter
, adapter_format
, format
))
4246 TRACE("[FAILED] - No depth/stencil support.\n");
4247 return WINED3DERR_NOTAVAILABLE
;
4249 if ((format
->flags
& WINED3DFMT_FLAG_SHADOW
) && !gl_info
->supported
[ARB_SHADOW
])
4251 TRACE("[FAILED] - No shadow sampler support.\n");
4252 return WINED3DERR_NOTAVAILABLE
;
4254 usage_caps
|= WINED3DUSAGE_DEPTHSTENCIL
;
4258 case WINED3D_RTYPE_VOLUME_TEXTURE
:
4259 case WINED3D_RTYPE_VOLUME
:
4260 /* Volume is to VolumeTexture what Surface is to Texture, but its
4261 * usage caps are not documented. Most driver seem to offer
4262 * (nearly) the same on Volume and VolumeTexture, so do that too.
4264 * Volumetexture allows:
4265 * - D3DUSAGE_DYNAMIC
4266 * - D3DUSAGE_NONSECURE (d3d9ex)
4267 * - D3DUSAGE_SOFTWAREPROCESSING
4268 * - D3DUSAGE_QUERY_WRAPANDMIP
4270 if (surface_type
!= WINED3D_SURFACE_TYPE_OPENGL
)
4272 TRACE("[FAILED]\n");
4273 return WINED3DERR_NOTAVAILABLE
;
4276 if (!gl_info
->supported
[EXT_TEXTURE3D
])
4278 TRACE("[FAILED] - No volume texture support.\n");
4279 return WINED3DERR_NOTAVAILABLE
;
4282 if (!CheckTextureCapability(adapter
, format
))
4284 TRACE("[FAILED] - Format not supported.\n");
4285 return WINED3DERR_NOTAVAILABLE
;
4288 /* Filter formats that need conversion; For one part, this
4289 * conversion is unimplemented, and volume textures are huge, so
4290 * it would be a big performance hit. Unless we hit an application
4291 * needing one of those formats, don't advertize them to avoid
4292 * leading applications into temptation. The windows drivers don't
4293 * support most of those formats on volumes anyway, except for
4294 * WINED3DFMT_R32_FLOAT. */
4295 switch (check_format_id
)
4297 case WINED3DFMT_P8_UINT
:
4298 case WINED3DFMT_L4A4_UNORM
:
4299 case WINED3DFMT_R32_FLOAT
:
4300 case WINED3DFMT_R16_FLOAT
:
4301 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
:
4302 case WINED3DFMT_R5G5_SNORM_L6_UNORM
:
4303 case WINED3DFMT_R16G16_UNORM
:
4304 TRACE("[FAILED] - No converted formats on volumes.\n");
4305 return WINED3DERR_NOTAVAILABLE
;
4307 case WINED3DFMT_R8G8B8A8_SNORM
:
4308 case WINED3DFMT_R16G16_SNORM
:
4309 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4311 TRACE("[FAILED] - No converted formats on volumes.\n");
4312 return WINED3DERR_NOTAVAILABLE
;
4316 case WINED3DFMT_R8G8_SNORM
:
4317 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
4319 TRACE("[FAILED] - No converted formats on volumes.\n");
4320 return WINED3DERR_NOTAVAILABLE
;
4324 case WINED3DFMT_DXT1
:
4325 case WINED3DFMT_DXT2
:
4326 case WINED3DFMT_DXT3
:
4327 case WINED3DFMT_DXT4
:
4328 case WINED3DFMT_DXT5
:
4329 /* The GL_EXT_texture_compression_s3tc spec requires that
4330 * loading an s3tc compressed texture results in an error.
4331 * While the D3D refrast does support s3tc volumes, at
4332 * least the nvidia windows driver does not, so we're free
4333 * not to support this format. */
4334 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4335 return WINED3DERR_NOTAVAILABLE
;
4338 /* Do nothing, continue with checking the format below */
4342 /* Always report dynamic locking. */
4343 if (usage
& WINED3DUSAGE_DYNAMIC
)
4344 usage_caps
|= WINED3DUSAGE_DYNAMIC
;
4346 /* Always report software processing. */
4347 if (usage
& WINED3DUSAGE_SOFTWAREPROCESSING
)
4348 usage_caps
|= WINED3DUSAGE_SOFTWAREPROCESSING
;
4350 if (usage
& WINED3DUSAGE_QUERY_FILTER
)
4352 if (!CheckFilterCapability(adapter
, format
))
4354 TRACE("[FAILED] - No filter support.\n");
4355 return WINED3DERR_NOTAVAILABLE
;
4357 usage_caps
|= WINED3DUSAGE_QUERY_FILTER
;
4360 if (usage
& WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
)
4362 if (!CheckPostPixelShaderBlendingCapability(adapter
, format
))
4364 TRACE("[FAILED] - No post pixelshader blending support.\n");
4365 return WINED3DERR_NOTAVAILABLE
;
4367 usage_caps
|= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
;
4370 if (usage
& WINED3DUSAGE_QUERY_SRGBREAD
)
4372 if (!CheckSrgbReadCapability(adapter
, format
))
4374 TRACE("[FAILED] - No sRGB read support.\n");
4375 return WINED3DERR_NOTAVAILABLE
;
4377 usage_caps
|= WINED3DUSAGE_QUERY_SRGBREAD
;
4380 if (usage
& WINED3DUSAGE_QUERY_SRGBWRITE
)
4382 if (!CheckSrgbWriteCapability(adapter
, format
))
4384 TRACE("[FAILED] - No sRGB write support.\n");
4385 return WINED3DERR_NOTAVAILABLE
;
4387 usage_caps
|= WINED3DUSAGE_QUERY_SRGBWRITE
;
4390 if (usage
& WINED3DUSAGE_QUERY_VERTEXTEXTURE
)
4392 if (!CheckVertexTextureCapability(adapter
, format
))
4394 TRACE("[FAILED] - No vertex texture support.\n");
4395 return WINED3DERR_NOTAVAILABLE
;
4397 usage_caps
|= WINED3DUSAGE_QUERY_VERTEXTEXTURE
;
4400 if (usage
& WINED3DUSAGE_QUERY_WRAPANDMIP
)
4402 if (!CheckWrapAndMipCapability(adapter
, format
))
4404 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4405 return WINED3DERR_NOTAVAILABLE
;
4407 usage_caps
|= WINED3DUSAGE_QUERY_WRAPANDMIP
;
4412 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type
));
4413 return WINED3DERR_NOTAVAILABLE
;
4416 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4417 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4418 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4419 if (usage_caps
== usage
)
4421 if (usage_caps
== (usage
& ~WINED3DUSAGE_AUTOGENMIPMAP
))
4422 return WINED3DOK_NOAUTOGEN
;
4424 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4425 usage
, debug_d3dformat(check_format_id
), debug_d3dresourcetype(resource_type
), usage_caps
);
4427 return WINED3DERR_NOTAVAILABLE
;
4430 HRESULT CDECL
wined3d_check_device_format_conversion(const struct wined3d
*wined3d
, UINT adapter_idx
,
4431 enum wined3d_device_type device_type
, enum wined3d_format_id src_format
, enum wined3d_format_id dst_format
)
4433 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4434 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(src_format
),
4435 debug_d3dformat(dst_format
));
4440 HRESULT CDECL
wined3d_check_device_type(const struct wined3d
*wined3d
, UINT adapter_idx
,
4441 enum wined3d_device_type device_type
, enum wined3d_format_id display_format
,
4442 enum wined3d_format_id backbuffer_format
, BOOL windowed
)
4447 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4448 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), debug_d3dformat(display_format
),
4449 debug_d3dformat(backbuffer_format
), windowed
);
4451 if (adapter_idx
>= wined3d
->adapter_count
)
4452 return WINED3DERR_INVALIDCALL
;
4454 /* The task of this function is to check whether a certain display / backbuffer format
4455 * combination is available on the given adapter. In fullscreen mode microsoft specified
4456 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4457 * and display format should match exactly.
4458 * In windowed mode format conversion can occur and this depends on the driver. When format
4459 * conversion is done, this function should nevertheless fail and applications need to use
4460 * CheckDeviceFormatConversion.
4461 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4463 /* There are only 4 display formats. */
4464 if (!(display_format
== WINED3DFMT_B5G6R5_UNORM
4465 || display_format
== WINED3DFMT_B5G5R5X1_UNORM
4466 || display_format
== WINED3DFMT_B8G8R8X8_UNORM
4467 || display_format
== WINED3DFMT_B10G10R10A2_UNORM
))
4469 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format
));
4470 return WINED3DERR_NOTAVAILABLE
;
4473 /* If the requested display format is not available, don't continue. */
4474 mode_count
= wined3d_get_adapter_mode_count(wined3d
, adapter_idx
,
4475 display_format
, WINED3D_SCANLINE_ORDERING_UNKNOWN
);
4478 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format
));
4479 return WINED3DERR_NOTAVAILABLE
;
4482 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4483 * it means 'reuse' the display format for the backbuffer. */
4484 if (!windowed
&& backbuffer_format
== WINED3DFMT_UNKNOWN
)
4486 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4487 return WINED3DERR_NOTAVAILABLE
;
4490 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4491 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4492 if (display_format
== WINED3DFMT_B5G6R5_UNORM
&& backbuffer_format
!= WINED3DFMT_B5G6R5_UNORM
)
4494 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4495 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4496 return WINED3DERR_NOTAVAILABLE
;
4499 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4500 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4501 * WINED3DFMT_B5G5R5A1_UNORM. */
4502 if (display_format
== WINED3DFMT_B5G5R5X1_UNORM
4503 && !(backbuffer_format
== WINED3DFMT_B5G5R5X1_UNORM
|| backbuffer_format
== WINED3DFMT_B5G5R5A1_UNORM
))
4505 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4506 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4507 return WINED3DERR_NOTAVAILABLE
;
4510 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4511 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4512 * WINED3DFMT_B8G8R8A8_UNORM. */
4513 if (display_format
== WINED3DFMT_B8G8R8X8_UNORM
4514 && !(backbuffer_format
== WINED3DFMT_B8G8R8X8_UNORM
|| backbuffer_format
== WINED3DFMT_B8G8R8A8_UNORM
))
4516 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4517 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4518 return WINED3DERR_NOTAVAILABLE
;
4521 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4522 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4523 if (display_format
== WINED3DFMT_B10G10R10A2_UNORM
4524 && (backbuffer_format
!= WINED3DFMT_B10G10R10A2_UNORM
|| windowed
))
4526 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4527 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4528 return WINED3DERR_NOTAVAILABLE
;
4531 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4532 hr
= wined3d_check_device_format(wined3d
, adapter_idx
, device_type
, display_format
,
4533 WINED3DUSAGE_RENDERTARGET
, WINED3D_RTYPE_SURFACE
, backbuffer_format
, WINED3D_SURFACE_TYPE_OPENGL
);
4535 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4536 debug_d3dformat(display_format
), debug_d3dformat(backbuffer_format
));
4541 HRESULT CDECL
wined3d_get_device_caps(const struct wined3d
*wined3d
, UINT adapter_idx
,
4542 enum wined3d_device_type device_type
, WINED3DCAPS
*caps
)
4544 const struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4545 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4546 int vs_selected_mode
;
4547 int ps_selected_mode
;
4548 struct shader_caps shader_caps
;
4549 struct fragment_caps fragment_caps
;
4550 DWORD ckey_caps
, blit_caps
, fx_caps
, pal_caps
;
4552 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4553 wined3d
, adapter_idx
, debug_d3ddevicetype(device_type
), caps
);
4555 if (adapter_idx
>= wined3d
->adapter_count
)
4556 return WINED3DERR_INVALIDCALL
;
4558 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
4560 /* ------------------------------------------------
4561 The following fields apply to both d3d8 and d3d9
4562 ------------------------------------------------ */
4563 /* Not quite true, but use h/w supported by opengl I suppose */
4564 caps
->DeviceType
= (device_type
== WINED3D_DEVICE_TYPE_HAL
) ? WINED3D_DEVICE_TYPE_HAL
: WINED3D_DEVICE_TYPE_REF
;
4565 caps
->AdapterOrdinal
= adapter_idx
;
4568 caps
->Caps2
= WINED3DCAPS2_CANRENDERWINDOWED
|
4569 WINED3DCAPS2_FULLSCREENGAMMA
|
4570 WINED3DCAPS2_DYNAMICTEXTURES
;
4571 if (gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
4572 caps
->Caps2
|= WINED3DCAPS2_CANAUTOGENMIPMAP
;
4574 caps
->Caps3
= WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
|
4575 WINED3DCAPS3_COPY_TO_VIDMEM
|
4576 WINED3DCAPS3_COPY_TO_SYSTEMMEM
;
4578 caps
->PresentationIntervals
= WINED3DPRESENT_INTERVAL_IMMEDIATE
|
4579 WINED3DPRESENT_INTERVAL_ONE
;
4581 caps
->CursorCaps
= WINED3DCURSORCAPS_COLOR
|
4582 WINED3DCURSORCAPS_LOWRES
;
4584 caps
->DevCaps
= WINED3DDEVCAPS_FLOATTLVERTEX
|
4585 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY
|
4586 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
4587 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY
|
4588 WINED3DDEVCAPS_DRAWPRIMTLVERTEX
|
4589 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT
|
4590 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4591 WINED3DDEVCAPS_PUREDEVICE
|
4592 WINED3DDEVCAPS_HWRASTERIZATION
|
4593 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY
|
4594 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4595 WINED3DDEVCAPS_CANRENDERAFTERFLIP
|
4596 WINED3DDEVCAPS_DRAWPRIMITIVES2
|
4597 WINED3DDEVCAPS_DRAWPRIMITIVES2EX
|
4598 WINED3DDEVCAPS_RTPATCHES
;
4600 caps
->PrimitiveMiscCaps
= WINED3DPMISCCAPS_CULLNONE
|
4601 WINED3DPMISCCAPS_CULLCCW
|
4602 WINED3DPMISCCAPS_CULLCW
|
4603 WINED3DPMISCCAPS_COLORWRITEENABLE
|
4604 WINED3DPMISCCAPS_CLIPTLVERTS
|
4605 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
4606 WINED3DPMISCCAPS_MASKZ
|
4607 WINED3DPMISCCAPS_BLENDOP
|
4608 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING
;
4610 WINED3DPMISCCAPS_NULLREFERENCE
4611 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4612 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4613 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4615 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4616 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4617 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4618 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4619 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
4620 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
4622 caps
->RasterCaps
= WINED3DPRASTERCAPS_DITHER
|
4623 WINED3DPRASTERCAPS_PAT
|
4624 WINED3DPRASTERCAPS_WFOG
|
4625 WINED3DPRASTERCAPS_ZFOG
|
4626 WINED3DPRASTERCAPS_FOGVERTEX
|
4627 WINED3DPRASTERCAPS_FOGTABLE
|
4628 WINED3DPRASTERCAPS_STIPPLE
|
4629 WINED3DPRASTERCAPS_SUBPIXEL
|
4630 WINED3DPRASTERCAPS_ZTEST
|
4631 WINED3DPRASTERCAPS_SCISSORTEST
|
4632 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
4633 WINED3DPRASTERCAPS_DEPTHBIAS
;
4635 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4637 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
|
4638 WINED3DPRASTERCAPS_ZBIAS
|
4639 WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4641 if (gl_info
->supported
[NV_FOG_DISTANCE
])
4643 caps
->RasterCaps
|= WINED3DPRASTERCAPS_FOGRANGE
;
4646 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4647 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4648 WINED3DPRASTERCAPS_ANTIALIASEDGES
4649 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4650 WINED3DPRASTERCAPS_WBUFFER */
4652 caps
->ZCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4653 WINED3DPCMPCAPS_EQUAL
|
4654 WINED3DPCMPCAPS_GREATER
|
4655 WINED3DPCMPCAPS_GREATEREQUAL
|
4656 WINED3DPCMPCAPS_LESS
|
4657 WINED3DPCMPCAPS_LESSEQUAL
|
4658 WINED3DPCMPCAPS_NEVER
|
4659 WINED3DPCMPCAPS_NOTEQUAL
;
4661 caps
->SrcBlendCaps
= WINED3DPBLENDCAPS_BOTHINVSRCALPHA
|
4662 WINED3DPBLENDCAPS_BOTHSRCALPHA
|
4663 WINED3DPBLENDCAPS_DESTALPHA
|
4664 WINED3DPBLENDCAPS_DESTCOLOR
|
4665 WINED3DPBLENDCAPS_INVDESTALPHA
|
4666 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4667 WINED3DPBLENDCAPS_INVSRCALPHA
|
4668 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4669 WINED3DPBLENDCAPS_ONE
|
4670 WINED3DPBLENDCAPS_SRCALPHA
|
4671 WINED3DPBLENDCAPS_SRCALPHASAT
|
4672 WINED3DPBLENDCAPS_SRCCOLOR
|
4673 WINED3DPBLENDCAPS_ZERO
;
4675 caps
->DestBlendCaps
= WINED3DPBLENDCAPS_DESTALPHA
|
4676 WINED3DPBLENDCAPS_DESTCOLOR
|
4677 WINED3DPBLENDCAPS_INVDESTALPHA
|
4678 WINED3DPBLENDCAPS_INVDESTCOLOR
|
4679 WINED3DPBLENDCAPS_INVSRCALPHA
|
4680 WINED3DPBLENDCAPS_INVSRCCOLOR
|
4681 WINED3DPBLENDCAPS_ONE
|
4682 WINED3DPBLENDCAPS_SRCALPHA
|
4683 WINED3DPBLENDCAPS_SRCCOLOR
|
4684 WINED3DPBLENDCAPS_ZERO
;
4685 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4686 * according to the glBlendFunc manpage
4688 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4689 * legacy settings for srcblend only
4692 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4694 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4695 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4699 caps
->AlphaCmpCaps
= WINED3DPCMPCAPS_ALWAYS
|
4700 WINED3DPCMPCAPS_EQUAL
|
4701 WINED3DPCMPCAPS_GREATER
|
4702 WINED3DPCMPCAPS_GREATEREQUAL
|
4703 WINED3DPCMPCAPS_LESS
|
4704 WINED3DPCMPCAPS_LESSEQUAL
|
4705 WINED3DPCMPCAPS_NEVER
|
4706 WINED3DPCMPCAPS_NOTEQUAL
;
4708 caps
->ShadeCaps
= WINED3DPSHADECAPS_SPECULARGOURAUDRGB
|
4709 WINED3DPSHADECAPS_COLORGOURAUDRGB
|
4710 WINED3DPSHADECAPS_ALPHAFLATBLEND
|
4711 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4712 WINED3DPSHADECAPS_COLORFLATRGB
|
4713 WINED3DPSHADECAPS_FOGFLAT
|
4714 WINED3DPSHADECAPS_FOGGOURAUD
|
4715 WINED3DPSHADECAPS_SPECULARFLATRGB
;
4717 caps
->TextureCaps
= WINED3DPTEXTURECAPS_ALPHA
|
4718 WINED3DPTEXTURECAPS_ALPHAPALETTE
|
4719 WINED3DPTEXTURECAPS_TRANSPARENCY
|
4720 WINED3DPTEXTURECAPS_BORDER
|
4721 WINED3DPTEXTURECAPS_MIPMAP
|
4722 WINED3DPTEXTURECAPS_PROJECTED
|
4723 WINED3DPTEXTURECAPS_PERSPECTIVE
;
4725 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4727 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_POW2
|
4728 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4731 if (gl_info
->supported
[EXT_TEXTURE3D
])
4733 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
|
4734 WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4735 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4737 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4741 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4743 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
|
4744 WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4745 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
4747 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4751 caps
->TextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4752 WINED3DPTFILTERCAPS_MAGFPOINT
|
4753 WINED3DPTFILTERCAPS_MINFLINEAR
|
4754 WINED3DPTFILTERCAPS_MINFPOINT
|
4755 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4756 WINED3DPTFILTERCAPS_MIPFPOINT
|
4757 WINED3DPTFILTERCAPS_LINEAR
|
4758 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4759 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4760 WINED3DPTFILTERCAPS_MIPLINEAR
|
4761 WINED3DPTFILTERCAPS_MIPNEAREST
|
4762 WINED3DPTFILTERCAPS_NEAREST
;
4764 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4766 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4767 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4770 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4772 caps
->CubeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4773 WINED3DPTFILTERCAPS_MAGFPOINT
|
4774 WINED3DPTFILTERCAPS_MINFLINEAR
|
4775 WINED3DPTFILTERCAPS_MINFPOINT
|
4776 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4777 WINED3DPTFILTERCAPS_MIPFPOINT
|
4778 WINED3DPTFILTERCAPS_LINEAR
|
4779 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4780 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4781 WINED3DPTFILTERCAPS_MIPLINEAR
|
4782 WINED3DPTFILTERCAPS_MIPNEAREST
|
4783 WINED3DPTFILTERCAPS_NEAREST
;
4785 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
4787 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
|
4788 WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4793 caps
->CubeTextureFilterCaps
= 0;
4796 if (gl_info
->supported
[EXT_TEXTURE3D
])
4798 caps
->VolumeTextureFilterCaps
= WINED3DPTFILTERCAPS_MAGFLINEAR
|
4799 WINED3DPTFILTERCAPS_MAGFPOINT
|
4800 WINED3DPTFILTERCAPS_MINFLINEAR
|
4801 WINED3DPTFILTERCAPS_MINFPOINT
|
4802 WINED3DPTFILTERCAPS_MIPFLINEAR
|
4803 WINED3DPTFILTERCAPS_MIPFPOINT
|
4804 WINED3DPTFILTERCAPS_LINEAR
|
4805 WINED3DPTFILTERCAPS_LINEARMIPLINEAR
|
4806 WINED3DPTFILTERCAPS_LINEARMIPNEAREST
|
4807 WINED3DPTFILTERCAPS_MIPLINEAR
|
4808 WINED3DPTFILTERCAPS_MIPNEAREST
|
4809 WINED3DPTFILTERCAPS_NEAREST
;
4813 caps
->VolumeTextureFilterCaps
= 0;
4816 caps
->TextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4817 WINED3DPTADDRESSCAPS_CLAMP
|
4818 WINED3DPTADDRESSCAPS_WRAP
;
4820 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4822 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4824 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4826 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4828 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4830 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4833 if (gl_info
->supported
[EXT_TEXTURE3D
])
4835 caps
->VolumeTextureAddressCaps
= WINED3DPTADDRESSCAPS_INDEPENDENTUV
|
4836 WINED3DPTADDRESSCAPS_CLAMP
|
4837 WINED3DPTADDRESSCAPS_WRAP
;
4838 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4840 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4842 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4844 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4846 if (gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
4848 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4853 caps
->VolumeTextureAddressCaps
= 0;
4856 caps
->LineCaps
= WINED3DLINECAPS_TEXTURE
|
4857 WINED3DLINECAPS_ZTEST
|
4858 WINED3DLINECAPS_BLEND
|
4859 WINED3DLINECAPS_ALPHACMP
|
4860 WINED3DLINECAPS_FOG
;
4861 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4862 * idea how generating the smoothing alpha values works; the result is different
4865 caps
->MaxTextureWidth
= gl_info
->limits
.texture_size
;
4866 caps
->MaxTextureHeight
= gl_info
->limits
.texture_size
;
4868 if (gl_info
->supported
[EXT_TEXTURE3D
])
4869 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4871 caps
->MaxVolumeExtent
= 0;
4873 caps
->MaxTextureRepeat
= 32768;
4874 caps
->MaxTextureAspectRatio
= gl_info
->limits
.texture_size
;
4875 caps
->MaxVertexW
= 1.0f
;
4877 caps
->GuardBandLeft
= 0.0f
;
4878 caps
->GuardBandTop
= 0.0f
;
4879 caps
->GuardBandRight
= 0.0f
;
4880 caps
->GuardBandBottom
= 0.0f
;
4882 caps
->ExtentsAdjust
= 0.0f
;
4884 caps
->StencilCaps
= WINED3DSTENCILCAPS_DECRSAT
|
4885 WINED3DSTENCILCAPS_INCRSAT
|
4886 WINED3DSTENCILCAPS_INVERT
|
4887 WINED3DSTENCILCAPS_KEEP
|
4888 WINED3DSTENCILCAPS_REPLACE
|
4889 WINED3DSTENCILCAPS_ZERO
;
4890 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4892 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
|
4893 WINED3DSTENCILCAPS_INCR
;
4895 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4897 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4900 caps
->FVFCaps
= WINED3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
4902 caps
->MaxUserClipPlanes
= gl_info
->limits
.clipplanes
;
4903 caps
->MaxActiveLights
= gl_info
->limits
.lights
;
4905 caps
->MaxVertexBlendMatrices
= gl_info
->limits
.blends
;
4906 caps
->MaxVertexBlendMatrixIndex
= 0;
4908 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4909 caps
->MaxPointSize
= gl_info
->limits
.pointsize_max
;
4912 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4913 caps
->VertexProcessingCaps
= WINED3DVTXPCAPS_DIRECTIONALLIGHTS
|
4914 WINED3DVTXPCAPS_MATERIALSOURCE7
|
4915 WINED3DVTXPCAPS_POSITIONALLIGHTS
|
4916 WINED3DVTXPCAPS_LOCALVIEWER
|
4917 WINED3DVTXPCAPS_VERTEXFOG
|
4918 WINED3DVTXPCAPS_TEXGEN
;
4920 caps
->MaxPrimitiveCount
= 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4921 caps
->MaxVertexIndex
= 0xfffff;
4922 caps
->MaxStreams
= MAX_STREAMS
;
4923 caps
->MaxStreamStride
= 1024;
4925 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4926 caps
->DevCaps2
= WINED3DDEVCAPS2_STREAMOFFSET
|
4927 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
4928 caps
->MaxNpatchTessellationLevel
= 0;
4929 caps
->MasterAdapterOrdinal
= 0;
4930 caps
->AdapterOrdinalInGroup
= 0;
4931 caps
->NumberOfAdaptersInGroup
= 1;
4933 caps
->NumSimultaneousRTs
= gl_info
->limits
.buffers
;
4935 caps
->StretchRectFilterCaps
= WINED3DPTFILTERCAPS_MINFPOINT
|
4936 WINED3DPTFILTERCAPS_MAGFPOINT
|
4937 WINED3DPTFILTERCAPS_MINFLINEAR
|
4938 WINED3DPTFILTERCAPS_MAGFLINEAR
;
4939 caps
->VertexTextureFilterCaps
= 0;
4941 adapter
->shader_backend
->shader_get_caps(&adapter
->gl_info
, &shader_caps
);
4942 adapter
->fragment_pipe
->get_caps(&adapter
->gl_info
, &fragment_caps
);
4944 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4945 caps
->PrimitiveMiscCaps
|= fragment_caps
.PrimitiveMiscCaps
;
4947 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4948 * Ignore shader model capabilities if disabled in config
4950 if (vs_selected_mode
== SHADER_NONE
)
4952 TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4953 caps
->VertexShaderVersion
= 0;
4954 caps
->MaxVertexShaderConst
= 0;
4958 caps
->VertexShaderVersion
= shader_caps
.VertexShaderVersion
;
4959 caps
->MaxVertexShaderConst
= shader_caps
.MaxVertexShaderConst
;
4962 if (ps_selected_mode
== SHADER_NONE
)
4964 TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4965 caps
->PixelShaderVersion
= 0;
4966 caps
->PixelShader1xMaxValue
= 0.0f
;
4968 caps
->PixelShaderVersion
= shader_caps
.PixelShaderVersion
;
4969 caps
->PixelShader1xMaxValue
= shader_caps
.PixelShader1xMaxValue
;
4972 caps
->TextureOpCaps
= fragment_caps
.TextureOpCaps
;
4973 caps
->MaxTextureBlendStages
= fragment_caps
.MaxTextureBlendStages
;
4974 caps
->MaxSimultaneousTextures
= fragment_caps
.MaxSimultaneousTextures
;
4976 /* The following caps are shader specific, but they are things we cannot detect, or which
4977 * are the same among all shader models. So to avoid code duplication set the shader version
4978 * specific, but otherwise constant caps here
4980 if (caps
->VertexShaderVersion
>= 3)
4982 /* Where possible set the caps based on OpenGL extensions and if they
4983 * aren't set (in case of software rendering) use the VS 3.0 from
4984 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4986 caps
->VS20Caps
.caps
= WINED3DVS20CAPS_PREDICATION
;
4987 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4988 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
4989 caps
->VS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_vs_temps
);
4990 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4991 caps
->VS20Caps
.static_flow_control_depth
= WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH
;
4993 caps
->MaxVShaderInstructionsExecuted
= 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4994 caps
->MaxVertexShader30InstructionSlots
= max(512, adapter
->gl_info
.limits
.arb_vs_instructions
);
4996 else if (caps
->VertexShaderVersion
== 2)
4998 caps
->VS20Caps
.caps
= 0;
4999 caps
->VS20Caps
.dynamic_flow_control_depth
= WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH
;
5000 caps
->VS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_vs_temps
);
5001 caps
->VS20Caps
.static_flow_control_depth
= 1;
5003 caps
->MaxVShaderInstructionsExecuted
= 65535;
5004 caps
->MaxVertexShader30InstructionSlots
= 0;
5008 caps
->VS20Caps
.caps
= 0;
5009 caps
->VS20Caps
.dynamic_flow_control_depth
= 0;
5010 caps
->VS20Caps
.temp_count
= 0;
5011 caps
->VS20Caps
.static_flow_control_depth
= 0;
5013 caps
->MaxVShaderInstructionsExecuted
= 0;
5014 caps
->MaxVertexShader30InstructionSlots
= 0;
5017 if (caps
->PixelShaderVersion
>= 3)
5019 /* Where possible set the caps based on OpenGL extensions and if they
5020 * aren't set (in case of software rendering) use the PS 3.0 from
5021 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5024 /* Caps is more or less undocumented on MSDN but it appears to be
5025 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5026 * cards from Windows */
5027 caps
->PS20Caps
.caps
= WINED3DPS20CAPS_ARBITRARYSWIZZLE
|
5028 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS
|
5029 WINED3DPS20CAPS_PREDICATION
|
5030 WINED3DPS20CAPS_NODEPENDENTREADLIMIT
|
5031 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT
;
5032 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5033 caps
->PS20Caps
.dynamic_flow_control_depth
= WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
;
5034 caps
->PS20Caps
.temp_count
= max(32, adapter
->gl_info
.limits
.arb_ps_temps
);
5035 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5036 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH
;
5037 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5038 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS
;
5040 caps
->MaxPShaderInstructionsExecuted
= 65535;
5041 caps
->MaxPixelShader30InstructionSlots
= max(WINED3DMIN30SHADERINSTRUCTIONS
,
5042 adapter
->gl_info
.limits
.arb_ps_instructions
);
5044 else if(caps
->PixelShaderVersion
== 2)
5046 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5047 caps
->PS20Caps
.caps
= 0;
5048 caps
->PS20Caps
.dynamic_flow_control_depth
= 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5049 caps
->PS20Caps
.temp_count
= max(12, adapter
->gl_info
.limits
.arb_ps_temps
);
5050 caps
->PS20Caps
.static_flow_control_depth
= WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH
; /* Minimum: 1 */
5051 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5052 caps
->PS20Caps
.instruction_slot_count
= WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS
;
5054 caps
->MaxPShaderInstructionsExecuted
= 512; /* Minimum value, a GeforceFX uses 1024 */
5055 caps
->MaxPixelShader30InstructionSlots
= 0;
5059 caps
->PS20Caps
.caps
= 0;
5060 caps
->PS20Caps
.dynamic_flow_control_depth
= 0;
5061 caps
->PS20Caps
.temp_count
= 0;
5062 caps
->PS20Caps
.static_flow_control_depth
= 0;
5063 caps
->PS20Caps
.instruction_slot_count
= 0;
5065 caps
->MaxPShaderInstructionsExecuted
= 0;
5066 caps
->MaxPixelShader30InstructionSlots
= 0;
5069 if (caps
->VertexShaderVersion
>= 2)
5071 /* OpenGL supports all the formats below, perhaps not always
5072 * without conversion, but it supports them.
5073 * Further GLSL doesn't seem to have an official unsigned type so
5074 * don't advertise it yet as I'm not sure how we handle it.
5075 * We might need to add some clamping in the shader engine to
5077 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5078 caps
->DeclTypes
= WINED3DDTCAPS_UBYTE4
|
5079 WINED3DDTCAPS_UBYTE4N
|
5080 WINED3DDTCAPS_SHORT2N
|
5081 WINED3DDTCAPS_SHORT4N
;
5082 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
5084 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
|
5085 WINED3DDTCAPS_FLOAT16_4
;
5090 caps
->DeclTypes
= 0;
5093 /* Set DirectDraw helper Caps */
5094 ckey_caps
= WINEDDCKEYCAPS_DESTBLT
|
5095 WINEDDCKEYCAPS_SRCBLT
;
5096 fx_caps
= WINEDDFXCAPS_BLTALPHA
|
5097 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT
|
5098 WINEDDFXCAPS_BLTMIRRORUPDOWN
|
5099 WINEDDFXCAPS_BLTROTATION90
|
5100 WINEDDFXCAPS_BLTSHRINKX
|
5101 WINEDDFXCAPS_BLTSHRINKXN
|
5102 WINEDDFXCAPS_BLTSHRINKY
|
5103 WINEDDFXCAPS_BLTSHRINKXN
|
5104 WINEDDFXCAPS_BLTSTRETCHX
|
5105 WINEDDFXCAPS_BLTSTRETCHXN
|
5106 WINEDDFXCAPS_BLTSTRETCHY
|
5107 WINEDDFXCAPS_BLTSTRETCHYN
;
5108 blit_caps
= WINEDDCAPS_BLT
|
5109 WINEDDCAPS_BLTCOLORFILL
|
5110 WINEDDCAPS_BLTDEPTHFILL
|
5111 WINEDDCAPS_BLTSTRETCH
|
5112 WINEDDCAPS_CANBLTSYSMEM
|
5113 WINEDDCAPS_CANCLIP
|
5114 WINEDDCAPS_CANCLIPSTRETCHED
|
5115 WINEDDCAPS_COLORKEY
|
5116 WINEDDCAPS_COLORKEYHWASSIST
|
5117 WINEDDCAPS_ALIGNBOUNDARYSRC
;
5118 pal_caps
= WINEDDPCAPS_8BIT
|
5119 WINEDDPCAPS_PRIMARYSURFACE
;
5121 /* Fill the ddraw caps structure */
5122 caps
->ddraw_caps
.caps
= WINEDDCAPS_GDI
|
5123 WINEDDCAPS_PALETTE
|
5125 caps
->ddraw_caps
.caps2
= WINEDDCAPS2_CERTIFIED
|
5126 WINEDDCAPS2_NOPAGELOCKREQUIRED
|
5127 WINEDDCAPS2_PRIMARYGAMMA
|
5128 WINEDDCAPS2_WIDESURFACES
|
5129 WINEDDCAPS2_CANRENDERWINDOWED
;
5130 caps
->ddraw_caps
.color_key_caps
= ckey_caps
;
5131 caps
->ddraw_caps
.fx_caps
= fx_caps
;
5132 caps
->ddraw_caps
.pal_caps
= pal_caps
;
5133 caps
->ddraw_caps
.svb_caps
= blit_caps
;
5134 caps
->ddraw_caps
.svb_color_key_caps
= ckey_caps
;
5135 caps
->ddraw_caps
.svb_fx_caps
= fx_caps
;
5136 caps
->ddraw_caps
.vsb_caps
= blit_caps
;
5137 caps
->ddraw_caps
.vsb_color_key_caps
= ckey_caps
;
5138 caps
->ddraw_caps
.vsb_fx_caps
= fx_caps
;
5139 caps
->ddraw_caps
.ssb_caps
= blit_caps
;
5140 caps
->ddraw_caps
.ssb_color_key_caps
= ckey_caps
;
5141 caps
->ddraw_caps
.ssb_fx_caps
= fx_caps
;
5143 caps
->ddraw_caps
.dds_caps
= WINEDDSCAPS_ALPHA
|
5144 WINEDDSCAPS_BACKBUFFER
|
5146 WINEDDSCAPS_FRONTBUFFER
|
5147 WINEDDSCAPS_OFFSCREENPLAIN
|
5148 WINEDDSCAPS_PALETTE
|
5149 WINEDDSCAPS_PRIMARYSURFACE
|
5150 WINEDDSCAPS_SYSTEMMEMORY
|
5151 WINEDDSCAPS_VIDEOMEMORY
|
5152 WINEDDSCAPS_VISIBLE
;
5153 caps
->ddraw_caps
.stride_align
= DDRAW_PITCH_ALIGNMENT
;
5155 /* Set D3D caps if OpenGL is available. */
5156 if (adapter
->opengl
)
5158 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_3DDEVICE
|
5159 WINEDDSCAPS_MIPMAP
|
5160 WINEDDSCAPS_TEXTURE
|
5161 WINEDDSCAPS_ZBUFFER
;
5162 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
5168 HRESULT CDECL
wined3d_device_create(struct wined3d
*wined3d
, UINT adapter_idx
, enum wined3d_device_type device_type
,
5169 HWND focus_window
, DWORD flags
, BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
,
5170 struct wined3d_device
**device
)
5172 struct wined3d_device
*object
;
5175 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5176 wined3d
, adapter_idx
, device_type
, focus_window
, flags
, device_parent
, device
);
5178 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5179 * number and create a device without a 3D adapter for 2D only operation. */
5180 if (wined3d
->adapter_count
&& adapter_idx
>= wined3d
->adapter_count
)
5181 return WINED3DERR_INVALIDCALL
;
5183 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5186 ERR("Failed to allocate device memory.\n");
5187 return E_OUTOFMEMORY
;
5190 hr
= device_init(object
, wined3d
, adapter_idx
, device_type
,
5191 focus_window
, flags
, surface_alignment
, device_parent
);
5194 WARN("Failed to initialize device, hr %#x.\n", hr
);
5195 HeapFree(GetProcessHeap(), 0, object
);
5199 TRACE("Created device %p.\n", object
);
5202 device_parent
->ops
->wined3d_device_created(device_parent
, *device
);
5207 static void WINE_GLAPI
invalid_func(const void *data
)
5209 ERR("Invalid vertex attribute function called\n");
5213 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
5215 ERR("Invalid texcoord function called\n");
5219 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5220 * the extension detection and are used in drawStridedSlow
5222 static void WINE_GLAPI
position_d3dcolor(const void *data
)
5224 DWORD pos
= *((const DWORD
*)data
);
5226 FIXME("Add a test for fixed function position from d3dcolor type\n");
5227 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
5233 static void WINE_GLAPI
position_float4(const void *data
)
5235 const GLfloat
*pos
= data
;
5237 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
5239 float w
= 1.0f
/ pos
[3];
5241 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
5245 context_get_current()->gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
5249 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
5251 DWORD diffuseColor
= *((const DWORD
*)data
);
5253 context_get_current()->gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
5254 D3DCOLOR_B_G(diffuseColor
),
5255 D3DCOLOR_B_B(diffuseColor
),
5256 D3DCOLOR_B_A(diffuseColor
));
5259 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
5261 DWORD specularColor
= *((const DWORD
*)data
);
5262 GLbyte d
[] = {D3DCOLOR_B_R(specularColor
),
5263 D3DCOLOR_B_G(specularColor
),
5264 D3DCOLOR_B_B(specularColor
)};
5266 specular_func_3ubv(d
);
5269 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
5271 WARN("GL_EXT_secondary_color not supported\n");
5274 static void fillGLAttribFuncs(const struct wined3d_gl_info
*gl_info
)
5276 position_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5277 position_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5278 position_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
5279 position_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
5280 position_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
5281 position_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5282 position_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5283 position_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
5284 position_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5285 position_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5286 position_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5287 position_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5288 position_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5289 position_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5290 position_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5291 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5292 position_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5294 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5295 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5296 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
5297 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
5298 diffuse_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
5299 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5300 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5301 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5302 diffuse_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
5303 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5304 diffuse_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
5305 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5306 diffuse_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
5307 diffuse_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5308 diffuse_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5309 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5310 diffuse_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5312 /* No 4 component entry points here */
5313 specular_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5314 specular_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5315 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5317 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)GL_EXTCALL(glSecondaryColor3fvEXT
);
5321 specular_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
5323 specular_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = invalid_func
;
5324 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
5326 specular_func_3ubv
= (glAttribFunc
)GL_EXTCALL(glSecondaryColor3ubvEXT
);
5327 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
5331 specular_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
5333 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5334 specular_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5335 specular_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5336 specular_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5337 specular_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5338 specular_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5339 specular_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5340 specular_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5341 specular_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5342 specular_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5343 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5344 specular_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5346 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5347 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5349 normal_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = invalid_func
;
5350 normal_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = invalid_func
;
5351 normal_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
5352 normal_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glAttribFunc
)gl_info
->gl_ops
.gl
.p_glNormal3fv
; /* Just ignore the 4th value */
5353 normal_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_func
;
5354 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_func
;
5355 normal_funcs
[WINED3D_FFP_EMIT_SHORT2
] = invalid_func
;
5356 normal_funcs
[WINED3D_FFP_EMIT_SHORT4
] = invalid_func
;
5357 normal_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_func
;
5358 normal_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_func
;
5359 normal_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_func
;
5360 normal_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_func
;
5361 normal_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_func
;
5362 normal_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_func
;
5363 normal_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_func
;
5364 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_func
;
5365 normal_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_func
;
5367 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT1
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord1fvARB
);
5368 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2fvARB
);
5369 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT3
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord3fvARB
);
5370 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4fvARB
);
5371 multi_texcoord_funcs
[WINED3D_FFP_EMIT_D3DCOLOR
] = invalid_texcoord_func
;
5372 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4
] = invalid_texcoord_func
;
5373 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2svARB
);
5374 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4svARB
);
5375 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UBYTE4N
] = invalid_texcoord_func
;
5376 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT2N
] = invalid_texcoord_func
;
5377 multi_texcoord_funcs
[WINED3D_FFP_EMIT_SHORT4N
] = invalid_texcoord_func
;
5378 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT2N
] = invalid_texcoord_func
;
5379 multi_texcoord_funcs
[WINED3D_FFP_EMIT_USHORT4N
] = invalid_texcoord_func
;
5380 multi_texcoord_funcs
[WINED3D_FFP_EMIT_UDEC3
] = invalid_texcoord_func
;
5381 multi_texcoord_funcs
[WINED3D_FFP_EMIT_DEC3N
] = invalid_texcoord_func
;
5382 if (gl_info
->supported
[NV_HALF_FLOAT
])
5384 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5385 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord2hvNV
);
5386 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = (glMultiTexCoordFunc
)GL_EXTCALL(glMultiTexCoord4hvNV
);
5388 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_2
] = invalid_texcoord_func
;
5389 multi_texcoord_funcs
[WINED3D_FFP_EMIT_FLOAT16_4
] = invalid_texcoord_func
;
5393 /* Do not call while under the GL lock. */
5394 static BOOL
InitAdapters(struct wined3d
*wined3d
)
5396 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[0];
5397 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
5398 static HMODULE mod_gl
;
5400 int ps_selected_mode
, vs_selected_mode
;
5402 /* No need to hold any lock. The calling library makes sure only one thread calls
5403 * wined3d simultaneously
5406 TRACE("Initializing adapters\n");
5409 mod_gl
= LoadLibraryA("opengl32.dll");
5411 ERR("Can't load opengl32.dll!\n");
5416 /* Load WGL core functions from opengl32.dll */
5417 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5421 /* Dynamically load all GL core functions */
5422 #ifdef USE_WIN32_OPENGL
5423 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5427 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5429 HDC hdc
= GetDC( 0 );
5430 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
5431 ReleaseDC( 0, hdc
);
5432 if (!wgl_driver
|| wgl_driver
== (void *)-1) goto nogl_adapter
;
5433 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
5437 glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
5438 glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
5440 /* For now only one default adapter */
5442 struct wined3d_fake_gl_ctx fake_gl_ctx
= {0};
5443 struct wined3d_pixel_format
*cfgs
;
5446 DISPLAY_DEVICEW DisplayDevice
;
5449 TRACE("Initializing default adapter\n");
5450 adapter
->ordinal
= 0;
5451 adapter
->monitorPoint
.x
= -1;
5452 adapter
->monitorPoint
.y
= -1;
5454 if (!AllocateLocallyUniqueId(&adapter
->luid
))
5456 DWORD err
= GetLastError();
5457 ERR("Failed to set adapter LUID (%#x).\n", err
);
5460 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5461 adapter
->luid
.HighPart
, adapter
->luid
.LowPart
);
5463 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx
))
5465 ERR("Failed to get a gl context for default adapter\n");
5469 ret
= wined3d_adapter_init_gl_caps(adapter
);
5471 ERR("Failed to initialize gl caps for default adapter\n");
5472 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5475 ret
= initPixelFormats(&adapter
->gl_info
, adapter
->driver_info
.vendor
);
5477 ERR("Failed to init gl formats\n");
5478 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5482 hdc
= fake_gl_ctx
.dc
;
5484 adapter
->TextureRam
= adapter
->driver_info
.vidmem
;
5485 adapter
->UsedTextureRam
= 0;
5486 TRACE("Emulating %dMB of texture ram\n", adapter
->TextureRam
/(1024*1024));
5488 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5489 DisplayDevice
.cb
= sizeof(DisplayDevice
);
5490 EnumDisplayDevicesW(NULL
, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice
, 0);
5491 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice
.DeviceName
));
5492 strcpyW(adapter
->DeviceName
, DisplayDevice
.DeviceName
);
5494 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
5502 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
5503 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, 0, 0, 1, &attribute
, &cfg_count
));
5504 adapter
->cfg_count
= cfg_count
;
5506 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, adapter
->cfg_count
* sizeof(*adapter
->cfgs
));
5507 cfgs
= adapter
->cfgs
;
5508 attribs
[nAttribs
++] = WGL_RED_BITS_ARB
;
5509 attribs
[nAttribs
++] = WGL_GREEN_BITS_ARB
;
5510 attribs
[nAttribs
++] = WGL_BLUE_BITS_ARB
;
5511 attribs
[nAttribs
++] = WGL_ALPHA_BITS_ARB
;
5512 attribs
[nAttribs
++] = WGL_COLOR_BITS_ARB
;
5513 attribs
[nAttribs
++] = WGL_DEPTH_BITS_ARB
;
5514 attribs
[nAttribs
++] = WGL_STENCIL_BITS_ARB
;
5515 attribs
[nAttribs
++] = WGL_DRAW_TO_WINDOW_ARB
;
5516 attribs
[nAttribs
++] = WGL_PIXEL_TYPE_ARB
;
5517 attribs
[nAttribs
++] = WGL_DOUBLE_BUFFER_ARB
;
5518 attribs
[nAttribs
++] = WGL_AUX_BUFFERS_ARB
;
5520 for (iPixelFormat
=1; iPixelFormat
<= adapter
->cfg_count
; ++iPixelFormat
)
5522 res
= GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, nAttribs
, attribs
, values
));
5527 /* Cache the pixel format */
5528 cfgs
->iPixelFormat
= iPixelFormat
;
5529 cfgs
->redSize
= values
[0];
5530 cfgs
->greenSize
= values
[1];
5531 cfgs
->blueSize
= values
[2];
5532 cfgs
->alphaSize
= values
[3];
5533 cfgs
->colorSize
= values
[4];
5534 cfgs
->depthSize
= values
[5];
5535 cfgs
->stencilSize
= values
[6];
5536 cfgs
->windowDrawable
= values
[7];
5537 cfgs
->iPixelType
= values
[8];
5538 cfgs
->doubleBuffer
= values
[9];
5539 cfgs
->auxBuffers
= values
[10];
5541 cfgs
->numSamples
= 0;
5542 /* Check multisample support */
5543 if (gl_info
->supported
[ARB_MULTISAMPLE
])
5545 int attrib
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
5547 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc
, iPixelFormat
, 0, 2, attrib
, value
))) {
5548 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5549 * value[1] = number of multi sample buffers*/
5551 cfgs
->numSamples
= value
[1];
5555 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5556 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5557 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5558 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5559 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->numSamples
, cfgs
->windowDrawable
);
5565 int nCfgs
= DescribePixelFormat(hdc
, 0, 0, 0);
5566 adapter
->cfgs
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, nCfgs
* sizeof(*adapter
->cfgs
));
5567 adapter
->cfg_count
= 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5569 cfgs
= adapter
->cfgs
;
5570 for(iPixelFormat
=1; iPixelFormat
<=nCfgs
; iPixelFormat
++)
5572 PIXELFORMATDESCRIPTOR ppfd
;
5574 res
= DescribePixelFormat(hdc
, iPixelFormat
, sizeof(PIXELFORMATDESCRIPTOR
), &ppfd
);
5578 /* We only want HW acceleration using an OpenGL ICD driver.
5579 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5580 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5582 if(ppfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
5584 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat
);
5588 cfgs
->iPixelFormat
= iPixelFormat
;
5589 cfgs
->redSize
= ppfd
.cRedBits
;
5590 cfgs
->greenSize
= ppfd
.cGreenBits
;
5591 cfgs
->blueSize
= ppfd
.cBlueBits
;
5592 cfgs
->alphaSize
= ppfd
.cAlphaBits
;
5593 cfgs
->colorSize
= ppfd
.cColorBits
;
5594 cfgs
->depthSize
= ppfd
.cDepthBits
;
5595 cfgs
->stencilSize
= ppfd
.cStencilBits
;
5596 cfgs
->windowDrawable
= (ppfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
5597 cfgs
->iPixelType
= (ppfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
5598 cfgs
->doubleBuffer
= (ppfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
5599 cfgs
->auxBuffers
= ppfd
.cAuxBuffers
;
5600 cfgs
->numSamples
= 0;
5602 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5603 "depth=%d, stencil=%d, windowDrawable=%d\n",
5604 cfgs
->iPixelFormat
, cfgs
->iPixelType
, cfgs
->doubleBuffer
,
5605 cfgs
->redSize
, cfgs
->greenSize
, cfgs
->blueSize
, cfgs
->alphaSize
,
5606 cfgs
->depthSize
, cfgs
->stencilSize
, cfgs
->windowDrawable
);
5608 adapter
->cfg_count
++;
5611 /* We haven't found any suitable formats. This should only happen
5612 * in case of GDI software rendering, which is pretty useless
5614 if (!adapter
->cfg_count
)
5616 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5618 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5619 HeapFree(GetProcessHeap(), 0, adapter
->cfgs
);
5624 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx
);
5626 select_shader_mode(&adapter
->gl_info
, &ps_selected_mode
, &vs_selected_mode
);
5627 fillGLAttribFuncs(&adapter
->gl_info
);
5628 adapter
->opengl
= TRUE
;
5630 wined3d
->adapter_count
= 1;
5631 TRACE("%u adapters successfully initialized.\n", wined3d
->adapter_count
);
5636 /* Initialize an adapter for ddraw-only memory counting */
5637 memset(wined3d
->adapters
, 0, sizeof(wined3d
->adapters
));
5638 wined3d
->adapters
[0].ordinal
= 0;
5639 wined3d
->adapters
[0].opengl
= FALSE
;
5640 wined3d
->adapters
[0].monitorPoint
.x
= -1;
5641 wined3d
->adapters
[0].monitorPoint
.y
= -1;
5643 wined3d
->adapters
[0].driver_info
.name
= "Display";
5644 wined3d
->adapters
[0].driver_info
.description
= "WineD3D DirectDraw Emulation";
5645 if (wined3d_settings
.emulated_textureram
)
5646 wined3d
->adapters
[0].TextureRam
= wined3d_settings
.emulated_textureram
;
5648 wined3d
->adapters
[0].TextureRam
= 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5650 initPixelFormatsNoGL(&wined3d
->adapters
[0].gl_info
);
5652 wined3d
->adapter_count
= 1;
5656 static void STDMETHODCALLTYPE
wined3d_null_wined3d_object_destroyed(void *parent
) {}
5658 const struct wined3d_parent_ops wined3d_null_parent_ops
=
5660 wined3d_null_wined3d_object_destroyed
,
5663 /* Do not call while under the GL lock. */
5664 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
)
5666 wined3d
->dxVersion
= version
;
5668 wined3d
->flags
= flags
;
5670 if (!InitAdapters(wined3d
))
5672 WARN("Failed to initialize adapters.\n");
5675 MESSAGE("Direct3D%u is not available without OpenGL.\n", version
);