wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
[wine.git] / include / roapi.h
blob0421fe9e344130bfa00096b6fc828424d5889b92
1 /*
2 * Copyright (C) 2014 Martin Storsjo
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_ROAPI_H
20 #define __WINE_ROAPI_H
22 #include <windef.h>
24 typedef enum
26 RO_INIT_SINGLETHREADED = 0,
27 RO_INIT_MULTITHREADED = 1,
28 } RO_INIT_TYPE;
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
34 HRESULT WINAPI RoInitialize(RO_INIT_TYPE type);
35 void WINAPI RoUninitialize(void);
37 #ifdef __cplusplus
39 #endif
41 #endif /* __WINE_ROAPI_H */