wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
commite8cb3bdba5dfefb9a1bf0e858dd755ca6637149a
authorMatteo Bruni <mbruni@codeweavers.com>
Tue, 2 Jun 2015 14:39:46 +0000 (2 16:39 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 3 Jun 2015 10:52:14 +0000 (3 19:52 +0900)
treee0316d1f3ceae5c1a8a870a707d478d896ea3f8d
parent3d6ee7e5b9fa22e844eaa6177bf146aad4a05777
wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.

Core contexts don't support clamping the point size to GL_POINT_SIZE_MIN
/ GL_POINT_SIZE_MAX.  Incidentally this mostly fixes per-vertex point
sizes for vertex shader version 1 and 2.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/context.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/shader.c
dlls/wined3d/state.c
dlls/wined3d/wined3d_private.h