2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
29 void wined3d_swapchain_cleanup(struct wined3d_swapchain
*swapchain
)
31 struct wined3d_output
*output
;
35 TRACE("Destroying swapchain %p.\n", swapchain
);
37 wined3d_unhook_swapchain(swapchain
);
38 wined3d_swapchain_set_gamma_ramp(swapchain
, 0, &swapchain
->orig_gamma
);
40 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
41 * is the last buffer to be destroyed, FindContext() depends on that. */
42 if (swapchain
->front_buffer
)
44 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
45 if (wined3d_texture_decref(swapchain
->front_buffer
))
46 WARN("Something's still holding the front buffer (%p).\n", swapchain
->front_buffer
);
47 swapchain
->front_buffer
= NULL
;
50 if (swapchain
->back_buffers
)
52 i
= swapchain
->state
.desc
.backbuffer_count
;
56 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
57 if (wined3d_texture_decref(swapchain
->back_buffers
[i
]))
58 WARN("Something's still holding back buffer %u (%p).\n", i
, swapchain
->back_buffers
[i
]);
60 heap_free(swapchain
->back_buffers
);
61 swapchain
->back_buffers
= NULL
;
64 /* Restore the screen resolution if we rendered in fullscreen.
65 * This will restore the screen resolution to what it was before creating
66 * the swapchain. In case of d3d8 and d3d9 this will be the original
67 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
68 * sets the resolution before starting up Direct3D, thus orig_width and
69 * orig_height will be equal to the modes in the presentation params. */
70 if (!swapchain
->state
.desc
.windowed
)
72 if (swapchain
->state
.desc
.auto_restore_display_mode
)
74 output
= wined3d_swapchain_get_output(swapchain
);
75 if (!output
|| FAILED(hr
= wined3d_output_set_display_mode(output
,
76 &swapchain
->state
.original_mode
)))
77 ERR("Failed to restore display mode, hr %#x.\n", hr
);
79 if (swapchain
->state
.desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
81 wined3d_swapchain_state_restore_from_fullscreen(&swapchain
->state
,
82 swapchain
->state
.device_window
, &swapchain
->state
.original_window_rect
);
83 wined3d_device_release_focus_window(swapchain
->device
);
88 wined3d_swapchain_state_restore_from_fullscreen(&swapchain
->state
, swapchain
->state
.device_window
, NULL
);
93 static void wined3d_swapchain_gl_destroy_object(void *object
)
95 wined3d_swapchain_gl_destroy_contexts(object
);
98 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl
*swapchain_gl
)
100 struct wined3d_cs
*cs
= swapchain_gl
->s
.device
->cs
;
102 wined3d_swapchain_cleanup(&swapchain_gl
->s
);
104 wined3d_cs_destroy_object(cs
, wined3d_swapchain_gl_destroy_object
, swapchain_gl
);
105 wined3d_cs_finish(cs
, WINED3D_CS_QUEUE_DEFAULT
);
107 if (swapchain_gl
->backup_dc
)
109 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain_gl
->backup_wnd
, swapchain_gl
->backup_dc
);
111 wined3d_release_dc(swapchain_gl
->backup_wnd
, swapchain_gl
->backup_dc
);
112 DestroyWindow(swapchain_gl
->backup_wnd
);
116 static void wined3d_swapchain_vk_destroy_vulkan_swapchain(struct wined3d_swapchain_vk
*swapchain_vk
)
118 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
119 const struct wined3d_vk_info
*vk_info
;
123 TRACE("swapchain_vk %p.\n", swapchain_vk
);
125 vk_info
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->vk_info
;
127 if ((vr
= VK_CALL(vkQueueWaitIdle(device_vk
->vk_queue
))) < 0)
128 ERR("Failed to wait on queue, vr %s.\n", wined3d_debug_vkresult(vr
));
129 heap_free(swapchain_vk
->vk_images
);
130 for (i
= 0; i
< swapchain_vk
->image_count
; ++i
)
132 VK_CALL(vkDestroySemaphore(device_vk
->vk_device
, swapchain_vk
->vk_semaphores
[i
].available
, NULL
));
133 VK_CALL(vkDestroySemaphore(device_vk
->vk_device
, swapchain_vk
->vk_semaphores
[i
].presentable
, NULL
));
135 heap_free(swapchain_vk
->vk_semaphores
);
136 VK_CALL(vkDestroySwapchainKHR(device_vk
->vk_device
, swapchain_vk
->vk_swapchain
, NULL
));
137 VK_CALL(vkDestroySurfaceKHR(vk_info
->instance
, swapchain_vk
->vk_surface
, NULL
));
140 static void wined3d_swapchain_vk_destroy_object(void *object
)
142 wined3d_swapchain_vk_destroy_vulkan_swapchain(object
);
145 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk
*swapchain_vk
)
147 struct wined3d_cs
*cs
= swapchain_vk
->s
.device
->cs
;
149 wined3d_cs_destroy_object(cs
, wined3d_swapchain_vk_destroy_object
, swapchain_vk
);
150 wined3d_cs_finish(cs
, WINED3D_CS_QUEUE_DEFAULT
);
152 wined3d_swapchain_cleanup(&swapchain_vk
->s
);
155 ULONG CDECL
wined3d_swapchain_incref(struct wined3d_swapchain
*swapchain
)
157 ULONG refcount
= InterlockedIncrement(&swapchain
->ref
);
159 TRACE("%p increasing refcount to %u.\n", swapchain
, refcount
);
164 ULONG CDECL
wined3d_swapchain_decref(struct wined3d_swapchain
*swapchain
)
166 ULONG refcount
= InterlockedDecrement(&swapchain
->ref
);
168 TRACE("%p decreasing refcount to %u.\n", swapchain
, refcount
);
172 struct wined3d_device
*device
;
174 wined3d_mutex_lock();
176 device
= swapchain
->device
;
177 if (device
->swapchain_count
&& device
->swapchains
[0] == swapchain
)
178 wined3d_device_uninit_3d(device
);
179 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
181 swapchain
->parent_ops
->wined3d_object_destroyed(swapchain
->parent
);
182 swapchain
->device
->adapter
->adapter_ops
->adapter_destroy_swapchain(swapchain
);
184 wined3d_mutex_unlock();
190 void * CDECL
wined3d_swapchain_get_parent(const struct wined3d_swapchain
*swapchain
)
192 TRACE("swapchain %p.\n", swapchain
);
194 return swapchain
->parent
;
197 void CDECL
wined3d_swapchain_set_window(struct wined3d_swapchain
*swapchain
, HWND window
)
200 window
= swapchain
->state
.device_window
;
201 if (window
== swapchain
->win_handle
)
204 TRACE("Setting swapchain %p window from %p to %p.\n",
205 swapchain
, swapchain
->win_handle
, window
);
207 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
209 swapchain
->win_handle
= window
;
212 HRESULT CDECL
wined3d_swapchain_present(struct wined3d_swapchain
*swapchain
,
213 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
214 unsigned int swap_interval
, DWORD flags
)
218 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, swap_interval %u, flags %#x.\n",
219 swapchain
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
220 dst_window_override
, swap_interval
, flags
);
223 FIXME("Ignoring flags %#x.\n", flags
);
225 wined3d_mutex_lock();
227 if (!swapchain
->back_buffers
)
229 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
230 wined3d_mutex_unlock();
231 return WINED3DERR_INVALIDCALL
;
236 SetRect(&s
, 0, 0, swapchain
->state
.desc
.backbuffer_width
,
237 swapchain
->state
.desc
.backbuffer_height
);
243 GetClientRect(swapchain
->win_handle
, &d
);
247 wined3d_cs_emit_present(swapchain
->device
->cs
, swapchain
, src_rect
,
248 dst_rect
, dst_window_override
, swap_interval
, flags
);
250 wined3d_mutex_unlock();
255 HRESULT CDECL
wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain
*swapchain
,
256 struct wined3d_texture
*dst_texture
, unsigned int sub_resource_idx
)
258 RECT src_rect
, dst_rect
;
260 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain
, dst_texture
, sub_resource_idx
);
262 SetRect(&src_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
, swapchain
->front_buffer
->resource
.height
);
265 if (swapchain
->state
.desc
.windowed
)
267 MapWindowPoints(swapchain
->win_handle
, NULL
, (POINT
*)&dst_rect
, 2);
268 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
269 wine_dbgstr_rect(&dst_rect
));
272 return wined3d_texture_blt(dst_texture
, sub_resource_idx
, &dst_rect
,
273 swapchain
->front_buffer
, 0, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
276 struct wined3d_texture
* CDECL
wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain
*swapchain
,
277 UINT back_buffer_idx
)
279 TRACE("swapchain %p, back_buffer_idx %u.\n",
280 swapchain
, back_buffer_idx
);
282 /* Return invalid if there is no backbuffer array, otherwise it will
283 * crash when ddraw is used (there swapchain->back_buffers is always
284 * NULL). We need this because this function is called from
285 * stateblock_init_default_state() to get the default scissorrect
287 if (!swapchain
->back_buffers
|| back_buffer_idx
>= swapchain
->state
.desc
.backbuffer_count
)
289 WARN("Invalid back buffer index.\n");
290 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
291 * here in wined3d to avoid problems in other libs. */
295 TRACE("Returning back buffer %p.\n", swapchain
->back_buffers
[back_buffer_idx
]);
297 return swapchain
->back_buffers
[back_buffer_idx
];
300 struct wined3d_output
* wined3d_swapchain_get_output(const struct wined3d_swapchain
*swapchain
)
302 TRACE("swapchain %p.\n", swapchain
);
304 return swapchain
->state
.desc
.output
;
307 HRESULT CDECL
wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
*swapchain
,
308 struct wined3d_raster_status
*raster_status
)
310 struct wined3d_output
*output
;
312 TRACE("swapchain %p, raster_status %p.\n", swapchain
, raster_status
);
314 output
= wined3d_swapchain_get_output(swapchain
);
317 ERR("Failed to get output from swapchain %p.\n", swapchain
);
321 return wined3d_output_get_raster_status(output
, raster_status
);
324 struct wined3d_swapchain_state
* CDECL
wined3d_swapchain_get_state(struct wined3d_swapchain
*swapchain
)
326 return &swapchain
->state
;
329 HRESULT CDECL
wined3d_swapchain_get_display_mode(const struct wined3d_swapchain
*swapchain
,
330 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
332 struct wined3d_output
*output
;
335 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain
, mode
, rotation
);
337 if (!(output
= wined3d_swapchain_get_output(swapchain
)))
339 ERR("Failed to get output from swapchain %p.\n", swapchain
);
343 hr
= wined3d_output_get_display_mode(output
, mode
, rotation
);
345 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
346 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
));
351 struct wined3d_device
* CDECL
wined3d_swapchain_get_device(const struct wined3d_swapchain
*swapchain
)
353 TRACE("swapchain %p.\n", swapchain
);
355 return swapchain
->device
;
358 void CDECL
wined3d_swapchain_get_desc(const struct wined3d_swapchain
*swapchain
,
359 struct wined3d_swapchain_desc
*desc
)
361 TRACE("swapchain %p, desc %p.\n", swapchain
, desc
);
363 *desc
= swapchain
->state
.desc
;
366 HRESULT CDECL
wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
367 DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
371 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain
, flags
, ramp
);
374 FIXME("Ignoring flags %#x.\n", flags
);
376 dc
= GetDCEx(swapchain
->state
.device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
377 SetDeviceGammaRamp(dc
, (void *)ramp
);
378 ReleaseDC(swapchain
->state
.device_window
, dc
);
383 void CDECL
wined3d_swapchain_set_palette(struct wined3d_swapchain
*swapchain
, struct wined3d_palette
*palette
)
385 TRACE("swapchain %p, palette %p.\n", swapchain
, palette
);
387 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
389 swapchain
->palette
= palette
;
392 HRESULT CDECL
wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
393 struct wined3d_gamma_ramp
*ramp
)
397 TRACE("swapchain %p, ramp %p.\n", swapchain
, ramp
);
399 dc
= GetDCEx(swapchain
->state
.device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
400 GetDeviceGammaRamp(dc
, ramp
);
401 ReleaseDC(swapchain
->state
.device_window
, dc
);
406 /* A GL context is provided by the caller */
407 static void swapchain_blit(const struct wined3d_swapchain
*swapchain
,
408 struct wined3d_context
*context
, const RECT
*src_rect
, const RECT
*dst_rect
)
410 struct wined3d_texture
*texture
= swapchain
->back_buffers
[0];
411 struct wined3d_device
*device
= swapchain
->device
;
412 enum wined3d_texture_filter_type filter
;
415 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
416 swapchain
, context
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
));
418 if ((src_rect
->right
- src_rect
->left
== dst_rect
->right
- dst_rect
->left
419 && src_rect
->bottom
- src_rect
->top
== dst_rect
->bottom
- dst_rect
->top
)
420 || is_complex_fixup(texture
->resource
.format
->color_fixup
))
421 filter
= WINED3D_TEXF_NONE
;
423 filter
= WINED3D_TEXF_LINEAR
;
425 location
= WINED3D_LOCATION_TEXTURE_RGB
;
426 if (texture
->resource
.multisample_type
)
427 location
= WINED3D_LOCATION_RB_RESOLVED
;
429 wined3d_texture_validate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
430 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_COLOR_BLIT
, context
, texture
, 0,
431 location
, src_rect
, texture
, 0, WINED3D_LOCATION_DRAWABLE
, dst_rect
, NULL
, filter
);
432 wined3d_texture_invalidate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
435 static void swapchain_gl_set_swap_interval(struct wined3d_swapchain
*swapchain
,
436 struct wined3d_context_gl
*context_gl
, unsigned int swap_interval
)
438 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
440 swap_interval
= swap_interval
<= 4 ? swap_interval
: 1;
441 if (swapchain
->swap_interval
== swap_interval
)
444 swapchain
->swap_interval
= swap_interval
;
446 if (!gl_info
->supported
[WGL_EXT_SWAP_CONTROL
])
449 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval
)))
451 ERR("Failed to set swap interval %u for context %p, last error %#x.\n",
452 swap_interval
, context_gl
, GetLastError());
456 /* Context activation is done by the caller. */
457 static void wined3d_swapchain_gl_rotate(struct wined3d_swapchain
*swapchain
, struct wined3d_context
*context
)
459 struct wined3d_texture_sub_resource
*sub_resource
;
460 struct wined3d_texture_gl
*texture
, *texture_prev
;
461 struct gl_texture tex0
;
465 static const DWORD supported_locations
= WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_RB_MULTISAMPLE
;
467 if (swapchain
->state
.desc
.backbuffer_count
< 2 || !swapchain
->render_to_fbo
)
470 texture_prev
= wined3d_texture_gl(swapchain
->back_buffers
[0]);
472 /* Back buffer 0 is already in the draw binding. */
473 tex0
= texture_prev
->texture_rgb
;
474 rb0
= texture_prev
->rb_multisample
;
475 locations0
= texture_prev
->t
.sub_resources
[0].locations
;
477 for (i
= 1; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
479 texture
= wined3d_texture_gl(swapchain
->back_buffers
[i
]);
480 sub_resource
= &texture
->t
.sub_resources
[0];
482 if (!(sub_resource
->locations
& supported_locations
))
483 wined3d_texture_load_location(&texture
->t
, 0, context
, texture
->t
.resource
.draw_binding
);
485 texture_prev
->texture_rgb
= texture
->texture_rgb
;
486 texture_prev
->rb_multisample
= texture
->rb_multisample
;
488 wined3d_texture_validate_location(&texture_prev
->t
, 0, sub_resource
->locations
& supported_locations
);
489 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(sub_resource
->locations
& supported_locations
));
491 texture_prev
= texture
;
494 texture_prev
->texture_rgb
= tex0
;
495 texture_prev
->rb_multisample
= rb0
;
497 wined3d_texture_validate_location(&texture_prev
->t
, 0, locations0
& supported_locations
);
498 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(locations0
& supported_locations
));
500 device_invalidate_state(swapchain
->device
, STATE_FRAMEBUFFER
);
503 static void swapchain_gl_present(struct wined3d_swapchain
*swapchain
,
504 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
)
506 struct wined3d_swapchain_gl
*swapchain_gl
= wined3d_swapchain_gl(swapchain
);
507 const struct wined3d_swapchain_desc
*desc
= &swapchain
->state
.desc
;
508 struct wined3d_texture
*back_buffer
= swapchain
->back_buffers
[0];
509 const struct wined3d_gl_info
*gl_info
;
510 struct wined3d_context_gl
*context_gl
;
511 struct wined3d_context
*context
;
514 context
= context_acquire(swapchain
->device
, swapchain
->front_buffer
, 0);
515 context_gl
= wined3d_context_gl(context
);
516 if (!context_gl
->valid
)
518 context_release(context
);
519 WARN("Invalid context, skipping present.\n");
523 gl_info
= context_gl
->gl_info
;
525 swapchain_gl_set_swap_interval(swapchain
, context_gl
, swap_interval
);
527 TRACE("Presenting DC %p.\n", context_gl
->dc
);
529 if (!(render_to_fbo
= swapchain
->render_to_fbo
)
530 && (src_rect
->left
|| src_rect
->top
531 || src_rect
->right
!= desc
->backbuffer_width
532 || src_rect
->bottom
!= desc
->backbuffer_height
533 || dst_rect
->left
|| dst_rect
->top
534 || dst_rect
->right
!= desc
->backbuffer_width
535 || dst_rect
->bottom
!= desc
->backbuffer_height
))
536 render_to_fbo
= TRUE
;
538 /* Rendering to a window of different size, presenting partial rectangles,
539 * or rendering to a different window needs help from FBO_blit or a textured
540 * draw. Render the swapchain to a FBO in the future.
542 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
543 * all these issues - this fails if the window is smaller than the backbuffer.
545 if (!swapchain
->render_to_fbo
&& render_to_fbo
&& wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
547 wined3d_texture_load_location(back_buffer
, 0, context
, WINED3D_LOCATION_TEXTURE_RGB
);
548 wined3d_texture_invalidate_location(back_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
549 swapchain
->render_to_fbo
= TRUE
;
550 swapchain_update_draw_bindings(swapchain
);
554 wined3d_texture_load_location(back_buffer
, 0, context
, back_buffer
->resource
.draw_binding
);
557 if (swapchain
->render_to_fbo
)
558 swapchain_blit(swapchain
, context
, src_rect
, dst_rect
);
560 if (swapchain_gl
->context_count
> 1)
561 gl_info
->gl_ops
.gl
.p_glFinish();
563 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
564 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers(context_gl
->dc
);
566 wined3d_swapchain_gl_rotate(swapchain
, context
);
568 TRACE("SwapBuffers called, Starting new frame\n");
570 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
571 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
573 context_release(context
);
576 static void swapchain_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
578 struct wined3d_texture
*front_buffer
= swapchain
->front_buffer
;
579 struct wined3d_context
*context
;
581 context
= context_acquire(swapchain
->device
, front_buffer
, 0);
582 wined3d_texture_load_location(front_buffer
, 0, context
, front_buffer
->resource
.draw_binding
);
583 context_release(context
);
584 SetRectEmpty(&swapchain
->front_buffer_update
);
587 static const struct wined3d_swapchain_ops swapchain_gl_ops
=
589 swapchain_gl_present
,
590 swapchain_frontbuffer_updated
,
593 static bool wined3d_swapchain_vk_present_mode_supported(struct wined3d_swapchain_vk
*swapchain_vk
,
594 VkPresentModeKHR vk_present_mode
)
596 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
597 const struct wined3d_vk_info
*vk_info
;
598 struct wined3d_adapter_vk
*adapter_vk
;
599 VkPhysicalDevice vk_physical_device
;
600 VkPresentModeKHR
*vk_modes
;
601 bool supported
= false;
605 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
606 vk_physical_device
= adapter_vk
->physical_device
;
607 vk_info
= &adapter_vk
->vk_info
;
609 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device
,
610 swapchain_vk
->vk_surface
, &count
, NULL
))) < 0)
612 ERR("Failed to get supported present mode count, vr %s.\n", wined3d_debug_vkresult(vr
));
616 if (!(vk_modes
= heap_calloc(count
, sizeof(*vk_modes
))))
619 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device
,
620 swapchain_vk
->vk_surface
, &count
, vk_modes
))) < 0)
622 ERR("Failed to get supported present modes, vr %s.\n", wined3d_debug_vkresult(vr
));
626 for (i
= 0; i
< count
; ++i
)
628 if (vk_modes
[i
] == vk_present_mode
)
640 static VkFormat
wined3d_swapchain_vk_select_vk_format(struct wined3d_swapchain_vk
*swapchain_vk
,
641 VkSurfaceKHR vk_surface
)
643 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
644 const struct wined3d_swapchain_desc
*desc
= &swapchain_vk
->s
.state
.desc
;
645 const struct wined3d_vk_info
*vk_info
;
646 struct wined3d_adapter_vk
*adapter_vk
;
647 const struct wined3d_format
*format
;
648 VkPhysicalDevice vk_physical_device
;
649 VkSurfaceFormatKHR
*vk_formats
;
650 uint32_t format_count
, i
;
654 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
655 vk_physical_device
= adapter_vk
->physical_device
;
656 vk_info
= &adapter_vk
->vk_info
;
658 if ((format
= wined3d_get_format(&adapter_vk
->a
, desc
->backbuffer_format
, WINED3D_BIND_RENDER_TARGET
)))
659 vk_format
= wined3d_format_vk(format
)->vk_format
;
661 vk_format
= VK_FORMAT_B8G8R8A8_UNORM
;
663 vr
= VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device
, vk_surface
, &format_count
, NULL
));
664 if (vr
< 0 || !format_count
)
666 WARN("Failed to get supported surface format count, vr %s.\n", wined3d_debug_vkresult(vr
));
667 return VK_FORMAT_UNDEFINED
;
670 if (!(vk_formats
= heap_calloc(format_count
, sizeof(*vk_formats
))))
671 return VK_FORMAT_UNDEFINED
;
673 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device
,
674 vk_surface
, &format_count
, vk_formats
))) < 0)
676 WARN("Failed to get supported surface formats, vr %s.\n", wined3d_debug_vkresult(vr
));
677 heap_free(vk_formats
);
678 return VK_FORMAT_UNDEFINED
;
681 for (i
= 0; i
< format_count
; ++i
)
683 if (vk_formats
[i
].format
== vk_format
&& vk_formats
[i
].colorSpace
== VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
)
686 if (i
== format_count
)
688 /* Try to create a swapchain with format conversion. */
689 vk_format
= VK_FORMAT_B8G8R8A8_UNORM
;
690 WARN("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc
->backbuffer_format
));
691 for (i
= 0; i
< format_count
; ++i
)
693 if (vk_formats
[i
].format
== vk_format
&& vk_formats
[i
].colorSpace
== VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
)
697 heap_free(vk_formats
);
698 if (i
== format_count
)
700 FIXME("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc
->backbuffer_format
));
701 return VK_FORMAT_UNDEFINED
;
704 TRACE("Using Vulkan swapchain format %#x.\n", vk_format
);
709 static bool wined3d_swapchain_vk_create_vulkan_swapchain_images(struct wined3d_swapchain_vk
*swapchain_vk
,
710 VkSwapchainKHR vk_swapchain
)
712 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
713 const struct wined3d_vk_info
*vk_info
;
714 VkSemaphoreCreateInfo semaphore_info
;
715 uint32_t image_count
, i
;
718 vk_info
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->vk_info
;
720 if ((vr
= VK_CALL(vkGetSwapchainImagesKHR(device_vk
->vk_device
, vk_swapchain
, &image_count
, NULL
))) < 0)
722 ERR("Failed to get image count, vr %s\n", wined3d_debug_vkresult(vr
));
726 if (!(swapchain_vk
->vk_images
= heap_calloc(image_count
, sizeof(*swapchain_vk
->vk_images
))))
728 ERR("Failed to allocate images array.\n");
732 if ((vr
= VK_CALL(vkGetSwapchainImagesKHR(device_vk
->vk_device
,
733 vk_swapchain
, &image_count
, swapchain_vk
->vk_images
))) < 0)
735 ERR("Failed to get swapchain images, vr %s.\n", wined3d_debug_vkresult(vr
));
736 heap_free(swapchain_vk
->vk_images
);
740 if (!(swapchain_vk
->vk_semaphores
= heap_calloc(image_count
, sizeof(*swapchain_vk
->vk_semaphores
))))
742 ERR("Failed to allocate semaphores array.\n");
743 heap_free(swapchain_vk
->vk_images
);
747 semaphore_info
.sType
= VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO
;
748 semaphore_info
.pNext
= NULL
;
749 semaphore_info
.flags
= 0;
750 for (i
= 0; i
< image_count
; ++i
)
752 if ((vr
= VK_CALL(vkCreateSemaphore(device_vk
->vk_device
,
753 &semaphore_info
, NULL
, &swapchain_vk
->vk_semaphores
[i
].available
))) < 0)
755 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr
));
759 if ((vr
= VK_CALL(vkCreateSemaphore(device_vk
->vk_device
,
760 &semaphore_info
, NULL
, &swapchain_vk
->vk_semaphores
[i
].presentable
))) < 0)
762 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr
));
766 swapchain_vk
->image_count
= image_count
;
771 for (i
= 0; i
< image_count
; ++i
)
773 if (swapchain_vk
->vk_semaphores
[i
].available
)
774 VK_CALL(vkDestroySemaphore(device_vk
->vk_device
, swapchain_vk
->vk_semaphores
[i
].available
, NULL
));
775 if (swapchain_vk
->vk_semaphores
[i
].presentable
)
776 VK_CALL(vkDestroySemaphore(device_vk
->vk_device
, swapchain_vk
->vk_semaphores
[i
].presentable
, NULL
));
778 heap_free(swapchain_vk
->vk_semaphores
);
779 heap_free(swapchain_vk
->vk_images
);
783 static HRESULT
wined3d_swapchain_vk_create_vulkan_swapchain(struct wined3d_swapchain_vk
*swapchain_vk
)
785 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
786 const struct wined3d_swapchain_desc
*desc
= &swapchain_vk
->s
.state
.desc
;
787 VkSwapchainCreateInfoKHR vk_swapchain_desc
;
788 VkWin32SurfaceCreateInfoKHR surface_desc
;
789 unsigned int width
, height
, image_count
;
790 const struct wined3d_vk_info
*vk_info
;
791 VkSurfaceCapabilitiesKHR surface_caps
;
792 struct wined3d_adapter_vk
*adapter_vk
;
793 VkPresentModeKHR vk_present_mode
;
794 VkSwapchainKHR vk_swapchain
;
795 VkImageUsageFlags usage
;
796 VkSurfaceKHR vk_surface
;
801 adapter_vk
= wined3d_adapter_vk(device_vk
->d
.adapter
);
802 vk_info
= &adapter_vk
->vk_info
;
804 surface_desc
.sType
= VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR
;
805 surface_desc
.pNext
= NULL
;
806 surface_desc
.flags
= 0;
807 surface_desc
.hinstance
= (HINSTANCE
)GetWindowLongPtrW(swapchain_vk
->s
.win_handle
, GWLP_HINSTANCE
);
808 surface_desc
.hwnd
= swapchain_vk
->s
.win_handle
;
809 if ((vr
= VK_CALL(vkCreateWin32SurfaceKHR(vk_info
->instance
, &surface_desc
, NULL
, &vk_surface
))) < 0)
811 ERR("Failed to create Vulkan surface, vr %s.\n", wined3d_debug_vkresult(vr
));
814 swapchain_vk
->vk_surface
= vk_surface
;
816 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfaceSupportKHR(adapter_vk
->physical_device
,
817 device_vk
->vk_queue_family_index
, vk_surface
, &supported
))) < 0 || !supported
)
819 ERR("Queue family does not support presentation on this surface, vr %s.\n", wined3d_debug_vkresult(vr
));
823 if ((vk_format
= wined3d_swapchain_vk_select_vk_format(swapchain_vk
, vk_surface
)) == VK_FORMAT_UNDEFINED
)
825 ERR("Failed to select swapchain format.\n");
829 if ((vr
= VK_CALL(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(adapter_vk
->physical_device
,
830 swapchain_vk
->vk_surface
, &surface_caps
))) < 0)
832 ERR("Failed to get surface capabilities, vr %s.\n", wined3d_debug_vkresult(vr
));
836 image_count
= desc
->backbuffer_count
;
837 if (image_count
< surface_caps
.minImageCount
)
838 image_count
= surface_caps
.minImageCount
;
839 else if (surface_caps
.maxImageCount
&& image_count
> surface_caps
.maxImageCount
)
840 image_count
= surface_caps
.maxImageCount
;
842 if (image_count
!= desc
->backbuffer_count
)
843 WARN("Image count %u is not supported (%u-%u).\n", desc
->backbuffer_count
,
844 surface_caps
.minImageCount
, surface_caps
.maxImageCount
);
846 width
= desc
->backbuffer_width
;
847 if (width
< surface_caps
.minImageExtent
.width
)
848 width
= surface_caps
.minImageExtent
.width
;
849 else if (width
> surface_caps
.maxImageExtent
.width
)
850 width
= surface_caps
.maxImageExtent
.width
;
852 height
= desc
->backbuffer_height
;
853 if (height
< surface_caps
.minImageExtent
.height
)
854 height
= surface_caps
.minImageExtent
.height
;
855 else if (height
> surface_caps
.maxImageExtent
.height
)
856 height
= surface_caps
.maxImageExtent
.height
;
858 if (width
!= desc
->backbuffer_width
|| height
!= desc
->backbuffer_height
)
859 WARN("Swapchain dimensions %ux%u are not supported (%u-%u x %u-%u).\n",
860 desc
->backbuffer_width
, desc
->backbuffer_height
,
861 surface_caps
.minImageExtent
.width
, surface_caps
.maxImageExtent
.width
,
862 surface_caps
.minImageExtent
.height
, surface_caps
.maxImageExtent
.height
);
864 usage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
865 usage
|= surface_caps
.supportedUsageFlags
& VK_IMAGE_USAGE_TRANSFER_SRC_BIT
;
866 usage
|= surface_caps
.supportedUsageFlags
& VK_IMAGE_USAGE_TRANSFER_DST_BIT
;
867 if (!(usage
& VK_IMAGE_USAGE_TRANSFER_SRC_BIT
) || !(usage
& VK_IMAGE_USAGE_TRANSFER_DST_BIT
))
868 WARN("Transfer not supported for swapchain images.\n");
870 if (!(surface_caps
.supportedCompositeAlpha
& VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR
))
872 FIXME("Unsupported alpha mode, %#x.\n", surface_caps
.supportedCompositeAlpha
);
876 vk_present_mode
= VK_PRESENT_MODE_FIFO_KHR
;
877 if (!swapchain_vk
->s
.swap_interval
)
879 if (wined3d_swapchain_vk_present_mode_supported(swapchain_vk
, VK_PRESENT_MODE_IMMEDIATE_KHR
))
880 vk_present_mode
= VK_PRESENT_MODE_IMMEDIATE_KHR
;
882 FIXME("Unsupported swap interval %u.\n", swapchain_vk
->s
.swap_interval
);
885 vk_swapchain_desc
.sType
= VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR
;
886 vk_swapchain_desc
.pNext
= NULL
;
887 vk_swapchain_desc
.flags
= 0;
888 vk_swapchain_desc
.surface
= vk_surface
;
889 vk_swapchain_desc
.minImageCount
= image_count
;
890 vk_swapchain_desc
.imageFormat
= vk_format
;
891 vk_swapchain_desc
.imageColorSpace
= VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
;
892 vk_swapchain_desc
.imageExtent
.width
= width
;
893 vk_swapchain_desc
.imageExtent
.height
= height
;
894 vk_swapchain_desc
.imageArrayLayers
= 1;
895 vk_swapchain_desc
.imageUsage
= usage
;
896 vk_swapchain_desc
.imageSharingMode
= VK_SHARING_MODE_EXCLUSIVE
;
897 vk_swapchain_desc
.queueFamilyIndexCount
= 0;
898 vk_swapchain_desc
.pQueueFamilyIndices
= NULL
;
899 vk_swapchain_desc
.preTransform
= surface_caps
.currentTransform
;
900 vk_swapchain_desc
.compositeAlpha
= VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR
;
901 vk_swapchain_desc
.presentMode
= vk_present_mode
;
902 vk_swapchain_desc
.clipped
= VK_TRUE
;
903 vk_swapchain_desc
.oldSwapchain
= VK_NULL_HANDLE
;
904 if ((vr
= VK_CALL(vkCreateSwapchainKHR(device_vk
->vk_device
, &vk_swapchain_desc
, NULL
, &vk_swapchain
))) < 0)
906 ERR("Failed to create Vulkan swapchain, vr %s.\n", wined3d_debug_vkresult(vr
));
909 swapchain_vk
->vk_swapchain
= vk_swapchain
;
911 if (!wined3d_swapchain_vk_create_vulkan_swapchain_images(swapchain_vk
, vk_swapchain
))
913 VK_CALL(vkDestroySwapchainKHR(device_vk
->vk_device
, vk_swapchain
, NULL
));
920 VK_CALL(vkDestroySurfaceKHR(vk_info
->instance
, vk_surface
, NULL
));
924 static HRESULT
wined3d_swapchain_vk_recreate(struct wined3d_swapchain_vk
*swapchain_vk
)
926 TRACE("swapchain_vk %p.\n", swapchain_vk
);
928 wined3d_swapchain_vk_destroy_vulkan_swapchain(swapchain_vk
);
930 return wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk
);
933 static void wined3d_swapchain_vk_set_swap_interval(struct wined3d_swapchain_vk
*swapchain_vk
,
934 unsigned int swap_interval
)
936 if (swap_interval
> 1)
938 if (swap_interval
<= 4)
939 FIXME("Unsupported swap interval %u.\n", swap_interval
);
943 if (swapchain_vk
->s
.swap_interval
== swap_interval
)
946 swapchain_vk
->s
.swap_interval
= swap_interval
;
947 wined3d_swapchain_vk_recreate(swapchain_vk
);
950 static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk
*swapchain_vk
,
951 struct wined3d_context_vk
*context_vk
, const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
)
953 struct wined3d_texture_vk
*back_buffer_vk
= wined3d_texture_vk(swapchain_vk
->s
.back_buffers
[0]);
954 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(swapchain_vk
->s
.device
);
955 const struct wined3d_swapchain_desc
*desc
= &swapchain_vk
->s
.state
.desc
;
956 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
957 VkCommandBuffer vk_command_buffer
;
958 VkPresentInfoKHR present_desc
;
959 unsigned int present_idx
;
960 VkImageLayout vk_layout
;
966 static const VkPipelineStageFlags wait_stage
= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
;
968 wined3d_swapchain_vk_set_swap_interval(swapchain_vk
, swap_interval
);
970 present_idx
= swapchain_vk
->current
++ % swapchain_vk
->image_count
;
971 wined3d_context_vk_wait_command_buffer(context_vk
, swapchain_vk
->vk_semaphores
[present_idx
].command_buffer_id
);
972 vr
= VK_CALL(vkAcquireNextImageKHR(device_vk
->vk_device
, swapchain_vk
->vk_swapchain
, UINT64_MAX
,
973 swapchain_vk
->vk_semaphores
[present_idx
].available
, VK_NULL_HANDLE
, &image_idx
));
974 if (vr
== VK_ERROR_OUT_OF_DATE_KHR
)
976 if (FAILED(hr
= wined3d_swapchain_vk_recreate(swapchain_vk
)))
978 ERR("Failed to recreate swapchain, hr %#x.\n", hr
);
981 vr
= VK_CALL(vkAcquireNextImageKHR(device_vk
->vk_device
, swapchain_vk
->vk_swapchain
, UINT64_MAX
,
982 swapchain_vk
->vk_semaphores
[present_idx
].available
, VK_NULL_HANDLE
, &image_idx
));
986 ERR("Failed to acquire next Vulkan image, vr %s.\n", wined3d_debug_vkresult(vr
));
990 vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
);
992 wined3d_context_vk_end_current_render_pass(context_vk
);
994 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
995 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
996 vk_access_mask_from_bind_flags(back_buffer_vk
->t
.resource
.bind_flags
),
997 VK_ACCESS_TRANSFER_READ_BIT
,
998 back_buffer_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
999 back_buffer_vk
->vk_image
, VK_IMAGE_ASPECT_COLOR_BIT
);
1001 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1002 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1003 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
1004 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
1005 swapchain_vk
->vk_images
[image_idx
], VK_IMAGE_ASPECT_COLOR_BIT
);
1007 blit
.srcSubresource
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
1008 blit
.srcSubresource
.mipLevel
= 0;
1009 blit
.srcSubresource
.baseArrayLayer
= 0;
1010 blit
.srcSubresource
.layerCount
= 1;
1011 blit
.srcOffsets
[0].x
= src_rect
->left
;
1012 blit
.srcOffsets
[0].y
= src_rect
->top
;
1013 blit
.srcOffsets
[0].z
= 0;
1014 blit
.srcOffsets
[1].x
= src_rect
->right
;
1015 blit
.srcOffsets
[1].y
= src_rect
->bottom
;
1016 blit
.srcOffsets
[1].z
= 1;
1017 blit
.dstSubresource
= blit
.srcSubresource
;
1018 blit
.dstOffsets
[0].x
= dst_rect
->left
;
1019 blit
.dstOffsets
[0].y
= dst_rect
->top
;
1020 blit
.dstOffsets
[0].z
= 0;
1021 blit
.dstOffsets
[1].x
= dst_rect
->right
;
1022 blit
.dstOffsets
[1].y
= dst_rect
->bottom
;
1023 blit
.dstOffsets
[1].z
= 1;
1024 VK_CALL(vkCmdBlitImage(vk_command_buffer
,
1025 back_buffer_vk
->vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1026 swapchain_vk
->vk_images
[image_idx
], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
1027 1, &blit
, VK_FILTER_NEAREST
));
1029 wined3d_context_vk_reference_texture(context_vk
, back_buffer_vk
);
1030 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1031 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
,
1032 VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
1033 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
,
1034 swapchain_vk
->vk_images
[image_idx
], VK_IMAGE_ASPECT_COLOR_BIT
);
1036 if (desc
->swap_effect
== WINED3D_SWAP_EFFECT_DISCARD
|| desc
->swap_effect
== WINED3D_SWAP_EFFECT_FLIP_DISCARD
)
1037 vk_layout
= VK_IMAGE_LAYOUT_UNDEFINED
;
1039 vk_layout
= VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
;
1040 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1041 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1042 VK_ACCESS_TRANSFER_READ_BIT
,
1043 vk_access_mask_from_bind_flags(back_buffer_vk
->t
.resource
.bind_flags
),
1044 vk_layout
, back_buffer_vk
->layout
,
1045 back_buffer_vk
->vk_image
, VK_IMAGE_ASPECT_COLOR_BIT
);
1047 swapchain_vk
->vk_semaphores
[present_idx
].command_buffer_id
= context_vk
->current_command_buffer
.id
;
1048 wined3d_context_vk_submit_command_buffer(context_vk
,
1049 1, &swapchain_vk
->vk_semaphores
[present_idx
].available
, &wait_stage
,
1050 1, &swapchain_vk
->vk_semaphores
[present_idx
].presentable
);
1052 present_desc
.sType
= VK_STRUCTURE_TYPE_PRESENT_INFO_KHR
;
1053 present_desc
.pNext
= NULL
;
1054 present_desc
.waitSemaphoreCount
= 1;
1055 present_desc
.pWaitSemaphores
= &swapchain_vk
->vk_semaphores
[present_idx
].presentable
;
1056 present_desc
.swapchainCount
= 1;
1057 present_desc
.pSwapchains
= &swapchain_vk
->vk_swapchain
;
1058 present_desc
.pImageIndices
= &image_idx
;
1059 present_desc
.pResults
= NULL
;
1060 if ((vr
= VK_CALL(vkQueuePresentKHR(device_vk
->vk_queue
, &present_desc
))))
1061 ERR("Present returned vr %s.\n", wined3d_debug_vkresult(vr
));
1064 static void wined3d_swapchain_vk_rotate(struct wined3d_swapchain
*swapchain
, struct wined3d_context_vk
*context_vk
)
1066 struct wined3d_texture_sub_resource
*sub_resource
;
1067 struct wined3d_texture_vk
*texture
, *texture_prev
;
1068 struct wined3d_allocator_block
*memory0
;
1069 VkDescriptorImageInfo vk_info0
;
1070 VkDeviceMemory vk_memory0
;
1071 VkImageLayout vk_layout0
;
1077 static const DWORD supported_locations
= WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_RB_MULTISAMPLE
;
1079 if (swapchain
->state
.desc
.backbuffer_count
< 2)
1082 texture_prev
= wined3d_texture_vk(swapchain
->back_buffers
[0]);
1084 /* Back buffer 0 is already in the draw binding. */
1085 vk_image0
= texture_prev
->vk_image
;
1086 memory0
= texture_prev
->memory
;
1087 vk_memory0
= texture_prev
->vk_memory
;
1088 vk_layout0
= texture_prev
->layout
;
1089 id0
= texture_prev
->command_buffer_id
;
1090 vk_info0
= texture_prev
->default_image_info
;
1091 locations0
= texture_prev
->t
.sub_resources
[0].locations
;
1093 for (i
= 1; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1095 texture
= wined3d_texture_vk(swapchain
->back_buffers
[i
]);
1096 sub_resource
= &texture
->t
.sub_resources
[0];
1098 if (!(sub_resource
->locations
& supported_locations
))
1099 wined3d_texture_load_location(&texture
->t
, 0, &context_vk
->c
, texture
->t
.resource
.draw_binding
);
1101 texture_prev
->vk_image
= texture
->vk_image
;
1102 texture_prev
->memory
= texture
->memory
;
1103 texture_prev
->vk_memory
= texture
->vk_memory
;
1104 texture_prev
->layout
= texture
->layout
;
1105 texture_prev
->command_buffer_id
= texture
->command_buffer_id
;
1106 texture_prev
->default_image_info
= texture
->default_image_info
;
1108 wined3d_texture_validate_location(&texture_prev
->t
, 0, sub_resource
->locations
& supported_locations
);
1109 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(sub_resource
->locations
& supported_locations
));
1111 texture_prev
= texture
;
1114 texture_prev
->vk_image
= vk_image0
;
1115 texture_prev
->memory
= memory0
;
1116 texture_prev
->vk_memory
= vk_memory0
;
1117 texture_prev
->layout
= vk_layout0
;
1118 texture_prev
->command_buffer_id
= id0
;
1119 texture_prev
->default_image_info
= vk_info0
;
1121 wined3d_texture_validate_location(&texture_prev
->t
, 0, locations0
& supported_locations
);
1122 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(locations0
& supported_locations
));
1124 device_invalidate_state(swapchain
->device
, STATE_FRAMEBUFFER
);
1127 static void swapchain_vk_present(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
1128 const RECT
*dst_rect
, unsigned int swap_interval
, uint32_t flags
)
1130 struct wined3d_swapchain_vk
*swapchain_vk
= wined3d_swapchain_vk(swapchain
);
1131 struct wined3d_texture
*back_buffer
= swapchain
->back_buffers
[0];
1132 struct wined3d_context_vk
*context_vk
;
1134 context_vk
= wined3d_context_vk(context_acquire(swapchain
->device
, back_buffer
, 0));
1136 wined3d_texture_load_location(back_buffer
, 0, &context_vk
->c
, back_buffer
->resource
.draw_binding
);
1138 if (swapchain_vk
->vk_swapchain
)
1139 wined3d_swapchain_vk_blit(swapchain_vk
, context_vk
, src_rect
, dst_rect
, swap_interval
);
1141 wined3d_swapchain_vk_rotate(swapchain
, context_vk
);
1143 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
1144 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
1146 TRACE("Starting new frame.\n");
1148 context_release(&context_vk
->c
);
1151 static const struct wined3d_swapchain_ops swapchain_vk_ops
=
1153 swapchain_vk_present
,
1154 swapchain_frontbuffer_updated
,
1157 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
1159 struct wined3d_dc_info
*front
;
1160 POINT offset
= {0, 0};
1165 TRACE("swapchain %p.\n", swapchain
);
1167 front
= &swapchain
->front_buffer
->dc_info
[0];
1168 if (swapchain
->palette
)
1169 wined3d_palette_apply_to_dc(swapchain
->palette
, front
->dc
);
1171 if (swapchain
->front_buffer
->resource
.map_count
)
1172 ERR("Trying to blit a mapped surface.\n");
1174 TRACE("Copying surface %p to screen.\n", front
);
1177 window
= swapchain
->win_handle
;
1178 dst_dc
= GetDCEx(window
, 0, DCX_CLIPSIBLINGS
| DCX_CACHE
);
1180 /* Front buffer coordinates are screen coordinates. Map them to the
1181 * destination window if not fullscreened. */
1182 if (swapchain
->state
.desc
.windowed
)
1183 ClientToScreen(window
, &offset
);
1185 TRACE("offset %s.\n", wine_dbgstr_point(&offset
));
1187 SetRect(&draw_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
,
1188 swapchain
->front_buffer
->resource
.height
);
1189 IntersectRect(&draw_rect
, &draw_rect
, &swapchain
->front_buffer_update
);
1191 BitBlt(dst_dc
, draw_rect
.left
- offset
.x
, draw_rect
.top
- offset
.y
,
1192 draw_rect
.right
- draw_rect
.left
, draw_rect
.bottom
- draw_rect
.top
,
1193 src_dc
, draw_rect
.left
, draw_rect
.top
, SRCCOPY
);
1194 ReleaseDC(window
, dst_dc
);
1196 SetRectEmpty(&swapchain
->front_buffer_update
);
1199 static void swapchain_gdi_present(struct wined3d_swapchain
*swapchain
,
1200 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
)
1202 struct wined3d_dc_info
*front
, *back
;
1207 front
= &swapchain
->front_buffer
->dc_info
[0];
1208 back
= &swapchain
->back_buffers
[0]->dc_info
[0];
1210 /* Flip the surface data. */
1212 bitmap
= front
->bitmap
;
1213 data
= swapchain
->front_buffer
->resource
.heap_memory
;
1215 front
->dc
= back
->dc
;
1216 front
->bitmap
= back
->bitmap
;
1217 swapchain
->front_buffer
->resource
.heap_memory
= swapchain
->back_buffers
[0]->resource
.heap_memory
;
1220 back
->bitmap
= bitmap
;
1221 swapchain
->back_buffers
[0]->resource
.heap_memory
= data
;
1223 SetRect(&swapchain
->front_buffer_update
, 0, 0,
1224 swapchain
->front_buffer
->resource
.width
,
1225 swapchain
->front_buffer
->resource
.height
);
1226 swapchain_gdi_frontbuffer_updated(swapchain
);
1229 static const struct wined3d_swapchain_ops swapchain_no3d_ops
=
1231 swapchain_gdi_present
,
1232 swapchain_gdi_frontbuffer_updated
,
1235 static void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
)
1237 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
1240 if (!swapchain
->state
.desc
.backbuffer_count
)
1242 TRACE("Single buffered rendering.\n");
1243 swapchain
->render_to_fbo
= FALSE
;
1247 TRACE("Rendering to FBO.\n");
1248 swapchain
->render_to_fbo
= TRUE
;
1251 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain
*swapchain
,
1252 enum wined3d_format_id format_id
, enum wined3d_multisample_type
*type
, DWORD
*quality
)
1254 const struct wined3d_adapter
*adapter
;
1255 const struct wined3d_gl_info
*gl_info
;
1256 const struct wined3d_format
*format
;
1257 enum wined3d_multisample_type t
;
1259 if (wined3d_settings
.sample_count
== ~0u)
1262 adapter
= swapchain
->device
->adapter
;
1263 gl_info
= &adapter
->gl_info
;
1264 if (!(format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
)))
1267 if ((t
= min(wined3d_settings
.sample_count
, gl_info
->limits
.samples
)))
1268 while (!(format
->multisample_types
& 1u << (t
- 1)))
1270 TRACE("Using sample count %u.\n", t
);
1275 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
, const struct wined3d_device
*device
)
1277 /* Subtract 1 for the implicit OpenGL latency. */
1278 swapchain
->max_frame_latency
= device
->max_frame_latency
>= 2 ? device
->max_frame_latency
- 1 : 1;
1281 static enum wined3d_format_id
adapter_format_from_backbuffer_format(const struct wined3d_adapter
*adapter
,
1282 enum wined3d_format_id format_id
)
1284 const struct wined3d_format
*backbuffer_format
;
1286 backbuffer_format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
);
1287 return pixelformat_for_depth(backbuffer_format
->byte_count
* CHAR_BIT
);
1290 static HRESULT
wined3d_swapchain_state_init(struct wined3d_swapchain_state
*state
,
1291 const struct wined3d_swapchain_desc
*desc
, HWND window
)
1295 state
->desc
= *desc
;
1297 if (FAILED(hr
= wined3d_output_get_display_mode(desc
->output
, &state
->original_mode
, NULL
)))
1299 ERR("Failed to get current display mode, hr %#x.\n", hr
);
1303 if (!desc
->windowed
)
1305 if (desc
->flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1307 state
->d3d_mode
.width
= desc
->backbuffer_width
;
1308 state
->d3d_mode
.height
= desc
->backbuffer_height
;
1309 state
->d3d_mode
.format_id
= adapter_format_from_backbuffer_format(desc
->output
->adapter
,
1310 desc
->backbuffer_format
);
1311 state
->d3d_mode
.refresh_rate
= desc
->refresh_rate
;
1312 state
->d3d_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1316 state
->d3d_mode
= state
->original_mode
;
1320 GetWindowRect(window
, &state
->original_window_rect
);
1321 state
->device_window
= window
;
1326 static HRESULT
wined3d_swapchain_init(struct wined3d_swapchain
*swapchain
, struct wined3d_device
*device
,
1327 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1328 const struct wined3d_swapchain_ops
*swapchain_ops
)
1330 struct wined3d_resource_desc texture_desc
;
1331 struct wined3d_output_desc output_desc
;
1332 BOOL displaymode_set
= FALSE
;
1333 DWORD texture_flags
= 0;
1334 HRESULT hr
= E_FAIL
;
1339 wined3d_mutex_lock();
1341 if (desc
->backbuffer_count
> 1)
1343 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
1344 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
1347 if (desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
1348 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
1349 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
1350 FIXME("Unimplemented swap effect %#x.\n", desc
->swap_effect
);
1352 window
= desc
->device_window
? desc
->device_window
: device
->create_parms
.focus_window
;
1353 if (FAILED(hr
= wined3d_swapchain_state_init(&swapchain
->state
, desc
, window
)))
1355 ERR("Failed to initialise swapchain state, hr %#x.\n", hr
);
1359 swapchain
->swapchain_ops
= swapchain_ops
;
1360 swapchain
->device
= device
;
1361 swapchain
->parent
= parent
;
1362 swapchain
->parent_ops
= parent_ops
;
1364 swapchain
->win_handle
= window
;
1365 swapchain
->swap_interval
= WINED3D_SWAP_INTERVAL_DEFAULT
;
1366 swapchain_set_max_frame_latency(swapchain
, device
);
1368 GetClientRect(window
, &client_rect
);
1371 TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect
));
1373 if (!desc
->backbuffer_width
)
1375 desc
->backbuffer_width
= client_rect
.right
? client_rect
.right
: 8;
1376 TRACE("Updating width to %u.\n", desc
->backbuffer_width
);
1378 if (!desc
->backbuffer_height
)
1380 desc
->backbuffer_height
= client_rect
.bottom
? client_rect
.bottom
: 8;
1381 TRACE("Updating height to %u.\n", desc
->backbuffer_height
);
1384 if (desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
)
1386 desc
->backbuffer_format
= swapchain
->state
.original_mode
.format_id
;
1387 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain
->state
.original_mode
.format_id
));
1392 if (FAILED(hr
= wined3d_output_get_desc(desc
->output
, &output_desc
)))
1394 ERR("Failed to get output description, hr %#x.\n", hr
);
1398 wined3d_swapchain_state_setup_fullscreen(&swapchain
->state
, window
,
1399 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
, desc
->backbuffer_width
,
1400 desc
->backbuffer_height
);
1402 swapchain
->state
.desc
= *desc
;
1403 wined3d_swapchain_apply_sample_count_override(swapchain
, swapchain
->state
.desc
.backbuffer_format
,
1404 &swapchain
->state
.desc
.multisample_type
, &swapchain
->state
.desc
.multisample_quality
);
1405 swapchain_update_render_to_fbo(swapchain
);
1407 TRACE("Creating front buffer.\n");
1409 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1410 texture_desc
.format
= swapchain
->state
.desc
.backbuffer_format
;
1411 texture_desc
.multisample_type
= swapchain
->state
.desc
.multisample_type
;
1412 texture_desc
.multisample_quality
= swapchain
->state
.desc
.multisample_quality
;
1413 texture_desc
.usage
= 0;
1414 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1415 texture_desc
.usage
|= WINED3DUSAGE_OWNDC
;
1416 texture_desc
.bind_flags
= 0;
1417 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1418 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_CPU
;
1420 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
1421 if (swapchain
->state
.desc
.flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
1422 texture_desc
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1423 texture_desc
.width
= swapchain
->state
.desc
.backbuffer_width
;
1424 texture_desc
.height
= swapchain
->state
.desc
.backbuffer_height
;
1425 texture_desc
.depth
= 1;
1426 texture_desc
.size
= 0;
1428 if (swapchain
->state
.desc
.flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
1429 texture_flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1431 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
1432 parent
, &texture_desc
, texture_flags
, &swapchain
->front_buffer
)))
1434 WARN("Failed to create front buffer, hr %#x.\n", hr
);
1438 wined3d_texture_set_swapchain(swapchain
->front_buffer
, swapchain
);
1439 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
1441 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
1442 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
1445 /* MSDN says we're only allowed a single fullscreen swapchain per device,
1446 * so we should really check to see if there is a fullscreen swapchain
1447 * already. Does a single head count as full screen? */
1448 if (!desc
->windowed
&& desc
->flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1450 /* Change the display settings */
1451 if (FAILED(hr
= wined3d_output_set_display_mode(desc
->output
,
1452 &swapchain
->state
.d3d_mode
)))
1454 WARN("Failed to set display mode, hr %#x.\n", hr
);
1457 displaymode_set
= TRUE
;
1460 if (swapchain
->state
.desc
.backbuffer_count
> 0)
1462 if (!(swapchain
->back_buffers
= heap_calloc(swapchain
->state
.desc
.backbuffer_count
,
1463 sizeof(*swapchain
->back_buffers
))))
1465 ERR("Failed to allocate backbuffer array memory.\n");
1470 texture_desc
.bind_flags
= swapchain
->state
.desc
.backbuffer_bind_flags
;
1471 texture_desc
.usage
= 0;
1472 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1473 texture_desc
.usage
|= WINED3DUSAGE_OWNDC
;
1474 for (i
= 0; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1476 TRACE("Creating back buffer %u.\n", i
);
1477 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
1478 parent
, &texture_desc
, texture_flags
, &swapchain
->back_buffers
[i
])))
1480 WARN("Failed to create back buffer %u, hr %#x.\n", i
, hr
);
1481 swapchain
->state
.desc
.backbuffer_count
= i
;
1484 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], swapchain
);
1488 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
1489 if (desc
->enable_auto_depth_stencil
)
1491 TRACE("Creating depth/stencil buffer.\n");
1492 if (!device
->auto_depth_stencil_view
)
1494 struct wined3d_view_desc desc
;
1495 struct wined3d_texture
*ds
;
1497 texture_desc
.format
= swapchain
->state
.desc
.auto_depth_stencil_format
;
1498 texture_desc
.usage
= 0;
1499 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
1500 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1501 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_CPU
;
1503 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
1505 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
1506 device
->device_parent
, &texture_desc
, 0, &ds
)))
1508 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
1512 desc
.format_id
= ds
->resource
.format
->id
;
1514 desc
.u
.texture
.level_idx
= 0;
1515 desc
.u
.texture
.level_count
= 1;
1516 desc
.u
.texture
.layer_idx
= 0;
1517 desc
.u
.texture
.layer_count
= 1;
1518 hr
= wined3d_rendertarget_view_create(&desc
, &ds
->resource
, NULL
, &wined3d_null_parent_ops
,
1519 &device
->auto_depth_stencil_view
);
1520 wined3d_texture_decref(ds
);
1523 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1529 wined3d_swapchain_get_gamma_ramp(swapchain
, &swapchain
->orig_gamma
);
1531 wined3d_mutex_unlock();
1536 if (displaymode_set
)
1538 if (FAILED(wined3d_output_set_display_mode(desc
->output
,
1539 &swapchain
->state
.original_mode
)))
1540 ERR("Failed to restore display mode.\n");
1543 if (swapchain
->back_buffers
)
1545 for (i
= 0; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1547 if (swapchain
->back_buffers
[i
])
1549 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
1550 wined3d_texture_decref(swapchain
->back_buffers
[i
]);
1553 heap_free(swapchain
->back_buffers
);
1556 if (swapchain
->front_buffer
)
1558 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
1559 wined3d_texture_decref(swapchain
->front_buffer
);
1562 wined3d_mutex_unlock();
1567 HRESULT
wined3d_swapchain_no3d_init(struct wined3d_swapchain
*swapchain_no3d
, struct wined3d_device
*device
,
1568 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1570 TRACE("swapchain_no3d %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1571 swapchain_no3d
, device
, desc
, parent
, parent_ops
);
1573 return wined3d_swapchain_init(swapchain_no3d
, device
, desc
, parent
, parent_ops
, &swapchain_no3d_ops
);
1576 HRESULT
wined3d_swapchain_gl_init(struct wined3d_swapchain_gl
*swapchain_gl
, struct wined3d_device
*device
,
1577 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1581 TRACE("swapchain_gl %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1582 swapchain_gl
, device
, desc
, parent
, parent_ops
);
1584 if (FAILED(hr
= wined3d_swapchain_init(&swapchain_gl
->s
, device
, desc
, parent
, parent_ops
, &swapchain_gl_ops
)))
1586 /* Cleanup any context that may have been created for the swapchain. */
1587 wined3d_cs_destroy_object(device
->cs
, wined3d_swapchain_gl_destroy_object
, swapchain_gl
);
1588 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1594 HRESULT
wined3d_swapchain_vk_init(struct wined3d_swapchain_vk
*swapchain_vk
, struct wined3d_device
*device
,
1595 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1599 TRACE("swapchain_vk %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1600 swapchain_vk
, device
, desc
, parent
, parent_ops
);
1602 if (FAILED(hr
= wined3d_swapchain_init(&swapchain_vk
->s
, device
, desc
, parent
, parent_ops
, &swapchain_vk_ops
)))
1605 if (swapchain_vk
->s
.win_handle
== GetDesktopWindow())
1607 WARN("Creating a desktop window swapchain.\n");
1611 if (FAILED(hr
= wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk
)))
1613 wined3d_swapchain_cleanup(&swapchain_vk
->s
);
1620 HRESULT CDECL
wined3d_swapchain_create(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
1621 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
1623 struct wined3d_swapchain
*object
;
1626 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_create_swapchain(device
,
1627 desc
, parent
, parent_ops
, &object
)))
1630 if (desc
->flags
& WINED3D_SWAPCHAIN_HOOK
)
1631 wined3d_hook_swapchain(object
);
1633 if (desc
->flags
& WINED3D_SWAPCHAIN_IMPLICIT
)
1635 wined3d_mutex_lock();
1636 if (FAILED(hr
= wined3d_device_set_implicit_swapchain(device
, object
)))
1638 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1639 device
->adapter
->adapter_ops
->adapter_destroy_swapchain(object
);
1640 wined3d_mutex_unlock();
1643 wined3d_mutex_unlock();
1646 *swapchain
= object
;
1651 static struct wined3d_context_gl
*wined3d_swapchain_gl_create_context(struct wined3d_swapchain_gl
*swapchain_gl
)
1653 struct wined3d_device
*device
= swapchain_gl
->s
.device
;
1654 struct wined3d_context_gl
*context_gl
;
1656 TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain_gl
, GetCurrentThreadId());
1658 wined3d_from_cs(device
->cs
);
1660 if (!(context_gl
= heap_alloc_zero(sizeof(*context_gl
))))
1662 ERR("Failed to allocate context memory.\n");
1666 if (FAILED(wined3d_context_gl_init(context_gl
, swapchain_gl
)))
1668 WARN("Failed to initialise context.\n");
1669 heap_free(context_gl
);
1673 if (!device_context_add(device
, &context_gl
->c
))
1675 ERR("Failed to add the newly created context to the context list.\n");
1676 wined3d_context_gl_destroy(context_gl
);
1680 TRACE("Created context %p.\n", context_gl
);
1682 context_release(&context_gl
->c
);
1684 if (!wined3d_array_reserve((void **)&swapchain_gl
->contexts
, &swapchain_gl
->contexts_size
,
1685 swapchain_gl
->context_count
+ 1, sizeof(*swapchain_gl
->contexts
)))
1687 ERR("Failed to allocate new context array memory.\n");
1688 wined3d_context_gl_destroy(context_gl
);
1691 swapchain_gl
->contexts
[swapchain_gl
->context_count
++] = context_gl
;
1696 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl
*swapchain_gl
)
1700 for (i
= 0; i
< swapchain_gl
->context_count
; ++i
)
1702 wined3d_context_gl_destroy(swapchain_gl
->contexts
[i
]);
1704 heap_free(swapchain_gl
->contexts
);
1705 swapchain_gl
->contexts_size
= 0;
1706 swapchain_gl
->context_count
= 0;
1707 swapchain_gl
->contexts
= NULL
;
1710 struct wined3d_context_gl
*wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl
*swapchain_gl
)
1712 DWORD tid
= GetCurrentThreadId();
1715 for (i
= 0; i
< swapchain_gl
->context_count
; ++i
)
1717 if (swapchain_gl
->contexts
[i
]->tid
== tid
)
1718 return swapchain_gl
->contexts
[i
];
1721 /* Create a new context for the thread. */
1722 return wined3d_swapchain_gl_create_context(swapchain_gl
);
1725 HDC
wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl
*swapchain_gl
)
1727 if (!swapchain_gl
->backup_dc
)
1729 TRACE("Creating the backup window for swapchain %p.\n", swapchain_gl
);
1731 if (!(swapchain_gl
->backup_wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
1732 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
)))
1734 ERR("Failed to create a window.\n");
1738 if (!(swapchain_gl
->backup_dc
= GetDC(swapchain_gl
->backup_wnd
)))
1740 ERR("Failed to get a DC.\n");
1741 DestroyWindow(swapchain_gl
->backup_wnd
);
1742 swapchain_gl
->backup_wnd
= NULL
;
1747 return swapchain_gl
->backup_dc
;
1750 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
)
1754 wined3d_resource_update_draw_binding(&swapchain
->front_buffer
->resource
);
1756 for (i
= 0; i
< swapchain
->state
.desc
.backbuffer_count
; ++i
)
1758 wined3d_resource_update_draw_binding(&swapchain
->back_buffers
[i
]->resource
);
1762 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
)
1764 struct wined3d_device
*device
= swapchain
->device
;
1765 HWND window
= swapchain
->state
.device_window
;
1766 struct wined3d_output_desc output_desc
;
1767 unsigned int screensaver_active
;
1768 struct wined3d_output
*output
;
1769 BOOL focus_messages
, filter
;
1772 /* This code is not protected by the wined3d mutex, so it may run while
1773 * wined3d_device_reset is active. Testing on Windows shows that changing
1774 * focus during resets and resetting during focus change events causes
1775 * the application to crash with an invalid memory access. */
1777 if (!(focus_messages
= device
->wined3d
->flags
& WINED3D_FOCUS_MESSAGES
))
1778 filter
= wined3d_filter_messages(window
, TRUE
);
1780 output
= wined3d_swapchain_get_output(swapchain
);
1783 ERR("Failed to get output from swapchain %p.\n", swapchain
);
1789 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
1790 if ((device
->restore_screensaver
= !!screensaver_active
))
1791 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
1793 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
))
1795 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1796 * the window but leaves the size untouched, d3d9 sets the size on an
1797 * invisible window, generates messages but doesn't change the window
1798 * properties. The implementation follows d3d9.
1800 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1801 * resume drawing after a focus loss. */
1802 if (SUCCEEDED(hr
= wined3d_output_get_desc(output
, &output_desc
)))
1803 SetWindowPos(window
, NULL
, output_desc
.desktop_rect
.left
,
1804 output_desc
.desktop_rect
.top
, swapchain
->state
.desc
.backbuffer_width
,
1805 swapchain
->state
.desc
.backbuffer_height
, SWP_NOACTIVATE
| SWP_NOZORDER
);
1807 ERR("Failed to get output description, hr %#x.\n", hr
);
1810 if (device
->wined3d
->flags
& WINED3D_RESTORE_MODE_ON_ACTIVATE
)
1812 if (FAILED(hr
= wined3d_output_set_display_mode(output
,
1813 &swapchain
->state
.d3d_mode
)))
1814 ERR("Failed to set display mode, hr %#x.\n", hr
);
1817 if (swapchain
== device
->swapchains
[0])
1818 device
->device_parent
->ops
->activate(device
->device_parent
, TRUE
);
1822 if (device
->restore_screensaver
)
1824 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
1825 device
->restore_screensaver
= FALSE
;
1828 if (FAILED(hr
= wined3d_output_set_display_mode(output
, NULL
)))
1829 ERR("Failed to set display mode, hr %#x.\n", hr
);
1831 swapchain
->reapply_mode
= TRUE
;
1833 /* Some DDraw apps (Deus Ex: GOTY, and presumably all UT 1 based games) destroy the device
1834 * during window minimization. Do our housekeeping now, as the device may not exist after
1835 * the ShowWindow call.
1837 * In d3d9, the device is marked lost after the window is minimized. If we find an app
1838 * that needs this behavior (e.g. because it calls TestCooperativeLevel in the window proc)
1839 * we'll have to control this via a create flag. Note that the device and swapchain are not
1840 * safe to access after the ShowWindow call. */
1841 if (swapchain
== device
->swapchains
[0])
1842 device
->device_parent
->ops
->activate(device
->device_parent
, FALSE
);
1844 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
) && IsWindowVisible(window
))
1845 ShowWindow(window
, SW_MINIMIZE
);
1848 if (!focus_messages
)
1849 wined3d_filter_messages(window
, filter
);
1852 HRESULT CDECL
wined3d_swapchain_resize_buffers(struct wined3d_swapchain
*swapchain
, unsigned int buffer_count
,
1853 unsigned int width
, unsigned int height
, enum wined3d_format_id format_id
,
1854 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
)
1856 struct wined3d_swapchain_desc
*desc
= &swapchain
->state
.desc
;
1857 BOOL update_desc
= FALSE
;
1859 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1860 "multisample_type %#x, multisample_quality %#x.\n",
1861 swapchain
, buffer_count
, width
, height
, debug_d3dformat(format_id
),
1862 multisample_type
, multisample_quality
);
1864 wined3d_swapchain_apply_sample_count_override(swapchain
, format_id
, &multisample_type
, &multisample_quality
);
1866 if (buffer_count
&& buffer_count
!= desc
->backbuffer_count
)
1867 FIXME("Cannot change the back buffer count yet.\n");
1869 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1871 if (!width
|| !height
)
1873 /* The application is requesting that either the swapchain width or
1874 * height be set to the corresponding dimension in the window's
1879 if (!desc
->windowed
)
1880 return WINED3DERR_INVALIDCALL
;
1882 if (!GetClientRect(swapchain
->state
.device_window
, &client_rect
))
1884 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
1885 return WINED3DERR_INVALIDCALL
;
1889 width
= client_rect
.right
;
1892 height
= client_rect
.bottom
;
1895 if (width
!= desc
->backbuffer_width
|| height
!= desc
->backbuffer_height
)
1897 desc
->backbuffer_width
= width
;
1898 desc
->backbuffer_height
= height
;
1902 if (format_id
== WINED3DFMT_UNKNOWN
)
1904 if (!desc
->windowed
)
1905 return WINED3DERR_INVALIDCALL
;
1906 format_id
= swapchain
->state
.original_mode
.format_id
;
1909 if (format_id
!= desc
->backbuffer_format
)
1911 desc
->backbuffer_format
= format_id
;
1915 if (multisample_type
!= desc
->multisample_type
1916 || multisample_quality
!= desc
->multisample_quality
)
1918 desc
->multisample_type
= multisample_type
;
1919 desc
->multisample_quality
= multisample_quality
;
1928 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->front_buffer
, desc
->backbuffer_width
,
1929 desc
->backbuffer_height
, desc
->backbuffer_format
,
1930 desc
->multisample_type
, desc
->multisample_quality
, NULL
, 0)))
1933 for (i
= 0; i
< desc
->backbuffer_count
; ++i
)
1935 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->back_buffers
[i
], desc
->backbuffer_width
,
1936 desc
->backbuffer_height
, desc
->backbuffer_format
,
1937 desc
->multisample_type
, desc
->multisample_quality
, NULL
, 0)))
1942 swapchain_update_render_to_fbo(swapchain
);
1943 swapchain_update_draw_bindings(swapchain
);
1948 static HRESULT
wined3d_swapchain_state_set_display_mode(struct wined3d_swapchain_state
*state
,
1949 struct wined3d_output
*output
, struct wined3d_display_mode
*mode
)
1953 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE
)
1955 if (FAILED(hr
= wined3d_output_find_closest_matching_mode(output
, mode
)))
1957 WARN("Failed to find closest matching mode, hr %#x.\n", hr
);
1961 if (output
!= state
->desc
.output
)
1963 if (FAILED(hr
= wined3d_output_set_display_mode(state
->desc
.output
, &state
->original_mode
)))
1965 WARN("Failed to set display mode, hr %#x.\n", hr
);
1969 if (FAILED(hr
= wined3d_output_get_display_mode(output
, &state
->original_mode
, NULL
)))
1971 WARN("Failed to get current display mode, hr %#x.\n", hr
);
1976 if (FAILED(hr
= wined3d_output_set_display_mode(output
, mode
)))
1978 WARN("Failed to set display mode, hr %#x.\n", hr
);
1979 return WINED3DERR_INVALIDCALL
;
1985 HRESULT CDECL
wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state
*state
,
1986 const struct wined3d_display_mode
*mode
)
1988 struct wined3d_display_mode actual_mode
;
1989 struct wined3d_output_desc output_desc
;
1990 RECT original_window_rect
, window_rect
;
1991 int x
, y
, width
, height
;
1995 TRACE("state %p, mode %p.\n", state
, mode
);
1997 wined3d_mutex_lock();
1999 window
= state
->device_window
;
2001 if (state
->desc
.windowed
)
2003 SetRect(&window_rect
, 0, 0, mode
->width
, mode
->height
);
2004 AdjustWindowRectEx(&window_rect
,
2005 GetWindowLongW(window
, GWL_STYLE
), FALSE
,
2006 GetWindowLongW(window
, GWL_EXSTYLE
));
2007 GetWindowRect(window
, &original_window_rect
);
2009 x
= original_window_rect
.left
;
2010 y
= original_window_rect
.top
;
2011 width
= window_rect
.right
- window_rect
.left
;
2012 height
= window_rect
.bottom
- window_rect
.top
;
2016 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
2018 actual_mode
= *mode
;
2019 if (FAILED(hr
= wined3d_swapchain_state_set_display_mode(state
, state
->desc
.output
,
2022 ERR("Failed to set display mode, hr %#x.\n", hr
);
2023 wined3d_mutex_unlock();
2028 if (FAILED(hr
= wined3d_output_get_desc(state
->desc
.output
, &output_desc
)))
2030 ERR("Failed to get output description, hr %#x.\n", hr
);
2031 wined3d_mutex_unlock();
2035 x
= output_desc
.desktop_rect
.left
;
2036 y
= output_desc
.desktop_rect
.top
;
2037 width
= output_desc
.desktop_rect
.right
- output_desc
.desktop_rect
.left
;
2038 height
= output_desc
.desktop_rect
.bottom
- output_desc
.desktop_rect
.top
;
2041 wined3d_mutex_unlock();
2043 MoveWindow(window
, x
, y
, width
, height
, TRUE
);
2048 static LONG
fullscreen_style(LONG style
)
2050 /* Make sure the window is managed, otherwise we won't get keyboard input. */
2051 style
|= WS_POPUP
| WS_SYSMENU
;
2052 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
2057 static LONG
fullscreen_exstyle(LONG exstyle
)
2059 /* Filter out window decorations. */
2060 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
2065 HRESULT
wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
*state
,
2066 HWND window
, int x
, int y
, int width
, int height
)
2068 LONG style
, exstyle
;
2071 TRACE("Setting up window %p for fullscreen mode.\n", window
);
2073 if (!IsWindow(window
))
2075 WARN("%p is not a valid window.\n", window
);
2076 return WINED3DERR_NOTAVAILABLE
;
2079 if (state
->style
|| state
->exstyle
)
2081 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
2082 window
, state
->style
, state
->exstyle
);
2085 state
->style
= GetWindowLongW(window
, GWL_STYLE
);
2086 state
->exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
2088 style
= fullscreen_style(state
->style
);
2089 exstyle
= fullscreen_exstyle(state
->exstyle
);
2091 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
2092 state
->style
, state
->exstyle
, style
, exstyle
);
2094 filter
= wined3d_filter_messages(window
, TRUE
);
2096 SetWindowLongW(window
, GWL_STYLE
, style
);
2097 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
2098 SetWindowPos(window
, HWND_TOPMOST
, x
, y
, width
, height
,
2099 SWP_FRAMECHANGED
| SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
2101 wined3d_filter_messages(window
, filter
);
2106 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state
*state
,
2107 HWND window
, const RECT
*window_rect
)
2109 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOZORDER
| SWP_NOACTIVATE
;
2110 LONG style
, exstyle
;
2114 if (!state
->style
&& !state
->exstyle
)
2117 style
= GetWindowLongW(window
, GWL_STYLE
);
2118 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
2120 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
2121 * application, and we want to ignore them in the test below, since it's
2122 * not the application's fault that they changed. Additionally, we want to
2123 * preserve the current status of these flags (i.e. don't restore them) to
2124 * more closely emulate the behavior of Direct3D, which leaves these flags
2125 * alone when returning to windowed mode. */
2126 state
->style
^= (state
->style
^ style
) & WS_VISIBLE
;
2127 state
->exstyle
^= (state
->exstyle
^ exstyle
) & WS_EX_TOPMOST
;
2129 TRACE("Restoring window style of window %p to %08x, %08x.\n",
2130 window
, state
->style
, state
->exstyle
);
2132 filter
= wined3d_filter_messages(window
, TRUE
);
2134 /* Only restore the style if the application didn't modify it during the
2135 * fullscreen phase. Some applications change it before calling Reset()
2136 * when switching between windowed and fullscreen modes (HL2), some
2137 * depend on the original style (Eve Online). */
2138 if (style
== fullscreen_style(state
->style
) && exstyle
== fullscreen_exstyle(state
->exstyle
))
2140 SetWindowLongW(window
, GWL_STYLE
, state
->style
);
2141 SetWindowLongW(window
, GWL_EXSTYLE
, state
->exstyle
);
2145 rect
= *window_rect
;
2147 window_pos_flags
|= (SWP_NOMOVE
| SWP_NOSIZE
);
2148 SetWindowPos(window
, 0, rect
.left
, rect
.top
,
2149 rect
.right
- rect
.left
, rect
.bottom
- rect
.top
, window_pos_flags
);
2151 wined3d_filter_messages(window
, filter
);
2153 /* Delete the old values. */
2158 HRESULT CDECL
wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state
*state
,
2159 const struct wined3d_swapchain_desc
*swapchain_desc
,
2160 const struct wined3d_display_mode
*mode
)
2162 struct wined3d_display_mode actual_mode
;
2163 struct wined3d_output_desc output_desc
;
2166 TRACE("state %p, swapchain_desc %p, mode %p.\n", state
, swapchain_desc
, mode
);
2168 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
2172 actual_mode
= *mode
;
2176 if (!swapchain_desc
->windowed
)
2178 actual_mode
.width
= swapchain_desc
->backbuffer_width
;
2179 actual_mode
.height
= swapchain_desc
->backbuffer_height
;
2180 actual_mode
.refresh_rate
= swapchain_desc
->refresh_rate
;
2181 actual_mode
.format_id
= adapter_format_from_backbuffer_format(swapchain_desc
->output
->adapter
,
2182 swapchain_desc
->backbuffer_format
);
2183 actual_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
2187 actual_mode
= state
->original_mode
;
2191 if (FAILED(hr
= wined3d_swapchain_state_set_display_mode(state
, swapchain_desc
->output
,
2198 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
2200 if (FAILED(hr
= wined3d_output_get_display_mode(swapchain_desc
->output
, &actual_mode
,
2203 ERR("Failed to get display mode, hr %#x.\n", hr
);
2204 return WINED3DERR_INVALIDCALL
;
2208 if (!swapchain_desc
->windowed
)
2210 unsigned int width
= actual_mode
.width
;
2211 unsigned int height
= actual_mode
.height
;
2213 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
2215 ERR("Failed to get output description, hr %#x.\n", hr
);
2219 if (state
->desc
.windowed
)
2221 /* Switch from windowed to fullscreen */
2222 if (FAILED(hr
= wined3d_swapchain_state_setup_fullscreen(state
, state
->device_window
,
2223 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
, width
, height
)))
2228 HWND window
= state
->device_window
;
2231 /* Fullscreen -> fullscreen mode change */
2232 filter
= wined3d_filter_messages(window
, TRUE
);
2233 MoveWindow(window
, output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
, width
,
2235 ShowWindow(window
, SW_SHOW
);
2236 wined3d_filter_messages(window
, filter
);
2238 state
->d3d_mode
= actual_mode
;
2240 else if (!state
->desc
.windowed
)
2242 /* Fullscreen -> windowed switch */
2243 RECT
*window_rect
= NULL
;
2244 if (state
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
2245 window_rect
= &state
->original_window_rect
;
2246 wined3d_swapchain_state_restore_from_fullscreen(state
, state
->device_window
, window_rect
);
2249 state
->desc
.output
= swapchain_desc
->output
;
2250 state
->desc
.windowed
= swapchain_desc
->windowed
;
2255 void CDECL
wined3d_swapchain_state_destroy(struct wined3d_swapchain_state
*state
)
2260 HRESULT CDECL
wined3d_swapchain_state_create(const struct wined3d_swapchain_desc
*desc
,
2261 HWND window
, struct wined3d_swapchain_state
**state
)
2263 struct wined3d_swapchain_state
*s
;
2266 TRACE("desc %p, window %p, state %p.\n", desc
, window
, state
);
2268 if (!(s
= heap_alloc_zero(sizeof(*s
))))
2269 return E_OUTOFMEMORY
;
2271 if (FAILED(hr
= wined3d_swapchain_state_init(s
, desc
, window
)))