include/mscvpdb.h: Use flexible array members for the rest of structures.
[wine.git] / dlls / wined3d / swapchain.c
blob6b2ad8d6954c26e37bcf00c7b8a75eaa2fab432a
1 /*
2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wined3d_private.h"
24 #include "wined3d_gl.h"
25 #include "wined3d_vk.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
30 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain)
32 HRESULT hr;
33 UINT i;
35 TRACE("Destroying swapchain %p.\n", swapchain);
37 wined3d_swapchain_state_cleanup(&swapchain->state);
38 wined3d_swapchain_set_gamma_ramp(swapchain, 0, &swapchain->orig_gamma);
40 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
41 * is the last buffer to be destroyed, FindContext() depends on that. */
42 if (swapchain->front_buffer)
44 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
45 if (wined3d_texture_decref(swapchain->front_buffer))
46 WARN("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
47 swapchain->front_buffer = NULL;
50 if (swapchain->back_buffers)
52 i = swapchain->state.desc.backbuffer_count;
54 while (i--)
56 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
57 if (wined3d_texture_decref(swapchain->back_buffers[i]))
58 WARN("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
60 free(swapchain->back_buffers);
61 swapchain->back_buffers = NULL;
64 /* Restore the screen resolution if we rendered in fullscreen.
65 * This will restore the screen resolution to what it was before creating
66 * the swapchain. In case of d3d8 and d3d9 this will be the original
67 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
68 * sets the resolution before starting up Direct3D, thus orig_width and
69 * orig_height will be equal to the modes in the presentation params. */
70 if (!swapchain->state.desc.windowed)
72 if (swapchain->state.desc.auto_restore_display_mode)
74 if (FAILED(hr = wined3d_restore_display_modes(swapchain->device->wined3d)))
75 ERR("Failed to restore display mode, hr %#lx.\n", hr);
77 if (swapchain->state.desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
79 wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state,
80 swapchain->state.device_window, &swapchain->state.original_window_rect);
81 wined3d_device_release_focus_window(swapchain->device);
84 else
86 wined3d_swapchain_state_restore_from_fullscreen(&swapchain->state, swapchain->state.device_window, NULL);
91 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl)
93 wined3d_swapchain_cleanup(&swapchain_gl->s);
96 static void wined3d_swapchain_vk_destroy_vulkan_swapchain(struct wined3d_swapchain_vk *swapchain_vk)
98 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
99 const struct wined3d_vk_info *vk_info;
100 unsigned int i;
101 VkResult vr;
103 TRACE("swapchain_vk %p.\n", swapchain_vk);
105 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
107 if ((vr = VK_CALL(vkQueueWaitIdle(device_vk->vk_queue))) < 0)
108 ERR("Failed to wait on queue, vr %s.\n", wined3d_debug_vkresult(vr));
109 free(swapchain_vk->vk_images);
110 for (i = 0; i < swapchain_vk->image_count; ++i)
112 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].available, NULL));
113 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].presentable, NULL));
115 free(swapchain_vk->vk_semaphores);
116 VK_CALL(vkDestroySwapchainKHR(device_vk->vk_device, swapchain_vk->vk_swapchain, NULL));
117 VK_CALL(vkDestroySurfaceKHR(vk_info->instance, swapchain_vk->vk_surface, NULL));
120 static void wined3d_swapchain_vk_destroy_object(void *object)
122 wined3d_swapchain_vk_destroy_vulkan_swapchain(object);
125 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk *swapchain_vk)
127 struct wined3d_cs *cs = swapchain_vk->s.device->cs;
129 wined3d_cs_destroy_object(cs, wined3d_swapchain_vk_destroy_object, swapchain_vk);
130 wined3d_cs_finish(cs, WINED3D_CS_QUEUE_DEFAULT);
132 wined3d_swapchain_cleanup(&swapchain_vk->s);
135 ULONG CDECL wined3d_swapchain_incref(struct wined3d_swapchain *swapchain)
137 unsigned int refcount = InterlockedIncrement(&swapchain->ref);
139 TRACE("%p increasing refcount to %u.\n", swapchain, refcount);
141 return refcount;
144 ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain)
146 unsigned int refcount = InterlockedDecrement(&swapchain->ref);
148 TRACE("%p decreasing refcount to %u.\n", swapchain, refcount);
150 if (!refcount)
152 struct wined3d_device *device;
154 wined3d_mutex_lock();
156 device = swapchain->device;
157 if (device->swapchain_count && device->swapchains[0] == swapchain)
158 wined3d_device_uninit_3d(device);
159 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
161 swapchain->parent_ops->wined3d_object_destroyed(swapchain->parent);
162 swapchain->device->adapter->adapter_ops->adapter_destroy_swapchain(swapchain);
164 wined3d_mutex_unlock();
167 return refcount;
170 void * CDECL wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain)
172 TRACE("swapchain %p.\n", swapchain);
174 return swapchain->parent;
177 void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
179 if (!window)
180 window = swapchain->state.device_window;
181 if (window == swapchain->win_handle)
182 return;
184 TRACE("Setting swapchain %p window from %p to %p.\n",
185 swapchain, swapchain->win_handle, window);
187 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
189 swapchain->win_handle = window;
192 HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
193 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
194 unsigned int swap_interval, uint32_t flags)
196 RECT s, d;
198 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, swap_interval %u, flags %#x.\n",
199 swapchain, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
200 dst_window_override, swap_interval, flags);
202 if (flags)
203 FIXME("Ignoring flags %#x.\n", flags);
205 wined3d_mutex_lock();
207 if (!swapchain->back_buffers)
209 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
210 wined3d_mutex_unlock();
211 return WINED3DERR_INVALIDCALL;
214 if (!src_rect)
216 SetRect(&s, 0, 0, swapchain->state.desc.backbuffer_width,
217 swapchain->state.desc.backbuffer_height);
218 src_rect = &s;
221 if (!dst_rect)
223 GetClientRect(swapchain->win_handle, &d);
224 dst_rect = &d;
227 wined3d_cs_emit_present(swapchain->device->cs, swapchain, src_rect,
228 dst_rect, dst_window_override, swap_interval, flags);
230 wined3d_mutex_unlock();
232 return WINED3D_OK;
235 HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
236 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx)
238 RECT src_rect, dst_rect;
240 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain, dst_texture, sub_resource_idx);
242 SetRect(&src_rect, 0, 0, swapchain->front_buffer->resource.width, swapchain->front_buffer->resource.height);
243 dst_rect = src_rect;
245 if (swapchain->state.desc.windowed)
247 MapWindowPoints(swapchain->win_handle, NULL, (POINT *)&dst_rect, 2);
248 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
249 wine_dbgstr_rect(&dst_rect));
252 return wined3d_device_context_blt(&swapchain->device->cs->c, dst_texture, sub_resource_idx, &dst_rect,
253 swapchain->front_buffer, 0, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
256 struct wined3d_texture * CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
257 UINT back_buffer_idx)
259 TRACE("swapchain %p, back_buffer_idx %u.\n",
260 swapchain, back_buffer_idx);
262 /* Return invalid if there is no backbuffer array, otherwise it will
263 * crash when ddraw is used (there swapchain->back_buffers is always
264 * NULL). We need this because this function is called from
265 * stateblock_init_default_state() to get the default scissorrect
266 * dimensions. */
267 if (!swapchain->back_buffers || back_buffer_idx >= swapchain->state.desc.backbuffer_count)
269 WARN("Invalid back buffer index.\n");
270 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
271 * here in wined3d to avoid problems in other libs. */
272 return NULL;
275 TRACE("Returning back buffer %p.\n", swapchain->back_buffers[back_buffer_idx]);
277 return swapchain->back_buffers[back_buffer_idx];
280 struct wined3d_texture * CDECL wined3d_swapchain_get_front_buffer(const struct wined3d_swapchain *swapchain)
282 TRACE("swapchain %p.\n", swapchain);
284 return swapchain->front_buffer;
287 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain)
289 TRACE("swapchain %p.\n", swapchain);
291 return swapchain->state.desc.output;
294 HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
295 struct wined3d_raster_status *raster_status)
297 struct wined3d_output *output;
299 TRACE("swapchain %p, raster_status %p.\n", swapchain, raster_status);
301 output = wined3d_swapchain_get_output(swapchain);
302 if (!output)
304 ERR("Failed to get output from swapchain %p.\n", swapchain);
305 return E_FAIL;
308 return wined3d_output_get_raster_status(output, raster_status);
311 struct wined3d_swapchain_state * CDECL wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain)
313 return &swapchain->state;
316 HRESULT CDECL wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
317 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
319 struct wined3d_output *output;
320 HRESULT hr;
322 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain, mode, rotation);
324 if (!(output = wined3d_swapchain_get_output(swapchain)))
326 ERR("Failed to get output from swapchain %p.\n", swapchain);
327 return E_FAIL;
330 hr = wined3d_output_get_display_mode(output, mode, rotation);
332 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
333 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
335 return hr;
338 struct wined3d_device * CDECL wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain)
340 TRACE("swapchain %p.\n", swapchain);
342 return swapchain->device;
345 void CDECL wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
346 struct wined3d_swapchain_desc *desc)
348 TRACE("swapchain %p, desc %p.\n", swapchain, desc);
350 *desc = swapchain->state.desc;
353 HRESULT CDECL wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
354 uint32_t flags, const struct wined3d_gamma_ramp *ramp)
356 struct wined3d_output *output;
358 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain, flags, ramp);
360 if (flags)
361 FIXME("Ignoring flags %#x.\n", flags);
363 if (!(output = wined3d_swapchain_get_output(swapchain)))
365 ERR("Failed to get output from swapchain %p.\n", swapchain);
366 return E_FAIL;
369 return wined3d_output_set_gamma_ramp(output, ramp);
372 void CDECL wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette)
374 TRACE("swapchain %p, palette %p.\n", swapchain, palette);
376 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
378 swapchain->palette = palette;
381 HRESULT CDECL wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
382 struct wined3d_gamma_ramp *ramp)
384 struct wined3d_output *output;
386 TRACE("swapchain %p, ramp %p.\n", swapchain, ramp);
388 if (!(output = wined3d_swapchain_get_output(swapchain)))
390 ERR("Failed to get output from swapchain %p.\n", swapchain);
391 return E_FAIL;
394 return wined3d_output_get_gamma_ramp(output, ramp);
397 /* The is a fallback for cases where we e.g. can't create a GL context or
398 * Vulkan swapchain for the swapchain window. */
399 static void swapchain_blit_gdi(struct wined3d_swapchain *swapchain,
400 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
402 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
403 D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
404 D3DKMT_CREATEDCFROMMEMORY create_desc;
405 const struct wined3d_format *format;
406 unsigned int row_pitch, slice_pitch;
407 HDC src_dc, dst_dc;
408 NTSTATUS status;
409 HBITMAP bitmap;
411 static unsigned int once;
413 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
414 swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
416 if (!once++)
417 FIXME("Using GDI present.\n");
419 format = back_buffer->resource.format;
420 if (!format->ddi_format)
422 WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format->id));
423 return;
426 wined3d_texture_load_location(back_buffer, 0, context, WINED3D_LOCATION_SYSMEM);
427 wined3d_texture_get_pitch(back_buffer, 0, &row_pitch, &slice_pitch);
429 create_desc.pMemory = back_buffer->resource.heap_memory;
430 create_desc.Format = format->ddi_format;
431 create_desc.Width = wined3d_texture_get_level_width(back_buffer, 0);
432 create_desc.Height = wined3d_texture_get_level_height(back_buffer, 0);
433 create_desc.Pitch = row_pitch;
434 create_desc.hDeviceDc = CreateCompatibleDC(NULL);
435 create_desc.pColorTable = NULL;
437 status = D3DKMTCreateDCFromMemory(&create_desc);
438 DeleteDC(create_desc.hDeviceDc);
439 if (status)
441 WARN("Failed to create DC, status %#lx.\n", status);
442 return;
445 src_dc = create_desc.hDc;
446 bitmap = create_desc.hBitmap;
448 TRACE("Created source DC %p, bitmap %p for backbuffer %p.\n", src_dc, bitmap, back_buffer);
450 if (!(dst_dc = GetDCEx(swapchain->win_handle, 0, DCX_USESTYLE | DCX_CACHE)))
451 ERR("Failed to get destination DC.\n");
453 if (!StretchBlt(dst_dc, dst_rect->left, dst_rect->top, dst_rect->right - dst_rect->left,
454 dst_rect->bottom - dst_rect->top, src_dc, src_rect->left, src_rect->top,
455 src_rect->right - src_rect->left, src_rect->bottom - src_rect->top, SRCCOPY))
456 ERR("Failed to blit.\n");
458 ReleaseDC(swapchain->win_handle, dst_dc);
459 destroy_desc.hDc = src_dc;
460 destroy_desc.hBitmap = bitmap;
461 if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
462 ERR("Failed to destroy src dc, status %#lx.\n", status);
465 /* A GL context is provided by the caller */
466 static void swapchain_blit(const struct wined3d_swapchain *swapchain,
467 struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
469 struct wined3d_texture *texture = swapchain->back_buffers[0];
470 struct wined3d_device *device = swapchain->device;
471 enum wined3d_texture_filter_type filter;
472 DWORD location;
474 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
475 swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
477 if ((src_rect->right - src_rect->left == dst_rect->right - dst_rect->left
478 && src_rect->bottom - src_rect->top == dst_rect->bottom - dst_rect->top)
479 || is_complex_fixup(texture->resource.format->color_fixup))
480 filter = WINED3D_TEXF_NONE;
481 else
482 filter = WINED3D_TEXF_LINEAR;
484 location = WINED3D_LOCATION_TEXTURE_RGB;
485 if (texture->resource.multisample_type)
486 location = WINED3D_LOCATION_RB_RESOLVED;
488 wined3d_texture_validate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
489 device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context, texture, 0,
490 location, src_rect, texture, 0, WINED3D_LOCATION_DRAWABLE, dst_rect, NULL, filter, NULL);
491 wined3d_texture_invalidate_location(texture, 0, WINED3D_LOCATION_DRAWABLE);
494 static void swapchain_gl_set_swap_interval(struct wined3d_swapchain *swapchain,
495 struct wined3d_context_gl *context_gl, unsigned int swap_interval)
497 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
499 swap_interval = swap_interval <= 4 ? swap_interval : 1;
500 if (swapchain->swap_interval == swap_interval)
501 return;
503 swapchain->swap_interval = swap_interval;
505 if (!gl_info->supported[WGL_EXT_SWAP_CONTROL])
506 return;
508 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval)))
510 ERR("Failed to set swap interval %u for context %p, last error %#lx.\n",
511 swap_interval, context_gl, GetLastError());
515 /* Context activation is done by the caller. */
516 static void wined3d_swapchain_gl_rotate(struct wined3d_swapchain *swapchain, struct wined3d_context *context)
518 struct wined3d_texture_sub_resource *sub_resource;
519 struct wined3d_texture_gl *texture, *texture_prev;
520 struct gl_texture tex0;
521 GLuint rb0;
522 DWORD locations0;
523 unsigned int i;
524 static const DWORD supported_locations = WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_RB_MULTISAMPLE;
526 if (swapchain->state.desc.backbuffer_count < 2)
527 return;
529 texture_prev = wined3d_texture_gl(swapchain->back_buffers[0]);
531 /* Back buffer 0 is already in the draw binding. */
532 tex0 = texture_prev->texture_rgb;
533 rb0 = texture_prev->rb_multisample;
534 locations0 = texture_prev->t.sub_resources[0].locations;
536 for (i = 1; i < swapchain->state.desc.backbuffer_count; ++i)
538 texture = wined3d_texture_gl(swapchain->back_buffers[i]);
539 sub_resource = &texture->t.sub_resources[0];
541 if (!(sub_resource->locations & supported_locations))
542 wined3d_texture_load_location(&texture->t, 0, context, texture->t.resource.draw_binding);
544 texture_prev->texture_rgb = texture->texture_rgb;
545 texture_prev->rb_multisample = texture->rb_multisample;
547 wined3d_texture_validate_location(&texture_prev->t, 0, sub_resource->locations & supported_locations);
548 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(sub_resource->locations & supported_locations));
550 texture_prev = texture;
553 texture_prev->texture_rgb = tex0;
554 texture_prev->rb_multisample = rb0;
556 wined3d_texture_validate_location(&texture_prev->t, 0, locations0 & supported_locations);
557 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(locations0 & supported_locations));
559 device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
562 static bool swapchain_present_is_partial_copy(struct wined3d_swapchain *swapchain, const RECT *dst_rect)
564 enum wined3d_swap_effect swap_effect = swapchain->state.desc.swap_effect;
565 RECT client_rect;
566 unsigned int t;
568 if (swap_effect != WINED3D_SWAP_EFFECT_COPY && swap_effect != WINED3D_SWAP_EFFECT_COPY_VSYNC)
569 return false;
571 GetClientRect(swapchain->win_handle, &client_rect);
573 t = client_rect.right - client_rect.left;
574 if ((dst_rect->left && dst_rect->right) || abs(dst_rect->right - dst_rect->left) != t)
575 return true;
576 t = client_rect.bottom - client_rect.top;
577 if ((dst_rect->top && dst_rect->bottom) || abs(dst_rect->bottom - dst_rect->top) != t)
578 return true;
580 return false;
583 static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
584 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
586 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
587 const struct wined3d_pixel_format *pixel_format;
588 const struct wined3d_gl_info *gl_info;
589 struct wined3d_context_gl *context_gl;
590 struct wined3d_context *context;
592 context = context_acquire(swapchain->device, swapchain->front_buffer, 0);
593 context_gl = wined3d_context_gl(context);
594 if (!context_gl->valid)
596 context_release(context);
597 WARN("Invalid context, skipping present.\n");
598 return;
601 TRACE("Presenting DC %p.\n", context_gl->dc);
603 pixel_format = &wined3d_adapter_gl(swapchain->device->adapter)->pixel_formats[context_gl->pixel_format];
604 if (context_gl->dc == wined3d_device_gl(swapchain->device)->backup_dc
605 || (pixel_format->swap_method != WGL_SWAP_COPY_ARB
606 && swapchain_present_is_partial_copy(swapchain, dst_rect)))
608 swapchain_blit_gdi(swapchain, context, src_rect, dst_rect);
610 else
612 gl_info = context_gl->gl_info;
614 swapchain_gl_set_swap_interval(swapchain, context_gl, swap_interval);
616 wined3d_texture_load_location(back_buffer, 0, context, back_buffer->resource.draw_binding);
618 swapchain_blit(swapchain, context, src_rect, dst_rect);
620 if (swapchain->device->context_count > 1)
622 WARN_(d3d_perf)("Multiple contexts, calling glFinish() to enforce ordering.\n");
623 gl_info->gl_ops.gl.p_glFinish();
626 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
627 gl_info->gl_ops.wgl.p_wglSwapBuffers(context_gl->dc);
630 if (context->d3d_info->fences)
631 wined3d_context_gl_submit_command_fence(context_gl);
633 wined3d_swapchain_gl_rotate(swapchain, context);
635 TRACE("SwapBuffers called, Starting new frame\n");
637 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
638 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
640 context_release(context);
643 static void swapchain_frontbuffer_updated(struct wined3d_swapchain *swapchain)
645 struct wined3d_texture *front_buffer = swapchain->front_buffer;
646 struct wined3d_context *context;
648 context = context_acquire(swapchain->device, front_buffer, 0);
649 wined3d_texture_load_location(front_buffer, 0, context, front_buffer->resource.draw_binding);
650 context_release(context);
651 SetRectEmpty(&swapchain->front_buffer_update);
654 static const struct wined3d_swapchain_ops swapchain_gl_ops =
656 swapchain_gl_present,
657 swapchain_frontbuffer_updated,
660 static bool wined3d_swapchain_vk_present_mode_supported(struct wined3d_swapchain_vk *swapchain_vk,
661 VkPresentModeKHR vk_present_mode)
663 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
664 const struct wined3d_vk_info *vk_info;
665 struct wined3d_adapter_vk *adapter_vk;
666 VkPhysicalDevice vk_physical_device;
667 VkPresentModeKHR *vk_modes;
668 bool supported = false;
669 uint32_t count, i;
670 VkResult vr;
672 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
673 vk_physical_device = adapter_vk->physical_device;
674 vk_info = &adapter_vk->vk_info;
676 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
677 swapchain_vk->vk_surface, &count, NULL))) < 0)
679 ERR("Failed to get supported present mode count, vr %s.\n", wined3d_debug_vkresult(vr));
680 return false;
683 if (!(vk_modes = calloc(count, sizeof(*vk_modes))))
684 return false;
686 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
687 swapchain_vk->vk_surface, &count, vk_modes))) < 0)
689 ERR("Failed to get supported present modes, vr %s.\n", wined3d_debug_vkresult(vr));
690 goto done;
693 for (i = 0; i < count; ++i)
695 if (vk_modes[i] == vk_present_mode)
697 supported = true;
698 goto done;
702 done:
703 free(vk_modes);
704 return supported;
707 static VkFormat get_swapchain_fallback_format(VkFormat vk_format)
709 switch (vk_format)
711 case VK_FORMAT_R8G8B8A8_SRGB:
712 return VK_FORMAT_B8G8R8A8_SRGB;
713 case VK_FORMAT_R8G8B8A8_UNORM:
714 case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
715 case VK_FORMAT_R16G16B16A16_SFLOAT:
716 return VK_FORMAT_B8G8R8A8_UNORM;
717 default:
718 WARN("Unhandled format %#x.\n", vk_format);
719 return VK_FORMAT_UNDEFINED;
723 static VkFormat wined3d_swapchain_vk_select_vk_format(struct wined3d_swapchain_vk *swapchain_vk,
724 VkSurfaceKHR vk_surface)
726 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
727 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
728 const struct wined3d_vk_info *vk_info;
729 struct wined3d_adapter_vk *adapter_vk;
730 const struct wined3d_format *format;
731 VkPhysicalDevice vk_physical_device;
732 VkSurfaceFormatKHR *vk_formats;
733 uint32_t format_count, i;
734 VkFormat vk_format;
735 VkResult vr;
737 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
738 vk_physical_device = adapter_vk->physical_device;
739 vk_info = &adapter_vk->vk_info;
741 if ((format = wined3d_get_format(&adapter_vk->a, desc->backbuffer_format, WINED3D_BIND_RENDER_TARGET)))
742 vk_format = wined3d_format_vk(format)->vk_format;
743 else
744 vk_format = VK_FORMAT_B8G8R8A8_UNORM;
746 vr = VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device, vk_surface, &format_count, NULL));
747 if (vr < 0 || !format_count)
749 WARN("Failed to get supported surface format count, vr %s.\n", wined3d_debug_vkresult(vr));
750 return VK_FORMAT_UNDEFINED;
753 if (!(vk_formats = calloc(format_count, sizeof(*vk_formats))))
754 return VK_FORMAT_UNDEFINED;
756 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device,
757 vk_surface, &format_count, vk_formats))) < 0)
759 WARN("Failed to get supported surface formats, vr %s.\n", wined3d_debug_vkresult(vr));
760 free(vk_formats);
761 return VK_FORMAT_UNDEFINED;
764 for (i = 0; i < format_count; ++i)
766 if (vk_formats[i].format == vk_format && vk_formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
767 break;
769 if (i == format_count)
771 /* Try to create a swapchain with format conversion. */
772 vk_format = get_swapchain_fallback_format(vk_format);
773 WARN("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc->backbuffer_format));
774 for (i = 0; i < format_count; ++i)
776 if (vk_formats[i].format == vk_format && vk_formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
777 break;
780 free(vk_formats);
781 if (i == format_count)
783 FIXME("Failed to find Vulkan swapchain format for %s.\n", debug_d3dformat(desc->backbuffer_format));
784 return VK_FORMAT_UNDEFINED;
787 TRACE("Using Vulkan swapchain format %#x.\n", vk_format);
789 return vk_format;
792 static bool wined3d_swapchain_vk_create_vulkan_swapchain_images(struct wined3d_swapchain_vk *swapchain_vk,
793 VkSwapchainKHR vk_swapchain)
795 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
796 const struct wined3d_vk_info *vk_info;
797 VkSemaphoreCreateInfo semaphore_info;
798 uint32_t image_count, i;
799 VkResult vr;
801 vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
803 if ((vr = VK_CALL(vkGetSwapchainImagesKHR(device_vk->vk_device, vk_swapchain, &image_count, NULL))) < 0)
805 ERR("Failed to get image count, vr %s\n", wined3d_debug_vkresult(vr));
806 return false;
809 if (!(swapchain_vk->vk_images = calloc(image_count, sizeof(*swapchain_vk->vk_images))))
811 ERR("Failed to allocate images array.\n");
812 return false;
815 if ((vr = VK_CALL(vkGetSwapchainImagesKHR(device_vk->vk_device,
816 vk_swapchain, &image_count, swapchain_vk->vk_images))) < 0)
818 ERR("Failed to get swapchain images, vr %s.\n", wined3d_debug_vkresult(vr));
819 free(swapchain_vk->vk_images);
820 return false;
823 if (!(swapchain_vk->vk_semaphores = calloc(image_count, sizeof(*swapchain_vk->vk_semaphores))))
825 ERR("Failed to allocate semaphores array.\n");
826 free(swapchain_vk->vk_images);
827 return false;
830 semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
831 semaphore_info.pNext = NULL;
832 semaphore_info.flags = 0;
833 for (i = 0; i < image_count; ++i)
835 if ((vr = VK_CALL(vkCreateSemaphore(device_vk->vk_device,
836 &semaphore_info, NULL, &swapchain_vk->vk_semaphores[i].available))) < 0)
838 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr));
839 goto fail;
842 if ((vr = VK_CALL(vkCreateSemaphore(device_vk->vk_device,
843 &semaphore_info, NULL, &swapchain_vk->vk_semaphores[i].presentable))) < 0)
845 ERR("Failed to create semaphore, vr %s.\n", wined3d_debug_vkresult(vr));
846 goto fail;
849 swapchain_vk->image_count = image_count;
851 return true;
853 fail:
854 for (i = 0; i < image_count; ++i)
856 if (swapchain_vk->vk_semaphores[i].available)
857 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].available, NULL));
858 if (swapchain_vk->vk_semaphores[i].presentable)
859 VK_CALL(vkDestroySemaphore(device_vk->vk_device, swapchain_vk->vk_semaphores[i].presentable, NULL));
861 free(swapchain_vk->vk_semaphores);
862 free(swapchain_vk->vk_images);
863 return false;
866 static HRESULT wined3d_swapchain_vk_create_vulkan_swapchain(struct wined3d_swapchain_vk *swapchain_vk)
868 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
869 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
870 VkSwapchainCreateInfoKHR vk_swapchain_desc;
871 VkWin32SurfaceCreateInfoKHR surface_desc;
872 unsigned int width, height, image_count;
873 const struct wined3d_vk_info *vk_info;
874 VkSurfaceCapabilitiesKHR surface_caps;
875 struct wined3d_adapter_vk *adapter_vk;
876 VkPresentModeKHR vk_present_mode;
877 VkSwapchainKHR vk_swapchain;
878 VkImageUsageFlags usage;
879 VkSurfaceKHR vk_surface;
880 VkBool32 supported;
881 VkFormat vk_format;
882 RECT client_rect;
883 VkResult vr;
885 adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
886 vk_info = &adapter_vk->vk_info;
888 surface_desc.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
889 surface_desc.pNext = NULL;
890 surface_desc.flags = 0;
891 surface_desc.hinstance = (HINSTANCE)GetWindowLongPtrW(swapchain_vk->s.win_handle, GWLP_HINSTANCE);
892 surface_desc.hwnd = swapchain_vk->s.win_handle;
893 if ((vr = VK_CALL(vkCreateWin32SurfaceKHR(vk_info->instance, &surface_desc, NULL, &vk_surface))) < 0)
895 ERR("Failed to create Vulkan surface, vr %s.\n", wined3d_debug_vkresult(vr));
896 return E_FAIL;
898 swapchain_vk->vk_surface = vk_surface;
900 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceSupportKHR(adapter_vk->physical_device,
901 device_vk->vk_queue_family_index, vk_surface, &supported))) < 0 || !supported)
903 ERR("Queue family does not support presentation on this surface, vr %s.\n", wined3d_debug_vkresult(vr));
904 goto fail;
907 if ((vk_format = wined3d_swapchain_vk_select_vk_format(swapchain_vk, vk_surface)) == VK_FORMAT_UNDEFINED)
909 ERR("Failed to select swapchain format.\n");
910 goto fail;
913 if ((vr = VK_CALL(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(adapter_vk->physical_device,
914 swapchain_vk->vk_surface, &surface_caps))) < 0)
916 ERR("Failed to get surface capabilities, vr %s.\n", wined3d_debug_vkresult(vr));
917 goto fail;
920 image_count = desc->backbuffer_count;
921 if (image_count < surface_caps.minImageCount)
922 image_count = surface_caps.minImageCount;
923 else if (surface_caps.maxImageCount && image_count > surface_caps.maxImageCount)
924 image_count = surface_caps.maxImageCount;
926 if (image_count != desc->backbuffer_count)
927 WARN("Image count %u is not supported (%u-%u).\n", desc->backbuffer_count,
928 surface_caps.minImageCount, surface_caps.maxImageCount);
930 GetClientRect(swapchain_vk->s.win_handle, &client_rect);
932 width = client_rect.right - client_rect.left;
933 if (width < surface_caps.minImageExtent.width)
934 width = surface_caps.minImageExtent.width;
935 else if (width > surface_caps.maxImageExtent.width)
936 width = surface_caps.maxImageExtent.width;
938 height = client_rect.bottom - client_rect.top;
939 if (height < surface_caps.minImageExtent.height)
940 height = surface_caps.minImageExtent.height;
941 else if (height > surface_caps.maxImageExtent.height)
942 height = surface_caps.maxImageExtent.height;
944 if (width != client_rect.right - client_rect.left || height != client_rect.bottom - client_rect.top)
945 WARN("Swapchain dimensions %lux%lu are not supported (%u-%u x %u-%u).\n",
946 client_rect.right - client_rect.left, client_rect.bottom - client_rect.top,
947 surface_caps.minImageExtent.width, surface_caps.maxImageExtent.width,
948 surface_caps.minImageExtent.height, surface_caps.maxImageExtent.height);
950 usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
951 usage |= surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
952 usage |= surface_caps.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_DST_BIT;
953 if (!(usage & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) || !(usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT))
954 WARN("Transfer not supported for swapchain images.\n");
956 if (!(surface_caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR))
958 FIXME("Unsupported alpha mode, %#x.\n", surface_caps.supportedCompositeAlpha);
959 goto fail;
962 vk_present_mode = VK_PRESENT_MODE_FIFO_KHR;
963 if (!swapchain_vk->s.swap_interval)
965 if (wined3d_swapchain_vk_present_mode_supported(swapchain_vk, VK_PRESENT_MODE_IMMEDIATE_KHR))
966 vk_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
967 else
968 FIXME("Unsupported swap interval %u.\n", swapchain_vk->s.swap_interval);
971 vk_swapchain_desc.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
972 vk_swapchain_desc.pNext = NULL;
973 vk_swapchain_desc.flags = 0;
974 vk_swapchain_desc.surface = vk_surface;
975 vk_swapchain_desc.minImageCount = image_count;
976 vk_swapchain_desc.imageFormat = vk_format;
977 vk_swapchain_desc.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
978 vk_swapchain_desc.imageExtent.width = width;
979 vk_swapchain_desc.imageExtent.height = height;
980 vk_swapchain_desc.imageArrayLayers = 1;
981 vk_swapchain_desc.imageUsage = usage;
982 vk_swapchain_desc.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
983 vk_swapchain_desc.queueFamilyIndexCount = 0;
984 vk_swapchain_desc.pQueueFamilyIndices = NULL;
985 vk_swapchain_desc.preTransform = surface_caps.currentTransform;
986 vk_swapchain_desc.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
987 vk_swapchain_desc.presentMode = vk_present_mode;
988 vk_swapchain_desc.clipped = VK_TRUE;
989 vk_swapchain_desc.oldSwapchain = VK_NULL_HANDLE;
990 if ((vr = VK_CALL(vkCreateSwapchainKHR(device_vk->vk_device, &vk_swapchain_desc, NULL, &vk_swapchain))) < 0)
992 ERR("Failed to create Vulkan swapchain, vr %s.\n", wined3d_debug_vkresult(vr));
993 goto fail;
995 swapchain_vk->vk_swapchain = vk_swapchain;
997 if (!wined3d_swapchain_vk_create_vulkan_swapchain_images(swapchain_vk, vk_swapchain))
999 VK_CALL(vkDestroySwapchainKHR(device_vk->vk_device, vk_swapchain, NULL));
1000 goto fail;
1003 swapchain_vk->width = width;
1004 swapchain_vk->height = height;
1006 return WINED3D_OK;
1008 fail:
1009 VK_CALL(vkDestroySurfaceKHR(vk_info->instance, vk_surface, NULL));
1010 return E_FAIL;
1013 static HRESULT wined3d_swapchain_vk_recreate(struct wined3d_swapchain_vk *swapchain_vk)
1015 TRACE("swapchain_vk %p.\n", swapchain_vk);
1017 wined3d_swapchain_vk_destroy_vulkan_swapchain(swapchain_vk);
1019 return wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk);
1022 static void wined3d_swapchain_vk_set_swap_interval(struct wined3d_swapchain_vk *swapchain_vk,
1023 unsigned int swap_interval)
1025 if (swap_interval > 1)
1027 if (swap_interval <= 4)
1028 FIXME("Unsupported swap interval %u.\n", swap_interval);
1029 swap_interval = 1;
1032 if (swapchain_vk->s.swap_interval == swap_interval)
1033 return;
1035 swapchain_vk->s.swap_interval = swap_interval;
1036 wined3d_swapchain_vk_recreate(swapchain_vk);
1039 static VkResult wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
1040 struct wined3d_context_vk *context_vk, const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval)
1042 struct wined3d_texture_vk *back_buffer_vk = wined3d_texture_vk(swapchain_vk->s.back_buffers[0]);
1043 struct wined3d_device_vk *device_vk = wined3d_device_vk(swapchain_vk->s.device);
1044 const struct wined3d_swapchain_desc *desc = &swapchain_vk->s.state.desc;
1045 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1046 VkCommandBuffer vk_command_buffer;
1047 VkImageSubresourceRange vk_range;
1048 VkPresentInfoKHR present_desc;
1049 unsigned int present_idx;
1050 VkImageLayout vk_layout;
1051 uint32_t image_idx;
1052 RECT dst_rect_tmp;
1053 VkImageBlit blit;
1054 VkFilter filter;
1055 VkResult vr;
1057 static const VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
1059 TRACE("swapchain_vk %p, context_vk %p, src_rect %s, dst_rect %s, swap_interval %u.\n",
1060 swapchain_vk, context_vk, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), swap_interval);
1062 wined3d_swapchain_vk_set_swap_interval(swapchain_vk, swap_interval);
1064 present_idx = swapchain_vk->current++ % swapchain_vk->image_count;
1065 wined3d_context_vk_wait_command_buffer(context_vk, swapchain_vk->vk_semaphores[present_idx].command_buffer_id);
1066 if ((vr = VK_CALL(vkAcquireNextImageKHR(device_vk->vk_device, swapchain_vk->vk_swapchain, UINT64_MAX,
1067 swapchain_vk->vk_semaphores[present_idx].available, VK_NULL_HANDLE, &image_idx))) < 0)
1069 WARN("Failed to acquire image, vr %s.\n", wined3d_debug_vkresult(vr));
1070 return vr;
1073 if (dst_rect->right > swapchain_vk->width || dst_rect->bottom > swapchain_vk->height)
1075 dst_rect_tmp = *dst_rect;
1076 if (dst_rect->right > swapchain_vk->width)
1077 dst_rect_tmp.right = swapchain_vk->width;
1078 if (dst_rect->bottom > swapchain_vk->height)
1079 dst_rect_tmp.bottom = swapchain_vk->height;
1080 dst_rect = &dst_rect_tmp;
1082 filter = src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
1083 || src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top
1084 ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
1085 vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
1087 wined3d_context_vk_end_current_render_pass(context_vk);
1089 vk_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
1090 vk_range.baseMipLevel = 0;
1091 vk_range.levelCount = 1;
1092 vk_range.baseArrayLayer = 0;
1093 vk_range.layerCount = 1;
1095 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1096 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1097 vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
1098 VK_ACCESS_TRANSFER_READ_BIT,
1099 back_buffer_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1100 back_buffer_vk->image.vk_image, &vk_range);
1102 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1103 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1104 0, VK_ACCESS_TRANSFER_WRITE_BIT,
1105 VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1106 swapchain_vk->vk_images[image_idx], &vk_range);
1108 blit.srcSubresource.aspectMask = vk_range.aspectMask;
1109 blit.srcSubresource.mipLevel = vk_range.baseMipLevel;
1110 blit.srcSubresource.baseArrayLayer = vk_range.baseArrayLayer;
1111 blit.srcSubresource.layerCount = vk_range.layerCount;
1112 blit.srcOffsets[0].x = src_rect->left;
1113 blit.srcOffsets[0].y = src_rect->top;
1114 blit.srcOffsets[0].z = 0;
1115 blit.srcOffsets[1].x = src_rect->right;
1116 blit.srcOffsets[1].y = src_rect->bottom;
1117 blit.srcOffsets[1].z = 1;
1118 blit.dstSubresource = blit.srcSubresource;
1119 blit.dstOffsets[0].x = dst_rect->left;
1120 blit.dstOffsets[0].y = dst_rect->top;
1121 blit.dstOffsets[0].z = 0;
1122 blit.dstOffsets[1].x = dst_rect->right;
1123 blit.dstOffsets[1].y = dst_rect->bottom;
1124 blit.dstOffsets[1].z = 1;
1125 VK_CALL(vkCmdBlitImage(vk_command_buffer,
1126 back_buffer_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1127 swapchain_vk->vk_images[image_idx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1128 1, &blit, filter));
1130 wined3d_context_vk_reference_texture(context_vk, back_buffer_vk);
1131 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1132 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
1133 VK_ACCESS_TRANSFER_WRITE_BIT, 0,
1134 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
1135 swapchain_vk->vk_images[image_idx], &vk_range);
1137 if (desc->swap_effect == WINED3D_SWAP_EFFECT_DISCARD || desc->swap_effect == WINED3D_SWAP_EFFECT_FLIP_DISCARD)
1138 vk_layout = VK_IMAGE_LAYOUT_UNDEFINED;
1139 else
1140 vk_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
1141 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1142 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1143 VK_ACCESS_TRANSFER_READ_BIT,
1144 vk_access_mask_from_bind_flags(back_buffer_vk->t.resource.bind_flags),
1145 vk_layout, back_buffer_vk->layout,
1146 back_buffer_vk->image.vk_image, &vk_range);
1147 back_buffer_vk->bind_mask = 0;
1149 swapchain_vk->vk_semaphores[present_idx].command_buffer_id = context_vk->current_command_buffer.id;
1150 wined3d_context_vk_submit_command_buffer(context_vk,
1151 1, &swapchain_vk->vk_semaphores[present_idx].available, &wait_stage,
1152 1, &swapchain_vk->vk_semaphores[present_idx].presentable);
1154 present_desc.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
1155 present_desc.pNext = NULL;
1156 present_desc.waitSemaphoreCount = 1;
1157 present_desc.pWaitSemaphores = &swapchain_vk->vk_semaphores[present_idx].presentable;
1158 present_desc.swapchainCount = 1;
1159 present_desc.pSwapchains = &swapchain_vk->vk_swapchain;
1160 present_desc.pImageIndices = &image_idx;
1161 present_desc.pResults = NULL;
1162 if ((vr = VK_CALL(vkQueuePresentKHR(device_vk->vk_queue, &present_desc))))
1163 WARN("Present returned vr %s.\n", wined3d_debug_vkresult(vr));
1164 return vr;
1167 static void wined3d_swapchain_vk_rotate(struct wined3d_swapchain *swapchain, struct wined3d_context_vk *context_vk)
1169 struct wined3d_texture_sub_resource *sub_resource;
1170 struct wined3d_texture_vk *texture, *texture_prev;
1171 struct wined3d_image_vk image0;
1172 VkDescriptorImageInfo vk_info0;
1173 VkImageLayout vk_layout0;
1174 uint32_t bind_mask0;
1175 DWORD locations0;
1176 unsigned int i;
1178 static const DWORD supported_locations = WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_RB_MULTISAMPLE;
1180 if (swapchain->state.desc.backbuffer_count < 2)
1181 return;
1183 texture_prev = wined3d_texture_vk(swapchain->back_buffers[0]);
1185 /* Back buffer 0 is already in the draw binding. */
1186 image0 = texture_prev->image;
1187 vk_layout0 = texture_prev->layout;
1188 bind_mask0 = texture_prev->bind_mask;
1189 vk_info0 = texture_prev->default_image_info;
1190 locations0 = texture_prev->t.sub_resources[0].locations;
1192 for (i = 1; i < swapchain->state.desc.backbuffer_count; ++i)
1194 texture = wined3d_texture_vk(swapchain->back_buffers[i]);
1195 sub_resource = &texture->t.sub_resources[0];
1197 if (!(sub_resource->locations & supported_locations))
1198 wined3d_texture_load_location(&texture->t, 0, &context_vk->c, texture->t.resource.draw_binding);
1200 texture_prev->image = texture->image;
1201 texture_prev->layout = texture->layout;
1202 texture_prev->bind_mask = texture->bind_mask;
1203 texture_prev->default_image_info = texture->default_image_info;
1205 wined3d_texture_validate_location(&texture_prev->t, 0, sub_resource->locations & supported_locations);
1206 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(sub_resource->locations & supported_locations));
1208 texture_prev = texture;
1211 texture_prev->image = image0;
1212 texture_prev->layout = vk_layout0;
1213 texture_prev->bind_mask = bind_mask0;
1214 texture_prev->default_image_info = vk_info0;
1216 wined3d_texture_validate_location(&texture_prev->t, 0, locations0 & supported_locations);
1217 wined3d_texture_invalidate_location(&texture_prev->t, 0, ~(locations0 & supported_locations));
1219 device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
1222 static void swapchain_vk_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
1223 const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
1225 struct wined3d_swapchain_vk *swapchain_vk = wined3d_swapchain_vk(swapchain);
1226 struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
1227 struct wined3d_context_vk *context_vk;
1228 VkResult vr;
1229 HRESULT hr;
1231 context_vk = wined3d_context_vk(context_acquire(swapchain->device, back_buffer, 0));
1233 if (!swapchain_vk->vk_swapchain || swapchain_present_is_partial_copy(swapchain, dst_rect))
1235 swapchain_blit_gdi(swapchain, &context_vk->c, src_rect, dst_rect);
1237 else
1239 wined3d_texture_load_location(back_buffer, 0, &context_vk->c, back_buffer->resource.draw_binding);
1241 if ((vr = wined3d_swapchain_vk_blit(swapchain_vk, context_vk, src_rect, dst_rect, swap_interval)))
1243 if (vr == VK_ERROR_OUT_OF_DATE_KHR || vr == VK_SUBOPTIMAL_KHR)
1245 if (FAILED(hr = wined3d_swapchain_vk_recreate(swapchain_vk)))
1246 ERR("Failed to recreate swapchain, hr %#lx.\n", hr);
1247 else if (vr == VK_ERROR_OUT_OF_DATE_KHR && (vr = wined3d_swapchain_vk_blit(
1248 swapchain_vk, context_vk, src_rect, dst_rect, swap_interval)))
1249 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr));
1251 else
1253 ERR("Failed to blit image, vr %s.\n", wined3d_debug_vkresult(vr));
1258 wined3d_swapchain_vk_rotate(swapchain, context_vk);
1260 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
1261 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
1263 TRACE("Starting new frame.\n");
1265 context_release(&context_vk->c);
1268 static const struct wined3d_swapchain_ops swapchain_vk_ops =
1270 swapchain_vk_present,
1271 swapchain_frontbuffer_updated,
1274 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchain)
1276 struct wined3d_dc_info *front;
1277 POINT offset = {0, 0};
1278 HDC src_dc, dst_dc;
1279 RECT draw_rect;
1280 HWND window;
1282 TRACE("swapchain %p.\n", swapchain);
1284 front = &swapchain->front_buffer->dc_info[0];
1285 if (swapchain->palette)
1286 wined3d_palette_apply_to_dc(swapchain->palette, front->dc);
1288 if (swapchain->front_buffer->resource.map_count)
1289 ERR("Trying to blit a mapped surface.\n");
1291 TRACE("Copying surface %p to screen.\n", front);
1293 src_dc = front->dc;
1294 window = swapchain->win_handle;
1295 dst_dc = GetDCEx(window, 0, DCX_CLIPSIBLINGS | DCX_CACHE);
1297 /* Front buffer coordinates are screen coordinates. Map them to the
1298 * destination window if not fullscreened. */
1299 if (swapchain->state.desc.windowed)
1300 ClientToScreen(window, &offset);
1302 TRACE("offset %s.\n", wine_dbgstr_point(&offset));
1304 SetRect(&draw_rect, 0, 0, swapchain->front_buffer->resource.width,
1305 swapchain->front_buffer->resource.height);
1306 IntersectRect(&draw_rect, &draw_rect, &swapchain->front_buffer_update);
1308 BitBlt(dst_dc, draw_rect.left - offset.x, draw_rect.top - offset.y,
1309 draw_rect.right - draw_rect.left, draw_rect.bottom - draw_rect.top,
1310 src_dc, draw_rect.left, draw_rect.top, SRCCOPY);
1311 ReleaseDC(window, dst_dc);
1313 SetRectEmpty(&swapchain->front_buffer_update);
1316 static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
1317 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, uint32_t flags)
1319 struct wined3d_dc_info *front, *back;
1320 HBITMAP bitmap;
1321 void *data;
1322 HDC dc;
1324 front = &swapchain->front_buffer->dc_info[0];
1325 back = &swapchain->back_buffers[0]->dc_info[0];
1327 /* Flip the surface data. */
1328 dc = front->dc;
1329 bitmap = front->bitmap;
1330 data = swapchain->front_buffer->resource.heap_memory;
1332 front->dc = back->dc;
1333 front->bitmap = back->bitmap;
1334 swapchain->front_buffer->resource.heap_memory = swapchain->back_buffers[0]->resource.heap_memory;
1336 back->dc = dc;
1337 back->bitmap = bitmap;
1338 swapchain->back_buffers[0]->resource.heap_memory = data;
1340 SetRect(&swapchain->front_buffer_update, 0, 0,
1341 swapchain->front_buffer->resource.width,
1342 swapchain->front_buffer->resource.height);
1343 swapchain_gdi_frontbuffer_updated(swapchain);
1346 static const struct wined3d_swapchain_ops swapchain_no3d_ops =
1348 swapchain_gdi_present,
1349 swapchain_gdi_frontbuffer_updated,
1352 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain *swapchain,
1353 enum wined3d_format_id format_id, enum wined3d_multisample_type *type, unsigned int *quality)
1355 const struct wined3d_adapter *adapter;
1356 const struct wined3d_format *format;
1357 enum wined3d_multisample_type t;
1359 if (wined3d_settings.sample_count == ~0u)
1360 return;
1362 adapter = swapchain->device->adapter;
1363 if (!(format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET)))
1364 return;
1366 if ((t = min(wined3d_settings.sample_count, adapter->d3d_info.limits.sample_count)))
1367 while (!(format->multisample_types & 1u << (t - 1)))
1368 ++t;
1369 TRACE("Using sample count %u.\n", t);
1370 *type = t;
1371 *quality = 0;
1374 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain, const struct wined3d_device *device)
1376 /* Subtract 1 for the implicit OpenGL latency. */
1377 swapchain->max_frame_latency = device->max_frame_latency >= 2 ? device->max_frame_latency - 1 : 1;
1380 static enum wined3d_format_id adapter_format_from_backbuffer_format(const struct wined3d_adapter *adapter,
1381 enum wined3d_format_id format_id)
1383 const struct wined3d_format *backbuffer_format;
1385 backbuffer_format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
1386 return pixelformat_for_depth(backbuffer_format->byte_count * CHAR_BIT);
1389 static HRESULT wined3d_swapchain_state_init(struct wined3d_swapchain_state *state,
1390 const struct wined3d_swapchain_desc *desc, HWND window, struct wined3d *wined3d,
1391 struct wined3d_swapchain_state_parent *parent)
1393 HRESULT hr;
1395 state->desc = *desc;
1397 if (FAILED(hr = wined3d_output_get_display_mode(desc->output, &state->original_mode, NULL)))
1399 ERR("Failed to get current display mode, hr %#lx.\n", hr);
1400 return hr;
1403 if (state->desc.windowed)
1405 RECT client_rect;
1407 GetClientRect(window, &client_rect);
1408 TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect));
1410 if (!state->desc.backbuffer_width)
1412 state->desc.backbuffer_width = client_rect.right ? client_rect.right : 8;
1413 TRACE("Updating width to %u.\n", state->desc.backbuffer_width);
1415 if (!state->desc.backbuffer_height)
1417 state->desc.backbuffer_height = client_rect.bottom ? client_rect.bottom : 8;
1418 TRACE("Updating height to %u.\n", state->desc.backbuffer_height);
1421 if (state->desc.backbuffer_format == WINED3DFMT_UNKNOWN)
1423 state->desc.backbuffer_format = state->original_mode.format_id;
1424 TRACE("Updating format to %s.\n", debug_d3dformat(state->original_mode.format_id));
1427 else
1429 if (desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
1431 state->d3d_mode.width = desc->backbuffer_width;
1432 state->d3d_mode.height = desc->backbuffer_height;
1433 state->d3d_mode.format_id = adapter_format_from_backbuffer_format(desc->output->adapter,
1434 desc->backbuffer_format);
1435 state->d3d_mode.refresh_rate = desc->refresh_rate;
1436 state->d3d_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1438 else
1440 state->d3d_mode = state->original_mode;
1444 GetWindowRect(window, &state->original_window_rect);
1445 state->wined3d = wined3d;
1446 state->device_window = window;
1447 state->desc.device_window = window;
1448 state->parent = parent;
1450 if (desc->flags & WINED3D_SWAPCHAIN_REGISTER_STATE)
1451 wined3d_swapchain_state_register(state);
1453 return hr;
1456 static HRESULT swapchain_create_texture(struct wined3d_swapchain *swapchain,
1457 bool front, bool depth, struct wined3d_texture **texture)
1459 const struct wined3d_swapchain_desc *swapchain_desc = &swapchain->state.desc;
1460 struct wined3d_device *device = swapchain->device;
1461 struct wined3d_resource_desc texture_desc;
1462 uint32_t texture_flags = 0;
1463 HRESULT hr;
1465 texture_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1466 texture_desc.format = depth ? swapchain_desc->auto_depth_stencil_format : swapchain_desc->backbuffer_format;
1467 texture_desc.multisample_type = swapchain_desc->multisample_type;
1468 texture_desc.multisample_quality = swapchain_desc->multisample_quality;
1469 texture_desc.usage = 0;
1470 if (!depth && (device->wined3d->flags & WINED3D_NO3D))
1471 texture_desc.usage |= WINED3DUSAGE_OWNDC;
1472 if (device->wined3d->flags & WINED3D_NO3D)
1473 texture_desc.access = WINED3D_RESOURCE_ACCESS_CPU;
1474 else
1475 texture_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
1476 if (!depth && (swapchain_desc->flags & WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER))
1477 texture_desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
1478 texture_desc.width = swapchain_desc->backbuffer_width;
1479 texture_desc.height = swapchain_desc->backbuffer_height;
1480 texture_desc.depth = 1;
1481 texture_desc.size = 0;
1483 if (front)
1484 texture_desc.bind_flags = 0;
1485 else if (depth)
1486 texture_desc.bind_flags = WINED3D_BIND_DEPTH_STENCIL;
1487 else
1488 texture_desc.bind_flags = swapchain_desc->backbuffer_bind_flags;
1490 if (swapchain_desc->flags & WINED3D_SWAPCHAIN_GDI_COMPATIBLE)
1491 texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1493 if (FAILED(hr = wined3d_texture_create(device, &texture_desc, 1, 1,
1494 texture_flags, NULL, NULL, &wined3d_null_parent_ops, texture)))
1496 WARN("Failed to create texture, hr %#lx.\n", hr);
1497 return hr;
1500 if (!depth)
1501 wined3d_texture_set_swapchain(*texture, swapchain);
1503 return S_OK;
1506 static HRESULT wined3d_swapchain_init(struct wined3d_swapchain *swapchain, struct wined3d_device *device,
1507 const struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1508 void *parent, const struct wined3d_parent_ops *parent_ops,
1509 const struct wined3d_swapchain_ops *swapchain_ops)
1511 struct wined3d_output_desc output_desc;
1512 BOOL displaymode_set = FALSE;
1513 HRESULT hr = E_FAIL;
1514 unsigned int i;
1515 HWND window;
1517 wined3d_mutex_lock();
1519 if (desc->backbuffer_count > 1)
1521 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
1522 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
1525 if (desc->swap_effect != WINED3D_SWAP_EFFECT_DISCARD
1526 && desc->swap_effect != WINED3D_SWAP_EFFECT_SEQUENTIAL
1527 && desc->swap_effect != WINED3D_SWAP_EFFECT_COPY)
1528 FIXME("Unimplemented swap effect %#x.\n", desc->swap_effect);
1530 window = desc->device_window ? desc->device_window : device->create_parms.focus_window;
1531 TRACE("Using target window %p.\n", window);
1533 if (FAILED(hr = wined3d_swapchain_state_init(&swapchain->state, desc, window, device->wined3d, state_parent)))
1535 ERR("Failed to initialise swapchain state, hr %#lx.\n", hr);
1536 wined3d_mutex_unlock();
1537 return hr;
1540 swapchain->swapchain_ops = swapchain_ops;
1541 swapchain->device = device;
1542 swapchain->parent = parent;
1543 swapchain->parent_ops = parent_ops;
1544 swapchain->ref = 1;
1545 swapchain->win_handle = window;
1546 swapchain->swap_interval = WINED3D_SWAP_INTERVAL_DEFAULT;
1547 swapchain_set_max_frame_latency(swapchain, device);
1549 if (!swapchain->state.desc.windowed)
1551 if (FAILED(hr = wined3d_output_get_desc(desc->output, &output_desc)))
1553 ERR("Failed to get output description, hr %#lx.\n", hr);
1554 goto err;
1557 wined3d_swapchain_state_setup_fullscreen(&swapchain->state, window,
1558 output_desc.desktop_rect.left, output_desc.desktop_rect.top, desc->backbuffer_width,
1559 desc->backbuffer_height);
1561 wined3d_swapchain_apply_sample_count_override(swapchain, swapchain->state.desc.backbuffer_format,
1562 &swapchain->state.desc.multisample_type, &swapchain->state.desc.multisample_quality);
1564 TRACE("Creating front buffer.\n");
1566 if (FAILED(hr = swapchain_create_texture(swapchain, true, false, &swapchain->front_buffer)))
1568 WARN("Failed to create front buffer, hr %#lx.\n", hr);
1569 goto err;
1572 if (!(device->wined3d->flags & WINED3D_NO3D))
1574 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
1575 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
1578 /* MSDN says we're only allowed a single fullscreen swapchain per device,
1579 * so we should really check to see if there is a fullscreen swapchain
1580 * already. Does a single head count as full screen? */
1581 if (!desc->windowed && desc->flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
1583 /* Change the display settings */
1584 if (FAILED(hr = wined3d_output_set_display_mode(desc->output,
1585 &swapchain->state.d3d_mode)))
1587 WARN("Failed to set display mode, hr %#lx.\n", hr);
1588 goto err;
1590 displaymode_set = TRUE;
1593 if (swapchain->state.desc.backbuffer_count > 0)
1595 if (!(swapchain->back_buffers = calloc(swapchain->state.desc.backbuffer_count,
1596 sizeof(*swapchain->back_buffers))))
1598 ERR("Failed to allocate backbuffer array memory.\n");
1599 hr = E_OUTOFMEMORY;
1600 goto err;
1603 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1605 TRACE("Creating back buffer %u.\n", i);
1606 if (FAILED(hr = swapchain_create_texture(swapchain, false, false, &swapchain->back_buffers[i])))
1608 WARN("Failed to create back buffer %u, hr %#lx.\n", i, hr);
1609 swapchain->state.desc.backbuffer_count = i;
1610 goto err;
1615 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
1616 if (desc->enable_auto_depth_stencil)
1618 TRACE("Creating depth/stencil buffer.\n");
1619 if (!device->auto_depth_stencil_view)
1621 struct wined3d_view_desc desc;
1622 struct wined3d_texture *ds;
1624 if (FAILED(hr = swapchain_create_texture(swapchain, false, true, &ds)))
1626 WARN("Failed to create the auto depth/stencil surface, hr %#lx.\n", hr);
1627 goto err;
1630 desc.format_id = ds->resource.format->id;
1631 desc.flags = 0;
1632 desc.u.texture.level_idx = 0;
1633 desc.u.texture.level_count = 1;
1634 desc.u.texture.layer_idx = 0;
1635 desc.u.texture.layer_count = 1;
1636 hr = wined3d_rendertarget_view_create(&desc, &ds->resource, NULL, &wined3d_null_parent_ops,
1637 &device->auto_depth_stencil_view);
1638 wined3d_texture_decref(ds);
1639 if (FAILED(hr))
1641 ERR("Failed to create rendertarget view, hr %#lx.\n", hr);
1642 goto err;
1647 wined3d_swapchain_get_gamma_ramp(swapchain, &swapchain->orig_gamma);
1649 wined3d_mutex_unlock();
1651 return WINED3D_OK;
1653 err:
1654 if (displaymode_set)
1656 if (FAILED(wined3d_restore_display_modes(device->wined3d)))
1657 ERR("Failed to restore display mode.\n");
1660 if (swapchain->back_buffers)
1662 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1664 if (swapchain->back_buffers[i])
1666 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
1667 wined3d_texture_decref(swapchain->back_buffers[i]);
1670 free(swapchain->back_buffers);
1673 if (swapchain->front_buffer)
1675 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
1676 wined3d_texture_decref(swapchain->front_buffer);
1679 wined3d_swapchain_state_cleanup(&swapchain->state);
1680 wined3d_mutex_unlock();
1682 return hr;
1685 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d, struct wined3d_device *device,
1686 const struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1687 void *parent, const struct wined3d_parent_ops *parent_ops)
1689 TRACE("swapchain_no3d %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1690 swapchain_no3d, device, desc, state_parent, parent, parent_ops);
1692 return wined3d_swapchain_init(swapchain_no3d, device, desc, state_parent, parent, parent_ops,
1693 &swapchain_no3d_ops);
1696 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl, struct wined3d_device *device,
1697 const struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1698 void *parent, const struct wined3d_parent_ops *parent_ops)
1700 TRACE("swapchain_gl %p, device %p, desc %p, state_parent %p, parent %p, parent_ops %p.\n",
1701 swapchain_gl, device, desc, state_parent, parent, parent_ops);
1703 return wined3d_swapchain_init(&swapchain_gl->s, device, desc, state_parent, parent,
1704 parent_ops, &swapchain_gl_ops);
1707 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk, struct wined3d_device *device,
1708 const struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1709 void *parent, const struct wined3d_parent_ops *parent_ops)
1711 HRESULT hr;
1713 TRACE("swapchain_vk %p, device %p, desc %p, parent %p, parent_ops %p.\n",
1714 swapchain_vk, device, desc, parent, parent_ops);
1716 if (FAILED(hr = wined3d_swapchain_init(&swapchain_vk->s, device, desc, state_parent, parent,
1717 parent_ops, &swapchain_vk_ops)))
1718 return hr;
1720 if (swapchain_vk->s.win_handle == GetDesktopWindow())
1722 WARN("Creating a desktop window swapchain.\n");
1723 return hr;
1726 if (FAILED(hr = wined3d_swapchain_vk_create_vulkan_swapchain(swapchain_vk)))
1727 WARN("Failed to create a Vulkan swapchain, hr %#lx.\n", hr);
1729 return WINED3D_OK;
1732 HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device,
1733 const struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
1734 void *parent, const struct wined3d_parent_ops *parent_ops,
1735 struct wined3d_swapchain **swapchain)
1737 struct wined3d_swapchain *object;
1738 HRESULT hr;
1740 if (FAILED(hr = device->adapter->adapter_ops->adapter_create_swapchain(device,
1741 desc, state_parent, parent, parent_ops, &object)))
1742 return hr;
1744 if (desc->flags & WINED3D_SWAPCHAIN_IMPLICIT)
1746 wined3d_mutex_lock();
1747 if (FAILED(hr = wined3d_device_set_implicit_swapchain(device, object)))
1749 wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
1750 device->adapter->adapter_ops->adapter_destroy_swapchain(object);
1751 wined3d_mutex_unlock();
1752 return hr;
1754 wined3d_mutex_unlock();
1757 *swapchain = object;
1759 return hr;
1762 static struct wined3d_context_gl *wined3d_swapchain_gl_create_context(struct wined3d_swapchain_gl *swapchain_gl)
1764 struct wined3d_device *device = swapchain_gl->s.device;
1765 struct wined3d_context_gl *context_gl;
1767 TRACE("Creating a new context for swapchain %p, thread %lu.\n", swapchain_gl, GetCurrentThreadId());
1769 wined3d_from_cs(device->cs);
1771 if (!(context_gl = calloc(1, sizeof(*context_gl))))
1773 ERR("Failed to allocate context memory.\n");
1774 return NULL;
1777 if (FAILED(wined3d_context_gl_init(context_gl, swapchain_gl)))
1779 WARN("Failed to initialise context.\n");
1780 free(context_gl);
1781 return NULL;
1784 if (!device_context_add(device, &context_gl->c))
1786 ERR("Failed to add the newly created context to the context list.\n");
1787 wined3d_context_gl_destroy(context_gl);
1788 return NULL;
1791 TRACE("Created context %p.\n", context_gl);
1793 context_release(&context_gl->c);
1795 return context_gl;
1798 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl)
1800 struct wined3d_device *device = swapchain_gl->s.device;
1801 DWORD tid = GetCurrentThreadId();
1802 unsigned int i;
1804 for (i = 0; i < device->context_count; ++i)
1806 if (wined3d_context_gl(device->contexts[i])->tid == tid)
1807 return wined3d_context_gl(device->contexts[i]);
1810 /* Create a new context for the thread. */
1811 return wined3d_swapchain_gl_create_context(swapchain_gl);
1814 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
1816 UINT i;
1818 wined3d_resource_update_draw_binding(&swapchain->front_buffer->resource);
1820 for (i = 0; i < swapchain->state.desc.backbuffer_count; ++i)
1822 wined3d_resource_update_draw_binding(&swapchain->back_buffers[i]->resource);
1826 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate)
1828 struct wined3d_device *device = swapchain->device;
1829 HWND window = swapchain->state.device_window;
1830 struct wined3d_output_desc output_desc;
1831 unsigned int screensaver_active;
1832 struct wined3d_output *output;
1833 BOOL focus_messages, filter;
1834 HRESULT hr;
1836 /* This code is not protected by the wined3d mutex, so it may run while
1837 * wined3d_device_reset is active. Testing on Windows shows that changing
1838 * focus during resets and resetting during focus change events causes
1839 * the application to crash with an invalid memory access. */
1841 if (!(focus_messages = device->wined3d->flags & WINED3D_FOCUS_MESSAGES))
1842 filter = wined3d_filter_messages(window, TRUE);
1844 if (activate)
1846 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE, 0, &screensaver_active, 0);
1847 if ((device->restore_screensaver = !!screensaver_active))
1848 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, FALSE, NULL, 0);
1850 if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES))
1852 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1853 * the window but leaves the size untouched, d3d9 sets the size on an
1854 * invisible window, generates messages but doesn't change the window
1855 * properties. The implementation follows d3d9.
1857 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1858 * resume drawing after a focus loss. */
1859 output = wined3d_swapchain_get_output(swapchain);
1860 if (!output)
1862 ERR("Failed to get output from swapchain %p.\n", swapchain);
1863 return;
1866 if (SUCCEEDED(hr = wined3d_output_get_desc(output, &output_desc)))
1867 SetWindowPos(window, NULL, output_desc.desktop_rect.left,
1868 output_desc.desktop_rect.top, swapchain->state.desc.backbuffer_width,
1869 swapchain->state.desc.backbuffer_height, SWP_NOACTIVATE | SWP_NOZORDER);
1870 else
1871 ERR("Failed to get output description, hr %#lx.\n", hr);
1874 if (device->wined3d->flags & WINED3D_RESTORE_MODE_ON_ACTIVATE)
1876 output = wined3d_swapchain_get_output(swapchain);
1877 if (!output)
1879 ERR("Failed to get output from swapchain %p.\n", swapchain);
1880 return;
1883 if (FAILED(hr = wined3d_output_set_display_mode(output,
1884 &swapchain->state.d3d_mode)))
1885 ERR("Failed to set display mode, hr %#lx.\n", hr);
1888 if (swapchain == device->swapchains[0])
1889 device->device_parent->ops->activate(device->device_parent, TRUE);
1891 else
1893 if (device->restore_screensaver)
1895 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE, TRUE, NULL, 0);
1896 device->restore_screensaver = FALSE;
1899 if (FAILED(hr = wined3d_restore_display_modes(device->wined3d)))
1900 ERR("Failed to restore display modes, hr %#lx.\n", hr);
1902 swapchain->reapply_mode = TRUE;
1904 /* Some DDraw apps (Deus Ex: GOTY, and presumably all UT 1 based games) destroy the device
1905 * during window minimization. Do our housekeeping now, as the device may not exist after
1906 * the ShowWindow call.
1908 * In d3d9, the device is marked lost after the window is minimized. If we find an app
1909 * that needs this behavior (e.g. because it calls TestCooperativeLevel in the window proc)
1910 * we'll have to control this via a create flag. Note that the device and swapchain are not
1911 * safe to access after the ShowWindow call. */
1912 if (swapchain == device->swapchains[0])
1913 device->device_parent->ops->activate(device->device_parent, FALSE);
1915 if (!(device->create_parms.flags & WINED3DCREATE_NOWINDOWCHANGES) && IsWindowVisible(window))
1916 ShowWindow(window, SW_MINIMIZE);
1919 if (!focus_messages)
1920 wined3d_filter_messages(window, filter);
1923 HRESULT CDECL wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
1924 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
1925 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality)
1927 struct wined3d_swapchain_desc *desc = &swapchain->state.desc;
1928 bool recreate = false;
1930 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1931 "multisample_type %#x, multisample_quality %#x.\n",
1932 swapchain, buffer_count, width, height, debug_d3dformat(format_id),
1933 multisample_type, multisample_quality);
1935 wined3d_swapchain_apply_sample_count_override(swapchain, format_id, &multisample_type, &multisample_quality);
1937 if (buffer_count && buffer_count != desc->backbuffer_count)
1938 FIXME("Cannot change the back buffer count yet.\n");
1940 wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
1942 if (!width || !height)
1944 RECT client_rect;
1946 /* The application is requesting that either the swapchain width or
1947 * height be set to the corresponding dimension in the window's
1948 * client rect. */
1950 if (!GetClientRect(swapchain->state.device_window, &client_rect))
1952 ERR("Failed to get client rect, last error %#lx.\n", GetLastError());
1953 return WINED3DERR_INVALIDCALL;
1956 if (!width)
1957 width = client_rect.right;
1959 if (!height)
1960 height = client_rect.bottom;
1963 if (width != desc->backbuffer_width || height != desc->backbuffer_height)
1965 desc->backbuffer_width = width;
1966 desc->backbuffer_height = height;
1967 recreate = true;
1970 if (format_id == WINED3DFMT_UNKNOWN)
1972 if (!desc->windowed)
1973 return WINED3DERR_INVALIDCALL;
1974 format_id = swapchain->state.original_mode.format_id;
1977 if (format_id != desc->backbuffer_format)
1979 desc->backbuffer_format = format_id;
1980 recreate = true;
1983 if (multisample_type != desc->multisample_type
1984 || multisample_quality != desc->multisample_quality)
1986 desc->multisample_type = multisample_type;
1987 desc->multisample_quality = multisample_quality;
1988 recreate = true;
1991 if (recreate)
1993 struct wined3d_texture *new_texture;
1994 HRESULT hr;
1995 UINT i;
1997 TRACE("Recreating swapchain textures.\n");
1999 if (FAILED(hr = swapchain_create_texture(swapchain, true, false, &new_texture)))
2000 return hr;
2001 wined3d_texture_set_swapchain(swapchain->front_buffer, NULL);
2002 if (wined3d_texture_decref(swapchain->front_buffer))
2003 ERR("Something's still holding the front buffer (%p).\n", swapchain->front_buffer);
2004 swapchain->front_buffer = new_texture;
2006 if (!(swapchain->device->wined3d->flags & WINED3D_NO3D))
2008 wined3d_texture_validate_location(swapchain->front_buffer, 0, WINED3D_LOCATION_DRAWABLE);
2009 wined3d_texture_invalidate_location(swapchain->front_buffer, 0, ~WINED3D_LOCATION_DRAWABLE);
2012 for (i = 0; i < desc->backbuffer_count; ++i)
2014 if (FAILED(hr = swapchain_create_texture(swapchain, false, false, &new_texture)))
2015 return hr;
2016 wined3d_texture_set_swapchain(swapchain->back_buffers[i], NULL);
2017 if (wined3d_texture_decref(swapchain->back_buffers[i]))
2018 ERR("Something's still holding back buffer %u (%p).\n", i, swapchain->back_buffers[i]);
2019 swapchain->back_buffers[i] = new_texture;
2023 swapchain_update_draw_bindings(swapchain);
2025 return WINED3D_OK;
2028 static HRESULT wined3d_swapchain_state_set_display_mode(struct wined3d_swapchain_state *state,
2029 struct wined3d_output *output, struct wined3d_display_mode *mode)
2031 HRESULT hr;
2033 if (state->desc.flags & WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE)
2035 if (FAILED(hr = wined3d_output_find_closest_matching_mode(output, mode)))
2037 WARN("Failed to find closest matching mode, hr %#lx.\n", hr);
2041 if (output != state->desc.output)
2043 if (FAILED(hr = wined3d_restore_display_modes(state->wined3d)))
2045 WARN("Failed to restore display modes, hr %#lx.\n", hr);
2046 return hr;
2049 if (FAILED(hr = wined3d_output_get_display_mode(output, &state->original_mode, NULL)))
2051 WARN("Failed to get current display mode, hr %#lx.\n", hr);
2052 return hr;
2056 if (FAILED(hr = wined3d_output_set_display_mode(output, mode)))
2058 WARN("Failed to set display mode, hr %#lx.\n", hr);
2059 return WINED3DERR_INVALIDCALL;
2062 return WINED3D_OK;
2065 HRESULT CDECL wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
2066 const struct wined3d_display_mode *mode)
2068 struct wined3d_display_mode actual_mode;
2069 struct wined3d_output_desc output_desc;
2070 RECT original_window_rect, window_rect;
2071 int x, y, width, height;
2072 HWND window;
2073 HRESULT hr;
2075 TRACE("state %p, mode %p.\n", state, mode);
2077 wined3d_mutex_lock();
2079 window = state->device_window;
2081 if (state->desc.windowed)
2083 SetRect(&window_rect, 0, 0, mode->width, mode->height);
2084 AdjustWindowRectEx(&window_rect,
2085 GetWindowLongW(window, GWL_STYLE), FALSE,
2086 GetWindowLongW(window, GWL_EXSTYLE));
2087 GetWindowRect(window, &original_window_rect);
2089 x = original_window_rect.left;
2090 y = original_window_rect.top;
2091 width = window_rect.right - window_rect.left;
2092 height = window_rect.bottom - window_rect.top;
2094 else
2096 if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
2098 actual_mode = *mode;
2099 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, state->desc.output,
2100 &actual_mode)))
2102 ERR("Failed to set display mode, hr %#lx.\n", hr);
2103 wined3d_mutex_unlock();
2104 return hr;
2108 if (FAILED(hr = wined3d_output_get_desc(state->desc.output, &output_desc)))
2110 ERR("Failed to get output description, hr %#lx.\n", hr);
2111 wined3d_mutex_unlock();
2112 return hr;
2115 x = output_desc.desktop_rect.left;
2116 y = output_desc.desktop_rect.top;
2117 width = output_desc.desktop_rect.right - output_desc.desktop_rect.left;
2118 height = output_desc.desktop_rect.bottom - output_desc.desktop_rect.top;
2121 wined3d_mutex_unlock();
2123 MoveWindow(window, x, y, width, height, TRUE);
2125 return WINED3D_OK;
2128 static LONG fullscreen_style(LONG style)
2130 /* Make sure the window is managed, otherwise we won't get keyboard input. */
2131 style |= WS_POPUP | WS_SYSMENU;
2132 style &= ~(WS_CAPTION | WS_THICKFRAME);
2134 return style;
2137 static LONG fullscreen_exstyle(LONG exstyle)
2139 /* Filter out window decorations. */
2140 exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
2142 return exstyle;
2145 struct wined3d_window_state
2147 HWND window;
2148 HWND window_pos_after;
2149 LONG style, exstyle;
2150 int x, y, width, height;
2151 uint32_t flags;
2152 bool set_style;
2153 bool register_topmost_timer;
2154 bool set_topmost_timer;
2157 #define WINED3D_WINDOW_TOPMOST_TIMER_ID 0x4242
2159 static void CALLBACK topmost_timer_proc(HWND hwnd, UINT msg, UINT_PTR id, DWORD time)
2161 if (!(GetWindowLongW(hwnd, GWL_EXSTYLE) & WS_EX_TOPMOST))
2162 SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
2164 KillTimer(hwnd, WINED3D_WINDOW_TOPMOST_TIMER_ID);
2167 static DWORD WINAPI set_window_state_thread(void *ctx)
2169 struct wined3d_window_state *s = ctx;
2170 bool filter;
2172 filter = wined3d_filter_messages(s->window, TRUE);
2174 if (s->set_style)
2176 SetWindowLongW(s->window, GWL_STYLE, s->style);
2177 SetWindowLongW(s->window, GWL_EXSTYLE, s->exstyle);
2179 SetWindowPos(s->window, s->window_pos_after, s->x, s->y, s->width, s->height, s->flags);
2181 wined3d_filter_messages(s->window, filter);
2183 free(s);
2185 return 0;
2188 static void set_window_state(struct wined3d_window_state *s)
2190 static const UINT timeout = 1500;
2191 DWORD window_tid = GetWindowThreadProcessId(s->window, NULL);
2192 DWORD tid = GetCurrentThreadId();
2193 HANDLE thread;
2195 TRACE("Window %p belongs to thread %#lx.\n", s->window, window_tid);
2196 /* If the window belongs to a different thread, modifying the style and/or
2197 * position can potentially deadlock if that thread isn't processing
2198 * messages. */
2199 if (window_tid == tid)
2201 /* Deus Ex: Game of the Year Edition removes WS_EX_TOPMOST after changing resolutions in
2202 * exclusive fullscreen mode. Tests show that WS_EX_TOPMOST will be restored when a ~1.5s
2203 * timer times out */
2204 if (s->register_topmost_timer)
2206 if (s->set_topmost_timer)
2207 SetTimer(s->window, WINED3D_WINDOW_TOPMOST_TIMER_ID, timeout, topmost_timer_proc);
2208 else
2209 KillTimer(s->window, WINED3D_WINDOW_TOPMOST_TIMER_ID);
2212 set_window_state_thread(s);
2214 else if ((thread = CreateThread(NULL, 0, set_window_state_thread, s, 0, NULL)))
2216 SetThreadDescription(thread, L"wined3d_set_window_state");
2217 CloseHandle(thread);
2219 else
2221 ERR("Failed to create thread.\n");
2225 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
2226 HWND window, int x, int y, int width, int height)
2228 struct wined3d_window_state *s;
2230 TRACE("Setting up window %p for fullscreen mode.\n", window);
2232 if (!IsWindow(window))
2234 WARN("%p is not a valid window.\n", window);
2235 return WINED3DERR_NOTAVAILABLE;
2238 if (!(s = malloc(sizeof(*s))))
2239 return E_OUTOFMEMORY;
2240 s->window = window;
2241 s->window_pos_after = HWND_TOPMOST;
2242 s->x = x;
2243 s->y = y;
2244 s->width = width;
2245 s->height = height;
2247 if (state->style || state->exstyle)
2249 ERR("Changing the window style for window %p, but another style (%08lx, %08lx) is already stored.\n",
2250 window, state->style, state->exstyle);
2253 s->flags = SWP_FRAMECHANGED | SWP_NOACTIVATE;
2254 if (state->desc.flags & WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES)
2255 s->flags |= SWP_NOZORDER;
2256 else
2257 s->flags |= SWP_SHOWWINDOW;
2259 state->style = GetWindowLongW(window, GWL_STYLE);
2260 state->exstyle = GetWindowLongW(window, GWL_EXSTYLE);
2262 s->style = fullscreen_style(state->style);
2263 s->exstyle = fullscreen_exstyle(state->exstyle);
2264 s->set_style = true;
2265 s->register_topmost_timer = !!(state->desc.flags & WINED3D_SWAPCHAIN_REGISTER_TOPMOST_TIMER);
2266 s->set_topmost_timer = true;
2268 TRACE("Old style was %08lx, %08lx, setting to %08lx, %08lx.\n",
2269 state->style, state->exstyle, s->style, s->exstyle);
2271 set_window_state(s);
2272 return WINED3D_OK;
2275 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
2276 HWND window, const RECT *window_rect)
2278 struct wined3d_window_state *s;
2279 LONG style, exstyle;
2281 if (!state->style && !state->exstyle)
2282 return;
2284 if (!(s = malloc(sizeof(*s))))
2285 return;
2287 s->window = window;
2288 s->window_pos_after = NULL;
2289 s->flags = SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE;
2291 if ((state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE)
2292 && !(state->desc.flags & WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES))
2294 s->window_pos_after = (state->exstyle & WS_EX_TOPMOST) ? HWND_TOPMOST : HWND_NOTOPMOST;
2295 s->flags |= (state->style & WS_VISIBLE) ? SWP_SHOWWINDOW : SWP_HIDEWINDOW;
2296 s->flags &= ~SWP_NOZORDER;
2299 style = GetWindowLongW(window, GWL_STYLE);
2300 exstyle = GetWindowLongW(window, GWL_EXSTYLE);
2302 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
2303 * application, and we want to ignore them in the test below, since it's
2304 * not the application's fault that they changed. Additionally, we want to
2305 * preserve the current status of these flags (i.e. don't restore them) to
2306 * more closely emulate the behavior of Direct3D, which leaves these flags
2307 * alone when returning to windowed mode. */
2308 state->style ^= (state->style ^ style) & WS_VISIBLE;
2309 state->exstyle ^= (state->exstyle ^ exstyle) & WS_EX_TOPMOST;
2311 TRACE("Restoring window style of window %p to %08lx, %08lx.\n",
2312 window, state->style, state->exstyle);
2314 s->style = state->style;
2315 s->exstyle = state->exstyle;
2316 /* Only restore the style if the application didn't modify it during the
2317 * fullscreen phase. Some applications change it before calling Reset()
2318 * when switching between windowed and fullscreen modes (HL2), some
2319 * depend on the original style (Eve Online). */
2320 s->set_style = style == fullscreen_style(state->style) && exstyle == fullscreen_exstyle(state->exstyle);
2321 s->register_topmost_timer = !!(state->desc.flags & WINED3D_SWAPCHAIN_REGISTER_TOPMOST_TIMER);
2322 s->set_topmost_timer = false;
2324 if (window_rect)
2326 s->x = window_rect->left;
2327 s->y = window_rect->top;
2328 s->width = window_rect->right - window_rect->left;
2329 s->height = window_rect->bottom - window_rect->top;
2331 else
2333 s->x = s->y = s->width = s->height = 0;
2334 s->flags |= (SWP_NOMOVE | SWP_NOSIZE);
2337 set_window_state(s);
2339 /* Delete the old values. */
2340 state->style = 0;
2341 state->exstyle = 0;
2344 HRESULT CDECL wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
2345 const struct wined3d_swapchain_desc *swapchain_desc,
2346 const struct wined3d_display_mode *mode)
2348 struct wined3d_display_mode actual_mode;
2349 struct wined3d_output_desc output_desc;
2350 BOOL windowed = state->desc.windowed;
2351 HRESULT hr;
2353 TRACE("state %p, swapchain_desc %p, mode %p.\n", state, swapchain_desc, mode);
2355 if (state->desc.flags & WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH)
2357 if (mode)
2359 actual_mode = *mode;
2360 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, swapchain_desc->output,
2361 &actual_mode)))
2362 return hr;
2364 else
2366 if (!swapchain_desc->windowed)
2368 actual_mode.width = swapchain_desc->backbuffer_width;
2369 actual_mode.height = swapchain_desc->backbuffer_height;
2370 actual_mode.refresh_rate = swapchain_desc->refresh_rate;
2371 actual_mode.format_id = adapter_format_from_backbuffer_format(swapchain_desc->output->adapter,
2372 swapchain_desc->backbuffer_format);
2373 actual_mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
2374 if (FAILED(hr = wined3d_swapchain_state_set_display_mode(state, swapchain_desc->output,
2375 &actual_mode)))
2376 return hr;
2378 else
2380 if (FAILED(hr = wined3d_restore_display_modes(state->wined3d)))
2382 WARN("Failed to restore display modes for all outputs, hr %#lx.\n", hr);
2383 return hr;
2388 else
2390 if (mode)
2391 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
2393 if (FAILED(hr = wined3d_output_get_display_mode(swapchain_desc->output, &actual_mode,
2394 NULL)))
2396 ERR("Failed to get display mode, hr %#lx.\n", hr);
2397 return WINED3DERR_INVALIDCALL;
2401 if (!swapchain_desc->windowed)
2403 unsigned int width = actual_mode.width;
2404 unsigned int height = actual_mode.height;
2406 if (FAILED(hr = wined3d_output_get_desc(swapchain_desc->output, &output_desc)))
2408 ERR("Failed to get output description, hr %#lx.\n", hr);
2409 return hr;
2412 if (state->desc.windowed)
2414 /* Switch from windowed to fullscreen */
2415 if (FAILED(hr = wined3d_swapchain_state_setup_fullscreen(state, state->device_window,
2416 output_desc.desktop_rect.left, output_desc.desktop_rect.top, width, height)))
2417 return hr;
2419 else
2421 HWND window = state->device_window;
2422 BOOL filter;
2424 /* Fullscreen -> fullscreen mode change */
2425 filter = wined3d_filter_messages(window, TRUE);
2426 MoveWindow(window, output_desc.desktop_rect.left, output_desc.desktop_rect.top, width,
2427 height, TRUE);
2428 ShowWindow(window, SW_SHOW);
2429 wined3d_filter_messages(window, filter);
2431 state->d3d_mode = actual_mode;
2433 else if (!state->desc.windowed)
2435 /* Fullscreen -> windowed switch */
2436 RECT *window_rect = NULL;
2437 if (state->desc.flags & WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT)
2438 window_rect = &state->original_window_rect;
2439 wined3d_swapchain_state_restore_from_fullscreen(state, state->device_window, window_rect);
2442 state->desc.output = swapchain_desc->output;
2443 state->desc.windowed = swapchain_desc->windowed;
2445 if (windowed != state->desc.windowed)
2446 state->parent->ops->windowed_state_changed(state->parent, state->desc.windowed);
2448 return WINED3D_OK;
2451 BOOL CDECL wined3d_swapchain_state_is_windowed(const struct wined3d_swapchain_state *state)
2453 TRACE("state %p.\n", state);
2455 return state->desc.windowed;
2458 void CDECL wined3d_swapchain_state_get_size(const struct wined3d_swapchain_state *state,
2459 unsigned int *width, unsigned int *height)
2461 TRACE("state %p.\n", state);
2463 *width = state->desc.backbuffer_width;
2464 *height = state->desc.backbuffer_height;
2467 void CDECL wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state)
2469 wined3d_swapchain_state_cleanup(state);
2470 free(state);
2473 HRESULT CDECL wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
2474 HWND window, struct wined3d *wined3d, struct wined3d_swapchain_state_parent *state_parent,
2475 struct wined3d_swapchain_state **state)
2477 struct wined3d_swapchain_state *s;
2478 HRESULT hr;
2480 TRACE("desc %p, window %p, wined3d %p, state %p.\n", desc, window, wined3d, state);
2482 if (!(s = calloc(1, sizeof(*s))))
2483 return E_OUTOFMEMORY;
2485 if (FAILED(hr = wined3d_swapchain_state_init(s, desc, window, wined3d, state_parent)))
2487 free(s);
2488 return hr;
2491 *state = s;
2493 return hr;